Recent posts by siggihar on Kongregate

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Topic: Tyrant / Post your own card ideas here.....

@SC
SC: OP
TS: OP
HotP: where di you find that image? Ok.

 
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Topic: Tyrant / Post your own card ideas here.....

some more ideas from the birth of this topic

“If the game has any of the card imagined above, it would turn into a no-brainer, definitely.”

poor guy… he should take a look at tyrant’s current meta XD!!!


reward for 1k missions

Reward for Bt Nest 4

Reward for HE4

“Some of the cards suggested are way over powered…”


cd not given


“^That would suck, If it had armor 1 it would be ok, maybe”

 
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Topic: Tyrant / Post your own card ideas here.....

Originally posted by PabloRo:

(All are Unique)

@ pabloRo
Summon C. = Split, give it split, also, OP, but i sitll like it :/
Hh: Powerfull, legion 2/ flurry 2 and stamp it with leg
P: Hmm, tricky to use, interesting
C: I Duno honestly

 
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Topic: Tyrant / Post your own card ideas here.....

Reversing cards, keep in mind stats may not be 100% accurate

Challenge: can you figure out the original cards/skills ? ;) Goodluck

  • Underwater: this cards has an extra 25% to miss when attacking an unit with the “flying” ability, units with that ability have 75% chance to miss against this one, units with this ability have 100% chance to hit another unit with this ability, units which have neither flying nor underwater have 50% chance to hit underwater units, ( AA Would hit underwater and deal X extra damage, ( AA could be renamed into “Lock On”? )
  • Focus: 100% to hit cards with evade
  • Impair X: Attacked units Permenantly loose X attack ( can be removed by cleanse )
  • Enrage x: Increases attack of this card and adjacent allied cards by X
  • 1st card is unique
  • give Eeleetana: 8 hp and weaken 3 and strike all 1, legendary
 
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Topic: Tyrant / Post your own card ideas here.....

@kingleonX I always like new skill icons, especially since usually run out of icons to use when I come with 3+ ideas at the same time

 
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Topic: Tyrant / Post your own card ideas here.....

@Yeasy, wait wait wait… that junk is executionier, i mean, okay i won’t do better, but i prefer the 1st one

 
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Topic: Tyrant / Post your own card ideas here.....

@above, i don’t get it… ?

 
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Topic: Tyrant / Post your own card ideas here.....

Ancient: The righteous had always listened to the pantheons voices, always done what they said, but when they somened the sentinl, it attacked everything, except… the righteous… AND the xeno… they didn’t know untill it was already to late, but by then they didn’t care, that the pantheons were ancient xeno gateways and warshiphs. The Xeno and righteous have now united together and turned against us, calling themselfs “The Ancient”, and their united power is dangerous

  • “(skill) All righteous” will affect all Ancient, same with “(skill) xeno”
  • Legion X will activate if the adjacent card is right/xeno, if the card with legion is right/xeno then legon will activate if adjacent cards is “Ancient”
  • “(skill) All/single-Target ancient” will also target righteous and Xeno
  • First Strike: When played, this card goes to the left side of the battlefield instead of the right side like normally

Note: I have no idea why, but for some reasons the fear icon came instead of flurry, sry about that, it’s meant to be flurry

  • u can modify the template as much as u want ( add watermark, change name etc… as long as u give me credit for the original )
 
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Topic: Tyrant / Post your own card ideas here.....

@at shieru, oh wiat, UPS

 
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Topic: Tyrant / Post your own card ideas here.....

Originally posted by kingleonX:

:D
Disable: Negates the activation of any activation skills and combat modifiers after the assault unit attack. *just for one turn
Evolution: after the assault unit attack permanently increase the health of an assault (max 5)
Rage: after the assault unit attack permanently increase the attack of an assault
*This skills can’t be augmented *Evolution and rage, doesn’t need to deal damage


comments?

where did you find those skill icons? self made? ( if so, then how? )

  • edit 1: sry for double pos
  • Disable: ( modification ) Damaged cards are unable to use their activation skills
    *Evolution X ( maybe a modification ) after damaging a card ( takes effect after any “on Attacked” skills activate ) permenantly increase maxium health by X
  • The commander is suppost to be Legendary, forgot to add that, same with tentacle

 
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Topic: Tyrant / Post your own card ideas here.....

yeah i know sok is same as ssok, that’s exactly why i made it ;)

 
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Topic: Tyrant / Post your own card ideas here.....

i know, but that’s tyrant logic with the 1st cards to have new skills ( that are avalible to ppl )

 
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Topic: Tyrant / Post your own card ideas here.....

blitz = Rush
Augment = Fusion
summon = Split
Stun = Freeze ( not as accurat eas the others but, oh well )
shock = Crush
Recharge = Refresh ( kinda! )
Repair = ?
backfire = ?
mist /Blizzard = ?
infuse = ?

devs gave us the raid skills like we wanted, just in another form, what do you thing the last 4 skills will be? ;)

Cards:

yes yes, i know this would NEVER happen but they would gain a lot of money on this ;)

if you had to choose one, wich would you choose?

but if you hda to choose on of these?

 
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Topic: Tyrant / Post your own card ideas here.....

  • i think i made it summon B. Shyvana D. , if so, then it’s suppost to be on death.



 
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Topic: Tyrant / Post your own card ideas here.....

will all infected cards get the protect even if they are bt?

 
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Topic: Tyrant / Post your own card ideas here.....





MY typical Card stats

 
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Topic: Tyrant / Post your own card ideas here.....

Originally posted by akumaxx_ws:

@TANG:
Glaive: No sense. When on Death is triggered, the card itself is dead and becomes out of any targets.
No sense on others as well.
@Czar: Stat is about to be Unique.
@storm: This falls in “0cds get 1cd stats” category.

it’s a legend

 
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Topic: Tyrant / Post your own card ideas here.....

Repeat X: if all skills are successfully used, 50% chance to use all skills again ( can be used X Times each round )
on Allied Death: uses the skill whenever an allied card dies ( the skill will not activate if the destroyed card was made by split )
Charge X,Y: Every X Turns, this card receives Y Bonus Damage


 
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Topic: Tyrant / Post your own card ideas here.....

Buffing some upgraded cards which i find useless/weak


B: Made all skills universal
S: 1 hp, 1 flurry
TC: Disease
N: swipe
AT: Rally all, 1 hp, 1 AA
L: -1 cd, 1 siege
-1 cd, – blitz ( useless now ), 1 burst , 4 pierce
SU: ,Poison 1
W: 3 attack
T: -1 cd, 1 armor traded for 1 extra protect
+2 hp, +3 leech

 
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Topic: Tyrant / Post your own card ideas here.....

Originally posted by ThatsANiceGuy:
Originally posted by siggihar:

why is it that whenever i make a 0 cd card someone says powercreep?

why is it that whenever i make a card someone says OP?

bechaus they are op

 
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Topic: Tyrant / Post your own card ideas here.....

why is it that whenever i make a 0 cd card someone says powercreep?

 
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Topic: Tyrant / Post your own card ideas here.....

EEF


Rewards: 100, 500, 1000

1 Upgrade :)

  • I do NOT own the mercenary faction
 
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Topic: Tyrant / Post your own card ideas here.....

@yeasy, yeah i was expecting them to be not very balanced

CM: if it powercreeps “slider” then i don’t care, that cad doesn’t deserve to be in the game
CE: hmm, good point, rally xeno 3?
GC: getting it requires 2000 Tartarus swarm tokens, and if it powercreeps…
H: Legendary, and if it…
P: if it…
EM: it doesn’t powercreep any assault card for multiple reasons
Bloom: in it’s current state it is UP, which is ridicilous for a just released card.

 
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Topic: Tyrant / Post your own card ideas here.....

Originally posted by ThatsANiceGuy:

With those Cycle Mech/Bloom/Pulsebot upgrade, Slider feels so sad.

slider SUCKS and always did

 
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Topic: Tyrant / Post your own card ideas here.....

Originally posted by Almighty_Jado:

STAV:stronk. Maybe too stronk
SG: Aw thats cute, ur copying my common/uncommon upgrade ideas just like yeasy did! Noice beginners card
EM: good.
The Rest: TLDR

TLDR” ?

and btw, that SG idea is a couple of years old =P

@Yeasy, i like comments, but be aware that i MIGHT argue back

also, @_J, people aren’t copying you, it’s just very common ideas, and that someone picks similiar colour doesn’t mean his copying you, are you new in the forums? bechaus these ideas you say people are copying from you are almost older then the game itself

Pack Upgrades


  • Standard X: Poison and strike damage this card takes will be reduced by X, attacks against it which are higher then the attackers base damage will be reduced by X
  • Enclave X: Enemy assault cards take X Damage when they enter play
  • Nexus: When this card is hit be a non-chaosed, negative, activation skill, use that skill on the opposing card

Blight: Attacked Cards will have 50% Chance to miss ( stays Until cleansed )

Purity: Decrease chance that jam will have activate if this unit is targetet by it (X*10)%. reduces poison by X, etc…

Homeworld X: Whenever the commander is damaged, an allied card dies, or this card drops belove 50% hp, it gains a Random Possitive Effect ( Heal X, Rally X, Etc )

Phobos: While this card is in play, player is able to see the enemies hand ( while the enemy is choosing a card )

Aftermath X: Whenever this card is attacked, it generates X stacks of “aftermath” when killed, the killer takes Y Damage ( Y = amount of stacks )

Awakening X: When this card activates, it will recieve X More Attack until it deals damage

Terminus: Whenever This card takes damage in any way ( except poison ) it deals equal damage to the source of the damage ( yes, this is powercreeped counter, but you know what? I. don’t. care! )

Occupation: 50% chance this card won’t Attack ( will still use abilities )

Worldship: Attacks a random enemy assault/wall

Flashpoint: when this card is played, it will be placed in front of the 1st card, instead of behind the last.