Recent posts by casimodo on Kongregate

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Topic: Prime World: Defenders / the games takeing too long to download!!!!!

yeap, same here. Anything to do with the flash update? It was supposed to run better.. :S

 
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Topic: Rise of Champions / How to post a bug so we can fix it ASAP

I had the last Boss fight guy down to 67hp, and all my guys at almost full hp. I startes skipping the turn for all, and when it reached the enemy, it just didn’t do anything at all. Enemy turn, clock ticking, nothing happens.

[12:11:15] [MMOe] Do Skill: no skill 0 7 0 0
[12:11:16] [MMOe] Verify Do Skill: -1 -1
[12:11:16] [MMOe] engineDebug: DoSkill -1 at Target -1
[12:11:16] [MMOe] engineDebug: ActiveChar: kong280032-3
[12:11:16] [MMOe] Do Skill: no skill 0 8 0 0
[12:11:17] [MMOe] Verify Do Skill: -1 -1
[12:11:17] [MMOe] engineDebug: DoSkill -1 at Target -1
[12:11:17] [MMOe] engineDebug: ActiveChar: kong280032-2
[12:11:17] [MMOe] Do Skill: no skill 0 12 0 0
[12:11:18] [MMOe] Verify Do Skill: -1 -1
[12:11:18] [MMOe] engineDebug: DoSkill -1 at Target -1
[12:11:18] [MMOe] engineDebug: ActiveChar: The Elders-1
[12:11:18] [MMOe] Do Skill: no skill 0 13 0 0
[12:11:18] [MMOe] engineDebug: isMelee [itemClass=rogue]
[12:11:18] [MMOe] engineDebug: isMelee = false
[12:11:18] [MMOe] engineDebug: [B] Skill Count: 9
[12:11:18] [MMOe] engineDebug: [B] Has Healing: False
[12:11:18] [MMOe] engineDebug: checkHealth : 0.0931849791376912 of ratio: 0.25
[12:11:18] [MMOe] engineDebug: [B] Source Health below ratio – Do final attack
[12:11:18] [MMOe] engineDebug: getLowestHealth: xiaobao(id:3) hp = 0.793296089385475 (284 / 358)
[12:11:18] [MMOe] engineDebug: Skill selected: 222 on xiaobao [ID: 3]
[12:11:18] [MMOe] engineDebug: DoSkill 222 at Target 3
[12:11:18] [MMOe] engineDebug: Crit Chance: 5
[12:11:18] [MMOe] engineDebug: ActiveChar: kong280032-0
[12:11:18] [MMOe] Do Skill: Power Shot 1 14 0 0

 
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Topic: Rise of Champions / How to post a bug so we can fix it ASAP

Stuck on “Please Wait, Checking Reward” afterclicking the reward button on progress.
I defeated the Golem, though, not Yog (that one last time).

EDIT: I did Yog and it went fine

[14:45:59] [B] loadStage complete
[14:46:1] [MMOe] engineDebug: [MMO] Town Room Connect Success
[14:46:2] [MMOe] engineJoinTownSquare: 15 (x=350, y=250)
[14:46:2] [B] init
[14:46:2] [B] loadParticles complete
[14:46:2] [B] loadEffects complete
[14:46:12] [B] loadCharacters complete
[14:46:12] [Home] panelLoaded2: false false
[14:46:12] [MMOe] verifyGetRewards
[14:46:12] [Main] WAITING: Checking rewards…
[14:46:12] [MMOe] verifyGetTickets
[14:46:12] [MMO] kongSubmit
[14:46:12] [B] loadStage complete
[14:46:12] [MMOe] engineDebug: Received getRewards packet
[14:46:12] [MMOe] engineDebug: No Rewards: stage=0
[14:46:12] [MMOe] engineDebug: BattleStage == No Win/Loss – No reward
[14:46:12] [MMOe] engineGetRewards null 0 1 0
[14:46:12] [MMOe] verifyGetTasks
[14:46:12] [MMOe] verifyCheckSurvey
[14:46:12] [MMOe] engineDebug: No Tickets Available
[14:46:12] [MMOe] engineGetTickets: 0 3018
[14:46:12] [MMOe] engineGetTasks: 80061 6
[14:46:12] [MMOe] engineDebug: CheckSurvey…
[14:50:11] [MMOe] verifyClaimChapterReward: 3
[14:50:11] [Main] WAITING: Please wait…
Checking reward…

 
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Topic: Technical Support / messy forum message

Hello there,

I wrote a message in a game forum, and it is ok when I see it in editing mode, but it comes out very messy when I post it. It repeats the sentences again.

This is the thread: http://www.kongregate.com/forums/205-dungeon-rampage/topics/359762-how-to-get-gems

PS: I’m using google chrome. If I open in in firefox, the mess is still there.

 
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Topic: Dungeon Rampage / How to get gems?

hmm.. so for a 50% chance to get 100 gems opening rare chests you’d need to open 693 chests. Yes, that is 13,86 Millions.
But let’s add the prices there for comparison.. :)

hmm.. so for a 50% chance to get 100 gems opening rare chests you’d need to open 693 chests. Yes, that is 13,86 Millions.
But let’s add the prices there for comparison.. :)If you spend 1 million, these are the expected gems you’ll get on average:
Common: 22,7 gems
Uncommon: 23,1 gems
Rare: 4,9 gems

hmm.. so for a 50% chance to get 100 gems opening rare chests you’d need to open 693 chests. Yes, that is 13,86 Millions.
But let’s add the prices there for comparison.. :)If you spend 1 million, these are the expected gems you’ll get on average:
Common: 22,7 gems
Uncommon: 23,1 gems
Rare: 4,9 gemsThis takes into account the chance of getting a key for a higher lvl chest

hmm.. so for a 50% chance to get 100 gems opening rare chests you’d need to open 693 chests. Yes, that is 13,86 Millions.
But let’s add the prices there for comparison.. :)If you spend 1 million, these are the expected gems you’ll get on average:
Common: 22,7 gems
Uncommon: 23,1 gems
Rare: 4,9 gemsThis takes into account the chance of getting a key for a higher lvl chest
—If you spend 10 millions, these are the expected gems you’ll get:
Common: 72,1 gems
Uncommon: 119,2 gems
Rare: 39,4 gems

 
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Topic: Dungeon Rampage / The Midnight Kongregate Community Suggestion

nice suggestions!

I personally don’t agree on the number 7 because it makes the challenge easier, while it is not impossible as of now.
Also, I don’t think that the bonus of the gem items might be a good idea. I like the fact that everyone has practically the same restrictions: the difference is in in the skills of the player. And this is something I really appreciate in a game.

I totally agree on the other ones, though. They would sure be a nice implementation, and the social aspect is important too.

 
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Topic: Dungeon Rampage / Screens

First complete UR in kong to my knowledge :) It happened on a great Sunday, May 16th.
I only managed to take a picture of the ending screen, and the top scores list, which I’m posting:

 
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Topic: Akaneiro / Thoughts and opinions on Akaneiro + Notes on ★Energy Regen★ and stuff...

Here’s a link to a dev. post about future updates: http://spicyworld.spicyhorse.com/social/thread-1218-1-1.html

Mail and item trading should come soon, and on 3 May we might have Co-op Multiplayer.

About energy regen., since every level is doable at maximum difficulty as it is now, I wouldn’t buff our characters even more. On a second thought, though, I think that increasing ER would make the game slightly faster, not easier.

 
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Topic: Akaneiro / Important - Kickstart dev support question

You can access the Game Menu by pressing the “X” key. There’s a button named “Gift Code” on the left. This would be a nice place for a code to be put and redeemed :)

 
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Topic: Akaneiro / Cunning Character Guide

Hi everyone!

I just posted a little bit of info on the main forum about cunning characters (or at the very least, my cunning character), and I thought that maybe I could address the topic here too, to try to reach the most of you.

If you think I should copy it here, do tell me. Otherwise…

This is the link:
http://spicyworld.spicyhorse.com/social/forum.php?mod=viewthread&tid=993&fromuid=294269

 
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Topic: Akaneiro / Suggestions and Ideas

A vault in game would be nice. Even more if it could be shared with your characters.

 
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Topic: Dungeon Rampage / Lower the prices please!

You’ve got nothing more to do with coins, and you have a limited number of item slots. I don’t think it’s that bad: if rare keys cost 1 gold (extreme example, I know), gold would be completely useless.

And you have to take into account probabilities to be less frustrated: don’t expect a new powerful weapon for 20k, but instead, a chance to get it. Which in turn makes it more special ;P

 
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Topic: Cloudstone / Some Gripes/Suggestions

by the way, if you want to keep the “choose pet by appearance” thing, maybe these future buffs you have in mind could be self chosen, as if we raised another “character” from scratch. This way we could have the same pet as now, with the chosen abilities that better fits our gameplay. Maybe gold, time, or xp based upgrades, and/or something based on the character’s level.

 
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Topic: Cloudstone / Some Gripes/Suggestions

oh, that’s nice, good to know :)

@smoke I found nothing about it on the forums. I’ll try it again in a while :P

 
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Topic: Cloudstone / Some Gripes/Suggestions

a- the friends in kong that do not play show up as NaN level in the beginning of the list; it would be nice if the system could hide them, or at least put them in the bottom.

b- This might be unlikely, but pets giving some bonus, even if small, would be appreciated :)

 
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Topic: Kongregate Multiplayer Games / [The Pride of Taern] true pride of Taern

rofl I don’t see why you would rate this post low: it points out what seems to be a typo in the game. Not critical for gameplay, but friendly feedback nevertheless.

 
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Topic: Dawn of the Dragons: General / World Raid: Echthros!

Loot table: http://www.dawnofthedragons.com/images/Echthros07062012.jpg

 
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Topic: Dawn of the Dragons: General / Colosseum Rewards

I understood it as a PvP bonus.

 
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Topic: Kongregate Multiplayer Games / [Waraxe] The Realms of Tygoria await you!

It looks big :) I’ll give it a try; hopefully I can refrain myself from playing too much :P

There seem to be a couple of typos in your post, Alithia (not that I actually mind them, though..): aks —> ask, ben —>been
(you can use Ctrl+F to find them; they are in the middle)

And one final note: the game screen is soo big for me :S I’d need 3 screens to view it all :/

 
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Topic: Crystal Saga / [Patch Notes] 3/15/2012 Server Update

That’s nice :) Still no clover, but it’s good to know the chance is out there :P

 
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Topic: Shadowland Online / How to get 60-80% extra market trades in a row.

I might as well share this :)

Other than links to the original posts in "that2 forum, there’s only a couple of things: Fortify info (easy cost calculation) and another version of the Village game.

 
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Topic: Call of Gods / Rift Gate

you strip your heroes naked of equipment and units, and put the high level one one the left, and the lower level on the right. Then you pay a gold fee, and the hero on the right gets the level of the hero on the left, killing the left one.

 
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Topic: Dream World / What does "Equip more items" mean?

some equipment requires a minimum strength value

 
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Topic: Call of Gods / [Suggestion] Have a suggestion? This is the place.

Originally posted by jr225579:

Please allow only the Archon or at most the Archon and Ministers access to viewing the full battlefield deploy during alliance wars.

For all other members they should only be able to see that they have been deployed, not where they are deployed or who else is deployed.

This would eliminate or at least reduce both the frequency of actual spying during alliance wars and the accusation that other alliances are spying.

I don’t know if anyone would agree with this, but please QUOTE/REPOST this posting with your criticisms, critiques, support, and/or amendment for the implementation of such a feature.


My apologies if this has already been suggested in a prior post.

Easy way to solve one of the dirty tricks by the scourge of CoG.

 
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Topic: Call of Gods / [Bug] Need help? Find a bug? This is the place.

Gold buyers have 1 free vip week. Check if it is this what you got: was 100g subtracted from your character?