Recent posts by Lord0 on Kongregate

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Topic: Bloons TD 5 / think of your own towers and upgrades for them

Soldier Monkey – (£720/800/880)
Has a gun that he uses to shoot bloons.

Path 1
Rapid Fire – (£225/250/275) – Shoots faster.
Scoped Gun – (£270/300/330) – Longer range.
Machine Gun – (£720/800/880) – Gets a machine gun that shoots faster and pops three bloons each bullet.
Gatling Turret – (£1800/2000/2200) – Shoots even faster, longer range and each bullet pops five bloons.

Path 2
Cool Shades – (£180/200/220) – Can shoot camo bloons.
Grenade Throwing – (£270/300/330) – Throws pineapple grenades every four seconds.
Quick Grenades – (£630/700/770) – Throws a pineapple grenade every second.
Grenade Launcher – (£2160/2400/2640) – Gets a grenade launcher, that shoots out two pineapple grenades every second. Special Ability: Massive Grenade – Shoots a massive pineapple grenade. Takes 25 seconds to restore.

 
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Topic: General Gaming / Bloons Tower Defense 6 Suggestions

Monkey Agent

Easy – 1080, Normal – 1200, Hard – 1320.

Shoots darts very fast. Can hit camo bloons.

Upgrades:

Path One:
1: Faster Throwing – Throws darts faster. Easy – 360, Normal – 400, Hard – 440.
2: Razor Darts – Darts can pop three bloons. Easy – 450, Normal – 500, Hard – 550.
3: Powerful Darts – Darts pop two layers of bloons. Easy – 720, Normal – 800, Hard – 880.
4: Super Dart Agent – Darts can pop five bloons. Easy – 1800, Normal – 2000, Hard – 2200.

Path Two:
1: Cell Phone – All towers within range fire 10% faster. Easy – 450, Normal – 500, Hard – 550.
2: Longer Range – Gives more range. Easy – 405, Normal – 450, Hard – 495.
3: Desert Eagle – Gets a desert eagle that fires faster with more range. Easy – 810, Normal – 900, Hard – 990.
4: 007 – Fires even faster and pops three layers of bloons each hit. Easy – 1620, Normal – 1800, Hard – 1980.

 
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Topic: General Gaming / Bloons Tower Defense 6 Suggestions

Monkey Fencer

Easy – 540, Normal – 600, Hard – 660

Slashes at bloons close to him, takes off two layers. Slashes fast.

Upgrades:

Path One:
1: Faster Slashing – Slashes faster. Easy – 135, Normal – 150, Hard – 165.
2: Super Slashing – Slashes even faster. Easy – 225, Normal – 250, Hard – 275.
3: Glue Sword – Sword applies glue effects to all bloons it hits. Easy – 540, Normal – 600, Hard – 660.
4: Spray Of Glue – Sword sprays out glue every slash, glueing all bloons on the field. Easy – 2260, Normal – 2400, Hard – 2640.

Path Two:
1: Sharp Sword – Sword takes off three layers of bloons. Easy – 180, Normal – 200, Hard – 220.
2: Longer Reach – Gives more range. Easy – 225, Normal – 250, Hard – 275.
3: Painful Sword – Sword takes off six layers of bloons. Easy – 585, Normal – 650, Hard – 715.
4: Throwing Blade – Every ten seconds, throws a sword that travels in a straight line, taking off three layers of all bloons it pops. Easy – 2440, Normal – 2600, Hard – 2860.

 
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Topic: General Gaming / What characters would you like to see introduced to Super Smash Bros 4?

Riku
Roxas
Anyone from Dragon Quest
Magnus
Luso

 
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Topic: General Gaming / Minecraft [Official Thread]

Originally posted by marcops9:
Originally posted by Jaskaran2000:

Could anyone tell me some good puzzle/parkour maps to play? =P

T3C

And LightningBolt, where the hell’d you see AntVenom, Simon AND CavemanFilms?

Originally posted by TheLightningBolt:
Originally posted by Jaskaran2000:
Originally posted by TheLightningBolt:

Jealous?

Not jealous cause I met antvenom and cavemanfilms.. I don’t care about honeydew =D

Where’d you meet them? I met em’ in Hunger Games server.
 
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Topic: General Gaming / Minecraft [Official Thread]

What do people think of the new update and what would you like to see in 1.4?

I like the new update with the exception of the new sideways wood blocks, so in 1.4 I would like to see an option to remove that.

 
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Topic: Game Design / [VERY EARLY BETA] Target Game

How about instead of time, lives?

Lives mean you can get really highscores and people may feel compelled to play.

However, time does mean quick games.

You could try a combination of both.

Also, a mute button.

 
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Topic: Realm of the Mad God / Rotmg Corrupt-a-Wish

Granted, you have to kill twenty to harm any other enemy in the godlands. And they have 50,000 HP each.

I wish there was no level cap.

 
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Topic: Kongregate Multiplayer Games / [Sacred Seasons 2 MMORPG] fast ways of lvling

For 1-12 try Cultist Cave, it gives like 100 something EXP for about 2 minutes worth of effort.

 
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Topic: General Gaming / Bloons Tower Defense 4

The one with the four circles. Third one across, first row.

 
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Topic: Sonny 2 / Sonny 3 Storyline(s)

Yes, and the battles

 
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Topic: Sonny 2 / Sonny 3 Storyline(s)

This is basically split into different storylines focusing on different characters.

Storyline 1: Two Of Us (Sonny + Veradux)

S: I wonder why Roald and Felicity left us?
V: I don’t know. Hey! What’s with that floating castle?
S: We should investigate.

Zone 1: Kriskin – The Floating Castle

Fight 1: Air Spirit
Air Spirits can use a normal attack, an attack that reduces the target’s Strength by 20% for 3 turns and increase their Instinct (which both attacks use) by 50% for 4 turns.

AS: Whoo. Whoosh!
V: What is that thing?
S: I don’t know, but it can’t be good.
AS: Whoooosh!

Fight 2: Air Spirit x2

V: More of them!
S: The ZPCI must be involved!

Fight 3: Air Spectre, Birdman
Air Spectres can normal attack, use an attack that hit all enemies, stun for 1 turn and increase their Instinct (once again, used by all ther attacks) by 50% for 4 turns.
Birdmen can normal attack, use an attack that sets an enemy on fire (continous damage) for 9 turns and drain health.

V: Birdmen?
B: Kill all intruders! Squawk and kill all intruders!
S: Great, what kinds of experiments are these?

Fight 4: Air Spirit, Birdman x2

Fight 5: Thunder Spirit, Air Spirit, Air Spectre
Thunder Spirits can normal attack, stun for 1 turn, destroy focus, restore ally’s focus and heal.

S: Spirits of thunder, great.
V: I’m surprised there isn’t any ZPCI.
S: Just a small mercy.

Fight 6: ZPCI Air Blaster
ZPCI Air Blasters can normal attack, reduce an enemy’s Instinct, Speed and Strength by 25% for 4 turns, damage both health and Focus at the same time, stun for 2 turns, increase attack by 200% for 1 turn and heal.

ZPCIAB: You are the rebels! You must be termnated!
V: There goes that small mercy.
ZPCIAB: Prepare for oblivion.

Fight 7: Thunder Spirit, Birdman Fighter, Air Spirit
Birdman Fighter can normal attack, cause bleed for 3 turns, cause fire for 5 turns and use an attack that reduces an enemy’s Strength by 30% and poison for 7 turns.

V: So, the ZPCI is definitely involved.
S: Indeed, this is starting to get very bad.

Fight 8: ZPCI Air Blaster x2

ZPCIAB1: None shall pass!
S: We need to get through! Stand aside!
ZPCIAB2: We move for no zombies!
V: We must cross the bridge!
ZPCIAB1: Then you shall die!
S: So be it!

Fight 9: ZPCI Sky Soldier, Air Spectre x2
ZPCI Sky Soldiers can normal attack, stun for 2 turns, silence for 3 turns, cause an enemy to take 20% more damage for 6 turns and heal.

ZPCISS: I am very afraid you are not allowed to be here. Please let me remedy that.
S: No way, hair for brains!
ZPCISS: Why you little-! Spectres, attack
AS1: Whooosshhhhhh!

Fight 10: ZPCI Air Blaster, ZPCI Sky Soldier, Birdman Fighter

Fight 11: ZPCI Air Blaster, ZPCI Air Mech
ZPCI Air Mechs can normal attack, bleed for 6 turns, bleed for 4 turns, stun+bleed for 2 turns and heal self.

ZPCIAB: Behold, our newest invention – the Air Mech. Fully capable of dealing with zombies like you.
S: We’ll see about that.

Fight 12: Thunder Spirit, ZPCI Air Blaster, ZPCI Air Mech

Fight 13: ZPCI Air Cutter, ZPCI Air Mech
ZPCI Air Cutters can normal attack, bleed for 99 turns (stackable), increase damage done by 10% for 9 turns and heal self.

S: Great, more machines.
V: I wonder how many we’ll have to fight through?
S: Lots.

Fight 14: ZPCI Air Mech, ZPCI Sky Soldier, Thunder Spectre
Thunder Spectres can normal attack, stun for 3 turns, drain focus, destroy focus+stun for 1 turn and hit all enemies.

TS: Whoosh! Crackle! Zap!
ZPCISS: Go, spirit, go! And you too Mechie!
S: What a clown.
ZPCISS: Hmm? You are zombies! Die!

Fight 15: ZPCI Air Cutter, ZPCI Air Mech, Birdman Fighter

Fight 16: ZPCI Air Blaster, Thunder Spirit x2

Fight 17: ZPCI Air Cutter, ZPCI Sky Soldier x2

V: …So… many… ZPCI!
S: …I…know!
ZPCISS1: Intruders must die!
S: Oh, great.

Fight 18: ZPCI Sky Blade
The ZPCI Sky Blade can normal attack, cause a target to take 5% more damage from every attack for 99 turns (stackable), stun for 2 turns, insta-kill an enemy if the target’s health is under 20%, attack all enemies, restore Focus and heal.

ZPCISB: I am the Protector of the Cloud Fortress. None shall pass!
S: Oh, shut up!
ZPCISB: Right, I’ll kill you for that! Have at you!
V: We’ll beat you easily!
ZPCISB: I’m invincible!
S: You’re a looney!

Fight 19: ZPCI Air Cutter, ZPCI Air Blaster x2

S: We must be getting close now.
V: Yeah, that Protector guy was a looney.
ZPCIAB1: I’m afraid I’m going to have to kill you.
ZPCIAB2: No, I wanna kill ‘em!
ZPCIAB1: We each one of them.
ZPCIAB2: No, I wanna kill both! Both!
ZPCIAB1: Let’s let the Mechinator do the work.
ZPCIAB2: No!
S: Excuse me, we’re here!
ZPCIAB2: Just kill him!
ZPCIAB1: We’ll work together.
ZPCIAB2: Alrighty, then!

Fight 20: ZPCI Cloudster Model
The ZPCI Cloudster Model can normal attack, cause a target to take 10% more damage from every attack for 99 turns (stackable), stun for 3 turns, insta-kill an enemy if the target’s health is under 20%, attack all enemies, drain Focus, summon either a ZPCI Air Blaster or a ZPCI Sky Soldier and heal.

ZPCICM: …Intruders detected. All intruders must die!
S: We’re residents?
ZPCIM: Does not compute. Kill all intruders.
S: Didn’t work, oh well, back to the drawing board.
V: I didn’t bring any pencils.
S: Facepalm
ZPCIM: Enemy is obviously suicidal. Kill all intruders.
S: Shut up!
ZPCIM: I am shut. Kill all intruders.

After battle
S: panting That was hard.
V: Where do we go now, though?
S: Not sure.

Zone 2: Misrei – Murderer’s Village

Fight 1: Cutthroat
Cutthroats can normal attack, bleed for 3 turns, steal one buff, steal Focus and steal health.

S: Where are we?
C: Die!!
S: Nice name.
C: Stop that!!

Fight 2: Cutthroat, Murderer
Murderers can normal attack, bleed for 6 turns, increase damage done by 50% for 4 turns and when target has health lower than 10% kill them

S: You know where we are?
M: Dead?
V: Uhh no, undead maybe.
M: You’ll soon be dead!
C: Yeah!

 
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Topic: General Gaming / Call of Duty: Black Ops Zombie Guide (Kino Der Toten)

First you should not waste points on either the M14 or the Olympia, buy Quick Revive (assuming this is solo) instead. It is located in the corner near to the stairs that lead to one door. Second, on Round 1 you should knife.

Actually, I’ll write a guide.
Round 1 = Knife. Never shoot on Round 1, it’s a waste of ammo.
Round 2 = Shoot 4 times then knife twice.
Round 3 = Buy a door (downstairs is better) and buy a gun. I’ll assume you went downstairs.
Round 4 = Buy next door, if you see Mystery Box at any time, get it, if not buy AK-74u
Round 5 = Buy next door, soon it will be dogs.
Dog rounds = Don’t be afraid of using ammo. After the round a Max Ammo will drop
Round 6-8 = Stay in that room, on Round 8 buy door and turn on power so you can get Juggernog.
Round 9+ = Get a good gun (Ray Gun, good machine gun, Thunder Gun) from the box and Pack-a-punch it. (Connect teleporters then in power room/theatre step on the teleporter and press X, beware it has a cooldown.)

 
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Topic: Sonny 2 / Sonny 3 Enemy Creator

Random idea

Zone: Gorza – The Zombie’s Fortress

Fight 1: Zombie Defender

Zombie Defender

8,000 Health
200 Focus (Regenerates 25 Focus per turn)

1,000 Vitality
1,000 Strength
950 Instinct
1,050 Speed

Claw – Deals 200% of Strength as damage. 0 Focus. CD:0
Poison Bolt – Deals 100% of Instinct as damage and the target takes 10% of their Strength and Instinct as damage every turn for 3 turns. 50 Focus. CD:1

Note: For these zones some same enemies will have different stats and attacks to give a feeling of progression.

Will Drop (WD) = £1000
May Drop (MD) = Zombie Claw (300 Strength, 200 Speed)

Fight 2: Zombie Defender, Zombie Defender

Zombie Defender (both)

8,000 Health
200 Focus (Regenerates 25 Focus per turn)

1,000 Vitality
1,000 Strength
950 Instinct
1,050 Speed

Claw – Deals 200% of Strength as damage. 0 Focus. CD:0
Poison Bolt – Deals 100% of Instinct as damage and the target takes 10% of their Strength and Instinct as damage every turn for 3 turns. 50 Focus. CD:1

WD: £2000
MD: Zombie Claw x2 (you could get 0,1 or 2.)

Fight 3: Zombie Defender, Zombie Poison Fighter

Zombie Defender

8,400 Health
200 Focus (Regenerates 25 Focus per turn)

1,050 Vitality
1,075 Strength
1,000 Instinct
1,100 Speed

Claw – Deals 200% of Strength as damage. 0 Focus. CD:0
Poison Bolt – Deals 100% of Instinct as damage and the target takes 10% of their Strength and Instinct as damage every turn for 3 turns. 50 Focus. CD:1
Mend Flesh – Heals self for 400% of Instinct. 100 Focus. CD:3

Zombie Poison Fighter

8,160 Health
250 Focus (Regenerates 50 Focus per turn)

1,020 Vitality
800 Strength
1,050 Insinct
1,025 Speed

Claw – Deals 200% of Strength as damage. 0 Focus. CD:0
Poisoned Claw – Deals 150% of Strength as damage and the target takes 40% of casterr’s Instinct as damage every turn for 4 turns. 50 Focus. CD:1

WD: £2200
MD: Zombie Claw x2

 
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Topic: Sonny 2 / Potential Sonny 3 Superbosses

Reaper X
72,000HP
150 Focus
9,000 Vitality
4,000 Strength
6,000 Instinct
7,000 Speed

Draining Strike – (Cosmic) – Deals 100% of Strength as damage and regenerates 50 Focus and destroys 25 of target’s Focus. 0 Focus. CD:0

Break – (Physical) – Deals 110% of Strength as damage and stuns target for 2 turns. 25 Focus. CD:2

Harvest Time – (Physical) – Increases Strength by 10% of original value. Lasts forever. Stacks. Can be dispelled. 25 Focus. CD:1

Shadowed Slash – (Shadow) – Deals however much damage you received since your last turn. 50 Focus. CD:0

Cosmic Drain – (Cosmic) – Deals 100% of Strength as damage and drains health equivalent to damage dealt. Also drains 100 Focus. 75 Focus. CD:4

Repair – (Cosmic) – Heals caster by 300% of Instinct. 75 Focus. CD:3

Overload – (Cosmic) – Deals 50% of Strength as damage and for every 10 Focus increases damage by 10% of Strength. 0 Focus. CD:0

Overdrive Function – (Physical) – Deals 90% of target’s current health as damage. Stuns caster for 1 turn. 150 Focus. CD:2

 
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Topic: Sonny 2 / Potential Sonny 3 Superbosses

Slayer Jombos
66,400HP
100 Focus

8,300 Vitality
3,000 Strength
1,000 Instinct
3,500 Speed

Leading Strike – (Physical) Deals 100% of Strength as damage, caster regenerates 50 Focus and health equivalent to 50% of Strength. 0 Focus. CD:0. Only used when on low Focus.

Slash – (Physical) Deals 75% of Strength as damage and inflicts debuff on target (Slashed – Unit is taking damage equivalent to 10% of their highest stat feach turn for 3 turns. Stacks). 25 Focus. CD:1

Battle Shout – (Physical) Increases Strength and Speed by 100% for 2 turns. 25 Focus. CD:3

Draining Dagger – (Poison) Drains health equivalent to 100% of Speed. Draining is on a 1:2 ratio. 50 Focus. CD:4

Enrage – (Physical) Increases caster’s Strength and speed by 200%. Lasts forever. Used at 10% of health. Undispellable. 0 Focus. CD:0

Slayer Horgon
68,000HP
100 Focus
8,500 Vitality
3,200 Strength
800 Instinct
3,600 Speed

Thirst For Blood – (Physical) Lasts forever. Heals caster for 50% of their Strength every turn. Undispellable. Used at start of battle. 0 Focus. CD:0

Leading Strike – (Physical) Deals 50% of Strength and Speed as damage. Regenerates 75 Focus. Used at low Focus. CD:0

Stunning Strike – (Physical) Deals 100% of Strength as damage and stuns target for 1 turn. 10 Focus. CD:1

Shadow Blast – (Shadow) Deals 500% of Instinct and 100% of Speed as damage. Stuns caster for 2 turns. 20 Focus. CD:5

Overpower – (Physical) Deals 60% of Strength as damage. Ignores defense. 20 Focus. CD:2

Drain Life – (Shadow) Drains health equivalent to 400% of Instinct as damage. Drains health on a 1:2 ratio. 30 Focus. CD:2

Enrage – (Physical) Lasts forever. Increases Strength, Speed and Instinct by 200%. Undispellable. Used at 10% health. 0 Focus. CD:0

 
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Topic: Sonny 2 / Sonny 3 Enemy Creator

Insteresting.

 
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Topic: Sonny 2 / Sonny 3 Enemy Creator

Zone 1: Apocalyptic City – Sarkar
S: Oh no! They released the seed! What shall we do?
V: We’ll have to deal with it, that’s what.
F: Maybe, just maybe, a secret, the secret of time travel?
S: Great. Where?
F: Don’t know. We’ll have to keep moving.

Fight 1: Apocalypse Cultist
Apocalypse Cultist
120 Health (16 per level)
100 Focus
15 Vitality (2 per level)
12 Strength (1 per level)
16 Instinct (2 per level)
14 Speed (1 per level)
Cut – Deals 100% of Strength as damage. Restores 20 Focus. 0 Focus. CD:0
Worship – Increases Strength by 100% of Instinct for 2 turns. 25 Focus. CD:3

AC: The apocalypse has come! Bow before the master or die!
S: How about you!
AC: How dare you!

Fight 2: Apocalypse Cultist, Cultist Villager
Cultist Villager
128 Health (16 per level)
100 Focus
16 Vitality (2 per level)
16 Strength (2 per level)
10 Instinct (1 per level)
16 Speed (2 per level)
Punch – Deals 100% of Strength as damage. Restores 20 Focus. 0 Focus. CD:0
Bandage – Heals for 250% of Strength. 20 Focus. CD:2
Battle Punch – Deals 200% of Strength as damage. 25 Focus. CD:1

Fight 3: Apocalypse Cultist, Apocalypse Cultist
AC1: All shall serve…
AC2:… the one true king!
S: I know, ME!

Fight 4: Dimensonal Fiend
Dimensional Fiend
240 Health (32 per level)
150 Focus
30 Vitality (4 per level)
33 Strength (5 per level)
16 Instinct (1 per level)
26 Speed (4 per level)
Slash – Hits for 100% of Strength and leaves a debuff on target (Slashed – Target is taking 10% of caster’s Speed as damage every turn for 5 turns). Regenerates 25 Focus. 0 Focus. CD:0
Regenerates – Heals caster for 500% of Instinct. 50 Focus. CD:1

DF:Clicking noises
S: This can’t be good, maybe it’s what the cultists were talking about?

Fight 5: Thekan
T: Die! looks confused realization Wait, you’re zombies. So am I, come let us join forces.
S: confused Uhh…. ok?
T: Excellent! We must set off at once!

Thekan joins your team. Description alter. 5 character slots. Yay!

Thekan’s Abilities
Fireball – Hits for 100% of Instinct. 0 Focus. CD:0
Focus Leech – Drains 100 Focus and restores 50 Focus to himself. 0 Focus. CD:5
Thunderstrike – Hits for 200% of Instinct. 40 Focus. CD:1
Fire Blast – Hits all characters on the field for 150% of Instinct. 100 Focus. CD:3

 
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Topic: Sonny 2 / Sonny 3 Suggestions

Originally posted by xaqqax2:

Survival Mode!

That’s a great idea!

 
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Topic: Sonny 2 / Sonny 3 Enemy Creator

Zombiefied Horror
2100HP (80 per level)
250 Focus
210 Vitality (8 per level)
212 Strength (9 per level)
210 Instinct (7 per level)
215 Speed (9 per level)

Zombie Claws – Hits one enemy for 100% of Strength and applies debuff (Poisoned – This unit is taking damage equivalent to 10% of the caster’s Instinct every turn for 16 turns). 0 Focus. CD:0
Repulsive Gaze – Stuns one enemy for 3 turns. 30 Focus. CD:3
Horror Howl – Decreases enemy’s stats by 50% for 2 turns. 100 Focus. CD:8
Restore – Restores 250 Focus. 0 Focus. CD:0

Equipment Dropped
Will Drop – £90
May Drop – Zombiefied Horror Claws (Main Hand), Rotting Horrific Face (Head), Rotten Horrifying Legs (Legs)

 
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Topic: Sonny 2 / Sonny 3 Enemy Creator

Horror
1900HP (50 per level)
200 Focus
190 Vitality (5 per level)
186 Strength (6 per level)
22 Instinct (2 per level)
193 Speed (4 per level)

Horror Claws – Hits one enemy for 100% of Strength. 0 Focus. CD:0
Horror Gaze – Stuns one enemy for 2 turns. 25 Focus. CD:3
Nasty Bite – Hits one enemy for 100% of Speed and applies debuff Bitten (losing 10% of max health each turn for 5 turns. If killed while having debuff on, caster is healed for 50% of his max health.). 50 Focus. CD:3
Restore – Restores 150 Focus. 0 Focus. CD:0

Equipment Dropped
Will Drop – £70
May Drop – Horror Claws (Main Hand), Horrific Face (Head).

Mean Horror
1940HP (60 per level)
200 Focus
194 Vitality (6 per level)
192 Strength (6 per level)
24 Instinct (3 per level)
192 Speed (6 per level)

Horrd Scratch – Hits one enemy for 100% of Strength. 0 Focus. CD:0
Horror Gaze – Stuns one enemy for 2 turns. 25 Focus. CD:3
Overslash – Hits one enemy for 100% of Strength, 100% of Instinct and 100% of Speed and 200% of current Foucs. 1 Focus. CD:9
Restore – Restores 200 Focus and 20% of max health. 0 Focus. CD:0

Equipment Dropped
Will Drop – £75
May Drop – Horror Claws (Main Hand), Horrifying Legs (Legs)

 
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Topic: Sonny 2 / Sonny 3 Enemy Creator

Sorry for double posting, text broke down.

ZPCI Guard Suit
1200 – 1900HP
150 Focus (Regenerates 50 Focus per turn)
120 – 190 Vitality
130 – 200 Strength
50 – 60 Instinct
100 – 150 Speed
Slash – Hits one enemy for 125% of Strength. 0 Focus. CD:0
Slice And Dice – Hits one enemy for 100% of Strength and 50% of Speed and increases Strength by 100% for 2 turns. 25 Focus. CD:2
Focusing Friends – Restores one ally’s Focus by 100. 25 Focus. CD:1
Restore – Heals ally for 250% of Vitality. 100 Focus. CD:4

Equipment Dropped
Will Drop – £60
May Drop – ZPCI Guard Suit Helm, ZPCI Guard Suit, ZPCI Guard Suit Arms, ZPCI Guard Suit Legs, ZPCI Sword

 
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Topic: Sonny 2 / Sonny 3 Enemy Creator

ZPCI Suit
1000 – 1600HP
200 Focus (Regenerates 25 Focus per turn)
100 – 160 Vitality
120 – 180 Strength
80 – 100 Instinct
80 – 100 Speed
Blaster – Hits one enemy for 150% of Vitality. 25 Focus. CD:0
Machine Gun – Hits one enemy for 150% of Strength. 30 Focus. CD:0
Electric Blast – Hits one enemy for 100% of Vitality and 100% of Strength. Destroys 50 Focus. 100 Focus. CD:2
Reprogramme – Heals self for 300% of Instinct and increases Strength by 100% for 3 turns. 100 Focus. CD:3

Equipment Dropped
Will Drop – £50
May Drop – ZPCI Suit Helm, ZPCI Suit, ZPCI Suit Arms, ZPCI Suit Legs, ZPCI Blaster

 
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Topic: Sonny 2 / Sonny 3 Suggestions

Zone 1: The Abandoned City – Slimetown
Sonny (S): Come on, we have to move.
Veradux (V) Agreed.
S: Look out!

Fight 1: Green Slime
Green Slimes can normal attack and use Slime Shot (taking 10% of caster’s Vitality as damage every turn, Speed reduced by 40% for 4 turns).
Felicity (F) Eww, slime!

Fight 2: Green Slime, Red Slime
Red Slimes can normal attack, Slime Shot and enrage (50% more damage dealt for 2 turns).
F: More slimes!
S: What’s causing this?

Fight 3: ZPCI Tracker
ZPCI Trackers can normal attack, stun for 1 turn and use Tracked! (Damage received increased by 30%).
ZPCI: This town must be evacuated! It’s not safe! looks around Wait, you’re zombies! Die!

Fight 4: Red Slime, Green Slime, Slimeling
Slimelings can use Slime Shot and Bounce (Lowers enemy’s attack by 40% and increases Vitality by 25% for 3 turns). Ouch.

Fight 5: ZPCI Tracker, ZPCI Tracker
ZPCI1: Halt!
ZPCI2: A major disaster has happened! You shall not pass!

Fight 6: Red Slime, Slimeling, Red Slime

Fight 7: Slimeling, ZPCI Tracker, Green Slime

Fight 8: ZPCI Tracking Leader, ZPCI Tracker, ZPCI Tracker
The ZPCI Tracking Leader can 2 turn stun, use Fire Shot (Deals 20% of caster’s Vitality and 10% of caster’s Instinct every turn) and enrage (150% increase in Instinct).
ZPCITL: There has been a major accident! Don’t pass!

Fight 9: Green Slime, Green Slime King, Green Slime
The Green Slime King is just a better version of a Green Slime.

Fight 10: Red Slime, Red Slime King, Red Slime
The Red Slime King is a better Red Slime

Fight 11: ZPCI Cleaner, ZPCI Cleaner, ZPCI Cleaner
ZPCI Cleaners can normal attack, Clean Up (Increases Strength by 100%), Strong Shot (50% of Caster’s Strength and 25% of Target’s Strength as damage) and heal.
ZPCIC1: Watch out!
ZPCIC2: People have released the slimes! Defend yourself!
ZPCIC3: Taps ZPCIC1 on the shoulder They’re zombies.
ZPCIC1: Loudly Zombies! Kill them!

Zone 2: The Evil Mountain – Rocksong
F: A mountain!
Roald®: Look there!

Fight 1: Rock Shard
Rock Shards can normal attack, Rock Frenzy (+25% to attack, +30% to Vitality) and 2 turn stun.

 
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Topic: General Gaming / Bloons Tower Defence 5

Originally posted by BCLEGENDS:

Titansteel = Contains 1 Titansteel, 5 Steel (26842699 RBE)

Dude, that gives it infinite RBE, since it just goes into an infinite cycle, unless you happened to mean titanium, and not titansteel. Also, the bloons start6ed having way too high RBEs at about Thorium, or perhaps Truesilver.

Well, you probably won’t see them unless you’re really good and you’ll have more powerful monkeys and pineapples anyone?