Topic: Sonny 2 /
Sonny 3 Storyline(s)
This is basically split into different storylines focusing on different characters.
Storyline 1: Two Of Us (Sonny + Veradux)
S: I wonder why Roald and Felicity left us?
V: I don’t know. Hey! What’s with that floating castle?
S: We should investigate.
Zone 1: Kriskin – The Floating Castle
Fight 1: Air Spirit
Air Spirits can use a normal attack, an attack that reduces the target’s Strength by 20% for 3 turns and increase their Instinct (which both attacks use) by 50% for 4 turns.
AS: Whoo. Whoosh!
V: What is that thing?
S: I don’t know, but it can’t be good.
Fight 2: Air Spirit x2
V: More of them!
S: The ZPCI must be involved!
Fight 3: Air Spectre, Birdman
Air Spectres can normal attack, use an attack that hit all enemies, stun for 1 turn and increase their Instinct (once again, used by all ther attacks) by 50% for 4 turns.
Birdmen can normal attack, use an attack that sets an enemy on fire (continous damage) for 9 turns and drain health.
B: Kill all intruders! Squawk and kill all intruders!
S: Great, what kinds of experiments are these?
Fight 4: Air Spirit, Birdman x2
Fight 5: Thunder Spirit, Air Spirit, Air Spectre
Thunder Spirits can normal attack, stun for 1 turn, destroy focus, restore ally’s focus and heal.
S: Spirits of thunder, great.
V: I’m surprised there isn’t any ZPCI.
S: Just a small mercy.
Fight 6: ZPCI Air Blaster
ZPCI Air Blasters can normal attack, reduce an enemy’s Instinct, Speed and Strength by 25% for 4 turns, damage both health and Focus at the same time, stun for 2 turns, increase attack by 200% for 1 turn and heal.
ZPCIAB: You are the rebels! You must be termnated!
V: There goes that small mercy.
ZPCIAB: Prepare for oblivion.
Fight 7: Thunder Spirit, Birdman Fighter, Air Spirit
Birdman Fighter can normal attack, cause bleed for 3 turns, cause fire for 5 turns and use an attack that reduces an enemy’s Strength by 30% and poison for 7 turns.
V: So, the ZPCI is definitely involved.
S: Indeed, this is starting to get very bad.
Fight 8: ZPCI Air Blaster x2
ZPCIAB1: None shall pass!
S: We need to get through! Stand aside!
ZPCIAB2: We move for no zombies!
V: We must cross the bridge!
ZPCIAB1: Then you shall die!
S: So be it!
Fight 9: ZPCI Sky Soldier, Air Spectre x2
ZPCI Sky Soldiers can normal attack, stun for 2 turns, silence for 3 turns, cause an enemy to take 20% more damage for 6 turns and heal.
ZPCISS: I am very afraid you are not allowed to be here. Please let me remedy that.
S: No way, hair for brains!
ZPCISS: Why you little-! Spectres, attack
Fight 10: ZPCI Air Blaster, ZPCI Sky Soldier, Birdman Fighter
Fight 11: ZPCI Air Blaster, ZPCI Air Mech
ZPCI Air Mechs can normal attack, bleed for 6 turns, bleed for 4 turns, stun+bleed for 2 turns and heal self.
ZPCIAB: Behold, our newest invention – the Air Mech. Fully capable of dealing with zombies like you.
S: We’ll see about that.
Fight 12: Thunder Spirit, ZPCI Air Blaster, ZPCI Air Mech
Fight 13: ZPCI Air Cutter, ZPCI Air Mech
ZPCI Air Cutters can normal attack, bleed for 99 turns (stackable), increase damage done by 10% for 9 turns and heal self.
S: Great, more machines.
V: I wonder how many we’ll have to fight through?
Fight 14: ZPCI Air Mech, ZPCI Sky Soldier, Thunder Spectre
Thunder Spectres can normal attack, stun for 3 turns, drain focus, destroy focus+stun for 1 turn and hit all enemies.
TS: Whoosh! Crackle! Zap!
ZPCISS: Go, spirit, go! And you too Mechie!
S: What a clown.
ZPCISS: Hmm? You are zombies! Die!
Fight 15: ZPCI Air Cutter, ZPCI Air Mech, Birdman Fighter
Fight 16: ZPCI Air Blaster, Thunder Spirit x2
Fight 17: ZPCI Air Cutter, ZPCI Sky Soldier x2
V: …So… many… ZPCI!
ZPCISS1: Intruders must die!
S: Oh, great.
Fight 18: ZPCI Sky Blade
The ZPCI Sky Blade can normal attack, cause a target to take 5% more damage from every attack for 99 turns (stackable), stun for 2 turns, insta-kill an enemy if the target’s health is under 20%, attack all enemies, restore Focus and heal.
ZPCISB: I am the Protector of the Cloud Fortress. None shall pass!
S: Oh, shut up!
ZPCISB: Right, I’ll kill you for that! Have at you!
V: We’ll beat you easily!
ZPCISB: I’m invincible!
S: You’re a looney!
Fight 19: ZPCI Air Cutter, ZPCI Air Blaster x2
S: We must be getting close now.
V: Yeah, that Protector guy was a looney.
ZPCIAB1: I’m afraid I’m going to have to kill you.
ZPCIAB2: No, I wanna kill ‘em!
ZPCIAB1: We each one of them.
ZPCIAB2: No, I wanna kill both! Both!
ZPCIAB1: Let’s let the Mechinator do the work.
S: Excuse me, we’re here!
ZPCIAB2: Just kill him!
ZPCIAB1: We’ll work together.
ZPCIAB2: Alrighty, then!
Fight 20: ZPCI Cloudster Model
The ZPCI Cloudster Model can normal attack, cause a target to take 10% more damage from every attack for 99 turns (stackable), stun for 3 turns, insta-kill an enemy if the target’s health is under 20%, attack all enemies, drain Focus, summon either a ZPCI Air Blaster or a ZPCI Sky Soldier and heal.
ZPCICM: …Intruders detected. All intruders must die!
S: We’re residents?
ZPCIM: Does not compute. Kill all intruders.
S: Didn’t work, oh well, back to the drawing board.
V: I didn’t bring any pencils.
ZPCIM: Enemy is obviously suicidal. Kill all intruders.
S: Shut up!
ZPCIM: I am shut. Kill all intruders.
S: panting That was hard.
V: Where do we go now, though?
S: Not sure.
Zone 2: Misrei – Murderer’s Village
Fight 1: Cutthroat
Cutthroats can normal attack, bleed for 3 turns, steal one buff, steal Focus and steal health.
S: Where are we?
S: Nice name.
C: Stop that!!
Fight 2: Cutthroat, Murderer
Murderers can normal attack, bleed for 6 turns, increase damage done by 50% for 4 turns and when target has health lower than 10% kill them
S: You know where we are?
V: Uhh no, undead maybe.
M: You’ll soon be dead!