Recent posts by menot on Kongregate

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Topic: Time World / Feedback and Suggestions

make it so when one galaxy is “hostile” to another and the other is “friendly” back, it displays to the sender of the “hostile” relation as “hostile”…

this way it better reflects the effect of attacking that enemy.

 
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Topic: Time World / OCD inventory awareness

I agree with both and have suggested both previously I believe.. it is a right pain particularly when switching equipment around, to have to remember which heroes are which and which equipment you want to go on who.

my other peeve I’ve just started to have is that I have some purple equipment and some green equipment, which look identical, so I have to run through inventory to find the 6 identical looking items, to find which ones are which. would be easier if it was sorted, or the items looked a little different.

edit: just seen theres now an autosort function – certainly helps and i guess simpler to implement than a full sortability function?

 
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Topic: Time World / Feedback and Suggestions

change the way battle reports work on pillar raids.. make the results screen indicate the amount of damage you have done to the boss, rather than a percentage of what health it has.

 
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Topic: Time World / Important: Do not throw anything you can use.

Originally posted by Fair_play:

playmage, people all the time ask “how do I use this”. Unhelpful people respond throw it. The people who asked say thanks.

Can you please remove throw for EVERYTHING that can be used? There is nothing that can be used (don’t read it as equipped, equipment can be thrown) that needs to be thrown ever.

i disagree, a throw option is essential for most items. most particularly any item which may not be usable at any given point in time (eg skill upgrade books/gem fragments.

hey if you got rid of throw you would eventually fill up your whole inventory with say fragments 1-4, and no 5’s.. of course you wouldnt be able to pick up any 5’s because your inventory would be full.

 
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Topic: Time World / How do I defeat last boss chapter 9?

Once you beat it you move on to chapter X.. not sure of the exact details but the first round of it is something like 175m army, and has lethality, and I believe a number of people have trouble with it. people seem to say its not worth moving past chapter 9 currently.

 
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Topic: Time World / Game Mechanics and Protection unfairly benefit certain time zones

Originally posted by Zedenstein:

How about instead of raging (I agree with you guys though), we come up with a solution. How about we enter protection if 1+chapter attacks in the past 24 hours and protection lasts 12 hours from the last attack instead of being pegged to server time?

+1 for this, or something like it.

 
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Topic: Time World / smart?

Originally posted by robman1988:

how come the top 50 players dont come together and create the best galaxy till they farm the best equipment? i mean we can create alts to make sure other galaxies occupy a totem. its the best way for us to get easy coupons.

because that would be boring…

and that would be multi-ing which i havnt checked but is generally against the rules.

 
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Topic: Time World / For those doing pillar raids for coupons

Originally posted by Fair_play:

What kind of damage am I looking at if we have 5 players at 60M army and under 20 techs.

at a guess… 400k-1mill

depending how much war u have.

 
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Topic: Time World / Feedback and Suggestions

make it so we can move items around in our inventory (ie change them to a different inventory “slot”)

this would make it easier/possible to sort/organise the inventory.

 
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Topic: Time World / Feedback and Suggestions

what happens if 2-5 galaxies are fighting over one pillar for coupons/etc, then the defending galaxy when theres 1 million hp left, take over a different one?

currently as i understand it, all the effort of the attackers is lost, and whoever claims the pillar first gets it..

might it be better to have it that when one galaxy gives up their pillar in this way, it triggers rewards/pillar takeover of their old one in the same way as if it was taken to 0m hp?

or perhaps have a minimum total damage done to the pillar of 25m, and if total damage is less than this, scale coupon rewards accordingly and scrap pillar takeover for top damage.
(ie if total damage 12.5m then top galaxy get 3.5k each etc) (to prevent an attacking galaxy with like 2m damage getting a pillar “cheap”, or 7k coupons cheap, just because the pillar is unpopular)

 
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Topic: Time World / Bugs and Glitches

Originally posted by thisisi:

I can not use a Upgrade book, the only option I get is to throw them out.

do you have any skills already? you have to have a skill and then go into the skill to upgrade it from there.

 
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Topic: Time World / Bugs and Glitches

Originally posted by blood0:

the raid bosses health bar no longer shows up for me. its just the outline of the bar.

i noticed this too.. only for the first bubble queen though, the bubble boss had fully functional bar.

 
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Topic: Time World / Feedback and Suggestions

suggestion for further balancing re different tiers of ships:

make it so each tier of ships can only benefit from up to a certain research level for weapons/devices…

for example tier 1 limited to level 10 weapons/devices
tier 2 limited to 14
tier 3 limited to 18
tier 4 limited to 22
tier 5 limited to 25(max)

 
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Topic: Time World / Weapons at lvl 25

Originally posted by JohnXrs:

Originally posted by Jahws:

I think he means the stats of tech level 25’s lasers, missles, carrots, and bioweapons. Unfortunately, I can’t help with that knowledge as of yet.

that makes a whole lot more sense.

see above for missile, laser i suspect to be about 215% bonus power, 62% fatality, 85% hit rate.

 
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Topic: Time World / Weapons at lvl 25

Originally posted by yoky:

Has any one got the stats for any of the the weapons at lvl 25?

Even if you only know one of the the weapons stats at lvl 25 it would be very helpful.

Just curious about the stats for comparison purposes. I would imagine so are many others.

no idea but do you know that you don’t have to have your heroes at that level to get items.. so you’re best getting items with as best stats as u can.

theres a white body armor in teh mall for 2500 credits giving build +6 if that helps though.

 
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Topic: Time World / The christmas boss raid

Originally posted by mediumkuriboh:

i think the gem drop is not random, most of the times people will lack certain kind of gems, and they have abundance of other kind. however it is different for each player, i guess playmage made this intentionally to make it harder and probably to get people buy canes.

i at first lacked part 5, and had an abundance of part 2. now i have spare 5’s and atleast 2 of everything, except part 2.

its random!

 
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Topic: Time World / Ranking Problem

Originally posted by Vidkid88:

pvp doesnt like me either. i just attacked someone with 5m less power than me and about 3m less army, yet when i fought their level 9 empacement and their ships, i end up losing 19 motherships…. how???

i spyed their heros too and there heros are just a purple and blue and rest green. while i have 4 blues and a purple. and mine all have over 75 war.

they probably just had more war.. or the devices on their ships worked out better in the battle.

 
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Topic: Time World / Feedback and Suggestions

Originally posted by blood0:

dont know what changed, but since that last patch, our galaxy isnt showing on the rankings anymore.
its galaxy 11, the valurin empire. also seems other galaxies are missing, galaxy 8 and galaxy 13 seem to be missing as well, didnt notice any others.

on a side note, there need to be more types of boss raids. at the moment, only the strongest players in the game can do it, making them even stronger. you have said repeatedly that we could do it with a 200mil army, but iv tested it up to about 260mil army, and still lose. think the exact cutoff is around 280mil (depending on war). that means with the exeption of the top 3 galaxies, there are very few ppl in other galaxies to do the raid.

yea a few galaxies missing there..
i expect you’re right that it might be good to have a “boss light” whose less hard, for reduced reward. it’d have to be balanced though so a strong player wouldnt be better off fighting the “boss light” on their own and getting all th ereward.

in regards the snowman boss you’re right it depends on war, while 280mil is what you find needed, its been done with alot less.

 
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Topic: Time World / Got Questions?

Originally posted by lucyTristis:

what are the stats for each tier of ships..pls

I – 500 hp 500 speed 100 attack.
500 war
2 weapons 2 modules

II – 3500 hp 400 speed 320 attack
3000 war (if i remember correctly)
3 weapons 2 modules

III – 25k hp 300 speed 1500 attack.
18k war (if i remember correctly)
3 weapons 3 modules

IV – 180k hp 200 speed 6750 attack.
90k war
4 weapons 3 modules

V – 1.25m hp 100 speed 32k attack
500k war
4 weapons 4 modules.

 
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Topic: Time World / Feedback and Suggestions

Originally posted by chelydra:
Originally posted by Badfish_07:

Any chance war can get a boost to effectiveness, say adding atk and HP % to make it equal with com?

I agree with this suggestion 100%. High war should result in tougher armies as well as increased attack power. Having war boost both attack and HP will make it a good counterpoint to command.

i agree also..

 
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Topic: Time World / Feedback and Suggestions

make it easier to mark all your battle reports/messages as “read”.
or make it so when you are in a message you can click a “next” button to go to the message 1 more recent/1 older.

 
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Topic: Time World / skill list + effects

“attack up” = 2% attack power up (lvl1) 4%(lvl2)

“command up” = command 2% more ships (lvl1)

 
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Topic: Time World / Auto-replace lost ships option ?

I 3rd this idea

 
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Topic: Time World / Bugs and Glitches

Originally posted by playmage:

Thanks for all the reports.

Originally posted by JohnXrs:

Also time for rebuild its not accurate for example with a hero before start rebuilding say 7 hours and when its start the timer say 8 hours left.

Both issues should be fixed now. The time displayed for the hero was wrong because it applied the time discount twice.

Originally posted by ipwnuhard3:

Galaxy Board does not display when a player leaves or joins.

This will be fixed in the next patch.

Originally posted by Doublesteel:

stuck on “0% loading”, cant play anymore.

Please try refreshing the screen if you are stuck for too long.

Originally posted by JohnXrs:
Originally posted by menot:

my AP gain is wrong.. over a 23 or so hour period i only gained ~25 AP.

I agree with menot same thing happened to me 2-3 times

The game will not set your current AP over your maximum AP even if you didn’t login for many days…

Originally posted by Puzzleshipper:

Upgrade timers in the upper right don’t seem to be accurate. I just did a Tavern 14-15 upgrade, and even though the window in the upper right says it’s done, clicking on the tavern itself shows that it still has 5 minutes left to go.

That is interesting. The timer in the tavern is accurate because it’s gets the actual remaining time from the server, while the one on the upper right can be slightly off if your computer clock speed is fast but shouldn’t be off by that much. What happens when you refresh the screen?

re the AP gain i mentioned, this isnt the first time i’ve had that problem.. and the 25 AP was still well below my maximum AP (due to VIP card). today i gained ~37 AP in 20 hours or so, still not at max, and still not right i think. I’m not sure if I got this when I didnt have VIP card.

 
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Topic: Time World / Bugs and Glitches

my AP gain is wrong.. over a 23 or so hour period i only gained ~25 AP.