Recent posts by Acejhm on Kongregate

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Topic: Swords & Potions 2 / Suggestion and ideas thread

Alright, so I’m going to try my hand at this. I’ll add the topic and summary in as bold and italic respectively to make it easier for you FleeceMaster :)

Currently, the only times players do stuff with each other is to sell each other items at inflated prices or contribute to towns (the latter being something that technically doesn’t require more than one person). I think it would be really awesome if we could have some actual business interaction between people in the same city.

City/Trade (it could be categorized in either):

1: Investments

An example: Say a new shopkeeper joins my city. He’s fairly new in the business industry and could use a gold inflation to jumpstart his business (for the low low price of your eternal servitude! >:D). I could offer a certain number of resources (which would be for a timed amount, like a day), items, gold, et cetera to him in return for the same back with interest set by me (which he says and must agree to). If I give him 10 herbs for….let’s say an hour. Then every day he completes in that period he will have 10 extra herb storage filled with 10 herbs. However, the opposite occurs to me, and I lose 10 herb storage and 10 herbs.

2: Referrals

For instance: Say I have a bunch of potions and staffs, but not many swords. I could “partner” with another player in my town to refer customers from my shop to theirs (essentially saying to your customer, “I don’t have that, but if you see this other dude, he’s practically giving those away.” To which the other shopkeeper is not so happy about…. :P), and maybe make a small referral percentage off of either the item or just the business in general and vice versa. You would still have x number of people coming to your shop (x being based off your shop0 appeal), but you might get extra depending on whether a fellow businessman referred people to your ship. These customers could have a special color or dialogue to denote their difference. However, to make it more interesting and strategic, you could have the player who is receiving a referred customer have to pay the referring shopkeeper the gold percentage. You would then have to decide whether to enable or disable referrals depending on the amount of gold you have.

3: Business Competition

Personally, I don’t see a whole lot of competition in this game. Don’t get me wrong, it’s fun, but what trying to get 100 bajillion gold pieces to beat someone who has been playing since it was released is kinda tedious and really longterm. I recommend, in addition to the long awaited #cough cough# PVP, that some sort of shop/city competition is added.
Allow people to take out ads and target audiences to get a boost in customers while taking away customers from someone else, offer free items with purchases to get more customers, and so on. Shop appeal is already implemented, so why can’t that be a way of literally measuring your appeal to customers rather than another form of XP.

4: Shop “Beauty” Contest

This goes along with my customization ideas, but essentially allowing people more room to customize and beautificate things would open an oppurtunity for friendly “beauty” contests with other people in your city. You could have prizes made by people simply contributing to a collective “pot”, or even no prizes. It would just be a fun little thing to do.

Chat

1: Sizeable Window

This is pretty simple request (less simple in code I know, I’m sorry D:), but can you make the chat window resize by dragging instead of preset window sizes?

2: Town Links

If Person A is wanting to recruit person B to his town, allow Person A to say simply, “Hey, MyAwesomeTownName is recruiting, come join ’cause cookies!”. Person B could then click on “MyAwesomeTownName” (which is underlined in some awesome “click-me-please” color) and see that town name, recent market activity, buildings unlocked and a button to pm the mayor asking to join. It would clear up a lot of clutter in chat by people constantly saying, “CoolTown recruting, 438k pop, 1 spot, 30+ only actives, pm for invite”. <—— I honestly don’t find that helpful, but a link would be.

Shop:

1: Customization

Kelena mentioned something of this already, I just wanted to re-state his/her idea here coupled with my own suggestions.

Originally posted by Kelana:

2) Customization. The color palette thing for designing your shopkeeper is really good! Let us customize our customer’s colors (I know you have the programming already in place too with Sorcery Quest!). Let us customize our shop’s colors on the map screen. Let us change the colors/gender we selected for our shopkeeper.

In addition, having the ability to just change up the general look of things in the shop, like rug designs, colors, plant designs, patterns for the counter where people buy things, and so on. I like to look in other people’s shops sometimes, to see their layouts, and adding customization would make it more worthwhile. As mentioned above, having contests to see who can make the coolest shop is viable with these implementations.

2: Customer AI

It’s something small, but can we have the customers behave a bit more….customery? Sometimes a customer walks in, weaves through all my racks of items and stands right next to Mr. Scary Blacksmith Guy while he’s making a giant sword. I then give him his item and he walks off. It would be neat if they could walk in, maybe browse or something, then go to the counter which I’ve spent a bunch of gold on to do their transaction. Maybe have the shopkeeper walk over to the other side of it and complete the transaction. This kinda happened in Swords and Potions 1; I wasn’t sure why it wasn’t in this version. Also as Samina suggested,

Originally posted by Samina:


- Less “Robotic” customers. Someone walks in, looks around, doesn’t see anything he likes on the racks and leaves with an irritated icon. A NPC can be suggested broader range of items (An engineer might see homself interested in potions or a warrior in magic rings!) Perhaps simply have them with lower rating chance.

having customers that may not buy anything come and look around adds some depth to the game.

Quests

1: Parties

In practically every RPG, MMO, and even FPSs you can create parties or groups. Why can’t we do the same for our eager young adventurers? Adding another person to a party would increase the chance of success (you would have to give them both the items separately though), and they both get XP. However, the XP would be shared between each party member, so if the reward is 100XP and it’s a party of three, each person would get the dreaded OCD inducing 33.33333….XP. I don’t see how it would be not balanced this way, since you would be splitting the XP and would have to do X number of adventures (where x is the number of party member) to get it up to the same level as one adventure normally. Besides, in the current system, you would have 1 adventure do a quest, and that customer wouldn’t return until said quest is done. With this you could have 2, 3, 4 or so people gone for one quest. If that’s still unbalanced, add extra item costs/item breaking chance or gold scaling per party member. Honestly, I would pay maybe an extra 500 gold to be able to add multiple people in a quest and get the chances of completion up. Especially for the harder quests.

Anyways, that’s all I could think of at the moment, lemme know what you all think :)

=Acejhm=

 
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Topic: Bloons TD 5 / BTD5 event.

I’ll join for sure.

 
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Topic: Legacy of a Thousand Suns / Raid URLs

CC Commander Pretty well done for just me….
http://www.kongregate.com/games/5thPlanetGames/legacy-of-a-thousand-suns?kv_action_type=raidhelp&kv_raid_id=5103236&kv_difficulty=1&kv_raid_boss=commander&kv_hash=1zlpB3Jpz0

 
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Topic: Mud and Blood 2 / Official Bug Reports Thread

Don’t know if this has been reported, but every now and then when a clean wave function hits it moves some of my defenses to a random location. I have had it happen mostly with bunkers. I don’t know why this happens, but it’s incredibly frustrating when a bunker moves and the men who were inside are suddenly exposed.

 
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Topic: Swords & Potions / Suggestions: Swords & Potions

Originally posted by frobisher614:

Not sure if this has been mentioned, but I would love to see an “Autocraft” button.

Here’s what I mean:

I want my Sorceress to craft vials of mana nonstop. Instead of having to click on her every 4 hours, let me give a special command that makes her craft it again and again, at least for the duration of the day. If resources are not available to craft it again, stop like normal and request input. If I click on her while she is auto-crafting, let me have an option to say “ok, when you’re done, stop.”

I hope that makes sense. Would make it much easier to craft quick items without having to click on my people all the time. Plus, you could always stop them if you need to spend improvement points or level them up, etc.

This is a really great idea.

 
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Topic: Swords & Potions / CatiaS1's Update List

I like the color changes, however the layout surprised me.

 
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Topic: Swords & Potions / Suggestions: Swords & Potions

This has been said many, many, MANY times, but I want a “Wait” option for questers.

 
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Topic: Swords & Potions / Suggestions: Swords & Potions

What would be really nice is to see your current resources of each item if you hover over the recipe ingredients. This would be helpful in determining what to make without having to exit out and look. Also, an option to “Wait” on questers would be nice. I don’t know how many times I’ve had an item be at 90% that a quester want….:(

 
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Topic: Swords & Potions / Suggestions: Swords & Potions

Ok, so after the new update was implemented I was like ‘’Yay! They redid everything.’’ Only I hadn’t seen the new item background. While it does make each item pop-out more, it kinda makes my eyes hurt a bit. I think they should revert that back.

 
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Topic: Swords & Potions / Looking For A Guild?

I’m starting a new guild, but I want to know if people are going to join first. I constantly donate points, and am active almost all day (off and on). Let me know if you want to join. Pm me in-game or through Kong. Username for both is Acejhm.

 
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Topic: Swords & Potions / If real life worked like Sword and Potions

There would be lots of people running around killing fatcats, and piles-of-gas.

 
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Topic: Swords & Potions / Looking For A Guild?

I’m looking for a more active guild than the one I have. I’m active, and am Level 23. Carpenter is level 30 and Blacksmith is level 22. I woul dhave more, but I can’t get my guild to work on my improvements…

 
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Topic: Swords & Potions / Suggestions: Swords & Potions

I would like the option to tell people to wait if they are on quests, or selling me materials. Many times I will have a guy come in and say, “Would you like 5 wood for half price?” I’ll be like heck ya! Only, my carpenter was already on an object from the other day, and he has an hour left….Since I just started the day, my wood is at max capacity. That’s kinda frustrating. sure you can upgrade your capacity. But that’s expensive when it’s already at 10. Same deal with questing adventures. I will have the exact item they want in production, but not have it in inventory.

 
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Topic: Swords & Potions / Suggestions: Swords & Potions

Originally posted by platooneer18:

My Idea: “Specializations”
After obtaining some number of points in a certain skill (e.g. 50 or 100 points) you get a bonus ability.

Example:
25 Leadership: Select where points you get from training to go
50 Leadership: Able to Rearrange crafter skill points

25 Silver Tongue: See the chance of success for haggling and suggesting items
50 Silver Tongue: Able to successfully suggest items that the class does not use

25 Mercantile: See the expected price for an item for any customer
50 Mercantile: Buy rare resources at 2x market value

25 Innovator: You can now pause a research.
50 Innovator: You can now research while working at the same time

25 Famous: Customers are more likely to come in with better items to sell/recipes/rare materials
50 Famous: Customers are more likely to purchase items you actually have

25 Adventurer: Able to tell the success rate of a quest
50 Adventurer: Adventurers now return the item they “borrowed”

25 Ruthless: See success rate of an attack prior to performing it
50 Ruthless: Thugs have less chance of being imprisoned

25 Protector: Hire a second thug (you can only send one thug out at a time)
50 Protector: Able to attract/keep away certain classes using your thug

Who knows, maybe if we get enough replies, Edgebee will add it. That, or give me a job as a game dev. =P

This is like. It adds more strategy in choosing what you want to level to.

 
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Topic: Swords & Potions / Looking For A Guild?

looking for a guild again, I had to abicate. I am NOT a newb though, just had several slow days, and verrry slowly, lost money at a slow rate.

 
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Topic: Swords & Potions / Looking For A Guild?

I need a guild, message me in-game name is Acejhm.

 
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Topic: Swords & Potions / jion the noob force

I’m looking for a guild, cna I join?

 
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Topic: Swords & Potions / Guild recruitment

I would like to join, in-game name is Acejhm

 
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Topic: Swords & Potions / New Guild looking for players

May I join? I have some good people!

 
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Topic: Tyrant: General Tyrant Discussion / [Petition] Make Nexus packs buyable with gold

Signed

 
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Topic: Tyrant: General Tyrant Discussion / Suggestions

I think a good idea would be to re-evaluate the way the cards are sorted. Instead of aimlessly looking through all of your cards, I think the should have it organized by action (poison, evade,counter) so that you can easily find certain cards.

 
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Topic: Tyrant: General Tyrant Discussion / New Sorting Method?

This may have already been talked about, oh well. Anyway, I think that creating a better sorting method would be a good approach for this game. My idea is this: Add a filter that can sort not only the faction and type (in this case meaning structure commander…) of card, but also what the card can do (poison, strike, flurry…). I would use this a lot when I’m working on improving my deck against an enemy that beat me. For instance, i was looking for some siege cards to help with taking out an enemies structures. However, I was having some difficulty finding some in the mass of cards I have. I tried limiting it to only one faction, but I still have at least a 15 cards. And sometimes they start blurring together. Also, it would be easier to see what you have and compare. That’s what I think, and I just wanted to see who agrees, and who doesn’t.

 
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Topic: Tyrant: General Tyrant Discussion / Post Active Raid Links Here

Imperial Purger 108, and 1d 23 hours left. http://www.kongregate.com/games/synapticon/tyrant?kv_joinraid=2560895

 
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Topic: Tyrant: General Tyrant Discussion / Post Active Raid Links Here

Siege on Kor 1/75 18 hours left. http://www.kongregate.com/games/synapticon/tyrant?kv_joinraid=2829100

 
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Topic: Swords & Potions / New Guild: Will Accept Anyone

This guild is void, I am no longer playing it kicks me out of my own guild.