Recent posts by squiddy on Kongregate

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Topic: Collaborations / Modeller/Animator Required

About the Project:

I’m a graphic designer and I’m working with a programmer to create a new 3D game with the Flare 3D software. The game itself is described as a team-based puzzle RPG. Games are played in groups of up to 8 players within large and uniquely built maps that contain numerous quests and puzzles. The game will have massive re-playability and far exceed the life span of most flash games, which we hope to convert to an income earner later on. (We will not be selling out, or making it a cash cow game at any point)

If I had to pick some games to compare it to it would be: Zelda and League of Legends with RPG elements thrown in for good measure and game longevity.

The game has been in development since December.So far we have built game editing software to allow for quicker long term development, numerous game models and we have built and designed some of the basic functionality of the game mechanics and UI. We’ve spent a long time detailing specific game mechanics and refining the game as a whole. We know what we want, we just have to build it now.

Game Details:

The main USP’s of the game are that it is designed not to favour people with access to well funded bank accounts. It will be free to play with micro transactions to allow the purchasing of new content/vanity items/skills. This game is being built to provide entertainment and recognition to all those involved – it is definitely not about making as much money as possible.

Another unique element of the game resides in the loose class system. Players will be able to choose from a wide range of skills and equipment, instead of forcing players down limited and confusing class systems which restricting their game. Yes, you can be a sword wielding mage with heavy armour and a bow if you so choose!

Skills will play a large role in the game. Players can choose 4 skills for the duration of any one game (changeable after/before the game) and will be able to choose from what will eventually be hundreds of different skills. The skill will come in finding a character set up and combining it with the different skills available.

Puzzles will also feature heavily within the game, requiring players to make use of their brains to solve puzzles and organisational abilities to overcome challenges.

Position Requirements:

Efficient (vertices count) Modelling in Blender/3DSMax
Armature Animation
Produce decent UV maps for texturing

You don’t need to be the most experienced person for this position, we are both relatively new to building games, but are plenty competent in our areas of expertise. We encourage learning throughout the project but require a certain amount of minimum ability – we are not looking for people who have only been modelling for under a month.

What you get:

It will largely depend on what you can offer, but unfortunately we are unable to provide up-front monetary compensation. We are definitely open to profit share, but a lump sum payment can be made in the future for work completed if you would prefer.

Credit where credit is due – You will retain the copyright to any work contributed, however, we will retain the right to use it for the game however we see fit.

To apply, please respond below or send me a Private Message. Examples of work completed is a requirement as well as an answer to the following question: In your opinion, what are the two most important aspects of a game?

I look forward to hearing responses soon!

 
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Topic: Collaborations / Artist needed

PM Sent.

 
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Topic: Collaborations / Game Composer Looking for Work!

Heya,

I’ve just listened to some of your work, it’s really good. How much do you charge or are you willing to work for free/profit share? I don’t have need of a composer right now but I will do at some point. I’ll keep you in mind!

EDIT: Just to add, I accidentally left your music playing (normally I have my own music playing as I struggle to work in silence) and it’s still going! That was almost an hour ago… I’m quite particular in what music I like!

 
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Topic: Collaborations / Artist.

Yeah that’s it, just ignore me. It’s everyone else who has the problem right? Because that attitude has helped you out loads in this situation hasn’t it.

 
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Topic: Collaborations / Artist.

Where to start….!

Originally posted by GraphicDesignC:

No offense but if you can’t even spell properly I’m not going to take you seriously.

Attacking a guy for their inability to write coherent English is only acceptable if their native language is English. Everyone knows that… That thought clearly never even entered your narrow little mind, because if it had you would have gone to his profile and then his website and found out that he’s actually from Romania. Do you speak two languages? Most people, especially in the West only speak English so no, it’s not okay to moan about someone else’s English if it isn’t their first language. I’m not even going to get into the fact that his actual name makes it quite obvious that there’s a distinct possibility of him being from a different country…

Originally posted by GraphicDesignC:

Okay.

>Has no games
>Has no art

Between you and I, there was never a bridge.

The reason I made my post about burning bridges is because you very clearly highlighted the fact that you considered Ramos to be of no value and as such you felt that you could merely dismiss him, as if he was nothing. You moan and whine about people insulting you (which we will get onto in a minute) yet you have no qualms about doing so yourself. No one is blowing what you say out of proportion, you simply appear to have very little understanding of what you’re saying and how it makes you look.

Originally posted by GraphicDesignC:

Also I think the one thing you aren’t realizing here is I’m not angry, I’m definitely frustrated but not angry.

This made me laugh. Yeah not angry, he says, in an 8+ paragraph post. I’m not going to reply to that post in depth, it’s just you being overly defensive, whining a little bit and reacting disproportionately to the situation. You didn’t need to tell anyone to “eff off” because your whole attitude says that loud enough for you to not have to. Also, the only one ripping your credibility to shreds is you. I’m not quite sure what to say regarding your dangerously warped views of people treating you like an underdog or expecting you to bow down to them.. I don’t think I’m going to say anything.

I did chuckle at the GIF you posted, because I imagined you strolling through life exactly like that, instantly dismissing anything incorrectly construed as a personal attack. If this is how you react to constructive criticism then I can only imagine what you’d be like if someone, heaven forbid, simply either simply didn’t like your work or truly were out to get you.

You want to accuse people of whimsically throwing harsh and overly critical abuse at you? Well now you can. I truly hope you can take this post without feeling overwhelmingly discredited, you might be a decent (enough) designer but you have some seriously personality flaws.

I would like to end with list of your more pretentious or just plain offensive comments in an attempt to highlight where you’re going wrong.

Originally posted by GraphicDesignC:

No offense but if you can’t even spell properly I’m not going to take you seriously.

Originally posted by GraphicDesignC:

Oh really? You do realize I have done logos for companies, and have been paid hundreds of dollars per logo, so you’re preaching to the choir.

Originally posted by GraphicDesignC:

I’m sorry but I can’t take you seriously based on that itself.

Originally posted by GraphicDesignC:

Why should I even acknowledge that you exist? I just find it funny that you take what I say, blow it out of proportion like I am some kind of Nazi out to get everyone.

Originally posted by GraphicDesignC:

Rudeness will be met with rudeness that’s how it works.

Originally posted by GraphicDesignC:

If you have no credibility, then don’t insult mine.

Originally posted by GraphicDesignC:


But also when I come into a new forum I am met with nothing but ‘bluntness’, harsh attitudes and pardon my terminology but ‘debbie downers’. I can’t handle negative people, I don’t like it, I brush those kinds of people off. I am a happy person, and when someone comes into my bubble/comfort zone, and they start poking at me, you can expect that I will defend myself.

Originally posted by GraphicDesignC:

But again, when people are rude to me I put up my barriers, because I just don’t like dealing with it.

Originally posted by GraphicDesignC:

While you remain non-forgiving I’d like to refuse to believe the rest of the community would be. Please, feel free to step off of your high-horse at any time, I will be moving forward while setting your disapproval aside.

Originally posted by GraphicDesignC:


Without your approval of course. I never needed it in the first place, still don’t need it now.

Why have I gone to all this trouble to make such a long post? Because I want to help you. This is the exact same reason that other people have made comments which you have unfortunately taken as personal attacks and flippantly and brushed them to one side. Please remember this in the future. When someone gives you feedback it’s because they want to help you in some way, see you do better. Not because they hate you or want to see you fail in life.

 
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Topic: Collaborations / Artist.

Watch that bridge burn…

 
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Topic: Collaborations / Artist needed

Thank you for reading the sticky and writing a good project brief!

I will PM you a little later. I’m just on a small break from working right now.

 
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Topic: Collaborations / Kong Collaboration Feedback...

Ohh, I thought you meant you could get a form implemented.. haha. I don’t think re-worded stickies are going to solve the issues here. Is there not someone you could speak with to see if there is any possibility of any changes at all being made to the collab section?

 
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Topic: Collaborations / Kong Collaboration Feedback...

To be fair, there’s not much we can really do to improve things a great deal without a combination of permission, support, enthusiasm and commitment from Kong.. it is their site after all, lol.

 
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Topic: Collaborations / Kong Collaboration Feedback...

There must have been a lot of confusion surrounding this conversation, I did mention a form in my first post! Apologies if I didn’t explain it very well.

So I think it’s quite important that the form isn’t overly bloated, after all this isn’t a place for professionals who require details on every single aspect of the project, more a basis in which people can meet (often their first) design/programming partner.

How about:

  1. Project Name/Looking For – Some times people are just looking for a partner and don’t have a project completed to the best of their abilities
  2. Project Description – Self explanatory
  3. My Contribution & Expertise – What the OP can bring to the project
  4. Available Positions/Skills Required – Covers slightly larger projects too where multiple positions could be available i.e. 2 graphic designers
  5. Payment Terms – When, how much, what % of the revenue/profit etc
  6. Project Time Frame – When will the project start, when do you want/need it finished and how much time will people be expected to contribute on a daily/weekly basis

I think those are the main areas that need covering really, if people were presented with a list like that they might think twice about making a post consisting of “Hi I want to make a pokemon game, make lots of profit and not get sued – don’t worry I’ve thought of a way to make money that their entire legal team hasn’t thought of….!” Okay in all seriousness… some posts are a lot less detailed than that, hahaha.

Would anything else need to be added?

 
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Topic: Collaborations / Artist.

All highly valid points, I didn’t want to be as blunt, but Ace is correct! I was quite put off by the 413 images you have on photo bucket. I was initially impressed by your post but then when having to visit 3 different sites and trawl through a ton of irrelevant stuff, the excitement had worn off a little. I felt that the photobucket graphics were a little misleading too, because a lot of it looked like work other people had done and so it became difficult to determine what you had and hadn’t personally designed.

The image that Ace pointed out also stood out quite well to me as well, there needs to be more work like this and less of the rest.

 
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Topic: Collaborations / Kong Collaboration Feedback...

Well yes, that’s what I was suggesting earlier in the thread. If they are asked to present more information then people might think a bit more about their project. A simple HTML form would suffice, it’s not that difficult at all. Especially not for a large organisation/company like Kong. Considering what their entire site manages to pull off, mass integration with flash/unity3d/javascript etc this would be comparatively much, much simpler.

 
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Topic: Collaborations / Artist.

Now this is a good first post! Detailed and to the point, with a bit of humour thrown in too. My only criticism is that some of you work looks a little dated, especially your flash site.

Sorry I’m a designer myself so won’t be much use to you but good luck with your collaboration :)

 
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Topic: Collaborations / Kong Collaboration Feedback...

My idea wasn’t to build a tutorial, I was using it as an explanation of how I see one problem here.

All I’m trying to point out is that this place seems quite inactive, and the few posts that are made often seem to be high school students looking to make either a very simple game or the next MMORPG. Surely a site/community as large as Kongregate can offer a little more than a small, unadvertised forum to encourage people to collaborate on games together. I wonder where people will go on the Kong collab forums for sponsorship when they build their games…!

Ace, I understand that it should be enough to expect people to be able to think things through, not make silly requests (like asking for someone to design and program an MMO for them) and read the information contained within the stickies, however, I don’t believe this approach has been very successful. Instead of shunning people who are new and full of passion, and yes perhaps a little naive (but who wasn’t at that age?), wouldn’t it be better to guide them in the right direction instead of instantly dismissing them? That would surely be more beneficial to the chances of successful collaborations.

I’ll put my hands up right now and tell you that I haven’t read a single sticky, not because I can’t be bothered, I just feel that I am capable of acting decently without prior instruction. Whether this is true or not is up to you, but I bet a lot of the younger people on here think the same thing. However, often they are wrong and end up asking someone to make an MMO for them, but the point is that it’s perhaps not always because they simply can’t be bothered.

I quite like this place, I just wish it was a bit more useful for me as a designer, a bit more active, a bit more exciting. I’m not trying to slate what has been achieved here, please don’t think that at all. I’m just trying to point out what I consider to be potential issues :)

 
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Topic: Collaborations / Kong Collaboration Feedback...

I rather see it like a tutorial in a game. If you put a new player into a game, with a small link in the top right (the sticky equivalent) containing the game instructions and how to play it then they will ignore it. If you have some kind of visual as-you-go tutorial then the chances of people absorbing that information are going to be a lot higher. I just don’t think a sticky quite works in this situation.

 
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Topic: Collaborations / Kong Collaboration Feedback...

I have seen a lot of very short posts from people who haven’t really thought the project through. Most of the time they are quite young, which is fair enough, I don’t have a problem with that. It’s quite hard to work out what level people are at on here, it feels like if I were to work with someone from here, I’d be going in blind unless I were to ask a ton of questions beforehand, every single time I wanted to work with someone. Perhaps mandatory fields might be a bit much, however, if there was some kind of form with multiple fields to fill out, people might think a little more about their project before posting it up.

I just think that if there was some focus on making it easier to share important information, possibly through some kind of profile area, with some more features available to people who want to collaborate (other than making a post) then that will improve the sites chances to attract a larger number of more skilled and experienced collaborators. I’ve seen lots of posts from new people but they often have little to no experience in making games, not that I’m against people with little experience as I’m fairly new to it all myself. However, having more people in general, especially with more knowledge, will be a great way to improve the quality/chances of success of collaborations.

I should note that I haven’t been using these forums for a particularly long time so I might not have a very accurate gauge of the long-term typical activity levels and abilities of each collaborator.

 
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Topic: Collaborations / Need Artist and Web designer

Qaz_,

You might not think grammar and spelling is important, sure, if people can read it and understand you then it should be good enough, right?

Well, unfortunately in a place like this where you are looking to work with someone and spend a lot of time with, you don’t have a lot of information to go on about your potential partner. Often simply reading a 2 – 5 sentence paragraph just doesn’t quite cut it when you’re trying to work out whether you will work well with someone. That’s why people will take whatever information they can and judge you on it – because there is so little to go on.

It’s kind of like a CV. Sure, it’s silly to not give someone the job because they spelled a couple of words wrong, but it’s about analysing people quickly, based on a limited amount of information.

Let’s take this thread for example. From your first post all I have to go on is that you’ve been studying AS2/3 for a while, which doesn’t really tell me anything because I don’t know how long you think a while is, your age or any other information I could use to work out how long you’ve been doing it. You have said that you want to make your first real game though, so I know that you’re probably quite new to it all and most likely quite young. This equates to young and inexperienced.

Your second post didn’t sit very well with me. You declined to answer valid questions openly, instead demanding that they contact you privately. It seemed a little odd to me, and what I took away from that was that there could be some communication issues if we worked together. It also made you look quite unwilling to compromise. As I hope you now realise from the content of this post, there are other reasons that people may not contact you, other than simply not being bothered to send you a PM.

The rest of this thread consists of various other people trying to give you advice on how to improve your chances of finding people to collaborate with. Now, I could be wrong, but I reckon that anyone who did want to work with you probably doesn’t any more. Why? Because this thread can only really be used to show that you didn’t deal with a situation very well and annoyed a couple of people.

As for names, well, you spelled Ramos_emanuel’s name wrong too. If we were talking in real life after being introduced, I’d probably be a little annoyed if you got my name wrong. On here, names are permanently displayed right in front of you, which is why some people might find it a little unappealing that you can’t look at a small bit of text and type it out correctly.

Well, I think I have gone on for long enough. I don’t think anyone here is trying to make you look bad, so don’t take what we say too personally.

 
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Topic: Collaborations / Kong Collaboration Feedback...

Thanks, yeah it’s just a shame really. It feels like a lot of people want to use this place, but it doesn’t quite have enough support to be able to do it well enough? :(

 
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Topic: Collaborations / Kong Collaboration Feedback...

So I’ve been actively browsing the collab forum for a couple of weeks now and there are a couple of issues that I see over and over again that are working to the detriment of the collab forum.

I might be wrong on this but didn’t you used to be able to get to the collab forum from the main navigation? It seems to have been removed now and for me, the quickest way to navigate to it is by typing collab into my address bar – I guess they don’t see this part of the forum as particularly important, which is a real, real shame.

All too often posts are made here with such little information that it instantly makes you doubt the OP’s credibility as a professional. It’s all well and good having a sticky explaining it, however, it’s clearly not working as intended.

It would require a little bit of attention to this area of the site (something that I’m not currently noticing a lot of) but a simple way of getting round this issue would be to have some sort of form to fill out with mandatory fields, i.e. project name, game description, skills required, artwork/link to the game/Game Design Document; Something to prove that some work has already gone into it, whether it’s paid or not etc

It would be great if they upgraded this area instead of leaving it as just a forum. There are other issues as well, for instance, anyone can be anything. There is not indication of anyone’s skills, skill level, previous projects etc

I realise that some of these issues are caused by the audience that kong targets/appeals to, I just wanted to summarise a couple of things that frustrate me a little about using the collab forums.

 
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Topic: Collaborations / Need Artist and Web designer

Actually you’re better off posting the information that Ramos asked for because by not doing so it will deter people of a professional standard. Busy people don’t want to have to wait around and work to get the information they need to make a decision on a new project. It also makes it look like you don’t know the answers by not giving that information.

Your last message also came across as a little rude to be honest. A little bit more information about yourself wouldn’t go amiss either. Saying that you’ve been studying two scripting languages doesn’t really tell anyone much.

 
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Topic: Collaborations / Looking for Graphic Artists or Programmers To Help With Pokemon Game Development. (Need 1 of each)

I wonder why.. :P

 
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Topic: Collaborations / In Need Of Website Designer For MMO

Is this paid or anything? I note that there aren’t really that many pages on your website currently. Do you intend to expand it at all or do you just want a re-design?

 
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Topic: Collaborations / .

Oh dear.. shame it ended like this…

Zach, the fact that you see this as draganviper “smack talking” because he “doesn’t have a real job or a life” (can you get fake jobs these days?) points to you clearly misunderstanding this entire situation. You’re acting very defensively when people are simply trying to give you advice and it seems that you’re not able to take criticism to any degree without taking it personally. You’re 17, people expect you to get things wrong and not understand things but if you don’t relax and realise this yourself then you’re going to end up annoying a lot of people and ultimately jeopardise your future prospects.

Unfortunately one of the first things I noticed was your poor English and grammar, it’s not too bad, honestly. However, you’ve got plenty of mistakes, regardless of your nationality. I did end up thinking that it was odd for a programmer to use a language so inaccurately though.

How many people in this post have defended you in any way? In fact it was just me, a number of posts back. If there are 10 people in a room and 9 of them say there’s a problem, then there probably is a problem. Please try to keep an open mind to this, and others, feedback.

 
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Topic: Collaborations / .

Hmm, so you must have typed something pretty childish or unprofessional to have it removed by a moderator… no?

 
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Topic: Collaborations / .

Zach has a point actually, he came here with a specific offer in mind and everyone is just telling him to do something else, so I can understand why he has commented in the way that he has. I am not condoning his behaviour though.

Zach, you’ll find that life is much easier if you’re not an arse to people. For instance, I’m a designer and I have been quite put off by how you’ve handled this situation. It actually makes you look rather unprofessional and a little childish, which more importantly for you, reduces your credibility as a serious developer.

Good luck in the future.