Recent posts by AchmedSr on Kongregate

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Topic: Berserk: The Cataclysm / I am Retiring as Clanning Leader!

Understand that feeling. Thanks for the run. Hope you’ve had Propo in training for awhile now he’s got some shoes to fill, on the map and in the chat ;)
Take care and good luck with the game.

 
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Topic: Berserk: The Cataclysm / 'Phantom' Clans

In my opinion the map set up with the choke points and highly sectioned off areas was an attempt to damper the effect of possible multi clan attacks this era. Assuming they are still looking into a permanent fix for the problem I appreciate the attempt at a ‘quickfix’ temporary action.

Being pretty well separated there wont be as many opportunities for this multi attack issue this era Im hoping. Hopefully we can all look past what has been done and try to play this out without regressing to the bs tactics. I look forward to seeing new rules placed in future eras to prevent the problems. We’d all appreciate it.
 
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Topic: Berserk: The Cataclysm / Rules of Clan Wars

Nice thanks for the reference.

 
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Topic: Berserk: The Cataclysm / CW overhaul

Sorry dont get on this forum much.
First off at the moment as I have mentioned my biggest concern is the declare. Luckily Darth and I are opposite time zones but he has carried 2 phases for us 1 in the middle of my sleep and the other mid day while Im working. [b]If youre going with 3 phases atleast give us another deputy or Officer[/b]

In terms of clans being competitive: Ive said many times I believe smaller clans have a shot at jumping in the competition if they only stay active in cycling their inactives out and keeping up on current roster. I know communication between members is difficult if any other clans would like suggestions in this area feel free to ask. But yes incentives probably also play a role and more prizes would be great.

As for my thoughts on pvp. Obviously we have the 3 main factors. Attack strength, Defense strength and repairability/total island size.
Attack/Defense self explanatory all depends on player base and ofcourse solid active players grow as you go.
Repairability is where we seem to be having issues. Being able to hold a city indefinately or lose it in one phase. Obviously this is directly tied to income. Higher avg daily income per active user = ability to hold off attacks.
No repairs could possibly create a vulnerability with top clans but also throws the pvp back on attack and defense strength alone.
Either way leaves a big gap between smaller newer clans and well established clans. Vals idea in my opinion would bring more strategy back into the map planning but maybe take away a secondary fall back of weaker clans with imps (maybe the balance Darth speaks of?)
I havent come up with any type of a solution to the issue yet that after some thought wouldnt make things worse. Sorry no help. (Edit: quick idea not thought out, what about a spending cap per player on repairs, per phase or total.)
As far as Vals analogy up there though the ‘monster’ would be a big variable and in this case some clans/monster healing exceeds attack ability, as Darth showed, creating this mess.

 
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Topic: Berserk: The Cataclysm / Your suggestions

Simply put, officers or more deputy slots for Clan wars. Even 1 extra deputy would help with an extra phase to declare now. Just a thought thanks for listening.

 
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Topic: Berserk: The Cataclysm / AEC Offsite forum link

I havent gone through to customize everything yet but with era close to beginning figured Id throw it out there.
Members and visitors feel free to register I’ll give permissions on case to case basis.
All member feedback helps the clan come together..and lets me know who’s on and active.

http://w11.zetaboards.com/AE_Anti_Elitist/index/

 
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Topic: Berserk: The Cataclysm / Clan Wars Suggestions

Going into next era as a clan leader my main concern is the 2 hour phase to declare cities to attack. Unfortunately I can’t see making each phase at 12 hour intervals everday for the next month. It makes it worse that the whole clan has to suffer if I do miss a phase.

I would also suggest or like to see the ability to have other appointed members able to act in the declaration phase in the leaders absence.

Also another form of chat messages or communication between clan members would be nice. I may resort to an offsite forum or so until then.

Other than that thanks for all the effort you guys are putting into this new concept. Added a nice twist to the game.

 
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Topic: Berserk: The Cataclysm / AAC attack suggestions

As there is not a big need for secrecy in declaring cities for attack I figured it would be nice to have a spot for members to suggest next city we attack.
Member feedback is always appreciated, it’s your clan too!

 
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Topic: Berserk: The Cataclysm / Goodbye World!

Enjoyed your company in chat and being able to pick your brain when needed. I hope the Anti-Alg thing didn’t offend. Hope to see you around stop in from time to time. Enjoy the RL congrats on getting out.

 
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Topic: Berserk: The Cataclysm / Kong Clans

Yeah I rarely check the forums. I am kind of interested in how the clans implementation will work out or affect the game though. I don’t see why there would need to be limitations though. Maybe depending on what type of clan interactions will be available, wars and such? Or will it start just as a stats game in dominance?
Alex or Bytex have any input or sneak peeks on a few clan features or ideas?
Valimont being that you seem to have done your ccg mechanics research what do you think will be brought to the table here? How might it affect play?

 
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Topic: Berserk: The Cataclysm / Issue when accepting governor request

Sorry if this has been brought up.
When I accept some requests to help as governor I get redirected to their island and it happens each time they request. Seems to happen with certain players I’ll keep track of names if it helps but right now it’s happening with Soulkrusha, repeatedly.