Topic: Berserk: The Cataclysm /
Sorry dont get on this forum much.
First off at the moment as I have mentioned my biggest concern is the declare. Luckily Darth and I are opposite time zones but he has carried 2 phases for us 1 in the middle of my sleep and the other mid day while Im working. [b]If youre going with 3 phases atleast give us another deputy or Officer[/b]
In terms of clans being competitive: Ive said many times I believe smaller clans have a shot at jumping in the competition if they only stay active in cycling their inactives out and keeping up on current roster. I know communication between members is difficult if any other clans would like suggestions in this area feel free to ask. But yes incentives probably also play a role and more prizes would be great.
As for my thoughts on pvp. Obviously we have the 3 main factors. Attack strength, Defense strength and repairability/total island size.
Attack/Defense self explanatory all depends on player base and ofcourse solid active players grow as you go.
Repairability is where we seem to be having issues. Being able to hold a city indefinately or lose it in one phase. Obviously this is directly tied to income. Higher avg daily income per active user = ability to hold off attacks.
No repairs could possibly create a vulnerability with top clans but also throws the pvp back on attack and defense strength alone.
Either way leaves a big gap between smaller newer clans and well established clans. Vals idea in my opinion would bring more strategy back into the map planning but maybe take away a secondary fall back of weaker clans with imps (maybe the balance Darth speaks of?)
I havent come up with any type of a solution to the issue yet that after some thought wouldnt make things worse. Sorry no help. (Edit: quick idea not thought out, what about a spending cap per player on repairs, per phase or total.)
As far as Vals analogy up there though the ‘monster’ would be a big variable and in this case some clans/monster healing exceeds attack ability, as Darth showed, creating this mess.