chimaera
282 posts
|
|
|
|
chimaera
282 posts
|
|
|
|
chimaera
282 posts
|
Topic: Backyard Monsters /
My Town Hall level 7 yard
Originally posted by estava:
This is awesome! I’ve found a couple of things when testing with the Monster Baiter:
What happens here is that there isn’t space between the tower’s wall protection, the Harvesters by it and the loose blocks by the Harvesters. Attacking monsters then have to circle around that which gives the tower more time to fire at them. To answer that the attacker may need to use Putty earlier shielding the troops of damage and at the same time speeding the troops up so they reach the tower sooner.
I’ve also tested Eye-RAs. I’ve called as many as 12 Eye-RAs. They blow themselves up against those wall blocks by the tower without damaging the tower. I thought given how close the tower was to the blocks, that the Eye-RAs would damage the tower as well. The Eye-RAs only damage when they hit the wall blocks where the blocks touch with the buildings or somesuch. It happened once to a Harvester, but it didn’t damage the Harvester much either.
There’s another area I have curiosity about, where the Bunkers touch the walls. I’ve seen some yard designs that use Bunkers to close the wall gaps behind them so to enter the gap the attacking monsters have to destroy the Bunker first. But what I’m interested in is about the pathing the monsters would take around the Bunkers, with them originally wanting to target a Sniper by the Town Hall, and instead getting redirected to the nearby Cannon once the monsters are circling the Bunkers to try to reach the Sniper.
While I originally didn’t think of all of that when making the yard, it’s cool to be able to figure those things out.
I assume that width is far more than if you just had a wall, which they would target and go through? Have you tried widening it further to see what happens?
|
|
|
chimaera
282 posts
|
Topic: Critter Forge /
Critter Calculator
Welcome back, buddy! =0)
|
|
|
chimaera
282 posts
|
Topic: Critter Forge /
Set ups
setup
Strength + Speed
Dispel Deteriorations + Confuse
rank
ranks 5 through 999999999
level
levels 1 through 145
|
|
|
chimaera
282 posts
|
Topic: Critter Forge /
THE WORSTEST GAME EVER
THE WORSTEST SPELLING EVER
|
|
|
chimaera
282 posts
|
|
|
|
chimaera
282 posts
|
Topic: Critter Forge /
[PoS] Critter of the Week
Aww, I thought this thread was going to be filled with another kind of POS critters …
|
|
|
chimaera
282 posts
|
Topic: Critter Forge /
Raffle
Originally posted by derBhaal:
So one thing for Xetna and the others that use parry II B: You can ONLY put an Attack II T at bottom of the parry, NOTHING else! So its not possible to build it like that.
Hmm … that’s not true at all.

Alternate build had dispel has the base piece. I haven’t tried strength or speed etc, but I can’t see why that wouldn’t work either.
|
|
|
chimaera
282 posts
|
|
|
|
chimaera
282 posts
|
|
|
|
chimaera
282 posts
|
Topic: Critter Forge /
Shades of green
Originally posted by BirdSpirit:
Me! Me! Me! Pick me!! :D
Note the name of the bunneh bottom right … =0\
|
|
|
chimaera
282 posts
|
Topic: Critter Forge /
Shades of green

Well, and brown technically. Anyone guess what I am breeding? =0)
|
|
|
chimaera
282 posts
|
Topic: Critter Forge /
Raffle
butcherer, I hope you don’t take this the wrong way, but stop your whining and leave the man alone. Seriously, just go an build your own critter.
|
|
|
chimaera
282 posts
|
Topic: Critter Forge /
Critter Forge Expansion Information
Actually I guess if it dispels your own confuse, makes sense to just give it to your opponent, right? Same with any deterioration.
Might have to incorporate that into my build …
|
|
|
chimaera
282 posts
|
Topic: Critter Forge /
Critter Forge Expansion Information
Really? That’s interesting. Did you get 1 turn of deterioration per turn of boost? Or just 1 turn no matter how much was dispeled?
Wonder what it would do for a DD getting rid of confuse?
|
|
|
chimaera
282 posts
|
Topic: Critter Forge /
Inactivity, what will happen to my pets?
Originally posted by BirdSpirit:
They will get scurvy, epilepsy, AIDs, gonorrhea, measles, cancer, syphilis, pneumonia, mono, strep, arthritis, leukemia, asthma, diabetes, tuberculosis, heart disease, live failure, kidney failure, hemorrhaging, hemophilia, hepatitis, rabies, malaria, meningitis, and microsproidiosis. Those are the ones I can name off the top of my head, so there’s A LOT more.
On top of that, your critters will most likely devour you alive when you return. They are not very forgiving.
hahahahahaha. It’s funny ‘cause it’s true.
|
|
|
chimaera
282 posts
|
Topic: Critter Forge /
Raffle
Cool to see some creative thinking, and that people are actually studying the wiki for this =0)
Fish, I think it would be great if you critiqued each properly thought out entry, tell people why it would be good or not, what weaknesses it might have, etc (perhaps once you have chosen a winner).
Shame they didn’t add Focus to one of the new T5s – that would be an awesome skill if available on higher tier critters than walrus.
(oh yeah, I might enter too – what’s the deadline?)
|
|
|
chimaera
282 posts
|
Topic: Critter Forge /
Raffle
Now that is quite some offer. I am tempted to enter myself, but would rather see some newer players come up with creative solutions =0)
|
|
|
chimaera
282 posts
|
Topic: Critter Forge /
CAN CLONES BE CLONED?
Yep, you can clone a clone of a clone of a clone of a clone of a clone of a clone if you want.
|
|
|
chimaera
282 posts
|
|
|
|
chimaera
282 posts
|
Topic: Critter Forge /
Critter Forge Expansion Information
Nope, not once so far on my wyrm (it just has Fizzle I R). Then again not sure it has had any deteriorations cast against it yet, so not sure whether it would trigger then.
|
|
|
chimaera
282 posts
|
Topic: Critter Forge /
The effect of single dispel
Hah, nope. If you look at RAINBOW’s debuffs as provided by me. If his mega dispel (he has like 5 attachments on one DB/DD skill! haha) would affect 50 turns, he would cast it once to get rid of the 11 confuse turns (the other 39 are ‘wasted’), once to get rid of the 7 forget turns, and once to get rid of the 2 ice damage turns. And it goes in order like that … so if the confuse was dispeled, then I confused again, it would take THREE dispel turns to get to the confuse again, once he has taken care of forget and ice. Which is why I reset my skills to use extra buffs and debuffs, plus injection – just because it gives you a better chance of keeping your opponent confused, or yourself strong.
|
|
|
chimaera
282 posts
|
Topic: Critter Forge /
Mutant wyrm
Did you notice who it belongs to?
|
|
|
chimaera
282 posts
|
Topic: Critter Forge /
Mutant wyrm
Hah, yes, I got Fizzle. I even set this critter up to use it … yet I haven’t seen it do so once so far.
Does Fizzle only affect deteriorations, such as Confuse? It certainly doesn’t seem to do anything to opponent buffs.
|