Recent posts by Deno on Kongregate

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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Keep Skyshard Heroes Alive!

Well I guess you could say, this game broke into ’’Shards’’.
 photo sshclosing.png

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Orbs Released [7/29/2013]

Originally posted by del2674508:

So, as it stands, shield orbs will not stack with colette’s armor aura, and fury orbs won’t stack with her perfect timing, but WILL stack with mechanized sight, or howl.

Unless fury orbs raise the base stat, and aren’t considered a boost….

Fury orbs add the the base dmg of towers:
 photo lt4.png
LT lvl 4 has 180 dmg, with fury orb I, deals 190 dmg.
Perfect timing lvl 10, +70 dmg total of 260.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Orbs Released [7/29/2013]

 photo castorbs.png

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

Originally posted by Casperge020:

Again town rebuilding, put suicide on top of your list, you are completely worthless.

You’re such a negative dick casperge, just gtfo

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

Mount textures in world map
 photo shmounts.gif

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

I’ve had this idea for a co-op guild raid:
 photo SkyshardGuildraid.png
Clicking on guild raid button:
 photo SkyshardGuildraid2.png

Either the guild leader is the only one allowed to host a party, or any member.

- You can only invite guild members.
- If party member pressed ready the border becomes green.
- No duplicate heroes allowed, hero portrait is darkened.
- No unit selection, only heroes deploy in battle.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

June 5, 2013.

Used Castor to beat the Runs Red mission to save Dacron from evil, only to realize Castor wasn’t even in the game.

 photo gonestor.png

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Keris

I’ve had successful defenses vs keris with jorund, alaric, keris, colette and dacron.
But +1 for mage towers hitting shadowwalk and dark formula heroes.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

Originally posted by deathreapers:
Originally posted by johnandreo:
Originally posted by deathreapers:
Originally posted by johnandreo:
Originally posted by AleXinoS:
Originally posted by deathreapers:
alex your not the only one who got advanced info about this game XD

Still doesn’t explain how he has him, he’s not unlockable yet. Unless he is on FB? o.0 I was thinking he simply took the image and edited it, but no, he has 850 energy. So, maybe FB, or hacks. :P

nope its not fb.850 energy..?wtf i demand an explanation

nah i think its just plain editing how can you tell its not

he also edited the extra energy?
i believe even the original or i should say edited first image shows he has 13 heroes and thus on second image shows 13 heroes individually for selection that all and by the way deno how long are you gonna take to post something into the forums so others wont get too much errr mystery out of it

 photo castorattack.png

Have him at lv 6 mostly
But what do you think about the hero selection?

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

After reading wurmspawn’s suggestion:

Originally posted by wurmspawn:

coming back after a break, it occurs to me that hero selection/training could be streamlined. clicking on HoH or the portrait takes you to the same place. it would be nice if one just shortcut straight to the hero selection window. and in that window, it’d be so nice if you could double click a hero to select. too many wasted motions in something that gets used constantly.

 photo hsx2.png
Can we have something like this please :D

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] A STATEMENT TO THE DEVS

+1

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

I’m not getting honor from AI anymore

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Keris and Colette Balances

I’m afraid this change would render Keris useless when attacking player towns, therefore making him only useful to attack AI/campaign to get a little extra res.
No other hero is able to solo citadels, having said that: if the defender is online the Keris user will have wasted a full attack, attacking with him is a gamble.

Coming back to the ‘’no hero should be able to solo a town’‘, shield generators should have reduced this.
If they don’t add enough protection to the citadel so that a Keris can kill it in 1 attack, something has to be changed to the generators instead.
Having armor added to the citadel hurts troops more than it does to the higher damage heroes deal.
Adding hero defense to citadel from generators will definitely stop Keris from taking citadels in 1 attack.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] April 11th Update

I also don’t like it we have to wait before we can scout someone now :/
You used to be able to scout guildies when they were under attack, now you will miss the whole fight.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] April 11th Update

New Steamblast info:
Level 1: 10 Damage.
Level 2: 20 Damage.
Level 3: 30 Damage.
Level 4: 40 Damage.
Level 5: 50 Damage.
Level 6: 70 (was 60) Damage.
Level 7: 90 (was 70) Damage.
Level 8: 110 (was 80)Damage.
Level 9: 130 (was 90) Damage.
Level 10: 150 (was 100) Damage.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Players we need to watch. Cit Moving and "offline". MY DEAL TO THE COMMUNITY!!

Btw, no I no longer deserve to be on the list ;), because i was in the chatroom for 1 hour yesterday so i didn’t hide.
So everything i did before has been rendered obsolete

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] *SPOILER ALERT* Ultimate Guide of Stats! v.40.0

All attacks on AI after reset:

Attack 1 : 12 = 12
Attack 2 : 12 = 24
Attack 3 : 12 = 36
Attack 4 : 11 = 47
Attack 5 : 9 = 56
Attack 6 : 8 = 64
Attack 7 : 7 = 71
Attack 8 : 6 = 77
Attack 9 : 6 = 83
Attack 10 : 5 = 88
Attack 11 : 4 = 92
Attack 12 : 4 = 96
Attack 13 : 3 = 99
Attack 14 : 3 = 102
Attack 15 : 2 = 104
Attack 16 : 2 = 106
Attack 17 : 2 = 108
Attack 18 : 2 = 110
Attack 19 : 1 = 111
Attack 20 : 1 = 112
Attack 21 : 1 = 113
Attack 22 : 1 = 114
Attack 23 : 1 = 115
Attack 24 : 1 = 116
Attack 25 : 1 = 117
Attack 26 : 1 = 118
Attack 27 : 0 = 118

After 26 attacks on AI, you can attack a player to get 1 more honor for a total of 119 honor.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] Players we need to watch. Cit Moving and "offline". MY DEAL TO THE COMMUNITY!!

I feel honored to be the first one mentioned, thank you kindly sir.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

Originally posted by Casperge020:

New bug, cant attack AI because someone else is already attacking it. More than 20 times already and also happens to others.

Confirmed, you can’t even attack AI8 if someone is attacking AI7.
A timer is visible (after you try to spawn) from the current attacking player which goes away if the person finishes.
Hero/army however, cannot be seen during this time.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] [Dev] Suggestions/Bug reports

Originally posted by markboy11:

http://imgur.com/y8Pchdp

I should get a lot more res because of sticky fingers, but I don’t. How much do you want to nerf Keris?

Edit: Happened again: http://imgur.com/9kNJoHt (you can see through energy it isn’t the same pic)

Edit2: Here’s the skill: http://imgur.com/B3FZXH1

only the report gives you false info, you still gain the extra res.

also please remove the shield generator sound effect.
it’s distracting and annoying + prevents me from keeping the sound on when on another tab, so i can’t hear when i get attacked.

 
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Topic: Kongregate Multiplayer Games / [Skyshard Heroes] need Tarkus stats for guide

Slice 6: 25 mana – 160 damage, 9 decay for 12 seconds, 80 extra damage from dice.
Slice 7: 25 mana – 160 damage, 12 decay for 12 seconds, 100 extra damage from dice.
Slice 8: 25 mana – 190 damage, 12 decay for 12 seconds, 100 extra damage from dice.

Dice 6: 20 mana – 220 damage.
Dice 7: 20 mana – 260 damage.
Dice 8: 20 mana – 300 damage.

Roar 6: 30 mana – 9 seconds, 30 armor.
Roar 7: 30 mana – 11 seconds, 30 armor.

Leader 6: 35% damage, 3 seconds.
Leader 7: 40% damage, 3 seconds.
Leader 8: 45% damage, 3 seconds.

Health 7: 4750.

Damage 7: 230
Damage 8: 270

Armor 6: 20