Recent posts by krazie_13_69 on Kongregate

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Topic: Contract Wars: Bugs and Unofficial Tech Support / In Game Chat

Pretty sure its broken for them all… Atleast for .. Bridge, Bay5, Old Saw Mill, Evac, Interchange, Parkside

 
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Topic: Contract Wars: Bugs and Unofficial Tech Support / In Game Chat

Seems to be broken. If you press ~ you can see what you wrote in chat, but it doesnt show up as a chat any longer. Perhaps because there are too few players actually chatting in game, but ones that do…

 
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Topic: Contract Wars: General / Suggestions, opinions and feedback

Would be nice that admins would change contracts now and then, so far I’ve had 3 contracts for about a month now, unable to fulfill them… And because I dont I get no new ones. So its just a grinding game after that :\

 
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Topic: Rise of Mythos / FZ Accumulated points reduction

Actually this is just players faults for being unable to control themselves and not doing FZ for a month… If players could not do FZ for 1-2 months, then most every server could obtain the 1mil score most likely…

Originally posted by Gambaro:

Just skip it 1 or 2 times, save gems, and then get the 3000 in the following event. :) They are running it relaibly often.

Don’t complain that they don’t give you free silver. Just plan ahead. ;)

+1

 
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Topic: Rise of Mythos / Updates for March 25, 2015!!

I was under the impression the 1.3x hp was already in the game? :|

 
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Topic: Rise of Mythos / Specialist pack

Personally I feel its quite stupid how every new pack that comes out is automatically vip, none are going for the f2p…

 
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Topic: Contract Wars: Weapons / shotguns are too OP

I’d just like to know how you all figure the distances in the game O_o

 
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Topic: Contract Wars: Weapons / Top 5 worst guns in Contract wars

SVD-S untasked…. how can a “sniper rifle” be a sniper rifle without a scope of any sort? And to require 100 longshots :\

 
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Topic: Contract Wars: Bugs and Unofficial Tech Support / Unable to play

What would that be doing for me?

 
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Topic: Contract Wars: Bugs and Unofficial Tech Support / Unable to play

No admin able to respond?

 
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Topic: Contract Wars: Bugs and Unofficial Tech Support / Unable to play

Have tried on both Firefox + Chrome. As well as Kongregate + Facebook.

 
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Topic: Contract Wars: Bugs and Unofficial Tech Support / Unable to play

Any other suggestions?

 
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Topic: Contract Wars: Bugs and Unofficial Tech Support / Unable to play

Get on the game, first/start page, where guns are > try to get into game, Error Connection Failed

Have tried clearing both browser + unity caches and still getting the error

 
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Topic: Contract Wars: Bugs and Unofficial Tech Support / Unable to play

It just gives an error popup that says “Connection Failed” .. nothing more/less :/

 
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Topic: Contract Wars: Bugs and Unofficial Tech Support / Unable to play

I’ve been unable to play a match for 3 days now, have tried asking in kongregate chat room for the game if others were unable, but have gotten no responses. As well as asking if anyone knew how to fix this, again no responses. I am able to see the gun screen but unable to get into a match. Any clues whats going on there?

 
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Topic: Contract Wars: Bugs and Unofficial Tech Support / Bugs and glitches

So I’ve been asking why I can get to gun screen, but not into a match/fight for 2-3 days now, and not 1 response from anyone, dev / player alike. So I ask another question, is there a way to restart the game from 0, .. perhaps in an attempt I can get to playing again.

 
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Topic: Contract Wars: Bugs and Unofficial Tech Support / Bugs and glitches

When searching for a game, in quick game mode or w/e, if you hit search, then hit the X (to the search box) instead of cancel, it keeps coming back / going away, with the gameserver message and doesnt stop

 
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Topic: Contract Wars: Bugs and Unofficial Tech Support / Bugs and glitches

Daily Contracts should reset even if not completed. Not stay til they are completed, else isn’t “Daily” contracts!

 
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Topic: Rise of Mythos / [Guide] All About The Forbidden Zone Item Exchange Event

Also, why another Forbidden Zone, only like a week after previous zone? I mean that isn’t even enough time to acquire much of the items needed for trading. Would much rather see a Tower Event come around more often, than something such as Forbidden Zone. Also, so I understand it, Forbidden Zone is suppose to be a “silver event”…but I’m not really finding it that much of a silver event myself :\ I mean without using tons of cards for enhancing…you only get basically 1-2 leg card, on average with the silver obtained :\

 
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Topic: Rise of Mythos / [Community Discussion] Let's improve PvP

I’ve only added in quoted parts of ones I like so not to make so many quotes.

Originally posted by Seravy2:


Suggestion II.
PVP activity based rewards should be added based on the number of games played, and won. Should be a 6-10 tiers of rewards, like 10,25,50,100,200,300,500 games played. Highest 2-3 tiers should reward legendary rank cards or items. Should reset 2-4 weekly and have a separate set of rewards for 1v1, 2v2 and 4v4.
Suggestion III
Sealed, League and Equalizer PVP mode. Same as the daily events, except run in normal 8 or 16 player rooms and not at a specified time. Rewards silver and PVP medals.
PRO
-These PVP modes are already in the game. All that needs to be added is a system to gather the players to start the tournament.
-A separate PVP ladder for these modes can be added.
CON
-None that I’m aware of.
Suggestion V
Unranked PVP mode. Same rewards as mentioned in I but score does not change after the battle.
PRO
-Can use various decks for fun instead of playing for the win all the time.
-Can still complete PVP quests at end of seasons when we don’t want to risk our points.
CON
-Ranked PVP might become less active.

VI.
Improve league prizes. At the moment, the expected reward from playing doesn’t cover the cost of entry even if you win 67% of your games.

Originally posted by HeikoG:

Global Changes:

1. Remove the silly “Players in Arena List”. As soon as Player A and/or B can be found in Queue, 99% of the other players will stop queuing and dodge (at least at the top)

2. Remove the silly broadcasts like “Player A is on fire”, “Player A ended Player B streak”, etc. As soon as one of those appers on the screen 99% of the other players will stop queuing and dodge (at least at the top)

…because of these to things, you usually ALWAYS get only one single game at the very top and then you can queue for 3000 seconds without match, since everyone knows you in qeue and dodges you.

Other things:

3. Think about the retarted Heros can take Crits but cant block Logic. Pointless to discuss I know, its too much work for the lazy dev. to change blablabla….but I have to say this again

7. Fix this ridicilous matching system which cant stop matching you vs. the same opponent over and over and over again, after the 5th match. This is something even a script kiddy could code for you..seriously…

8. Release Wheel of Fortune ASAP to give us something against Choosen or we will only see priests soon.

Ray_

Originally posted by kevinke6:

here, i present the single, best change that would make pvp active.

make it a no loss concept-rewarding to those who are active.

for every win u get, depending on enemy score, + x amount (can go with same scalings as current pvp point gains)* every loss gives -0. set tiered rewards (just like in FZ), for each individual player, upon reaching a threshold of points, gets x reward. something along the lines of:
850 points: 20k silver
900 points: 30k silver
950 points: 30 gold
1000 points: 1 random epic elite
1100 points: 2 purple stones
1200 points: 3 epic gems
1300 points: 40k silver
1400 points: 50 gold
…. etcetc

paired with the original top 32/64/128/200 cross as well as top 1/8/32/100 local, this would be an increasingly motivating factor. no longer do the nubs need to dodge-because they won’t lose points anyways. the whales/high scored people would not have to wait much at all due to the large amount of dodgers.

with the above implementation, those with better decks will on average win more than those with worse decks-thus gaining score at a faster rate. however, those with worse decks can make up for that by being more active. at the same level of activity though, the one with the better deck will still acquire a higher score.

with the current system, there are people who only pvp in the last 24 hours and still make top 32-this system balances that out-the 12 hours or so of grinding before the end of a season won’t be able to make up for the hour and hours that the lower tiered decks have put into pvping

  • maybe point gain could scale with deck size to balance out rushing and power; a 15 card rush deck would incur a 15/30=0.5 point gain multiplier, whereas a 30 card rush deck would retain the x1 multiplier

All of these sounds good ideas to me…Apart from the Wheel of Fortune, mainly cause I dont know what that is or what it does but new stuff is most time a nice thing lol. Also wanted to throw out there, perhaps instead of Shuffle, occurring with our own deck, perhaps that could be changed, and you can choose to shuffle your opponents hand instead? Also, as for most of the complaints I’ve seen with the 4v4 trading, perhaps many of the trading occurs due to the time it takes to actually play a 4v4 game seriously? So while it could be problematic, perhaps the problem is that 1 hour, just is not long enough for actual 4v4 games? and/or the CP payout for it, wouldnt be worthwhile…perhaps if the event was for 2 hours? Say 4 or so fights…

 
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Topic: Rise of Mythos / What attracts us to RoM?

Its the Battle style for me. Not like other games, where you just set your cards and then they play themselves automatically. As far as the management…as in new cards every week basically…. have to say this is 1 of the worst things about the game.

 
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Topic: Red Crucible / Red Crucible Kong Forum Closing

So the devs want all the players, here on kong, to register on their site….to use forum? Instead of just adding a 2nd forum and allowing us to continue using kong’s forum…sure that makes sense lol

 
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Topic: Ground War: Tanks / Updates Log - 20150123

They have no intention of fixing lag it seems… They dont even communicate with players as well…as it also seems. Have to give a 1/5 star rating here …due to those 2 issues :\

 
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Topic: Rise of Mythos / [NEWS] 1.3x HP BUFF

Originally posted by malucifer1:

Hello players,

Through numerous talks with the developers it has been decided that the 1.3x HP buff modifier will be used. After this change coming at the end of February, the HP buff will never be modified again. Instead, new cards will be implemented to combat the balance between spike and power decks.
1.5x HP modifier was too much and 1.2x HP modifier was just a bit too little. 1.3x seems to be the spot that will work for the most players and will be our permanent HP “home” so to speak.

Malucifer
Community Manager

Are these cards spoken of…just gonna be available to VIP players, as usual also? Or is this something that the entire game can benefit from, just like the HP adjustments?

 
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Topic: Ground War: Tanks / KV-1 Engines

Was wondering the same thing, and thought it was a bit stupid, so didnt upgrade it myself lol