Recent posts by krazie_13_69 on Kongregate

Flag Post

Topic: Rise of Mythos / Cull Nerf Compensation

Is it better to give potential GLs, out, while allowing ones to keep GLs? …

 
Flag Post

Topic: Rise of Mythos / Cull Nerf Compensation

It’d be still playable in combo..which is most likely how its played anyways. Which is still, how Cull is going to be played….Think of it…Does magic ever ‘oops we made mistake, take free card’? >_> Yet they been around for how long now?

 
Flag Post

Topic: Rise of Mythos / Cull Nerf Compensation

Which helps the “Game” how? Not talking hurting the makers pockets…..

 
Flag Post

Topic: Rise of Mythos / Cull Nerf Compensation

Either way, a nerf’ing doesn’t consist of giving rewards, for the card being nerf’d…its just a matter of suck it up… :\ And offering to “keep 3(or more) cards, and gain another 3(or more) cards” … how does this remotely sound fair? :/

 
Flag Post

Topic: Rise of Mythos / Cull Nerf Compensation

Does this mean, that people can say for instance…..Keep say 3 Culls, and just choose to say gain 3 Armas, just for the sake of wanting them? Or say 3 sancs…possibly GL tier’d? Pretty sure I wont like either of these situations…to just be given away so freely :\ A nerf’ing, means ones that have a card, now must deal with it being not as good…NOT Getting new cards to replace previously awesome cards, with now awesome cards.

 
Flag Post

Topic: Rise of Mythos / Chinesse new card that have very nice art

Art looks fine to me as well lol

 
Flag Post

Topic: Rise of Mythos / Ball Event

How come we’ve had World Balls 2, twice now…And have not had Dragon Balls in quite a while now?

 
Flag Post

Topic: Rise of Mythos / Did City offense just become easier?

Originally posted by diablo888:
Originally posted by blindlight36:

placebo I think but making it easier was on their longterm plan list

add the 50% hp buff to city attack would be a starter…its pathetic if you lose to heros bane distraction thunders and you havent even put out one creature-.-
i would do that asap

+10000

 
Flag Post

Topic: Rise of Mythos / Did City offense just become easier?

Have to say , with bane/lightening + hit&run (back into fog at that), all should be taken a look at for city defense. Bane/Lightening, should not work while in fog..Hit&Runs, once exit the fog, should not retreat back into the fog to complete safety…

 
Flag Post

Topic: Rise of Mythos / Nerf cull or we quit!!!

Agreed, base damage is still plenty strong…

 
Flag Post

Topic: Bloons Monkey City / Bugs Megathread

On the Special Mission: Sticky Sap Plant, if you restart (using restart button) the plants dissapear, and you have no option to use the glue. So you must fully exit and return, to be able to restart properly.

 
Flag Post

Topic: Rise of Mythos / Nerf cull or we quit!!!

Just curious how any skill hitting heros is a good idea…. Cloak shot bad enough .. now cull that does a lot more dmg straight to the hero, bah! As for the whole bodyguard/martyr, not sure how this plays out, since the units take dmg & the hero takes dmg.. which takes dmg first? If the units take dmg, then hero is still hit, even when playing a ton of these cards.

 
Flag Post

Topic: Rise of Mythos / Nerf Cull

Quick solve of cull…is by having the "cull"d creature, actually be culled/sacrificed. So only 1 Culling can be played per creature…

 
Flag Post

Topic: Rise of Mythos / [To DEVs] Change activity

Originally posted by juderiverman:
Originally posted by krazie_13_69:

Just saying, but one “could” just simply join a 2v2, and quit… x2…. It doesn’t say that you must win them..only to participate in them. :\ Dont want to stick through a fight, take a loss in score perhaps?

it nullifies the meaning of 1.5x hp.

Its just an option :P Play the fight, and have an actual fight… or if you are in a rush, and dont have the time, surrender, take the loss of points and have your quest done immediately.

 
Flag Post

Topic: Rise of Mythos / [To DEVs] Change activity

wouldnt instead of lowering the amount of 2s required, it would be better, to raise the amount, to ensure that there are a lot more 2s actually happening? other than just doing 2, 2s a day, and quitting doing them?

 
Flag Post

Topic: Rise of Mythos / [To DEVs] Change activity

Just saying, but one “could” just simply join a 2v2, and quit… x2…. It doesn’t say that you must win them..only to participate in them. :\ Dont want to stick through a fight, take a loss in score perhaps?

 
Flag Post

Topic: Rise of Mythos / Lagging

Yep, once again..crappy servers lol

 
Flag Post

Topic: Rise of Mythos / [Monster Talk] Weekly Maintenance from 6:00pm on November 19 PST (Change log included)

Originally posted by Rxmaster667:

Isnt the dragon soul/dragonball event suppose to be next?

I was thinking the same, :/

 
Flag Post

Topic: Rise of Mythos / [Monster Talk] Vote for the HP buff amount

1.5x hp

btw.. all the problems can mostly be solved, with Mifunza + Maia, losing Ambush skill….

 
Flag Post

Topic: Rise of Mythos / [Attention] Server Cross 11/19/2014

Castle Ruins can use a merging also!

 
Flag Post

Topic: Rise of Mythos / Servers

Could these disconnecting and errors for servers, EVER get fixed?

 
Flag Post

Topic: Rise of Mythos / creature position glitch

Yep, have both occurrences quite often here, and would love them to be fixed

 
Flag Post

Topic: Rise of Mythos / Spike Rush, an education

Originally posted by blarbal:

;.
-Cull needs to be adjusted. My suggestion is increasing the cd to 5 or having you sacrifice the highest power creature.

+1.. for sacrificing the high powered creature

 
Flag Post

Topic: Rise of Mythos / Tower points

+1

 
Flag Post

Topic: Rise of Mythos / [Devs] Worldboss needs more than 2 opening times

Well it is all about choices no? :P