Recent posts by krazie_13_69 on Kongregate

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Topic: Ground War: Tanks / KV-1 Engines

Was wondering the same thing, and thought it was a bit stupid, so didnt upgrade it myself lol

 
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Topic: Ground War: Tanks / How to get Newbie Gift

Judging from my post not getting a reply for an obvious bug or something, I’m going to have to give this game a 1/5 star rating, and assume that the communication between Devs/GMs, and players, is extremely horrible…

 
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Topic: Rise of Mythos / [Guide] All About The Forbidden Zone Item Exchange Event

I am wondering, does anyone else seem to think that the Forbidden Zone trades have been changed? Seems quite different this time, than the last time…Alot more crystals, and alot less gold exchanges for example. More gems, for the 10k silver packs, another example. … or am I the only one thinking this?

 
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Topic: Rise of Mythos / [VOTE] HP buff community feedback

1.5 for 2s would be good with me. Since changed back to 1.2 it seems almost every pvp is rush now.

 
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Topic: Ground War: Tanks / How to get Newbie Gift

bump

 
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Topic: Rise of Mythos / Is change taken seriously (or possible) in the game?

+1 .. good post and makes great questions… Hope it gets some proper responses

 
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Topic: Rise of Mythos / Monster's Voice on the Hp buff change

HP decrease has everyone going back to rush for sure, but I still stand by that if Mif/Maia lost ambush, and the new cards/skills weren’t made to be rushed with… then let rush have their rushing; but the whole spike rushing, which everyone has a problem with, would be gone.

 
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Topic: Ground War: Tanks / How to get Newbie Gift

I think the site has a problem with it…possibly. I go to the link above, and click to create account.. Well it says my email is already in use… So I check my emails, nothing to do with gamebox..so I reset password…Go to login.. same email, and new password….no email account or w/e, with that email, or bad password…

 
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Topic: Ground War: Tanks / Afk out of hands

indeed all the afk’ing really sucks!

 
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Topic: Rise of Mythos / Chosen One

So when someone say gets a Rulk, say its pet’d 2/3 way through the board, it gets chosen one… by time it reaches hero its about 20 attack… and more/less full life…. All of you are saying, just to surrender, basically? O_o… All because this 1 skill, over-ruled a previously used skill, and allowed to to become invincible?

Also, there are most “counter” possibilities being mentioned here… But that is not what this topic is about. The topic is about Chosen One, over turning, previous affects on creatures, when it shouldnt

 
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Topic: Rise of Mythos / Chosen One

On Chosen One, it says “Cant be affected by positive or negative effects”… but says nothing of “removing positive or negative effects” :\

 
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Topic: Rise of Mythos / [Maintenance] Rise of Mythos Maintenance Wednesday 1/14, 10:00 PM PDT

With speakings about rushing and hp problems, wouldnt the easiest, and best solution, be to stop making cards with 2-3 cd, and make them an average of 4cd? :/

 
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Topic: Rise of Mythos / Chosen One

Only thing is, tarots are for the most part, vip only

 
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Topic: Rise of Mythos / Chosen One

My point is just that previous debuffs (or whatever word choose to use) on a creature, shouldnt be removed, because chosen one is played on it. If anything, chosen should be played, then dispel / sacred touch should have to be used to remove previous causes. Once chosen one is played, then sure, cant be affected, but before, a whole different story

 
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Topic: Rise of Mythos / Chosen One

Originally posted by tomdo99:
Originally posted by krazie_13_69:

Just want to say, that Chosen One, should work as it does, except 1 aspect. It should not remove all the current things with the creature its targeted to. ie. a pet’d creature, it shouldn’t unpet, until the pet wears off. That makes it too op….

it cannot be affected by anything so it works as the text says it does.

a petrified unit gets chosen, this petrified unit cannot be affected by anything else besides chosen one becuase of the skill shield ward.
so petrify is nullified as is everything else, life buff/sanc/encourage/chief hfran buff whatever

You’re right, it says it “can’t be affected”, problem is, its already “affected” before Chosen One is applied, so it should take priority OVER Chosen One.

 
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Topic: Rise of Mythos / Chosen One

Just want to say, that Chosen One, should work as it does, except 1 aspect. It should not remove all the current things with the creature its targeted to. ie. a pet’d creature, it shouldn’t unpet, until the pet wears off. That makes it too op….

 
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Topic: Rise of Mythos / Rush Overload

Have been realizing so much rush going on also, on Castle Ruins. So far like 95% of my fights, in 1s especially have been rush :/

 
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Topic: Ground War: Tanks / Customer Service & BUG Report

Just wanted to state, that Kongregate users/players, can’t get any of the pack options, like the other site locations can… When I click on the get your package, to get the code, the code area is blank.. I was told I would have to login, which means I would be signing up for that site to play, to get the package… Kongregate needs its own way to get the package!

 
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Topic: Rise of Mythos / [Malucifer Talk] Upcoming changes to RoM

1) why have 2 bosses going on at the same time?

2) When will Dragon Soul ball event be returning? Its way past due already..

 
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Topic: Ground War: Tanks / Customer Service & BUG Report

Same here, no hot news for 2 days now :\ Can we get a compensation?

 
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Topic: Rise of Mythos / Ball Event

Its been what 2+ months, since dragon ball was in… instead its rotated between the other 2 ball events, going on what is it, 3x?

 
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Topic: Rise of Mythos / Just a heads up

Originally posted by Seravy2:

“direct correlation between pvp ranking and VIP.”

Because the Fire Opal has been removed from the tower, and that is the free player’s way to make legendary cards! Obviously, they can’t compete without that. ALL the OP new cards being VIP only doesn’t help either. A free player won’t be able to collect gold to buy a new tarot in the AH every month…
This problem is not related to rush, the problem is obtaining the cards needed to win is close to impossible to nonVips.

Instead of bringing back rush, make those cards more accessible to free players :
-Fire Opals in tower
-Fuse should have all new cards appear in it randomly (Yes even tarots, zodiacs etc)
-Fuse should have godlikes
-Black Opal and Fire Ruby in very hard quests that are actually DOABLE for a free player every once in a while

Then those who actually play the game will be able to compete with most, except the highest spenders, and those who want to pay to win will need to spend a bit more, everyone wins.

Think I like this post entirely lol

 
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Topic: Rise of Mythos / Update Alchemy Lab Fuse

Originally posted by Baerk:

Should be a simple matter to update, but the problem is there’s no money in it for them to do so. Since it’s a pretty much VIP0 feature I doubt we’ll ever see any updates to it.

Thats for sure haha!

 
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Topic: Rise of Mythos / [Monster Talk]Super Store FAQ

yay..yet ANOTHER P2P thing lol…wow the people who run this game aren’t very greedy are they? lol!

 
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Topic: Rise of Mythos / 2v2 Queue Broken

While I agree PvP in general needs an overhaul in the mechanics..

I do like 1996jld’s suggestion about activity # of pvps in 2s.. but of course you’d have to mix in an amount of wins also, else ones would join/quit say the 100 fights lol.

Tossing this out there, but just got to say, if you are top 8, and you cant get 2 matches for daily quest….pay the gold, you’re getting tons of it :/