LiquidEggPro...
89 posts
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Topic: Game Programming /
Timer
Looks like “q” is not embedded? My name shows up as LiuidEggProduct. :D
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LiquidEggPro...
89 posts
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Topic: Collaborations /
Waves And Kills
Originally posted by StickShooter007:
i do not put effort into my forum or chat typing
Cool, that’s just like how I don’t put any effort into my résumé.
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LiquidEggPro...
89 posts
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Topic: Game Programming /
Testers needed for upcoming MMO.
Originally posted by lurviq:
I need testers for an upcoming MMORPG coded in visual basic.
For some reason, that reminded me of the Virtudyne CIO.

Don’t sell yourself so short…the mention of VB and MS Paint kind of kills the desire to try it out…
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LiquidEggPro...
89 posts
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Topic: Collaborations /
Waves And Kills
If you’re looking for “professionals”, try making a professional post.
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LiquidEggPro...
89 posts
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Topic: Collaborations /
I am an artist and I'm looking for work.
Can you upload some artwork that you are proud of to Kong?
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LiquidEggPro...
89 posts
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Topic: Collaborations /
fantasy wars
Without being able to test the game, those numbers aren’t that meaningful. Game elements often affect each other in surprising fashion.
And please at least check out the stickies for this forum. You aren’t going to get anywhere with that kind of post.
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LiquidEggPro...
89 posts
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Topic: Collaborations /
MMO help
An RPG that’s NOT an MMO is a lot of work compared with other game types. Trying to make an MMO with no experience is like trying to duplicate the works of Shakespeare before having learned the alphabet.
Look at some of the relevant stickies in the forums, figure out what relevant skill(s) you have or need to develop, and start out with a simple project.
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LiquidEggPro...
89 posts
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Topic: Collaborations /
Testers + Suggestions Needed
Enjoyed playing through it for a while. However, it feels that the player isn’t in one place long enough to feel a positive attachment to a character or planet. The Professor is the only character or place I even vaguely remember the name of. By the time I got to the 5th or 6th planet, it felt like the planets and NPC’s were interchangeable parts more than anything. At that point, I lost interest in continuing.
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LiquidEggPro...
89 posts
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Topic: Collaborations /
Sean Game Productions
Originally posted by petesahooligan:
Originally posted by LiquidEggProduct:
Do you need an animater? There’s a lot of flexabilaty in what I can do.
Flexible spelling being just one of his many skills!
Yeah, but…English is a living language!
In all seriousness, Sean…BEFORE you try to get a team together, you need to develop competence in one of three skills (art, music, or programming). Be sure it’s at a level where you can show us your ability and not get mercilessly mocked. Because right now, as demonstrated in the Fluffle Wars debacle, the list of people who would be a more valuable team member than you is very long.
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LiquidEggPro...
89 posts
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Topic: Collaborations /
Sean Game Productions
Do you need an animater? There’s a lot of flexabilaty in what I can do.
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LiquidEggPro...
89 posts
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Topic: Game Programming /
[AS3] Scrolling Platform
Forgive my confusion…you did Wooly Jumper, right? Clouds are randomly generated. Why wouldn’t the concept be very similar?
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LiquidEggPro...
89 posts
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Topic: Game Programming /
[AS2] Flash making my variables static? [SOLVED]
If I had any sort of intelligence or foresight, I would have run that test as AS2 as well as a comparison.
It’s interesting, maybe one of things days, I’ll figure out why it’s different. Would be nice to know.
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LiquidEggPro...
89 posts
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Topic: Game Programming /
[AS2] Flash making my variables static? [SOLVED]
OK, here is an actual test run.
import flash.display.MovieClip;
// document class
public class Test extends MovieClip {
private var LineArray:Array = new Array();
public function Test() {
var line1:LineTest = new LineTest();
var line2:LineTest = new LineTest();
LineArray.push(line1);
LineArray.push(line2);
trace("line 1 has " + line1.ArrayCount() + " elements.");
trace("line 2 has " + line2.ArrayCount() + " elements.");
line1.AddElement(1);
trace("line 1 has " + line1.ArrayCount() + " elements.");
trace("line 2 has " + line2.ArrayCount() + " elements.");
line2.AddElement(3);
line2.AddElement(3);
trace("line 1 has " + line1.ArrayCount() + " elements.");
trace("line 2 has " + line2.ArrayCount() + " elements.");
}
}
public class LineTest {
private var intArray:Array = new Array();
public function Line() {
}
public function AddElement(i:int):void {
intArray.push(i);
}
public function ArrayCount():int {
return intArray.length;
}
}
Result:
line 1 has 0 elements.
line 2 has 0 elements.
line 1 has 1 elements.
line 2 has 0 elements.
line 1 has 1 elements.
line 2 has 2 elements.
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LiquidEggPro...
89 posts
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Topic: Game Programming /
[AS2] Flash making my variables static? [SOLVED]
Right, it was just to show the skeleton. Anyway, I’ll post actual testing later once I get a chance.
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LiquidEggPro...
89 posts
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Topic: Game Programming /
[AS2] Flash making my variables static? [SOLVED]
Originally posted by skyboy:
Originally posted by LiquidEggProduct:
Is it supposed to be the same in AS3? I created arrays in a class the same way the OP did without issues.
if you only used one instance, or it was used for storing the positions of other things that all instances needed access to to start with, that would be why
How it’s setup is the main object has an array of the object with the arrays, something like the following. I don’t understand why it’s not causing problems. (It’s also possible something else is happening that’s masking the problems — will have to check more thoroughly tonight.)
var line:Line = new Line();
var line2:Line = new Line();
var Lines:Array = new Array(line, line2);
class Line {
private var entities:Array = new Array();
private var activeEntities:Array = new Array();
private function Line(){
}
}
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LiquidEggPro...
89 posts
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Topic: Game Programming /
[AS2] Flash making my variables static? [SOLVED]
Is it supposed to be the same in AS3? I created arrays in a class the same way the OP did without issues.
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LiquidEggPro...
89 posts
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Topic: Game Programming /
Button not working
Is just tracing not working, or have you tried putting other functionality on the button?
If it’s just tracing, check that “omit trace actions” isn’t selected in the publish settings.
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LiquidEggPro...
89 posts
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Topic: Game Programming /
I need basic AS3 help
Originally posted by skyboy:
if he can read, he can learn from the comments vara typed. if he can’t read, i would like to know how he got here and made a post.
He hired a lot of monkeys and gave them enough time.
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LiquidEggPro...
89 posts
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Topic: Game Programming /
What does non-commercial mean?
What would be the point of contacting Newgrounds? If you want to use the author’s audio, it would be up to the author, not Newgrounds.
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LiquidEggPro...
89 posts
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Topic: Game Programming /
What does non-commercial mean?
If you aren’t positive you can use it, don’t. Better if the source explicitly says the music can be used commercially. As you can see by the answers, “non-commercial” means different things to different people.
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LiquidEggPro...
89 posts
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Topic: Game Programming /
attachMovie depth problem
Originally posted by Draco18s:
Really? I need to answer this again? Four days later? WTF?
If you don’t mind, I’d like to ask this question on Tuesday to see if your avatar explodes.
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LiquidEggPro...
89 posts
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Topic: Game Programming /
Me. Narsasistic, right?
Armature deals with simulating human motion. Not commonly used in Flash games.
For the purpose of the Shootorials, CS3 works just as well.
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LiquidEggPro...
89 posts
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LiquidEggPro...
89 posts
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Topic: Game Programming /
swapDepths
Each MovieClip is required to have a unique depth; thus the 0-1 depth solution cannot work as expected.
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LiquidEggPro...
89 posts
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