Recent posts by tonechild on Kongregate

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Topic: Clash of the Dragons / Card generator

Havent been able to get this to work anymore. Just keeps making broken pictures (doesnt show anything)

 
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Topic: Clash of the Dragons / Card generator

Here’s some more!


 
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Topic: Clash of the Dragons / Card generator

Thanks :D I was thinking on grounds of PVP for the most part with the exception of Blissful Enchantment, a brawl card :D

I think Psyche Expunge would a lot of fun in PVP, I tried to make it less epic by causing depletion and banishment after use, but maybe I’m imba xD

 
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Topic: Clash of the Dragons / Card generator







 
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Topic: Clash of the Dragons / Card generator

 
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Topic: Clash of the Dragons / Card generator


Also, I’d like to see one that does damage for everytime an opponent gains MC. Just an interesting idea.

 
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Topic: Clash of the Dragons / Card generator

Lots of cool interesting cards Randomgold :)

gASk, please add browsing function, and maybe a comment / rating system? :D

 
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Topic: Clash of the Dragons / Card generator




 
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Topic: Clash of the Dragons / Card generator

Speaking of OP….

Yeah it’s real.

 
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Topic: Clash of the Dragons / Card generator

It still doesnt make sense, NPC’s are always reshuffled in the deck. It shouldn’t be an NPC

 
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Topic: Clash of the Dragons / Card generator

Love Dividing Arrow

 
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Topic: Clash of the Dragons / Card generator

Delayed burst is a neat Idea, but I think it should do half of X for turns, that way 10 damage takes 5 turns. 10 damage for 10 turns is excessive!

On the spirit of less than rare cards, I give you nyan cat:

Hopefully it would play just as annoying as the song :P

 
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Topic: Clash of the Dragons / Card generator

Boomerang Step is OP XD I love it

So much fun!!!


 
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Topic: Clash of the Dragons / Card generator


Just something I’d really like to see in this game!! I added pictures from random google image search to make the cards look cool. However the flask could do better but couldnt find anything.

 
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Topic: Clash of the Dragons / Card generator

 
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Topic: Clash of the Dragons / Card generator

also randomgold get rid of the trailing slash

 
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Topic: Clash of the Dragons / Card generator

@Randomgold Use Exclamation marks before and after the link, not colons :D

 
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Topic: Clash of the Dragons / Card generator

http://oktawa.net/126
http://oktawa.net/127

 
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Topic: Clash of the Dragons / Card generator

 
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Topic: Clash of the Dragons / Card generator

 
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Topic: Clash of the Dragons / constant freezing

IT’s been freezing a lot, so I decided to use flash incubator build in debug mode to see if there’s an error message.

Low and behold:

TypeError: Error #1009: Cannot access a property or method of a null object reference.
at com.fpg.mercury.ui.battle::BattlePage/doPlayCard()[/var/lib/jenkins/workspace/clash_client/src/com/fpg/mercury/ui/battle/BattlePage.as:1964]
at com.fpg.mercury.ui.battle::BattlePage/doMessageList()[/var/lib/jenkins/workspace/clash_client/src/com/fpg/mercury/ui/battle/BattlePage.as:541]
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at com.fpg.mercury.dalc::BattleDALC/doMessageList()[/var/lib/jenkins/workspace/clash_client/src/com/fpg/mercury/dalc/BattleDALC.as:841]
at com.fpg.mercury.dalc::BattleDALC/parseBattle()[/var/lib/jenkins/workspace/clash_client/src/com/fpg/mercury/dalc/BattleDALC.as:270]
at com.fpg.mercury.dalc::BattleDALC/process()[/var/lib/jenkins/workspace/clash_client/src/com/fpg/mercury/dalc/BattleDALC.as:93]
at com.fpg.mercury.dalc::EsDALC/onPluginMessage()[/var/lib/jenkins/workspace/clash_client/src/com/fpg/mercury/dalc/EsDALC.as:232]
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at com.electrotank.electroserver5.connection::ESEngine/processMessage()[/Users/jason/Projects/Electrotank/ES/client/as3/src/core/com/electrotank/electroserver5/connection/ESEngine.as:1085]
at com.electrotank.electroserver5.connection::ESEngine/checkMessageOrder()[/Users/jason/Projects/Electrotank/ES/client/as3/src/core/com/electrotank/electroserver5/connection/ESEngine.as:1024]
at com.electrotank.electroserver5.connection::ESEngine/onDataReceived()[/Users/jason/Projects/Electrotank/ES/client/as3/src/core/com/electrotank/electroserver5/connection/ESEngine.as:997]
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at com.electrotank.electroserver5.connection::SocketConnection/readData()[/Users/jason/Projects/Electrotank/ES/client/as3/src/core/com/electrotank/electroserver5/connection/SocketConnection.as:186]
at com.electrotank.electroserver5.connection::SocketConnection/onSocketData()[/Users/jason/Projects/Electrotank/ES/client/as3/src/core/com/electrotank/electroserver5/connection/SocketConnection.as:140]

hope this helps.

 
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Topic: Clash of the Dragons / Finally: A practical way to add trading

Didnt think about it that way Drako. I still think a brokerage fee would give devs incentive for implementing this. I also think it could be extremely lucrative if done proper.

Actually I think the best way to do this is to let people trade as Kernest said, but with a 1dc brokerage fee.

 
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Topic: Clash of the Dragons / Finally: A practical way to add trading

Right, but I haven’t done the research to know for sure if you’re in minority or not :)
There’s so many ways we could do this. I mean, you could trade everything at face value and charge 1 dc for brokering free. Or you could let people trade for free but have a cool-down that could be reset for dc. Or you could charge more dc for certain things like promo cards, or make certain cards non-tradeable. I mean there’s a lot of ways to go about it. But what I would do is find the most simple approach.

 
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Topic: Clash of the Dragons / Finally: A practical way to add trading

I do want to add that Kernest has a great idea as well. I think that a combination of the two could work :)

 
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Topic: Clash of the Dragons / Finally: A practical way to add trading

Honestly I haven’t done enough research to determine how many dragon coins are good for trading, but I do think a brokering system is perfect for it. The problem with free trading is that people will take advantage and they can take a big loss. Also, I have no problem spending money on this game and I know I’m not alone. If given the opportunity to spend dc trading I would do it in a heartbeat! Thing is they’ve said this about mtx games, people said that nobody would spend money on a virtual game, yet it’s a huge market and people do in fact participate in mtx gaming. I think that a brokering system is inevitable and if it’s not seen in this game you’ll see it in the future :)