Recent posts by kashuushian1542 on Kongregate

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Topic: Forum Games / General Thread

Aye. We need someone who remembers when there were only two stickied threads, someone who remembers the young versions of the Master Thread. Which is why we either need Adeeb, or someone to step up. Adeeb was the closest thing we had to an active mod(No offense to Gevock, who is the most active mod here.) albeit not being a mod. Therefore, I nominate Drovoxx.

 
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Topic: Forum Games / FGF Official Yelling Thread

Congrats on the most active game ever Zzzip

 
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Topic: Forum Games / FGF Official Yelling Thread

Originally posted by 2Cents:

You sir are the waste of the stables.

I FEEL BETTER ALREADY

~Kash

I fully support this.
ALSO F*** YOU ALL YOU-
(I do not wish to waste my time on all of you, so I will stop there)

 
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Topic: Forum Games / Secretive Mafia: The Final Straw[Night 1]

Night 1
The witnesses have just arrived. Hopefully they will enjoy their first night here, but someone is out there…

You know what to do. Send in night actions.

 
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Topic: Forum Games / Secretive Mafia: The Final Straw[Night 1]

Sending out roles now, game will start whenever I am done(probably).
PLZ CONFIRM.

 
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Topic: Forum Games / Secretive Mafia: The Final Straw[Night 1]

All are added. I am going to start getting the roles ready, and might send them out soon. Sign-ups are still open.

 
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Topic: Forum Games / Secretive Mafia: The Final Straw[Night 1]

All added, game will begin either tomorrow or the next day. Slots are open still. (Any amount of people may join.)

 
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Topic: Forum Games / The List(current round: Pixar protagonists)

Learn to Fly 2.

 
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Topic: Forum Games / Secretive Mafia: The Final Straw[Night 1]

Added.

 
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Topic: Forum Games / Master Thread

Secretive Mafia: The Last Straw is up.

 
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Topic: Forum Games / Monster Hunt [Continuous]

Cursing from not winning with a revolver, I simply throw an EMP at Cyufo. (How did no one do this earlier…)

Edit: I have dealt 4 damage and with an assist I dealt 500 damage to Cyufo: 504 damage.I also dealt 503 damage to us… Yay!

 
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Topic: Forum Games / Secretive Mafia: The Final Straw[Night 1]

All added. Also, I won’t ditch this halfway through, like I did last the time before last time.

 
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Topic: Forum Games / Secretive Mafia: The Final Straw[Night 1]

1. You must vote like this: Vote [insert username here]. Bolded, and clear in any way. Same for the unvoting: Unvote [insert person I’m voting now here]. You can only vote a new person if you unvote. I’m sorry, but this rule is here to make my job easier.

2. Once your death scene has been posted, you’re dead. Stop typing. The only thing you can type is a “bah” post. “Bah” posts may not contain ANY information relating to this game—a violation of this will result in a ban from my next forum game.

3. Night actions are all completely optional. But trust me, you will want to use them. If you know you will not be available during the night phase, you can PM me your action during the day phase.

4. The days may only finish if the majority of the town are voting. That means over 50% have to be voting in order for the day to finish in time. In case half of the town are not voting when the deadline strikes, 24 hours will be added into the deadline to make the final deadline, where the person with most votes is lynched.

5. If you aren’t part of the game, please don’t post in the thread.

6. This isn’t as much of a rule as advice. Don’t bandwagon if you are suspicious of someone else.

7. Editing or deleting posts is strictly forbidden. If you need to change or clarify something made in one of your previous posts, you must do so with another post—even if you have to double-post. [In Mafia game lingo, this is known as an EBWOP (Edit By Way of Post).]

8. No alts. If I find out you are using alts, you will lose my respect, as well as the ability to join any future games I make. And I will refer to you as Cheatroach for the rest of my life.

9. Obvious rule is obvious: this is a game, so if you die here, you don’t die in RL. Same goes for killing.

10. If there’s a tie in the votes, the player which got the most votes first will get lynched.

11. Treat this game as a commitment. Be considerate – don’t leave us hanging. If I consider your lurking or inactivity to disrupt game flow, you may be replaced, or if a replacement isn’t found, modkilled. You must let me know through PM if you are not going to have a computer available for the duration of multiple phases.

12. Day phases will usually last for 2 RL days (48 hours) and night phases will usually last one RL day (24 hours). In addition, if I find it necessary, I may shorten or lengthen the phases.

13. You must vote every second day phase in order to stay in the game. If you don’t vote on two consecutive day phases, you will be replaced, or if a replacement isn’t found, modkilled.

14. Presenting any kind of copies of private mod messages (pictures, word-to-word copies) is highly prohibited.

15. Ragequitting in the thread with a dozen profanities is not allowed. If you want to quit, PM me a simple, clean, calm message telling so.

16. Using any loophole found from the rules is prohibited. Such loopholes must be reported to the mod.

 
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Topic: Forum Games / Secretive Mafia: The Final Straw[Night 1]

More aspects of gameplay: Everyone gets 2 roles(you will see, but some will know what I mean) and I will not tell you what the roles are.

Signs:

1: Cowfriend
2: MyNameIsNothing
3: Sebba
4: Jaskaran2000
5: AdeebNafees
6: Bluji
7: walfordking
8: DrNoah23
9: Behemoth542
10: devourer259
11: SilverEvil
12: thecartm
13: reaper765
14: Stone667
15: tehdarkside

There is no maximum for players, and here are the rules(Slightly modified):

 
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Topic: Forum Games / Secretive Mafia: The Final Straw[Night 1]

Okay, so that sums up some of this. First off, though, here are the win conditions for any side. (Besides jester, lyncher, etc.)

Win Conditions

Mafia: Kill every witness.

Town: Keep the witnesses alive for 7 days, or kill all of the mafia.

Neutral: Included in role descriptions.



And here are the roles included:

Godfather: May not be NKed unless every other mafia member is dead.

Witness: Wins for remaining town members if they survive 7 days.

The rest that can be included are here

 
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Topic: Forum Games / Secretive Mafia: The Final Straw[Night 1]

So, once upon a time there was a mafia. They were relatively unknown until they owned everyone in this one town. Like, destroyed them all. Anyway, afterwords they disappeared for several years, and only resurfaced twice, once again taking down the towns. Now they are out to take out more people. However, this time they have a reason.

A single witness has identified several people as possibly being a member of this mafia. Afterwords, more witnesses came out as well. They all are heading towards this town, and within 10 days will be meeting. This so-called Secretive Mafia are suspected to have put many people out on duty to find and kill these witnesses, even including the godfather himself. It will not be easy. Several people are sworn to protect these peoples identity, and although they may not know who the witnesses are, they will stop at nothing to put an end to the killers known as the Secretive Mafia.

 
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Topic: Forum Games / Secretive Mafia: The Final Straw[Night 1]

Reserved for Randomness

 
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Topic: Forum Games / The List(current round: Pixar protagonists)

Terrible

 
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Topic: Forum Games / Risk: Earth! II (Signups always open!)

Okay, spend 5x on taking what is left of Asia and 10x on Europe. Spend 1 territory on getting the tiny sliver of Africa(look on map, near sea access to Africa…) If I happen to have any points left, take over the 2 middle east territorys and take back my African seaport as well, and more of northern Africa.

 
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Topic: Forum Games / Risk: Earth! II (Signups always open!)

Originally posted by igotnousername:

hey, I said east not west.

As did I. Could you move the territories(13-15) in western part of Africa to somewhere else, like the Middle East? Also, I want to spend 10x on the Middle East territories, 3x on moving south to cover the gap between Istanbul and Africa, and 2x on moving west in Europe.
 
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Topic: Forum Games / Monster Hunt [Continuous]

After getting owned with my own attack, I decide to settle this the old-fashioned way. Pull out the ol’ 44. revolver and unload it on Cyufo.

 
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Topic: Forum Games / A Change of Terrain: A strategical "civilization" game

Here is what you do.

Sprout carrots from the garden with a strange vitamin in it that increases the intelligence of newborn children if the pregnant mother eats them.
 
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Topic: Forum Games / [Sign-Ups] Fighting the Final Boss

I think I want to sign.

Heroic Name: Kash the Puppetmaster (Also known as Kortex for his abilities)
Class: Priest
Stats:
Strength (STR): 5 (5)
Defense (DEF): 5+20 (25)
Constitution (CON): 5+20 (25)
Intellect (INT): 5+50 (55)
Willpower (WIL): 5+30 (35)
Wisdom (WIS): 5+25 (30)
Speed (SPE): 5+25 (30)
Agility (AGI): 5+5 (10)
Dexterity (DEX): 5 (5)

Summon spells (I am expecting 10+ CD for these, of course)
Also, all summons have 10 in each stat, plus extra points for a few stats. Only one can be active at any time, and ‘die’ after 15 turns, if not dead before. NOTE: they are “dolls”, which I control with inherited power. Meaning if I die, they die no matter what. Lets hope that doesn’t happen.

Knight of the Courageous Citadel
A protective being that is forged from raw magical energy and crystals, along with white steel armor and a shield of thorns woven around a ordinary buckler.
Attacks are Physical Based.
+10 Constitution
+10 Strength
+10 Defense

Skills:
Protect
Guards an ally, taking 75% of any attack aimed at them and dealing half of that back at enemy(last part only works if the attack is melee), but also stunning the Knight.
Bash
Bashes the shield against the target for 100% strength damage, having a 25% chance to stun them.
Sacrifice
Activate magical core to deal 500% magical damage and throws itself at the target, dealing 300% physical damage.

Mage of the Wise Citadel
A magical being forged from raw magical energy and crystals, also embedded with a magical artifact. Equipped with a magical cloak and a staff.
Uses magical-based attacks.
+10 Intellect
+10 Willpower
+10 Wisdom

Rejuvenate
Heals everyone for 5% of their health, and buffs their attacks and defenses(both types) by 25% along with a 50% chance to remove debuffs.
Life Beam
Spends all remaining MP and HP, dealing 1 damage per point used. Destroys the doll afterwords(Due to hp loss, of course).
DreadFire
Starts the doll on fire, creating 200% damage output but burns the doll for 10% of its health each turn.

Dreadnought of the Experimental Citadel
A doll made from magically wrought steel, the Dreadnought is experimental and unstable. May explode, backfiring on user. Has many weapons.
Attacks are physical based.
+25 defense
+25 strength
+25 Constitution
+5 to other stats

Napalm Bomb
Slings a napalm bomb at enemies, with 10% of backfiring at puppeteer. Napalm deals 100% magical fire damage, and burns the enemy for 10% magical fire damage each turn for 10 turns afterword.
Cannon Fire
Fires a large shell at enemies, with 10% of backfiring at puppeteer. Deals 200% physical damage.
Flail Shot
Shoots 3 large flails at an enemy, each with a 25% to miss. Each deals 100% physical damage.
Self-Destruct
Fling self at enemy, and blows up for 500% physical damage and 300% magical damage.

Other Spells (that took awhile)

Ordinary attack is magic.
Anatomy practice: Heals an ally for 25% of their health.
Defense: Unveils puppet shell, lasts for 5 turns and defends target for 50% of damage, however also lowers their damage by 25%.
The Puppet King: Only if under 10% of health, the user summons all three dolls for their respective end-of-life attacks, along with a 25% heal. Heavily debuffs strength and willpower afterword(like, -75% damage each, and goes back 5% each turn).
Meditate: Restores 25% of MP, and increases dexterity by 500%
Fire Master: Shoots a hail of magical fire at an enemy for 150% magical damage.
Maelstrom: Creates a whirlpool of water from moisture in the air to fling at the enemy for 150% magical damage.
Quartz Spear: Throws a spear of quartz at the enemy for 150% physical damage.
Tempest: Creates a powerful miniature storm to fling at the enemy for 150% magical damage.

There we go.

 
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Topic: Forum Games / Risk: Earth! II (Signups always open!)

Okay. Expand 7x south, 5x southeast, and 3x northeast.

 
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Topic: Forum Games / A Change of Terrain: A strategical "civilization" game

I just want to have a meteorite fall into the desert… Forming glass from the heat and setting the stage for some other things!