Recent posts by Zuriki on Kongregate

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Topic: Kongregate APIs / HTML, same origin policy & kongregate

I was also beginning to look into HTML 5 and Canvas game development, I knew Kong was a primarily flash-portal site. But with the introduction of off-site hosting and Unity support. It seems to be quickly branching out, I was interested in knowing if HTML5/JS support was coming too. Also, how this would affect the Sponsorship process (if it did at all/if they accepted them at all).

 
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Topic: Kongregate / ODST Challenge

Isn’t a gift card of equal to or more than the RRP of the products if the products themselves cannot be delivered to the winner for whatever reason? I thought that was how it worked.

 
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Topic: General Gaming / Raider: Episode 2

Originally posted by Darkruler2005:I came to an area with this moving platform moving over an area of spikes, through an area of spikes, underneath an area of spikes, where you needed to perform several acrobatic acts. If you make one slight mistake, you’re sky-rocketed to the other end of the level. That’s right, getting hit by a spike transforms you into a bullet and shoots you in a random direction. Not to mention that this means you have to start over again, because the platform doesn’t come back.

a) That section was changed slightly, there is a similar section that follows but it’s far more easy. Unless you’re talking about that section (which I doubt).
b) That was obviously a glitch.
c) Leave the room and reenter to reset the platform.

Originally posted by thok:
Originally posted by Pseudolonewolf:

Also, if you don’t like the jumping in THIS game, you shouldn’t ever play the first Castlevania for the NES!

I think you need to replay Castlevania 1. There’s no ladders in that gamesAlso, there’s no jump in Castlevania that requires you to press four buttons (you get three button combos if you need to whip an enemy while jumping, and that’s fairly rare.) In contrast, you have multiple places where you need to press a four button combination 4-5 times in a row to do a jump (any shift+a+up+left/right sequence.)

In fact, I have a hard time coming up with any NES game that requires a 4 button combination for a required jump.

As I’ve said in the comments, moving a+shift to q would make the game a lot less annoying for everybody. (Yes it also decreases the difficulty, but not by that much.)

Indeed moving shift+a to a single key like z or q would help, but shift a is essentially one key cause they’re both so close, the only thinking required is muscle memory for Left+UP then release UP which if you actually think about it isn’t much to ask for, and in beta testing, there was no problem with this method reported by beta testers.

Originally posted by thok:

If you want a variation that “feels more natural”, you could try using A+space, with your thumb pressing space (this time, moving the finger that is holding things down from the weak little finger to the stronger thumb.)

(I feel bad harping on the control scheme, but any review I would give would focus on that.)

You could try that out yourself by setting the control scheme.

 
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Topic: General Gaming / Raider: Episode 2

You realise it’s not the developer who adds badges, it’s greg. Right?

 
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Topic: General Gaming / Raider: Episode 2

He’s saying it cross from difficult to poor game design. So I think he did.

 
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Topic: General Gaming / Raider: Episode 2

Mephistic:
Aug. 31, 2009
Ugh. I hate this one as much as the first. The poor level design choices are still evident, the annoying control response is still perfectly intact, and the frustrating save point layout makes this just as bad as the first. I think I’ve just been spoiled recently with platformers like Moneyseize and Greg Can Jump.

I think he 1 starred it.

 
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Topic: General Gaming / Raider: Episode 2

I was being sarcastic.

 
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Topic: General Gaming / Raider: Episode 2

I reckon Pseudo should sue Adobe for making him lose money through their save bug.

 
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Topic: General Gaming / Raider: Episode 2

Perhaps the rating system should be “I like it” or “I don’t like it”, because that’s essentially what it’s used like.

 
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Topic: General Gaming / Raider: Episode 2

A platform that looks out of place, a small nit pick that’s being fixed (up holding on vines) and punishing you for dieing all constitute a 1/5 rating? I think not.

 
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Topic: General Gaming / Raider: Episode 2

At least there are some decent people on here who respect the Ye Olde Days of gaming and has a bitter distaste for modern gamers.

 
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Topic: General Gaming / Raider: Episode 2

Why do people constantly rate 1/5 for this game because it’s “too hard” or “too laggy” or "I can only play begginer (and fail subsequently).

For one, yes it is hard, it doesn’t try to be anything but. The game info even says it’s hard.

For two, it’s not laggy unless you’re doing too much at once and pushing your computer too far, or you have a stone age computer.

For three, you can only play beginner because the game is hard, and he wants you to at least have a chance at completing it instead of immediately going to expert in pride with your chest puffed out, only for it to deflate your ego like balloon with a needle in.

Far too many people complain about minor things, or their incompetence to complete the game. Personally, I haven’t completed either game but that doesn’t matter to me. I enjoy them nonetheless. I don’t vote 1/5 because I suck at playing them.

Seriously, the majority of this community needs to grow up, perhaps in the time when games were actually good, not just interactive movies like they are now. Far too easy.

 
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Topic: Game Programming / how did they fit so many songs in scgmd2 and 3?

Originally posted by UnknownGuardian:

Ha..lots of people including me download at 15k or less per second. Thats really slow.

That would take you approximately 11m 20s to download SCGMD3.

I say streaming is the best for the web, but provide a download-able version that has all the songs packed into the game, so people with slow connections only have to download the game once.

Best thing about streamed music is if you organize it all using a XML file you can add new songs without updating the SWF (of course, if you’re making a rhythm game, you need to have the instructions for the “beat” in an XML file too).

 
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Topic: Game Programming / Game display size.

Uh… Flash IDE has a stage size property…

 
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Topic: Game Programming / Can I use game maker for Kongregate?

I don’t own a copy of Director. Eitherway it’s irrelevant to the discussion.

 
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Topic: Game Programming / Can I use game maker for Kongregate?

Yes, natively. But can’t it also produce SWF files.

 
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Topic: Game Programming / Can I use game maker for Kongregate?

I was reffering to this:

Originally posted by Notoriouslynx:

I didn’t know if game maker was flash

So you actually can’t turn that back on me, besides doesn’t Director produce SWF files and it’s made by the same company.

 
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Topic: Game Programming / some problems: Preloader & stream music AS2 Flash MX 2004. No answers in [plenty] hours?! come on!

In your publish settings is the flash set to load “Top Down” or “Bottom Up”?

 
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Topic: Game Programming / some problems: Preloader & stream music AS2 Flash MX 2004. No answers in [plenty] hours?! come on!

Try sticking the preloader on the frame before the rest of the stuff. If that’s your problem, else it’ll be a coding error.

 
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Topic: Game Programming / some problems: Preloader & stream music AS2 Flash MX 2004. No answers in [plenty] hours?! come on!

Well I’m sure you’d have a reliable host there if you’re streaming the MP3’s from the actual Newground site. But are you allowed to do that? From both Kongregate’s and Newground’s side. I think you’re best checking with both Wade and whoever runs the site here.

 
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Topic: Game Programming / some problems: Preloader & stream music AS2 Flash MX 2004. No answers in [plenty] hours?! come on!

Well don’t worry about the bandwidth profiler if you don’t know what it is, it doesn’t affect you. When you upload the game you will find it’s not a problem.

As for streaming music, it depends on “how” you’re streaming it. Do you mean loading the files off the web, in that case where are you hosting it and how much data transfer does your host offer.

 
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Topic: Game Programming / [as2] Alpha tweening

You shouldn’t ever do it through a Movieclip, especially not if you’re using classes.

You can use class X extends MovieClip {//};

Or use another method by managing the movieclips through the timeline or something.

Anyway this is off-topic.

 
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Topic: Game Programming / Can I use game maker for Kongregate?

Heh, my previous post was deleted, dumb censorship. I accept it’s not free speech on a forum, but either way. If someone is acting incredibly dumb, they need to be told, otherwise they’ll keep acting incredibly dumb.

Game Maker does not, in any way or form, represent, appear to be, have the same name as, or produce the same files as Flash. So how could you possibly deduce that Game Maker might be Flash.

 
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Topic: Game Programming / [as2] Alpha tweening

Originally posted by zero579911:

Umm… i would rather do it by action script.

Because it gives u more practice between the onClipEvents and all that stuff. IMO. (IMO = In my opinion)

And if you’re going to do programming in flash, you should probably do it through the timeline rather than on MovieClips. Because that’s cleaner, more efficient and helps diagnose problems in the script faster. Just takes a little getting used to if you’ve been doing it the other way.

 
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Topic: Game Programming / Good practises - File setup in as3?

I’d say dividing classes into .as files, and loading what is necessary through the timeline.

As for a menu/UI it’s best done in a single frame using AS and classes, that way it’s reusable.