Recent posts by qualXXL on Kongregate

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Topic: General Gaming / OE3 - Obliterate Everything 3 - Update Ideas

As i just made OE3 run on my mobile…

Now i really want a touch compatible User Interface. Most importantly i have no mouse over on a touch. Checking store is impossible from my phone now. Which is really bad.
Also other changes may be needed to have a smooth gameplay.

 
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Topic: General Gaming / OE3 - Obliterate Everything 3 - Update Ideas

No. The issue of bhalo is neither of what you said. Sure, this are aspects working even more towards its OP-ness. But its not OP only because of it. I see 2 main reasons why beam halo is “too strong”.

First: the general beam weapon issue.
Beam weapons just do miss a counter in general. It is the one game element having no counter. So to beat beam weapons you need to outnumber it or have stuff just being “better”.

  1. laser absolutely ignores area shield
  2. laser cannot miss
  3. laser hit instantly (no delay between shot and impact)
  4. laser hit instantly (no delay between hits of several charged weapons, no time to repair)
  5. laser does 4x damage to fighters
  6. laser units just have “too” good values

AND there is no counter to laser. ALL other weapons can get phalanxed. (So yeah, the in general way to make game balances a complete thing must include a nerf of phalanx).

There are ways to realize such in general counter to beam weapons. It is nothing new.

  • Reflective Armor / Mirror Armor. As mod, tech, unit or type specific property. Reduces damage and / or gives damage back to the attacker.
  • Laser immunity. Just don’t let laser do any damage at all. (Or just don’t let laser target it – this would be much less of a counter).

Second: Beam Halo in particular got OP stats, especially range.
Bhalo makes a front line of constant damage. Most stuff is dead immediately after touching it. But still if something can withstand, it still takes about half a second before bullets arrive the bhalo. Leaving additional time for the bhalo to get out damage. This effect adds up even more because of its low movement speed.

Towers got no speed at all – increasing the ‘more time to shoot’ effect in favor of the bhalo. On top of that most towers got 150 HP only, which is an instant death to the charged 320 damage. Even a good ranged VL, that could 1 hit it, is often down before its first shot – if not it takes so much damage that it rarely survives. This makes bhalo the absolute turtle breaker.

If i sum up, all of this stacks up to the already too big range of bhalo:

  • the not existent travel time for its “bullets”
  • the charged up damage
  • its low speed
  • its front line of death (constantly keeps enemies at distance, leaving time to focus anything comes closer)
  • the overlapping damage from the following bhalo

Bhalo is a high tier cap, it is not an issue how it deals much damage. But it is an issue how it is invulnerable to almost everything around. This invulnerability will be gone with lower range.

 
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Topic: General Gaming / OE3 - Obliterate Everything 3 - Update Ideas

12-16-2015: Obliterate Everything 3 – Room #01

qualXXL: please give us updates to oe3
cwwallis: yeah ill spend a day on oe3 during christmas break

yay :)

 
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Topic: General Gaming / OE4 - Obliterate Everything 4 - Developer-News, Wish List, Discussion

Stuff we already know almost for sure:

  • Ships and game will be 3D. This is mainly to let ships generate modular from its components.
  • The in match gameplay will remain close to the one from OE3. Top down view, 2D playground.
  • There are plans for a metagame with factions and team benefits, merging campaign and multiplayer.

Early game screenshots:

Answered questions:

  • 11-06-2015: how close is 0e4? – next year some time
 
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Topic: General Gaming / OE4 - Obliterate Everything 4 - Developer-News, Wish List, Discussion

Read this for further information to OE 3:
OE3 – Topic Index


OE 4 is under development but still many aspets are not decided yet. Here we may gather some information about it. This topic is not official by any means.

 
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Topic: General Gaming / OE3 - Obliterate Everything 3 - Update Ideas

Originally posted by solderq1:

Alright I’m tired of y’all ROF SLUTS in OE3. […]

You absolutely missed the point. It is not about comparing rof and range.

Rof may be buggy and do not work in the way it was planned. Also the description does not cover it. But who cares? Everyone may have its own reason to suggest changes. You want a math behind it. I do want a playable game.
I think rof should be reduced in general to reduce cpu load and make the game not unneeded fast. Also i dont like how you lose the ability to have different rof rates at its upper edge – its either 100% or 50% or 33% …
(if you carefully read my first suggestion of the phalanx fix you will see how i have counted that point)

Beam Halo was too strong from its first day, the nerf were just too little. A main reason to nerf bhalos range is how it breaks every turtle. When the enemy drops a bhalo, you either have the money to instantly drop a counter (which usually is about equally expensive) or you lose. As you often do not know a bhalo is coming before its there, that is just not enough time. To reduce its range is reasonable. Even without any range boost its too strong while at the same hand a 80% ranged one is unneeded even on the distant maps.

Apart from that i really like some of your suggestions, especially the “do not nerf every good strategy just because there is no counter” statement. I also tried to promote it for a long time now. Sadly without success.


Raging here because people dont praise your ideas is not wanted. You cant expect anyone reading all this topic. (The same way as i think you have not read/understand some of the ideas suggested and game logic. Reread again, and make sure to not overread important stuff ;) ) By blaming people you do exactly what you do not want: you punish people that already do read your suggestions, all the others wont even read or care about it.

 
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Topic: General Gaming / OE3 - Obliterate Everything 3 - Update Ideas

Evernewbs phalanx fix.
Phalanxes are game making because they are just too strong. They render most projectile weapons useless at all.
To fix this they need a big nerf, changing them from a damage blocker to a damage reducer.

  • boost armor from 150 to 250
  • increase range of phalanx
  • drastically reduce its rof (5 frames should be a value of a good phalanx)
  • if needed add priority to catch bullets with effect or high damage

This will solve all issues caused by phalanxes.

  • bullet spamming will not be needed anymore
  • all other projectile weapons rof can get reduced if needed
  • projectile weapons get stronger
  • beam weapons will not be too strong anymore (because projectile get stronger)
  • gladiators are not op anymore
 
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Topic: General Gaming / OE3 - Obliterate Everything 3 - Update Ideas

Theres a link containing everything at the start of the topic ;)

 
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Topic: General Gaming / OE3 - Obliterate Everything 3 - Update Ideas

Originally posted by FateIsEscaped:

8) Remove the Rating cheat exploit. Also make the gap for getting ratings about 2000 rating. (right now I think it’s about 500) That means, that if a 2500 fights a 1000 rating person, that 2500 person gets rating. This will help clean out the high score board of fakers.

Yeah Fate, taht is a really important Point.
Also i like the other Numbers you Named. But i guess some of them are hard to count. … I mean to implement :D :)

Some more Numbers from my side:

  1. Armor Mod: increse its value from 15% to 30%, also add a fixed amount of 10 armor.
  2. Armor Tech: increase its value from 20% to 50%, add a fixed amount of 3 armor.
  3. Repair Organ: add a relative repair amount of 3% of the units total armor per second.
  4. Acid Rounds: let it suppress self repair, also let it reduce the max armor of a unit by 2% per second (burn effect). [I have that Idea from Fate]
  5. Repair Turrets / Engineer: let it remove the acid effect, but only after the acid burned for at least 2 seconds, let it not recover from the burn effect (the max hp stays reduced).
 
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Topic: General Gaming / OE3 - Obliterate Everything 3 - Update Ideas

cwwallis please update OE3 (every once in a while). There are so many reasons for i cant even count.

Some spontaneous ideas to start with:

  • Knight – make it immune to beam weapons. If immunity is not possible, a huge armour boost may help as well (to get 5 laser hits at least).
  • Mantis – strongly increase damage maybe range also.
  • Jupiter – reduce HP, let it launch only 3 waves of 3 ships. Right now its too strong.
  • Micromissiles – increase its range by a lot.
  • Edgeslasher – make it shoot its bullets all at the same moment. Also a burst attack would not harm Hammerhead.
 
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Topic: General Gaming / OE3 - Obliterate Everything 3 - Update Ideas

Read this for further information:
OE3 – Topic Index


OK, lets change the content of this topic: Add a comment if you want an update. If you have ideas write them aswell :)

OE3 and its small but active community deserves more updates. Maybe it helps to collect some ideas of good changes. Focus on balancing and tweaking of already existing stuff and values – that is most likely to be done.

Also it may help to tell cwwallis how we really need (more) updates. Let us show how we care for OE3 ;)
Edit: Note. this is not only to collect Ideas, it is also to show cwwallis how many people want them. Its just of no use if we have ideas getting old in a corner no one knows.

 
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Topic: General Gaming / OE3 - Obliterate Everything 3 - Topic Index

[reserved]

 
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Topic: General Gaming / OE3 - Obliterate Everything 3 - Topic Index

As Obliterate Everything 3 does not own a separate forum. We can collect related topics here. Also external links may fit in here.


Obliterate Everything 3

Obliterate Everything 4

 
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Topic: General Gaming / The Obliterate Everything 3 topic, online VS multiplayer space shooter **game updated 7/6/2015**

Aaah now suddenly i knew the formula that connects rof and range. Well then i forgot it… or maybe i just want to share it with you ;)

 
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Topic: Transport Defender / [REQUEST] reduce CPU usage -please

Sure there IS. Set a maximum number of waves that can be beaten within a defined time.

Read, think, answer – it isnt that hard.

So yeah that could be seen as an FPS limit. And thats what the topic is about, read above.

 
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Topic: Transport Defender / [REQUEST] reduce CPU usage -please

Yeah i know. But thats what i say: remove that “BUG”. Make game progression at the same speed for everyone regardless of CPU/GPU power. By removing UNNEEDED calculations. Even with FPS Limit it consumes a significant amount of CPU on a mediocre system.

 
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Topic: Transport Defender / [REQUEST] reduce CPU usage -please

I already have disabled everything not needed, and yeah it makes the game progress faster. But this don’t solve the issue: more CPU power → faster game progress. In other words: it will consume all available CPU locking down your system.

And still all the projectiles get calculated.

 
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Topic: Transport Defender / is it an "idle" game afterall?

Its not?
I say it IS. the more CPU you can afford the faster you will progress. So yeah, maybe there are other games with the same bug, but still they dont need more CPU.

 
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Topic: Transport Defender / [BUG] MK Level broken when mass container opened

I opened all ym remaining containers. It were 230494410752224 (230e12) containers.

The messages i got then were the following:

“weapon bomber bay upgraded to MK3200003903 (+1)”,
“weapon bomber bay upgraded to MK3200003904 (+1)”,
“weapon bomber bay upgraded to MK3200003905 (+1)”.
And some more similar messages.

I think my MK levels were at 3902 before (i dont remember the exact number, but it was at this range).

My MK levels are at 3300003896 but my damage seems broken now. After a transfer with max JHG and ML i dont do enough damage to beat the actual wave. I am missing about e4000 to beat it.

With all features disabled and +2.3e15% damage from containers my Heavy Turret does 22.63e26136 DPS at level 600e3. i cant tell if this values are how they should be. but it feels like i am missing a lot of damage.

 
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Topic: Transport Defender / [REQUEST] reduce CPU usage -please

Please do us the favour and remover the dependency to the power of players CPU. This should be quite easy. Just remove the actual projectile and damage calculation.

No one cares if a specific ship REALLY gets the exact damage it needs to be shot down. It is nice to see projectiles when you play the game first time, but after that its just a waste of CPU and energy.

I would suggest to remove all the calculations for the main screen when your DPS is about double the total enemy HP (or do any other reasonable guessing). Just calculate how long it takes for the DPS to take down all HP. And set a maximum killing speed. e.g. like 10 waves a second.

This way also would make the progressing speed equal for everyone, no matter how strong his computer is.

Please do this! (my computer is already burning in summer heat)

 
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Topic: Transport Defender / [BUG] Auto move to next sector

My game freezes when i click auto move to next sector when the next sector is far away from my current sector.
I am playing at sector ~7000 but i moved back manually to sector 1. When i want to fast forward this occurs.

Also i suggest to add buttons to jump 10/100/1000 sectors. its really annoying when you have to click it one by one.

 
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Topic: General Gaming / The Obliterate Everything 3 topic, online VS multiplayer space shooter **game updated 7/6/2015**

I guess he is away

 
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Topic: AdVenture Capitalist: General / Update made me lose the progress

I hit the new “exchange currencies” button which made my computer freeze, after 1 minute i saw the mouse moving, after another the task manager opened… So i reseted the computer.

Now my progress is lost. I was at around 120 quinvigintillion angel investors :/

 
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Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] ending on *EDIT* Sept 1, 2015

yeah nice how you drag down the level of this discussion. Did Syn paid you for distract people from criticism?

 
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Topic: Kongregate Multiplayer Games / [WarMetal Tyrant] ending on *EDIT* Sept 1, 2015

This is just wrong. If i guess you have earned atleast 5 million of dollars with this game. It was enough to expand your company and bring out/work on several new projects. It is enough to pay a not so small company for several years. But atleast it is enough to keep Tyrant running for the next 20 years.

Financial support has been offered as well as good suggestions have been made to keep tyrant running. But you declined them all. The truth is just: you don’t WANT to keep tyrant running for whatever weird reasons.

If it really does not generate profit right now then it would be so easy to make it profitable again.

Seeing it to close so soon make me feel to have wasted much time and money to it. And i wonder why you are not capable of speaking a honest word to your community.

But whatever. You have never given a reply to my ideas, im sure you never read them aswell.