Recent posts by qualXXL on Kongregate

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Topic: Transport Defender / [REQUEST] reduce CPU usage -please

Sure there IS. Set a maximum number of waves that can be beaten within a defined time.

Read, think, answer – it isnt that hard.

So yeah that could be seen as an FPS limit. And thats what the topic is about, read above.

 
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Topic: Transport Defender / [REQUEST] reduce CPU usage -please

Yeah i know. But thats what i say: remove that “BUG”. Make game progression at the same speed for everyone regardless of CPU/GPU power. By removing UNNEEDED calculations. Even with FPS Limit it consumes a significant amount of CPU on a mediocre system.

 
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Topic: Transport Defender / [REQUEST] reduce CPU usage -please

I already have disabled everything not needed, and yeah it makes the game progress faster. But this don’t solve the issue: more CPU power → faster game progress. In other words: it will consume all available CPU locking down your system.

And still all the projectiles get calculated.

 
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Topic: Transport Defender / is it an "idle" game afterall?

Its not?
I say it IS. the more CPU you can afford the faster you will progress. So yeah, maybe there are other games with the same bug, but still they dont need more CPU.

 
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Topic: Transport Defender / [BUG] MK Level broken when mass container opened

I opened all ym remaining containers. It were 230494410752224 (230e12) containers.

The messages i got then were the following:

“weapon bomber bay upgraded to MK3200003903 (+1)”,
“weapon bomber bay upgraded to MK3200003904 (+1)”,
“weapon bomber bay upgraded to MK3200003905 (+1)”.
And some more similar messages.

I think my MK levels were at 3902 before (i dont remember the exact number, but it was at this range).

My MK levels are at 3300003896 but my damage seems broken now. After a transfer with max JHG and ML i dont do enough damage to beat the actual wave. I am missing about e4000 to beat it.

With all features disabled and +2.3e15% damage from containers my Heavy Turret does 22.63e26136 DPS at level 600e3. i cant tell if this values are how they should be. but it feels like i am missing a lot of damage.

 
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Topic: Transport Defender / [REQUEST] reduce CPU usage -please

Please do us the favour and remover the dependency to the power of players CPU. This should be quite easy. Just remove the actual projectile and damage calculation.

No one cares if a specific ship REALLY gets the exact damage it needs to be shot down. It is nice to see projectiles when you play the game first time, but after that its just a waste of CPU and energy.

I would suggest to remove all the calculations for the main screen when your DPS is about double the total enemy HP (or do any other reasonable guessing). Just calculate how long it takes for the DPS to take down all HP. And set a maximum killing speed. e.g. like 10 waves a second.

This way also would make the progressing speed equal for everyone, no matter how strong his computer is.

Please do this! (my computer is already burning in summer heat)

 
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Topic: Transport Defender / [BUG] Auto move to next sector

My game freezes when i click auto move to next sector when the next sector is far away from my current sector.
I am playing at sector ~7000 but i moved back manually to sector 1. When i want to fast forward this occurs.

Also i suggest to add buttons to jump 10/100/1000 sectors. its really annoying when you have to click it one by one.

 
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Topic: General Gaming / The Obliterate Everything 3 topic, online VS multiplayer space shooter **game updated 7/6/2015**

I guess he is away

 
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Topic: AdVenture Capitalist: General / Update made me lose the progress

I hit the new “exchange currencies” button which made my computer freeze, after 1 minute i saw the mouse moving, after another the task manager opened… So i reseted the computer.

Now my progress is lost. I was at around 120 quinvigintillion angel investors :/

 
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Topic: Tyrant: General Tyrant Discussion / [Dev] WMT Update [Tyrant ending on *EDIT* September 1st 2015]

yeah nice how you drag down the level of this discussion. Did Syn paid you for distract people from criticism?

 
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Topic: Tyrant: General Tyrant Discussion / [Dev] WMT Update [Tyrant ending on *EDIT* September 1st 2015]

This is just wrong. If i guess you have earned atleast 5 million of dollars with this game. It was enough to expand your company and bring out/work on several new projects. It is enough to pay a not so small company for several years. But atleast it is enough to keep Tyrant running for the next 20 years.

Financial support has been offered as well as good suggestions have been made to keep tyrant running. But you declined them all. The truth is just: you don’t WANT to keep tyrant running for whatever weird reasons.

If it really does not generate profit right now then it would be so easy to make it profitable again.

Seeing it to close so soon make me feel to have wasted much time and money to it. And i wonder why you are not capable of speaking a honest word to your community.

But whatever. You have never given a reply to my ideas, im sure you never read them aswell.

 
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Topic: Tyrant: General Tyrant Discussion / Why is Supressor unique?

Soo, as far as i have tried it (wasn’t that much though): Supressor is mostly useless to the endgame as a single card. If a spam would change this i cant say but i really doubt it. I just didn’t met any situation where one of the theoretical uses would happen.

It is still somewhat fun to play it in a rainbow deck but nothing that could increse your winrate. If you rely on weaken: then use Omega*, if you rely on the damage: then use some other better card.

 
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Topic: Tyrant: General Tyrant Discussion / Who fought my Def?

@Nuzurame: yeah i wasnt that sure Thule players wont use Kleave. So it was set only about 1 day. Later i switched to Gauntlets. (Also we had factionwar where this deck went 0/8^^)

 
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Topic: Tyrant: General Tyrant Discussion / Who fought my Def?

Definitively, also i haven’t lost since i switched to the deck i played last. And before i dont remember.

Also thank you very much for the leaderbord. Good made. Solving hole devs let open.

 
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Topic: Tyrant: General Tyrant Discussion / Who fought my Def?

Who won and who lose his streak to it?

 
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Topic: Tyrant: General Tyrant Discussion / Neocyte War Results

3902 Points, Ranked #3, 97 Winstreak.

Have wasted some battles at bad decks in the beginning – like most players

Someone made this: http://808avenue.com/tyrant/leaderboards.php

@peavybw, what was your ranking when war was over?

 
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Topic: Tyrant: General Tyrant Discussion / Why is Supressor unique?

Originally posted by PsychoRaito:

Reading your posts it seems you really believe a card has to win a game alone and everything being made around that card.

Cannon Wall, Grimclaw, Gauntlet, to name a few powerful cards that should have been Unique. Yet they are apparently “too weak” to be Unique.

True point

Edit: Actually when i think about it i can find some reasons making a difference – maybe devs have thougt to this when designed the cards – who knows.

The Cards you mentioned and others like Mammoth Tank are not meant to be played like Supressor. They are meant to build a Deck around it and they are viable first drops. A single Cannon Wall is rather useless, if you need it ealry you wont have it at hand and when it DOES activate you would kike to have a second one to make IM effective. Also Mammoth is good ad Played first.

Supressor is not meant to be played first. Like already mentioned: as single card it is about crap.
Also if placed left it can only tribute defensive activation skills. But its too squishi to have a use at them; would be dead before it catch Heal or Tribute, Cleanse is too unlikely to be happen to rely on, Protect might do but what is the use if first card is weak protected but later ones get even more.

Played rightsided it can tribute offensive skills, there its low healts is not so much important but the fast cooldown comes in handy.

A Supressor spam would not be good at all except against fear, most other decks beat it. So its use is to be a situational card -one would not want more than 1 or 2 of it in a deck.
Lets assume Raider slowroll. RSR is weak to fear – in such Supressor can shine when played early. To most other decks it is a situational drop that has to be timed right. Its not meant to weaken all the enemy deck, but make a tank survive this 1 or 2 critical turns before it activates. Then Supressor boosts both, the defensive and aswell offensive abillities. (Edit2: not to forget about the useful targetting of a single target skill when it targets after Weaken all of Mammoth.)

Atleast for me it looks good. But this is all just theory, well have to wait some more hours before we can tell how it actually performs^^

 
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Topic: Tyrant: General Tyrant Discussion / Another example of the Evolution of Powercreep!

Originally posted by SeanDougherty86:

I don’t understand

IMO, powercreep is necessary in this game. If the newer cards weren’t better, there would be no reason to get them.

I can’t agree. People would just get the new content because they already have gotten the old stuff (assuming the new one is not apparently weaker).

I don’t see why useable cards should be completely replaced by other ones.
Variety, new strategies, new synergies, multiple tic-tac-toe effects in every corner – thats what i’d like to see. And it is possible, just have a look to Radio Officer, Command Center… Such is not often seen sadly.

Also i dont understand why to pay a graphics artist to desin hundereds of new common/uncommoin/(even some rare) cards that never ever will get used by experienced players.

@Neverender: I think it would need to be no Unique, strike all + the possibility to enfeeble the enemie on HIS own turn.

Originally posted by Nuzurame:

If Psycho was a dev, this is how terraformer would look like:

Attack: 2.125
Health: 5.333
Cooldown: 3

lol nice one, made me laugh xD

 
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Topic: Tyrant: General Tyrant Discussion / Why is Supressor unique?

@PsychoRaito: If the only thing you know is spamming cards (assuemd from thread title) then its no wonder you can find no use to single target skills.

Radio Officer is a nice card. But i have a dream of one man standing there having a world breaking idea: he put BOTH cards into the same deck. – This really would be so amazing i can’t believe. Yeah i am sure 1 day mankind will achieve! :-p

Btw you might have missed a point, so i explain it again: RO will NEVER tribute Augment! Still there are lots of reasons a RO could die early, FAST Weaken 2 can be used to solve this.
Hammerthorn does tribute, but it does it 3 turns later. So hes also too slow to push a just activatin Mammoth Tank on a late decision.

Originally posted by PsychoRaito:

@"Weaken 2 on a 1 CD is only found on a few cards."

And your point is? Rarity is not proof of power.

It is proof of 1st: Powercreep (even it might not been real power that creeps) and 2nd: Variation. It may offer more possibilities – this one i can acclaim. Also the other card having this skill was quite useable at doing it, apparently you missed it.

Reading your posts it seems you really believe a card has to win a game alone and everything being made around that card. For sure there has to be other cards to make Supressor not die to almost every deck. And sure there is not Omega* having to takeout the field alone being augmented to 1 bazillion. Also there is more than just ranked tourneys.
I can really suggest you to try mix some cards even if it does not work. – Just maybe you would have fun at the game this way^^

Supressor not being the next spam: yeah i like it!

 
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Topic: Tyrant: General Tyrant Discussion / Why is Supressor unique?

I dont see what to complain about. There have been enough calls to stop power creep. So maybe this card is not being metachanging alone, it is still a good or even very good card.

Weaken 2 alone is a strong skill; at 1 cooldown there you will find only Omega*, Beholders and Warehouse – both being legendary, the other a structure.
Then there is 3 damage to a 1 cooldown, this is not so much seen either, still this is the only card ingame having more than 4 hp.

Combined with Mayumi*, and Omega* you already have Weaken 6. All single targetting and ready at 3rd turn. This alone can takeout Frost Bite, Mammoth Tank, Pyro Rig, Hamerthorn and much other.

Still there is Sunder. It can either be useful to deny rally – maybe on a Gnorlock Grimclaw NN Deck – or it can be used to distract Mayumis Cleanse to get other powerful skills like Chaos working.

But all this is only peanuts to the ability you all forgot: Tribute.
The point is it combines Tribute to an activation skill, making it a viable target to AUGMENT. So it can tribute the Augment from Mammoth Tank as a late fast drop. This can make it Weaken All 4 + Weaken 3. A combination which takeout almost all damage you might have to fear on 5 th turn. (Combined to 1 Doom Cannon: Weaken All 5 + Weaken 3)(Higher single Weaken Values are more useful also because it can reduce even more Rally by weakening it below 0)

Put together with Mammoth Tank, Doom Cannon, Omega* it is a deadly combination. I am sure we will face such and simmilar decks in future.

→ So please: YES unique! – Atleast one good decision devs did recently.

 
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Topic: Tyrant: General Tyrant Discussion / [DEV] Solstice War Released!

We ALL should only do 1 win, staying at exactly 20 points. so everyone would be #1 and everyone would get the nice stuff *dream xD

 
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Topic: Tyrant: General Tyrant Discussion / [DEV] Solstice War Released!

refilling does not work -well atleast something. Ranking system might be not showing correct number at start – not a big deal but confusing.
Horrible card distribution, ppl that need ospry wont get it ppl who get it dont need it. Rapier might be cool if one is missing it.

Overall im thinking to go on strike and just ignore this event.

 
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Topic: Tyrant: General Tyrant Discussion / [DEV] Solstice War Released!

290 Points, played 10 games, won 10 games. But ranked ~5200 how is this possible 13 minutes after the event was released?

I thought refills were removed?

 
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Topic: Tyrant: General Tyrant Discussion / [DEV] Solstice War Released!

Terraformer ade :/

 
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Topic: Tyrant: General Tyrant Discussion / Deck Improvements

I setup a Odin* TH Deck before i saw one. Also it was 2 days after Epic Jotun was released. (althoght it is pretty obvious to combine them.)

And for the rest i dont know what you talking about. Its still a game you know.

But if you have ideas on how to further improve a deck, im happy to have a look at it :)