Recent posts by nhbdy on Kongregate

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Topic: Swords & Potions 2 / Secrets of the Shopkeeper's Trade (Bob's guide to the game)

Good introductory guide Bob! but it’s a tad basic I already knew pretty much all of it from playing a few days, is there any chance you might cover some more advanced topics?

 
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Topic: Kongregate Multiplayer Games / [Esgrima Online] is there pve in this game

most of the game is pve, and with all due respect about 2-3 minutes in you’d be doing pve, not sure why you felt the need to post here…

 
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Topic: Kongregate Multiplayer Games / [Esgrima Online] Esgrima Weapon Masteries

Personally I’ve found that whatever masteries you choose, you should have at least two AoE attacks (preferably higher tier) and one or two boss killer attacks (large damage combos) you’re set, now I personally like to use force for supporting myself as it is the only tree capable of supporting as well as it does. Also given that our mastery points are limited (this is from hearsay, so not 100% sure on this) at 110 per class and that the skills cost more for each level, it definitely pays off to choose what you want each weapon set to do (ex. choose greatsword or polearms for 2h)

 
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Topic: Dueling Blades / Game Ideas

A minor problem with ranged classes (besides the fact that the devs have stated that they intend to add both mage and archer at some point) is the movement rates, if they are too high, the ranged class can just kite some foes (in your example the mage could kite warriors) now considering that the warrior is being played by another person, you have to look at it from their perspective too, it is the worst time you can possibly have in a game like this to be kited and have there be nothing you can do about it. Of course if you were to make it too low, well then they would struggle to get use out of their longer ranged attacks. So it’s a tricky balancing act, if I were doing it however, I’d lean towards a lower movement range, as the threat of a ranged attack can help you block your opponent’s moves and intimidate them into doing what you want, besides you could still fire em at point blank if you wanted.

The lower turns would irk a lot of players as well as most tend to play very cautiously, a lower turn limit would force a change of pace, what is your reasoning on this? If it is impatience I’d urge you to reconsider as many seem to enjoy just this style of play, which would become next to impossible without a high turn limit. The less time per turn also would irk a lot of people, me included, as sometimes there is a bit of lag, or a bug, and we cannot make our moves until the last few seconds, others, like to plan and might fiddle with movement a bit before finding just the right range (example, after stunning someone you may want to move to the very edge of your range to minimize the risk to yourself), this is a thinking game more than it is an action game, so I say we need to have enough time to think.

 
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Topic: Dueling Blades / Question

though it may interest you to hear that you can use skills of prerequisite classes (ex. a ninja or a rogue can use thief skills and novice skills, just as a thief can use novice skills)

 
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Topic: Dueling Blades / DB Weekly Community Questions #1

1. Of course
2. PvP, I thought this game was designed to be a PvP based game, focused on competition, if so it does well at it
3. any/all of the above would be nice
4. Definitely new classes, as it is the game is good but lacks variety as there’s an extremely finite amount of possible matchups (classwise) so I think that new classes would go a long way towards increasing my enjoyment of the game
5. Very, the classes all seem to perform as they should, and as I’ve seen it any class can beat any class, however if I had to pick one area to improve upon, I’d say that the ninja is possibly underpowered due to it’s lack of offensive options (seen too many ninja opponents that couldn’t do a ton to me if I didn’t chase em, and I didn’t)
6. sure I’d play, I doubt I’d win, but I’d play against anyone really

 
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Topic: Dueling Blades / Ninja or Rogue?

@gara

well you CAN see the skills in advance and the wiki does a fair job at summing up what each class is supposed to play like (and the devs have been adjusting the classes if they have seen problems with them) so I’d say this only really applies to the first warrior vs thief choice, I knew exactly what the tier three classes were like before choosing mine

 
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Topic: Dueling Blades / New classes?

possibly next update based on the new content poll, but I’d not worry about it too much, these devs have shown themselves to be fairly active, yet also fairly close-mouthed, so they work hard but don’t typically share timetables, they’ll get here when they get here, and asking about it doesn’t make it come any quicker

 
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Topic: Dueling Blades / Patch 1.0.8

I agree with heck, with the current systems, I can play almost 24/7 with a few friends sending me ap to smooth out the losing streaks, and since I can, I know others are, and in such a competitive game, that disheartens me…

 
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Topic: Dueling Blades / New Feature Poll

yet another reason this game is worth following, the devs care what we think :)

 
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Topic: Dueling Blades / Cheaters?

the stats have a fairly minor effect until you hit the endgame and start boosting with equips, the fact that they are 5 levels apart makes it valid that they hit the same amount of damage

 
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Topic: Dueling Blades / usfull decoy?

you also run the risk of having an extremely overpowered skill that way, what happens if the ninja (with his high agility) just kites you and spams clones, he’d be (in theory) untouchable and it would lead to very stale and unbalanced gameplay. I agree that the clone skill needs work, but I don’t this this is how to fix it.

 
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Topic: Dueling Blades / Uses Of Skill-Points

well technically you can choose your stats as you could advance down multiple class trees, for instance if you liked the skills of the ninja but the stats of a rogue you could take one point in the ninja tree, and spend your stats in rogue, since you can only use skills that are from your current class, or classes that “flow into” your current class you wouldn’t be able to mix the skills, but you could mix the stats.

 
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Topic: Dueling Blades / Tybalt OP

ok, how many people actually wait until they hit tier three classes to complete their tybalt quests? I didn’t have the patience for it, he’s very beatable as any class, you just have to know yourself, and know your enemy (in this case tybalt)

 
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Topic: Dueling Blades / Ninja or Rogue?

more people doesn’t always equal better, especially in a game like this, which I consider to be fairly balanced, I’d imagine that most of the internet has the reaction of OMFG IMA NINJA PWNZORS TIEM!!!!

which would of course lead to a very inflated playerbase being a ninja for no real good reason, not that they don’t have their merits, but they are not strictly better than rogue, just as rogue is not strictly better than ninja, if you want a this is better than that answer then I am afraid I cannot help you, as you would be seeking an imbalance, and given how active the developers are in the game imbalances can be expected to change, thus your “better” class will be weakened in a few updates, then perhaps buffed, then nerfed and so on, try to match the class to your playstyle and you will ultimately be happier, and besides when you ask questions like these you’re only getting people’s opinion 90% of the time, and opinions are only accurate for the person giving them, so just make your own choice for your own reasons.

 
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Topic: Dueling Blades / Ninja or Rogue?

the ninja has a harder default attack than any other class in the game, also they have the highest agility, so they move the fastest and hit the hardest and have the widest attack arc, now when you look at skills, the ninja has invisible (from my understanding it functions like one turn of invincibility), clone (teleports you at random and makes two stationary copies that fade at the end of the next turn), and caltrops (which can limit the battlefield but shouldn’t be expected to do any real damage as most players will avoid them). So the ninja (apart from the fury) has no damage skills, but excellent escape options, making them hard to pin down and good at harassing and saving their ep. The rogue has backstab (a passive 1.5 boost to damage when you hit someone in the back), poisoned blades (which does damage over time, forcing the other player to act under sustained pressure), and throat slice (a short range radial grab that stuns and does good damage). So the rogue has a lot of offensive options, but no escapes, this makes them very capable of dealing TONS of damage very quickly, yet more easily pinned and manipulated than the ninja (who can get out of practically any situation).

 
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Topic: Dueling Blades / Balanced player matching system

If I had to guess, the AI hits hard to make up for it’s lack of real intelligence, it follows set patterns that cannot change due to the very nature of AI (note these patterns can be very complex and hard to read, but they eventually boil down to if X then Y).

On the topic of the pvp balancing, I believe I heard someone say the matchups were based on BP not exp, and I can state from experience that the levels cannot trump solid tactics (at level 14 I defeated a level 28). Any other wonkyness with the matching system can be attributed to some flaw in the algorithm or the lack of a large enough playerbase, which one is to blame is situational (if the algorithm is indeed flawed at all)

 
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Topic: Dueling Blades / Classes

… I don’t know what to say about this other than what!? You seem to be trying to offer an analysis of the classes, yet you are heavily biased, and offer little support to your claims, thieves get better development? How? I’d say they have a more offensive development, as they get lots of agility (for running the opponent down) and lots of strength. Whereas warrior has a much more defensive development, with less agility and more defense. This combines with their attack arcs (short and wide for a thief, long and narrow for a warrior) to define the playstyles each class supports. And I have yet to touch on skills… Honestly I think that if you are going to have an analysis, you should at least be impartial in the way you write it.

 
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Topic: Dueling Blades / class ?

Ok, first things first, the rogue’s backstab is a passive, but if you land the stun the 1.5 isn’t guaranteed, as the enemy can still attack and thus change the direction they are facing, so a little guesswork would be required. The tri-cut lasts more than one round, (I think its about three).

I personally love playing my knight at the moment (but am anxious for the resets to be implemented so I can experiment with others) they have a very nice way to survive almost anything that can be thrown at them (the combination of shield cover and their aura, one or the other makes it really hard to kill a prepared knight) and earthquake is the longest ranged stun I’ve ever seen.

 
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Topic: Dueling Blades / Ninja ideas

knight here, and I was disappointed when I saw the ninjas, the invis seems to not help with movement but it did seem to cancel my attack (they were in my attack’s area but it missed, they reappeared in the same spot), so if my understanding of the skill is correct it has a use (similar to my shield cover). The clones seem to be really weak, they give two copies and teleport you out of wherever you are. This is cool and all but it is defeated by an opponent just moving away (if the clones are anywhere nearby) not sure how you would fix that one… Caltrops are pretty cool actually, but I like them for the crowd control aspect, not to actually hit with, they cut off options and force your enemy into more predictable patterns, I would use them when I can safely be out of range of a hit to dictate where my enemy can go. It does seem weak that they have no offensive powers (except fury) and for being all about deception, their skills don’t seem to help that much… I think they need a buff.

 
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Topic: Dueling Blades / Tybalt OP

I’ve found (as a warrior) that he can be fairly predictable with Tsubame if you stay in and face him at close range, he will pop his skill within two turns of being able to do so, if instead you run from him a lot, he gets a lot more careful with his usage of it…

 
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Topic: Dueling Blades / Suggestion

The suggestions on the class trees have multiple strengths that would add to the game, but also risk severe issues in accessibility and balance, in the end I think it’s a call only the devs could really weigh in on, unless the players had some real numbers to crunch and play with to test for balance.

I can however say that the point on the knight’s shield block seems spot on, at 5 ep it blocks and attack, counterattack (a teir 2 skill) costs 5 ep AND deals damage to the opponent. A tier 3 skill offers less than a tier 2 skill? It just seems a bit inverted.

 
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Topic: Dueling Blades / Warriors: stuck in reaction mode?

Hello all and I admit that I am new to the game so pardon me if I say anything inaccurate or out of line, but after reviewing the classes (and screwing around with a few alts) I decided that warrior fit my mentality better than thief.

Now looking a bit further down the line, I noticed the warrior’s two branches, knight and samurai. Now knight has a very defensive moveset, focused on winning by negating the enemy’s skills it seems (with use of blocking against their heavy hitters and keeping defensive aura up when you intend on pressing the attack). As I understand it however, earthquake is mainly a deterrent to close infighting, as you can use it to shut down most standard attacks, but only a few skills, as such it is more a counter to unchecked aggression on the opponent’s part. Now samurai as I see it seems like a one trick pony, it likes it’s crazy counter. That counter is really cool, and I think it is well designed, it is a risk for the samurai to use it with it’s high energy cost, and it hits like a truck when it lands, couple this with it’s high priority and you have a winning skill. My complaint is that they seem to only do this, as the tri-cut does minimal damage on it’s own (even with the bleed I couldn’t see myself committing the ep to it) and if you intend on pressing the attack to land an open wound (which is hard as you have a short amount of time and must commit ep to it shortly after spending on tri-cut) any opponent worth his salt will see your moves coming from miles away, and as a thief (and one of it’s offshoots) will simply outrun you, while a warrior (or respective offshoots) will either run too, or counter you (doubly true in a samurai mirror match).

Am I seeing things wrong in my observations/opinions? Are the warriors forced to play the reactive mode (the knight reacting to the opponent’s energy level and level of aggression while the samurai attempts to bait the attack)? Is the samurai a one trick pony?

Any and all advice would be much appreciated, thanks in advance.

 
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Topic: Kongregate Multiplayer Games / [Fantasy Online] builds

I am fairly new to the game and I was wondering, what builds are considered optimized, I am aware that straight builds are popular (ex. only str, agi, or int), but I was wondering are there any hybrid builds that are viable? Also any advice on the strengths and weaknesses on each build would be very appreciated, thanks in advance.

 
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Topic: Remnants of Skystone / What is your favourite Class?

Craigs seem to be awesome, due to the range on the whip and their speed at evading and just getting anywhere, not to mention, the hat plus the whip are just drop dead awesome.