Recent posts by shadevarr on Kongregate

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Topic: Nightbanes / How did you do on the Fields of the dead?

pumpkin: 243/40
bogeyman: 144/50
harvest lord: 453/50
jeremiah: 373/50

 
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Topic: Nightbanes / [suggestion] Ability/Filter related

Originally posted by Zeitvertreibe:

Hey, I do like how some cards gets specific benefits from others.. the ones that say ‘In your face, when this or that card is in play’. (Like Skeleton Worrier)

However, I think it should get it’s own name..

Maybe something like ‘encourage’ or ‘enhance’ or ‘rally’ or ‘incite’.. I don’t know, maybe the player base could come up with some neat name?!

..So that it would read something like (on the skeleton worrier or instance):
(encourage) Graveyard: Heals this creature for 3.
edit: or
(conditional Heal) Graveyard: Heals this creature for 3.

..kinda, just brainstorming..

TL;DR: New skills/abilities have too much text → and NEED A FILTER! (in deckbuilding)

+1 for improved filters

 
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Topic: Nightbanes / [Dev] October 8th - Cards leveling and selling

Originally posted by Varamond:
Originally posted by Laconfire:

Cryptkeeper says “add 1 structure point to this artifact” which must be wrong since the cryptkeeper obviously is no artifact ;-)

I honestly think that a sell feature is a really bad idea. It can only create very sad customers/player. If you sell something you probably wont enjoy the extra bp for long and forget about it, but if you sell something and it will then be needed in an evolution or receives a strong level up card, then you will remember it forever and you will regret the choice to sell the card.

This was a hard-learned lesson in Tyrant. Interesting that recycling debuted at the same time as upgrades, because possible future upgrades are one of the biggest reasons not to sell cards.

keep 20, sell the rest.

 
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Topic: Nightbanes / [Dev] Halloween Event 2014 announced

can we get more details on what this passive pvp will entail? sounds exciting. Also, any plans on guild vs guild pvp?

 
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Topic: Nightbanes / [Dev] September 22nd – Locations and connected abilities

Does this mean locations affect both players?

 
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Topic: Nightbanes / Worth getting into this ?

It is starting to grow, it suffered from early bad design that they fixed and a lack of badges. I and other ex-RoMers are enjoying it.

 
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Topic: Nightbanes / Recycle System

and to think the 1st thing I told every tyrant newbie was to never sell cards. I dont really see this feature as a must have.

 
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Topic: Nightbanes / [Dev] September 8th - Darkcrawler raid

the location card previews has me quite excited. Do they affect both players of just the card owner?

 
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Topic: Nightbanes / I rate this game 4/5 Stars

Agreed, I am finding this to be quite fun. The small hand doesnt detract much since you have dark gift to manage as well.

 
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Topic: Kongregate Multiplayer Games / [Andromeda5] 501 Gateway Time-out

I restarted on main server, I experienced it at the moment I posted and it was still ongoing from home. My office computer is not affected.

 
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Topic: Kongregate Multiplayer Games / [Andromeda5] 501 Gateway Time-out

Issue still ongoing.

 
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Topic: Rise of Mythos / Hey Gamefuse - where the crap is my cow rune?!??

Originally posted by OOHnirav:

If we don’t get cow rune soon, I’m going to flip my shit. You have been warned, GameFuse. Your move!

Hmm, reason to actually want devs to be more incompetent! nirav flipping should be the highlight of drama for this game.

 
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Topic: Rise of Mythos / Has Anyone Pulled a Legend Dragon from that spin?

Originally posted by floppynoodles:

I still haven’t seen one gotten.

Anyone?

seen one.

 
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Topic: Rise of Mythos / Hey Gamefuse - where the crap is my cow rune?!??

Originally posted by GameFuse:

I’ll look into it guys. However, I want to point out the Note at the bottom of the patch notes which states that they are subject to change.

Thanks,

Stormshade

Translation: they moooooooved it to another month.

 
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Topic: Rise of Mythos / [to DEVS or someone who knows]some questions about the lair event

As it says in the event description, all points are lost when event ends. There is no saving.

 
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Topic: Rise of Mythos / Mifzuna the wind hitting for 4 digits.

Originally posted by deathvonduel:

max dmg in this game is what? 160k or so? it’d be nice to see…..

Edit: if that other unique human calvary(not eccan, the one with battle master or whatever) hits a centaur archer who is armored(needs anyway for crush) AND hermed, would it deal 2x dmg from its own ability or 16x? if it’s the latter…
FYI: its ability deals 2x to armored, flying, cavalry or archer units.

It is the latter. Emrys loves himself some gryffins.

 
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Topic: Rise of Mythos / Rise of Mythos 1.4 Update Arrives 1/15

Is the red dragon lair going to be temporary (like ancient den) ?

 
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Topic: Rise of Mythos / Is this game dying?

Judging by the lack of bored trolling/drama threads, I say RoM is quite healthy.

 
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Topic: Rise of Mythos / Guild showdown finals.

Originally posted by 858isaac:

I am thinking of live streaming the final tournaments and doing some commentary, would anyone watch?

Should get DNA or cheesecake do be a guest commenter!

 
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Topic: Rise of Mythos / [Suggestion] Remove Critical Hits On Heros?

Originally posted by ElusionAlt:

I think it’s fine as is. As we get stronger, the rush will be less effective. We’ll have more HP to survive the burst then counter it by flooding up the field.

biggest single unit crit I have seen to date is 88 damage, highest health on chinese server last time I looked was 85 damage. Arguement is invalid.

 
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Topic: Rise of Mythos / [Suggestion] Remove Critical Hits On Heros?

Originally posted by TheGodOfDragons:

As someone else mentioned in another forum,
Ambush should be auto-crit
And not do double damage.

Fixes spike rushing, nerfs feles

+1

 
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Topic: Rise of Mythos / Mages

Originally posted by patekoro:
Originally posted by ddsw1b:

Meditation should be 1 CD and should give us 5 spell cards back

5 spell cards of our choice! Including meditation itself.

from any graveyard!

(meaning you can steal the swift raid that was just used)

 
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Topic: Rise of Mythos / Men of Mayhem Is Recruiting

Recruitment is now closed.

 
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Topic: Rise of Mythos / [TO DEVS] fix the loading problem!

BUMP This needs a comment from gamefuse soon.

 
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Topic: Rise of Mythos / Missing Card Issue Resolved

Originally posted by ralkkdillon:

Maybe have your team look into removing the numerous epic duplicates that were made.

A lot of those epic duplicates have already been combined into legendaries.