Recent posts by Sir_Valimont on Kongregate

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Topic: Sandbox Hero / A Game Designer's Level

The first area has an exit near where the red houses are. The clue is to oppose your “relatives” … but does that mean your family? Think of oppose as meaning “to do the opposite.”

Try searching near some of the first houses you see.

 
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Topic: Sandbox Hero / A Game Designer's Level

Originally posted by Tikikala:

i tried the level but i got stuck in a point and so i quit lol… #sorry

I’m curious where you got stuck! Actually a lot of people have been getting stuck in the first area. It’s a puzzle map, and the solution is pretty great once you figure it out. It’s soooo simple but not obvious. I will give you a hint if you like.

One other nice thing is if you have high stats, I have intentionally made the level so you can parkour all over the place and find lots of hints, shortcuts and secrets. So you can always try that method too …

Cheers,

Sir V

 
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Topic: Sandbox Hero / A Game Designer's Level

I have edited a few elements in the second part of the second puzzle (the mazes) so they are a bit easier. They weren’t that hard to begin with, but a bit frustrating. Also a couple textbox edits. Cheers, enjoy. Thanks for the feedback from everyone.

 
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Topic: Sandbox Hero / A Game Designer's Level

TOTEMIC TRIALS I Intro and Explanation


Greetings,

I have been in game design for more than 10 years and so this type of sandbox game is my cup of tea! I saw that most levels are short roller-coaster type things. Those are fun, but I decided to make a level with real challenges. Not just easy death challenges … but challenges of exploration, of problem-solving and of overcoming misdirection and hidden goals.

I am happy to introduce Totemic Trials I.

Please do not play this level if you are just looking for a free grind of gold and experience. It will probably take you at least 10 minutes to beat, if not longer. It is a large, complex, interesting level with tons of free space for you to explore while you are trying to find your objectives.

There are 20 coins in the level and every single one is hidden, many with clues or in hard-to-reach areas. I will be very impressed if someone can find all 20!

My theory on game design is that challenges should be balanced. Nothing in this level is extremely hard to the point of frustration. And there is almost always an alternate solution.

I hope you enjoy Totemic Trials. Please feel free to leave me a comment in this thread, or by sending a private message to my Kongregate account.

Thanks!

— Sir V

 
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Topic: Crusaders of the Lost Idols / Epic Gear drop chance

7 Jeweled chests opened, 2 epics found, both buffs.

 
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Topic: Sandbox Hero / Bug Report Thread

I am creating a level, and I have 2 coins that have disappeared forever, somehow. I am supposed to have 20 total but it’s only allowing me 18.


Edited to add:

I realize that there is a bug where deleting a coin from the level editor does not change the # displayed in the Features list. That is not the problem; these coins do not return no matter how many times I reload or refresh.

 
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Topic: Crusaders of the Lost Idols / Your Drop Rate Problem

me:

The entire purpose of creating guaranteed-rarity drops is not to make things easier to get, but it is to remove that luck so that it is less likely for a player to get frustrated if he starts on the bad side of things, luck-wise.

devs:

The main issue we’re looking to solve is how individual chests or small sample sizes don’t feel very good (especially if you get unlucky), so we’re trying to make every chest feel good without affecting the overall epic rate too much.

Great, obviously we are on EXACTLY the same page. :D This is what I have been recommending. Thanks devs for listening to your player base!!

 
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Topic: Sandbox Hero / Is this game still supported?

Title says it all. It looks as if the developers have stopped work over a year ago. Is that the case? Is the new activity simply a result of the recent badge?

Thanks,

- Sir V

 
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Topic: Crusaders of the Lost Idols / Your Drop Rate Problem

Thanks for the response aly :)

Let me clarify, briefly. As expected a lot of people (like Lloyd in his post) simply did not understand my point.

The point is that when you have two types of items, one which is useful, and the other which is not, and you distribute them with no bias, you create a system with a huge amount of luck. The entire purpose of creating guaranteed-rarity drops is not to make things easier to get, but it is to remove that luck so that it is less likely for a player to get frustrated if he starts on the bad side of things, luck-wise.

What is difficult for players (and even designers sometimes) to understand is that any proposed solution does not have an effect on drop rates. It’s just an evening out of the distribution. It’s like saying you can roll a 100-sided die ten times and get a prize if you hit the 1 … or instead letting someone roll a 10-sided die once to try to hit the 1. The odds are virtually the same in both cases, but your distribution in the second case results in less people getting annoyed and more people enjoying the game.

Thanks for being so responsive and listening to your player base. It’s the sign of a great dev shop for sure! And something I’ve tried to emulate with my teams on all the projects I’ve worked on as well.

Cheers and best of luck,

- Sir V

 
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Topic: Crusaders of the Lost Idols / Your Drop Rate Problem

Hi Codename devs,

First off congrats on this game. It’s a gem. Of course, per usual, feedback is for criticism … but should be taken in stride given that so much could be complimented.


As I see it, the distribution of items in this game is a problem. I define it as a problem because of two reasons: First, as players play more and more, their focus shifts towards opening chests, so that’s “the most important thing” in the game. Second, the current system is prone to making players angry, and therefore is not fun. Angry + most important part of the game = problem.

It’s obvious that epics need to have a low drop rate. I think the drop rate is completely fine (and I’ve never received an epic piece of equipment from a chest; so I am not speaking out of personal interest here).

What is not at all fine is that you have buffs and equipment occupying the same slots in chests. Let’s put this into perspective: Buffs are basically worthless, while equipment is the most important acquisition in the game.

So the problem is not your drop rates: the problem is your distribution. A very easy way to see this is to imagine removing buffs completely from chests. That would mean:

Silver Chest yields 1 piece of equipment.
Jeweled Chest yields 2 pieces of equipment.

In this scenario, the Silver chest has no guarantee of anything beyond common, and the Jeweled chest has no guarantee of anything beyond uncommon.

We all know why there are guaranteed rarity drops in most packages in most games — because without them it can be very annoying to chase rare items. Well, the fact that buffs are in chests alongside equipment means you DO NOT HAVE guaranteed rarity drops.

The best way to fix this problem is very, very simple:

1. Remove buffs from chests. Chests should contain only equipment.

2. Reduce the guaranteed rarities in chests (silver = no guarantee, jeweled = one rare or better).

3. Create a third chest costing more (maybe 300 rubies) with 2 equipment pieces and a guaranteed epic drop.

You can keep the overall drop rates identical to what is now (so it would not affect your bottom line selling rubies) — but the point is you would rely less on RNG that “screws” some players and makes the game very un-fun. Personally I do NOT enjoy having 2 epic buffs and no epic equipment from chests.

Thanks,

— Sir V

 
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Topic: Berserk: The Cataclysm / New game to start after Berserk close?

Originally posted by fightzone58:

war of omens is made by fifth collumn games. the lead eveloper jace proctor walked away from the company a few monthes ago. that games future along with the pawn stars game is up in the air last i heard

Interesting. I met the War of Omens guys in person at PAX Prime last year and we chatted quite a bit. We’ve also emailed about community management strategy and a few other things. I haven’t been in touch and didn’t know about this, but will email and ask. It’s difficult, to say the least, to keep a project going for a long time if it’s not very lucrative: Berserk is a pretty good example of that as well.

 
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Topic: Berserk: The Cataclysm / Your questions about the game

Originally posted by Outsophisticated:

Maybe we could finally get Guardians of the North now? As a parting gift or something?

LOL +1

 
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Topic: Berserk: The Cataclysm / New game to start after Berserk close?

Originally posted by Outsophisticated:

Val, is your game still coming to Kong someday (as you said it possibly does)?

As everyone knows my game has been delayed because of switching tech teams. Our current schedule has us launching this Fall but I don’t know whether that’s going to get pushed again. I will tell everyone when I do know.

We will almost definitely be on Kongregate about 6 months after we launch.

 
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Topic: Might & Magic Heroes Online: Troubleshooting and Feedback / Starter Pack Disappeared

Hello,

I wanted to buy the starter pack of hero seals etc. but now it has disappeared from the offers page. Please help?

Thanks,

Sir V

 
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Topic: Berserk: The Cataclysm / New game to start after Berserk close?

War of Omens is a very different sort of game than Berserk. It’s in no way massively collectible. It’s basically a resource management game. There’s some interesting strategy but it’s confined to a small system of currency generation and currency exchange.

 
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Topic: Berserk: The Cataclysm / Your questions about the game

Bytex,

Are you shutting down Berserk on Kongregate only? Will it still be available on the VK network?

Are you simply going to stop updating the game, or will it be completely removed?

Is your company (Bytex) going to continue? Do you have other games that you are supporting?

 
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Topic: Berserk: The Cataclysm / Bytex: This is what we need ! ! !

You had a sale at the end of 2012 for the “84 unique cards from 2012.” This included gifts like Kolobok and Arrowthrower.

News story:

http://www.kongregate.com/forums/147-berserk-the-cataclysm/topics/261946-game-news?page=4

This is what we need again in 2015 to restore the game. There are too many limited-edition cards that take away from the quality of collection and strategy that makes card games interesting. Cards like Lord of the Crypt, Goblin Sorceror, White Moon Children, and now the newest CW card Eminence Grise — all of these are examples of unique mechanics that are strong, and it is a negative quality for all players who don’t own a copy.

Like in 2012, you can make the pack expensive — 300 ounces per pack or something. No problem. It will not remove the specialness of these cards and it will not be a problem to keep clan wars prizes important and desirable.

Any players who agree with this view are welcome to post support to the thread.

 
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Topic: Berserk: The Cataclysm / Your questions about the game

Okay, Sir Valimont, thank you for your response.
We discussed a new card with VK players and most of them think it’s not too strong as it might seem at the first sight. Moreover, this card can be dangerous for you only if you meet other clans in Platinum or Global era. We think it won’t happen soon because of lots of problems that happened, not only technical, but mostly psychological. Still we have some issues that we simply cannot solve the way everybody likes, and also you can say that again we started to deny our fault and so on. But the thing is, we don’t deny anything. Yes, last era we had some connection troubles, yes, Russian clans seem way too strong and organised, and they create alliances that it difficult to win. We asked many Kong players to express their point of view about the era, we understood main problems that caused results like this. Most of them can be solved, but they are not about technical issues.

The main problem, Bytex, is that the game is different on different servers. But the card pool is the same. The game on VK is very different from the game here, because now on VK there is the immunity-all card and the new miniset — so the way the game is played is a different, more powerful version of Berserk where most cards deal with all-ally effects. Here on our server, that is not the case. So now if you want a competition between servers, it is no longer fair.

The main psychological issues are of unfairness between servers or players but let me promise you that those problems would be mostly fixed if you responded to us differently than you do. Culturally it is very different in the USA and Russia, and there is also a language difference — but in the USA the company would apologize many times, offer compensation, things like that: the first priority is to make players happy. I think many western players expect that treatment, and then are surprised when Bytex is not more apologetic when something goes wrong.

Anyway, it remains the case that limited edition cards like cw cards are the worst part of this game. Once a long time ago you had a sale for a pack with all the limited edition cards (Arrowthrower, Heavy Cavalry, etc) and that was excellent. The best way you can fix the card pool now is to have another sale like that, maybe at the end of 2015 for Christmas.

Thanks,

Sir V

 
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Topic: Berserk: The Cataclysm / Your questions about the game

I am sorry that we are very negative with you frequently Bytex but everyone makes mistakes. The problem we have is not that you make mistakes — actually most of the game is great, and you do a great job. The problem is when you make a mistake you act like 1) you have not made a mistake, arguing with us about it and more importantly 2) you never try to make us feel better or offer us some kind of compensation.

The last era of CW was very, very, very bad for the life of Berserk on Kongregate. You created a contest where we were treated unfairly, then you gave our opponents an unfair advantage (the new card which is RIDICULOUSLY strong) and you never made any effort to correct the problem. You still refuse to admit you made a mistake. You don’t even say “sorry” to us.

I have told you for 3 years and I will tell you again:

LIMITED EDITION CARDS ARE STUPID. THEY ARE BAD FOR THE GAME.

Anyway that is your main problem here. When you create a card that is badly designed (too strong), you can’t even fix the problem if you make it limited-edition. If you just allowed us to get CW cards this would not be a problem in the first place since everyone could get a copy and balance the system.

Thanks for responding to our concerns this time anyway. Good luck fixing the metagame. Introducing new strong cards is a risky way of doing so …

 
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Topic: Berserk: The Cataclysm / The Beginning of the End of Kongregate Berserk

Bytex,

Your recent actions are completely unacceptable. CW was unacceptably bad and the CW reward card that you made impossible for our server to get is unacceptably strong.


I will spend a few days deciding how to react but I expect that you have caused the end of your game on Kongregate. Or at least the end of Kongregate’s participation in your global eras. The way you have managed things does not deserve players from our community.

You may reach me by private message if you like.

- Sir V

 
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Topic: Berserk: The Cataclysm / Bug reports

I would like to add, Bytex, that we really like your game and if you would just be more apologetic it would be fine. We totally understand that bugs happen sometimes. The only reason we get so mad at you is because you always deny everything and it seems like you refuse to listen to us before you have proof that you are wrong. Many times in the past you said “no, no, no, no, no” until you were proven wrong (example: Guardians of the North, droprates of promo cards in 2012, governor inviting, evolution). This is not a nice method because it does not show us you care.

Anyway I hope this problem can be fixed because there are many loyal players on this server who want to try but it needs to be fair.

 
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Topic: Berserk: The Cataclysm / Bug reports

Originally posted by bytex:

We listen to all complaints. Yes, we had some problems with CW at the weekend, but we fixed it yesterday. Of course it’s hard to believe and all players from every network think that it’s them who lost more than others. Nevertheless, even if it’s hard to believe, again I say – we appreciate every player from every network and we don’t make exceptions, major policy for somebody. I know that it’s no good that you had troubles bu we reacted as fast as we could.

“Hard to believe” ???

The only thing hard to believe is the things you say Bytex. It is very hard to believe you are so incompetent. I don’t believe it. I think you just don’t care. You can’t be so incompetent that you can’t pay attention to clan wars. It is an obvious fact that the Russian clans take down our cities by 1500 before we are able to attack. They won this time unfairly and because of your bugs. It is really insulting for you to say that our complaints are “hard to believe” … we are not lying to you, and you should be able to verify these details yourself just by paying attention or checking your own system.

All the top players on Kongregate have lost about 50-100 ounces this era, all of us have lost the chance to compete, all of us have lost the chance for the unique card, all of us have lost the chance for ounces prizes this era. All because of your bugs, and all within the first 2 days of clan wars.

If there are errors in your game, it’s ok and we understand but at least apologize and fix the problem instead of claiming that we are “hard to believe.” We are actually easy to believe, because if you look at the map, our entire server has been wiped out. Or do you want to now insult us and say we are so unskilled that we all lost by our own fault?

Please, learn how to treat your customers better. I like your game and I like you as people but I think you are extremely bad at customer support.

 
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Topic: Berserk: The Cataclysm / BYTEX: Clan Wars Delays Hurt Our Server

Yes, we are talking about the BATTLE phase, after declaration has been set. Often there is a race to conquer a city and we are unable to play until after the opponents have already destroyed most of our defenses.

 
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Topic: Berserk: The Cataclysm / BYTEX: Clan Wars Delays Hurt Our Server

Hi Bytex,

In this global era, every time the battle phase starts, there are 10 minutes when we can’t fight (it doesn’t load). In this time, our enemies damage our cities, and we end up losing because of it.

This is not the first time this is happening!!

For example last round both Kalebassa and Zeltennia clans lost major cities because of the delay (we would have won if we were able to start at the same time as others).


This is costing us ounces in rebuys, and making it impossible for us to compete. It’s very unfair … can you please refund us our ounces, or find some other solution for this problem?? Thank you.

 
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Topic: Berserk: The Cataclysm / Your questions about the game

Originally posted by Sir_Valimont:

Hi Bytex,

Many of your players are wondering recently when the next Booster sale (for imperials) will happen. The last one was in December. Usually they are every two months … so it has been really long! Do you plan to have another sale soon?

Thanks

Originally posted by Sir_Valimont:

Yes, stay tuned please)

Ok great thank you :)

If there is no sale for imperials that is OK NO PROBLEM. Then TELL YOUR PLAYERS “we are not having any more booster sales for imperials.”

DO NOT TELL US “Yes we are having a sale soon” and then don’t have the sale and give us no explanation or update.

I am sick and tired of bytex treating us so badly. It is so easy for you to give us basic information: If you don’t want to tell us when sales happen, FINE. If you don’t want to tell us what sales you will have, FINE. Then say

“We don’t want to tell you.”

Instead of SAYING THINGS THAT ARE UNTRUE. We have been waiting for 6 months because you said “it’s coming soon.” Well, it’s NOT coming soon.

Really I don’t understand why this is difficult for you. Maybe it is a language problem.


So, bytex can you just answer the simple question:

Will we have another booster sale for imperials?

The answer is:

A) Yes
B) No, never
C) We are not telling you

PLEASE CHOOSE FROM A, B, or C.

Before you said (A) but apparently that was a lie.

Thank you.