Recent posts by Sir_Valimont on Kongregate

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Topic: Berserk: The Cataclysm / **INFORMATION ON GOVERNORS AND INCOME FOR NEW PLAYERS**

Well, the best way to know players are active is to see them in chat. Literally just add everyone in chat! Then once in a while, people remove their entire friends list, and repeat. This way they will eventually remove inactives.

Besides that, you can look at the membership of active clans — since clans filter inactives on their own, you can be sure that clan members are active players, and you should add all of them.

If you just follow these two strategies, you will have the majority of active players on your friends list, and not many inactives. This is a great way to start!

 
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Topic: KingsRoad / Do you have what it takes to be a KingsRoad beta tester?

Originally posted by mdccxxvii:

First people complain and ridicule the devs for not listening to players. Now they are adding a new layer of player testing, and an opportunity for more feedback, and you guys are still complaining.

It’s far from the case that RumbleGames is the first offender or the worst offender but the new concept amongst developers that it’s ok to charge people money while in “beta” is as ridiculous as it is abusive. Kongregate is traditionally very sensitive to overbearing pay structures in games (as it has a strong strain of free players in the community, amongst other reasons), so making an appeal for “beta testers” after having so many players pay through the nose is not going to be well received. People will, and people should, complain in this context.

I will further point out that RumbleGames have helped themselves to a reputation of being jerks about their paying customers step by step … the decision to fix a design flaw for new players and ENFORCE it on veteran players (the bank space issue) remains one of the most insane choices I’ve ever heard of from a developer. Both the craziness and the stupidity of this decision have made RumbleGames many times more famous than any of their game content, as far as I’m concerned.

Kongregate is prone to complaints, and to overreaction frequently. But that doesn’t add up to you being surprised when people sneer at a developer that, during “beta,” spams its own players with pay-advertisements and follows by asking for beta testers. What do you expect? People are going to complain and it’s not the least bit surprising.

For that matter, RumbleGames shouldn’t be surprised either. I’m sure this is an honest attempt to connect with players — it’s silly to question their motives. But it’s also not rocket science to figure out how to deal with your community better and avoid the jeers and japes. You can start by not calling your game a “beta” when it’s not, and not literally shoving advertisements to pay for things no one wants or needs in everyone’s faces while they play the game. And you can apologize profusely for the bank space and related fiascos and make it right with the veteran players.

 
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Topic: Berserk: The Cataclysm / Game news

Originally posted by bytex:

Dear players!

ATTENTION! The principle of splitting defenders is not effective for the Platinum League.

This is also very, very, very, very stupid. Why change the rules? The only part of clan wars that was strategic is splitting defense … now it is even less strategic. What possible reason can there be for taking it away?

 
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Topic: Berserk: The Cataclysm / Game news

Originally posted by bytex:

During the bloody fights Peres fell under the pressure of brave warriors. Today the event on clan wars map dedicated to 20 Era of Clan Wars has come to the end! The main aim of this event was to capture and keep Peres city by 4:00 AM GMT April 22. In Silver league it was Zeltennia clan that achieved this. The members of this clan will get a Promo-booster as a gift of 30 ounces. Congratulations to the winners!

Congrats to Zeltennia, nice for them. But of course it is completely ridiculous that there is no prize in Platinum. Very badly organized by Bytex.

 
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Topic: Berserk: The Cataclysm / Game news

People like me who spent hundreds and hundreds and hundreds of hours clicking “buy” are hurt a lot by this update … it takes away our competitive advantage. It was not well organized to add a buy-100 button after TWO YEARS without indicating that it would happen. Communication is not Bytex’s strong suit.

But, this is an excellent change for the community and I am very happy for it. So thank you for adding it. Please help make the game even better by fixing the governor invites problems.

 
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Topic: Berserk: The Cataclysm / Bug reports

I currently have several broken portals also, which show non-numbers in the “time remaining” display.

 
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Topic: KingsRoad / Level Scaling Makes an Otherwise Great Game ... "ok"

Originally posted by Almandaragal:

Such an issue obviously hasn’t held hundreds or thousands of players from progressing and eventually hitting that plateau of level 60.

The issue easily could have held hundreds of thousands of players from playing. There is no way to tell. It is extremely erroneous (and counterproductive) to presume game mechanics are good without considering them independent of the whole. Maybe this is the exact issue that is holding back Kings’ Road from being a game with 300k players.

You will note that I have repeated many times that I think this is a very good game in many aspects. That in no way impeaches the strength of my argument here. Furthermore you’re free to disagree all you like but you did not address my basic premise, which is that the proof players find the game “pointless” before level 60 is prominently being displayed when we see the rampant cheating out of balance with what this type of game usually inspires. My entire point, in response to so many asking why there’s rampant cheating, is that the poorly designed game mechanics encourage it. My point is not that the game is “unplayable” nor have I ever said that. Just that from a perspective the gameplay itself before level 60 is pointless. (And that leads to boring gameplay for many and the decision to cheat for many others).

 
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Topic: Berserk: The Cataclysm / Bug reports

Originally posted by Sir_Valimont:
Originally posted by bytex:
Originally posted by Sir_Valimont:

This was happening with a group of 3 portals next to each other, each one cycling through players every time I tried to visit the island.

Is the problem actual now?

This continues to happen to me, yes. Especially with another player named “Aimma” for some reason.

The problem continues to happen every day with players named “Aimma” and “jaraxle9233.”

 
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Topic: Lost Crypts / Bug Reports

Now my game crashed when joining a random game so I lost all my items. Sigh. Lots of bugs that need to be fixed.

 
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Topic: Berserk: The Cataclysm / Clan Wars Reward Cards

Originally posted by siah_jer:

Era 19 Uniques have been uploaded to the imgur album: http://imgur.com/a/8m23E

Silver: Temple Assassin
Plat: Guardian

You have those reversed.

Temple Assassin = Platinum reward
Gladiator (not Guardian) = Silver reward

Thanks for keeping this updated. :)

 
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Topic: Berserk: The Cataclysm / Bug reports

How about leaving me a response about the memory bug stopping me from inviting governors? Is Bytex trying to fix memory problems in this game, or just ignoring these questions?

 
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Topic: KingsRoad / Level Scaling Makes an Otherwise Great Game ... "ok"

I don’t think you’re understanding the point. The issue here is not about whether there is measurable progress from level to level; one can simply observe increasing numbers on the various character stats to see that there is “progression.” The issue lies in the fact that that progression is meaningless because enemies progress as you do, so you cannot become relatively more powerful until you are at level 60. The reason for this is that once you are level 60, enemies stop scaling up (since they scale to your level and you yourself can gain no more levels) but you can still improve your character through skill points and the like.

This is a central issue in the game (in my opinion the central issue) and it directly relates to why people are so willing to cheat. It takes a lot of man hours to get from level 1 to 60 honestly, and that progression feels meaningless precisely because of the level scaling I am describing here. When you observe a problem like cheating, it is most useful to understand the source of the cheating and to remedy that, rather than just reacting to the cheaters and trying to ban them one at a time. Well, the source of the cheating in simple terms is the fact that the game is pointless before level 60, and that is plenty enough reason for people to find ways to same time advancing their characters, by whatever means necessary.

 
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Topic: Berserk: The Cataclysm / Bug reports

Clan wars battles are also not working (card is freezing).

 
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Topic: Berserk: The Cataclysm / Bug reports

Originally posted by bytex:
Originally posted by Sir_Valimont:

This was happening with a group of 3 portals next to each other, each one cycling through players every time I tried to visit the island.

Is the problem actual now?

This continues to happen to me, yes. Especially with another player named “Aimma” for some reason.

 
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Topic: Lost Crypts / Bug Reports

!#$#

My best run ever, 20+ levels down, I have full life and mana, I have awesome items, I have 3 wills, 5 food, 5 potions, and another player joins my game, and my game crashes so I have to refresh (I can’t even quit). When I refresh, of course none of my wills work so I’ve lost all my progress AND my items.

It’s important to fix this, since it’s the type of bug that could make me never play again!

I suggest that you have the game remember my progress each level so that if this happens again I at least get my items back. It’s totally ridiculous that just because I refreshed I lost everything. What if my internet had cut out? This is not a fair outcome.

 
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Topic: Berserk: The Cataclysm / Bug reports

Originally posted by bytex:
Originally posted by Sir_Valimont:

I am having a strange bug with my portals. When I click “attack” to go to someone’s island, I arrive at that player’s island, but the player in the portal has changed to someone else, so I can’t attack any of the lands. Then if I go to the player in the portal again it changes to someone else. This happens endlessly … very strange … The “time” until the refresh is listed as “0-1:5” also.

Do you always have the same problem with portals or just for the one?

This was happening with a group of 3 portals next to each other, each one cycling through players every time I tried to visit the island.

 
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Topic: Berserk: The Cataclysm / Bug reports

I am having a strange bug with my portals. When I click “attack” to go to someone’s island, I arrive at that player’s island, but the player in the portal has changed to someone else, so I can’t attack any of the lands. Then if I go to the player in the portal again it changes to someone else. This happens endlessly … very strange … The “time” until the refresh is listed as “0-1:5” also.

 
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Topic: Lost Crypts / Bug Reports

So, I have a crimson bow with some nice bonuses that I’ve used a soulstone to protect. However every time I start a new gaming session and try to join a map it gives me a message box with this error on the screen where normally I would inherit items from my previous character:

An uncaught error occurred (0), likely caused by a bug in the client. Try reloading the game. If you received a more detailed error message, please report it to the developer. Unable to find item ‘BOW_BONUS1_CRIMSON_3’ in magic items data.

If I then back out and try to play the level again, it works the second time and I can get my items as normal. If I refresh, I get the same error message the first time, and then not after I back out again.

 
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Topic: Lost Crypts / Bug Reports

Let’s use this thread to report bugs.

 
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Topic: KingsRoad / *BANK SPACE FIASCO*

Originally posted by ddsw1b:

wait, new players get more inventory space? what? mindblown what a horrible decision. What. wut
how, why would you do this devs. All of us old players don’t get inventory space either? what

The decision to give players more bank space is a GREAT decision. It’s the number one thing that was needed. This is a very common problem in games and really nothing to fault RumbleGames for. They just didn’t anticipate the right amount of bank space. So they increased it. That’s a good job on their part: they recognized a problem when players complained about it, and they fixed it.

What’s head-scratchingly, mind-blowingly, you-have-got-to-be-fucking-kidding-me pathetically idiotically stupid, however, is to fix the problem but CONTINUE TO ENFORCE THE PROBLEM ON VETERAN ACCOUNTS. This is unprecedented terribleness: You take your early adopters, the most loyal and important players in your entire system, and say “Thank you for pointing out a problem with our game. We’ve decided to fix it for EVERYONE EXCEPT YOU. Have a nice day.”

It makes you wonder whether RumbleGames is just playing an extended April Fool’s joke on everyone. Unfortunately it’s not remotely funny. Comical, yes. Not funny.

 
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Topic: KingsRoad / Level Scaling Makes an Otherwise Great Game ... "ok"

Quoted for truth.

But nothing will be done in that sense, in my opinion the devs will try to milk all they can with events over events until the revenue decrease, at that point they will close the game (at least here on Kong) and open another.
Hope not cause this is a good game but after seying the street taken by the updates my hopes are fading.

I want to be clear that my personal view is not that the developers are “trying to milk” people or whatever. I have no issue with RumbleGames monetizing their game and frankly it’s a great game that clearly required a lot of development effort; they should indeed find ways to monetize and some of their methods are great.

The issue, however, is that they don’t have a very strong understanding of the gamer community — or at least their design and community management doesn’t reflect it. As a game developer you really need to understand that 100% of the time you are not just providing tech support for your active players; but you are also marketing your game through your actions and really through the public statements you make. You don’t even have to change your policies very much — it’s more a matter of how you deal with your community. Having a good PR guy is key because a good PR guy knows how to handle players the right way regardless of company decisions. For example, the decision not to give veteran players free bank space is pathetically idiotic, but part of the problem is how it was presented to players. Basically by saying “We know this is unfair but we’re doing it anyway — go F yourself.” Bad PR move that was unnecessary.

When it comes to level scaling, it’s a simple lack of understanding of the best design practices in MMO RPG-type games that’s the cause of the problem. By their own admission RumbleGames made some choices early on as a bandaid solution for early-game issues (not enough content for different-leveled players) … but it’s a patent mistake not to correct those early fixes now that new content has made the original concerns obsolete. The current end product is a game that is UNPLAYABLE until you reach level 60, and that’s truly a shame, and a waste of a very very good game.

 
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Topic: KingsRoad / Exploits

Originally posted by vagoschamos:

Except that this isn’t cheating O_O

Yes, it obviously is cheating. Gamers sure can be hilarious in their opinions about what is and isn’t cheating … here’s a simple definition for you:

If you are getting an unfair advantage by doing something unintended by the developers, you are cheating.

 
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Topic: Lost Crypts / Player Reactions

There’s a heck of a lot to like about this game, but honestly the constructive criticism is the more useful part! So I will just comment on the two things I find most in need of a fix:

1. Private vs. Public games.

The fact that any player can join me on any map and I have no control over it is … well … it’s pretty terrible. Sorry to be harsh, but the whole point of a dungeon crawler is to see how far down you can get. This game is super fun and the difficulty curve is great, but the fact that some idiot or even a troll can join me when I’m 10 levels in and completely ruin my game is pretty game-breaking. All my best runs have ended this way.

It’s fine to look for ways to monetize and creating private maps where you invite your friends is a good way to do that. But not allowing me to have a private game where no one can join should NOT REQUIRE ME TO PAY. It’s just plain weird that you have this feature backward … the most basic game mode is the one where I have to pay you.

2. Items are Important … but the UI is Bad

The items you have are wonderful. The balance is great, the level scaling is great, the randomness is great. But given that items are so important, the way the shop is handled is pretty … terrible. XD Again sorry for the harshness but the number of times I have accidentally sold something is really too high. Hovering over something to get a sell button is terrible. Just have an equipment list/screen like most games and standard “buy” buttons next to shop items. Also, just make buy and replace an option instead of forcing me to sell first and then buy.

3. Incorporate Permanent Upgrades

The real trick in this type of game to get a REALLY dedicated playerbase is to figure out how to let players gradually improve their characters forever, without harming the integrity of the game. I suggest hiding rare items in the dungeons that permanently boost one stat slightly for that character type, for all future generations — but maybe only usable in solo maps so the group play stays random and starts from scratch. Don’t underestimate how important it is to offer players permanent improvements in terms of loyalty and replay value!! Just my 2¢ and a free suggestion; not as important as the first two.

Overall this is a super fun game and one I am actively recommending to people. I realize it’s an early build and there’s still stuff to fix, so this thread is left in the spirit of trying to improve the game. I will also point out that even though I feel you should give free players more — that is, the ability to play private games by themselves (not necessarily inviting friends) — I am not myself a “free player” by any stretch of the imagination. But you should provide the basic game for free because it’s the best way to do things.

You should also be aware as a developer that the cross-section of online gamers who are “DIYers” — that is, players who always play solo — are the slowest type of players to convert to payers, but with the highest average spending. So, having them start out unable to create private levels is a very bad idea if you want to generate income through them, because on the whole they’re not going to pay you up front before they can test your game. As far as a DIYer is concerned the game is over when another person joins his map, and the DIYer will ragequit instantly; two or three episodes of that and he will quit indefinitely. What you want is a game mode where that person can play by himself for hours and hours, getting more and more addicted … and then suddenly he’ll spend tons of money. That’s how those guys work. Know your audience!

Cheers,

Sir V

 
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Topic: Berserk: The Cataclysm / Bug reports

Originally posted by scorp144:

“Inquisitor” ability that supposed to prevent dark opponent skills doesn’t work on “terror”.

Inquisitor only works on the creature directly across from the creature with Inquisitor.

 
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Topic: KingsRoad / Level Scaling Makes an Otherwise Great Game ... "ok"

A lot of issues have arisen recently with people cheating to advance more quickly in the game. Of course cheaters should always be punished and cheating should always be discouraged … but a big part of the problem is that in the first place advancement in this game is badly designed. There is no point in character advancement before your character is level 60 because enemies and equipment scales to your level.

If the developers want to put an end to cheating in this game, the best way to do it would be to remove the incentive for cheating, which is the badly designed level scaling. That would address the actual problem and not just be a band-aid solution like continually banning cheaters as they pop up (and of course they’re going to keep popping up as long as there’s an incentive to cheat).