Recent posts by Sir_Valimont on Kongregate

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Topic: Evilibrium / Revolution Event - FREE INFINITE CARDS - !!!!!!!!

Originally posted by SimonsQuest:

Auto clicking is not illegal. There are posts on Kongregate about the topic of auto clickers. So unless the game specifically says it while creating a new character or somewhere in documentation that an auto clicker is not to be used, then it is not legal to ban for using one.

@Valimont, really thought you would have known this.

I think you missed my point.

You are correct that as a matter of policy Kongregate does not ban auto-clicking. That is because it is not Kongregate’s business to micro-manage game rules. You should realize two things:

1. It is always legal to ban anyone for any reason, if you are a game dev. A player has no rights to play the dev’s game. In technical terms you would say the player plays “at the pleasure of” the dev. It’s not accurate to use words like “legal” and “illegal” in this context, because how you are allowed to play a game is 100% up to the dev and not the players.

2. Some game devs like auto-clickers and allow it. Some game devs do not like auto-clickers, and do not allow it. A simple fact is that using auto-clickers is cheating. Some game devs don’t mind the cheating and others do. It is important to realize that game devs can ban you for this and are not required to tell you it’s illegal ahead of time. Maybe it’s bad community management, but you are not allowed to cheat just because they didn’t say “no cheating.” And, it is up to them to decide what constitutes cheating.


I would do exactly the same thing as OrcWork and ban players caught auto-clicking. I believe that most of the devs I have ever met (and I’ve met quite a few) in the same situation would also do the same.

 
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Topic: Evilibrium / Revolution Event - FREE INFINITE CARDS - !!!!!!!!

I don’t think this is a complicated issue to understand. The real problem is not about staying at level 1 and buying chests. It is about using auto-clickers to acquire gold.

Auto-clickers go against the spirit of the game and are utterly CHEATING. Any player that uses an auto-clicker should be banned, whether or not he used the level-1 chest exploit. That’s just how games work — and it’s common sense. If you are using an auto-clicker you are not being fair to your fellow players.

Refreshing to preserve Marks and so on is not at all the same thing. That is not an exploit; it is a workaround to a flaw in the game design and most importantly it DOES NOT FAVOR ONE PLAYER OVER ANOTHER. All players use this tactic equally and it keeps the game balanced. Auto-clicking while you are at level 1, however, is unfair to everyone else.

I would do exactly the same thing as OrcWork and ban anyone who auto-clicked in this game.

 
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Topic: Evilibrium / Sir Valimont's Clan is now OPEN FOR NEW MEMBERS :D

Thanks everyone for the applications! I’m going to start accepting people and being active on Sunday (in two days). Don’t worry if you have had no response until now — I’ve just been waiting to get back from my travels before starting activity.


IF YOU WERE BOOTED FROM THE CLAN

If you were kicked out recently, it’s not because I hate you, but just because I needed to reset the membership since most members were inactive. If you were already in the clan and booted and would like to join again, please send me a note saying so. I will accept you ahead of other players (it’s only fair). And I really apologize for booting you at all! Unfortunately there’s no in-game way to determine activity, as of yet.

Cheers,

- Sir V

 
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Topic: Evilibrium / Sir Valimont's Clan is now OPEN FOR NEW MEMBERS :D

I am waiting a couple days before selecting members, but everyone’s application is well received!!

See you in game soon!!

 
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Topic: Evilibrium / Anti-Blocking-PvP Petition

Originally posted by Organis:

1. Mark loss issue.
2. Energy lack issue.
3. PvP is pointless and not rewarding and we don’t want it issue.

Did I miss something?

I think the biggest concern is it will make levels more difficult to grind effectively. Remember that grinding is necessary for any high-level artifacts.

 
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Topic: Evilibrium / Sir Valimont's Clan is now OPEN FOR NEW MEMBERS :D

Dear all,

My clan, Temperance, is about to start accepting members. All 29 slots are available.

If you would like to apply, please leave a post here, pm me directly or through Kongregate’s mail system, or just apply through the game.

For more information please read the detailed sections below.


GOALS FOR MY CLAN IN EVILIBRIUM

Many of you know me from other Kongregate card games where I have run the top clan (Tyrant, Elements, Ederon, Berserk, etc). Usually my style is to have top veteran players and to try to beat up the whole server. Usually we do win.

Maybe I’m getting soft in my old age, but for Evilibrium I’ve decided for a new challenge. Instead of choosing only-top players, I will be happy to take newer and less experienced players, and look forward to growing our clan and trying to compete over time. This is subject to two basic rules of conduct, which are required of all clan members (you can read in the below section what these are).

As a clan leader what I bring to the table is, I think, impeccable game knowledge, experience and strategy. No one is going to out-strategize me and no one is going to know more about the game than me. That’s how I roll. Also I’m incredibly modest. The MOST modest, you might say. (That was a joke). :)


THE TWO MOST IMPORTANT THINGS ABOUT MY CLAN

If you want to join my clan you need two qualifications. Everything else matters less. These are pretty simple.

1. You must be a good community member.

This means two basic things: Be respectful, and be honest.

Being respectful means a lot of things but mostly it means not being disruptive or rude to other players in an unnecessary way. Leave that to me. ;) It means being mature, and generally being the type of person that makes the community a better place. You don’t have to be really communicative or chatty — but just someone who doesn’t try to put others down, act like a troll or jerk or similar …

Being honest means not exploiting bugs, not trying to take advantage of cheats and similar, and especially not saying things that are untrue to win in clan competitions or similar. I have been known to kick people out of my clans in the past for bad INTENTIONS and not even actions. If you’re trying to play fair, you will be fine. If you think it’s a good idea to cheat to get ahead, you will be doing so in another clan.

2. You must be active.

This is simple. Because we want the clan to be competitive, we want members who stay active. If you decide to quit the game, that’s cool, but just let us know. If you plan to be out of town a while, let me know.

Really in a nutshell: COMMUNICATE about your status and you’ll be fine. I don’t expect people to be ridiculously active. Games are games and you have a real life. But people WILL get booted for too much inactivity.


Cheers, hope to see you in the Temperance Guild Hall soon! And hopefully at the top of the leaderboards in a few exciting months!

- Sir V

 
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Topic: Evilibrium / Evilibrary

- bump to counter recent puerile forum behavior -

 
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Topic: Evilibrium / Sir Valimont's Evilibrium Archive

- bump to counter recent puerile forum behavior -

 
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Topic: Evilibrium / Anti-Blocking-PvP Petition

I voiced my concern with PvP blocking in the update announcement thread, but can repeat it here.

I have no problem with the concept. My only concern is to point out that grinding depends on a very high rate of success at deep levels, since at least 20 battles are required — and often more to acquire chests — for completing levels. A rate of even 10% losses on PvP on deep levels is far, far, far too much, because it would imply that with an average of 5 required PvP battles about half of players’ runs would be futile. Combine this with the need for energy stockpiling just to grind a deep level, and essentially this update risks turning the game unplayable for anyone playing deep levels (which is really every single player after week 2 or 3).

My personal instinct is to move away from PvP blocking at all, but there are alternatives that could be possible; for example a loss in PvP could mean you can’t use THOSE creatures anymore for the level map and have to switch teams (could be interesting for encouraging use of more cards); or it could be that you could skip PvP by paying some gold. Whatever the solution it should not detract from the player’s ability to grind the level by any significant margin, because the success rate on grinding as it is is razor-thin. Any slightly reduced percentage will result in a change from “very hard to get” artifacts to “impossible to get” artifacts.


As a side note, but because I mentioned switching teams: Most of the devs’ recent changes I like very much and support, but one upcoming change which I think is terrible is the requirement to have unique creatures on a team. There is just absolutely no point. First of all U cards are the strongest and by definition unique; and second of all it basically renders all copies beyond the first of a card completely useless. What a bad idea for a card game — removing 80% of the usable card pool! We should strive for a game where the best “collection” is five copies of everything. Not just one!

 
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Topic: Evilibrium / Evilibrary

Cool. I had intended to add this type of information to my spreadsheet as well but haven’t had time. We could potentially connect the two resources somehow …

 
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Topic: Evilibrium / ** Planned Update: Balance, Synergy and Tactics #1 **

One other thought-

I think it’s great to have elemental advantages and so on, but I think a major part of strategy would involve saving several different teams (having a save feature in the Home so you don’t have to manually change teams would be nice); and also, perhaps the ability to switch between preset teams while on a map.

 
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Topic: Evilibrium / ** Planned Update: Balance, Synergy and Tactics #1 **

I wonder if U is considered a higher tier than L?

I also think it’s important to remember that grinding depends on consistent results. If it is relatively easy to lose a fight in a map, then it becomes nearly impossible to beat the map when you have to fight 20+ battles to reach the exit (true for deep levels). Just something to consider when balancing new content.

 
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Topic: Cave Heroes / Removing upgrades basically doesn't work on Mac

I realize it’s programmed in to be able to right-click to remove things, but it’s basically impossible, in my experience, to do so on Mac regardless of methodology (control-click included) because it constantly triggers the background Flash object instead of being recorded as an actual click.

 
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Topic: Cave Heroes / Bosses SCALE TO YOUR LEVEL???

Originally posted by moonshardy:
Originally posted by Sir_Valimont:

Well if demon guardians are meant to elicit “strategy” then I wonder what the strategy would be for the guardian on level 29 who recovers all his lost HP every single round? …

simple, outheal him with CURE
NO armor for warrior NO + heal for cleric, this means NO veteran nor archmage trained, NO + perk armor nor heal, do NOT add ANY points to shield on warrior and he should hit for near no damage, do one rage and just focus on cure and wait it out

Is CURE a skill? If so, it’s not yet available on level 29. Which leads me to further criticism, rather than finding solace in some strategy …

 
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Topic: Cave Heroes / Bosses SCALE TO YOUR LEVEL???

Originally posted by Schizmo:

in fairness, Final Fantasy 8 did this and it was a very enjoyable game, but it scaled so that it always felt like a challenge but was always beatable. but for an incremental/idle game it’s awful. honestly it just seems like a cop out to avoid the legwork of proper balancing

Sure except it’s only “in fairness” if you point out that Final Fantasy 8 was the single biggest failure of the franchise in its history, to that point. And some of the criticism after the fact was precisely for the reasons described in this thread. (I actually agree it was a fun game but that’s more to do with it being Final Fantasy than anything else).

 
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Topic: Evilibrium / 3 Ways to Improve Evilibrium (for the DEVS also)!

Originally posted by TitusAndonicus:

Only thing I know beyond a shadow of a doubt and absolutely empirical is that this game cheats in PvP. More often than not, even when higher level and using the same cards as the adversary, I don’t even get a turn. The opponent goes first, 100% skill chance, and I don’t even get a move. When I do go first, not sure how that works, it doesn’t matter. My creatures don’t use abilities, and the moment it’s the enemies turn, boom, skilled to death. Sometimes, they even attack twice on the same turn even if I haven’t been slowed and my speed is 5 while theirs is 4. This game is likely the worst game I have ever played in terms of fairness and PvP odds.

Most of your opponents are using Marks which enhance, notably, Speed and Skill % of their creatures. So, they will always go first if you’re not using Marks, and their skill probability is high. Have you looked into Marks for your team? There’s actually a slight hidden advantage to the attacker in PvP, believe it or not.

 
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Topic: Cave Heroes / Bosses SCALE TO YOUR LEVEL???

Well if demon guardians are meant to elicit “strategy” then I wonder what the strategy would be for the guardian on level 29 who recovers all his lost HP every single round? …

 
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Topic: Evilibrium / ** FAQ for new players **

Just read #10 and #11 on this FAQ. The short answer is yes, only gold cards can evolve into Legendary creatures.

 
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Topic: Cave Heroes / Bosses SCALE TO YOUR LEVEL???

Are we really seeing this garbage design mistake in 2016? I thought games had come farther than that.


I am shocked I even have to tell you this but:

The entire premise of a RPG-style game depends on enemies having consistent power, so the enjoyment is derived from negotiating the balance between grinding and advancement.


You have incorporated the WORST POSSIBLE design element that singlehandedly destroys any value in your game. How unfortunate.

 
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Topic: Cave Heroes / Does the Speed Up spell work as a permanent?

Ah. Then I would make a suggestion that it DOES scale, but that you get the free resources automatically at the start of each reset.

 
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Topic: Cave Heroes / Does the Speed Up spell work as a permanent?

Speed Up requires ingredients like other permanent spells but I am unsure (as I have not cast it yet) whether the effects somehow work for every reset. Do they? Like, do I start 8 hours in for every reset? Or is it a one-time thing?

Thanks.

 
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Topic: Evilibrium / If you have issues with Evilibrium

Greetings friends.

I am back — sorry I was away a few days. It was a family emergency. Still not good but at least the situation is stable. I will once again be online daily and easy to reach.


If you have problems with Evilibrium

If you have issues the devs here are friendly and responsive but somewhat overworked. They are also in a time zone not helpful for many USA and European players to talk to them.

I live in the USA, and I work in a few small tech partnerships. So, I can stay online all day, and I know the inside-and-out of this game. I also chat with the devs from time to time. If you have issues that you would like to discuss and are frustrated with communication, please feel free to talk to me. You can send me a message through the Kongregate system or pm me if I’m online.

Note: I am a game dev but I am NOT a game dev for Evilibrium

I cannot actually fix things myself.

HOWEVER: I am someone who will listen to you and probably have answers to most questions. If there is a big community issue I can and I will talk to the Evilibrium devs and they will listen. I hope that you find this helpful.

Most important just remember: it’s a game. If you’re really upset about something, go outside and get 5 minutes of fresh air. Then come back and post your message. Actually even if you are mad and want to say something angry, your angry message will be more effective if you take time to think about it first (plus you probably will calm down and write something more polite).

See you around, and good luck.

- Sir V

p.s. If you have questions or issues specifically related to the Evilibrium Archive, please leave the comments in the related thread or on the Archive itself. Thank you!!

 
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Topic: Evilibrium / Emergency = I am not here for a few days

Dear friends,

An emergency is taking me out of town and away from Kongregate for several days, starting immediately. I will figure out clan wars stuff and invite people to the clan when I get back. Sorry for the absence.

- Sir V

 
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Topic: Evilibrium / ** Upcoming Update: Clans **

By far there is one most important missing point.

Clans require officers so that it’s not just the leader who can declare. With 2-hour windows it’s crazy to require one single person to be vigilant all day long. Officers should be able to manage attacks just like leaders, while leaders have the added ability to alter clan messages and logo, and add or remove players.

 
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Topic: Evilibrium / IF You are NEW - READ ME ASAP -

I bought a few hundred of those chests before gaining a single experience level (I paid $ to do it) and I can tell you it’s not especially helpful in the long run.