Recent posts by Sir_Valimont on Kongregate

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Topic: Monster Battles: TCG / New Card Suggestions Thread

Hi kiandi, good ideas! :)

If you want your suggestions to appear with the bold and italics formatting, you can put ** around the names (Misrain, small, 10/15) and you can put __ around the Evo headers (> Evolution 1).

 
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Topic: Berserk: The Cataclysm / ** Sir V's PROMO CARDS GUIDE **

Originally posted by tarjmov:

This thread is excellent; I would like to see it stickied, and enhanced with new cards.

Thanks tarjmov although this data is getting outdated — and honestly I wrote it completely off the cuff one fine day. I actually have a complete card rating utility built in Google Docs that I intend to share with the community sooner rather than later. I am touching it up a bit and creating a public section … I have been busy at work recently but I may be able to get it ready in the next 10 days or so. I think that really outstrips this thread so I’d rather wait for that than promote this soon-to-be-obscure thread in the meantime!! :)

 
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Topic: Monster Battles: TCG / New Card Suggestions Thread

card type: Creature
element: Water
rarity: Epic

> Evolution 1
name: Leech
size: Small
att/def: 8 / 1
ability: Drain: Every other creature in play gets -2 life. For each other creature in play, this creature gets +2 life.

> Evolution 2
name: Lormax
size: Medium
att/def: 16 / 1
ability: Drain II: Every other creature in play gets -4 life. For each other creature in play, this creature gets +4 life.


Notes: This creature is strong. Direct damage against all your opponents, and more powerful if it comes out when more creatures are in play. However, it also damages your own creatures, so it can be hard to use. I think there need to be more creatures with disadvantages that encourage smart play strategy … that was the inspiration for this one.

 
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Topic: Monster Battles: TCG / Going 1st Is Not Random

Put a note in the bug report thread if you’d like the devs to see it and respond. Cheers.

 
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Topic: Monster Battles: TCG / New Card Suggestions Thread

Originally posted by lukejonah:
Originally posted by Sir_Valimont:

Anti-lightning could be helpful but wouldn’t it make more sense for that to be an earth-creature trait than a mech-creature trait?

well I was thinking it would " absorb the energy"

I guess it makes sense thematically it just seems a bit random to insert as a game mechanic since everything so far is strict rock-paper-scissors. It’s a cool idea though, not knocking it.

 
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Topic: Monster Battles: TCG / Bug Report Thread

I’m having trouble logging into the game … it just spins on the login screen and doesn’t go anywhere …

 
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Topic: Monster Battles: TCG / New Card Suggestions Thread

Anti-lightning could be helpful but wouldn’t it make more sense for that to be an earth-creature trait than a mech-creature trait?

 
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Topic: Lucadian Chronicles / Dev

Originally posted by TheCityHunter:

This game is soo awsome, why is it dying….i have 1230 rating, and grinding it is starting to be boring. I wonder how long i ll stick to is.

A little more content is needed to retain players; that’s all. It’s a new game from an indie company and this happens frequently at the start … hopefully the devs will be able to produce some more content before the game leaves people’s perception and they move on to something else.

 
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Topic: Berserk: The Cataclysm / research expansion

I think there are 2 ways to use elemental experience they should consider:

1. Create new “expert” research cards costing 1,000,000 elemental experience in a given type. 1,000,000 to unlock BUT ALSO 1,000,000 EXP TO BUY ONE COPY. If the experience can be used as a currency, it will make it really useful for players in the long run. Even veterans will need at least 25,000,000 experience to unlock a promo creature + 24 copies (to make 3 ★★★ cards).

2. Allow us to purchase a single land-element-type switch with 1,000,000 elemental experience for our island. I know this exists already as a tower improvement but I don’t think too many players will be bothered by an additional way to perform the same function …

 
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Topic: Berserk: The Cataclysm / Limited Edition Cards

Originally posted by bytex:

As for previous years’ gift card sale, we need to think about it. Well thank you for your opinion, we follow the discussion and analyze it.

Thank you Bytex, even if you don’t do it, it is very nice that you listen to the players!!

 
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Topic: Berserk: The Cataclysm / Limited Edition Cards

Let me be clear.

I think it is fine to have special cards for clan wars rewards. I understand that you want players to have a reason to fight, like you said:

Originally posted by bytex:

Sure. People spend their time and money in CW for one thing – the card. It’s vital to understand that they won’t have another chance to get it, that’s why the reward becomes unique.

But what you say is wrong. Players do not have to understand they “won’t get another chance to receive the card.” Something doesn’t have to be impossible to get forever for it to be valuable. If you say CW rewards will be unavailable for 1 year after they are awarded, players will still fight 100% the same to get them. They will spend the same effort and the same ounces.

This is what you did last time in 2012 (first post on this page): http://www.kongregate.com/forums/147-berserk-the-cataclysm/topics/261946-game-news?page=4

For those who don’t know Bytex put up this offer in December of 2012, allowing players to buy all of the previous gift cards in a special pack. It was expensive (many hundreds of ounces) but worth it, and the community was happy, and Bytex made money.

Bytex you should do this again with the old CW cards.

Text:

Another year ends and with it sales of the mini-sets comes to the end too. However, today we give you “The last chance” to recruit these mighty warriors to your army! From now on unique pack is available in the game-shop which contains cards from the five mini-sets and four exclusive cards. Do you want to rate the power of Snegurochka and Heavy cavalry? You don’t get Kolobok and Arrowthrower? Or maybe you need “Krom’s anger” to make the complete card collection? Then this offer is definitely for you!
Hurry up! The set of 84 unique cards from the 2012 is available for a short time!


Bytex, why don’t you just make a survey of players and you will see most agree with me. :)

 
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Topic: Berserk: The Cataclysm / Game news

So Bytex you really should announce contests ahead of time. Just put a thread one day earlier and say “we will have a contest tomorrow at X time” and then you will have a lot more people participate.

 
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Topic: Berserk: The Cataclysm / Game news

I agree it was actually really fun. I’m surprised no one else tried — maybe my fault because they thought there was no chance to win. Next time maybe Bytex can offer more (smaller) prizes? Anyway it was fun, thank you Bytex!

 
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Topic: Lucadian Chronicles / Act4 Chapter 3

You can power through all the hard levels in this act on your first try (almost impossible to fail) with the following setup, but you need a lot of luck to open these cards.

spell: Spell Fork
pos 1. Fire Sage Vislav (back row)
pos 2. Burning Initiate
pos 3. empty
pos 4. Maelstrom
pos 5. Water Wall

For the last level of the act you need to switch the mages to the right hand side and I usually replace Water Wall with an Assassin. Works every time.

 
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Topic: Berserk: The Cataclysm / Booster Sale?

Yes, stay tuned please)

Ok great thank you :)

 
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Topic: Berserk: The Cataclysm / Booster Sale?

Hi Bytex,

Many of your players are wondering recently when the next Booster sale (for imperials) will happen. The last one was in December. Usually they are every two months … so it has been really long! Do you plan to have another sale soon?

Thanks

 
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Topic: Lucadian Chronicles / Bug Report Thread

Not sure if this is related to a recent update, but the mouse no longer lines up with my pointer in the game … and as a result it’s unplayable because the “Back” button all the way on the left of most screens is unpressable (I have to move my mouse off of the screen and out of the game’s frame to get it lined up, so I can no longer click).

EDIT TO ADD: The problem persists despite cache clearing and computer restarts, but I’m only having it in Firefox (Mac OSX). The game works correctly in Chrome.

 
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Topic: Lucadian Chronicles / Bug Report Thread

Text bug – When starting the first mission of Act 1-3, “Helping Hands,” the text that appears in the center-screen says Helping Hand without the final -S.

 
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Topic: Lucadian Chronicles / Bug Report Thread

Let’s use this thread to report bugs.

 
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Topic: Lucadian Chronicles / Single-player main-collection content is badly needed

Hello,

After a bit of time on your game I think it has tons to offer. For a casual-play card game (you don’t play the cards yourselves but just send them into battle), it has some of the most intriguing balances and card mechanics I’ve seen.

I realize it’s a indie project and a new one at that and there’s an absolutely unlimited amount of new stuff you could work on. So let me give you my quick two cents on what is most lacking:

You need a singleplayer mode way of using a player’s main collection. This game lacks one of the most important “feelings” of a card game, which is collectibility translating into more capable play.

Yes, the campaign is fine, but the answer is not to make the campaign main-collection accessible. Actually, the campaign is better when it’s really hard. In fact I think it’s too easy with not enough side quests, and that you should not be able to buy so many packs for it! If you consider that in a context where the main mode of play is something else, campaigns will become a really great challenge where positioning of characters will start to emerge as the game’s core strategy. As it is now, since there is no other choice of content, campaigns are considered “too hard.” They need to be opt-in rather than the only content available.

One thing you can do with the campaign is allow players to access all the cards they had the previous times they played the same act upon resetting. So if you opened some cards the first time playing through Act 1, you would still have those cards the next several times through. This would allow for progress of the type that’s missing. Actually it also would be a context wherein you could make side quests in campaigns that would be really, really hard.

As an aside to all of this, it just doesn’t make a lot of sense to accumulate a collection and never be able to play with that collection in a singleplayer mode. Multiplayer is well and good but honestly drafting is a more-fun way of playing PvP than using your amassed collection. Total collection use is best in singleplayer. You’ll find that the vast majority of online card players — especially here at Kongregate — will prefer singleplayer mode and will only start venturing into PvP modes once they’re comfortable, as well. And there are thousands upon thousands of card players here.

Good luck with development … really seems like an interesting project.

 
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Topic: Berserk: The Cataclysm / Game news

Here are the more-clearly stated rules for English speakers:

No letter is used twice for different words. Also, words are not hidden diagonally. But they are also not hidden on straight lines necessarily: They can snake around, turning at right angles through the grid.

So for example these would all be valid:

EXAMPLE

ELPMAXE

E
X
AMPLE

… and so forth. Some words are trickier than others. Good luck!

 
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Topic: Berserk: The Cataclysm / Limited Edition Cards

By the way, as you remember, VK and FB clans had 3 leagues, Platinum, Golden and Silver, so they had less chances to fight for CW card, and they thought you, OK and MM have the best chances because you have only Silver and Platinum league. So, the point of Sir Valimont that “then we have to fight against players from other networks (VK, Facebook) who do have this card.” is absolutely wrong.

Yes, we have a chance at more cards but certain cards we still don’t have a chance at. Like for example Belarra.

Some of the CW cards are very important (Goblin Sorceror, White Moon Children) while most of them are very unimportant. So it doesn’t matter if someone on Kongregate has 10 cards and someone on VK has 5 cards. Sometimes the 5 cards are waaaaaay better than the 10 cards. That is extremely unfair.

Anyway I have no problem with giving rewards for CW. I just think giving rewards that are impossible to get any other way is a bad policy — and most card games agree. If you have a system where CW cards are available in a ounces-only pack one year later that would be fine. For example, right now you sell all the CW cards that people got last year in a pack for ounces.

It still is 100% worth fighting in CW for the cards because A) they are worth a lot (in ounces) and B) having them for 1 year before everyone else is a big advantage. That is how you should think about it … it is incorrect to believe that they have to be “unique” for them to be valuable.

Actually the biggest problem with Berserk in my opinion is the gap between veterans and new players. You have done a very good job with adding kreds-only purchases of good cards with your Treasures in the Shop (although making lands and governors too easy to get is bad for the game, but that’s a different topic). Anyway, Bytex has done a lot of good things recently and we should recognize that.

Thank you Bytex for discussing this with us instead of ignoring the conversation.

 
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Topic: Berserk: The Cataclysm / Limited Edition Cards

There are two different issues. One is a matter of good game design and one is a matter of fairness. Good game design is important but it’s something you can debate; you can decide whether you want it or not. Fairness is not really debatable though!


What is important for fairness is that when fighting in Platinum, against a strong opponent, the opponent should not have cards that are strong and also impossible for us to get. The rotation schedule needs to be adjusted so that this can’t happen. It is utterly stupid and unfair for one network to have a powerful card or set of cards that it is impossible for others to have. This does not increase the value of the cards and does not increase the desire to get them. This is an important point I hope Bytex recognizes and fixes.

 
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Topic: Berserk: The Cataclysm / Limited Edition Cards

p.s.2. Last thing is that when you make a very expensive pack of gift cards (for example 12 cards for 600 ounces), very few players will buy it and every player will still want to get free copies in CW. A card doesn’t have to be impossible to get to make it valuable.

Plus you can sell a gift card pack that each player can buy only once. That means people who won CW rewards would have 2 copies instead of just 1, giving them an advantage. A better compromise than what we have now.

 
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Topic: Berserk: The Cataclysm / Limited Edition Cards

p.s. In English the word “promo” is short for “promotional” and in card games “promotional” cards are supposed to be for collection only — but not usable in the game. Sometimes they are real cards but they are so weak no one would ever use them in the real game. Bytex has used the word “promo” in the opposite sense, which is a bit strange in English.

But this mistake shows something. It shows that Bytex believes it makes sense to create rare cards that are stronger than common cards. That is fine, if all cards are available. But when you make limited edition cards that are very strong it is bad for the game because all new players will be at a disadvantage forever. There are very few card games that exist who agree with this policy. Almost none. Personally I think it is a very bad policy, and I have said so many times for the last 3 years.

Before, Bytex sold us a pack with gift cards for ounces, and it was a great sale that everyone appreciated. It is false to believe that players want CW rewards to remain unique.

Most players want the game to be open. Just take a vote.

There are only a few exceptions — a few people who only think of themselves, selfishly. These are the wrong people to listen to. It is better for the health of the game and of the community for cards to be obtainable. That is why almost every other game does it that way.