Recent posts by Sir_Valimont on Kongregate

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avatar for Sir_Valimont Sir_Valimont 234 posts
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Topic: Berserk: The Cataclysm / Question about islands

Originally posted by M1rr0rM4sk:

so basically by not having governors I get no money automatically, only manually. I see thanks.

If it helps to understand the reasons for this:

The game was originally designed for Facebook. As is typical in Facebook games, the company is incentivised to make you share the game with as many friends as possible, which you are more likely to do if you are reliant on friends for your income. The design doesn’t make sense on Kongregate since friends don’t work the same way here, but it remains the same system.

 
avatar for Sir_Valimont Sir_Valimont 234 posts
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Topic: Berserk: The Cataclysm / An Example of Bad Design

Someone pm’ed me to ask about this. For those who don’t play the game, the post is a bit unclear. I will clarify:

In this game you attempt to gain progress by capturing the lands of inactive players (those who have quit). In this process you have a limited number of attempts per day based on the “energy” in your “portals” (the conduit to others’ lands). You lose energy for every attempt whether a win or a loss; but because of the poor game UI there is no way to tell if another person is attacking the same land simultaneously. So you can very easily win a land and then have your winnings un-done simply because someone else got it first. Since there is no warning that this can or will happen, there is no way for the player to take precaution, and up until recently the game made no indication of what happened; it simply blocked the attempt and removed energy from the player.

Recently an update sends a message that explains what happened to the player but for some strange reason despite adding a message that basically says “actually there was someone here already, sorry we did not indicate that to you” they are not reimbursing the lost energy. In other words, they have used the wrong solution to fix a problem, and the problem is just as bad as before. They should have designed a better solution, of course.

 
avatar for Sir_Valimont Sir_Valimont 234 posts
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Topic: Berserk: The Cataclysm / An Example of Bad Design

Recently Bytex added an update to the game:

When using your portals for land conquering, sometimes, just after winning a piece of land, the game tells you another Ungar captured that land before you.

It is nice that this can be detected. But then why does it not reimburse your portal energy? If the game realizes that you have been screwed, shouldn’t the logical next step be to undo that screwing?

This is a typical example of bad game design. All it takes is for the designer to realize that players appreciate knowing why they have been screwed, yes, but nobody really wants to hear “you have been screwed” without some kind of remedy. It doesn’t take a genius … just a reasonable designer.

I hope this is fixed.

 
avatar for Sir_Valimont Sir_Valimont 234 posts
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Topic: Berserk: The Cataclysm / how many gift cards are alredy been produced

There used to be some other cards referred to as “gift” cards but that was an error which they have fixed. There are also cards which can only be gotten in random chests, and cards which are rewards from buying booster boxes. But the list I wrote is the complete list of gift cards.

 
avatar for Sir_Valimont Sir_Valimont 234 posts
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Topic: Berserk: The Cataclysm / how many gift cards are alredy been produced

Gift cards are given for free upon logging in at a certain time of year. Also at the end of last year in December there was a special offer pack of gift cards (ounces only) for people that missed them.

The gift cards are:

Snegurochka (midwinter festival)
Cupid (Valentine’s Day)
Spring Knight (spring festival / Maslenitsa)
Heavy Cavalry (BtC opening celebration)
Arrowthrower (BtC celebration)
Kolobok (Halloween)
Santasssnake (Christmas)

 
avatar for Sir_Valimont Sir_Valimont 234 posts
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Topic: Berserk: The Cataclysm / POLL: What is Most Important in a CCG?

Makes sense … actually I’m surprised more people haven’t said #1 as their response. Thanks for your opinion!

 
avatar for Sir_Valimont Sir_Valimont 234 posts
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Topic: Berserk: The Cataclysm / Guardians of the North (again!)

Originally posted by bytex:

It can be obtained in secret chests with low chance. Btw I’ve got it in playtests on other server few weeks ago.

ok … I don’t know if the “other server” means something that is not Kongregate, but I have had over 45,000 cards on this account and I have been here a year very actively … and I have never, ever, ever, ever, ever even SEEN this card. So if it was fixed recently … we shall see …

 
avatar for Sir_Valimont Sir_Valimont 234 posts
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Topic: Berserk: The Cataclysm / Guardians of the North (again!)

Originally posted by bytex:

It was fixed already. We’ll check our logs, and fix it again if it’s needed, thanks.

Could you please explain how this card is obtained? You say it’s “fixed” but that doesn’t mean anything to us players who have been here 12 months and never ever seen the card.

 
avatar for Sir_Valimont Sir_Valimont 234 posts
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Topic: Berserk: The Cataclysm / POLL: What is Most Important in a CCG?

Anyone else with opinions on this? :)

 
avatar for Sir_Valimont Sir_Valimont 234 posts
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Topic: Berserk: The Cataclysm / FIX GOVERNOR INVITE LIST

Originally posted by bytex:

It’s known issue, but thanks for the report anyway. It will be fixed in one of the nearest update.

Thanks, and I apologize for being so angry! It is very frustrating to spend 15 minutes of my time clicking every name and then the screen refreshes and my time is completely wasted …

 
avatar for Sir_Valimont Sir_Valimont 234 posts
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Topic: Berserk: The Cataclysm / POLL: What is Most Important in a CCG?

You know for me there is not necessarily a wide difference between a physical and an online game in the aspect of card collecting, but that is only my personal opinion. Just make sure that players with big wallets don’t get all the cards too easy, as in the same way every free player should at least have the theoretical chance to get the most precious cards (like a professional pearl diver in comparison to somebody that makes it every year in his vacancies, but with much more passion).

Wow, this is very very interesting! This is exactly the kind of insight that is useful for game designers.

In general do you think it is an issue for players who want to spend money on online card games to feel whether the virtual cards have real value? There is a difference when you buy a physical product and you own something tangible, of course.

 
avatar for Sir_Valimont Sir_Valimont 234 posts
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Topic: Berserk: The Cataclysm / POLL: What is Most Important in a CCG?

Originally posted by sensasai:

For me it’s number 3. In my opinion, the most important thing at all is a huge amount of collectible cards. The “hunting for cards” aspect gives me that special feeling that I like the most in ccg’s.

Great! And I think this is the most common response for physical games … but tends to be less the case online.

Although I don’t think that really counts as #3 so much as #1, honestly. I edited the description so it is a bit clearer … do you still want #3?

 
avatar for Sir_Valimont Sir_Valimont 234 posts
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Topic: Berserk: The Cataclysm / FIX GOVERNOR INVITE LIST

This is utterly annoying and it’s about time you fixed it.

The “select all” option for choosing governors to invite only invites a few at the top. Having to click every name manually by itself makes this game not worth playing and is terrible, terrible, embarrassing design. FIX IT PLEASE.

 
avatar for Sir_Valimont Sir_Valimont 234 posts
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Topic: Berserk: The Cataclysm / Guardians of the North (again!)

Sorry to be unclear. IsukiE and I chatted – he said that he has had the card for a long time, but not that he “got” it recently.

To my mind it is definitely broken – was possible to get before (a little bit like Itssup) but no longer possible.

Bytex can you please fix this?

 
avatar for Sir_Valimont Sir_Valimont 234 posts
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Topic: Berserk: The Cataclysm / Guardians of the North (again!)

IsukiE did not get anything.

Bytex are you going to look into this problem? No one on Kongregate has this card.

 
avatar for Sir_Valimont Sir_Valimont 234 posts
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Topic: Berserk: The Cataclysm / POLL: What is Most Important in a CCG?

Originally posted by DarthPlasmon:

3 seems the obvious choice to me.

Tournaments and guilds are end game material usually, so i’m fine with that (and Berserk tries to deliver that, without a great success for now – especially on the guild/clan side -, alas).
With “play the game by players’ rules” i guess you mean something like the option of disallow some cards from the overall card pool in tournaments, right? Like banning some OP cards out there. It could help the balance issue i guess. I’m unsure about the chances of seeing that implemented in the game though.
I wish we’ll have a clan wars based on some kind of drafting, sooner or later. Like choosing from a pool of 20 to 50 boosters (number of cards and rarity wise), where we can actually select the cards (thus eliminating the luck factor in building the personal card pool). This way clan wars would be a competion based on skill more than raw power (like it’s now). There’s a minus for Bytex though, since spending like crazy in ounces boosters wouldnt help at all with clan wars, and i’m pretty sure this is a big issue for them. Maybe if at the end of the tournament the players would have the option of buying their chosen cards with ounces it could grant Bytex some alternative revenue. Dunno, really …

The only aspect that i dont really like in your description is trading.
An auction could work, but only with a reasonable time window (like 24 hours or even more before the end).
Anyway, i’m sure we’ll see even more cheating. And again, some cards are and should remain unique, while others should be really rare. My fear is kinda any trading system should and would be abused, ruining the game for the honest players. I saw that happening in clan wars, there’s no reason to expect otherwise in trading.

These questions are related to CCGs in general and not necessarily Berserk. The question would be whether you think trading is an important thing to have in a game like this one (even though I think it would be impossible to introduce trading into this exact game obviously).

 
avatar for Sir_Valimont Sir_Valimont 234 posts
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Topic: Berserk: The Cataclysm / POLL: What is Most Important in a CCG?

So that’s a vote for #2? The 1. before things is a bit confusing :p

 
avatar for Sir_Valimont Sir_Valimont 234 posts
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Topic: Berserk: The Cataclysm / POLL: What is Most Important in a CCG?

Interesting – I was expecting #3 to be the least popular choice! Oh well, two more votes.

 
avatar for Sir_Valimont Sir_Valimont 234 posts
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Topic: Berserk: The Cataclysm / POLL: What is Most Important in a CCG?

Originally posted by Arvedui:

Gonna say #3 only because #1 and #2 are so non-negotiable they shouldn’t even be considered “choices”.

Berserk basically doesn’t have #1 yet you’re playing it. :p

… and all physical CCGs don’t have #2 by definition … but it’s interesting if it’s non-negotiable for you, maybe that should be your answer! But 3 is your choice for now unless you’d like to change it.

Thank you for voting!

 
avatar for Sir_Valimont Sir_Valimont 234 posts
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Topic: Berserk: The Cataclysm / POLL: What is Most Important in a CCG?

My own vote goes to #3 simply because there are so many games out there … the ones I prefer to play are the ones with really interesting, unique, new ways to play. Drafting, cool tournies, and the experience of a dynamic marketplace are all reasons I would be loyal to a CCG rather than just visit for a short while.

 
avatar for Sir_Valimont Sir_Valimont 234 posts
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Topic: Berserk: The Cataclysm / POLL: What is Most Important in a CCG?

Originally posted by Scram:

If forced to choose … I guess #2.

But #’s 1 and 2 are inseparable, for me. One is kind of useless without the other.

It’s supposed to be a hard choice :p

 
avatar for Sir_Valimont Sir_Valimont 234 posts
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Topic: Berserk: The Cataclysm / POLL: What is Most Important in a CCG?

Dear Berserk players,

One of the great things about games these days is the sheer variety! BtC has a lot of unique qualities, but many run against commonalities in the genre.

It can help game developers to know what the most important things are for you in games, so please answer the poll by responding to this thread. Just type the number of the item you vote for and I will keep a total at the top. Of course if you want to discuss these different aspects of games, just write about them in the thread!

Please only choose one poll option!

Thanks,

Sir V

1. Game Mechanics
(game is fun to play, cards work well together, deckbuilding is interesting and matters, cards are balanced, cards are worth collecting)

2. F2P versus P2P
(you can compete fairly as a free player — you might have to do more grinding but you can earn everything a paid player can)

3. Game Options
(trading of cards, tournament and other types of play, guilds and clan play, ways to play the game by players’ rules)

 
avatar for Sir_Valimont Sir_Valimont 234 posts
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Topic: Berserk: The Cataclysm / POLL: What is Most Important in a CCG?

* •• POLL RESULTS •• *
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• 2 – GAME/CARD MECHANICS •
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• 2 – F2P ABILITY
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• 4 – GAME OPTIONS
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(read next post for Poll questions)

 
avatar for Sir_Valimont Sir_Valimont 234 posts
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Topic: Berserk: The Cataclysm / Guardians of the North (again!)

I just thought I would put a new thread up since we still can’t get the card Guardians of the North! It’s supposed to be from a secret chest but no one in all of Kongregate has ever seen it … must be a bug. :)

Any chance you are going to look into this Bytex?

 
avatar for Sir_Valimont Sir_Valimont 234 posts
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Topic: Berserk: The Cataclysm / Uh..My island keeps getting overrun????

A choir? :p

You don’t necessarily have to do anything every 15 hours; just check to see if anyone has taken part of your island. Also it is smart to remove all your barbarians so that it’s apparent how active you are.