Recent posts by Sir_Valimont on Kongregate

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Topic: Berserk: The Cataclysm / Bug reports

I would like to add, Bytex, that we really like your game and if you would just be more apologetic it would be fine. We totally understand that bugs happen sometimes. The only reason we get so mad at you is because you always deny everything and it seems like you refuse to listen to us before you have proof that you are wrong. Many times in the past you said “no, no, no, no, no” until you were proven wrong (example: Guardians of the North, droprates of promo cards in 2012, governor inviting, evolution). This is not a nice method because it does not show us you care.

Anyway I hope this problem can be fixed because there are many loyal players on this server who want to try but it needs to be fair.

 
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Topic: Berserk: The Cataclysm / Bug reports

Originally posted by bytex:

We listen to all complaints. Yes, we had some problems with CW at the weekend, but we fixed it yesterday. Of course it’s hard to believe and all players from every network think that it’s them who lost more than others. Nevertheless, even if it’s hard to believe, again I say – we appreciate every player from every network and we don’t make exceptions, major policy for somebody. I know that it’s no good that you had troubles bu we reacted as fast as we could.

“Hard to believe” ???

The only thing hard to believe is the things you say Bytex. It is very hard to believe you are so incompetent. I don’t believe it. I think you just don’t care. You can’t be so incompetent that you can’t pay attention to clan wars. It is an obvious fact that the Russian clans take down our cities by 1500 before we are able to attack. They won this time unfairly and because of your bugs. It is really insulting for you to say that our complaints are “hard to believe” … we are not lying to you, and you should be able to verify these details yourself just by paying attention or checking your own system.

All the top players on Kongregate have lost about 50-100 ounces this era, all of us have lost the chance to compete, all of us have lost the chance for the unique card, all of us have lost the chance for ounces prizes this era. All because of your bugs, and all within the first 2 days of clan wars.

If there are errors in your game, it’s ok and we understand but at least apologize and fix the problem instead of claiming that we are “hard to believe.” We are actually easy to believe, because if you look at the map, our entire server has been wiped out. Or do you want to now insult us and say we are so unskilled that we all lost by our own fault?

Please, learn how to treat your customers better. I like your game and I like you as people but I think you are extremely bad at customer support.

 
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Topic: Berserk: The Cataclysm / BYTEX: Clan Wars Delays Hurt Our Server

Yes, we are talking about the BATTLE phase, after declaration has been set. Often there is a race to conquer a city and we are unable to play until after the opponents have already destroyed most of our defenses.

 
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Topic: Berserk: The Cataclysm / BYTEX: Clan Wars Delays Hurt Our Server

Hi Bytex,

In this global era, every time the battle phase starts, there are 10 minutes when we can’t fight (it doesn’t load). In this time, our enemies damage our cities, and we end up losing because of it.

This is not the first time this is happening!!

For example last round both Kalebassa and Zeltennia clans lost major cities because of the delay (we would have won if we were able to start at the same time as others).


This is costing us ounces in rebuys, and making it impossible for us to compete. It’s very unfair … can you please refund us our ounces, or find some other solution for this problem?? Thank you.

 
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Topic: Berserk: The Cataclysm / Your questions about the game

Originally posted by Sir_Valimont:

Hi Bytex,

Many of your players are wondering recently when the next Booster sale (for imperials) will happen. The last one was in December. Usually they are every two months … so it has been really long! Do you plan to have another sale soon?

Thanks

Originally posted by Sir_Valimont:

Yes, stay tuned please)

Ok great thank you :)

If there is no sale for imperials that is OK NO PROBLEM. Then TELL YOUR PLAYERS “we are not having any more booster sales for imperials.”

DO NOT TELL US “Yes we are having a sale soon” and then don’t have the sale and give us no explanation or update.

I am sick and tired of bytex treating us so badly. It is so easy for you to give us basic information: If you don’t want to tell us when sales happen, FINE. If you don’t want to tell us what sales you will have, FINE. Then say

“We don’t want to tell you.”

Instead of SAYING THINGS THAT ARE UNTRUE. We have been waiting for 6 months because you said “it’s coming soon.” Well, it’s NOT coming soon.

Really I don’t understand why this is difficult for you. Maybe it is a language problem.


So, bytex can you just answer the simple question:

Will we have another booster sale for imperials?

The answer is:

A) Yes
B) No, never
C) We are not telling you

PLEASE CHOOSE FROM A, B, or C.

Before you said (A) but apparently that was a lie.

Thank you.

 
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Topic: Berserk: The Cataclysm / Your questions about the game

Two months ago I asked bytex whether they were having a sale soon, and they said “yes.” That obviously was not true.

Being transparent with your clients is important in every industry, and especially gaming. Bytex is especially bad at it. It would be bad not to talk with us, but it is worse to tell us things that are not true. We have been promised a sale for imperials repeatedly and it has not happened.

Either tell us it’s not going to happen, or tell us when it will happen.

 
Flag Post

Topic: Berserk: The Cataclysm / Your questions about the game

Question about the game:

WHEN ARE WE HAVING A BOOSTER SALE FOR IMPERIALS?

You asked us to be patient, and we have been. Can you please give us an update? Why is it so difficult? Why have we had no sale in over 6 months?

 
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Topic: Berserk: The Cataclysm / Booster Sale?

Bytex, can you please tell us when booster sales for imperials are coming? Thank you.

 
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Topic: Berserk: The Cataclysm / Booster Sale?

Originally posted by Persikslv:

the game now is boring , why nothing good not comes? no sales a long time, no platina league, nothing new, some players are playing this game mre years, it is incredible so we had a big patient, but someday all this will fall

There is no reason to be rude.

I am just asking a simple question. Bytex can you please update us on booster sales? Why is it taking so long? Can’t you just give us a 3-day sale?

 
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Topic: Fantasy Battlegrounds CCG / Game Releases Plan

Great, good luck!

 
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Topic: Berserk: The Cataclysm / Booster Sale?

Yes, stay tuned please)

Bytex, we are staying tuned … but now it has been almost two more months since I asked the question. When do you expect to have the next sale? Why is it taking so long?

 
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Topic: Berserk: The Cataclysm / Bug reports

No, we gave you ounces back, sorry that it took so long.

I see … it seems like it was very little though. Are you sure you gave the correct amount? I only bought back a few times, but I lost about 100 ounces. It’s ok not a big deal but just seems a bit strange. Thank you for inspecting.

 
Flag Post

Topic: Berserk: The Cataclysm / Bug reports

Originally posted by bytex:
Originally posted by Sir_Valimont:

Bytex, in PvP the price for buyback JUMPED to 12 ounces for me just now and forced me to spend many more ounces than I was supposed to. It was because I clicked very quickly to get to the next button. Can you please inspect how much was taken off of my account? Thanks.

We see that something went wrong with it, thanks, we’ll try to solve this problem.

Thanks Bytex. I haven’t seen any change on my account yet. Are you still studying this problem? Do you need more information from me?

 
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Topic: Berserk: The Cataclysm / This shop change is very bad

You obviously have some kind of non-random system in place. That is true for almost every RNG effect in your game, actually. Anyway it’s neither here nor there as the flat-out denial we’ve come to recognize is code for “we are not changing it.”

 
Flag Post

Topic: Berserk: The Cataclysm / Bug reports

Bytex, in PvP the price for buyback JUMPED to 12 ounces for me just now and forced me to spend many more ounces than I was supposed to. It was because I clicked very quickly to get to the next button. Can you please inspect how much was taken off of my account? Thanks.

 
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Topic: Coraabia / Coraabia - First impressions

In the spirit of helpful feedback, I will be honest. I do not like the sci-fi flavor of your game at all. I enjoy strategy card games a lot but I can’t get into this one because of the artwork and the game setting. Often when you choose something bold like this you will have a fractured audience … some people will love it and others will hate it. It is a risk you take … you will have a smaller player base but maybe a more fervent one.

I guess you can’t change the style, but maybe it’s useful to know this feedback anyway.

Good luck with your game,

- Sir V

 
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Topic: Berserk: The Cataclysm / ** Sir Valimont's Berserk Cards Manager **

Fixed. Thanks for the bug report. Google sheets is really wonky about permissions and I don’t know how it managed to screw that up. I just reset everything and then set it up again. Please tell me if it should break anew.

I will try to get fixes for heroes in soon.

 
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Topic: Berserk: The Cataclysm / ** Sir Valimont's Berserk Cards Manager **

The filters are what you use to hide or show cards … probably you just were looking at a page with a certain filter on it. Try clicking the down arrows next to the column names … actually that’s the whole reason the sheet is so useful! You can look at only unevolved swamp cards, or only top-level heroes, or only mountains cards with spell-type attack, or etc etc etc.

 
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Topic: Berserk: The Cataclysm / This shop change is very bad

Bytex,

For the last 2 weeks you have changed the promo cards appearing in my shop. Now it is only the top cards. This change makes it too easy to get the top cards.

Every time you make something valuable easier to get, it hurts the game. The faster people get valuable cards (or ounces, or lands, or governors) it makes the game less interesting for everyone. You should think about the long-term consequences of what you are doing. The shop should be a random promo card, not something always good. It should be a nice surprise to find a good card … instead it is just a way to force players to spend ounces before you put boosters on sale.

I am concerned because these tactics to get short-term benefits do not help your game in the long-term. Players are starting to get tired of playing because you have given away too much for free in the past. Giving away top cards now too easy is just more of the same problem. You are not going to be able to solve this problem by introducing new cards that are overpowered like your last miniset (every single card in Forbidden Power, including heroes and creatures, is TOO STRONG … every single card).

Please consider the long-term health of your game. It would be a shame for people to start quitting again … I don’t think the community can survive another large number of people leaving.

Thanks,

- Sir V


EDIT to add: The change to the shop might be relative to player level, or some other factor, since some players’ shops seem affected and others’ not. So maybe it is just my shop … but it means that the shops are not random. So idk what method you are using.

 
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Topic: Fantasy Battlegrounds CCG / To-Do List :)

I think poison is only strong because there is no reliable way to counter it. Once counters are introduced, you will see it should be cumulative. Anyway just my opinion. Keep up the good work!

 
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Topic: Berserk: The Cataclysm / Bug reports

Originally posted by A1Z3N:

the “Select All” button in the gov invite window is supposed to actually select all friends, but it doesn’t… would you fix it, please?

Thank you =)

Get in line … this has been a problem for 3 years. XD

Personally I would prefer if loading a large friends list were fixed so I could actually invite governors again …

 
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Topic: Monster Battles: TCG / New Card Suggestions Thread

Originally posted by BeerBaron:

Its a 10/5 level 1. It has to have a powerful fully evolved form since it has no abilities then. I can see toning down the first 2 forms but last one needs to be worth it. Its a very tactical restricted ability this card will be a dead draw a lot of the time and something you want to use properly it does not remove anything from field and can end up actually healing enemy monsters. Devolving is an investment in the future and if you only have 2 shots at it the card needs to be a threat otherwise its not worth using at all, there are unlimited uses of evolution a card like this needs decent stats or it will never be used.

It will never actually be 10/5 (which is already very strong) because it will use its ability to become level 2. In practical terms every time you play this creature it will be a 15/10 — way too strong for a level-1 — and has a very strong ability, which is to de-evolve an opponent’s card.

 
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Topic: Monster Battles: TCG / New Card Suggestions Thread

Originally posted by BeerBaron:
Originally posted by Sir_Valimont:

I sort of agree with kiandi that the mech proposal is OP, but I like the mechanic. I suggested a stone on the first page which would devolve an enemy monster, but a monster you enter which has that as an ability would be cool too. I just wouldn’t also make it evolve … that seems like 3 actions (play monster, evolve, devolve) instead of 1 which is really a bit too strong. Nice idea though, and cool ability name!

The reason it evolves when the ability is used to keep it from being abused. Being able to devolve is extremely powerful and something you do not want to see too much in the game if it is at all. By tying it into evolving itself you limit its uses to 2 and in the end get a pretty powerful monster that has nothing but stats.

15/10 is far too powerful for a level-1 creature. Just change the evolved stats to something reasonable if you insist on letting it evolve itself. As it is, even without any ability 15/10 would make it the strongest level-1 creature out there and completely unbalanced.

I suggest:

1/1 level 1
8/8 level 2
15/15 level 3

 
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Topic: Monster Battles: TCG / New Card Suggestions Thread

I sort of agree with kiandi that the mech proposal is OP, but I like the mechanic. I suggested a stone on the first page which would devolve an enemy monster, but a monster you enter which has that as an ability would be cool too. I just wouldn’t also make it evolve … that seems like 3 actions (play monster, evolve, devolve) instead of 1 which is really a bit too strong. Nice idea though, and cool ability name!

 
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Topic: Fantasy Battlegrounds CCG / To-Do List :)

Right now the card pool is small and right now is the time to get important skills like poison right. Maybe instantly poison cards would be OP. Then they should be balanced. Just reduce their attack power by 1 or whatever.

This is the type of skill that changes in the metagame, quickly, over time. Units that make all allies immune to poison or cure poison for everyone or whatever will surely be invented. However poison as a skill mechanic doesn’t make a lot of sense not being cumulative. That’s just the way I look at it. Anyway it’s useful to have a discussion about these things!