Recent posts by gamesmaster99 on Kongregate

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Topic: Tyrant / Minor changes to make cards more playable

Originally posted by Stinkbug:

An easy way to fix a lot of these balance issues is to create a point limit per deck.

Perhaps the commander could be what defines the point limit. All starter cards (those with no bonuses/weak health) could have a higher point limit to make up for it in later game.

I’ve noticed that the AI cheats and gets extra cards. Perhaps the weaker commanders could have this option.

I’m not suggesting that decks be limited to a lesser amount of cards necessarily, btw. Common cards (or most at least) could have an assigned point balance of zero, for instance.

So make noobs with II and sawblade spam get huge advantages, GREAT IDEA!!!!!!!1111

 
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Topic: General Gaming / Blind LP of Last stand 3: Union City! By 3GZ!

Link!: :D

http://www.youtube.com/watch?v=grUXdVQDxi8&feature=channel_video_title

Please leave a like/comment, it really helps!

I’m not 3GZ btw!

EDIT: New Episodes being uploaded now! xD
EDIT: There is also a Minecraft Let’s Play he is doing with over 10 episodes!

 
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Topic: Tyrant / Let's Pretend Devs Care About Balance

Reduce apollo’s:

Health to 4.

Activation wait to 3.

Armour to 1 or 2.

Heal all 3 to heal all 2.

Buffing and nerfing at the same time is the way to go.

 
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Topic: Tyrant / Counter Cards

Originally posted by FabulousBashes:
Originally posted by hachejota:

spawn

Isn’t a counter if nothing dies. :P

 
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Topic: Tyrant / Deck Advise :)

Its way too early for a deck rating im afraid, get some more cards and varieties of cards, make a more valuable deck then see about getting a serious rating.

Apart from that, all i can really say is: Its good for your level.

 
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Topic: Tyrant / Counter Cards

Originally posted by Noly:
Originally posted by gamesmaster99:

To medic:

Monstrosity

 
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Topic: Tyrant / Counter Cards

To medic:

 
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Topic: Tyrant / Counter Cards

To col:

 
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Topic: Tyrant / Counter Cards

Originally posted by Elephantum:
Originally posted by Darkninjalucian:

Hunter

Infantry

 
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Topic: Tyrant / Counter Cards

Originally posted by Elephantum:

Draconian Queen

 
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Topic: Tyrant / Counter Cards

Originally posted by Elephantum:
Originally posted by Noly:
Originally posted by Elephantum:
Originally posted by LuckyBullet95:
Originally posted by Elephantum:
Originally posted by Noly:

Rocket Infantry.

World Quaker

Bazooka Marine :)

II

not that II again. Devastastor.

Sawblade

 
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Topic: Tyrant / Counter Cards

Originally posted by Elephantum:
Originally posted by LuckyBullet95:
Originally posted by Elephantum:
Originally posted by Noly:

Glaive.

Enforcer Mech

Irradiated Infantry :P

Force Breaker

:P

 
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Topic: Tyrant / Counter Cards

Originally posted by Elephantum:
Originally posted by Noly:
Originally posted by Elephantum:
Originally posted by Noly:
Originally posted by Elephantum:
Originally posted by Noly:

Barrage Tank.

Havoc

Hunter.

Orbo

Incinerator.

Tiamat

Neocyte Guard

 
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Topic: Tyrant / Counter Cards

Originally posted by Elephantum:
Originally posted by Noly:
Originally posted by fallenxxx:

Blood Grunt.

Infantry

 
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Topic: Tyrant / Counter Cards

Originally posted by Elephantum:
Originally posted by fallenxxx:

Daemon

 
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Topic: Tyrant / Counter Cards

The scales are much different for Fortifier versus Viper, Viper only needs to go first to win 100% (and I’m choosing to go first obv, there is no rule against that), please understand and go find a counter to it. :)

 
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Topic: Tyrant / Counter Cards

Originally posted by LuckyBullet95:
Originally posted by gamesmaster99:

Fortifier only wins if it goes first and uses flurry.

First the term counter implies that he gets played first and the IF it flurries is like saying Orbo can successfully counter Pummeler if his flying procs 100% of the time so not a successful counter card im afraid :P

Originally posted by LuckyBullet95:
Originally posted by gamesmaster99:

Fortifier only wins if it goes first and uses flurry.

First the term counter implies that he gets played first and the IF it flurries is like saying Orbo can successfully counter Pummeler if his flying procs 100% of the time so not a successful counter card im afraid :P

so in response to Fortifier:

Also-because I believe everyone deserves education (and because I think its interesting how a spy plane is named after a chaotic monster here is a brief overview of the Tiamat:

In Babylonian mythology, Tiamat is a chaos monster, a primordial goddess of the ocean, mating with Abzû (the god of fresh water) to produce younger gods. It is suggested that there are two parts to the Tiamat mythos, the first in which Tiamat is ‘creatrix’, through a “Sacred marriage” between salt and fresh water, peacefully creating the cosmos through successive generations. In the second “Chaoskampf” Tiamat is considered the monstrous embodiment of primordial chaos. Although there are no early precedents for it, some sources identify her with images of a sea serpent or dragon. In the Enûma Elish, the Babylonian epic of creation, she gives birth to the first generation of deities; she later makes war upon them and is killed by the storm-god Marduk. The heavens and the earth are formed from her divided body.

Tiamat was known as Thalattē (as a variant of thalassa, the Greek word for “sea”) in the Hellenistic Babylonian Berossus’ first volume of universal history. It is thought that the name of Tiamat was dropped in secondary translations of the original religious texts because some Akkadian copyists of Enûma Elish substituted the ordinary word for “sea” for Tiamat, since the two names had become essentially the same, due to association.

All of this has been taken of the absolutely 100% trustworty site known as wikipedia which can safely be edited by any dislexic one fingered frog with half a brain so please take everything I have just copy and pasted very, very, very, very, very, very, very, VERY, VERY, SERIOUSLY!!!!

Now if you excuse me I got a card to laugh (seriously Viper looks retarded :/)

Haha someone else used fortifier and I used Viper so I was on Viper’s side, scroll up next time. :P

 
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Topic: Tyrant / Counter Cards

Fortifier only wins if it goes first and uses flurry.

 
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Topic: Tyrant / Counter Cards

Originally posted by masterluke:
Originally posted by Noly:
Originally posted by FabulousBashes:

Hatchet.

Predator

 
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Topic: Tyrant / Counter Cards

Originally posted by Noly:
Originally posted by elohelkoo:
Originally posted by LuckyBullet95:
Originally posted by elohelkoo:

hahaha lol imagine a dozer tank for a commander :P BACK ON TOPIC!

MERCILESS INVADER

Brawler (also Merciless Invader should be 7/4/3 Crush 7, Armoured 3, Evade :D)

hahahahahahaah XD, niaq

Obsidian.

 
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Topic: Tyrant / nerf sulfuris sentry

Originally posted by elohelkoo:

actaully, zero attack is immune to weaken, so in some cases (draco) its quite useful not having that one attack-either make it 0 attack or 2+…but why use this card anyways? Thousands of other useful flurry cards.

Zero attack isnt immune to weaken, it just goes below zero (-1), etc.

 
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Topic: Tyrant / RATE THE DECK!!!!!

I’m in gold and on mission 85.
Need a quick deck rate:

Dementia (Commander)
Abomination x2
Hatchet x2
Malgoth
Blight crusher x2
Blood rider
Brood walker
Mawcor

 
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Topic: Tyrant / Counter Cards

Originally posted by exoskel2:

Hydroblade

 
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Topic: Tyrant / Why am I losing Gold

Yes, very weird, I had 8466 gold, then I brought a gold pack (3466 gold), then I left the store and only had 1466 gold, wth :(.

 
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Topic: Tyrant / Good ABILITY COMBINATIONS in Tyrant!?

Enfeeble + Strike = 2 solid damage to any card that lacks evade.

Only seen this on the campaign.