Recent posts by Diadem on Kongregate

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Topic: Reactor idle / Share Metropolis build

Originally posted by Orakio:
Originally posted by Valarik:

Some peoples’ math is influenced by true numbers and formulas, while others’ math are influenced by lots of shiny red squares.

But more cells equals more income! ;)

I do kinda like the layout posted by Diadem, but it’s still not as good as Beric/Jonnu’s 4:1 build. I tried it out and could raise gen water twice with same level gwp, but with those 2 more levels of gen water, it was just an 11% increase to my income.


I agree that Beric/Jonnu’s design is the obvious competitor for best design.

Theirs is a 19 × 8:4:1+2i design, while mine is 29 × 9:2:1 + 1i. So I have 50% more GWPs and they have 31% more generators (76 vs. 60). In other words they need exactly 1 more level of gwp, and I need 1.21 more level of generator. But generator levels are cheaper than GWP levels. I seem to be getting about 2 generator level per GWP level. So I think my design is more efficient. Also I probably need a slightly lower pipe level since I have no indirect connections. The required reactor level seems to be the same, they need more output per reactor, but have an extra isolation to provide that. Additionally I have 41 batteries vs. 20, so that’s a full battery level saved.

If you use my modified 30 reactor design, the battery difference disappears, and so does the pipe advantage, but now you’re down to 1.06 levels of generator per level of GWP. So still in my favour.

 
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Topic: Reactor idle / Share Metropolis build

Yeah I had already made that same switch in my own game :)

 
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Topic: Reactor idle / Share Metropolis build

Turns out a 30 reactor 6:2:1 iso build is possible!

It rather hurts my battery count a lot. Down to only 21 of them. So I’m not sure it’s actually better. But at least it proves that 30 reactors is possible!

 
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Topic: Reactor idle / Share Metropolis build

Originally posted by lronEyes:

very nice Diadem, min pipe upgrades, great use of space
dont think there is any room to improve and do better on metro
(altho with 41 free spaces 30 reactors might be possible :P)

I’ve looked hard into putting down 30 reactors, but I couldn’t do it. I can’t prove that it is impossible, but it would surprise me.

More interesting is the possibility of a 15 reactor 12:4:1 build. Or perhaps a 20+ reactor 9:3:1 build. But I’m not sure it’s possible. Such patterns are more difficult to fit efficiently, and I’m not sure a 3:1 or 4:1 build is cost efficient. Reactor upgrade costs would get out of hand. Unless you go for 2 isos per reactor I suppose. But then you lose your space efficiency.

So honestly I really think this might be the best metropolis build out there right now.

 
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Topic: Reactor idle / Water Direction Bias

Indeed. Always balance inflow such that all paths into a generator are equal. And try to avoid putting more than 1 pipe in a row, since that seems to create additional weirdness.

Say you have a design where you need 3 GWPs per generator. There are several ways to do this, but one easy error to make is to connect 2 gwps on one pipe and a third on another. This blows up. See image.

 
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Topic: Reactor idle / Share Metropolis build

New 6:2:1 build with isos. I believe this is the most efficient 6:2:1 build to date, with 29 cells and 41 batteries (5 batteries more than the similar build Tosiaki7 posted on the previous page).


 
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Topic: Reactor idle / Share Metropolis build

Originally posted by BarryMc:
Originally posted by Diadem:

I just unlocked Gen4s. They take so much water that I will definitely need 2 or 3 of them per generator. Maybe that changes again later on, but at GWP 21 and gen48 every gen uses 2.9 pumps worth of water. So a build like lvl45beard posted on page 1 of this thread seems like an obvious solution. Though until I can afford enough gen4s I’m going for something simpler.

http://i.imgur.com/12fVpbL.png

What’s your current power/tick? I’m at about the same point but I’ve been using the same layout I used since I first switched to Thorium. I needed to save up for about 2 days before I can replace all my gen3s with gen4s.

After finishing replacing all gen3s with gen4s I’m now at 19.13 trillion per tick. Pretty good at my upgrade level. Note though that the build is meant to be a transitionary build. You’re using 5 spaces (1 cell and 4 isolation) per 4 generators, that’s not optimal. I think long term you want to move towards something like lvl45beard posted on the first page. But you need to be able to afford that.

Anyway, here’s the finished map and my upgrade levels:

 
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Topic: Reactor idle / Share Metropolis build

I just unlocked Gen4s. They take so much water that I will definitely need 2 or 3 of them per generator. Maybe that changes again later on, but at GWP 21 and gen48 every gen uses 2.9 pumps worth of water. So a build like lvl45beard posted on page 1 of this thread seems like an obvious solution. Though until I can afford enough gen4s I’m going for something simpler.

 
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Topic: Reactor idle / My thoughts with Lifetime upgrades

Lifetime and replacement costs are extremely important. Especially when switching to a new power source.

For example I’m currently running level 13 fusion cells. I also have thorium unlocked, and can probably run that. But at level 13 replacement (with level 2 lieftime) costs for fusion are pretty negligible, while for thorium they are very high. With a level 0/0 (0 efficiency, 0 lifetime) thorium cell you lose 60% of your income to replacement. At 0/1 this is still 30%. So even though right now a thorium setup would give me income, it would give me less effective income.

By the way, furiouscapn is right that higher level lifetime upgrades are still worth it at higher levels of efficiency, even though the relative bonus is small. Because the relative cost is small too.

My Metropolis has 56 fusion cells. Lifetime 1 to lifetime 2 costs 4 quadrillion. A fusion cells costs 800 billion. So every 3200 ticks I need to spend 800 billion per fusion cell with litime 2, and 1600 billion per fusion cell with lifetime 1. This means lifetime 2 upgrade saves me (1600 billion – 800 billion) / 3200 ticks * 56 fusion cells = 14 billion per tick.

This means it takes 4 quadrillion / 14 billion = 286 thousand ticks for this upgrade to repay itself. That’s only 16 hours.

 
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Topic: Reactor idle / Share Metropolis build

I’ve designed a pretty efficient build. My approach is very simple. I need two generators per fusion cell, I need one GWP per generator and I want to minimize the number of pipes. This design is optimal in that is uses only 1 pipe per ‘unit’. A potential downside of this build is that you need to go batteries. Because the left-over space is so fractured, and often directly next to a heat source, it doesn’t work very well to use banks and offices.

(If the build looks chaotic. It’s basically diagonals from top-left to bottom-right, with a few inverted to make optimal use of left-over spaces.

One interesting observation: At the moment my generators are drawing 84 million water each, out of a pipe that only holds 148 million. Water is weird.



(You don’t need as many generator effectiveness levels as I do. That’s a leftover from a previous design).

edit: Slightly improved version

 
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Topic: Realm Grinder / Suggestion: Ability to sell buildings

You could always modify the requirements for mathematician to include “without selling buildings”. So that’s not an easy.

This would be useful, but I don’t think it matters much. Abdicate is easy and doesn’t take long. Just be careful setting up long runs.

An undo button for research or bloodlines would be much more uzeful too. I have had to restart an abdication so often due to misclicks…

 
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Topic: Realm Grinder / A question about artifacts

Originally posted by DivineGames:

The Scarab and the Rough Stone are much less random heavy now, and their requirements are much less harsh.

We learned our lesson about going full random, and now all artifacts (both existing and planned for the future) will have some sort of random control mechanic, allowing people with more advanced progress to also have an increased chance to get them by learning the proper requirements and not feel too frustrated nor punished for playing the game.

As usual, your feedback is extremely important for us to improve our game and make everyone happier!

Thanks!

That’s why I like this game. You always listen to your players, and fix things that aren’t working well. That’s awesome!

 
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Topic: Realm Grinder / Research builds - R16 to R25+

Originally posted by RyuumaVinicius:

wow!

when i said titans aren’t that good i was at R26, without acess to C375.

At R27, titans are awesome!

C375 is only 1000%. Rather disappointing. I’m not sure you’re even justified in taking it. Though it sure as heck makes shorter builds convenient.

So far at R27 my impression is that Faceless > Titan > Druid.

And vanilla research factions are pretty damn good also. Not sure how they compare, haven’t tried them with the latest unlocks.

 
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Topic: Realm Grinder / New Research Requirements

C340 – Research Sifting and Surveyorship(e290)

This is incomplete. You need Sifting and Surveyorship, but there’s a third requirement. I don’t know what it is, but i’m at 52%.

 
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Topic: Reactor idle / Dry Cit- I mean, wet city builds, now.

Why would you do a 2:1 build when you already have a 3:1 build?

That 3:1 build you had generator level 65. That 2:1 build you had it at 68. So if you hadn’t changed your layout you’d have had 5.6 billion income, and instead you only only get 4.8

 
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Topic: Realm Grinder / Thanksgiving Season Event

I do hope DivineGames realizes they’ve just made their game unplayable for new players.

Anyone starting after thanksgiving will never be able to get 100% of trophies. And what’s the point of playing a idle game if you can’t reach 100% completion? Absolutely none.

Permanent seasonal bonuses are a horrible idea. It doesn’t matter whether they are big of small.

 
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Topic: Realm Grinder / Documentation Syntax

Yes. ‘base production’ applies to the production before other modifiers, and is always given as an absolute number. As far as I know all other production modifiers are given as percentages or factors (e.g. Lightning Strike).

So for example the Fairy (3,1) Upgrade ‘Starmetal Alloys’ increases the base production of blacksmiths by 580. The standard production of a blacksmith is 20 coins per second. If you have no gems, no upgrades, no nothing, this is what a blacksmith would give you. Starmetal Alloys increases that to 600. Then, all other bonusses apply as normal. So ‘Starmetal Alloys’ could also be described as “Increases the production of blacksmiths by 2900%” or “Increases the production of blacksmiths by x30”.

And yeah, production always means ordinary coins, not faction coins.

 
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Topic: Realm Grinder / Bitcoin miner...?

Not if you run it on someone else’s PC. If you can get a few thousand PCs to mine bitcoins for you, that’s a nice steady profit. I’m sure there are viruses out there doing just that.

This game ain’t doing that though. As others have said, it’s just small memory leaks building up over time. Virtually all flash games suffer from this, some more than others. I’ve played a few games here on Kong that became literally unplayable after as little as half an hour.

This game is actually pretty good when it comes to stuff like this.

 
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Topic: Realm Grinder / No one is going to acknowledge the lost saves?

If you never backed up your save either manually or via the cloud, then no you can not get it back.

You might be able to get a similar save from someone else though

 
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Topic: Realm Grinder / Full Hidden Trophy List

Yes

 
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Topic: Realm Grinder / Full Hidden Trophy List

I can’t try this, I’m far away from reincarnation. But what about demon bloodline? An extra 100 assistants is a lot of faction coins, and would reduce auto-clicker dependency

 
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Topic: Realm Grinder / Non-unique goblins

You took both A250 and C175? Or you skipped C175 in favour of C105?

I’m thinking A250 + C105 is probably better than C175 + A200 unless you are doing a 1-day or so run, and better than C175 + A135 unless you are already a week or so into your reincarnation. And of course that’s all assuming you take C250. If you don’t take C250 then you take both C105 and C175 and there is no need for A250.

 
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Topic: Realm Grinder / Non-unique goblins

I think using Druid bloodstream for a test rather skews things though. Having more mana regen is going to make extra mana regen weaker by comparison. If the difference between E250 and E145 is only 8% with druid bloodline, then I believe E250 will win out without it.

If you have high C250, then I guess you can take that over either C175 or C105. If you take it over C175 then A250 becomes interesting, otherwise don’t bother. In either case taking C250 means dropping D150, which means you take D135.

 
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Topic: Realm Grinder / Non-unique goblins

Since E250 > D135 and D245 > E145 that means that if E145 beats E250 then you should also drop D135 in favour of D245. But dropping both D135 and E250 means losing out on a lot of mana regen.

 
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Topic: Realm Grinder / Non-unique goblins

On goblins E135 only seems to be 50% or something. Really not worth it imho. It’s true that there isn’t much competition, but E145 is x2 plus double the faction coins. That’s certainly better. Estimating how good E250 is is harder.

E250 + D245 is better than E135 + E145. And we already got S105. So the comparison should be between E250 as your 4th mana skill. At that point it adds about 30% mana regen while not casting spells and 12% while casting spells. Hard to say, but still sounds pretty good to me.