Recent posts by Precarious on Kongregate

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Topic: Kongregate / Post Your Wins.

Originally posted by adv0catus:

Finally. ;)

Seriously, though, nice double win. :)

 
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Topic: Forum Games: Forum Games / Down to One 2015 - Round 5: 60 Seconds: Asteroids (8/3, 1 PM, UTC+3)

I encountered a few issues—non-responsive controls mostly (although I’m not sure if that was the game), and occasionally sort of glitching/teleporting through walls when hit at a certain angle (this proved to be more of a negative than a positive). Nothing game-breaking though.

 
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Topic: Forum Games: Forum Games / Variable Votes Double Dethy [Day 4]

LouWeed: Guilty.

So, we’re done in by inactivity. But there’s a small silver lining—the mafia are going to lose as well. They can’t nightkill each other, and according to the rules, they endgame each other.

Originally posted by adv0catus:


5. If both Scum end-game each other, they lose.

One mafia can’t sacrifice for the other, because that violates the rules on mafia non-cooperation. So at this point, there’s not a scenario where anyone wins. We might as well end the game now.

 
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Topic: Forum Games: Forum Games / Down to One 2015 - Round 5: 60 Seconds: Asteroids (8/3, 1 PM, UTC+3)

 
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Topic: Kongregate / Upcoming Badges!

While 20 is a good number for an easy, I think the game is underreporting achievements (making it harder than intended). For example, I’m listed in the API with 62 achievements, even though I’ve unlocked 190 in-game. No one on the all-time boards is listed with more than 162 achievements, even though there are more than 400 in the game itself.

 
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Topic: Kongregate / Your Pants Presents: Badge of the Week! (Week of 7/27: Bloody Fun Day)

Grats Gravy. :)

 
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Topic: Forum Games: Forum Games / Down to One 2015 - Round 5: 60 Seconds: Asteroids (8/3, 1 PM, UTC+3)

EDIT: I don’t think this is enough, but I’m not sure I want to play this again. We’ll see if I can work up the motivation.

 
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Topic: Kongregate / Your Pants Presents: Badge of the Week! (Week of 7/27: Bloody Fun Day)

This week’s badge is the Xenocutia Badge from Bloody Fun Day.

This is a puzzle game with randomly generated settings, so it’s not walkthroughable (although good strategies will certainly help you along the way). I’m hoping this aspect encourages badge seekers to discuss different approaches to the game, and find out what works best!

 
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Topic: Forum Games: Forum Games / BOLD - Round 6: TV Series!

MESSAGE


INT. Chris’ Apartment

An unlit one bedroom apartment. The unit is in disarray; magazines and newspapers are strewn about the floor, and the kitchen sink is filled with grimy, unwashed dishes. A trashbin overflows. It is dark outside, and a steady rain drains down the window, smearing the city outside into shadows and blurry red lights burning into the distance. An occasional thunderclap shakes the building; the only other sound is the incessant pitter-patter of the rain.

A light comes on in the separate bedroom, shining under the door. LIZ opens the door and walks out, followed closely by CHRIS.


CHRIS
Liz, wait!

[Liz turns around. Her expression is sympathetic, but this is obviously a conversation the two have had before.]

LIZ
Chris, it’s late. I have to get going.

CHRIS
Just stay the night!

LIZ
I…

CHRIS
It’s Friday! You don’t have work tomorrow; let’s just sit on the couch and watch a movie. I’ll make popcorn! Liz, please, I…

LIZ
Chris, you know I have stuff I want to get done this weekend. We’ve had this discussion before. I can’t stay here all the time. Just give me a call tomorrow; we’ll set something up. Maybe try that new place on Willow Street.

CHRIS
Liz!

LIZ
I don’t know why you’re being so possessive. Honestly, I’ll see you tomorrow. It’s fine!

[She moves toward the door again, but Chris interjects.]

CHRIS
Liz, please, just listen. Do you remember that time we got lost in the woods?

[Liz turns around, and a smile dances on her face.]

LIZ
I remember you trying to light a fire by scraping stones together. After you gave up, you thought you saw a snake, jumped about a foot in the air, and managed to run straight into a tree.

CHRIS
I mean, do you remember how we got lost?

LIZ
We got separated. But you followed my voice and…

CHRIS
That’s what I’m trying to do now.

LIZ
[Gently] Chris, that doesn’t make any sense.

[The two stare at each other for a moment, as a flash of white light illuminates the small apartment, and the concussive rattle of thunder rumbles outside the windows.]

LIZ
Chris, look around. You really need to get this place in order. [She laughs]. When we first met, you kept this place so neat. You were such a clean freak! It was kind of endearing. Even that aloe in the corner was perfect. But this apartment is falling apart. Look, you stay here, get this place picked up. I’ll stop by tomorrow night. I’ll watch a movie with you then. I promise.

CHRIS

CHRIS
Liz, I just don’t want to see you go. I love you.

LIZ
I know.

[EXIT LIZ.]


[Chris slumps heavily onto a tattered sofa. An old phone sits on a small table next to the sofa. A red light is blinking on and off, repeatedly. Chris presses a button.]

ANSWERING MACHINE
Chris? Hey, it’s Justin. Listen, man, I haven’t heard from you for a few days, just wanted to check in on you. Look, if you want to talk about Liz, just let me know. I mean, I’m so sorry man, it’s hard to believe. You never know when a drunk driver will just…

[A pause.]

I didn’t get to speak to you at the funeral, but I just want you to know that me and Tom and Rachel and Sam…we just wanted to make sure you’re okay.

[The machine beeps. Chris shifts and a diamond-set ring falls out of his pocket, clanging loudly on the floor before settling in the dust.]

 
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Topic: Forum Games: Forum Games / Down to One 2015 - Round 5: 60 Seconds: Asteroids (8/3, 1 PM, UTC+3)

 
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Topic: Forum Games: Forum Games / Variable Votes Double Dethy [Day 4]

[Vote: Kuzco12]

 
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Topic: Forum Games: Forum Games / Down to One 2015 - Round 5: 60 Seconds: Asteroids (8/3, 1 PM, UTC+3)

This is the best that I’m going to get with the clicking problems.

 
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Topic: Forum Games: Forum Games / Down to One 2015 - Round 5: 60 Seconds: Asteroids (8/3, 1 PM, UTC+3)

I can’t speak for anyone else, but even getting this was horrendously frustrating. The game seems to have trouble registering clicks—or at least it did for me—and in a timed mode, that’s extremely problematic. I don’t remember the game being like this previously, so who knows.

 
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Topic: Forum Games: Forum Games / BOLD - Round 6: TV Series!

Yeah, I’ll throw a placeholder up as well.

 
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Topic: Kongregate / Kings & Queens

Congrats to Shawn, and thanks for hosting Best.

 
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Topic: Kongregate / Kings & Queens

 
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Topic: Kongregate / Kings & Queens

 
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Topic: Kongregate / Kings & Queens

 
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Topic: Kongregate / Kings & Queens

 
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Topic: Kongregate / Kings & Queens

 
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Topic: Kongregate / Kings & Queens

 
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Topic: Kongregate / Kings & Queens

 
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Topic: Kongregate / Kings & Queens

 
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Topic: Forum Games: Forum Games / Variable Votes Double Dethy [Day 4]

Updated investigations:

10crystalmask01 – sarothat (Innocent), Precarious (Innocent), qwertyuiopazs (Innocent)

back900 – Precarious (Guilty)

djrockstar – Self (Innocent), Precarious (Innocent), Kuzco12 (Guilty)

sarothat410 – Gonkeymonkey (Innocent), qwertyuiopazs (Innocent)

Louweed – Precarious (Guilty), back900 (Guilty), djrockstar (Guilty)

Precarious – sarothat410 (Guilty), 10crystalmask01 (Guilty), Gonkeymonkey (Guilty)

qwertyuiopazs/hamuka – Precarious (Guilty), Gonkeymonkey (Guilty)

Gonkeymonkey – Precarious (Innocent), Self (Innocent), sarothat410 (Innocent)

Kuzco12 – Gonkeymonkey (Guilty), sarothat410 (Guilty), 10crystalmask01 (Guilty)

Jouteur – back900 (Guilty), qwertyuiopazs (Guilty), Kuzco (Innocent)



General thoughts: There are two sane, two insane, two paranoid, and two naive cops, as well as two mafia. That means there are four players (two sane cops and two insane cops) whose investigations are necessarily determinative: their results tell us who is a cop and who is a mafia. Investigations by paranoid and naive cops cannot separate between cop and mafia, so their only use is to piece together the larger picture. The mafia can choose to do whatever they want, and so can function as any type of cop, or even report contradictory results.

This obviously places a premium on sane and insane results. While ideally such players determine their mental state and then investigate mafia, even investigated cops are useful, because that (1) eliminates those players as possible mafia, and (2) in confirming their cop status (and thus the good faith results of their investigations), it contextualizes the game, allowing us to extrapolate possible combinations. If we determine, for example, that three players must be insane, then one of those players must actually be a mafia.

We have enough results now to begin making some determinations, but additional nights of investigation will obviously clarify further. So long as dj is telling the truth (and lying would be incomprehensible, since the mafia are not allied with each other, so inserting oneself into a dichotomy pre-end game is a guaranteed loss), we’ll also only have to deal with one kill per night, which means a higher number of investigations will make it through.

Crystal can be sane, naive, or mafia. He cannot be paranoid, as he returned innocent results, and he cannot be insane, as he returned innocent results on two nightkilled players (necessarily cops).

djrockstar can be sane or mafia. He can be neither naive nor paranoid, as he returned both types of results, and cannot be insane, as his self-investigation matches his claimed cop-status.

LouWeed can be insane, paranoid, or mafia. He cannot be naive, as he has returned all guilty results. He cannot be sane, as he has returned three guilty results (sane can have no more than two), and has returned a guilty on back (confirmed cop).

Precarious can be insane, paranoid or mafia. I cannot be naive, as I have returned Guilty results, and I cannot be sane, as I have returned three Guilty results (a sane cop can return no more than two Guilty results, as there are only two mafia). While I am not completely cleared, I am unlikely to be mafia (details below).

Gonkeymonkey can be sane, naive, or mafia. He has returned all innocent results, and therefore cannot be paranoid. He has returned an Innocent on sarothat (confirmed cop via being nightkilled), which is accurate; he can therefore not be insane.

Kuzco12 can be insane, paranoid, or mafia. He has returned all guilty results, and therefore cannot be naive. He has returned a guilty result on sarothat (guaranteed cop), and therefore cannot be sane. Obviously, given dj’s testimony, he is most likely mafia. In the event this is the case, his results can be more or less discarded, as they were not made in good faith (and thus extrapolating from them is dangerous). If he turns out to be innocent, then he would fit into the puzzle as insane or paranoid. I’m a little surprised he hasn’t addressed dj’s investigation at all.

Jouteur can be insane or mafia. He has returned both innocent and guilty results, and therefore can be neither paranoid nor naive. He has returned guilty results on back (cop) and qwerty (cop), and therefore cannot be sane. If he is a cop, then Kuzco must be guilty. If he is a mafia, then obviously his results are contaminated by bad faith.


Conclusions:

We have identified at least one mafia. Two players have implicated Kuzco. Even if dj or Jouteur was a mafia making an inexplicable gambit, it remains that the other also implicated Kuzco. The only way, therefore, that Kuzco could be innocent is if the two mafia are dj and Jouteur (since both would have contradictory results if Kuzco flips innocent). As this would be suicidal by both of them, Kuzco is virtually certain to be mafia.

If Kuzco flips mafia, this clears neither dj or Jouteur, as they could have adopted the persona of a sane or insane cop to control the town (the mafia know who each other are, and therefore know everyone’s alignment, allowing them to perfectly imitate any mental state as desired). However, given that fingering the other mafia is slightly game-breaking, I’m inclined to suspect both are actually cops. I’ll think about it some more.

I am not confirmed innocent, but trending in that direction. That I am close to innocent embodies a goal of the whole logical process—the idea is that we will continue to hone in on player alignments with further results, so that we can determine mafia by process of elimination even if we don’t land sane/insane investigations on mafia.

In my case, dj noted me as innocent. As previously stated, he must be either sane or mafia. If sane, his innocent result on me is determinative, and I am innocent. If mafia, it can be discarded, and I am not cleared. Other investigations also favor my innocence, but as long as they are tied up in potential paranoias or naiveties, they are not yet dispositive.

With further extrapolation, we may be able to get closer to the truth. For example, before being killed, saro returned two innocent results. If naive, they mean nothing, but if sane, they clear both players (saro cannot be insane, as qwerty/hamuka was reported innocent).


I’ll look more closely at the existing investigations and see if there is anything determinative that I haven’t deduced yet. I’m planning on, at minimum, a post that looks at the possible mental states of all players (including the deceased), which may turn up exonerating evidence and/or mafia pools, depending on how large each group is.

For now, our best option is obviously to examine the voting information we have, then lynch Kuzco. We may also need to discuss vote allocation at night—the fact that Kuzco has 5 votes (or control with as few as one other player) is alarming. Ideally, votes should be distributed so that no two players can achieve half. This would take further collective consideration though.

 
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Topic: Forum Games: Forum Games / Variable Votes Double Dethy [Day 4]

Quick thoughts: Barring something shocking, I’ll be voting Kuzco. I don’t want to vote him immediately, since we should still discuss stuff (particularly since we’ll hopefully be in a position to start making real determinations after three nights of results), but it’s important that when the time comes, everyone is available to do so. We’re also at a point where we need to be careful about how votes are distributed.

As the player count dwindles, it’s possible for votes to superaccumulate on a few players. The risk is that they accumulate with mafia, who could gain temporary voting control or near-control. The mafia can’t coordinate (and are rivals), so true cooperation is unlikely, but even now half the votes are vested in two players. We’ll probably have to discuss vote allocation strategies going forward.

Needless to say, everyone should report their results from last night.