Recent posts by Precarious on Kongregate

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Topic: Kongregate / The TriKongregator Tournament - Round Two

 
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Topic: Kongregate / The TriKongregator Tournament - Round Two

 
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Topic: Kongregate / Upcoming Badges!

I’ll also vote 3k. A trial run got to 3,000 partway during zone 7, which means that it requires the player to clear at least one hardcore zone. 2,500 feels a little light; 4,000 a little too much.

 
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Topic: Forum Games / The List(current round: Shades of gray)

Gunmetal.

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by greg:

Please weigh in on your preference, and if you have any other thoughts!

 
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Topic: Forum Games / The List(current round: Shades of gray)

Mid-Atlantic Ridge.

 
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Topic: Kongregate / Upcoming Badges!

So, formal suggestions:

I was going to suggest completing the arena for a hard badge, but that requires 100,000 to purchase. While 100k soulons isn’t much relative to what one might eventually make in Survival (I’m well over 2 million at this point), it could come across as a substantial barrier to entry if a hard is to be seen as a waypoint on the path to an imp. I don’t really agree with Lou regarding the “ease” of the Endless challenges; it’s not an insubstantial task even to unlock an Endless, since it requires perfection on the preceding three challenges. Moreover, 10k in any individual Endless challenge is not something someone is likely to accomplish on the first try. As such, 10k on all four of them feels like a reasonable hard badge—a challenge unto itself, sufficiently varied and difficult, both a standalone task and a portion of a prospective impossible. The difficulty feels appropriate as well.

Setting aside complaints from those who haven’t played the game, I disagree with the suggestion that 100% would be too easy for an impossible. In fact, if anything, I was concerned that it went too far the other direction; it’s harder than the other three action-oriented impossibles made this year. This actually makes me feel better about it. In any case, the difficulty of 100% completion seems (at least to me) to sync well with the existing impossible badges on the site.


Live by the Sword, Die by the Sword (easy – combo 5 enemies)
Uruk-Hai, Uruk-Bye! (medium – defeat the goblin Engineer (i.e. beat level 7))
The Nobility of Agility (hard – score 10,000 points on all four Endless challenges)
For the Soul Who Has Everything (impossible – reach 100% completion)

 
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Topic: Kongregate / Upcoming Badges!

Regarding impossible badges, I’d argue they should have two primary goals: sync with the “badge definition” (that is, represent a generally more advanced or difficult task than a “typical” hard badge and more or less approximate the difficulty of existing impossible badges), while representing a unique challenge beyond or in addition to those included in other badges for the game. An impossible badge should be difficult, and it should be either comprehensive (representing the totality of content in the game) or unique (a challenge clearly distinct from any other badge-related challenges). In rare cases you may have an instance where the basic unit of badges, game completion, is so difficult that an impossible badge is warranted for the primary task (e.g. Hippolyta).

Obviously, there have been instances where impossible badges could have been added, but weren’t. But I don’t think there should be a fear of adding impossible badges, or sticking to a quota. oO was given an imp recently; that doesn’t mean there will be an impossible badge added every two weeks for the rest of the year. It just means that two games with content befitting an impossible badge happened to be released fairly close together in time. That happens sometimes, but not all that frequently. It’s been pointed out before that the rate of impossible badge releases has been rather low for years—I don’t see a reason why that would change substantially going forward anyway, but “quota” should never (or at least rarely) be a factor.

Rogue Soul 2 is a great impossible badge option because it represents a true rarity: an action game that has both very difficult (and varied) end content (appropriate to an impossible badge), and an extremely high rating. The 100% is game-defined and represents an impossible-level challenge; it’s definitely harder than Epic Boss Fighter and oO, and probably harder than Hippolyta. At the same time, it’s not merely an expression of difficulty: it also leads the player to explore the full range of the game (special tasks on individual levels, the arena, the challenges, etc.). It’s still worth having a debate over whether an impossible badge should be added, I think, but proximity to another imp isn’t a compelling reason to avoid it.

Some suggestions for badge criteria:

Easy options:

50-100 Kills
3 levels complete
5-10 combo

Medium options:

Defeat the engineer (7 levels complete)
Arbitrary game completion percentage (40?)
25-30 combo
Unlocking any of the Endless challenges (essentially, a score of 1 or higher in any of the four Endless challenges)

Hard options:

Complete the game (probably too easy for hard)
Complete all 5 levels of the arena
Score 10,000 points on all four Endless challenges
50 (or even higher?) combo
Some arbitrary Survival option

Impossible:
100% Completion (is probably the most reasonable option, although a suite of other statistics could be combined into a more specifically tailored badge)

Something like 50 kills/Engineer/10ks Endless/100% seems like a reasonable EMHI breakdown, but there’s obviously no shortage of permutations for RS2.


Greg also said he plans to badge Red Remover BLAST this week, and (understandably) that hasn’t been discussed as much. Like Rogue Soul, though, it has a ton of content, so there are a lot of possible badges configurations there too. Given the amount of content, four badges would seem to be reasonable for RRB.

I’d recommend an easy for completing 10 levels, a medium for parring 30-40 (40 pars might be a little harder than a typical medium, but not overwhelmingly so), maybe a hard for completing or parring 80 levels (a couple of the coin levels are fairly hard to par), and a medium or hard for a certain number of levels or points under par. I’m not sure it’s necessary to do anything with the Bonus or Extra Hard levels (or the oranges idle game), but the Bonus levels could be used for a hard badge in some way, or the oranges for an easy or medium.

 
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Topic: Forum Games / The List(current round: Shades of gray)

Michael Myers.

 
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Topic: Kongregate / The TriKongregator Tournament - Round One

 
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Topic: Kongregate / Upcoming Badges!

100% completion is definitely impossible-badge difficulty, because (as game defined) it encompasses everything: 100% on all levels, 3 stars on all of the challenges (including the Endless challenges), all five Arena battles, and most significantly, all Survival trophies. The 50,000 soulon Survival trophy is particularly difficult.

10k on all Challenges, or beating all five arena levels, would make for good hard badges.

Rogue Soul 2 reminds me of Diamond Hollow II as far as determining badges goes: there are so many different game modes and options and goals to shoot for that there are probably a dozen valid badge possibilities, even if only four of them can ultimately be used. This is definitely one that’s going to generate a lot of discussion in this thread.

 
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Topic: Kongregate / Memohuntress game & badge removed

That’s depressing. Memohuntress was fantastic, by orders of magnitude the best find-the-object type game I’ve ever seen.

 
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Topic: Forum Games / The List(current round: Shades of gray)

Caesars Palace.

You probably get this a lot. This isn’t the real Caesars Palace, is it?

 
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Topic: Kongregate / Upcoming Badges!

There’s actually a lot more to the new Red Remover than might be initially apparent; after completing the first 40 levels, you can play “coin” versions of those same levels. After completing those, there are 10 bonus levels, and a further 10 coin bonus levels available, and there are special hardcore levels available for reaching 100% of every available milestone in the game (I haven’t unlocked the hardcore levels yet). It’s also possible to go under par on a number of levels—sometimes considerably so. I’ll feel more comfortable making suggestions once I’ve tried out everything, but there is a lot of extra content in this game.

 
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Topic: Forum Games / The List(current round: Shades of gray)

Partridge (in a pear tree).

 
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Topic: Forum Games / The List(current round: Shades of gray)

Diminutive.

 
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Topic: Forum Games / The List(current round: Shades of gray)

Heimdal.

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by greg:

Anyway, I would like to do an easy badge for deliveries, a badge for profit, and a badge for either bronze or gold medals. Probably 1 of these 2 possibilities:

Easy: 100 deliveries

Medium: All levels completed

Hard: Something profit-based — maybe $90k or so

ORRRRR

Easy: 100 deliveries

Medium: $40k profit

Hard: All levels gold’d

Or I could just do 2 mediums, with $40k profit for one and game completion for the other. I don’t know. I DON’T KNOW!!! I’m going home. Weigh in if you have a preference, or if you have suggestions for names.

Depends what kind of badges you want. 90k is fairly light for a hard badge; I reached 90k before I ever played level 20. However, my playthrough involved a lot of repeat plays to grind achievements and increase profit even in levels where I had gold—it was a fairly replay intensive effort. Still, I’d recommend 100k if you went with a profit-based hard.

By contrast, all golds is more straightforward; its requirements are more clearly defined, and it’s superficially less replay dependent. On the other hand, the first 19 golds are trivial compared to the 20th; it feels somewhat out of balance, because the last level is so much more demanding than anything else. My best effort on level 20 thus far is just over 8000 (10k is required for the gold), whereas I rolled over most previous golds, sometimes nearly doubling them up. I think that a certain measure of luck is necessary on level 20; without enough funding early on, you’ll fall too far behind the curve to reach 10k by the end no matter how much production you have at the end.

The two mediums circumvents the above issues, but feels incomplete—reaching all bronzes feels like a bridging accomplishment, rather than completion, particularly since anyone who can finish the game will probably reach gold on a majority of levels anyway.

Right now, I’d tentatively lean toward the all golds version, but if level 20 proves intractable with more testing, I’d probably lean toward a $100k profit hard instead.

EDIT: Unless someone else’s experiences suggest otherwise, I’d be leery of all golds. I still haven’t come particularly close, despite constant and focused activity throughout the level.

 
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Topic: Forum Games / The List(current round: Shades of gray)

Svenskamordare.

(Hail Sven.)

 
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Topic: Kongregate / The TriKongregator Tournament - Pre-Round

 
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Topic: Kongregate / Upcoming Badges!

They’re randomized as far as I can tell, as I was able to avoid the largest levels altogether in Remix by exiting big puzzles and reentering to solve smaller ones—all the way through to and including puzzle 27.

I’m not sure of the reason for the limitation—you can see in the promotion for 10 alongside the levels menu that 10 includes unlimited remixes (and even with the limitation in 9 itself, the Remix bar includes an infinity symbol). Maybe there’s a future version of the game planned with unlimited remixes, or something similar.

 
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Topic: Kongregate / Upcoming Badges!

The thing with the remixes is, you can get an ostensibly difficult puzzle, back out, and reenter for an easier version (and if the remixes are included in a badge, that’s probably how most people will approach them).

Given that you need some understanding of the game even to solve smaller puzzles though, and there are 27 of them, a medium for completing the remix independent of the main levels seems fairly reasonable. I’d recommend actually pointing out the back out approach in the badge description, since solving large remixes could be pretty frustrating for just a medium.

A hard for the main 72 levels definitely fits—I found the main levels somewhat harder than 10 is Again, and meaningfully harder than the original 10. Some arbitrary number of 9s created would fit an easy badge as well, I suppose.


EDIT: Ninecraft (easy – create twenty 9s)
Don’t Nix the RemIX (medium – complete all 27 remix levels)
It’s the End of the World as We Know It, and I Feel Nine (hard – all 72 levels)

 
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Topic: Kongregate / The TriKongregator Tournament - Qualifier

Wingardium leviosa

 
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Topic: Kongregate / The TriKongregator Tournament - Qualifier

Wow, I co-host a lot of tournaments.

 
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Topic: Kongregate / Upcoming Badges!

The existing statistics are deceptive. There are very few players who have reached 50 in Endless Drunk so far, but there is not a large subset of players who seek to push games to their absolute limits pre-badges. However, there are far more who have reached 80 in Endless (which I would say is of comparable difficulty). This is because Endless mode was used in the most recent tournament. While the player base in tournaments includes many exceptional players, there was a very high number of players who were able to achieve this while dealing with another game at the same time, which to me suggests that it is not an unreasonable additional criterion. I agree with not setting the difficulty too high; at the same time, impossible badges are meant to be difficult. That’s why I keep pushing the 80/50 suggestion; one measures your ability to deal with a higher measure of speed/rotation; the other with your ability to deal with the undulations. Both are challenging, without (in my opinion) being excessive. If you luck into one, you still need to reach the other, but neither represents an unfair challenge.

I think both the medium and hard are appropriate challenges for their difficulty levels.