Recent posts by Precarious on Kongregate

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Topic: Forum Games / The List

Larry.

 
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Topic: Forum Games / [PREPARE FOR TASK 6] -- The Moles -- [Intermezzo]

All he knows is fine dining electromagnetism and breathing!

 
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Topic: Forum Games / HOMESCHOOL [Writing Competition] ~ Round 1: Short Stories

Notice Me

It was in the early spring of 2263, when green was first returning to the dead fields, when the gritty salt-stained piles of clumpy snow gave way to the gentle embrace of the sun, that humanity successfully stopped noticing me. I had been dreading this day for a long time. My parents had never really been interested in me, nor had my classmates, nor had my teachers. I sat alone at lunch. I was made to stand in a closet while the class went on field trips (possibly because they thought I was an extra jacket); rather than family vacations to Disney World, my parents took off for Vegas and left me in the attic with the creepy possessed clown doll (which also failed to notice me). I think they might have hired a babysitter, but I’m pretty sure she didn’t really pay attention to me either. I mean, she kind of did when I stole her phone and started making prank calls, but other than that it was a lonely three months.

As I grew up, I found that people seemed to do their best to ignore me, even during that happy year when I hijacked a spaceship and—slobbering drunk most of the time—sped around Earth picking up hookers and defacing treasured world monuments. I should point out that I wasn’t really a vandal or psychopath or nihilist or whatever; I was just starved for attention, and replacing the Eiffel Tower with a giant statue of Pee Wee Herman actually got me on the local news. You’d think something like that would have warranted national or international news, but nope. Unnoticed!

I should also note in my defense that I wasn’t drunk during the Eiffel Tower incident. That was LSD. Lots and lots of LSD.

Anyway, about two years ago, I was called before the International Superior Court, Alpha and Omega, and asked to sign some forms. I was really excited at first, because the Court seemed momentarily interested in me, which was unusual. One of them was even a woman, and that had absolutely never happened before. However, upon reviewing the paperwork I realized that hidden amongst the incomprehensible boilerplate was a clause revoking my existence, and also granting the universe the legal right to ignore me until the stars gave way to the endless frozen blackness of heat death.

“Excuse me,” I whispered.

The Court collectively continued to chatter amongst themselves, unmoved by my quiet words.

HEY JUDGES!”

Despite screaming as loud as I could—through a megaphone, in fact (I carried a megaphone with me at all times, and it was usually surprisingly effective)—the nineteen justices of the ISC, α and Ω continued their deliberately deliberate deliberations, even though my scrawking, amplified voice had shattered a 19th century stained glass window. At this point, there was really only one option, and I punched the Honorable Methuselah X. J. Carter squarely in the nose. There was a gratifying snap as his nose broke, deep red blood gushing forth in a gory, Tarantinoesque stream. I am not by nature a violent individual, but was very pleased to receive a shocked, outraged stare of hate from Carter. Please understand that, for one in my position, hatred is far preferable to indifference.

At least with hate, you have to care.


I was eventually restrained by an officer who had—until that moment—not actually realized I was there. (When questioned later about the incident, he conceded that he hadn’t noticed me until then and in fact wasn’t quite sure what had happened to Carter for about 45 baffled seconds.) I was soon thereafter sentenced to Anonymity, forced to walk around wearing a repulsive gray “A” badge. While this legally compelled passerby to look away, it wasn’t really anything different than I was used to. In fact, it was sort of an improvement. They may not have noticed me, but they noticed my charcoal letter.

Things were thusly looking up, relatively speaking, until the scientists at the Anti-Identity Institute at last successfully developed their years-in-the-making Awareness Antidote. Compelled by that heartless court, I was dragged into the Depersonality Building in Billings, Montana (the capital of North America Presented by Pepsi) and bound, screaming, to a cold metallic table. That whole process had been a complicated one, where the Being Police frequently lost sight of me in a park, walking right past me on several occasions before noticing the gray A. Alas, a trap!

Strapped down, kicking, hollering, begging, I saw a white coated old man, his face lined with ancient, evil wrinkles, lift a syringe seemingly filled with a silvery light. I felt the needle puncture my skin, penetrate obscenely into my veins. There was a stinging sensation—sharp, fruity, almost electrified. The assembled scientists gathered about the table, stared at me in desperate longing and wonder for a long, frozen moment; and then they went back to their myriad tasks, as though nothing had happened.

The belts around me gave way. I stood up, approached Dr. Fangelanvelis, my captor, my tormentor. “Hey, you old coot!”

Nothing.

I kicked him in the shin, hard.

Nothing.

I attempted a headlock, hoping to snap his scrawny, tottering neck. I could deal with solitary confinement—I had lived a life of it.

NOTHING.

I stepped back, panting. Fangelanvelis went about his diabolical work, cleaning a test tube with hundred dollar test tube polish. He looked over to Dr. Mulcivex, asked him casually about his mother.

I kicked Mulcivex as hard as I could in the balls. Three times.

nothing nothing nothing

I stepped back, watching as they continued their dehumanizing research, peeling away at hearts, minds, souls.

“Please look at me,” I begged. “Please just say something.”

And with no acknowledgement, I turned sadly to the door.


The next several months were unpleasant. I lived day to day, unable to rent a room, ride a hoverbus, borrow a key for the electrobathroom. I would have been torn apart by the pack of wild dogs plaguing the city that year, but the dogs also didn’t notice me. One black day I even thought to end it all, laying down on the tracks before an oncoming hovertrain. This proved to be a fruitless endeavor, since the hovertrain passed directly over me. The hovertrain industry had been a disaster for many organizations, not the least of which was the once prosperous club of dastardly mustache twirlers. Said organization had delighted once upon a time in tying damsels in distress to train tracks, but they like so many noble old cultures had been rendered obsolete by technology.

More troubling was when I jumped in between a mugger and his quarry, his arm and knife passing through me as though I wasn’t even there. Suicide was proving difficult. Sighing, I stepped back to watch the encounter, but the little old lady successfully disarmed and pummeled the mugger. (It turned out she was a 23rd degree black belt in Andromedan Jiujitsu). The mugger fled, and the old lady marched off in a huff. I bent down to examine the discarded knife, and cut my finger.

Cut my finger.

I dropped the blade, startled. I stared at my index finger, a bright bead of blood forming over a small slit in my skin. It was impossible! I had taken that same knife directly through my chest, with not a scratch to show for it. I couldn’t interact with people in any way. Otherwise…

I thought hard for a long moment, then grinned.

My revenge was at hand.

Two days later, the news was afire with news of a historic fire. The Depersonality Building in Billings had gone down in a crackle of flames. Leading murderologists and murderonomists identified remnants of a rare, powerful accelerant amongst the debris, normally held only by governments for use in horrific, fire-based warfare as delineated in the Anti-Geneva Accords. A batch of Burningness had recently been stolen from a secure facility, and all evidence pointed to Fangelanvelis. He was locked up for life. My reign of terror did not stop there, though. From bank robberies to tables being overturned at fancy restaurants, my depredations were numerous, varied. No one knew where I would strike, nor even what I was. There may have been others like me—I’d certainly never see them if there were. Ghosts, supposedly eradicated over 100 years ago by the Ghostbusters, were suspected to have returned. The people, believing themselves haunted, quickly divested themselves of once popular real estate choices like old Victorian mansions and abandoned psychiatric wards. The masses looked over their shoulders, imagining a quiet voice on the wind, a scrawky whisper flitting awkwardly through the branches.



We looked up at Paul from the crackling campfire, launching smoldering flecks and motes of light upward, ever upward, into the pine-smelling darkness. The recent spate of crimes and petty robberies was still unsolved, and we still glanced over our shoulders. Paul spoke again.

“And so we sit around this campfire, huddled desperately about the light, fearing those ghosts we cannot see or hear or touch. These shades follow us, live unseen amongst us, desperate for the light, for life. They shamble like corpses, flee like long shadows into the night. These wisps float around us, crying unheard,

Notice me. Notice me.

 
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Topic: Kongregate / Upcoming Badges!

Since the queued games seem to be held up for various reasons at the moment (API additions, bugs, etc.), I thought I’d recommend a more recent game that fits the usual criteria. Ghostscape 3D was published in February, has a 3.86 rating, and working API. The original Ghostscape was badged (and used in the Scared Stiff Quest), and it’s a traditional point-and-click—a completion medium is totally sufficient, so there’s no need to spend time experimenting with other possible badge values.


Also, since we’re kind of at a point where badging older games might be useful again, I’d like to recommend

Necronomicon – Book of Dead Names
Hetherdale
Raider: Episode 1

These three games meet seemingly every criteria: rating at or above 3.75, multiple working API statistics, and the developer has had games badged previously (suggesting that the game design is amenable to badges).

Other older possibilities with working API and sufficient rating:

Dino Run: Marathon of Doom (only stat is score, but that still lends itself to E-H)
Space is Key (only stat is deaths on completion, but this lends itself to either M or M-H)

 
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Topic: Kongregate / [New Feature] Introducing Kongpanions!

Originally posted by FlyingCat:

Crops will wither, birds will migrate in the summer, bees will die in droves, and people can believe that it isn’t butter.

Human sacrifice, dogs and cats living together… mass hysteria!

 
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Topic: Kongregate / Upcoming Badges!

The Awakening has been sitting in the queue for a little while, and I finally got around to finishing it. Some general thoughts:

Difficulty is set at the start, but can be changed in-game with no penalty. I played the entire game on medium, then switched to hard after reaching the end and was still able to get the sword for finishing the game on hard. That said, any difficulty can be overcome without too much trouble, since the gym in the first city can be used to train stats extremely high.

Accordingly, I’d say that game completion warrants a medium only. While it took me a long time to finish the game, I also did every sidequest, wandered around a lot, and played the fishing minigame a number of times. Simply playing through probably doesn’t take that long. If a hard was to be assigned, I’d assume it would fit best as a “do everything” type—finish all sidequests, complete the summoner’s challenge, and possibly earn all achievements. The number of available sidequests seems to be problematic, however—the developer’s guide to the game suggests there were originally 29, and that it was reduced to 28, but I was only able to get 27 listed as complete in the journal, despite doing/visiting everything on his list.

In any case, this might be a game better served with a couple mediums—maybe one for getting a certain score in the fishing minigame (which requires getting through the first town), and one for finishing the game.

Something like

Easy – Add Caleb to the party (or) Reach Bavelock (or) complete a sidequest (or) win x battles
Medium – Score 3000 points in the fishing minigame
(Optional) Medium – Complete 15 sidequests
Medium – complete the game

would probably work.

 
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Topic: Forum Games / HOMESCHOOL [Writing Competition] ~ Round 1: Short Stories

Not sure if I can find the time, but I’ll sign anyway.

 
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Topic: Forum Games / [PREPARE FOR TASK 6] -- The Moles -- [Intermezzo]

Originally posted by back900:

He said we are expected to answer 10 correctly it doesn’t say that we can’t answer more or that we can’t earn extra mFw :)

Do we actually have a concrete answer on this topic? Based on the way Pulsaris wrote the task, it sounds like the only meaningful quantity is correct answers, but I’d like something firm.

Pulsaris, can were earn extra mFW by answering more than 10 correctly? Is there a penalty if we answer 10+ correctly, but explicitly answer one or two questions incorrectly?


EDIT: Also, I guess we might as well move along with verified answers.

The answer to the fifth question is: Ninja Kiwi.

 
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Topic: Kongregate / The Four Kings Tournament [Finals!]

Originally posted by TotallyMaist:

LADIES, GENTLEMEN, AND WALRUSES

Here is your motivational video of Give Up, Robot!

I knew what this video was going to be before I even clicked the link. :)

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by greg:

It’s like the plot of Primer. :P

 
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Topic: Kongregate / The Four Kings Tournament [Finals!]

I just couldn’t get it done. Well, maybe next time. :(

 
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Topic: Kongregate / The Four Kings Tournament [Finals!]

 
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Topic: Kongregate / Upcoming Badges!

As far as Decision is concerned, I think a better solution would be two hard badges: one for full completion, and an easier one that would occur earlier in the game. This provides a reward for players less inclined to play all the way through to the end (or even for those who do). With a rating of 4.31 (as of this post), it seems the majority of players haven’t tired of the series, so halfway measures with badges seem strange. (I’ll also note we haven’t had a two hard badge game since Transmission, and I don’t remember what was before that—if a completion hard badge is in the cards anyway, why not have something between that and the medium?). In any case, 100% completion seems both longer and harder (although the latter might be me playing on a higher difficulty than previous installments—can’t remember that anymore) than past Decisions, so reaching that marker seems like it would take more work.

As far as the game itself, it’s very easy to get bogged down by Threat increasing across multiple areas. Basically, the Threat system essentially forces you to more thoroughly control one area before expanding to another. Unaltered, Threat increases by 7% in every area each game day. Since you can only undertake a mission in one area each day, that means all other areas are susceptible to Threat increasing. This is circumvented by building and improving outposts and shelters (by contrast, factories actually contribute to threat—at least until the area is fully controlled). Basically the best option is to reduce the threat growth to zero or negative before moving onto a new area.

Under the conditions Greg described, the best option would be to rush build militia upgrades on shelters (these are preferable to upgrading outposts at first, as outposts attract enemy attacks, which even if successfully defended take up a day). After that, I’d recommend upgrading at least two weapons on an outpost in quick succession (just the minigun lacks in firepower, which makes defending more difficult). Once all areas have low or no threat growth, you can start looking to building factories. Factory upgrades increase threat growth and add threat regardless of growth—however, fully clearing an area requires full upgrades on all three structures (in addition to 0 threat in the area). The best option is to capture areas one at a time, upgrade the shelter and outpost, upgrade the factory twice, reduce the threat back to 0 through a direct action, then obtain the final factory upgrade to clear the area.

I wouldn’t recommend assigning a medium for finding all six inspectors. If I recall correctly, I didn’t find the final inspector until after I had cleared recon in the final area—which entails beating the Super Mutant Boss, and thereby ending the main storyline. That would essentially be a medium for up to ~90% completion.


While finding teammates can be annoying (soldiers in particular), that does seem to be a key addition to this version, so it would make sense to address that with a badge. I’d suggest again that

Easy – X kills
Medium – Rescue X Survivors
Hard – Discover 50 Stashes
Hard – 100% City Completion Complete recon on the final region by defeating the Super Mutant Boss

makes sense. Unfortunately, I’m too far in to remember how many survivors would be appropriate to medium length/difficulty. The 50 stashes in-game achievement stood out to me as a decent early hard badge point though—it occurs fairly far in, but still long, long before the end of the game if one searches diligently. At the same time, it does require exploration (an underemphasized aspect of the game/series imo) and doesn’t auto-occur on the way to rescuing the city.


EDIT: Finding additional survivors (assuming you don’t have the correct job in camps) is best accomplished by exploring old areas—in either case, all non-zeroed zones are vulnerable to threat growth. The best option there is to push all threat down as low as possible with extermination missions, then revisit areas to look for needed survivors. Until you can get ahead of the pattern with shelters/outposts, it’s difficult to contain threat across a lot of different regions.

EDIT 2: In lieu of 100% completion, you could do a “complete the storyline” badge instead, since after doing recon on the final region and defeating the Super Mutant Boss, there’s an option to Start Over. While I’d imagine that most people wouldn’t actually start over without finishing what’s there, I’d imagine that if anyone did, a 100% badge would be terrifying.

 
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Topic: Forum Games / [PREPARE FOR TASK 6] -- The Moles -- [Intermezzo]

I’ll just say now that I’m suspicious of all the people trying to beg out of posting, given that two people have an incentive not to post or try their best.

 
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Topic: Kongregate / Upcoming Badges!

Walkthrough or not, I’d think hard would be the way to go for an all achievements badge if included.

It’s worth noting that I like point-and-clicks more than most people, so I don’t know how representative my opinion is in this instance.

 
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Topic: Kongregate / [Vote] Kongregate Classic Games!

The Company of Myself
Pandemic 2
Mardek

 
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Topic: Kongregate / Upcoming Badges!

Would it be possible to include an “all achievements” badge as well? There are a lot of little elements of the game than can get overlooked on just a general playthrough, and point-and-clicks have been pretty underrepresented lately (I’d also recommend badging Ghostscape 3D by the way).

Anyway, for a completion badge:

Lock, Clock, and Two Smoking Barrels
Doomsday’s Just Another Tuesday
Game, Set, Hatch

 
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Topic: Forum Games / [PREPARE FOR TASK 6] -- The Moles -- [Intermezzo]

Small improvement.

 
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Topic: Forum Games / [PREPARE FOR TASK 6] -- The Moles -- [Intermezzo]

In that case, I’ll get us started.

 
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Topic: Forum Games / [PREPARE FOR TASK 6] -- The Moles -- [Intermezzo]

I assume we can post more than one screenshot if we improve our scores?

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by greg:

Maybe 2 easy badges, then? One for killing a few bosses and one for naked gun.

There’s certainly precedent structurally—300 Miles to Pigsland was E-E-M-H, for example. And I agree with Bluji; an unusual badge every once in a while keeps things from getting stale.

 
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Topic: Forum Games / [PREPARE FOR TASK 6] -- The Moles -- [Intermezzo]

Vote: Three Body Problem

 
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Topic: Kongregate / The Four Kings Tournament [Finals!]

 
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Topic: Kongregate / Upcoming Badges!

Honestly, I don’t think EBF2 warrants an impossible. While Boss 20 is very, very difficult without the correct equipment, it’s not that hard with an extreme defensive set-up. I would think that a single hard for finishing either hard or insane mode, or hards for finishing both would be ideal.

I also liked the previously mentioned idea of beating a boss without equipment—it’s a departure from the usual badge criteria, which is nice to see once in a while.

 
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Topic: Kongregate / Upcoming Badges!

Some general comments:

I’ve just about finished Decision 3 (just need to build a couple more factory upgrades in the final area). It seems even longer overall than previous installments—until you have a full understanding of the game, there’s a lot of effort involved in keeping threat down, and scrounging for the right kind of workers (soldiers, mostly, for Outpost and Shelter) takes a lot of time. It also seems harder than D1 or 2 (haven’t really played Medieval, although I’ll be doing that soon for the quest), although that might be based on the difficulty level I selected. In any case, given that it seems even longer, I think this would be a good candidate for two hard badges. It’s too long even for just one, in my opinion. A good bridging hard badge between a medium and game completion would be investigating 50 Stashes. This encourages exploration, which I feel is an underrated aspect of the series, and isn’t auto-completed on the way to game completion. Something like

Easy – X kills
Medium – Rescue X Survivors
Hard – Discover 50 Stashes
Hard – 100% City Completion

would seem to be appropriate.


Regarding Caravaneer 2, I haven’t played it a great deal yet, since the scale/scope means that I really need to commit before I sit down and play it. But for that same reason, I’d really be disappointed if it only received a money badge, as was the case with the original. A game of that size and detail really should have more badges, so I’d hope the developer is still around to possibly implement more statistics.


Lastly, while the queue is currently pretty filled with recent-ish games, I’d still like to suggest Three Body Problem. It’s being used in the current tournament for the Fire division, and is fairly challenging but straightforward—I don’t think it would be too difficult to come up with an Easy/Hard combo for it. I’d suggest something like

Easy – 5 points
Hard – 25 or 30 points

Several people I’ve talked with have suggested that 30 is better than 25, but I think the level of competition is obscuring how those numbers would feel to most gamers. In any case, it’s a fun game, and with a 3.90 rating and working API, it certainly fits the usual criteria.