Recent posts by Precarious on Kongregate

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Topic: Forum Games / [Strategy] -- The Moles -- [Round 1, Task 2: Cluedo] [Deadline: Feb 29 6PM UTC+8]

As far as I can tell, no one has officially voted yet, and based on Pulsaris’ post yesterday, the deadline is in about 3 hours. I’d request and extension, but I doubt we’re going to get one. That means I’ll have to make a real (correct procedure) vote at the end of this post. I’m not thrilled about that.

So I’ll preemptively request a one-time 24 hour extension plus a one time going back on my vote if extension is granted based on the fact that it is going to be made under extreme duress (end of day).


Bluji’s theory (and cocoa’s continuation) regarding Pulsaris deliberately getting rid of a certain player makes sense if he arbitrarily chose a player after everyone signed. However, if he actively recruited a player to fulfill the intruder role, then it’s less likely that it’s a player he’d want to get rid of, since he’d likely have recruited someone he could trust. While it seems offensive, Pulsaris did say to “look at the title of the current task.” Therefore, the intruder being a player Pulsaris is predisposed to be annoyed with is more likely.

Ultimately, I’m inclined to agree with Lebossle’s reasoning; a player who knows he’ll be inactive during March would be unlikely to sign up for an obviously extended game. Crystalmask argues that he’ll be semi-active, but that basically concedes the point. He also argues that deriving information from another game is inappropriate, but it directly affects what happens here. Crystalmask also hasn’t been replaced, despite replacement players waiting in the wings. Contrary to his claims, this supports a case against him as the intruder, as a professed semi-active player detracts from the overall game environment.

10crystalmask01 is the intruder.

 
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Topic: Kongregate / Upcoming Badges!

Sentry Knight 2:

Arrow Harrow
Gateway Archer
Two Century Sentry (or) Century Knight 2

Knight Light
Campaign Supernova

You Shall Not Pass


Rise of Champions:

Better Battle Book
Fight Club

Tenable Tendencies

 
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Topic: Forum Games / [Strategy] -- The Moles -- [Round 1, Task 2: Cluedo] [Deadline: Feb 29 6PM UTC+8]

Originally posted by Bluji:

Pulsaris agreed that walfordking blew up Sunset, so I’d assume he would have made the intruded a person who he wouldn’t want in the game. Gonkey or CP, perhaps? (Don’t take it personally.)

This is a reasonable supposition, if you assume that Pulsaris would have selected the intruder based off of preference and not RNG. I’m not familiar enough with The Mole (either the TV iteration, or the prior FG games), nor with Pulsaris’ hosting style, to comment on that. In a vacuum, however, that makes a vote of that nature better than a pure guess, because it encompasses the reach of pure chance, while also accounting for the possibility of predetermined selection. Since reading further on (and the abbreviated nature of the game for the intruder) suggests that the intruder may have been hand-picked, this is at the least a decent fall back approach.


Originally posted by Kadleon:

I’m aware why you think so, and was also aware of it when I typed that. However, it doesn’t matter.

It matters enormously. The obvious reason why a mole would claim intruder is because it serves their immediate interest—if they’re not the intruder, and we select them, it means we don’t get the 150 points this round. However, because a non-mole non-intruder has literally no in-game incentive to falsely claim (since it both compromises the point total and their trustworthiness), it immediately suggests that a false claimant is in fact a mole. As such, a fake claim of that nature would be deleterious for them in the long run, since I assume knowing the identity of a mole would help us a lot over the course of the entire game.

As such, I’d normally be inclined to take DJ’s intruder claim at face value. That said, the only two times I ever played chat Resistance, DJ was a Resistance member who deliberately sabotaged the Resistance faction, with no in-game benefit for him. As a result, I’m more or less permanently skeptical of anything he says in any game or minigame with mafia or resistance elements. There’s also the fact the we have only your word for it. Right now, then, I’m leaning toward DJ, but it’s hardly set it stone.

DJ does later claim that it’s a joke, of course. Given that I dislike playing with him with for his past antigame tendencies, I’m skeptical of that as well.


Originally posted by aeviternal:

There is really no reason for the Intruder to claim their role. We have to get past this task with sheer intelligence, or by means of RNG in which we will have 1/15 chance to earn 150 mFw.

I’ve gone through The Mole, and the intruder there was given a short notice to be the their role. Precarious has, so suddenly, signed up for this game and Co-Captain Caption Calamity. Coincidence? I think not.

After missing out on signing up for an interesting game previously, I’ve asked several people to notify me when games open up on here. I was directed to this game by Bluji, who often chats in YP. As for the caption contest, I participated in the original (and was also reminded that that was starting). Moreover, even if you thought I signed up for this just to be the intruder (and I wouldn’t do that), there would have been no reason for me to sign up for the caption contest if this was purely a one-and-done favor that required no actual input from me.


Basically, it seems like this can be best understood as a mafia game, only one hugely favoring the mafia. We have one day, there’s only one mafioso to pick (and many wrong picks), and there’s a separate, non-mafia faction (the moles) whose intent is to deceive (assuming they know who the intruder is).

Originally posted by Helltank:

So do we just RNG the intruder?

FoS Mole. This provides no reason to believe you’re the intruder, who if I understand correctly will be removed from the game after this round ends regardless of what happens, but RNG is least effective under these circumstances, when we have only a 1-in-15 chance of hitting through luck. Moreover, pure RNG excuses the moles from having to participate, and any information we can pick up regarding them (even if we can’t decipher it just yet) can be useful in the future.

I’ll continue with another post because this one is getting kind of long.

 
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Topic: Forum Games / [Strategy] -- The Moles -- [Round 1, Task 2: Cluedo] [Deadline: Feb 29 6PM UTC+8]

Sign.

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by greg:

- I’m playing Decision 3, but I can’t figure out how to get citizens/soldiers/people/whoever available for building stuff. Whenever I meet someone I select the option to send them back to my camp, but I’m guessing this is the wrong option because I have no idea what this even does. Decision games always confuse me in one way or another…

The camps act as a reservoir for extra team members. You can recruit directly to your team, but there are only a small number of slots initially available. Once filled, people can only be sent to camps (until there is more space). This number of members on the active team can be increased by building/upgrading shelters.

If you want to add people from the camps to your team, you can enter from the main map and recruit them directly. However, this will consume a day and add to threat levels if you have a growing threat in any area.


- Caravaneer 2 is only reporting money, so I’m probably just going to do a badge like the first one has — a medium for collecting $X. Please weigh in on what you think the threshold should be if you’ve played Caravaneer 2.

Given the scale and scope of the Caravaneer games (and the long wait between installations), I think it would be a real disappointment if Caravaneer 2 ends up with a single abridged badge like the original. Is there any chance the developer could implement more statistics?

 
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Topic: Forum Games / Co-Captain Caption Calamity - Round 1

Sign.

 
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Topic: Kongregate / The Four Kings Tournament [Seeding Round] (MAJOR UPDATE ON PAGE 15)

Originally posted by uzzbuzz:

[If Cirp joins then I join]

Please, please, let this happen somehow.

 
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Topic: Kongregate / The Four Kings Tournament [Seeding Round] (MAJOR UPDATE ON PAGE 15)

Hype.

 
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Topic: Kongregate / Upcoming Badges!

For the easy, given how early a secret room can be discovered, I really would combine the ideas: secret room found + escape with an artifact to the surface. Since the likelihood of secret room + Escape Wings on floor one is slightly less, it at least elevates the easy to something above being completely trivial. This also has the benefit of taking you back toward the museum. As an Indiana Jones fan, I strongly suggest that this badge be called It Belongs in a Museum (or “That Belongs in a Museum”, if you prefer what’s actually said).

As for the rest, I agree with the point Proc makes regarding the first three badges being compressed into the first ~25 floors, then having a large gap between the end. At the same time, waiting until floor 60 for a medium seems unbalanced in the other direction; there’s traditionally a fairly considerable gap in difficulty/effort between medium and hard, and while the power of the enemies increases substantially over the last 20 floors, the gap between medium and hard doesn’t seem as large as it should be.

I’d recommend splitting the difference, then, and changing the Spider medium either to reaching floor 40, or to beating the Yeti on 50.

Enchanting 10 artifacts seems pretty reasonable for the other medium; I can’t imagine not enchanting during the course of the game, as staying ahead of the damage in higher floors is difficult without HP or MP regen.


Badge name suggestions:

Easy (Secret Room/Escape with an Artifact)

It Belongs in a Museum
That Belongs in a Museum
.
.
Medium (if Spider)

Eight Legged Shrieks
Arachnophobia
Oh, What a Tangled Web We Weave
.
.
Medium (if Floor 40)

Forty-tude
Brace Yourselves, Winter is Coming (or just Winter is Coming)
.
.
Medium (if Yeti)

Do You Want to Kill a Snowman?
It’s Getting Hoth in Here
.
.
Medium (Enchantments)

I Put A Spell On You
Enchanting From Such a Height
Spellbound
.
.
Hard (Beat the Game)

Allegory of the Cave
Journey to the Center of the Earth
Cave New World

 
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Topic: Kongregate / Upcoming Badges!

The impression I get from this discussion is that the Alien campaign in Raze 3 is considerably easier than in Raze 2. Is there anyone that has played both versions that can actually confirm this?

As far as badge name suggestions, I’m not sure if the names in parentheses are Greg’s currently planned names, but if so, Gunslinger was already used for Road of the Dead.

 
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Topic: Kongregate / Upcoming Badges!

I haven’t seen scriptwelder’s Don’t Escape 2 mentioned yet. The rating (as of this post) is at 4.16, and it is a much larger and more fully realized game than the original. Definitely a good badges candidate.

I’d recommend a medium for surviving the zombie attack, and a hard for earning all six achievements. An easy could be thrown in for gaining an ally (assuming a stat like that could be added), but isn’t really necessary.

 
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Topic: Kongregate / Best of 2014 Quest voting!

Okay, now that Transmission is safely locked, I vote for

Run 3.

 
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Topic: Kongregate / Best of 2014 Quest voting!

I’ll hold off on voting until the games that are locked in are clarified.

 
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Topic: Kongregate / Upcoming Badges!

If you do an either/or, you’d still have the option of “both” for a later badge. That said, the Raze 2 alien campaign was apparently horribly onerous, so just skipping it altogether probably makes sense here.

 
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Topic: Forum Games / The List

Charizard.

 
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Topic: Forum Games / The List

Xenogeny.

 
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Topic: Forum Games / The List

б

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by Moonlighterz:

I think that Break the Limits! deserves a badge or two as well, having just played through it. Not sure about API, but the rating is certainly good enough.

It’s definitely a good badges candidate, although it would absolutely be a one easy badge-only game; it’s too short for anything more.

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by greg:

I just need names now, especially for the two mediums. I’m going to agonize over this for a while and put the badges up when inspiration strikes or when someone comes up with something awesome.

StrikeForce Kitty 2 should be good to go on Monday, then I’ll see if I can catch up a bit next week.

Arrow Harrow
Gateway Archer
Century Mark Sentry (assuming 100 kills)

Knight Light

You Shall Not Pass

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by BlackBone:

I think the problem with the medals is that, for me at least, the API only submitted once I beat the final level.

I can’t speak to this since I finished the game before the API fixes were implemented, but I definitely agree with your second point. Stars would probably be a better option for that medium (although even they’re subject to difficulty slider manipulation). I’m not sure coins would make much of a difference even if fixed, since purely accumulative stats (like kills) tend to be used for easy badges only. As I said yesterday, I’d prefer a hard badge for post-game content (either survival time or all medals), but it doesn’t look like that’s in the cards.

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by greg:


Easy: Some kills

Medium: Some medals (20? 25?)

Medium: Game completion

It’s not immediately clear how the medals stat corresponds to the actual game. As BlackBone posted, the in-game medals cap at 12, but I have a total of 91 listed in the API. I don’t know what 91 corresponds to; adding another upgrade (the first thing I could reach to “change” the game) didn’t change that value. The current values in the API seem to settle only on specific numbers: I see two 100s, several 91s, a couple 83s, 75s, 66s, and 58s on the first All Time page as of this writing. These give way on subsequent pages to 50s, 41s, and 33s. The 8-9 change each time suggests that the value increases by that much whenever it does increase, but that doesn’t indicate what actually causes it to go up.

Given the above, stars might be a better option for the first medium.

EDIT: I thought that I had all 12 in-game medals, but I just realized I only have 11, which makes the math much simpler. In that case, it seems likely each in-game medal increases the API value by 8.33. Based on that (and what the actual medal criteria are—four of them are fairly simple), if medals were still used for a medium, I’d recommend 33, not 20 or 25.

EDIT 2: Just confirming what’s obvious by now, but getting the 12th medal did bring my API medal stat to 100.

 
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Topic: Kongregate / Upcoming Badges!

I’m not sure what the status is on the games in limbo at the moment, but I’ve been playing Sentry Knight 2 a lot, so I’ve got a pretty good feel for it if the API issues get resolved. A basic kills or early levels easy would fit; after that it gets a little more complicated. The difficulty is adjustable—it always defaults to 3, but it can be moved from 1 to 10, where 1 is easier and 10 is harder. Levels, star tasks, and campaign-based medals that might otherwise pose a challenge can be affected significantly by moving the difficulty slider. That said, playing on 3 the whole way, it took me a long time to work through the game. Now, I was doing what I usually do—which involves a lot of grinding and repetition and experimentation—but based on my own experience game completion would be relatively long for a medium, but not so long that it would invalidate that categorization.

Since getting through the game “quickly” would require a lower difficulty setting (which in turn reduces the gold/EXP payout), survival mode might be a good avenue for a hard. My first try on survival I just managed 30 minutes, although I was fairly built up in terms of upgrades (significantly moreso after survival of course). Since I assume it would be much easier as full upgrades/talents are approached, the all medals idea for a hard might have merit. A hard could be dispensed with altogether, since everything is probably just a matter of time, but campaign completion is long enough that just E-M (and maybe E-M-M) doesn’t feel worth the effort.


I also thought that, since a lot of the queued games are currently having API issues or need further playtesting/consideration, I’d recommend a few older games for now.

I’ll start with Raider: Episode 1, by pseudolonewolf (Mardek, Clarence’s Big Chance). It’s just at the ratings threshold, but it is there, and that speaks to the quality of craftsmanship considering it’s a very hard game. It has working API, although the stats implemented don’t cover anything easier than game completion, so there’s not really an easy badge option available. I’d recommend a medium for completing the game on any difficulty level, and a hard badge for achieving a score of 100 (score only totals after game completion, so the medium badge is inherent to it. However, negative scores are very common, and 100 points is a very difficult challenge for most people). If an impossible was desired, it would make sense to use an S-Rank (FinalRank = 5), although I’m not convinced that would be necessary.

EDIT: Name Suggestions for the recommended criteria

Space Ghost: Host to Toast (medium)
Pirates of Dark Matter (hard)
Raiders of the Lost Mark (impossible)

 
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Topic: Kongregate / [TOURNAMENT] [ENDED] The Kongregate Duels

Grats Miker!

 
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Topic: Kongregate / Upcoming Badges!

Just noting that the last badge doesn’t seem to be retroactive, so if you beat the plane before it went up, you’ll have to fight it again.

 
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Topic: Kongregate / Kongregator of the Year 2014!

Thread of the Year: Extended Leaderboards: Top 825,159
Game of the Year: oO
Badge of the Year: “All That Way for a Little Imp”