Recent posts by Precarious on Kongregate

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Topic: Forum Games / The List(current round: Countries with 6 Letters)

No Weenies Allowed.

 
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Topic: Kongregate / [TOURNAMENT] [Round 2] The Kongregate Duels

I’ll stick in Jelly Escape bonus levels again as a placeholder, in case I can’t think of something better.

 
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Topic: Forum Games / The List(current round: Countries with 6 Letters)

Smithsonian.

 
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Topic: Kongregate / Upcoming Badges!

Yesterday, I loaded ZBR after the stats were added, but before the badges were actually assigned. The only value that I was credited with at the time was the previously implemented survival high score. Replaying level 1 (the quickest way to do anything) filled in all diamonds and levels; unfortunately, only the kills from that level were immediately added to the value (I followed that up by doing a survival round to rack up a meaningful number of kills). When the badges were released, I auto-earned all of them.

Based on that and what others have said, it would appear that anything achieved before the API was fully implemented does not automatically register, but replaying anything will immediately credit all levels and diamonds earned to that point. Kills are only counted since the stat was added, so any before that are essentially lost. Fortunately, 100 kills isn’t very time consuming.

 
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Topic: Kongregate / [TOURNAMENT] [Round 2] The Kongregate Duels

Remnants of Skystone, total sprockets earned.

I’ll think of something that would be allowed later. This reusing games rule seems really abusable though.

 
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Topic: Forum Games / The List(current round: Countries with 6 Letters)

Sri Lanka.

 
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Topic: Kongregate / [TOURNAMENT] [Round 2] The Kongregate Duels

Jelly Escape: 249.27 seconds


Super Stacker: 99.15 seconds

Total time: More than miker, unfortunately

 
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Topic: Kongregate / Upcoming Badges!

I still lean toward hard on ZBR. An experimental boss replay shows it still requires precise execution and a measure of luck.

Possible badge names:

Left 2 Lead, Left 4 Dead
Left For Dead, But Left With Lead
You Can Gun, But You Can’t Hide
Carbon Fixation (if diamonds are used in any capacity)
Eyes on the Prize (if prizes are used)
Better Never than Late
Frags of Our Fathers
Busting Makes Me Feel Good

 
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Topic: Kongregate / [TOURNAMENT] [Round 2] The Kongregate Duels

Jelly Escape: Unlike a lot of the main levels, most bonus levels are pretty straightforward in terms of route. The most notable outliers are levels 77 and 78. In level 77, you want to brush the top of the bridge to create a gap you can jump through to get the goal quicker. In level 78, you want to go over the top, rather than through the gauntlet of slimes. You can do this by falling through the tunnel. There is one pixel next to fires on blocks that you can land on safely. Do that here, then continue across the top.

Other notables: on 61, I disable both green and yellow blocks (while leaving red and blue alone), which I feel allows me to get through the middle section slightly more efficiently. On 62, use the last central trampoline to bounce directly up to the steps, rather than going around (because I use the middle to go up to the top, the side trampolines are irrelevant, and I begin the level by going to the left, rather than the right). On 70, you can make the four trampolines part easier by landing on a single pixel next to a trampoline to keep from bouncing (like the fire trick in 78, this is again a one pixel thing). On 71, don’t even bother with the middle two gravity changers; only use the first and last ones. 76 is pretty hard, but there’s not really much in the way of alternate routes. It’s just execution. Skip the first save, obviously. You can also skip the last save, but it’s dangerous since you have to deal with the yellow slime twice (and difficult to even get to the dangerous part—you’ll usually end up on the slightly longer save route anyway).

If you have any level specific route questions, let me know.

EDIT: Is there a trick to clicking so quickly in Super Stacker?

 
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Topic: Forum Games / The List(current round: Countries with 6 Letters)

Originally posted by 10crystalmask01:

Tasmania

Tasmania isn’t a country, though. Tanzania is, but I’m taking it.

 
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Topic: Kongregate / [TOURNAMENT] [Round 2] The Kongregate Duels

Can we drop the sharing strategies thing too, then? That removes half the point of competition. If you’re that worried about someone exploiting a game only they can solve, then request strategies only for certain games.

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by back900:

EDITEDIT: If you put in the badge description press ‘r’ on main screen to try recalibration you could add that as a requirement into the badges. Calibration 2/3 are relatively easy to earn I feel so they could be added to the medium.

I’m still not a fan of this. Even with notification on where to find the game, it runs into several issues.

1. It’s not immediately obvious as to what a beat is based on the rhythm provided, so unless there’s further instruction to sync with the line, some people may still be confused.

2. There’s no obvious relationship between the score that appears in the game, and what actually appears in the API. In fact, the latter score covers a broad range of scores as far as I can tell, which would make it an approximation as best.

3. The minigame is so brief that I don’t really think it’s appropriate for a badge.


Anyway, after experimenting with Zombie Tactics some more, I’d adjust my initial estimates up: 15 (maybe even 20) for a medium in survival, or 25 for a hard. I was a little uncomfortable suggesting the latter when fewer than 50 people have reached that number so far, and when the API dribbles off at 21 overall (suggesting many people die in the 20-24 range). But after three tries, I’ve had 23, 27, and 30, so 25 doesn’t seem to be an unreachable or luck-dependent goal with reasonable tactics. (Using an all-offense party (hunter, lumberjack, athlete) resulted in the latter two scores.)

 
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Topic: Kongregate / Upcoming Badges!

Looking ahead to some of the other to-be-badged games:

A Dance of Fire and Ice: I talked about this with Bluji recently, but MH and H are the only schemes that really make sense. I’d recommend staying away from using the calibration rank for anything: that’s based only on the little intro game, and while it can be played again, it’s not necessarily obvious. Moreover, I’m not sure what the relationship between the in-game score and the API ranking is, and the latter seems to cover a wide range of scores.

Per levels completed, a hard badge for completing 3-X (17 levels complete on the leaderboards) is very fitting. I would expect that a lot of people won’t be able to finish 3-X, however, which mean a hard badge and nothing else could hurt the rating. While hard badge-only games aren’t unheard of, and the brief, difficult nature of ADoFaI is fitting, a medium for finishing 2-X might serve as a useful bridge. Given that the game is relatively short, 2-X might be on the easier side of a medium, but I still think it fits.

Zombo Buster Rising: Seems like a definite EMH game. E for something trivial (kills, probably), M for a certain number of diamonds or in-game achievements, H for game completion. Completing all levels but the boss would probably only meet a medium standard, but the boss level is very demanding; it more or less requires all upgrades, and even then strong execution and some luck. There’s also a survival mode, but this only unlocks after the slog of the main game, and it might be kind of exploitable if the powerups can be purchased without limit. I’d stay away from it.

Zombie Tactics: EMH or EMM. Story completion here seems like a good candidate for a medium; it’s not that long, and it’s not really all that difficult (at least I didn’t find it so, although opinions may vary. In any case, I sent at least one person off to scavenge every time, and never had a character death). This would be the type of thing that should be made retroactive, though: it reverts to just a new game option after story completion, and the game seems to have a very serious save problem, where it doesn’t save completion of or the EXP/items from the most recent completed battle. I played the game in about five chunks rather than all at once, and this meant I ended up having to do a lot of battles over. Combined with a fresh restart, this doesn’t leave me very enthusiastic about playing through the whole thing again.

It’s hard to judge what an appropriate value for Survival mode would be. I played through the full story before touching survival, so I was familiar with the gameplay (although in survival you only get three characters, the final two aren’t available, all characters have full level trees, and there are no accessory items). I’d tentatively recommend 20 survival kills for a hard, or 10-15 for a medium, but those might need to be adjusted.

 
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Topic: Forum Games / The List(current round: Countries with 6 Letters)

“Vaporators? Sir, my first job was programming binary loadlifters Paniai Lakes—very similar to your vaporators in most respects.”

 
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Topic: Kongregate / [TOURNAMENT] [Round 2] The Kongregate Duels

Assuming oO isn’t acceptable, I choose the 20 bonus levels from Jelly Escape. Which you’ll probably beat me at anyway, but there’s just such a limited set of games for this.

(Strategies once I’ve replayed them.)

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by greg:

The closest I have ever come to this is watching Jurassic Park.

Life finds a way.

Life is probably more encouraged to find a way with a hard badge.

 
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Topic: Forum Games / The List(current round: Countries with 6 Letters)

Yemen.

 
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Topic: Kongregate / [TOURNAMENT] [Round 2] The Kongregate Duels

If we’re allowed offsite games, I suggest this: http://www.sporcle.com/games/g/africacapitals :P

(I was going to suggest world capitals, but typing all of them in 5 minutes is probably impossible.)

I haven’t decided on a real game, unless oO is allowed.

 
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Topic: Kongregate / [TOURNAMENT] [Round 2] The Kongregate Duels

Speedrunning seems pretty loosely defined here. Particles (the example game) isn’t a speedrunning game; it’s a survival game. Accordingly, the goal is reversed—rather than finishing as quickly as possible, you’re trying to prolong the game. So I’m confused as to how the scoring will work if someone chooses a game where both players try to stay alive for X time, while the other chooses a game where both try to finish as quickly as possible.

I’m with everyone else here; you need to either pick the games, or further refine the rules.

 
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Topic: Forum Games / The List(current round: Countries with 6 Letters)

Everything’s coming up Milhouse.

 
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Topic: Forum Games / The List(current round: Countries with 6 Letters)

Chengdu.

 
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Topic: Kongregate / [TOURNAMENT] [Round 2] The Kongregate Duels

Originally posted by Darkboy5846:

Downgrading my score. I’d just ditch the seeding process completely, tbh.

Pretty much this. I managed 52 around the beginning of the month, but all that would get me is a matchup with Lou, Shawn, or Best. As of right now, I’m not even entered.

EDIT: Since everyone else is trying to game the system,

 
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Topic: Forum Games / The List(current round: Countries with 6 Letters)

GunBot.

 
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Topic: Game Design / Run 3 Level Creation Contest!

The difficulty definitely varies with route and character. Thanks in advance for the feedback!

http://www.kongregate.com/games/player_03/run-3?level=765439

 
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Topic: Forum Games / The List(current round: Countries with 6 Letters)

Colombia.