Recent posts by Precarious on Kongregate

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Topic: Kongregate / Rage & Grace, 42nd Kongregate Tournament. 300 Kreds Prize Pool, thanks to IAmTheCandyman. Round 7 is up (oO, Vex 3) MAJOR INFORMATION - Page 33

 
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Topic: Kongregate / Rage & Grace, 42nd Kongregate Tournament. 300 Kreds Prize Pool, thanks to IAmTheCandyman. Round 7 is up (oO, Vex 3) MAJOR INFORMATION - Page 33

Already posted my oO score, but here are my Vex screenshots.

 
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Topic: Kongregate / Upcoming Badges!

Nothing to Sphere but Sphere Itself
CoOl or Cruel?
Go Home Dot, You’re Drunk
Circles of Life
Arc of the Covenant
Homeward Round
Supremely Circumspect Circuity Survivor / Supreme Circuity Survivor
Edgeless Legend
There is no SpoOn


As far as a potential impossible is concerned, if a direct comparison between Endless and deaths isn’t feasible to implement, something like

[ ] 80 points in Endless AND
[ ] 50 points in Endless Drunk AND
[ ] Fewer than 100 total deaths across all levels

might be reasonable. 75/45/120 would be reasonable individual substitutes if any of the above were determined to be slightly too hard.

 
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Topic: Kongregate / Upcoming Badges!

Regarding oO,

An easy for completing level 1 (and/or a medium for an appropriate score in Endless) and a hard badge for completing all eight levels seems in order.

I would like to see an impossible, and I don’t think Unity should be a barrier; if the Badge of the Day (time sensitive) can be Unity, then a permanent badge shouldn’t be an issue at this point. I think that an impossible for (Endless + Drunk Endless points) > (deaths in all eight levels) would be a good way to emphasize all aspects of the game while allowing specialization in one or the other, but I’ve never seen a badge with a formula that complicated, and I’d imagine the API would have to actually report that as an individual stat (rather than as a suite) for it to be feasibly implemented. Barring that, meeting three specific thresholds (total deaths across all levels, Endless score, and Drunk Endless score) is probably the way to go.

I’d also like to advocate for 9, which has API, a 3.8+ rating, and past badges history. It remains a good puzzle challenge, just like the previous entries in the series. And I’d like to note that Vex 3 is also out—the entire series, in fact, could be badged.

 
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Topic: Kongregate / Rage & Grace, 42nd Kongregate Tournament. 300 Kreds Prize Pool, thanks to IAmTheCandyman. Round 7 is up (oO, Vex 3) MAJOR INFORMATION - Page 33

 
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Topic: Kongregate / Rage & Grace, 42nd Kongregate Tournament. 300 Kreds Prize Pool, thanks to IAmTheCandyman. Round 7 is up (oO, Vex 3) MAJOR INFORMATION - Page 33

I just couldn’t do anything with these games.

 
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Topic: Forum Games / The List(current round: Highest waterfalls)

My personal favorite What If?, Cassini.

 
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Topic: Forum Games / [Competition] Achievements Unlocked: Day 16 - Take Something Literally 2 & Hetherdale

My recollection of Elephant Rave HD from when it came out was that it was harder than the original, but still falls short of a hard. If there were five badge categories—something like easy, medium, tricky, hard, impossible—it would probably be tricky. As is, medium is probably the better option in this particular case, but neither categorization would be entirely wrong.


Anyway, I have two requests. The first is to put a link to the spreadsheet in one of the OPs—it can be hard to find in the middle of the thread.

The second is to remove the week time limits from the games. Lem did that for the impossible badged games the first time around, but since neither version is a continuous game, I don’t see the reason for the restriction.

 
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Topic: Kongregate / Upcoming Badges!

Anyway, since this might have gotten lost in the Papa’s debate,

Originally posted by Precarious:

Anyway, I noticed today that oO is receiving main page promotion, which is pretty cool and I assume bodes well for the possibility of badges in its future. Incidentally, the rating is on the correct side of the 3.75 divide again. It still doesn’t have visible API; is that coming by any chance?

9 is also out; it has API already in place, and it’s above the ratings threshold. 10 and 10 is Again were both badged last year, so I’m hoping the same will happen here.

 
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Topic: Forum Games / [Competition] Achievements Unlocked: Day 16 - Take Something Literally 2 & Hetherdale

I chose the screens that showed in-game representation of the first two achievements, since taking three screenshots of the same thing felt redundant.

 
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Topic: Kongregate / Upcoming Badges!

Originally posted by greg:

Thanks for the name suggestions, Precarious! I used 2 of them.

:)


Anyway, I noticed today that oO is receiving main page promotion, which is pretty cool and I assume bodes well for the possibility of badges in its future. Incidentally, the rating is on the correct side of the 3.75 divide again. It still doesn’t have visible API; is that coming by any chance?

9 is also out; it has API already in place, and it’s above the ratings threshold. 10 and 10 is Again were both badged last year, so I’m hoping the same will happen here.

 
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Topic: Kongregate / If you could play only one game on kongregate,what whold it be?

Remnants of Skystone. :(

 
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Topic: Forum Games / The List(current round: Highest waterfalls)

Friends.

 
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Topic: Kongregate / Rage & Grace, 42nd Kongregate Tournament. 300 Kreds Prize Pool, thanks to IAmTheCandyman. Round 7 is up (oO, Vex 3) MAJOR INFORMATION - Page 33

I’m subbed out this round, so this is just for the draft.

 
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Topic: Forum Games / [Competition] Achievements Unlocked: Day 16 - Take Something Literally 2 & Hetherdale

Let me know if you actually need screenshots with the other stats in the API.

 
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Topic: Kongregate / Rage & Grace, 42nd Kongregate Tournament. 300 Kreds Prize Pool, thanks to IAmTheCandyman. Round 7 is up (oO, Vex 3) MAJOR INFORMATION - Page 33

That final multiplier.

 
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Topic: Forum Games / [WΛRP] Mother's Day Mafia - Shelved: A problem we need to root out fast.

I kind of alluded to this in one of my posts for reasons of in-game logic, but the FG overmeta is astoundingly bad right now. This is the third mafia I’ve personally participated in that’s been discontinued based on lack of activity (and second in a row), and there have been others where lack of activity has fundamentally altered the course of the game, even if it didn’t shut them down. Participation is especially critical in a game like this, which was fundamentally vanilla and had only a single antagonist active at any time—with nothing else to analyze, conversation parsing is the game. (Vanilla also makes it harder to tailor a game-specific questionnaire, and the RQS is kind of necessary if we aren’t collectively able to segue to full discussion without it). I’d say that was the only “mistake” here—right now, bluntly, FG can’t be trusted with a vanilla mafia.

It’s worth noting that there are a number of players in the community who can be counted on to participate to some extent, but unless many or all of them wind up in the same game, we’re left with the situation we had here.


Several people have started talking about wins and I think that’s part of the problem. If there are players whose activity ratchets up only when threatened with the loss of a win opportunity, and who sign up for many mafias at once, it’s hard to escape the conclusion that they’re not here to play mafia, they’re here to get on a list and hope their team carries them to an FG win. That is undoubtedly a toxic ethos, so I’d recommend the implementation of some or all of the following rules:

1. Blacklisting active lurker-type players. If Player X is barred from joining a game or certain number of games based on lack of participation, it provides an immediate incentive to actually play next time he is allowed to play. The problem is that a reserved style can actually be a valid tactic at times, but the health of the community as a whole has to come first, so until the FG community shows it can maintain an active mafia even with “quiet” players, this type of behavior needs to be mitigated.

2. Minimum posting requirements. Related to the above, anyone who doesn’t post on a game day or appears to be offering totally cursory efforts is replaced/modkilled. Maybe even require voting (I believe I was the only player to vote on Day 2 in this game, which is telling).

3. Earned wins. Apparently, once upon a time, wins required a player’s own survival as well as being on the winning team. That was, bluntly, stupid. It encourages selfish, anti-town play, and punishes/discourages good play and general visibility. However, it does serve as a reminder that wins can be conditional. A better set up, perhaps, would be to award wins to players on the winning team who actively contributed to the game. Something like this would have to be fluid and evaluated on a case-by-case basis—it might be unfair to punish someone who was lynched or nightkilled on the first day. The point is, if players aren’t self-motivated to activity, external measures may be necessary.

Generally speaking, I’m against forcing players to play a certain way—mafia is about conversation and lying and detective work and the intersection of different playstyles and perspectives and personalities. But if we can’t even play a game to completion, then something is very seriously wrong, and needs to be remedied.


EDIT: I joined a forum fairly recently where I’ve played a number of mafia games, and one pitch that was under consideration recently involved a number of vig roles, most of which were only allowed to kill players who were playing “poorly” in one way or another (one vig could kill spammers, one vig could kill players directly caught in a lie, one vig could kill low posters, etc.). I might host something similar here soon, and see what a mechanical guard against low posting does.

 
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Topic: Forum Games / The List(current round: Highest waterfalls)

Crazy Horse Memorial.

 
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Topic: Forum Games / [Competition] Achievements Unlocked: Day 16 - Take Something Literally 2 & Hetherdale

Loops of Zen III


60s to Save the Queen


Mad World


Necronomicon – Book of Dead Names

 
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Topic: Forum Games / [WΛRP] Mother's Day Mafia - Shelved: A problem we need to root out fast.

I am literally the only person voting. This is stupid.

[Vote: extension], for all the good it’ll do.

 
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Topic: Kongregate / Upcoming Badges!

Snail Bob suggestions:

Dream Me Up, Bobby
Draconic Dreaming
Fighting Fire With Fire
Rapid Eyestalk Movement


Royal Warfare suggestions:

Graveheart
The Starry Knight
Life Finds A Way
Putting the Dead Back in Undead

 
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Topic: Forum Games / [WΛRP] Mother's Day Mafia - Shelved: A problem we need to root out fast.

I think the FG mafia community needs to institute minimum post requirements. That’s a pretty extreme measure, but this is the third straight mafia I’ve played here where the level of participation has been unacceptably low.

I’m going to go through everything in detail, although with so few day 2 posts, it’s probably going to include a lot of rehash.


Lou’s observation regarding Helltank is very accurate. Moreover, the argument itself is in good faith; either Lou is town making it in good faith, or he is the werewolf, necessarily making Helltank town. The point is, Helltank has neither played a game nor posted (and he has over 10,000 Kong posts) since August 2. As such, it’s extremely unlikely that Helltank is the wolf.

The above argument is advanced by the day 2 kill, which occurred during Helltank’s period of putative absence. The kill itself is noteworthy, however, as it provides insight into the wolf. Lou observed above that it suggests an impulsive wolf—what’s arguably more important in the context of this game is that it also suggests an engaged wolf. Despite the total lack of activity on the first real time day of Day 2, the wolf still sent in a kill immediately, suggesting a level of involvement both beyond his/her actual posting, and above that of most or all of the town. It’s also notable that the wolf chose to kill Kad (née Crystal), which suggests at least a rudimentary understanding of mafia basics—among all players, Kad was the only one absolutely cleared, so the kill removed a good faith voice and did not unduly endanger the wolf (killing someone else would have meant we had a smaller pool of players to choose to lynch today, since we would know Kad was innocent).

The wolf chose to kill Darkboy on Day 1. In retrospect, this is a slightly odd choice. Darkboy was the second player to post anything meaningful (e.g. something other than “Confirm”) after Lou, but he actually only had that one content post, and the suggestion therein wasn’t really an ideal course of action. As such, Darkboy presented no reason to be considered an existential threat to the werewolf above all other players. Thus, it seems likely that the wolf either

1. Determined the kill by pure RNG, or
2. Deliberately chose a player that it would be hard to link back from, or
3. Sent in the kill virtually immediately, prior to meaningful activity from other players.

Option (3) seems convenient given Lou’s above “impulsive” hypothesis, but both Lou actually posted something before Darkboy, and I posted within roughly an hour of Darkboy’s original post (although posts by other players were made substantially later). This suggests to me that either the wolf made an effectively random kill, or selected among initial active players without a “content” target.

I still don’t buy a case against Cocoa; at the time of the Day 1 kill (more than 24 hours of real time into the game), Poker had not even posted to confirm, which if nothing else would make the first kill feel illicit. Given that Poker never posted, then requested replacement, it seems very unlikely to me that Poker would have bothered to send in a kill. As such, Poker/Cocoa is unlikely to be the wolf.

I’d still like to hear more from Cocoa, though. Inactivity doesn’t help the town.


That leaves a pool of myself, Lou, Woon, uzzbuzz, and sarothat. Among the other players:

Lou: Lou has played a pretty typical Lou game, which is relatively active by FG standards (although that’s akin to not tripping over a hurdle on the ground), slightly sarcastic, to the point, and somewhat thoughtful. Tonally, it’s consistent with his prior games regardless of alignment, and therefore isn’t by itself a strong alignment indicator. His initial argument (pro-foreteller reveal) wasn’t great, and I would expect him to know better, but he did contextualize the suggestion, and if he was totally cognizant of the pros and cons, I’m not sure he’d have made that suggestion as a wolf. His activity level has been sufficient to sync with the active kills, and his derision of the wolf as an “idiot” would be an effective ploy to distance himself from the actual wolf tactics. He also mimicked my language (“lazy” “noncommittal”) in describing Bloody and saro on Day 1. On the other hand, he’s been willing to disagree with my evaluation of Poker/Cocoa as unlikely via the replacement, and has been active when there’s been no reason to be.

Uzz: Hard to assess. I don’t actually recall playing mafia with uzz before, so I’m not sure “how” he plays either alignment. Uzz’s first real post (after the “werewolves only come out at night”) advocated a random lynch. While I’m against that idea ethically in all cases and mechanically in most, this is a game where it might actually make mechanical sense. Anyway, uzz didn’t post again until I voted him, at which point he made a complicated explanation about time zones and the wolf’s probable period of activity. I have mixed feelings about that post—it could be viewed as panicky, trying to extricate himself from the timing, or as sincere, detailing exactly how he’s seeing the game. I’d feel better about the latter if his activity matched the apparent level of thought he’s given the game. He has one D2 post where he FoS’d Cocoa based on inactivity and a debunked theory. In spite of the latter half of that, an inactivity FoS isn’t inherently unreasonable in the climate of this game.

Woon: Typical Woon. No Lynch as “no lunch,” general inactivity, etc. Obviously, the most notable aspect of Woon’s game has been the soft foreteller claim. Generally speaking, this is good for her, but the generalized context of the game also helps. Woon didn’t claim directly, rather making a basic statement about Crystal; the wolf also acted directly on the foretelling, as Kad/Crystal was killed very early in the day. I’m not thrilled about Woon’s active lurking—it’s problematic even in normal games, and is especially troubling in the super low post count mafias we’ve been having recently. That said, given the overall tenor of the game, Woon is not a good lynch candidate today.

Sarothat: Sarothat has more or less stuck to formula—just enough posting to skate by given the game’s activity level, a thin veneer of thought and analysis. Saro obviously hasn’t posted on Day 2, and in fact hasn’t posted on Kong since August 6. That said, Kadleon had replaced Crystal by the start of Day 2 (which was August 6), and saro played a game on Kong as recently as two hours ago. What bothers me the most about saro is that his posts the last couple games I’ve played with him have felt somewhat superficial, cursory—I remember better analysis is games further back, and as previously noted saro was mafia in Mirrors. My vote yesterday came down to a usefulness analysis between Bloody and saro, and saro hasn’t really held up his end of that since.

Basically, in order of wolf likeliness, I see it as Saro > Lou = Uzz > Woon = Cocoa > Helltank right now. I suspect the wolf is among those first three names, but from wolf-likeliness and town-contribution analyses, saro is the best voting option at the moment.

[Vote: sarothat410].

 
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Topic: Forum Games / [WΛRP] Mother's Day Mafia - Shelved: A problem we need to root out fast.

Originally posted by uzzbuzz:
<p

There’s also the possibility of foretelling as a simple guess, since 9/10 people are vanilla townies, but no one else came forward as a foreteller, unless they were killed before woon claimed crystal’s innocence.

There’s no question Woon is the foreteller—it would have invited an immediate counterclaim (the only dead player at the time was Darkboy, who didn’t flip Foreteller), and fakeclaiming it would have provided no value to a fake claimant. Moreover, the wolf killed Crystal/Kad immediately, which speaks to the veracity of the claim. That doesn’t mean Woon is necessarily clear, but the circumstances in which the announcement were made make it less likely.

Right now, we have the following situation: there are seven players left alive, six of whom are town (and all are either vanilla or functionally vanilla) and one of whom is a wolf. We have no power roles to further contextualize the situation. At this point, we need to generate more conversation and more of a voting record, since those are the only things we actually have to go on.

I think everyone should list a top suspect and why—in as much detail as reasonably possible—and we go from there. Regardless of whether there’s a consensus, forcing everyone to talk provides a basis for more conversation after that, and forcing the wolf to actively participate is the best way to catch a mistake.


On that note, my first candidate is still sarothat. As noted previously, his behavior is very similar to Mirrors, where he flipped mafia. The post style and activity levels are extremely similar, and both demonstrate problematic tendencies: they are effective at creating a veneer of activity without actually engaging the town. His votes on day 1 were extremely bandwagon-y, taking the most group-accepted target at the time and voting without actually offering any independent reasoning in doing so.

 
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Topic: Forum Games / [Competition] Badge Bonanza: Competition Over! Congrats BestMte and mikerspd!

Grats Best and Mike. :)

 
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Topic: Kongregate / Rage & Grace, 42nd Kongregate Tournament. 300 Kreds Prize Pool, thanks to IAmTheCandyman. Round 7 is up (oO, Vex 3) MAJOR INFORMATION - Page 33

Joining Machu in the Sub-102 Combined Club. :D