Recent posts by Precarious on Kongregate

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Topic: Forum Games: Forum Games / [missing title], or THE MAFIA IS CURSED - Day 3: May 2, 8:30 PM, UTC+3

Originally posted by RaceBandit:

Whoever’s in charge of nightkills is doing better than the town when it comes to rooting out scum. o.o’

This more or less confirms that there’s an active non-mafia nightkilling power in the game. While some sort of counter power was possible (if unlikely) with a sample size of one, a second non-mafia nightkill (assumed since it was a mafia that died) almost certainly suggests an active action.

It’s unlikely that this was the work of a second mafia, since Bluji’s current thread title reads: “[missing title], or THE MAFIA IS CURSED.” The use of the in this case suggests a singular mafia. It’s not impossible that this is merely descriptive without being accurate, or is meant to mislead, but a serial killer continues to be the most likely explanation for the deaths of mafia. This actually benefits us, since an SK represents a singular party that can be taken out (and their killing power removed) in a single stroke (unlike a multi-part mafia), while still presenting as much or more a threat to the mafia as to the town while he or she is alive. Having said that, the SK is almost certainly an all nights SK, which means the threat remains until he or she is removed. The kills on both nights 1 and 2 demonstrate that the killer is neither an odd-nights only or even-nights only attacker (unless one kill was SK and another was some other ability, although that seems implausible). Said killer could still have limited total kills, but that seems unlikely given how freely they’ve been used so far.


Other thoughts:

Originally posted by graveyard890:

No need for extension. Here is why.

Vote – cl0wn3r I saw him kill qwertyuiopazs last night.

This virtually guarantees that either cl0wn3r or graveyard890 is mafia. It’s possible that both are, and that this is a gambit to clear one or the other, but that seems unlikely, given that the mafia have already lost two players. I don’t think graveyard would be comfortable running a gambit here individually, so cl0wn3r seems the more likely option. Given that we’ve had a claim of someone else visiting qwerty last night, it’s clear that it’s possible cl0wn3r could have visited him non-fatally, but the claim from Brainpan is unlikely to have been made if Brainpan killed qwerty, and three visits is highly improbable.

FoS: all three of them, with cl0wn3r the most suspicious by a fair margin.


Originally posted by yeasy:

My action failed. Again.

I’ll make sure it’s not result of hosting. My target was Nikeas.

In case you want me to roleclaim (or not), please speak up.

mmcsq

In the interest of saving time looking through hundreds of posts, could you recap who your N1 target was?

I’m not going to request a roleclaim out of you just yet—although we’re getting to the point where a discussion of whether and when to massclaim should happen—but I’ll note that this could have considerable bearing on your alignment. Bluji’s recap language on joefield suggests a share of NK, which could mean either the NK happens collectively and is therefore unroleblockable, or can be used by any mafia and is therefore susceptible to rb (absent strongman kills). Either way, you could still be mafia. However, it would rule you out as the SK, since you wouldn’t have been able to be kill while roleblocked. Having said that, if no one corroborates your claim later on (not that anyone should necessarily step forward yet as a roleblocker), it wouldn’t look good for you, although there are still explanations depending on what your role is.

So basically, your roleclaim will be useful to evaluate you, but I’m not sure whether it should happen yet.


And on a related matter, we need to decide if and when we’re massclaiming. As I’ve said many times in the past, I generally favor massclaims, although it can be pushed back further in larger games. I still feel that we absolutely should do so eventually, although positive night outcomes (two mafia eliminated) gives us more wiggle room in terms of timeframe.

We started out with 21 players. Six have been killed (4 town, 2 mafia). That leaves us with 15. Presuming at least one (and possibly two third party roles), that leaves us with a likely ratio of either 12:2:1 or 11:2:2 (12:1:2 and 13:2:1 are possible, although less likely). Given the presumably high ratio of town to mafia/antagonists, I think we could wait until tomorrow, although the existence of multiple nightkilling powers injects some risk (although two mafia have been killed so far, based on what we can presume we shouldn’t rely on that continuing). I slightly lean toward waiting until tomorrow, but I’d be up for a massclaim today as well. I don’t favor waiting later than tomorrow (and I certainly disagree with not massclaiming at all).


For now, Vote: Extension.

 
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Topic: Forum Games: Forum Games / FGF Top Trumps 2015 Tournament (Sign-Ups OPEN)

Sign.

 
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Topic: Kongregate / What games on Kong would you like to see as an amusement park attraction?

Originally posted by Tulrog:


Some sort of horror house would be cool. But I don’t remember any game like Resident Evil or Silent Hill on Kong. Our horror games work more with situations than with monsters. Maybe something from the Last Stand universe. Or Necronomicon. Can’t go wrong with Lovecroft when it comes to horror.

Haunt the House would actually make for an interesting haunted house experience. Having different objects animate in various ways would make for a “different” attraction, if nothing else. The Ghostscape series could also fit the haunted house niche, although the actual house would need to be scaled up in size appropriately.

There are a lot of horror-ish series (Last Door, Deep Sleep, Cube Escape, even Submachine in terms of the mood it creates) that would work well as dark rides (think the Haunted Mansion, but with a strictly horror approach).



Anyway, it’s hard to talk about amusement park rides without considering a roller coaster. I think an interesting idea would be to use visual effects as well, and make a Dino Run coaster, constantly pursued by the pyroclastic wall of doom.

Road of the Dead would make for an unusual bumper cars experience; I could see Starwish as a space ride, and The Company of Myself as a play performance. Papa’s Repeateria would logically make sense as a food court.

If we’re thinking in terms of full “lands” like at major theme parks, I’d love to see a recreation of Nidaria (since I’m still not over Remnants of Skystone).

 
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Topic: Forum Games: Forum Games / [CYOA] Forum Games Horror Story: THE LIGHTHOUSE

Originally posted by mendelde:
Originally posted by Precarious:

There’s definitely a lot of game still to come, which is why the updates more or less need to become more frequent.

Why did we just have four weeks with no updates, then?

The activity level for this game was ever only borderline sustainable. When Bluji and I were planning it, we were hoping for a lot more than two or three people playing. We may unlock this later, or try a similar project, but for now it doesn’t seem there’s a practical path forward. I want to thank the people that did play (and hopefully enjoy) this, and it may return when I find more free time, but for now we’re going to lock it.

 
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Topic: Forum Games: Forum Games / [missing title], or THE MAFIA IS CURSED - Day 3: May 2, 8:30 PM, UTC+3

Originally posted by qwertyuiopazs:

EBWOP
Also hoping that someone investigates yeasy.

Actually, speaking of cops, I also noticed something pretty strange that Precarious said

I favor the latter approach, since throwing away a claimed alignment cop without verification seems reckless to me.

Does precarious usually not take action? I don’t know his meta, but here’s he’s saying what he favors without doing anything about it. I thought he was usually more of a player who would act rather than comment. He hasn’t thrown out any votes, and it seems like he’s said less than he normally would. A little bit suspicious.

The correct option here, if people agree with the idea, would be to lynch someone other than Crystal. I’ve been gone for most of the (real time) day today, and I’m still debating how best to use my vote, but my general opinion here is that if a(n) (alignment) cop claim has any potential validity, lynching the claimant early on is a questionable move at best.

The problem is, as best I can tell, my vote wouldn’t currently change the outcome, wherever I place it. Crystal (Lou) still has three votes, and only Yeasy is currently at 2. While I’m somewhat suspicious of some of his moves, his activity level has obviously been good, and his goading the game has helped generate discussion. I don’t think he’d be a particularly good replacement option for a lynchee. For the moment, I’ll add a

Vote: Behemoth542

since an inactive player is no less likely to be mafia, but is unlikely to contribute or take advantage of any powers they may have. The problem is, while lurking can often be used as cover by mafia, inactivity is ultimately alignment-neutral. It’s just that it’s simultaneously profoundly anti-town for reasons that don’t necessarily speak to alignment, so it should be challenged if possible. I’m not sure this is the best option for a vote right now, but absent any movement before day’s end, I’m not sure there’s a good option at all. I may change if I can perceive a better option before the day ends, or if the voting situation changes.

 
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Topic: Kongregate / Your Pants Presents: Badge of the Week 2016! (Week of 4/25: Puzzle Fuzz: Episode 2)

This week’s badge is the Underwarrior Badge from Puzzle Fuzz: Episode 2.

Unlike most games here, I’m kind of struggling to find words that properly describe Puzzle Fuzz. It’s an RPG, and it’s match-3 game. The characters are sentient plants and fiery bugs and aliens and the like. And the main character is a rabbit on a computer screen that occasionally turns into Goku. But while describing the story in any meaningful way might prove difficult in limited space, what I can tell you is that, somehow, the game works. It’s fun.

But it’s not necessarily easy. Good luck!

 
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Topic: Forum Games: Forum Games / [missing title], or THE MAFIA IS CURSED - Day 3: May 2, 8:30 PM, UTC+3

Originally posted by Pulsaris:

At this point I would suggest lynching 10crystalmask01 (formerly LouWeed).

On Day 1, he claimed Miller. But on Day 2, he claimed Drug Dealing Alignment Cop instead, which is not a miller. Claiming miller is already a scumtell in itself, but overturning his own claim makes it even more suspicious. If he was really a Drug Dealing Alignment Cop without the miller modifier, why would he claim miller to stop cops from investigating him?

If “drug dealing” has the same effect as miller, then a claim in more customary terms isn’t that unusual. Going back and looking at Lou’s D1 posts includes multiple references to “claiming miller” without referencing a game-specific name, but he also did mention a “miller part” of the role, which would support the extended claim.

Having said that, if CrystalLou is mafia, then the alignment cop part of the role is easily faked, since Crystal (née Lou) would know that everyone that isn’t fellow mafia is town (barring third party players, or a second mafia, although those groups wouldn’t be incentivized to counterclaim anyway). It seems the best option is either to lynch Crystal, or to have a rolecop (since we apparently have multiple) investigate. I favor the latter approach, since throwing away a claimed alignment cop without verification seems reckless to me.

 
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Topic: Forum Games: Forum Games / [missing title], or THE MAFIA IS CURSED - Day 3: May 2, 8:30 PM, UTC+3

Originally posted by Andyb112:

I actually know Precarious’s role.

I’m curious how you would know my role. Assuming what you say is accurate, I’m also curious why you would reveal that information unprompted, when it would do little other than provide the mafia with role information.

Originally posted by Andyb112:

EBWOP: Also I am more than a role cop. There is a second part.

That would answer why you would be able to make a claim like that, but I’m still not sure why you roleclaimed, much less why you made a claim about me at this stage.


Originally posted by graveyard890:

You claimed Miller first, and then Town Drug Dealing Alignment Cop, and joe says he found you as scum.

I’ll use this post to address the current case against Lou. I’ll start with this post though, because it’s nonsensical. Drug Dealing seems to be an easy analogue for Miller, and a Miller-claim explains a non-town investigation. None of that exonerates Lou—miller is an easy claim for mafia to make, because it excuses a mafia investigation—but nothing about his claim, nor his series of claims, strikes me as internally inconsistent. I don’t find the case against Lou super compelling to be honest, but any miller situation (whether real or fake claimed) is fundamentally awkward to evaluate.

I have more to say on this topic generally, but it’ll have to wait until I get back home.

 
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Topic: Kongregate / Mod harasment and coruption

Based on what you’ve said here, I can understand why you’d be upset, but the forums aren’t an appropriate place to air grievances. If you feel you’ve been wronged, or that a moderator has abused their power, you can (as noted above) report them from their profile. These reports are looked at carefully, and are considered carefully. The events in question can be checked, so the admins will be able to evaluate whatever happened.

I’ll be locking this thread. I understand that you feel the circumstances you described are unjust, and that moderator misbehavior may be a discussion worth having, but an accusatory thread such as this is not the best way to handle the situation. I encourage you to report the situation if you feel it warrants that, and ask for clarification on what took place.

EDIT: As to comments made while I was typing (at the time, only the OP and the second post were present), let me just reiterate that the forums are not meant for this sort of back-and-forth, and this is one of the (many) reasons why threads such as this are disallowed. Disputes between moderators and users in chat do happen sometimes, but these issues are best handled privately.

 
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Topic: Forum Games: Forum Games / [missing title], or THE MAFIA IS CURSED - Day 3: May 2, 8:30 PM, UTC+3

Originally posted by LouWeed:

Racebandit didn’t take on someone else’s role, he was sent someone’s role description

Well, that explains that.


Originally posted by qwertyuiopazs:

I don’t know why people are so sure that it is an SK. It can be a second mafia, or a werewolf faction.

Um…
A second mafia?
Usually you play smarter than this. I don’t think the mafia would kill themselves.
Also, isn’t a werewolf the same as a mafia member essentially (searching it online just lead to links involving the other name of mafia)
Seems a bit suspicious, like you’re trying to cover your tracks. Or something.

What he means is that there might be two separate mafia factions that are opposed to each other (hence his use of the term werewolf, which is often used for a second mafia), as well as the town. That’s not impossible, but even in a game this size, it’s less likely than a SK. I’d expect multiple mafias to start becoming more practical at 25+. Having said that, it’s a valid possibility (it would most likely be two groups of three if that’s the case, although six antagonists + at least two killing powers definitely slants away from town). Regardless of whether there’s a lone SK or second antagonist faction with multiple members, it’s highly likely that there are at least two anti-town killing forces in the game, which means that our numbers have the potential to deplete fairly quickly.

 
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Topic: Forum Games: Forum Games / [missing title], or THE MAFIA IS CURSED - Day 3: May 2, 8:30 PM, UTC+3

EBWOP: I realize RB situation was addressed in one of the backwards posts. It doesn’t completely address my concerns from either angle, though, so clarification is still needed as to what happened and how.

 
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Topic: Forum Games: Forum Games / [missing title], or THE MAFIA IS CURSED - Day 3: May 2, 8:30 PM, UTC+3

Originally posted by LouWeed:

It seems more likely than not that racefan’s death was the result of a third-party killing role with malicious intent (i.e, a serial killer). It could have been a town vigilante, but if so then why on earth would they target racefan on night 1? He didn’t seem suspicious, he seemed positively townish. A more plausible alternative theory to the serial killer one is some kind of passive retaliatory role that kills anyone who targets them. But then again, if this were the case, then I expect the mafia kill would have failed. So probably just a serial killer, attempting to take out what they thought was a likely townie

I agree that it’s unlikely that racefan was killed by a town vig-type role; killing powers are most likely to hit town at this stage, given the lack of information, and racefan didn’t do anything particularly suspicious that would have attracted a D1 vig kill. That said, an active SK isn’t all that unlikely, particularly given the size of the game; so many people (and with the inclusion of unorthodox roles) invites the inclusion of third party players. If we assume an SK, however, it’s likely that they have multiple kills. A one shot SK (or even two-shot) wouldn’t benefit from using up their power on N1.

If we assume a passive counterpower killed race, then it’s more difficult to speculate on town vs. third-party (whether neutral or antagonistic), as the crazy roles could have attached such a defensive power to a player regardless of alignment (although a mafia obviously wouldn’t have attacked another mafia). Given that race flipped as a framer, I don’t think he would have necessarily delivered the kill if the mafia individually kill (as opposed to group kill, which is equally valid as a possibility), instead framing someone (the counterattacker, assuming that’s what happened).

Overall, I think the most likely scenario is that we’re dealing with a serial killer on top of the mafia.


Originally posted by RaceBandit:

That visit to LouWeed was me jamming his passives (IE Miller) in case someone tried to alignment cop him. That way, if you got a Scum result, it would be because he was scum.

I can’t stop Actives (IE Cop, Doctor, Nightkill) this way.

Hold on. You previously claimed that your role was swapped out by another player. Yet you’re claiming that you jammed Lou’s passives (past tense, N1), then claim you can’t stop (present tense, actions going forward) active actions the same way. All three of these can’t be true. Either your jamming power preceded the conversion (likely, given your Lou claim) and is no longer valid, or came attached with it (and wouldn’t presumably have occurred on N1).

I realize graveyard vouches for you visiting Lou, but for now

FoS: RaceBandit, pending clarification.

 
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Topic: Forum Games: Forum Games / [missing title], or THE MAFIA IS CURSED - Day 3: May 2, 8:30 PM, UTC+3

Several takeaways from the night:

Both back and mendelde had multi-part roles (1 Shot Bulletproof + Jailer; Rolestopping + Neighborizer). Racefan, in addition to being mafia, had a framing ability. Given that Bluji asked for multiple roles from everyone, I think it’s likely that most players will have similarly jumbled role profiles.

We’re fortunate that race was taken out so early, given the havoc a framer can cause. Presumably, one townie has been functionally millerized. Unfortunately, there’s no way to test that, and that’s without accounting for Lou’s prior claim.


Originally posted by hamuka:


race’s death is something that definitely should be investigated further, as his behaviour can hint at potential scummates

This.

Extrapolating from hamuka’s post, I think it’s likely that Andy is town. There was a minor bandwagon on Andy that race participated in, and it seems it was a convenient place to park a vote, given that he was unlikely to be challenged on it. It’s not impossible that that was a designated mafia sacrifice, but race is experienced, and I don’t think he’d have embraced throwing away a player that early. It would be a poor move in terms of mafia theory.


Originally posted by adv0catus:
Originally posted by thedude0:

.3D litnu siht ekil tsop ot evah I os detcirtser tsop neeb s’taht eno eht m’I ,wonk uoy os tsuJ .ylbissoP

This wasn’t me. I told Bluji to make cl0wn3r have to say butt three times per post. My action didn’t fail, either.

Adv0’s post restriction has since been confirmed by cl0wn3r (assuming they’re not collaborating) and the backwards restriction claimed by hamuka; in this case, it would seem that there are at least two players with post restricting abilities. In a game this size, and given the likelihood of multi-power players, it’s not really that surprising that there could be duplicate abilities. I’m not sure what to take from the multiple post restrictors, given that it’s not a very pro-town power (it restricts the flow of conversation, without strictly mechanically benefiting either town or mafia). Hamuka has provided an explanation for his role, although given that it’s a hybrid town-mafia construction, the overall town lean is questionable.


Originally posted by RaceBandit:

I was given another player’s role. The person responsible for this was left anonymous, and no alignments were attached.

If I had been told another player was scum, I’d have acted on that. Instead…

Vote: Extension

You can’t say this and not elaborate on it a little, even if you’re not roleclaiming. If you were given another person’s role, did they get yours? Did the two of you switch roles, or was this player’s ability merely superimposed onto you? If the latter is the case, then this is an extraordinarily dangerous role (depending on what else is attached), since it could theoretically overwrite useful roles (cop-powers, doctor-powers, etc.).

 
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Topic: Kongregate / Your Pants Presents: Badge of the Week 2016! (Week of 4/25: Puzzle Fuzz: Episode 2)

Originally posted by LinkaBR:

Just got it thanks to you ^^

Glad to hear that you got the badge!


As for this week, I was startled to learn that we haven’t had a tower defense selected yet. But that ends here, because this week’s badge is the Digital Dystopia Badge from Ghost Hacker.

Ghost Hacker, incidentally, is my favorite TD series on Kong, and one that I feel tends to get overlooked. And that’s unfortunate, because it’s excellent in every regard: it looks great, has an interesting cyberpunk setting, and is well balanced, with the add-ons for each tower allowing for a huge variety of different approaches to each level. It’s not easy, though, so earning this badge may take some work. Good luck!

 
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Topic: Forum Games: Forum Games / [missing title], or THE MAFIA IS CURSED - Day 3: May 2, 8:30 PM, UTC+3

General thoughts:

I’m not as convinced as some of you that back voting me is super suspicious, since I have some additional context. I kind of think it’s bleed over from a different mafia game that just finished, where I had been culted mid-game, then made a post that got back lynched at the end. That he hasn’t moved the vote is a little strange, but day 1s are hard to manage in games of this size, so I’m not sure how noteworthy it really is.


I’m not sure what to take from Lou’s miller claim. It’s the ultimate WIFOM scenario, as (barring a really unconventional power) it’s untestable, and begs off the results of an investigation. What it does mean is that Lou either really is a miller, or is mafia, as there’s no possible reason to make such a claim otherwise. For the time being at least, I’d be against a Lou lynch, since in my experience he’s an active player, which is likely to help town to some degree regardless of his alignment, and which means there will be more information to reveal him if he’s mafia.


I’m not really worried about a jester, because of meta reasons: not player meta, but host meta. Anyone that’s been around FG knows that Bluji puts a lot of effort into his games. While a uPick situation like this almost necessarily lends itself to unusual and/or powerful roles, I doubt Bluji would incorporate an element that could potentially end the game on day 1. Which is to say that it’s possible there’s a jester, but it’s extremely likely that it would be a game-ending jester (rather, such a player would achieve their own win condition, rather than destroy everyone else’s). As much input as we had in the uPick process, it was Bluji who made the final decisions, which means that he would have balanced the game as best he could.


On that note, one thing that hasn’t really been discussed yet is the theorycraft side of the game, which sort of makes sense; we don’t really have a theme to go off of, and since we all (partially) selected roles it’s difficult to speculate as to the actual game configuration right now. In particular, it’s hard to guess what we’re dealing with in terms of third parties (which is one reason I want to see the three role options listed from everyone eventually). With 21 players starting, however, we can at least consider some basic configurations, which might be useful once we start accruing more information.

I like to start with mafia squared = total players as a basic ratio, then extrapolate or shift as necessary from there (because this approximation can break down in large or small games). If we assume this is the case, then we’d have 16-17 town, and 4-5 mafia. Having said that, more variation is technically possible (I could see 15:6, although 14:7 is too mafia-sided, and 18:3 too town-sided). More problematic is that we’re likely dealing with third party players as well. Since super customized third party players (like the Time Travelers and Android in Salem’s Lot) are unlikely when generating roles without further context, we’d likely be looking at basic third party archetypes: serial killers, survivors, and/or jester/lynchers (after adv0’s recent game, I don’t consider cult likely to be used again so soon). A serial killer (or killers) would likely be at a considerable disadvantage in a game this size, but I don’t think that would dissuade some people from seeking the role. Survivor is a bit more complicated, since it’s not something I would expect most people to actively seek out, but it’s certainly possible. For now, I’d consider 15:6, 16:5, 17:4, 15:5:1, 16:4:1, 14:5:1:1, 15:4:1:1, and 14:4:1:1:1 as feasible initial configurations, with 16:5, 15:5:1, and 16:4:1 most likely on balance.


I tend to think that active players draw a disproportionate amount of suspicion on D1s at FG—although it’s understandable why that happens, it does tend to contribute to false positives. Having said that, adv0’s partial claim/partial scheme absorbed a considerable amount of thread focus, and I’m not really sure what adv0 was hoping to prove. From this:

Originally posted by adv0catus:

To clarify: I got the exact role I submitted, but Bluji’s interpretation of the role was unexpected.

Take this as an example: player submits the role of Cop to Bluji. In return, they are made a Role Cop (let’s say). They still got the same role as what they asked, but the interpretation (modifier) on the role was unexpected.

I assume he got a modified version of his claimed role—so a modified post restrictor—but I’m not sure why or how that’s useful, particularly since I initially interpreted his posts to mean that he’d be able to use a PR to prove himself somehow, but appeared to backtrack and just say that proving his role would suggest he was town, or something. So, without requesting the specifics of your role—yet—I’ll ask you this adv0:

Does the interpretation/modifier/twist on the role actually matter in terms of our ability to evaluate your alignment?

 
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Topic: Forum Games: Forum Games / [missing title], or THE MAFIA IS CURSED - Day 3: May 2, 8:30 PM, UTC+3

EBWOP: The more recent stuff is more interesting; I don’t have time to type it out tonight.

 
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Topic: Forum Games: Forum Games / [missing title], or THE MAFIA IS CURSED - Day 3: May 2, 8:30 PM, UTC+3

Originally posted by qwertyuiopazs:
Originally posted by cl0wn3r:

I agree that it has both it’s good and its bad points, however the biggest problems I see is that A) the Mafia and third party roles could lie and confuse the situation, and the Mafia will gain a much bigger advantage in this then the town will, because they will know who is Mafia, and be able to determine their targets from our claims. Because of that I don’t think we should do this.

It doesn’t matter if mafia lie, the point is that they restrict their own position. Town roles have no need for role flexibility since they won’t lie. (And the mafia will know who the mafia is anyways, so that you mention it kinda seems like you’re struggling to find a reason against it)

Originally posted by cl0wn3r:

It is the targeting part I don’t like. The Mafia will be able to determine who is a threat to them, and therefore who they should kill first.

There are obviously positives and negatives to this sort of pseudo-claiming, but overall I like the idea. The mafia does derive some advantage—since they would know who they are, they’d be able to limit town players to one of two roles—but that’s still indeterminate, and it both restricts the ability of the mafia to hide themselves later, while also helping to build a framework for the game. And, as noted already, it provides a platform for conversation.

Having said that, games with 20+ people are hard enough to follow as it is; everyone posting three roles invites chaos. It might be better to narrow the game at least a little before pursuing this, although I think it’s a good intermediary step on the way to eventual massclaims. The problem is, we can’t really speculate on the rate of narrowing at this point.

Originally posted by mendelde:

confirm 54 4F 57 4E
If you think I’ll reveal my role ideas after Bluji has ruined changed them, think again: I won’t. It’s either 3 or none, and the right time to reveal all three is when you roleclaim.
[vote extension]

I do like the idea of pairing the role requests with actual role claims though.


Originally posted by adv0catus:

I’m saying this now, because I don’t think it will be considered legitimate if I’m under pressure. I can prove my role, but it requires a Night action (so, if I was under pressure, I would need to not be lynched that Day). I’m saying this upfront for that reason, but also because the method is a bit bastard. The way to prove myself is to place someone under a post restriction. It’s a bit bastard, so I don’t want to pick someone (at random) for it. If someone would kindly volunteer for Day #2, it would prove I am telling the truth. The post restriction can also be anything within reason, so if you want to pick what it’s going to be, I’m fine with that. Unless during the Night Bluji says no and then I’ll have to improvise.

I feel like that paragraph is really badly worded and confusing. Sorry.

I’m not sure how much this really proves though (other than your role, or an aspect of it), because there’s nothing about post-restricting that’s particularly town-sided. It’s kind of neutral as far as powers go, so it doesn’t really change anything, other than providing the mafia with the fact that you’re a post-restrictor if you are town.

 
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Topic: Forum Games: Forum Games / [missing title], or THE MAFIA IS CURSED - Day 3: May 2, 8:30 PM, UTC+3

A little bit late, but confirm.

I’m sure I’ll have some thoughts once I read what’s happened here so far.

 
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Topic: Forum Games: Forum Games / Crusaders of the Lost Idols Mafia [Game Over]

Originally posted by mendelde:
Originally posted by Precarious:

The massclaim push was made prior to my conversion,

The massclaim, including your final push, was on day 3, and you had been converted that dawn.

I advocated for a D3 massclaim on both days 1 and 2. I did so under the assumption that we were dealing with a mafia and not a cult, of course, but again I’ll point out that Bluji’s lynch and nikeas’ almost-lynch were largely predicated on their role claims.

 
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Topic: Forum Games: Forum Games / Crusaders of the Lost Idols Mafia [Game Over]

Yes, apparently my posts are long even postgame. Sorry. :(

A couple other miscellaneous items: as adv0 shows above, nikeas was the cult leader, and the recruitment pattern was Bluji N1, Precarious N2, Pigjr1/RaceBandit N3, racefan12 N4. Race and Race were selected because their abilities were explicitly dangerous or useful. Massclaims hadn’t occurred as of N2, so I assume me and Bluji were selected either for our mafia experience, or for roles we were imagined to have, or just randomly.

Speaking personally, there was some messiness on day 3 and day 4. It would have been advantageous for us (obviously) if the existence of a cult was not revealed, so I would have only railroaded Bluji if there was no other choice. My intention was to do so eventually, but I wanted to try to convince racefan to prove himself via pardon first, which would have hidden the existence of a cult for another day. It might have been feasible to build support for this, since the cult wasn’t known and it seemed like the mafia had made no inroads at the time. Unfortunately, people were so vote happy that Bluji was lynched before I even got back on that day (real time day, not game day), and I was neither able to gain vote cred or try to push for a pardoning. Alas. :P

On day 4, I was kind of intending to go down in flames and take BrainpanSonata with me. Since we had agreed frequently on strategic points—and it should be noted that they were by and large correct; I try to play almost identically regardless of alignment—I figured since I was under suspicion I could subtly make it seem like I was supporting him, and hopefully transform suspicion of me into suspicion of him as well. As it turned out, I got sidetracked, back was absent at the end, and a largely sincere post (with an insincere conclusion) was enough to limp over the finish line.


A couple general thoughts as well: I thought Kadleon played particularly well, especially given the poor position he had to start from given Crystal’s actions. I do feel that people were too quick to forgive Kad for Crystal’s sins (and I say this not from a cult perspective, but from pure play), but once he was past that, his posts were incisive, and he was obviously very quick to pick up on past game events.

Beyond that, I was very pleased with the activity level in this game. Forum Games has frequently had problems with player activity in the past; in fact, I’ve played multiple mafias where the game was abandoned because there was not enough activity (multiple people literally not posting in a day, other making one or two one sentence posts, etc.).

Overall, the town came pretty close to catching the cult, which is difficult to do. I hope I’ll see you all around in other mafias.

 
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Topic: Forum Games: Forum Games / Crusaders of the Lost Idols Mafia [Game Over]

Originally posted by mendelde:

So it was nikeas after all.

Final votes:
back900: BrainpanSonata, Pulsaris, Precarious, nikeas, cl0wn3r, RaceBandit, TWJ
nikeas: Kadleon, racefan12, back900, mendelde

In hindsight, Precarious pushing for massclaim was scummy. Pity nobody else picked up on that.
Also, nikeas and Precarious were not in on the Bluji lynch at all, even though Precarious was active that day.

I lost some RL days this last day on this mafia. If we had discovered the dawn mechanic earlier (which I had pointed at early enough but nobody followed up on that either), we would have known that nikeas’s role could not have any effect and was thus bound to be bogus, so town had a chance at winning and just didn’t use it.

A couple postgame thoughts:

The massclaim push was made prior to my conversion, and was in no way scummy; while not universally so, I believe massclaims frequently favor town (there are exceptions, but this game was not one of them). In fact, that town had a chance in a cult game was largely due to roles being out. Admittedly, a lot of mafia conventional wisdom changes slightly in a cult game, but had their been no claims, it would have been easier for the cult to remain in the shadows, and a cult always snowballs quickly.

The dawn mechanic wouldn’t have nullified nikeas’ claim. The way it basically worked (extrapolating from my own recruitment) was that night actions would be processed as normal (I received my second investigation prior to being invited to the cult) and the final action would be sending out the cult invite. The dawn period was actually to allow the recruit to respond. Although as is now revealed there was no actual doctor, there’s nothing that would have prevented a “cult-protect” from blocking the conversion, regardless of whether conversion took place at the end of the night (transition into dawn), or during the dawn. Any protection would have presumably stymied the culting. Similarly, had the roleblocker ever targeted the cult leader (this never happened), I assume it would have prevented recruitment that night. The power application would take place prior to the culting, and stay active until day.

In retrospect, it would seem the timing was actually meaningless, or would have affected at most one power role—mine. Guilt or innocence wouldn’t be affected by when the cult leader acts, and the roleblocker (and hypothetically, the doctor) would persist through to the dawn. The only real question is whether my tracking (which was real) would catch the cult leader in the act. I assume it actually would, but I was prepared to build off the discovery by claiming that it brought Kad back into cult leader candidacy, since his non-action on night 1 could have (hypothetically) taken place after my tracking.


In cult chat, we considered several scenarios by which we might win the game. We were optimistic about our chances if all of us survived D3; however, Bluji was lynched, reducing our numbers and revealing a cult. Based on extrapolations made on D4, we probably would have lost if nikeas was lynched, so railroading him was never seriously considered. Our new strategy hinged on recruiting Pig/RB (to prevent nikeas from being roleblocked potentially), then racefan. As of D4, it was 8 town to 3 mafia. Lynching back reduced it to 7:3, and racefan’s conversion made it 6:4. At this point, victory became inevitable, because even if a cult member was lynched, racefan could undo it with his governor power (as correctly determined on D4, town powers did remain after cult conversion), and the culting that night would take 6:4 to 5:5. At that point, town could no longer achieve the majority needed for a lynch to take place, and it was game over. I was slightly concerned about the possibility that Pulsaris had more than one resurrection in his arsenal and had not disclosed that, but it was an unlikely scenario, and in fact turned out not to be the case.

What this game does is really reemphasize just how advantageous a position cult occupies in small to medium sized games. Ironically, a cult-blocking doctor type role would have been hugely beneficial to town in a game such as this.


Originally posted by mendelde:
Originally posted by racefan12:

And actually… I think I could have pardoned my own lynch had I actually been lynched tomorrow.

So if nikeas had recruited you N1, town would already have lost?

I can’t speak for race, but I’d assume he couldn’t pardon every single day. If he could, then his recruitment would have literally ended the game whenever it happened, which would be hugely overpowered (even compared to what was actually here). We determined in cult planning that recruiting him last night would auto win for us, because in truth D5 was LyLo, so the lynch only had to be prevented once.

 
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Topic: Kongregate / Your Pants Presents: Badge of the Week 2016! (Week of 4/25: Puzzle Fuzz: Episode 2)

Well, I said people could post requests in this thread, so it’s time for your faith to be rewarded, Axiss. This week’s badge is the No Way to Go But Up Badge from Diamond Hollow.

Add shooting to Tower of Greed and you’ll probably end up with Diamond Hollow, a stylish and challenging vertical platformer where the constantly rising bottom of the screen spells doom, as do the various enemies and obstacles you’ll face on your desperate climb. Although less polished than its impressive sequel, Diamond Hollow provides heart-racing action for those willing to challenge the cave. Good luck!

 
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Topic: Kongregate / Upcoming Badges! [Suggest new badges here]

A hard for unlocking the Expert Level might be a reasonable compromise then. I can’t really say for sure until I get there; I’ve reached the Expert Level screen, but haven’t played the levels around the Expert Level to unlock it yet.

 
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Topic: Forum Games: Forum Games / Crusaders of the Lost Idols Mafia [Game Over]

Yes. 2:58, specifically.

 
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Topic: Forum Games: Forum Games / Crusaders of the Lost Idols Mafia [Game Over]

I can’t see why this would cause a modkill, so: I got my results on tracking Pig on 4/2 at 5:05 pm. The times I got my results for each night varied, presumably according to adv0’s own schedule, when I sent my request to him, and when other people sent their actions.