OmegaGuardia...
83 posts
|
Topic: Tyrant /
Tyrant Card Creator by catepillar
Well, here’s a blast from the past – two of my ideas in the “Post your own card ideas here…”


Image sources:
Omega Prototype – Upgraded Omega Vindicator from War Metal
Rampaging Defender – reversed Guardian Mech
|
|
|
OmegaGuardia...
83 posts
|
Topic: Tyrant /
Tyrant is now on TvTropes! Recruiting tropers.
I’m a regular on the TvTropes website (though not a regular editor), so I’ll try to contribute every once in a while if possible.
I was appalled that until now, everybody has neglected to mention the Metagame, so I added it in.
|
|
|
OmegaGuardia...
83 posts
|
Topic: Tyrant /
Create your own cards
Originally posted by skolu:
Originally posted by SeanDougherty86:

I generally do like your ideas, but I think this one is too weak. Mite (through Egg Infector) does the same job better IMO.
That may be true, but is any card in the Egg Infector/Mite combination able to attack against Dracorex when unsupported? Admittedly, I would have preferred using some level of Pierce instead of Immobilize to counter a Weaken/damage reduction strategy, but…I don’t know if that would be making an upgraded II OP. I mean, II Spam itself is a well-known strategy for a good portion of the mid-game mayhem – any upgrade would make II even more dangerous, regardless of what those upgrades actually are. (Whether or not they actually become viable for use in the meta may be a separate matter entirely.) Now, granted, only the biggest of fools would use Assaults unsupported somehow (no offense meant), but in a rainbow deck, I’d probably use this in conjunction with Egg Infector just in case…
|
|
|
OmegaGuardia...
83 posts
|
Topic: Tyrant /
Create your own cards
Originally posted by stormcommando:
Originally posted by SeanDougherty86:

Lol.
…If only the devs would actually go through with this sort of idea…then again, there’s going to be issues with this kind of thing.
|
|
|
OmegaGuardia...
83 posts
|
Topic: Tyrant /
Create your own cards
I was somewhat of a regular on that that “player-made cards” thread last year, and in memory of that thread, I’ll bring back an idea from there…though, I’ll drop some other ideas as well – it may be wise to reflect on the past at times, but foolish to live in the past. For now, though, I’ll reserve this spot as my idea dumping ground.
Rampaging Defender (original thread idea)
Legendary Imperial – 4/9/5
Berserk 1
Swipe
Refresh
Artillery Captain
Legendary Imperial – 3/6/2
Summon Mortar Bunker
Anti-air 2
Refresh
Notes: So, what do you guys think? Just an idea for a counterpart to Hope Mason…but maybe summoning Mortar Bunker is a bit OP compared to Mark of Hope? Here is a comparison of Structures, just in case:
- Both Structures have the same stats (Health, Wait time, and Wall skill)
- However, Mark of Hope has Heal/Rally Righteous 1, whereas Mortar Bunker has Rally 2 and Siege 1.
Dragon Knight
Rare Raider – 3/7/3
Flying
Protect All 1
Strike All 1
|
|
|
OmegaGuardia...
83 posts
|
Topic: Tyrant /
Advanced counter cards game (squabble edition)
…If you’re relying on the Reaver support, then we may have a dead-end issue, because while this card does tear apart Sabertooth, it can’t overcome Reaver.

Rule 317: Cards that start with S or C only.
Edit: Got ninja’d. Switched from Strum to SJ. Sorry, guys, but Legendary chain stops here.
|
|
|
OmegaGuardia...
83 posts
|
Topic: Tyrant /
Advanced counter cards game (squabble edition)
@Spooky: Here’s the problem with your assessment – Counter only does damage on the attacker’s turn when the attacker makes their move; Halcyon’s Enfeeble would not trigger in time to kill Gasher via Counter. Thus, Gasher does indeed survive to demolish Soulfurnace.
@XRRRX: This is why I take offense to certain people, especially you at the moment – they prefer simplicity when real life isn’t always as simplistic as they like. Also, your rule seems somewhat hypocritical: “Refresh cards have half of their original HP rounded up.” You complain about the rule I made being specific, and yet yours is specific enough that, somehow, your choice is the perfect counter to Longshot under your version of the rule. I’m willing to admit to being hypocritical, but my intention was that players were to really think and compare cards to see what the best counter would be under numerous restrictions. The only reasons that would warrant changing the rule after I covered the proc-rate loophole are: A) if a dead-end is reached-which has not happened yet; B) we switch to a new page-not an occurence yet, either.
Anyway, rant over, time to screw over your Apex, using both variants of the rule (if you refuse to retract the rule-change):

True, it doesn’t quite match the three-turn limit, but at least the Anti-air+Mimic’d Rally+Enfeeble is enough to do a one-shot against you.
|
|
|
OmegaGuardia...
83 posts
|
Topic: Tyrant /
Advanced counter cards game (squabble edition)
@lucas: I stand corrected.
However, your Predator counter fails because while you could beat Xeno Interceptor, you forgot that the opponent’s HtC has two turns to Enfeeble and Mimic your Predator’s Strike 1, finishing it off one turn after Predator activates and before it has a chance to totally beat Xeno Interceptor.
Disregarding that loophole in the situation:

(Since Soulfurnace’s Counter 3 does not have the benefit of Enfeeble, Gasher can finish it off in 2 turns with the Invigorate boost, then decimate HtC on turn 3.)
Rule 316:
- Both you and your opponent have Halcyon The Corrupt as commander;
- Working under the Invigorate battlefield effect, with the twist that Disease does not work, your task is to stop both him and the opposing Assault within three of your turns after your card activates;
- Regenerate will proc once, healing for full health, and afterwards be replaced by Heal X on Attacked, where X is the effect modifier of the original Regenerate;
- Cardpool limited to Uniques (Legendaries included), with regular (i.e. theoretically spammable) Rares as “last resort” if you can’t find a counter in the Uniques pile.
|
|
|
OmegaGuardia...
83 posts
|
Topic: Tyrant /
Advanced counter cards game (squabble edition)
Nice one, lucas: Fortifier with its Flurry 2 gets a total of 9 damage, assuming the opponent doesn’t have a damage reduction factor of more than 2 – as of yet, the only Refresh card with any innate Attack that can face a potential barrage like that and survive is this guy:

The main saving grace is the Weaken 2 on Attacked stopping Fortifier from fully dominating…though it only works if Enfeeble is not involved.
Off of that, on to the counter:

Rule 316: Both you and your opponent have Halcyon The Corrupt as commander. Working under the Invigorate battlefield effect, with the twist that Disease does not work, your task is to stop both him and the opposing Assault within three of your turns after your card activates. Cardpool limited to Uniques (Legendaries included), with regular (i.e. theoretically spammable) Rares as “last resort” if you can’t find a counter in the Uniques pile.
Looked around and double checked, and my previous choices would either have issues trying to beat Fortifier and HtC within the time limit or lead to a potential dead-end (see note)…Ultimately settled on this one.
Note: After thinking about it for a bit, I realize that the 50% > 100% proc rate rule means that my original choice (Rhino) is a dead-end of sorts (Canker Tooth would lead to a similar issue if I don’t address this loophole). To rectify that, I’m adding a restriction to the rule for this page:
When Regenerate procs on an Assault, it will heal for full health once, and afterwards be replaced by Heal X on Attacked, where X is the effect modifier of the original Regenerate.
So, here’s the new variant of the rule:
Both players have Halcyon The Corrupt as Commander. Working under the Invigorate battlefield effect, with the twist that Disease does not work, your task is to stop both him and the opposing Assault within three of your turns after your card activates. Cardpool limited to Uniques (Legendaries included), with regular (i.e. theoretically spammable) Rares as “last resort” if you can’t find a counter in the Uniques pile. Regenerate will proc once, healing for full health, and afterwards be replaced by Heal X on Attacked, where X is the effect modifier of the original Regenerate.
|
|
|
OmegaGuardia...
83 posts
|
Topic: Tyrant /
Advanced counter cards game (squabble edition)
@Marine: lucas already acknowledged that point. You don’t need to rub it in.
Counter:

Rule 315: The card you choose has “Summon Orbo on Play”. Orbo’s skills are now “Flying”, “Armored 2”, and “Weaken All 1”. Kill both enemy cards.
Note: Tested on SimTyrant using Surge and “Forcefield” battlefield effect, with 100% win rate.
Link: http://haileon.com/SimTyrantJS?deck1=PoCI&deck2=PoJq&surge=1&battleground=14&sims=100
NOW I can establish the page rule.
No flanking, period…In fact, you might want to use Activation skills only as a last resort because both you and your opponent have THIS guy at the controls:

Rule 316: Working under the Invigorate battlefield effect, with the twist that Disease does not work, your task is to stop both him and the opposing Assault within three of your turns after your card activates. Cardpool limited to Uniques (Legendaries included), with regular (i.e. theoretically spammable) Rares as “last resort” if you can’t find a counter in the Uniques pile.
|
|
|
OmegaGuardia...
83 posts
|
Topic: Tyrant /
Advanced counter cards game (squabble edition)
@lucas: You’re missing the general logic of what I was trying to say: IF your Assault is fast enough and has the right combination of Attack level+some damage support skill (Burst comes to mind)+Disease, it could down Hades and take out Orbo as well. Technically, if you don’t want to use Strike or Anti-air, the minimum you would need is 2 Attack (before Weaken) + a damage bonus of at least 2 (Enfeeble or Burst, for example) for your chosen card to threaten the modified Orbo, with the opponent’s chosen card combination dictating what other skills to use in order to counter. So, assuming your Assault can mount a minimum total of 3 Attack after Weaken and before damage reduction, it doesn’t matter whether or not the Assault has Anti-air or Strike in order to decide the match. It’s just that Strike or Anti-air is the quickest way to decide the match under the original variant of the rule. Anyway, on to my counter:

Rule 315: The card you choose has summon Orbo on Play. Orbo’s skills are now weaken all 1, flying, and armored 2. Kill both enemy cards.
EDIT: Another possibility is to use Chaos against Hades – while it is true that Hades will still be able to do damage, IF the Chaos hits Hades, under the original rule, I would have lost the counter.
|
|
|
OmegaGuardia...
83 posts
|
Topic: Tyrant /
Advanced counter cards game (squabble edition)
Really, lucas? Here’s my counter to your Wyrm.

Here’s how it works: DNA Assimilator activates on turn 6, Augments itself, Strikes either Wyrm or Orbo, then depending on how the skills proc in this case, Mimics Wyrm for an extra Strike All 2.
Rule 315: The card you choose has summon Orbo on Play. Orbo’s skills are now weaken all 1, flying, and armored 2. Kill both enemy cards and keep your Orbo alive (maybe not?).
……
From looking at a list on the fansite, it seems you didn’t look hard enough, because a fast enough Disease unit with enough attack and (possibly) a Burst skill could have downed Hades before it activated.
On a side note, the issues with Spooky’s version of the rule is the reason why I would have preferred to go with my Rule 315…oh well, maybe next page.
|
|
|
OmegaGuardia...
83 posts
|
Topic: Tyrant /
Advanced counter cards game (squabble edition)
Originally posted by THESPOOKY:
Originally posted by THESPOOKY:
Rule 315: The card u choose has summon orbo on play… orbo now has weaken all 1,flying and armor 2 kill both enemy cards and keep your orbo alive to win!

-—————————————-Buffed orbo^
Back to my original rule now…
Something tells me there’s going to be a lot of Anti-air/Strike barrages flying around on this page. I’ve kicked it off with Hades.
|
|
|
OmegaGuardia...
83 posts
|
Topic: Tyrant /
Advanced counter cards game (squabble edition)
Considering the dead end, I’ll start the next one:

Rule 315: No jumping the gun. You’ll know what I mean when I say cards like THIS are not allowed on the page:

@Spooky: Double check the page number you’re posting on before assigning a number to the rule.
EDIT 2: Just in case you want to be stubborn about it, Spooky:

|
|
|
OmegaGuardia...
83 posts
|
Topic: Tyrant /
Advanced counter cards game (squabble edition)

Keeping in line with Rule 314: Unique, Rare, or Legendary only.
This should down Remnant nicely.
Originally posted by lucasbc92:

Rule 314: Unique, Rare, or Legendary only.
Restricting the rule to Unique and Legendary only could be more interesting. All Unique are rares… try to find a counter that is Unique. If not, use a Legendary. If still not, then try to find something into the wide card pool of all the Rares.
@lucas: Interesting twist on the rule, but I’m not sure if that’s allowed on the fly. Then again, part of this page has gone off the rails…Anyway, on to the main issue: one of the rules in this “game” thread is that we’re assuming the battle is a Surge – that is, the card you’re countering is played first. Assuming the 1-turn penalty of Live Battles doesn’t apply, a first-drop Predator will down an unsupported Shapeshifter every time if Shapeshifter isn’t dropped first. (Admittedly, it would be a close fight. However, in a 1-on-1 match without supports, Predator beats Shapeshifter if it has the advantage.) Go ahead and give it another go.
|
|
|
OmegaGuardia...
83 posts
|
Topic: Tyrant /
Advanced counter cards game (squabble edition)

Rule 313: Siphon X/Crush X are replaced with Rally X. Fear/Intercept/Summon/Tribute are always replaced with Rally 1.
|
|
|
OmegaGuardia...
83 posts
|
Topic: Tyrant /
Advanced counter cards game (squabble edition)

Thought of using Fighter Jet or Predator, but I’m not sure if the point is whether or not the couter card pulls off a one-shot against the previous card.
Rule 313: Siphon X/Crush X are replaced with Rally X. Fear/Intercept/Summon/Tribute are always replaced with Rally 1.
|
|
|
OmegaGuardia...
83 posts
|
|
|
|
OmegaGuardia...
83 posts
|
Topic: Mob Wars: La Cosa Nostra /
The famous Add me Thread
Yes, a recent arrival from ZS here on Kongregate, and of course I’m a veteran KanoAPPs player on Facebook…per se. So, here’s mine: Zl1RYYTKPT
And, for anyone who decides to look here, a redirect as well – to the official thread for this matter: http://www.kongregate.com/forums/257-mob-wars-la-cosa-nostra/topics/319037-official-add-me-thread
|
|
|
OmegaGuardia...
83 posts
|
Topic: Tyrant /
Post your own card ideas here.....
Originally posted by Tolizat:
T-45 Avenger – (Raider, Assault Card)
Unique Uncommon
Delay: 2 Attack: 2 Defense: 3
Pierce 1
Armored 1
Summon T-20 Oppressor
Summon Marauder on Death
Summon Halt Advance on Death
One problem: as of now, no card has more than one copy or variant of the same skill, much less five skills in total…and this is supposed to be an Uncommon? Even as a Unique, this may be too OP for its rarity.
EDIT: The modified T-45 Avenger now seems more reasonable, but now you’ve gone a bit overboard in nerfing the thing, in my opinion. I would have suggested dropping two of the Summon skills in favor of keeping the Armor and Pierce…and on top of that, the nerfed version still violates the apparent rule of “1 instance/skill/card” (as in, skills on the same card cannot perform the same function, though how your card works out if it is added to the game is something that I’m interested in seeing. Of course, this is ignoring Mimic and Emulate, but then those two skills don’t necessarily replicate the skills listed on the same card 100%.). Halt Advance can effectively be replaced with Jam, really.
|
|
|
OmegaGuardia...
83 posts
|
Topic: Zombie Slayer /
The OFFICIAL "Add me" link thread !!!
I’ve played this game on Facebook, so I have some experience. If anyone wants help from me, just enter in my invite code: ifcpNYTKPT
|
|
|
OmegaGuardia...
83 posts
|
Topic: Tyrant /
What card do you think you are?
OmegaGuardian !card OmegaGuardian911
11:09 CardBot No exact match. Match confidence: 16.67%.
11:09 CardBot Median [0/2/0] Uncommon Xeno Assault, The Enclave
11:09 CardBot Mimic
……
Edit: With the Terminus update…
OmegaGuardian !card OmegaGuardian911
11:35 CLEMENTINE No exact match. Match confidence: 33.33%.
11:35 CLEMENTINE Fane Guardian [1/5/2] Common Righteous Assault, Terminus
11:35 CLEMENTINE Flying, Augment 2 on death, Protect 1
Ok, so it seems now the cardbot thinks that I’m a “heroic sacrifice” type card…
|
|
|
OmegaGuardia...
83 posts
|
Topic: Tyrant /
Post your own card ideas here.....
Originally posted by YodasHeir:
Overrunner MK II —
Legendary Bloodthirsty Assault
1/2/2
Summon Overrunner on Death on Play
Regenerate 1
…Seems much better than the older version….though, now I think that it might be OP against everything except Swipe (maybe, depends on the RNG), heavy Strike, or Fear. Then again, what do I know? And besides, even the most OP cards have a weakness somewhere – it’s just a matter of figuring out the weakness.
|
|
|
OmegaGuardia...
83 posts
|
Topic: Tyrant /
Post your own card ideas here.....
Originally posted by Behemoth542:
Vesuvius
Legendary Raider Structure
-/10/4
Strike All 2
Summon Electromagnetic Pulse on play/death
Talos Peak’s Bastion
Legendary Imperial Structure
-/10/4
Wall
Refresh
Rally All Imperial 2
Phobos Station
Legendary Xeno Structure
-/8/3
Evade
Rally Xeno 2
Summon Orbital Strike
Orbital Strike
Rare Action
Strike All 1
Enfeeble All 1
Vesuvius: 3/10
Talos Peak’s Bastion: 6/10
Phobos Station: 4/10 (3/10 with quoted version of Orbital Strike)
Orbital Strike: as is, 2/10 – Might I suggest switching the order of the skills on this card? That way, you’ll be bringing down the opponent faster.
I’ll extend my analysis on this group of cards sooner or later.
|
|
|
OmegaGuardia...
83 posts
|
Topic: Tyrant /
Post your own card ideas here.....
Originally posted by Behemoth542:
Originally posted by FieryPhoenix:
Originally posted by OmegaGuardian911:
Originally posted by YodasHeir:
Originally posted by Behemoth542:
Originally posted by YodasHeir:
Noxious Fumes
Rare Bloodthirsty Action
Summon Plague Burster
I’d rather play Plague Burster just like that…
That’s the boring way to play cards.
No, YodasHeir, you apparently don’t see the point – the Devs probably wouldn’t see the point in making an Action card whose lone skill is to play a copy of a given Assault, something that could easily be achieved by just PLAYING the targeted card in the first place! (By the way, to me, your argument means nothing because your idea would more or less be a waste of space if it were to be made. Of course, other Action cards have been made that only have one skill, like EMP and Multi-Strike, but I’d say that some of those cards are more easily justifiable in that their rarity limits the amount you can gain from each pack. (Think of it as an internal mechanism of the game that tries to help balance Sealed Tournaments…though Halt Advance doesn’t really have anything to justify its Uncommon rarity.)) Of course, the following depends on what set your idea is implemented into, if it does make the cut, but to really make it worthwhile for the Devs to consider making this card, it needs to be able to pull “double-duty”, per se (since Action Cards are ultimately for support only…at least, as far as we players are concerned /coughBehemothShockcough/).
For instance, since the name of the card makes me think of toxic gasses that hinder anything within the area, I’d suggest maybe adding Enfeeble and/or Weaken.
I think its important to keep in mind that summoning the card this way will reduce the wait counter by 1 automatically.
Thought that it was only with Summon on Death
Tested with Typhon’s Orders on FB, and from what I can tell, the activation timer just works like normal, i.e. Salvager does not start to attack until turn 3 – there is no advantage to Summoning an Assault via an Action Card in terms of how fast the Assault activates.
|