Recent posts by OmegaGuardian911 on Kongregate

Flag Post

Topic: Mecha Galaxy / HONOR GUARDS

http://www.kongregate.com/games/VictoryAwaits/mecha-galaxy?kv_join_guard=59063

Any backup?

 
Flag Post

Topic: Pirate Clan / The Official Add-Me Thread!

2D87BF

 
Flag Post

Topic: General Tyrant Discussion / Post your own card ideas here.....

Originally posted by darksminky:

Scarred
-pack: enclave
-in-game faction: Xeno
-Rarity: legendary (because Enclave is the only pack without one)
-type: assault
-cooldown: 1
-attack: 3
-health: 3

abilities:
-refresh

And another
Bullwark
pack: Reward
in-game faction: Raider
Rarity: legendary (sorry)
Cooldown: 0
Health: 6
Abilities:
Refresh
counter 2

Sharpened Sabre
pack: whatever is after flashpoint
in-game faction: imperial
rarity: rare
type: assault
Cooldown:1
Attack: 3
Health: 4

Abilities:
Protect Raider 1
Pierce 3
Strike all 2

Ok…what’s with your idea of Sabre having a Protect Raider 1 when he’s not even a Raider to begin with? And another point – the devs have proved that they could change the contents of the pack with the buffs to a number of the old cards, but I don’t think they’ll ever add another card to the original packs…especially given that the skill you’re assigning to the card is never going to appear on a pre-HW card without being excluded from its original set entirely.
Bullwark, I can see happening, but the other two…unless you modify them, no.

Originally posted by stormcommando:
Originally posted by PsychoRaito:
Originally posted by stormcommando:
Originally posted by elabear:
Originally posted by Endox:
Originally posted by Almighty_Jado:
Originally posted by rynodino1:
Originally posted by PsychoRaito:

So you need to deal 8 damage with one attack if you dont have any crush? That seems kinda op since there isn’t a lot of crush in the meta.

Dude, more than one card can attack at once. Increase hp to 10. Or 9, if others object….

Needs wall otherwise this card doesn’t do anything except siege bait :P

Except for the fact that this is a commander…

You’ll need either crush, shock, berserk, or an 8 or higher attack unit. That’s pretty extreme.

I knew this would get disliked, that’s why I posted none of my opinions on it when I did.

What makes it powerful is that it refreshes when it is attacked. Coupled with Stun, Berserk units will be massively hampered.

A more fair amount would be 4 or 5. Leaning to 5, but 4 seems more fair.

I’d say 6. 4 is enough for a thule hound, 5 is enough for a thule hound + kizark or invasion coordinator. This will still be one shot a little too easily, I’d say it’d have to at least be good enough so that it’ll be an Iron Maiden and not an Odin that one shots it. However, it does completely kill TI’s. Refresh on attacked is just too OP. Siphon 3 on attacked?

I feel like I need to reiterate something: yes, the Stun may be a good choice, but that’s for a direct attacks only – any Berserk can be held off temporarily and it shuts down a number of Fear decks that rely on speed. However, that doesn’t change the fact that damage from non-Attack sources will not be affected by the “Refresh on Attacked”, like Crush or Shock (inaccessibility nonwithstanding), so any combination attack with enough force like a Sundering Ogre or Iron Maiden followed up by a suitably powerful enough Assault will still drop this Comm before the Refresh skill could kick in. For my money, I’d say raise the health if you want this to be a formidable Comm, and maybe add in another skill if you could…that may make it too OP, though. Make no mistake, this is a formidable Comm you came up with here, but not something to really shake the meta.

 
Flag Post

Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Rule 447: Summon Ospry on each side of the card on play (both on regular 4 timer upon summon)
Destroy original card to win.
All 50% skills work once.
No structures, commanders or actions.

 
Flag Post

Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Maybe not such a good idea, Maharid. With all the supply coming from the Osprys, Scythe Overseer’s Strike All 1 will do little more than scratch the paint before Juggernaut gets repaired – I haven’t even mentioned anything about Naut’s Armored 3 yet, which will complicate the matter further…Maybe you should have considered Fortifier?
Edit: got ninja’d, but my counter still works against Mobile Extractor. (Was originally considering Pustule Tide, but decided to go Fortifier this time. Someone might find Pustule useful later on this page.)

Anyway…
Shut that Extractor down! It’s destabilizing the volcano!

Rule 447: Summon Ospry on each side of the card on play (both on regular 4 timer upon summon)
Destroy original card to win.
All 50% skills work once.
No structures, commanders or activates (Actions?).

 
Flag Post

Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Hey, invalid counter! Already used Radiant Dawnbringer L2 on this page. However, if you still insist…
>

Rule 446.1: Legend and any other non-legend card. (includes coms and actions) played at the same time.
Regen will proc only one time. Evade will not proc on structures.
Defeat legend to win.

 
Flag Post

Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

I’m starting to regret not using Marrow with Exalted earlier…

Rule 446: Legend and any other non-legend card. (includes coms and actions) played at the same time. Defeat legend to win

 
Flag Post

Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

I’ll take that challenge.

Rule 446: Legend and any other non-legend card. (includes coms and actions) played at the same time. Defeat legend to win.

 
Flag Post

Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Closest I can figure out. And I got ninja’d – was intending to counter “Shadow of Peace”, but oh well.

Rule 446: Legend and any other non-legend card. (includes coms and actions) played at the same time. Defeat legend to win.

…Did I just make a dead end? Guess we’ll find out when someone finds a counter…or concedes. /shrug/ Edit: Nevermind…
Note: I’m not the OP for this page, but I think we’d need to prohibit Mystic Obelisk from being played on this page unless we disregard the “100% proc” rule. Otherwise…well, there’s a dead end.

 
Flag Post

Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Better move fast!

Rule 445: Defending unit health is doubled, attacking unit gains 2 Attack, Weaken will NOT work.

 
Flag Post

Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

“Don’t you disrespect me! This is my town, and you’re in my world, now.” – Dr. Facilier

Rule 445: Defending unit health is doubled, attacking unit gain 2 Attack, Weaken will NOT work.

 
Flag Post

Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

I think your Meteor needs to burn up on reentry (no offense meant).

Rule 445: Defending unit health is doubled, attacking unit gain 2 Attack, Weaken will NOT work.

 
Flag Post

Topic: Viking Clan / Official Add-me thread!

First reply, but that’s irrelevant.

Anyway, on to the point of this thread – the Invite code:
BNnThYTKPT
QtVxCm8mhB
5ChQPCIbvB
lxEVNVcQvB

 
Flag Post

Topic: Get Connected / Official Add-me thread!

Probably should have posted on here, so:
Zl1RYYTKPT
1PNKCm8mhB
CN4MNVcQvB
Cu8wPCIbvB

 
Flag Post

Topic: General Tyrant Discussion / Tyrant Card Creator by catepillar

Well, here’s a blast from the past – two of my ideas in the “Post your own card ideas here…”


Image sources:
Omega Prototype – Upgraded Omega Vindicator from War Metal
Rampaging Defender – reversed Guardian Mech

 
Flag Post

Topic: General Tyrant Discussion / Tyrant is now on TvTropes! Recruiting tropers.

I’m a regular on the TvTropes website (though not a regular editor), so I’ll try to contribute every once in a while if possible.

I was appalled that until now, everybody has neglected to mention the Metagame, so I added it in.

 
Flag Post

Topic: General Tyrant Discussion / Create your own cards

Originally posted by skolu:
Originally posted by SeanDougherty86:

I generally do like your ideas, but I think this one is too weak. Mite (through Egg Infector) does the same job better IMO.

That may be true, but is any card in the Egg Infector/Mite combination able to attack against Dracorex when unsupported? Admittedly, I would have preferred using some level of Pierce instead of Immobilize to counter a Weaken/damage reduction strategy, but…I don’t know if that would be making an upgraded II OP. I mean, II Spam itself is a well-known strategy for a good portion of the mid-game mayhem – any upgrade would make II even more dangerous, regardless of what those upgrades actually are. (Whether or not they actually become viable for use in the meta may be a separate matter entirely.) Now, granted, only the biggest of fools would use Assaults unsupported somehow (no offense meant), but in a rainbow deck, I’d probably use this in conjunction with Egg Infector just in case…

 
Flag Post

Topic: General Tyrant Discussion / Create your own cards

Originally posted by stormcommando:
Originally posted by SeanDougherty86:

Lol.

…If only the devs would actually go through with this sort of idea…then again, there’s going to be issues with this kind of thing.

 
Flag Post

Topic: General Tyrant Discussion / Create your own cards

I was somewhat of a regular on that that “player-made cards” thread last year, and in memory of that thread, I’ll bring back an idea from there…though, I’ll drop some other ideas as well – it may be wise to reflect on the past at times, but foolish to live in the past. For now, though, I’ll reserve this spot as my idea dumping ground.

Rampaging Defender (original thread idea)
Legendary Imperial – 4/9/5
Berserk 1
Swipe
Refresh

Artillery Captain
Legendary Imperial – 3/6/2
Summon Mortar Bunker
Anti-air 2
Refresh
Notes: So, what do you guys think? Just an idea for a counterpart to Hope Mason…but maybe summoning Mortar Bunker is a bit OP compared to Mark of Hope? Here is a comparison of Structures, just in case:
- Both Structures have the same stats (Health, Wait time, and Wall skill)
- However, Mark of Hope has Heal/Rally Righteous 1, whereas Mortar Bunker has Rally 2 and Siege 1.

Dragon Knight
Rare Raider – 3/7/3
Flying
Protect All 1
Strike All 1

 
Flag Post

Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

…If you’re relying on the Reaver support, then we may have a dead-end issue, because while this card does tear apart Sabertooth, it can’t overcome Reaver.


Rule 317: Cards that start with S or C only.

Edit: Got ninja’d. Switched from Strum to SJ. Sorry, guys, but Legendary chain stops here.

 
Flag Post

Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

@Spooky: Here’s the problem with your assessment – Counter only does damage on the attacker’s turn when the attacker makes their move; Halcyon’s Enfeeble would not trigger in time to kill Gasher via Counter. Thus, Gasher does indeed survive to demolish Soulfurnace.

@XRRRX: This is why I take offense to certain people, especially you at the moment – they prefer simplicity when real life isn’t always as simplistic as they like. Also, your rule seems somewhat hypocritical: “Refresh cards have half of their original HP rounded up.” You complain about the rule I made being specific, and yet yours is specific enough that, somehow, your choice is the perfect counter to Longshot under your version of the rule. I’m willing to admit to being hypocritical, but my intention was that players were to really think and compare cards to see what the best counter would be under numerous restrictions. The only reasons that would warrant changing the rule after I covered the proc-rate loophole are: A) if a dead-end is reached-which has not happened yet; B) we switch to a new page-not an occurence yet, either.

Anyway, rant over, time to screw over your Apex, using both variants of the rule (if you refuse to retract the rule-change):

True, it doesn’t quite match the three-turn limit, but at least the Anti-air+Mimic’d Rally+Enfeeble is enough to do a one-shot against you.

 
Flag Post

Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

@lucas: I stand corrected.
However, your Predator counter fails because while you could beat Xeno Interceptor, you forgot that the opponent’s HtC has two turns to Enfeeble and Mimic your Predator’s Strike 1, finishing it off one turn after Predator activates and before it has a chance to totally beat Xeno Interceptor.

Disregarding that loophole in the situation:

(Since Soulfurnace’s Counter 3 does not have the benefit of Enfeeble, Gasher can finish it off in 2 turns with the Invigorate boost, then decimate HtC on turn 3.)
Rule 316:
- Both you and your opponent have Halcyon The Corrupt as commander;
- Working under the Invigorate battlefield effect, with the twist that Disease does not work, your task is to stop both him and the opposing Assault within three of your turns after your card activates;
- Regenerate will proc once, healing for full health, and afterwards be replaced by Heal X on Attacked, where X is the effect modifier of the original Regenerate;
- Cardpool limited to Uniques (Legendaries included), with regular (i.e. theoretically spammable) Rares as “last resort” if you can’t find a counter in the Uniques pile.

 
Flag Post

Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Nice one, lucas: Fortifier with its Flurry 2 gets a total of 9 damage, assuming the opponent doesn’t have a damage reduction factor of more than 2 – as of yet, the only Refresh card with any innate Attack that can face a potential barrage like that and survive is this guy:

The main saving grace is the Weaken 2 on Attacked stopping Fortifier from fully dominating…though it only works if Enfeeble is not involved.

Off of that, on to the counter:

Rule 316: Both you and your opponent have Halcyon The Corrupt as commander. Working under the Invigorate battlefield effect, with the twist that Disease does not work, your task is to stop both him and the opposing Assault within three of your turns after your card activates. Cardpool limited to Uniques (Legendaries included), with regular (i.e. theoretically spammable) Rares as “last resort” if you can’t find a counter in the Uniques pile.

Looked around and double checked, and my previous choices would either have issues trying to beat Fortifier and HtC within the time limit or lead to a potential dead-end (see note)…Ultimately settled on this one.

Note: After thinking about it for a bit, I realize that the 50% > 100% proc rate rule means that my original choice (Rhino) is a dead-end of sorts (Canker Tooth would lead to a similar issue if I don’t address this loophole). To rectify that, I’m adding a restriction to the rule for this page:
When Regenerate procs on an Assault, it will heal for full health once, and afterwards be replaced by Heal X on Attacked, where X is the effect modifier of the original Regenerate.

So, here’s the new variant of the rule:
Both players have Halcyon The Corrupt as Commander. Working under the Invigorate battlefield effect, with the twist that Disease does not work, your task is to stop both him and the opposing Assault within three of your turns after your card activates. Cardpool limited to Uniques (Legendaries included), with regular (i.e. theoretically spammable) Rares as “last resort” if you can’t find a counter in the Uniques pile. Regenerate will proc once, healing for full health, and afterwards be replaced by Heal X on Attacked, where X is the effect modifier of the original Regenerate.

 
Flag Post

Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

@Marine: lucas already acknowledged that point. You don’t need to rub it in.

Counter:

Rule 315: The card you choose has “Summon Orbo on Play”. Orbo’s skills are now “Flying”, “Armored 2”, and “Weaken All 1”. Kill both enemy cards.
Note: Tested on SimTyrant using Surge and “Forcefield” battlefield effect, with 100% win rate.
Link: http://haileon.com/SimTyrantJS?deck1=PoCI&deck2=PoJq&surge=1&battleground=14&sims=100

NOW I can establish the page rule.
No flanking, period…In fact, you might want to use Activation skills only as a last resort because both you and your opponent have THIS guy at the controls:

Rule 316: Working under the Invigorate battlefield effect, with the twist that Disease does not work, your task is to stop both him and the opposing Assault within three of your turns after your card activates. Cardpool limited to Uniques (Legendaries included), with regular (i.e. theoretically spammable) Rares as “last resort” if you can’t find a counter in the Uniques pile.

 
Flag Post

Topic: General Tyrant Discussion / Advanced counter cards game (squabble edition)

@lucas: You’re missing the general logic of what I was trying to say: IF your Assault is fast enough and has the right combination of Attack level+some damage support skill (Burst comes to mind)+Disease, it could down Hades and take out Orbo as well. Technically, if you don’t want to use Strike or Anti-air, the minimum you would need is 2 Attack (before Weaken) + a damage bonus of at least 2 (Enfeeble or Burst, for example) for your chosen card to threaten the modified Orbo, with the opponent’s chosen card combination dictating what other skills to use in order to counter. So, assuming your Assault can mount a minimum total of 3 Attack after Weaken and before damage reduction, it doesn’t matter whether or not the Assault has Anti-air or Strike in order to decide the match. It’s just that Strike or Anti-air is the quickest way to decide the match under the original variant of the rule. Anyway, on to my counter:


Rule 315: The card you choose has summon Orbo on Play. Orbo’s skills are now weaken all 1, flying, and armored 2. Kill both enemy cards.

EDIT: Another possibility is to use Chaos against Hades – while it is true that Hades will still be able to do damage, IF the Chaos hits Hades, under the original rule, I would have lost the counter.