Recent posts by OmegaGuardian911 on Kongregate

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Topic: Tyrant: General Tyrant Discussion / [SPOILER] Player's Pack UPDATED 27/8

Originally posted by Maharid:

The replace of card 13 was so horrible that the original got restored… and is not that bad.

As is, Card13 is just Comm Center with the artwork for Raider Wall and modified stats all over. If by “horrible” you actually meant the replacement choice turned out to be OP, I would be able to understand…otherwise, I fail to see how a replacement can get any worse than a thinly-veiled SECOND instance of a card already in-game.

May I please know who was the idiot that decided that this:

did not equal this:
and thus still qualified to be part of the Player Pack? I have an idea for a Orbital Cannon tribute that I want to fire on ’em.

Off of that…
Card6 reminded me of Engulfing Chasm with its original setup, though instead of Enfeebling the opposing Assaults, it would strengthen any Wallstall deck against single-targeting Siege decks (for an example of what I’m trying to talk about, check the skillset of Poseidon). The modified version still has that EC feel as far as I’m concerned, but then again, it’s serving a different purpose.

 
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Topic: Tyrant: General Tyrant Discussion / [Player's Pack] Create-A-Reward-Card!

Would this be a good place to bring up my Poseidon tribute again?

Note: Ignore the Hornet as posted. Would probably be less insane if it was the standard Hornet.

 
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Topic: Tyrant: General Tyrant Discussion / [Player's Pack] Discussion on CAC Thread

First off – don’t remind me that this is wrong thread for this. I wasn’t online when the relevant thread was online.


…Maybe I should mod the stats a bit more? As is, probably obvious where I drew the skillset of this “Orbital Cannon” tribute…

 
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Topic: Tyrant: General Tyrant Discussion / [Player's Pack] Discussion on CAC Thread

Originally posted by ezrajed:



ballistic missile isnt legendary its rare

Originally posted by Chernaboggity:

I’m not part of the judging committee, so don’t assume my opinion would be the majority rule. However, given the information as is, it might very well be the majority ruling.

@ezrajed – NO. Even with the VERY fragile health, Ballistic Missile EASILY qualifies for Legendary…and not only do you intend for it to be RARE, you also have it as the summon of a 2-delay Legendary? Closest cards with that much effective Strike power alone would be Hijacker* and Blood Wraith, both of which are Legendary AND have a condition attached to the Strike. As is, I’d reckon that it’s worse than my original version of a Poseidon tribute card…and that is saying something considering that at the time I was pretty much advocating for a Legendary that had the ability to summon TWO Assaults/turn if it actives.
As for your other missile idea…Uranium Tipped Warhead isn’t that bad. Not meta-shaking, but to an extent comparable to Sabre.

@Cherna – I thought it was already made clear in the OP, but apparently I’ll need to quote:

Please do not include Raid-only skills, as we do not know if Synapse will allow that. Also, no weird skill combinations like Summoning an Action.

As “Bombing Run” is presented as an Action here, that would put this version of your suggestion on the chopping block, if not outright thrown in the trash.

 
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Topic: Tyrant: General Tyrant Discussion / [Player's Pack] Discussion on CAC Thread

Originally posted by ladolcevita:

@omegaguardian

lol, i wish being a forum mod granted me magical abilities of being a better player and greater knowledge of tyrant cards and mechanics or being a god of tyrant.

tbh, I’ll have to ask PR/sean about the card. It’s just my opinion that the card design is really apt and cool. My guess is that a second lvl HD would be a bit crazy in terms of flanking ability. A 1st level HD would be fine depending on the abilities of the legendary. Tiamat is also a fairly weak card in the current meta.

To answer regarding the Legendary…well, I’ll just quote my post again. Please disregard the Hornet Drones* to the side – it was part of my original idea to have that be the target summon…but time to think about it has made me reconsider:

Yes, this is supposed to be my tribute card to Poseidon.
 
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Topic: Tyrant: General Tyrant Discussion / [Player's Pack] Discussion on CAC Thread

Originally posted by ladolcevita:
Originally posted by estereth:

I really like this!

Needs to be:
1. unique;
2. Reduce HP 12 → 10;
3. AA 6 → 4 (6 seems overkill-ish).

(I WILL admit that personal bias is driving me to do this…)
…Ok, this just begs for me to ask:
Why is the skill “Summon Hornet Drones” (even the basic one) seen as “too much” to even be allowed on a 4-delay Legendary where this (suggested) Rare passes a forum moderator’s muster when it has “Summon Tiamat”?
Before you start comparing, do remember, Tiamat is as fast as Hornet Drones, if weaker in Attack and (relative to Hornet*) more fragile.

EDIT: Question was more directed at LDV’s approval of Tiamat summoning – I had already acknowledged the flaw of Summon Hornet Drones* in an earlier post.

On a separate note, I also have an idea for a tribute to Orbital Cannon – will post once structure thread comes up. Steal and I will maim you.
 
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Topic: Tyrant: General Tyrant Discussion / [Player's Pack] Discussion on CAC Thread

Originally posted by PsychoRaito:
Originally posted by trenzx007:
Originally posted by Pats133:
Originally posted by kyazu:

I’m kind of worried by the lack of diversity in the discussion threads. There’s a LOT of cards with summon and a LOT legends.

true. we need some commons and uncommons as well

-brainstorming for common and uncommon cards is quite futile…as they will never be used except in tourneys…

Tell that to Pinion and Butcher Bird.

Forgot Atelier – the ground Assault that SUMMONS a Pinion…and maybe Egg Infector deserves mention as well.

 
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Topic: Tyrant: General Tyrant Discussion / [Player's Pack] Discussion on CAC Thread

Originally posted by PsychoRaito:
Originally posted by caino666:

Holy fook that is strong.

10 damage, ignores Armor and Protect. Heals itself…

…the hell?
Worst part about this particular Assault’s info is this: if one’s Mayumi* is otherwise occupied, Gaia is relatively easy to obtain from Homeworld pack AND players get the (admittedly subpar) Patriarch as a mission reward.

 
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Topic: Tyrant: General Tyrant Discussion / [Player's Pack][LAST CALL!] Create-A-4-Turn-Assault-Card!


Most likely health needs to be dropped if this is to become feasible…and maybe Azure Reaper isn’t the best choice for a Summon.

 
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Topic: Tyrant: General Tyrant Discussion / [Player's Pack] Discussion on CAC Thread

Originally posted by PsychoRaito:

Omega, relax. You’re not stealing. You’re being inspired. A small group of us discussed Discovery. We think that the Summoning of Hornet Drones may be too much. It is summoning two fast units even turn, that adds a shit-ton of Heal All to any deck.

as for Stormbreaker, it’s difficult to say how powerful it will be. I can say that Berserk and Swipe need to be weakened. Berserk 1 or Berserk X on Kill. Or, hey, Berserk X on Attacked.

As they are, they wouldn’t likely make it into the pack – in my opinion. But, I am only one voice, and I’m not an authority figure, don’t treat me like one.

Yeah, Summoning Hornet Drones 2.0 is definitely a flaw with my Poseidon tribute card earlier – which was why I also suggested that just summoning basic Hornets could work. I just wanted to justify having the planes in the Poseidon artwork, but I didn’t want to sacrifice the original Poseidon’s Heal in the process…/shrug/ I don’t know what else to do about that one at the moment. Maybe someone else could come up with a different idea about a Flying unit to Summon?
Regarding Stormbreaker…Considering that Judgement already has this combo, I thought it would be fine. Maybe shift to Berserk 2 on Kill?

Regardless, I’ll be heading back to the drawing board for some more ideas.

 
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Topic: Tyrant: General Tyrant Discussion / [Player's Pack] Discussion on CAC Thread



Don’t know who decided to edit my post behind my back, but then again, considering that the original thread is only for suggestions…

Stormbreaker: As I said originally (before someone edited my posts), this idea was one I suggested long ago in the original “Post your own Card Ideas” thread, but there I had the wait time set to 5 there because at the time I suggested it, there was no “Judgement” with its Berserk 1/Swipe combo to rack up +3 attack per turn if it damaged the opponent. Tried toning it down back then, but now…

Discovery: I know, it looks like an upgrade to Poseidon (and again, sorry if it seems like I stole your idea, Raito – that wasn’t my intention). For this one, what I really wanted to do was suggest some Legendary variant of Poseidon in honor of one of my favorite cards in the game (Raito and I drew from the same card image for TU: Poseidon Aqualius)…and for once, I also wanted to try to keep the artwork from being just that – hence, the Hornet Drones; of course, summoning two cards at once may be OP, so just summoning the normal variant of the Hornets would work as well.

 
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Topic: Tyrant: General Tyrant Discussion / [Player's Pack][LAST CALL!] Create-A-4-Turn-Assault-Card!

 
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Topic: Tyrant: General Tyrant Discussion / [Player's Pack][LAST CALL!] Create-A-4-Turn-Assault-Card!

 
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Topic: Tyrant: General Tyrant Discussion / Post your own card ideas here.....

@rynodino – Do you even REALIZE how bad that would be for the players? Already, Turn 3 would see your one card against potentially THREE or FOUR Assaults, wherein at least two of which will already be ready to Split if you don’t stop them! Yes, it fits with the idea of the devs making a tougher raid, but with Jam being only a 50:50 shot even if you use a “Jam All,” strongest Strike All occurence on a single card being with either Hijacker 2.0 or Blood Wraith (both of which MUST be attacked or removed from field to have the Strike work; either way, you HAVE to risk getting outflanked, and with your given idea of Carrion Retriever, it doesn’t matter that Zarak can help clear the field of the Spawns in tandem with other Strike All units – once even a single Carrion Retriever comes online, best bet is for structures with Evade and Regen) AND “Summon Spawn” being on the Comm before “Rush 2”…

EDIT: realized a few things I missed when I had originally typed this up. Yes, ryno, there is little else to do, but unless the Devs decide to include a card to help counter this raid idea of yours…

@didgogns – So, you’re effectively taking the E-Blightbloom concept and applying it to the Flagship…
……Yeah, here’s hoping someone comes up with a card idea for Community pack that can challenge this one. Problem is, Poison is a Damage-dependant Skill, so it’s useless on an Action Card – I’d stick with Strike All 2 instead

 
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Topic: Tyrant: General Tyrant Discussion / Ralkk: Out!

Definitely not in the correct faction, but…Sorry, Ralk – dev’s latest post was opposite.

As for the previous posts…
@Shadow – Where in blazes did you GET THAT GIF!?

EDIT: Same question for Sean as well for that Wonka GIF.

 
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Topic: Tyrant: General Tyrant Discussion / [Dev] WMT Update [Tyrant ending on August 15th 2015]

RIP Tyrant…

AND LONG LIVE JOTUN!
[Aforementioned Guardian’s pic to arrive on this post once I find it.]

 
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Topic: Mecha Galaxy / HONOR GUARDS

http://www.kongregate.com/games/VictoryAwaits/mecha-galaxy?kv_join_guard=59063

Any backup?

 
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Topic: Pirate Clan / The Official Add-Me Thread!

2D87BF

 
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Topic: Tyrant: General Tyrant Discussion / Post your own card ideas here.....

Originally posted by darksminky:

Scarred
-pack: enclave
-in-game faction: Xeno
-Rarity: legendary (because Enclave is the only pack without one)
-type: assault
-cooldown: 1
-attack: 3
-health: 3

abilities:
-refresh

And another
Bullwark
pack: Reward
in-game faction: Raider
Rarity: legendary (sorry)
Cooldown: 0
Health: 6
Abilities:
Refresh
counter 2

Sharpened Sabre
pack: whatever is after flashpoint
in-game faction: imperial
rarity: rare
type: assault
Cooldown:1
Attack: 3
Health: 4

Abilities:
Protect Raider 1
Pierce 3
Strike all 2

Ok…what’s with your idea of Sabre having a Protect Raider 1 when he’s not even a Raider to begin with? And another point – the devs have proved that they could change the contents of the pack with the buffs to a number of the old cards, but I don’t think they’ll ever add another card to the original packs…especially given that the skill you’re assigning to the card is never going to appear on a pre-HW card without being excluded from its original set entirely.
Bullwark, I can see happening, but the other two…unless you modify them, no.

Originally posted by stormcommando:
Originally posted by PsychoRaito:
Originally posted by stormcommando:
Originally posted by elabear:
Originally posted by Endox:
Originally posted by Almighty_Jado:
Originally posted by rynodino1:
Originally posted by PsychoRaito:

So you need to deal 8 damage with one attack if you dont have any crush? That seems kinda op since there isn’t a lot of crush in the meta.

Dude, more than one card can attack at once. Increase hp to 10. Or 9, if others object….

Needs wall otherwise this card doesn’t do anything except siege bait :P

Except for the fact that this is a commander…

You’ll need either crush, shock, berserk, or an 8 or higher attack unit. That’s pretty extreme.

I knew this would get disliked, that’s why I posted none of my opinions on it when I did.

What makes it powerful is that it refreshes when it is attacked. Coupled with Stun, Berserk units will be massively hampered.

A more fair amount would be 4 or 5. Leaning to 5, but 4 seems more fair.

I’d say 6. 4 is enough for a thule hound, 5 is enough for a thule hound + kizark or invasion coordinator. This will still be one shot a little too easily, I’d say it’d have to at least be good enough so that it’ll be an Iron Maiden and not an Odin that one shots it. However, it does completely kill TI’s. Refresh on attacked is just too OP. Siphon 3 on attacked?

I feel like I need to reiterate something: yes, the Stun may be a good choice, but that’s for a direct attacks only – any Berserk can be held off temporarily and it shuts down a number of Fear decks that rely on speed. However, that doesn’t change the fact that damage from non-Attack sources will not be affected by the “Refresh on Attacked”, like Crush or Shock (inaccessibility nonwithstanding), so any combination attack with enough force like a Sundering Ogre or Iron Maiden followed up by a suitably powerful enough Assault will still drop this Comm before the Refresh skill could kick in. For my money, I’d say raise the health if you want this to be a formidable Comm, and maybe add in another skill if you could…that may make it too OP, though. Make no mistake, this is a formidable Comm you came up with here, but not something to really shake the meta.

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Rule 447: Summon Ospry on each side of the card on play (both on regular 4 timer upon summon)
Destroy original card to win.
All 50% skills work once.
No structures, commanders or actions.

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Maybe not such a good idea, Maharid. With all the supply coming from the Osprys, Scythe Overseer’s Strike All 1 will do little more than scratch the paint before Juggernaut gets repaired – I haven’t even mentioned anything about Naut’s Armored 3 yet, which will complicate the matter further…Maybe you should have considered Fortifier?
Edit: got ninja’d, but my counter still works against Mobile Extractor. (Was originally considering Pustule Tide, but decided to go Fortifier this time. Someone might find Pustule useful later on this page.)

Anyway…
Shut that Extractor down! It’s destabilizing the volcano!

Rule 447: Summon Ospry on each side of the card on play (both on regular 4 timer upon summon)
Destroy original card to win.
All 50% skills work once.
No structures, commanders or activates (Actions?).

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Hey, invalid counter! Already used Radiant Dawnbringer L2 on this page. However, if you still insist…
>

Rule 446.1: Legend and any other non-legend card. (includes coms and actions) played at the same time.
Regen will proc only one time. Evade will not proc on structures.
Defeat legend to win.

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

I’m starting to regret not using Marrow with Exalted earlier…

Rule 446: Legend and any other non-legend card. (includes coms and actions) played at the same time. Defeat legend to win

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

I’ll take that challenge.

Rule 446: Legend and any other non-legend card. (includes coms and actions) played at the same time. Defeat legend to win.

 
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Topic: Tyrant: General Tyrant Discussion / Advanced counter cards game (squabble edition)

Closest I can figure out. And I got ninja’d – was intending to counter “Shadow of Peace”, but oh well.

Rule 446: Legend and any other non-legend card. (includes coms and actions) played at the same time. Defeat legend to win.

…Did I just make a dead end? Guess we’ll find out when someone finds a counter…or concedes. /shrug/ Edit: Nevermind…
Note: I’m not the OP for this page, but I think we’d need to prohibit Mystic Obelisk from being played on this page unless we disregard the “100% proc” rule. Otherwise…well, there’s a dead end.