Recent posts by Toggler on Kongregate

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Topic: Realm Grinder / Ideal offline time?

I would assume you are talking about using C250. Unless you are running a build that is supposed to unlock things that require a certain number of exchanges or faction coins (FC) you are better off not using it IMO. In this instance, there really no benefit to having any offline time. To put it in perspective, I was better off without C250 even though I typically had it giving 100K + FC/s just because I can’t leave my computer on constantly. It is even worse if you have to change your play just to get offline time.

I really think that for Vanilla faction research, at very low gem counts Non-unique (NU) Faries might be the best, but after that NU Goblins and Elves seem far better than other factions. I used Goblins for the most part. I did better after I stopped using C250. I think I was using C105 (for the bonus to Elf Heritage), C120, C135, C150, C175. To get FC I set Goblins Greed (GG) as gold 1 and TC as gold 2 until I built up D55 and W25 before moving on to production. The bonuses from GG, exchanges, D55, and W25 are all slightly less than taking C250 and just spamming TC, but this is more than offset by having 1 extra research slot devoted to increasing gold.

 
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Topic: Realm Grinder / My R17 Experience

Not sure if you were using an autoclicker or not, but I have some advice for those like me that do not use one. Use Elves when you first reincarnate so you can actually get a decent bonus for C135 when you get to research. Even if there might be something slightly more efficient, they are fast enough that the added benefit later more than makes up for any minor delay.

If you are using an autoclicker, this can be pretty much ignored as your bonus will get high enough on its own.

 
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Topic: Realm Grinder / Problem with Autocast TC

I totally agree with the OP that this is how Autocasting should work already, not some extra tier that needs to be there. After all, this is how the description states it should work. For all I know, this is supposed to be how it does work. The problem is that I think the mechanics of the game prevent this from occurring. The game seems to only check for mana threshold for casting once in each discrete time period (something 1 second or less). Casting on the other hand seems to be functionally instantaneous. So before the game registers that you no longer meet the mana threshold for the 2nd, 3rd, etc. TC you have already cast them all.

This problem goes beyond just TC and applies to sequencing other different spells with the same mana threshold. What makes me think this is not just the way the autocasting is supposed to work was a little test I did setting the bar just below the minimum threshold where it should be possible to autocasting several spells simultaneously. For example, CtA (400) + FC (1000) + SS (2500) = 3900 mana. If you have 100m/s and set your bar 3890 mana with all 3 tagged as silver, most (not all) of the time you will cast all 3 at once which should be impossible. The higher your mana regen, the more likely this will occur, and the lower you can set the bar for this to still happen.

 
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Topic: Realm Grinder / Underpowered/Duplicate Research upgrades

Alot of the upgrades seem useless are when you first unlock them still useful because “hey they’re better than nothing”. For example, C175 is useful when you first unlock it because there really are not 5 better options. I kinda like the way this is. I makes reincarnations seem more significant because instead of just getting the small bonus from increased reincarnation boosts and research points you actually get some significant boosts from better upgrades that become available.

The only upgrades that are truly useless are those that are outclassed by those you would have unlocked before them.

 
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Topic: Realm Grinder / Elven challenge tier 3 not getting credited

You need to be R18 or higher, have the elf unique building and when you hover over your exchanges you need to see exactly 151 for each except drow and see exactly 1 for drow. This means you will have bought 150 for all except drow and 0 drow.

 
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Topic: Realm Grinder / What happened with Contingency Autocasting?

Thanks for the info Petter. I had never heard that about the 1 second thing before. That would explain some things. With mana regen just getting higher and higher with each new update, alot can happen in one second that leads to results that are not as desired with autocasting.

 
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Topic: Realm Grinder / What happened with Contingency Autocasting?

Originally posted by themthe:

What you’re probably experiencing is before you didn’t have enough mana to cast all of your silver spells at once, so it cast one at a time and waited, however if you have enough mana to cast all of them, it will cast all of them at the same time, this has always been how it’s behaved

You are right that I could be remembering this incorrectly, and I had thought of that. This situation is more noticeable when dealing with one spell that has a much shorter time and I only recently unlocked the upgrade that dropped Hellfire Blast (I was using this as 1st gold tagged spell) to 4s. What that theory does not explain, however, is how I was casting 3500 mana worth of spells with a contingency threshold of 3491 mana.

 
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Topic: Realm Grinder / What happened with Contingency Autocasting?

Contingency Autocasting does not seem to be working like it should or used to. When I had 3 spells silver tagged to cast at max mana I can swear it used to cast the first oneat max mana, then a few seconds later when I am back at max mana cast the second one, etc. Now it is casting all 3 at once.

I originally thought this was just a poor design change that was deliberately implemented to go along with the new Efficient Autocasting, but the more I look into it, the more it seems like a bug. First off, none of the patch notes mention anything about actually changing Contingency Autocasting. I also really think it was working correctly after the patch that introduced Efficient Autocasting and today is the first day it seems to be messed up.

The thing that really makes me think this is a bug is that as a workaround to this issue I lowered my Contingency threshold to 3491 mana. I then set 1st Call to Arms (400 mana), 2nd Blood Frenzy (600 mana) and 3rd Spiritual Surge (2500 mana) all with silver tags. All 3 of them still cast at the same time. It should have been impossible to cast 3500 mana worth of spells at the same time with 3491 mana. I was finally able to get things to work by dropping my threshold down to 3412. At the time my mana regen was 102/s.

It is almost like there is now a fraction of a second delay between a spell casting and the mana between registered as used. This might not seem like a big deal but it can really mess up contingency cycles. I know I will be unlocking Efficiency Autocasting soon and this will allow me better options to work around this issue, but it doesn’t mean that something isn’t messed up.

Has anyone else had this happen? Does anyone have any further information on this issue?

 
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Topic: Realm Grinder / A question about artifacts

So wait, are the hidden trophy and associated upgrade for Scarab of Fortune are now gone even though I had them before? I don’t see them, but the list of things is so long I might be missing seeing it. If so, that really sucks. Taking away trophies people already earned is just lame and sure to piss people off, especially those obsessed with completing things. Even worse that it seems impossible to get with good luck. Throw in the fact that the odds are worse the higher your reincarnation level and this is just a horrible change.

 
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Topic: Shop Heroes / Is my progress supposed to be so slow?

If your income doesn’t really go up then I just don’t see how people can afford to even unlock the beyond the 6th slot for workers. Do people spend thousands of dollars on this or something? I stand by my assertion that it is crappy game design. There is a reason most games have profits and cost both scale up instead of just costs. A week ago it would have taken me something like 20 straight hours of selling with no other spending just to get a 6th crafting slot. Now I still feel like it will take me 20 straight hours. Is that supposed to be fun?

It also sucks that the game is so deceptive about progress. When you start your profit really does go up quickly as new crafting slots are reasonably priced and sell prices scale up dramatically. I mean think of how much morning star sells for vs. a club. It really leads you to believe this game will be like any other game and higher level items will be more profitable. Then it just stops. Hopefully people will read this and not make the same mistake as me.

 
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Topic: Shop Heroes / Is my progress supposed to be so slow?

I guess what I am really asking and nobody is really answering is “Does your $/hr ever go up as you progress?”. All you are basically saying is that I need to progress to prevent the game punishing me for leveling up myself and my heroes.

 
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Topic: Shop Heroes / Is my progress supposed to be so slow?

Optimizing dead time seems to be really only the benefit. I choose to balance out my production so I don’t run out of resources. Customers only seem to stop asking for lower level stuff after I unlock higher level stuff, so if I just plain never learn high level recipes will that even be a problem? Maybe I am wrong though and customers become pickier based on my level or number served or something.

Being able to equip heroes with better equipment doesn’t really make more money, just prevents me from being punished for leveling them up past their equipment levels. Yeah, those higher level materials I can farm sell for a good price, but if they can’t be used for recipes that generate more $/hr who is actually buying them? I guess people trying equip higher level heroes or deal with pickier customers.

I guess my problem is that progress in this game seems more punishing than rewarding. Heroes get harder to equip and customers get harder to serve, but profit doesn’t ever seem to go up. It just seem like a crappy game mechanic. I was holding out hope that eventually these recipes would be more efficient, but if that is never going to happen, why even try to progress?

 
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Topic: Shop Heroes / Is my progress supposed to be so slow?

At some point is it actually worthwhile to unlock more stuff? I assumed it would be, so I worked on unlocking more things rather than just building Morning Stars and Protectors, but it just doesn’t seem like that will ever be the case. It would be one thing if I felt like I was making at least some progress in raising the rate at which I can gain money, but it seems like the higher level stuff just takes way too long to be worth it. Yeah, I can make some things now that sell for 3x as much as a Protector, but they also take 10x as long to make.

 
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Topic: Shop Heroes / Oskodera (~80M city, is full)

toggler#38626
level 15

 
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Topic: Realm Grinder / Bloodlines

Originally posted by azoo:

How much buying Bloodline cost? Or is it free if conditions are met?
Could it be that I’m at 6th reincarnation? How one can tell exactly which reincarnation he is at? (I need 1 Qad gems for my next one)

The coin cost of bloodlines is equal to your total amount of gems. Thus, they get more expensive the further into a reincarnation you are, but the cost is still trivial. You can check your reincarnation number looking at Reincarnation Power under the purchased upgrades. The number in parenthesis is your number of reincarnations.

 
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Topic: Idle Online Universe: Discussion, Feedback, and Suggestions / Party ettiquite

If people have a party that is not full and have their settings to allow others to join then it is highly likely that it is not a planned party. So you are basically saying that these parties can only ever farm 1 zone since each member is in the same position of not having planned the party and its objectives.

Your proposal is even more harmful for people at lower ascensions, especially 2. It is really difficult for anyone to sit at their computer for hours just waiting to kill 100 enemies to move ahead so if people join and move you ahead it is a huge help. Joining an pulling a group back on the other hand is rude and one of the reasons it takes forever to progress.

But hey, whatever, have fun farming the same zone forever since no party member can actually move the group. I will help people progress knowing that for every 1 person that is annoyed by this 10 will appreciate it.

I also realize that 50 cards isn’t really end game, but it so terribly inefficient to farm more at lower inferno tiers nobody would really do that unless they already had 50 in each zone. There are times when people foolishly want to farm cards on low inferno instead of gaining exp, and in that case you should just find a new party. When it comes to zones and even worlds though, I just don’t think you will ever see something like people on tier 2 farming until 250 cards or something. It is just too inefficient for anyone to really want to do it. It is like finding a group farming a boss level on inferno 0. It would just be so colossally stupid to do that, you can assume someone trolled them by joining the group and putting them there. By your logic I should just leave them there because that must be what the want, not a case of them not actively monitoring the game to change it.

In short, unplanned parties have no stated objective in the way they were formed, but someone has to take ownership and make the group progress. Just keep in mind what is most efficient for others not just yourself.

 
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Topic: Idle Online Universe: Discussion, Feedback, and Suggestions / Party ettiquite

Originally posted by MingAn7:

As far as farming cards, you can pretty much assume that until you hit higher Inferno
tiers, that unless stated otherwise, people want to get 50 cards then move on.
Therefore, I think you should wait until everyone has 50 to move on.

don’t move the party if you are newcomer. It is not your party, ppl have their GOAL mission.
If you don’t have same GOAL mission with that party, LEAVE that party, and CHOOSE new
party that have same goal mission with you.

People appreciate you moving the party for them more often than not unless you are farming a 25n+1 level before hitting ascension 3. After hitting ascension 3 different levels on the same world have the same experience/gold/HP, so if you move someone to another level that will increase rate of gaining card damage, there is literally no drawback to them. If people don’t have a full party and they have it set up to allow anyone to join, they probably got in the party joining the same way you did. Using your logic, nobody could ever move an unplanned party. Quite often people are in these parties 24/7 idling so the only reason they are not moving them is that they are not actively monitoring them at the moment.

Granted, there are some exceptions, eg. you join a party, get your 50 cards, while others were there longer and now have 90. You should probably let them get 100 before moving even though that is generally less efficient.

 
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Topic: Idle Online Universe: Discussion, Feedback, and Suggestions / Party ettiquite

As far as farming cards, you can pretty much assume that until you hit higher Inferno tiers, that unless stated otherwise, people want to get 50 cards then move on. Cards drop at the same time for each party member, but in differing amounts so you might not all hit 50 at exactly the same time, but it should be close. Therefore, I think you should wait until everyone has 50 to move on.

The exception to this is if some party members the double card drop bonus and other do not. If at least 2 party members have it, then move on when those 2 have 50 (or whatever the desired number is) of cards. You can easily enough diamonds even as a free player to constantly have the the 2x card drop bonus one you hit ascension 3, so if they don’t have it, they don’t care that much about cards.

 
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Topic: Realm Grinder / Priority Autocast Uses?

Yes priority autocast is technically useful for most factions, but in a practical sense it is useless in any faction once you have the druid heritage unlocked. It is technically useful because casting 2 or 3 spells concurrently is worth more than casting 1 over and over. The reason I say it is practically useless is that if you can cast 2 or 3 spells concurrently with priority, you could probably cast 3 or 4 manually or with contingency. The net effect is that you can make as much in a few minutes of manually casting as you can with hours of priority casting. The difference between how much you make with priority vs. manual becomes larger, the higher your Mana cap.

Furthermore, most factions in most situations have spells you are better off spamming over and over to increase your future potential earning from manual casting. For example, Angels should cast TC over and over to make Angelic Determination more powerful. Titans should use LS to get more gems. Goblins should use Goblin’s Greed to get more buildings. Once you have drow unlocked, Undead and Demons should cast Combo Strike to make it more effective for future use.

 
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Topic: Idle Online Universe: Support / Unrecorded bonus base damage from Plat Solo Fruit Challenge

This issue seems to occur when you finish a challenge AFTER the timer expires but before it kicks you out of the challenge screen. You get everything except the damage bonus, and the challenge shows a check mark next to it saying you finished, but you don’t get the bonus damage. If you beat the challenge again before the timer expires you will get that bonus damage.

This issue is quite common. I am surprised you made it all the way to Platinum Fruit without seeing or hearing of it at least.

 
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Topic: Holyday City / Bug Reports

A couple of times my building cost has been extremely messed up to the point where I can not afford to buy 1000 buildings when I should be able to afford 7000. To fix this I have to soft reset. Unfortunately the new feature that prevents resetting until you can get a new manager makes this problem even worse.

I think the cause of this problem is if you buy cost reductions in the city facilities screen but close and reload the game while the price of the next building is still $0.00 it doesn’t provide any building cost reductions for that building when you reload the game.

 
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Topic: Holyday City / "Already hired"

Thanks for the quick reply and the quick update. The new Office interface has all the information I was hoping for.

Although the option of allowing for the user to choose between new and old interfaces seems like an easy way to please everyone, I can certainly see the downfalls of it. It might be good for any individual updates, but if you assume there will be more in the future it becomes too complicated. You might like the old interface, someone else might like the update, and another might prefer a future version. At some point it become unfeasible to allow a choice of all previous styles.

 
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Topic: Holyday City / "Already hired"

Originally posted by g1nman:

I must say i’m not happy either with this change, but not for the same reasons.
I sometimes watch what were the lasts managers hired (well, their effects), and now i can’t anymore. I’d like to again in some ways if i want it, like a click on “already hired”.
I never had any lag in the office screen.

I agree with this totally. Sometimes I forget if I am in a Production or Service dominated phase and seeing the last few managers hired acts as an indicator of this. This is important for efficient decision making as during Production dominant times it is most efficient to spend no resources on Service sections boosts and save those resources to sell prior to reset.

 
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Topic: Holyday City / Vortex Missions are useless imo

There may be some tiny percentage of times when it is more beneficial to not use a mission and simply sell the food but that is such a small chance you can just go with the strategy of always using missions. They do not cost 50% of your food. They cost 10 minutes worth of your current food production.

 
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Topic: Holyday City / Vortex Missions are useless imo

The bonuses are actually really good. I think there are a couple of things you are missing.

First, if a mission is in progress when you reset, the mission continues into the next reset, so it doesn’t go to waste. Also, you can wait a bit before cashing in a boost to make it more potent. In addition, if you happen to get a port or profit paradox right before a reset it is not a waste. The very last thing you do before you reset should be to sell off all your resources. This sale gains a boost from an additional level on the port or profit paradox.