Recent posts by Toggler on Kongregate

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Topic: Curio Quest / Make Friends

I give gifts every day. My ID is Duderok

 
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Topic: AdVenture Capitalist / An update from Cody, AdCap Lead Designer!

For every 1 person that posts their displeasure about the game being broken there are probably dozens that say nothing and just leave the game. People fail to realize this when they whine about anyone that dares to criticize anything about the game. Also realize that while this problem is far more pervasive now than it has been, it has been going on for quite awhile and the only response I can recall is “we can’t replicate the problem, it must be on your end”. Furthermore, any person that tries the game for the first time will probably never give it a second try in its current state.

I probably wouldn’t be worried about the lack of offline earnings if this truly was an isolated incident that started yesterday, but as it stands I can certainly relate to the negativity.

 
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Topic: AdVenture Capitalist / Still no offline earnings, export code doesnt work too

I never had this problem until today, but now I am having it as well. Quite frankly it isn’t worth the effort to have to import and export every time considering it is supposed to be an IDLE game.

 
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Topic: Lionheart Tactics: Feedback and Problems / Purchase Bug

Dungeon rewards are also broken.

 
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Topic: AdVenture Capitalist / Offline money problem workaround

I always click to a different page from the tab I have AdCap open in before closing the tab or browser and I have not had this problem. Way back when the game was pretty new, I used this as a workaround for a totally different issue I was having and I continue to do it out of habit even though it probably hasn’t been necessary in many months. This is most likely coincidence, and I am probably just having good luck that the lost offline progress bug hasn’t afflicted me, but maybe its worth a shot to try it.

 
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Topic: Bloons Monkey City / Spike Factory Nerf?

I have observed spikes disappearing a week or 2 ago, so it is not something new today. I do, however have some questions about the mechanics of them disappearing.

1) Are the disappearing spikes based on a spike limit or a time limit?
2) Is this a per tower limit or a per track limit?
3) Do spike balls also have a limit? I would guess they do, but haven’t actually seen them disappear.
4) If the limit is per track, do spike balls and spikes have separate limits or do they share a limit? For example if the limit was 1000 would that mean I could have 1000 spikes and 1000 spike balls, or just a total of 1000?

 
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Topic: Bloons Monkey City / About the Contested Territory

In general I strongly dislike games that scale up difficulty with your level as this takes away the satisfaction of progressing. In this case, however, I don’t really have a problem with it because all it really does is move you to a higher tier of CT. Your competitors for CT are also facing the same challenge. Is my understanding of this correct? If tiles also got harder as you leveled up I would probably also rate this game 1/5.

 
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Topic: Card Monsters / what is your favorite card

Sharknight. I haven’t used it in ages but when I first got it my deck just seemed so much better. Equipping him with a dragoon spear got me through many Kurtey Infestations, Violent Mushrums and Northern Storms.

 
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Topic: Global Assault: General / [to Dev's] Repeatable missions or a 'clear scan' button

Once your screen is all yellow with opponents you can’t beat, new scans will overwrite those with new different opponents. This, however, doesn’t really solve the problem as winning in PVP increases your dominance, but losing doesn’t seem to lower it meaning you continuously get more and more difficult opponents to fight to the point where you can hardly beat any new opponents you scan. Yeah, I know that supposedly when someone attacks and beats you your dominance goes down, but my dominance goes down very little if at all despite having a very weak squad for my dominance level.

That being said, I don’t think this is really the root of the problem. PVP is the only way to get materials for making equipment, and I actually like that it is a challenge to get theses materials. Part of the strategy of this game is deciding how to spend these. The real problem is that there aren’t enough ways to get credits and scrap. You can get stuck on missions way quicker than PVP. There really needs to be more things you can do for these.

I also don’t buy that your generator is an acceptable way to make progress. It would take an unreasonably long time to get enough for any later upgrades if salvaging what you buy on generator income was your only source of scrap.

 
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Topic: Global Assault: General / [Dev] Bug/Issue Report

I am also having issues with scanning today. Some of the time when I scan it does nothing but take away my scan energy. Other times it has worked as normal.

 
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Topic: Card Monsters / Up-coming changes

Are updates even worth it at this point? The game doesn’t have a high enough rating to attract new players no matter how good an update would be. I would prefer if they would just make CM2 or something. What the game really needs is a totally revamped PVP system that would probably be easier to implement from scratch.

Also, I hate the crystal ability. I don’t want more cards with it. We need something like an epic Chance card instead.

 
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Topic: AdVenture Capitalist / Anybody else not making money while not on?

Initially after the latest update, offline progress wasn’t working for me. Yesterday it started working again, but then last night it once again stopped working.

 
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Topic: Prime World: Defenders / 200 Stars later

Grand Mirrors aren’t worth anything if you can’t get a single card to combine them with. I get tons of Energy Cannons, Toxic Towers, and Ice Towers and nothing else ever. I have 2 Grand Mirrors with nothing to use them on. I easily get more than enough of those 3 towers I don’t need a mirror, and I can’t get anything else.

 
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Topic: Prime World: Defenders / Mirrors

I have gotten 1 grand mirror from a chest and 1 from a daily login so they can be gotten for free. I have only ever seen the one mirror in a chest, however, so they are probably an extremely rare drop.

 
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Topic: AdVenture Capitalist / Game progress quite slow around those Quattourtrigintillions

I have played this game since 300 of all investments was the max achievement, and this is the first update that tried to make progress a bit more linear. Every previous update results in extremely rapid growth right after the update eventually leading to near total stagnation as the final achievement or upgrade approaches. I am at 2 quindecillion AI and my progress is still going at a reasonable rate. Some of those AI upgrades that seem like a total waste actually can make a huge difference. I think the car wash upgrade is total crap, but buying the pizza AI upgrade is really worth it once you get to 2200 Newspapers. Also don’t forget to buy the cost decreasing managers when you can.

 
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Topic: Prime World: Defenders / The Chests must be rigged

I have had a similar experience, also after getting a second dragon tower. I hate when games pull this crap. If they want incredibly low odds to get something, they should not be deceptive about it. Do they really think we are stupid enough to let this trick us into buying something? If anything it makes me think the packs are likely rigged with crappy odds to get good stuff as well.

 
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Topic: Inferno Legend / Bug Report

Today is the last day of my gold statue and I am unable to claim the 300 diamond and wickedness rewards. I was able to get the Dark Angel though.

 
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Topic: Inferno Legend / Bug Report

Once you are leader of an alliance, there is no way to leave without going inactive for an extended period or dissolving the alliance. There is no way to promote someone else to leader either. This is an incredibly stupid game mechanic. Please fix it.

 
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Topic: AdVenture Capitalist / My Opinion On Micromanaging

I don’t like micromanaging in its current form, and I think I would only like it if the feature itself were fun, like a minigame or something. I will explain my reasoning for not liking it.

I have played this game since almost the beginning, and have often thought of why this game has been more popular since its release than all of the other idle games. I would say there are 4 reasons.
(1) You didn’t have to leave your computer on or do some tedious task like clicking repeatedly to get ahead in the game.
(2) Lots of good references in the names of achievements, upgrades and managers
(3) WAY more developer interaction than any other game I have seen, idle or not
(4) For the most part finishing the game (ie. getting every achievement and upgrade) was always just the right level of challenge. It certainly took some time and effort and I usually couldn’t finish before the next update, but it never hopelessly out of reach, except for getting 2k newspapers before the last update.

Micromanaging basically screws up (1) and (4). If finishing the game is of the appropriate challenge level for someone without micromanaging, it would be too easy for a heavy micromanager. Alternatively, if the level of difficultly is geared towards making it an appropriate challenge for a person big into micromanaging, it would require everyone to either do this tedious task, or just give up on ever finishing. The importance of an appropriate challenge level with difficult but realistic goals can not be overstated. Look at how many people were getting sick of things prior to this last update when they realized the impossibility of 2k newspapers.

 
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Topic: Inferno Legend / 【Hot Events】: Massive Recharge Rebate!

I recharged on the 27th, 28th, and 29th. I only received the 45 vigor once, which was on the 28th for my recharge on the 27th.

S2: Pitlord
In game name: Duder

 
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Topic: Inferno Legend / Drops from flames

I am trying to figure out an estimate of drop rates from flames. I have been keeping track of drops the past several days, but sadly my work schedule will have me missing 14 of the next 15 World Bosses. I was hoping people could post their drop data so together we can get a larger sample and better estimates.

My results so far: 60 total drops

Advanced Essences x 10: 26
Rare Essences (1-3): 11
Creator’s Hear Fragments (only had 1 and was 2, am guessing it is also 1-3): 1
Fruit of Growth II: 5
Fruit of Growth III: 3
Learning Essence x 500: 5
Fruit of Attribute V (I didn’t track which individually): 8
Legacy Crystal IV: 1

Until I get at least a couple hundred data points I won’t calculate percentages as they are likely way off at such a small sample size. ie. I seem to have gotten alot more attribute fruit and advanced essences since I started tracking them.

 
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Topic: Inferno Legend / An Idea About Soul Gathering that May Blow this Game Wide Open

Seriously, I must have the worst luck ever then. A few months ago I dropped about 70M gold on souls and I had dozens of instances of 2 gold stacks and at a few of 3 gold stacks. Last week I used 55M and didn’t see a single one. That is with Soul Collection talent at level 14.

 
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Topic: Inferno Legend / An Idea About Soul Gathering that May Blow this Game Wide Open

Perhaps a better option would be if there are no gold souls to grow until your highest stack reaches >10 souls and then harvest. Each soul stack grows between 1-5 on each growth. It seems that the odds of each growth are equal, but I have not collected any data to back this up, maybe I will at some point. The max each stack can achieve is 15. If a growth would result in a stack being greater than 15, that stack explodes and drops to 1. Therefore, a stack at 10 or less can never explode with the next growth.

If the growth odds are really equal, then given that there are 8 stacks, your expected average increase is 24 blue souls per increase. This is equivalent to 1.2 gold souls. Therefore, passing up 8 of these risk free growths will give you one more chance at a harvest but at the cost of the equivalent of 9.6 gold souls on average. Not worth it in my opinion. I would say the payoff when I do get gold souls is on average 13 gold souls + 60 blues and requires at least 3 growths. So 16 gold soul equivalent for 55k gold. By simply growing blues 11 times the expected result would be 13.2 gold soul equivalent.

Since the last update I have not gotten any harvests with multiple gold soul stacks, so I am working under the assumption that this is no longer possible. Also I am using the assumption that each stack has an equal chance of growing 1-5 regardless of how many souls are in the stack to start.

 
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Topic: Inferno Legend / The Puzzle System Needs a Tweaking

Part of this game is resource management. The puzzle system forces you to choose how to best use your diamonds and gold. There are enough free diamonds in this game that you can use them to complete puzzles, but you can’t have all of everything without spending. That system is pretty fair I think.

The only puzzles that annoys me are the Dark Tournament ones and that is due to the way signets are allocated not how the puzzles themselves work. The rewards are ridiculously skewed toward a very small number of people. When I first started I went 1-24 and got 2 signets. After some time I was able to go 18-7 but still only got 3 signets. Meanwhile the top few players get boatloads of them. This seems ridiculous to me. I know it is based on breaking frenzies, but in order to break a 5+ frenzy you need to most likely be on at least a 4 frenzy yourself. Getting that usually requires beating multiple other players with 2 and 3 frenzies. In the end only a very small percentage of the people can break frenzies consistently.

 
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Topic: Inferno Legend / World Cup Betting Bug

The rules stated that the rewards would increase in later rounds in which case an increase in cost would make sense. “We will forward it to operation for consideration” basically means “We really don’t care. Too bad for you.”