Recent posts by Toggler on Kongregate

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Topic: Inferno Legend / Drops from flames

I am trying to figure out an estimate of drop rates from flames. I have been keeping track of drops the past several days, but sadly my work schedule will have me missing 14 of the next 15 World Bosses. I was hoping people could post their drop data so together we can get a larger sample and better estimates.

My results so far: 60 total drops

Advanced Essences x 10: 26
Rare Essences (1-3): 11
Creator’s Hear Fragments (only had 1 and was 2, am guessing it is also 1-3): 1
Fruit of Growth II: 5
Fruit of Growth III: 3
Learning Essence x 500: 5
Fruit of Attribute V (I didn’t track which individually): 8
Legacy Crystal IV: 1

Until I get at least a couple hundred data points I won’t calculate percentages as they are likely way off at such a small sample size. ie. I seem to have gotten alot more attribute fruit and advanced essences since I started tracking them.

 
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Topic: Inferno Legend / An Idea About Soul Gathering that May Blow this Game Wide Open

Seriously, I must have the worst luck ever then. A few months ago I dropped about 70M gold on souls and I had dozens of instances of 2 gold stacks and at a few of 3 gold stacks. Last week I used 55M and didn’t see a single one. That is with Soul Collection talent at level 14.

 
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Topic: Inferno Legend / An Idea About Soul Gathering that May Blow this Game Wide Open

Perhaps a better option would be if there are no gold souls to grow until your highest stack reaches >10 souls and then harvest. Each soul stack grows between 1-5 on each growth. It seems that the odds of each growth are equal, but I have not collected any data to back this up, maybe I will at some point. The max each stack can achieve is 15. If a growth would result in a stack being greater than 15, that stack explodes and drops to 1. Therefore, a stack at 10 or less can never explode with the next growth.

If the growth odds are really equal, then given that there are 8 stacks, your expected average increase is 24 blue souls per increase. This is equivalent to 1.2 gold souls. Therefore, passing up 8 of these risk free growths will give you one more chance at a harvest but at the cost of the equivalent of 9.6 gold souls on average. Not worth it in my opinion. I would say the payoff when I do get gold souls is on average 13 gold souls + 60 blues and requires at least 3 growths. So 16 gold soul equivalent for 55k gold. By simply growing blues 11 times the expected result would be 13.2 gold soul equivalent.

Since the last update I have not gotten any harvests with multiple gold soul stacks, so I am working under the assumption that this is no longer possible. Also I am using the assumption that each stack has an equal chance of growing 1-5 regardless of how many souls are in the stack to start.

 
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Topic: Inferno Legend / The Puzzle System Needs a Tweaking

Part of this game is resource management. The puzzle system forces you to choose how to best use your diamonds and gold. There are enough free diamonds in this game that you can use them to complete puzzles, but you can’t have all of everything without spending. That system is pretty fair I think.

The only puzzles that annoys me are the Dark Tournament ones and that is due to the way signets are allocated not how the puzzles themselves work. The rewards are ridiculously skewed toward a very small number of people. When I first started I went 1-24 and got 2 signets. After some time I was able to go 18-7 but still only got 3 signets. Meanwhile the top few players get boatloads of them. This seems ridiculous to me. I know it is based on breaking frenzies, but in order to break a 5+ frenzy you need to most likely be on at least a 4 frenzy yourself. Getting that usually requires beating multiple other players with 2 and 3 frenzies. In the end only a very small percentage of the people can break frenzies consistently.

 
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Topic: Inferno Legend / World Cup Betting Bug

The rules stated that the rewards would increase in later rounds in which case an increase in cost would make sense. “We will forward it to operation for consideration” basically means “We really don’t care. Too bad for you.”

 
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Topic: Inferno Legend / Cant place bets on world cup

I also can’t place bets for the second straight day. This is a huge disadvantage not just for the signets, but the gold rewards as well.

 
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Topic: Inferno Legend / World Cup Rewards

IGN: Duder
Server: S2

I bet on Mexico day 1. I also still have received no rewards at all for day 2. On day 2, I should have winner reward from Columbia and loser rewards from the 3 other matches.

 
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Topic: Inferno Legend / World Cup Rewards

I received no rewards at all day 2 after getting some on day 1. I have spent kreds to get the diamonds I used to bet.

 
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Topic: BloodRealm / Savage Lands bug

Wow, great, now I claimed the Necromancer but it is not anywhere to be found and refreshing did not help. In addition my game now crashes in ways it never did before from simple things like buying packs and switching from arena to campaign.

This is really killing my motivation to continue playing. I feel like if I continue to grind through the event I will be even more frustrated when I continue to NOT get rewards. On the other hand, if I just pretend like the event doesn’t exist I worry I will miss out on my only chance to get a 6 star card which is equally as frustrating.

“Strange game. The only winning move is not to play.” – WOPR

 
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Topic: BloodRealm / Savage Lands bug

After filling my meter half way it went down instead of up after the next two fights before going up again normally.

 
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Topic: Card Monsters / Is the purpose of these cards changes to ruin purple?

Tsizt, I guess I can’t say whether green is OP because it is difficult to forsee how the changes it got will really work out. It kinda depends on how much of difference the extra range on Kuk makes along with how well Squid actually performs.

As far as yellow goes, I still don’t look at Fat Pincers as that impressive, but that might just be me. I was really hoping to get wholesale change to Glumbie that would have given us a good chance card. I mean there is a 3 CC, 40 chance, 70 HP common card with crystal to boot. How can there not be a good epic with chance?

Making IB unique common is a bit absurd but I don’t think any of the other choices for it were any good either. I guess it would have been more appropriate to just make it something useless like every other common and change some currently useless epic into what IB is now.

 
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Topic: Card Monsters / Is the purpose of these cards changes to ruin purple?

I know everyone is all excited about the changes to cards, but I gotta say I am not a fan. I think it will basically make purple useless and red extremely OP. It seems everyone got so caught up in trying to make every epic good they seemed to forget that red would get far and away the biggest boost from this.

I agreed that IB and Shell needed changed, but even these changes will negatively affect purple. I know purple is supposed to be magic heavy, but 2 of its best cards, Musc and BD, are melee. Unfortunately most of the equips best suited to melee types are more expensive for purple than for other colors. This was not a significant disadvantage when you could just use 3 IB instead of worrying about real equips. As far as Shell goes, I can’t really see the point of the disease except to neutralize Sadis’ demoralize.

I know purple was regarded as OP before these changes, but I think that was mostly due to Sadi one of only 2 epic crystal cards, and the only unlockable one. People also forget that for a long time GD was basically useless due to an absurdly high CC. Many people leveled Sadis while they were the only useful crystal card.

 
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Topic: KingsRoad / Level Scaling Makes an Otherwise Great Game ... "ok"

Originally posted by NoobClone:

Do you like the game Oblivion from Bethesda? I understand your gripes about level scaling though, some people DO NOT like it. And I didn’t like it in oblivion at first, but I understood why it was there.

Oblivion had a “difficulty scale” where you slide a knob in settings to magnify or – to the stat’s&levels of enemies. As well as mandatory level scaling. Maybe this game could have the same? Except the scale increases/lowers exp and rewards. Maybe gems awarded from quests only for above 50 – 60% in the difficulty slider. I don’t think the lowest setting should make the exp/reward negligible, but it would make it so you have to grind to get anything.. Still casual

This single reason is why I disliked Oblivion despite Morrowind and Skyrim both being 2 of my favorite games ever, and it is the reason I am getting sick of this game after just a few days. Apparently enough people felt the same way that they changed it for Skyrim so that as you leveled your chance to encounter higher level monsters (eg. different types of dragons) increased instead of just levelling everything with you. I don’t know if there is really any easily implementable way to do something similar for this game. Part of the fun of RPGs and even games with RPGs elements to them is the feeling of becoming more badass as you progress and that is sorely missing from this game.

 
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Topic: Card Monsters / Card Changes Vote - Final Round - Closed!

1. No. Red gets a discount on melee boosting equips that purple doesn’t get so they should not get a powerful reach monster.
2. No. Still seems like something I would never use.
3. Yes.
4. No. Too powerful already.
5. Yes
6. Yes. B
7. E
8. B

 
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Topic: Card Monsters / ***Shell***

It should be Doom All for both players monsters with maybe slightly less CC. In some situations it would still be just as useful, but it would require more planning to use. It would be something unique that I think would make the game more interesting. It would also make immunity more useful since the player with the shell would have a strong incentive to have some immunity.

 
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Topic: Card Monsters / ***Fat Pincers***

I like option 3. 2 seems a bit OP. I know HP is all the rage these days to deal with magic, but yellow already has the best counter to magic in GD so I think option 1 would not be all that great. More melee would make Counter more meaningful.

 
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Topic: Card Monsters / ***Glampire***

I agree that a magic/range combo instead of melee would make it an interesting card. It would also be potentially useful with wall instead of shield. Something like:

4cc
30 wall
30 magic
50 melee
80 HP

 
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Topic: Card Monsters / ***Epic Sac Cards***

There do not need to be more sac cards. Basically sacrifice is an extremely OP ability. What other ability is absolutely required to compete? I do not think this was the way the game was supposed to be played when it was released. I think it was originally imagined that sacrifice would be a situational ability due to its opportunity cost. ie. each sac card is one less card you can actually play with. This is probably why it has no apparent CC. Keep in mind that decks were originally 6 monsters and 6 equips. Resonate was a failed attempt to get every deck to stop using sacs.

The omnipresence of sacrifice makes the game far too much about playing fast for my taste. I prefer an occasional war of attrition. I know most people won’t agree with me, but that may just be because the game has driven away this type of player already.

In short, I don’t like sacrifice so I don’t think there needs to be more of it.

 
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Topic: Card Monsters / Epic Card Changes - Latest update from Lamatiel

1. yes
2. yes
3. yes
4. yes
5. no
6. no
7. yes
8. no
9. no
10. no
11. no
12. no
13. no
14. no

 
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Topic: Card Monsters / Xmas...

Max Light upgrades, the only worthwhile token purchase are also not included. Might as well say “25% off everything that only an idiot with too much money would buy”.

 
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Topic: Card Monsters / Bugs Any bugs? Post them here.

Originally posted by denimu1995:

When set the Sprited Flute in following situation, Courage does not effect.
Sets the Sprited Flute trun, melee damage of Mars Dragon should be 80.
However, damege of this turn is 70. Next trun, damage becomes 80.

In Northan Storm
CPU side three monsters are set.
(One or two monster cases, Courage effects the turn that played Sprited Flute.)

My cards;
Left : Warter Lion + SoP
Mid : Mars Dragon + Planet Smasher
Right: Warter Lion + Sprited Flute

Was your creature with the Spirited Flute afflicted by Disease? If so this could be the reason the courage did not work. Diseased creatures with courage do not trigger the damage boost, but they do still prevent fear. I think this is new since the latest expansion.

 
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Topic: Card Monsters / DA (Dragon Apocalypse) Auto Win Setups

AA has never missed flyers except when the flyer also has armor and it is the armor effect, and not the flying effect that caused the miss. This is not something new from the patch. I have been using a Bellican with a Ballista in swarms since the first day Heroic packs were released and have never failed to hit a flyer without armor. It is also still the case since the most recent patch that AA can miss flyers with armor as I have observed this occur since then.

On a side note, the bonus AA attack does not always trigger for me as advertised when a miss on a ranged opponent occurs. This only seems to happen against flying magic attackers for some reason.

 
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Topic: Game of Thrones Ascent: General (Westeros Discussion) / Buying SS with Gold vs Silver

I haven’t had much trouble finding peerless for silver, but these gold SS are still causing me a ton of trouble. I reincarnated yesterday and I have not seen a single common SS since then due to the keep being clogged up with gold SS. It is really important to be able to hire lots of SS when you first reincarnate so not being able to get cheap ones when my silver is scarce is really screwing me over.

 
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Topic: Game of Thrones Ascent: General (Westeros Discussion) / How do I make fast silver

Like EBwonder said, buy as many cheap sworn sword as you can afford and do lots of barter. You should also supplement this by joining every boss quest posted in chat (except VUs if you are short on SS). That will get you silver for each on completed even if you only help a bit. It also is the fastest way to level up which increases your command points thus increasing the amount off barters you can send out. Spending 10 gold on the talent to increase the gold you get from each barter is also a big help. I would say it is one of the best things you can spend gold on in my opinion.

 
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Topic: Game of Thrones Ascent: General (Westeros Discussion) / Brainstorming: Achievements

I think the OP is referring to Kong achievements and not in game achievements. A hard badge would OK, but I don’t see it happening. Most MMOs don’t get hard badges, and also typically once a game gets achievements more aren’t added later. Badges for mmos seem to be more intended to get people to try the game than as a reward for completing longer or harder tasks.

As far as in game achievements go, more certainly couldn’t hurt, but I agree with claytonde that fixing bugs should be a bigger priority, as should adding more content in my opinion.