Recent posts by Toggler on Kongregate

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Topic: Realm Grinder / Priority Autocast Uses?

Yes priority autocast is technically useful for most factions, but in a practical sense it is useless in any faction once you have the druid heritage unlocked. It is technically useful because casting 2 or 3 spells concurrently is worth more than casting 1 over and over. The reason I say it is practically useless is that if you can cast 2 or 3 spells concurrently with priority, you could probably cast 3 or 4 manually or with contingency. The net effect is that you can make as much in a few minutes of manually casting as you can with hours of priority casting. The difference between how much you make with priority vs. manual becomes larger, the higher your Mana cap.

Furthermore, most factions in most situations have spells you are better off spamming over and over to increase your future potential earning from manual casting. For example, Angels should cast TC over and over to make Angelic Determination more powerful. Titans should use LS to get more gems. Goblins should use Goblin’s Greed to get more buildings. Once you have drow unlocked, Undead and Demons should cast Combo Strike to make it more effective for future use.

 
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Topic: Idle Online Universe: Support / Unrecorded bonus base damage from Plat Solo Fruit Challenge

This issue seems to occur when you finish a challenge AFTER the timer expires but before it kicks you out of the challenge screen. You get everything except the damage bonus, and the challenge shows a check mark next to it saying you finished, but you don’t get the bonus damage. If you beat the challenge again before the timer expires you will get that bonus damage.

This issue is quite common. I am surprised you made it all the way to Platinum Fruit without seeing or hearing of it at least.

 
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Topic: Holyday City / Bug Reports

A couple of times my building cost has been extremely messed up to the point where I can not afford to buy 1000 buildings when I should be able to afford 7000. To fix this I have to soft reset. Unfortunately the new feature that prevents resetting until you can get a new manager makes this problem even worse.

I think the cause of this problem is if you buy cost reductions in the city facilities screen but close and reload the game while the price of the next building is still $0.00 it doesn’t provide any building cost reductions for that building when you reload the game.

 
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Topic: Holyday City / "Already hired"

Thanks for the quick reply and the quick update. The new Office interface has all the information I was hoping for.

Although the option of allowing for the user to choose between new and old interfaces seems like an easy way to please everyone, I can certainly see the downfalls of it. It might be good for any individual updates, but if you assume there will be more in the future it becomes too complicated. You might like the old interface, someone else might like the update, and another might prefer a future version. At some point it become unfeasible to allow a choice of all previous styles.

 
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Topic: Holyday City / "Already hired"

Originally posted by g1nman:

I must say i’m not happy either with this change, but not for the same reasons.
I sometimes watch what were the lasts managers hired (well, their effects), and now i can’t anymore. I’d like to again in some ways if i want it, like a click on “already hired”.
I never had any lag in the office screen.

I agree with this totally. Sometimes I forget if I am in a Production or Service dominated phase and seeing the last few managers hired acts as an indicator of this. This is important for efficient decision making as during Production dominant times it is most efficient to spend no resources on Service sections boosts and save those resources to sell prior to reset.

 
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Topic: Holyday City / Vortex Missions are useless imo

There may be some tiny percentage of times when it is more beneficial to not use a mission and simply sell the food but that is such a small chance you can just go with the strategy of always using missions. They do not cost 50% of your food. They cost 10 minutes worth of your current food production.

 
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Topic: Holyday City / Vortex Missions are useless imo

The bonuses are actually really good. I think there are a couple of things you are missing.

First, if a mission is in progress when you reset, the mission continues into the next reset, so it doesn’t go to waste. Also, you can wait a bit before cashing in a boost to make it more potent. In addition, if you happen to get a port or profit paradox right before a reset it is not a waste. The very last thing you do before you reset should be to sell off all your resources. This sale gains a boost from an additional level on the port or profit paradox.

 
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Topic: Holyday City / Vortex Jump Poorly Thought Out

I really like the vortex, but I do agree that it is kinda annoying that the results are the same regardless of what your prejump level was. It is not just about comparing yourself to newer players. It also has to do with the notion that everything I did after reaching PL 10 was worthless.

A fair although highly unintuitive way to handle this would have been to allow you to jump into the highest level vortex your PL would support. I don’t mean that a level 20 player should have been able to get an instant x625 bonus (assuming jumps are allowed every 3 levels starting at 10). That would obviously be way OP. What I mean is that they should be counted as having used the higher level vortex, not a lower level one.

For example suppose player X is level 11 and player Y is level 20 and they both jump. Player X would then next be able to jump at PL 13 then 16 then 19 etc. Player Y, on the other hand, would be able to do their next jump at PL 10 then 13 then 16 then 22, having already used up the level 19 vortex.

This would have provided enough of a benefit for higher levels while still not being game breaking.

 
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Topic: AdVenture Capitalist: General / JUNE 1, 2015 UPDATE ISSUES

Unity will not load for me. Using Firefox.

 
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Topic: Holyday City / What does it take to get to the next level?

I thought it might be nice to keep track of what manager it typically takes to get to each personal level. This would provide a better gauge for newer players to see how close they are to getting to the next level. I realize this could vary especially at lower levels when things are closer together or if you go away for an extended period and come back, but I am talking about you average reasonably efficient player. I am at PL 12 and I know what manager got me to 12 and I think I remember what got me to 11. I will keep track from now on moving forward. Any information about lower or higher levels would be most appreciated.

PL 11 (I think): Synthetics ($1.216 QuattuoTrigintillion)
PL 12: Max, the Exp. Manager ($1.200 SeptenTrigintillion)

 
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Topic: Holyday City / How the GUI should look like

Why is there even a tab for popularity? To me this is just a waste. There should just be an icon that displays when you will level up on your next restart.

 
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Topic: AdVenture Capitalist: Developer / ** Bug reports **

Clicking on currency exchange causes my computer to freeze up and get a blue screen of death.

 
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Topic: Curio Quest / Extreme Suggestion On Improving Play

I think this would drive away too many nonpaying players. I have spent on at least half a dozen Kong games, but I would quit before I payed for something so brazenly Ptw.

 
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Topic: Curio Quest / Promo Code into Referral

I would guess someone changed their ID to that. Looks like you fell for the trick. You can still get the promo but not refer anyone if that is what happened.

 
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Topic: Curio Quest / Question about 4* duplicates

I actually got 2 Anzu as well on the same 5 disc purchase last time he was in the shop. As far as using 2 goes, I would say that depends on what your other options are. I don’t have any other 4*, but I seem to do better using Anzu, Nasting, and Fritter as my team than any combo I have tried with 2 Anzu in it. 2 Anzu is way too weak against fire. I still leveled them both up to 40 and took them to A rank just so I can use them in survival and if there is an arena event with a boost to air damage/hp.

 
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Topic: Curio Quest / Make Friends

I give gifts every day. My ID is Duderok

 
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Topic: AdVenture Capitalist: Developer / An update from Cody, AdCap Lead Designer!

For every 1 person that posts their displeasure about the game being broken there are probably dozens that say nothing and just leave the game. People fail to realize this when they whine about anyone that dares to criticize anything about the game. Also realize that while this problem is far more pervasive now than it has been, it has been going on for quite awhile and the only response I can recall is “we can’t replicate the problem, it must be on your end”. Furthermore, any person that tries the game for the first time will probably never give it a second try in its current state.

I probably wouldn’t be worried about the lack of offline earnings if this truly was an isolated incident that started yesterday, but as it stands I can certainly relate to the negativity.

 
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Topic: AdVenture Capitalist: General / Still no offline earnings, export code doesnt work too

I never had this problem until today, but now I am having it as well. Quite frankly it isn’t worth the effort to have to import and export every time considering it is supposed to be an IDLE game.

 
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Topic: Lionheart Tactics: Feedback and Problems / Purchase Bug

Dungeon rewards are also broken.

 
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Topic: AdVenture Capitalist: General / Offline money problem workaround

I always click to a different page from the tab I have AdCap open in before closing the tab or browser and I have not had this problem. Way back when the game was pretty new, I used this as a workaround for a totally different issue I was having and I continue to do it out of habit even though it probably hasn’t been necessary in many months. This is most likely coincidence, and I am probably just having good luck that the lost offline progress bug hasn’t afflicted me, but maybe its worth a shot to try it.

 
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Topic: Bloons Monkey City / Spike Factory Nerf?

I have observed spikes disappearing a week or 2 ago, so it is not something new today. I do, however have some questions about the mechanics of them disappearing.

1) Are the disappearing spikes based on a spike limit or a time limit?
2) Is this a per tower limit or a per track limit?
3) Do spike balls also have a limit? I would guess they do, but haven’t actually seen them disappear.
4) If the limit is per track, do spike balls and spikes have separate limits or do they share a limit? For example if the limit was 1000 would that mean I could have 1000 spikes and 1000 spike balls, or just a total of 1000?

 
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Topic: Bloons Monkey City / About the Contested Territory

In general I strongly dislike games that scale up difficulty with your level as this takes away the satisfaction of progressing. In this case, however, I don’t really have a problem with it because all it really does is move you to a higher tier of CT. Your competitors for CT are also facing the same challenge. Is my understanding of this correct? If tiles also got harder as you leveled up I would probably also rate this game 1/5.

 
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Topic: Card Monsters / what is your favorite card

Sharknight. I haven’t used it in ages but when I first got it my deck just seemed so much better. Equipping him with a dragoon spear got me through many Kurtey Infestations, Violent Mushrums and Northern Storms.

 
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Topic: Global Assault: General / [to Dev's] Repeatable missions or a 'clear scan' button

Once your screen is all yellow with opponents you can’t beat, new scans will overwrite those with new different opponents. This, however, doesn’t really solve the problem as winning in PVP increases your dominance, but losing doesn’t seem to lower it meaning you continuously get more and more difficult opponents to fight to the point where you can hardly beat any new opponents you scan. Yeah, I know that supposedly when someone attacks and beats you your dominance goes down, but my dominance goes down very little if at all despite having a very weak squad for my dominance level.

That being said, I don’t think this is really the root of the problem. PVP is the only way to get materials for making equipment, and I actually like that it is a challenge to get theses materials. Part of the strategy of this game is deciding how to spend these. The real problem is that there aren’t enough ways to get credits and scrap. You can get stuck on missions way quicker than PVP. There really needs to be more things you can do for these.

I also don’t buy that your generator is an acceptable way to make progress. It would take an unreasonably long time to get enough for any later upgrades if salvaging what you buy on generator income was your only source of scrap.

 
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Topic: Global Assault: General / [Dev] Bug/Issue Report

I am also having issues with scanning today. Some of the time when I scan it does nothing but take away my scan energy. Other times it has worked as normal.