Recent posts by Toggler on Kongregate

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Topic: Realm Grinder / [Poll] Do you prefer longer runs?

I would say I prefer short runs, but only because of the way the game mechanics work. A long run basically means leaving your computer on and running while you are away for extended periods. To me this is no value added to the game. I really can’t leave my computer on 24-7 so what is a long run for someone else is a REALLY long run for me. If there were more things like S30 and E30 that provided boosts based on time whether it was offline or online I would prefer long runs. Short runs also can be annoying with all the repetition. Remember the days of LF runs over and over with less than doubling of gems?

 
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Topic: Realm Grinder / Infinity trophies ! [Great idea]

The 100% trophy completion argument as to why this is a bad idea is kinda BS since the introduction of the 50 rubies trophy. Yeah, theoretically it will probably be achievable with future content updates but then again so would the (not quite) infinite trophies.

That being said, the idea of a large number of trophies beyond what is reasonably achievable with current content doesn’t appeal to me for other reasons. The addition of new things that simply don’t make the game more interesting or entertaining can actually add negative value to players. On the one had, the game is open ended with no true objective to achieve so players can simply choose to not do things they don’t enjoy. On the other hand, because the game has no end goal, things like achievements and unlocks serve to provide purpose and a sense of progress so people naturally feel compelled to try for them. More achievements that amount to “leave your computer and wait” really aren’t fun and can make the game less enjoyable than if they just plain didn’t exist. You could easily say that it is irrational for someone to do things they don’t enjoy just because they are there, but I could just as easily counter that it is irrational to play a game at all without an objective.

The other problem is opportunity cost. Maybe these trophies would be easy to implement, and maybe not, but any time spent by the devs on this would be time they are spending elsewhere on things that would actually improve the game.

 
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Topic: Realm Grinder / Should I ascend?

Originally posted by Vergilicity:

EDIT: Out of curiosity – I can only see the heavily nerfed dwangel challenge upgrade, as I am post-ascension. What kind of discount are you seeing on it? I’m curious if it can be raised enough to make Archwizard feasible on Good.

at 1 octg gems im getting a discount of 16.58%

That is odd, at 300 Uqag gems I am at only 14.80%. Must be something more to it than just gems.

 
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Topic: Realm Grinder / W400 Siege tooptip inaccurate

Does it affect the bonus you get at R20, “Increase the production of each building by 0.01% per reincarnation per building of the same type”? I always assumed it would since it is like a mini version of Druid (3,3) but I am not 100% certain.

 
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Topic: Realm Grinder / Did Lightning Strike get nerfed?

OK, so rather than talking in strictly theory I decided to put this to the test. I had to export save and abdicate to try this out since some of the researches made production values move about too much to get accurate results with the worst one being S200. Note that these results were obtained without W400 and I also left out Charged Structures so what I got was based entirely on LS and nothing else. I also left out Charged Clicks even though I am 99% sure it would have no effect.

The results (with spell upgrade):
3000 Iron Strongholds
Production from Olympian Halls without LS: 1.205 E184
Production from Olympian Halls with LS: 1.446 E 188
Multiplier: 12000

So, the proof is in the pudding, the multiplier is now effectively 4x for LS with the spell upgrade. This does not, however necessarily prove that it was really changed though. I have no similar data from prior to the update, so I don’t know for 100% certain that this isn’t how it always was. There is also a small chance something else is happening, like a glitch preventing the spell upgrade from working or something.

 
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Topic: Realm Grinder / Did Lightning Strike get nerfed?

I am not sure you are understanding what I am really saying. If it truly hasn’t changed, then either the tooltip is wrong now or it was wrong before. For example, right now I have 3600 Strongholds and I have W400 so this is counting as 7200. The tooltip states now that the production of a random building is increased by 2.88E6%. That is most definitely not 500% nor is there any way it would be viewed as such if not for the fact that we all know it used to be 5×. For any other upgrade this would mean that the production of the building after being targeted is 28801x what is was before being targeted. Before, this would have stated that production was increased by 36000×.

I haven’t used fairies since the update, so I can’t say for certain if it has something similar going on but even if it does, it would be far less significant consequence since the difference between 500 and 499 (or 501) is pretty negligible. On a side note, not all of the spells have been changed to %. Gem grinder is still x50. Not sure if any other are like that.

 
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Topic: Realm Grinder / Did Lightning Strike get nerfed?

I noticed that the tooltip for Lightning Strike was changed from “Increase the production of a random building by 4x (5x with the trophy) the amount of Iron Strongholds” to “Increase the production of a random building by 300% (400% with trophy) for each Iron Stronghold”. At first glance these might seem equivalent, but a closer look reveals they are quite different. If the spell actually works like the tooltip states, then before the multiplier simply 5x # of Strongholds. Now it would be (1 + (400%x #of Strongholds)/100%) or more simply 1+(4x # of strongholds).

Assuming you have the spell trophy, here are some examples:
1 Iron Strongholds
Before: Multiplier = 5x, Now: Multiplier = 5x
1000 Iron Strongholds
Before: Multiplier = 5000x, Now: Multiplier = 4001x

So basically, this is a 20% reduction in production. I would be kinda disappointed if this actually a real nerf and not just bad tooltips because it was not mentioned in the path notes and was not really necessary. I mean, Faceless are better eventually anyway, right?

 
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Topic: Realm Grinder / What do you like/hate most about Realm Grinder?

I like that each of the major updates has given the game an entirely new phase with a new flavor and new strategies to explore. It is almost like a new game in each of the phases. I would count 7 different phases of the game (Vanilla, Neutral, Prestige, Pre-merc reincarnating, Merc Reincarnating, Vanilla Research, Neutral Research) as well as 3 boosts added that were big enough to significantly alter strategies (Bloodlines, Vanilla Challenges, Neutral Challenges). That is alot of variety.

I have been playing the game since it was less than 2 weeks old, and while I am far from a top end player, I have never been more than 1 phase behind the newest one. As a result I have gotten to play all of the phases in at least close to their original form. Vanilla research was probably my favorite phase of the game, but what I like most is that each of the phases is unique enough that you can discuss what your favorite is.

 
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Topic: Realm Grinder / How long have you been playing so far?

I am not sure of the exact date I started playing, but checking my Kong points record shows I rated this game on May 31, 2015 so it was sometime before then.

 
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Topic: Realm Grinder / 500 heart upgrades ?

Because of working a twelve hour day on Friday I wasn’t able log into the game until the event was 12 hours old. Basically, before the event even started I had no chance to complete it. How hard would have been to make that offline time count towards the total? I know the Christmas even worked the same way, but at least it gave enough time to make up for a bad start.

It was also pretty annoying that unless you could leave your game running constantly, you basically couldn’t play at all except to log in momentarily to buy the upgrades to have a chance to complete it. As WOPR would say, “Strange game, the only winning move is not to play.” All told it was quite a poorly designed and implemented event.

 
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Topic: Realm Grinder / Ideal offline time?

I would assume you are talking about using C250. Unless you are running a build that is supposed to unlock things that require a certain number of exchanges or faction coins (FC) you are better off not using it IMO. In this instance, there really no benefit to having any offline time. To put it in perspective, I was better off without C250 even though I typically had it giving 100K + FC/s just because I can’t leave my computer on constantly. It is even worse if you have to change your play just to get offline time.

I really think that for Vanilla faction research, at very low gem counts Non-unique (NU) Faries might be the best, but after that NU Goblins and Elves seem far better than other factions. I used Goblins for the most part. I did better after I stopped using C250. I think I was using C105 (for the bonus to Elf Heritage), C120, C135, C150, C175. To get FC I set Goblins Greed (GG) as gold 1 and TC as gold 2 until I built up D55 and W25 before moving on to production. The bonuses from GG, exchanges, D55, and W25 are all slightly less than taking C250 and just spamming TC, but this is more than offset by having 1 extra research slot devoted to increasing gold.

 
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Topic: Realm Grinder / My R17 Experience

Not sure if you were using an autoclicker or not, but I have some advice for those like me that do not use one. Use Elves when you first reincarnate so you can actually get a decent bonus for C135 when you get to research. Even if there might be something slightly more efficient, they are fast enough that the added benefit later more than makes up for any minor delay.

If you are using an autoclicker, this can be pretty much ignored as your bonus will get high enough on its own.

 
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Topic: Realm Grinder / Problem with Autocast TC

I totally agree with the OP that this is how Autocasting should work already, not some extra tier that needs to be there. After all, this is how the description states it should work. For all I know, this is supposed to be how it does work. The problem is that I think the mechanics of the game prevent this from occurring. The game seems to only check for mana threshold for casting once in each discrete time period (something 1 second or less). Casting on the other hand seems to be functionally instantaneous. So before the game registers that you no longer meet the mana threshold for the 2nd, 3rd, etc. TC you have already cast them all.

This problem goes beyond just TC and applies to sequencing other different spells with the same mana threshold. What makes me think this is not just the way the autocasting is supposed to work was a little test I did setting the bar just below the minimum threshold where it should be possible to autocasting several spells simultaneously. For example, CtA (400) + FC (1000) + SS (2500) = 3900 mana. If you have 100m/s and set your bar 3890 mana with all 3 tagged as silver, most (not all) of the time you will cast all 3 at once which should be impossible. The higher your mana regen, the more likely this will occur, and the lower you can set the bar for this to still happen.

 
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Topic: Realm Grinder / Underpowered/Duplicate Research upgrades

Alot of the upgrades seem useless are when you first unlock them still useful because “hey they’re better than nothing”. For example, C175 is useful when you first unlock it because there really are not 5 better options. I kinda like the way this is. I makes reincarnations seem more significant because instead of just getting the small bonus from increased reincarnation boosts and research points you actually get some significant boosts from better upgrades that become available.

The only upgrades that are truly useless are those that are outclassed by those you would have unlocked before them.

 
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Topic: Realm Grinder / Elven challenge tier 3 not getting credited

You need to be R18 or higher, have the elf unique building and when you hover over your exchanges you need to see exactly 151 for each except drow and see exactly 1 for drow. This means you will have bought 150 for all except drow and 0 drow.

 
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Topic: Realm Grinder / What happened with Contingency Autocasting?

Thanks for the info Petter. I had never heard that about the 1 second thing before. That would explain some things. With mana regen just getting higher and higher with each new update, alot can happen in one second that leads to results that are not as desired with autocasting.

 
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Topic: Realm Grinder / What happened with Contingency Autocasting?

Originally posted by themthe:

What you’re probably experiencing is before you didn’t have enough mana to cast all of your silver spells at once, so it cast one at a time and waited, however if you have enough mana to cast all of them, it will cast all of them at the same time, this has always been how it’s behaved

You are right that I could be remembering this incorrectly, and I had thought of that. This situation is more noticeable when dealing with one spell that has a much shorter time and I only recently unlocked the upgrade that dropped Hellfire Blast (I was using this as 1st gold tagged spell) to 4s. What that theory does not explain, however, is how I was casting 3500 mana worth of spells with a contingency threshold of 3491 mana.

 
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Topic: Realm Grinder / What happened with Contingency Autocasting?

Contingency Autocasting does not seem to be working like it should or used to. When I had 3 spells silver tagged to cast at max mana I can swear it used to cast the first oneat max mana, then a few seconds later when I am back at max mana cast the second one, etc. Now it is casting all 3 at once.

I originally thought this was just a poor design change that was deliberately implemented to go along with the new Efficient Autocasting, but the more I look into it, the more it seems like a bug. First off, none of the patch notes mention anything about actually changing Contingency Autocasting. I also really think it was working correctly after the patch that introduced Efficient Autocasting and today is the first day it seems to be messed up.

The thing that really makes me think this is a bug is that as a workaround to this issue I lowered my Contingency threshold to 3491 mana. I then set 1st Call to Arms (400 mana), 2nd Blood Frenzy (600 mana) and 3rd Spiritual Surge (2500 mana) all with silver tags. All 3 of them still cast at the same time. It should have been impossible to cast 3500 mana worth of spells at the same time with 3491 mana. I was finally able to get things to work by dropping my threshold down to 3412. At the time my mana regen was 102/s.

It is almost like there is now a fraction of a second delay between a spell casting and the mana between registered as used. This might not seem like a big deal but it can really mess up contingency cycles. I know I will be unlocking Efficiency Autocasting soon and this will allow me better options to work around this issue, but it doesn’t mean that something isn’t messed up.

Has anyone else had this happen? Does anyone have any further information on this issue?

 
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Topic: Realm Grinder / A question about artifacts

So wait, are the hidden trophy and associated upgrade for Scarab of Fortune are now gone even though I had them before? I don’t see them, but the list of things is so long I might be missing seeing it. If so, that really sucks. Taking away trophies people already earned is just lame and sure to piss people off, especially those obsessed with completing things. Even worse that it seems impossible to get with good luck. Throw in the fact that the odds are worse the higher your reincarnation level and this is just a horrible change.

 
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Topic: Shop Heroes / Is my progress supposed to be so slow?

If your income doesn’t really go up then I just don’t see how people can afford to even unlock the beyond the 6th slot for workers. Do people spend thousands of dollars on this or something? I stand by my assertion that it is crappy game design. There is a reason most games have profits and cost both scale up instead of just costs. A week ago it would have taken me something like 20 straight hours of selling with no other spending just to get a 6th crafting slot. Now I still feel like it will take me 20 straight hours. Is that supposed to be fun?

It also sucks that the game is so deceptive about progress. When you start your profit really does go up quickly as new crafting slots are reasonably priced and sell prices scale up dramatically. I mean think of how much morning star sells for vs. a club. It really leads you to believe this game will be like any other game and higher level items will be more profitable. Then it just stops. Hopefully people will read this and not make the same mistake as me.

 
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Topic: Shop Heroes / Is my progress supposed to be so slow?

I guess what I am really asking and nobody is really answering is “Does your $/hr ever go up as you progress?”. All you are basically saying is that I need to progress to prevent the game punishing me for leveling up myself and my heroes.

 
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Topic: Shop Heroes / Is my progress supposed to be so slow?

Optimizing dead time seems to be really only the benefit. I choose to balance out my production so I don’t run out of resources. Customers only seem to stop asking for lower level stuff after I unlock higher level stuff, so if I just plain never learn high level recipes will that even be a problem? Maybe I am wrong though and customers become pickier based on my level or number served or something.

Being able to equip heroes with better equipment doesn’t really make more money, just prevents me from being punished for leveling them up past their equipment levels. Yeah, those higher level materials I can farm sell for a good price, but if they can’t be used for recipes that generate more $/hr who is actually buying them? I guess people trying equip higher level heroes or deal with pickier customers.

I guess my problem is that progress in this game seems more punishing than rewarding. Heroes get harder to equip and customers get harder to serve, but profit doesn’t ever seem to go up. It just seem like a crappy game mechanic. I was holding out hope that eventually these recipes would be more efficient, but if that is never going to happen, why even try to progress?

 
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Topic: Shop Heroes / Is my progress supposed to be so slow?

At some point is it actually worthwhile to unlock more stuff? I assumed it would be, so I worked on unlocking more things rather than just building Morning Stars and Protectors, but it just doesn’t seem like that will ever be the case. It would be one thing if I felt like I was making at least some progress in raising the rate at which I can gain money, but it seems like the higher level stuff just takes way too long to be worth it. Yeah, I can make some things now that sell for 3x as much as a Protector, but they also take 10x as long to make.

 
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Topic: Shop Heroes / Oskodera (~1.2G city, 0 slot left)

toggler#38626
level 15

 
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Topic: Realm Grinder / Bloodlines

Originally posted by azoo:

How much buying Bloodline cost? Or is it free if conditions are met?
Could it be that I’m at 6th reincarnation? How one can tell exactly which reincarnation he is at? (I need 1 Qad gems for my next one)

The coin cost of bloodlines is equal to your total amount of gems. Thus, they get more expensive the further into a reincarnation you are, but the cost is still trivial. You can check your reincarnation number looking at Reincarnation Power under the purchased upgrades. The number in parenthesis is your number of reincarnations.