Recent posts by Dugesz on Kongregate

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Topic: Shadowland Online / *** Suggestions ***

Originally posted by mavion:

Army level is purely cosmetic and it’s quite easy to prove it. Just rebirth a hero, if you pay attention you’ll notice a steady increase of damage every level, which doesn’t jump when the army level changes.

I haven’t rebirthed any heroes yet, so I was relying on information from my alliance/others. But if what you write is the case then you are right of course, army level doesn’t mean anything. I’ll pay extra attention to this when I’ll rebirth my heroes in the future.

 
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Topic: Shadowland Online / *** Suggestions ***

Originally posted by wes928:
Originally posted by Dugesz:

“Army level has zero effect on anything its just cosmetic.”

That is not true. Rebirthed heroes do far less damage till higher levels because their army level is low. Or do you have any other explanation for their low damage?

I don’t really have an explanation, I know the tooltip says higher the army level better they fight, but I’ve never actually observed the army level title affecting anything, I’ve definitely seen more damage and better accuracy and such at higher levels, but as far as I can tell, it didn’t ever scale or jump when my army level increased it just kept steadily rising with the hero’s level.

AFAIK you can observe this army level thing with specific heroes. For example the command skill of Achilles is higher than Castors, so Achi will achieve a higher army level at the same hero level, so his normal damage will be higher. And it is indeed higher. Don’t know how much higher it is though.

 
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Topic: Shadowland Online / *** Suggestions ***

“Army level has zero effect on anything its just cosmetic.”

That is not true. Rebirthed heroes do far less damage till higher levels because their army level is low. Or do you have any other explanation for their low damage?

 
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Topic: Shadowland Online / Cant login to the game

I’ll join the club. I have the same problem, can’t login. Frost server, The Duge

 
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Topic: Shadowland Online / News: SLO Server Maintenance Announcement on Nov. 15th 2012

“1.Fixed the rewards amount in the papal palace in the Arena.”

I’m wondering what this means. Care to enlighten us? What will be the new rewards?

 
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Topic: Shadowland Online / *** Suggestions ***

Well, I don’t know what feedback this will receive, so here it goes.
I don’t like the fact that the requisite to enter the Tower of Souls is TH level 100. Why not make it something else, like finishing 5.5, or the elite legions or I don’t know, anything?

 
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Topic: Shadowland Online / Warning to players who abused using the NPC battle bug

Also how do you know someone was abusing?
What if I didn’t know about the bug and attacked the crypt, but would’ve done so anyway?

 
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Topic: Shadowland Online / Bug threads

Originally posted by zqgame:

Dear Dugesz, are you sure you use 1 pumpkin each at one time? If you use 2, it’s working two hours but timer is set to show 1h until you have only 59 minutes left.

I was talking about using 4 different pumpkins. I have never used 2 pumpkins of the same type quickly after each other so they could stack.

 
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Topic: Shadowland Online / Bug threads

Originally posted by blitzkidz56:
Originally posted by zqgame:
Originally posted by blitzkidz56:

Just a minor bug: When you use pumpkins, sometimes the timer doesn’t count down and will stay at 1hr until game is refreshed or another pumpkin is used

Dear blitzkidz56, you said the timer didn’t count down, how about the effect? Did the effect that the pumpkin brough keep work?

This is merely an icon bug. The pumpkin effect disappears after 1 hour, it’s just we are unable to see how long we have before we can use a pumpkin without overlapping.

Actually that is not always true. Sometimes the pumpkin icons get stuck at “59 min” and they don’t count down anymore. When this bug appears then the pumpkin icon stays there and says “59 min” even after the 1 hour pumpkin effect has gone or 1 hour has passed (at least that’s what happened to me a few times). This is annoying because I don’t know how much time I have left from the pumpkin bonus or sometimes I can’t even know for sure whether I still have the pumpkin bonus. I even had this bug while using all the four pumpkin bonuses and only one of them was counting down, the others all stayed at “59 min”. If I use those pumpkins I use all of them at the same time and if this bug appears then it usually applies to all my pumpkin countdowns. Refreshing the game helps solve the problem, but you don’t want to refresh when you’re looking for the daily rewards, so this bug should be fixed. Especially that the pumpkins stay in inventory after the Halloween events.

 
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Topic: Shadowland Online / Happy Halloween!

Originally posted by kudamon:
Originally posted by matmicash:
Originally posted by zqgame:

Dear Shadowland players,

Happy Halloween in advance! Here you can expect a blood-burning week with some exciting updates and events,starting fromthis weekend to the Halloween holiday.

Updates
Reincarnation system (available from Oct. 25th): Players above level 100 can usethis system to have their heroes reincarnated, and the heroes’ attributes will be increased. The difficulty of 25 instances is increased for reincarnated players to play.

Events
1. Harvest Halloween (11: 00 p.m. Oct.25th- 11:59 p.m. Nov.1st):Farm the pumpkin seeds to get the pumpkins, which can be used to increase your hero’spower, agility, intelligence, physical or magic defense or drop rates of items.These items cannot be sold out in the auction house or stolen by other players like other plants.
2. Double BA (12 a.m. Oct. 26th – 11:59 p.m. Oct.28th): BAs obtained from legion battles will be doubled.

See you in the game. Cheers!

Sounds good! Really looking forward to the reincarnation system, kind of hoping it doesn’t put your heroes back to level 1, training them up to level 100 was insanely slow. :(

lol……..but if that happens and your heroes equipment is still in their slot……….then i say that is really a glitch…….hahahaha.

reincarnation system don’t work for players whose lvl is 100……..^^.

in other words once your player lvl is 101, you can use the system regardless of your heroes lvl right????

What are you talking about? The reincarnation system works. Only level 100 heroes can reincarnate. They will be reset to level 1, but they can equip any equipment. There is no such thing as a level 101 hero or level 101 player yet.

 
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Topic: Shadowland Online / STRENGTH STAT TEST ON PALADIN

Thanks for your time and testing, really interesting results.
My experience:
A did a lot of e3s lately and when I switched to a full pluto set on Castor (which means +25 Str) he did a bit more damage. The difference wasn’t much, maybe 200-250 at full troops. This seems to be compatible with your results.
Edit: I also have to add that patt was not changed during the switch, since the only thing I was missing from the set was a Hades book.

 
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Topic: Shadowland Online / *** Suggestions ***

Originally posted by Boarstone:

Dear Developers!

I would like to make a proposal on the recast system. As it currently is, many pointless recasts are made (like +int on phys. rings…) or even mediocre recasts replaced by much worse. My suggestion is to not recast on one specific item but to generate a “spellscroll” by recasting, that can be used on an item of ones choice which then consumes the scroll. If one doesn’t need the recast, he/she should be able to put it up the auction house or, in case its really useless, sell if for some gold coins to the shop. That would not give much benefit to the players but make the gameplay way more comfortable concerning recasting.

This is an excellent idea, I really like it.

My suggestion:
How about a “Double Dare” mode in any of the legions? This option would be selectable by the one who hosts any legion. In this mode enemies would be way stronger (they could have double hit points or there could be twice as many waves as before for example). For a reward you could get double BA and the drop rate should also be increased to double. Or maybe you could get a different drop in this mode (a more powerful of course).

 
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Topic: Shadowland Online / *** Suggestions ***

Don’t know if this has been suggested before (in this exact same format), apologies if yes.
Let the drop rates be variable. They start at a given percentage and increase after each battle won. If the player gets the drop then the drop rate resets. For example, let’s suppose that the drop rate of BoG is 0,1 %. With each won legion battle this increases by 0,05 %. Of course the player should be able to see his “actual” drop rate (or at least the times it increased). If the player gets the drop (for example at 2 %) then this counter resets to 0,1 % and the process starts again.
Variations:
1. The base drop rate changes too. For example the first time the base drop rate is 1 %, and after the player gets the drop this decreases to 0,5 %. The increase per won battle in drop rate is not effected. If he/she gets another drop then the base drop rate decreases further. This way it would be relatively easy to obtain a single drop, but it would be harder to obtain the next, even harder to obtain the next etc. I also like this idea.
2. The increase in drop rates is changing. For example base drop rate is 1 %, which increases by 1 % per won battle. After the player get’s the drop the counter resets to 1 %, but the drop rate increases only by 0,5 % per won battle.
3. Both 1. and 2. simultaneously.
Both variables should have a limit of decrease (for example a drop rate can’t be lower than 0,2 % and and the minimum drop rate increase can’t be lower than 0,1 %). An upper limit for the drop rate is also a possibility.
There are players who tried to get a drop for weeks, even months without success. Also there are lucky players who get a rare drop in one of their first attempts. This is unfair. Players who try hard and long should be rewarded.
Also keep in mind that I’ve just come up with the numbers in this post to illustrate my point. I’m not actually suggesting these drop rates. I also realize that the devs don’t want to make the drop rates public and if that doesn’t change, then this idea is partly doomed.

 
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Topic: Shadowland Online / News: SLO Server Maintenance Announcement on Sep. 27th 2012

My question is the same as it was the last time (I got no answer though):
Will any drop rates be affected?

 
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Topic: Shadowland Online / News: SLO Server Maintenance Announcement on September 20th 2012

Will any drop rates be affected?

 
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Topic: Shadowland Online / News: SLO Server Maintenance Announcement on September 13th 2012

So I just realized that the evictors have been changed. They aren’t immune to magic any more, they take very little magic damage though. And there is also a floating text saying “Magic Damage Decreased” or something like that. But their damage didn’t seem to decrease. Anyone noticed or knows anything about this?

 
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Topic: Shadowland Online / where'd the fun go...

For me the most irritating thing in this game is the forting system. You press a button every 3 minutes. The same goes for heroes training. It doesn’t make sense, it’s idiotic. Why not make it the same as it is on other servers, with cumulative cooldowns? I know, I should have registered on another server if this is my problem, but I didn’t want to start over again. Also I agree with the points made in the OP. A lot of good suggestions have been made in the suggestions thread, and very few of them have been implemented. I really like this game, but I’m afraid I will get bored in the future.

 
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Topic: Shadowland Online / Bug threads

So yeah, this is a feature, not a bug. I had my problems with this too. If my browser freezes and I didn’t collect my rewards, then I lose them and have to wait. You should acquire these rewards as soon as possible.

 
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Topic: Shadowland Online / Great battles of SLO

Originally posted by matmicash:

ToS Floor 1 legion on Frost :)

http://kg3.zqgame.com/wos/wosplay.php?play_report=6916607

When I click on that link, I see a player name “Draugg” fight Medusa. wtf?

 
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Topic: Shadowland Online / *** Suggestions ***

My question is this: Is there any plan on importing to kongregate the features the official SLO game has on zqgame? I’m talking about the ability to queue up fortification, levy and training. If yes, then approximately when will it happen?

 
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Topic: Shadowland Online / Bug threads

Originally posted by zqgame:
Originally posted by Tcheodorius:
Originally posted by zqgame:
Originally posted by Tcheodorius:

Levy alliance bonus won’t work for me. Was asking my allies and they claim it works for them. I keep getting my usual 35k / levy.

http://i.imgur.com/dFBN4.jpg

Server: Eloir
IGN: Tcheo

Can refresh and re-login help you?

Nope, not really. Reloged 30 times yesterday. Tried this again and no effects :]

Dear Tcheodorius and Dugesz,I’ll submit the problem to devs for their checking soon

Are we going to get some compensation gold? :)

 
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Topic: Shadowland Online / Bug threads

Originally posted by Tcheodorius:

Well my Alliance has 5th lvl tech which is supposed to give us 50% more levy coins. Check it out.

My alliance is level 10 at the money tech and it says it’s supposed to give +20% more gold from TH.

 
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Topic: Shadowland Online / Bug threads

How much gold are you supposed to get with every building at level 80, alliance tech level 10 and 100 supports? I keep getting 35k too. Is that the normal value? If not, then I have the same problem as Tcheodorius.
Server: Frost
Name: The Duge

 
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Topic: Shadowland Online / Bug threads

Yeah, I noticed that too. Wondering if that is a feature or a bug.. :)

 
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Topic: Shadowland Online / Shadowland Online Olympic Games Event !

So I answered the “Who will win the men 50m freestlye” question with USA a few days ago. And ever since the guy outside tells me to “let us expect the answer in a few days” or something like that. Is this a bug or feature? :)
Server: Frost
Name: The Duge