Topic: Programming / Timer Help!!!
if(_root.timetxt2.text == ‘00:05’){
Does that fix it?
We need more information to help you.
Also;
n -= 1
Is the same as
n--
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17 hours ago ago
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Topic: Programming / Timer Help!!! if(_root.timetxt2.text == ‘00:05’){
Does that fix it? We need more information to help you. Also; n -= 1 Is the same as n-- |
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20 hours ago ago
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Topic: Programming / Help with AS2 shooting problem in Android Attack Add a trace in the life<0 loop, and make sure it’s running that. |
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21 hours ago ago
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Topic: Programming / Flash IDE Recommendations? You can do that in 8. |
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22 hours ago ago
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Topic: Kongregate Labs / Cheating! Scion contest Fundamentally, there will always be issues with getting people to vote for the winner in contests like these. No matter how much you limit people’s votes, people with an unfair disposition towards a game “I hate XXX so I’ll vote him down even though I like his game”, “I like XXX I’ll vote everyone else down” etc. |
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22 hours ago ago
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Topic: Programming / Flash IDE Recommendations? There’s nothing wrong with Flash 8 if you’re using AS2. Unless you’re used to some of the new features in CS4, it shouldn’t be too big a jump. |
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23 hours ago ago
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Topic: Programming / Collab Petition! I can’t imagine this would be too hard – emily said that Alison hand-sends all the money anyway. Whilst I don’t see why a petition is needed, I’ll support the cause. |
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Dec 3, 2008
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Topic: Programming / More preloader trouble Sounds like the preloader isn’t being loaded first. |
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Dec 3, 2008
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Topic: Programming / User inputted keycodes. When you test a keycode, use if(Key.isKeyDown(MOVE_KEY)) {}. Set MOVE_KEY to be the key value of the key you want to be. |
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Dec 3, 2008
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Topic: Programming / Referencing several instances You shouldn’t be placing 104 hand named movieclips on the stage. You’d be far better advised to create them at runtime. |
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Dec 2, 2008
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Topic: Programming / Help with AS2 shooting problem in Android Attack Explain the problem further and post the code that’s causing the problem. |
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Dec 2, 2008
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Topic: Programming / API always recieves 0 My only suggestion is that _global.score is either 0 or not a number. trace(global.score) |
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Dec 2, 2008
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Topic: Programming / Referencing several instances It’s still possible to loop through specifically named instances without using an array. Granted, an array is a better method, but it’s not simpler than using instance names |
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Dec 2, 2008
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Topic: Programming / Angles, and redirecting lines? Incoming ray r Rθ = 2Mθ – rθ – 180° |
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Dec 2, 2008
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Topic: Programming / Referencing several instances _root “D”+i] instead of _root.D1 allows you to evaluate the brackets in the reference, and so use a variable inside the reference.
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Dec 2, 2008
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Topic: Kongregate Labs / What have you learned? Or they could try an alternative method, such as judges. |
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Dec 2, 2008
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Topic: Kongregate Labs / How To Add Aceleration? Look Here @Lofi: There’s nothing wrong with linking to other sites, provided it’s not KONG SUCKS CHECK THIS OUT!! This is what my movement code usually looks like: var xVel:Number = 0;
var yVel:Number = 0;
var xThrust:Number = 1;
var yThrust:Number = 1;
var friction:Number = 0.95;
function setup(xV,yV,xT,yT,f) {
xVel = xV
yVel = yV
xThrust = xT
yThrust = yT
friction = f
}
function update() { //normally run on a timer
_x += (xVel *= friction)
_y += (yVel *= friction)
xVel += (xThrust * Key.isDown(Key.RIGHT)) - (xThrust * Key.isDown(Key.LEFT))
yVel += (yThrust * Key.isDown(Key.DOWN)) - (yThrust * Key.isDown(Key.UP))
}
Initial velocity, thrust components and friction can all be set in the setup function. |
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Dec 2, 2008
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Topic: Kongregate Labs / Winners Announced! Congratulations to the winners, and the other entrants. It’s a pity that there was apparent cheating involved in the contest, particularly so if Pink was penalised unfairly. |
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Dec 2, 2008
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Topic: Programming / API always recieves 0 Have you checked that the value you’re sending is accurate? Can you post the code specifically that sends the score the server? |
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Dec 1, 2008
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Topic: Programming / [AS2] LOADS OF QUESTIONS, need help! My post was broken, but I bulletpointed the first two to fix them and they seem to have fixed all the others. |
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Dec 1, 2008
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Topic: Kongregate Labs / Lissajous Movement
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Dec 1, 2008
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Topic: Kongregate Labs / Cheating! Scion contest I don’t mean be asking questions if it’s not the greatest time, but what news is there on future contests of this sort? Is there another set of tutorials/will there be one? Will future newbie-contests be judged in the same way? |
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Dec 1, 2008
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Topic: Kongregate Labs / Lissajous Movement Given that lissajousStep/maxSteps is 0-1, lissajousAlpha varies from 0-2pi, ie throughout the range of a circle. fy*ljA is therefore 0 to fy-circles-worth-of-radians, so y is being set to the start position plus a multiple of sin(0-[fy*2pi]). Since sin(0-[fy*2pi]) repeats itself fy times, the y coordinate follows a sinusoidal path – around the yAbs. Coupled with the x component, it’ll probably draw patterns around the start. Which is what lissajous curves seem designed to do. It would make a lot more sense to me if you incremented yAbs every timestep. Having worked that out, I guess you’re probably doing that somewhere in the code you haven’t displayed. I don’t understand your description of stepFactor. As far as I can see, all it does is scale the speed, and has no effect on smoothness. I’m also not sure about your maxSteps: could this not be set to whatever value you wanted, and the function would work for whatever it was set to with more or less steps? Draco: It’s a more complex sine wave in both x and y. |
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Dec 1, 2008
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Topic: Programming / AS 2.0 Api function submitScore(mode, number) {
_root.kongregateServices.connect()
_root.kongregateServices.setMode(mode)
_root.kongregateServices.submit(number)
clearInterval(_root.scoreTimer)
}
_root.scoreTimer = setInterval(submitScore,[TIME IN MILLISECONDS],"Easy",25)
If the player loses before this time, use: clearInterval(_root.scoreTimer) to stop them from winning anyway. |
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Dec 1, 2008
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Topic: Programming / Random numbers w/o replacement? I see what you’re trying to do, Dave, but I’m not sure you’ve got your rndIndexes the right way round: tmp = index1 I think the first index should be index2. Aside from that, the method has a finite number of iterations, which is helpful, but it might fall down if we wanted a random list of numbers up to 1,000,000. |
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Dec 1, 2008
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Topic: Kongregate Labs / Shooter with pretty colors You can’t change a movie’s FPS dynamically. |