Recent posts by Natsumoto on Kongregate

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Topic: Rise of Mythos / Farewell Wyndy & Aurora Veloxia

Well i just changed topic cause i fail to save the first card removed from the game.. yea sadly more cards will be removed… if you actually see the main servers but well i guess the comunity its not mature enough to see that abusing a card skill will lead to punishment how? well you see the next one is a card that lets you take all cards in your graveyard and use everything again yea that card is facing trouble now but the real problem is not the skill or if you can spamm it its the player that actually will use it nonstop to win a shameful spot in the top 200… back in ma day we used to play games for fun rather than a pointless objective.

anyways am not going empty handed i had a lot of fun in the game
hopefully a lot of you will enjoy the game regardless missing some cards soon

kwky~

 
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Topic: Rise of Mythos / Farewell Wyndy & Aurora Veloxia

Wrong the cards cant kill the game the ppl is actually ~ anyways just came back to say that aurora is actually easy to counter if ppl havent found out yet its not fair to blame the card also by now id still like to have her in game~

 
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Topic: Rise of Mythos / Farewell Wyndy & Aurora Veloxia

yes just release the card aurora could be nerfed just like cull and she might not evven need the nerf after her counters are released i mean stuff hard to nuke or remove this time like karma or a card that cant be nuked by spells or psy skills only mele damage not talking about nimble a card that cant be damaged and/or debuffed to make that ppl think more i dunno also 3 or 2 cd too lol

 
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Topic: Rise of Mythos / Farewell Wyndy & Aurora Veloxia

well at the start lf this post i did sugest to make her non pvp card also 4+ movement – going through units isnt that op another thing if you could really spamm aurora in turn 3 only only whales imo but since when whales dont have advantages? aurora is not that op and more op cards are joining the party soon please this comunity will remove a card knowing most new stuff will be almost as op or even more powerfull than aurora btw shes not good only in pvp and if ppl abuse of that skill blame them not the card and last del if you dont know how to use velin or gring to counter aurora well i sugest to take a break from the game lol i just hope they actually change her skill or make her non pvp. instead of the dumb easy solution really its a must or else this game will end up with less updated stuff due ppl crying “nerf or we quit” “remove she kills the game” theres a lot of stuff coming and alot needs a fix or /update boss drops for example

 
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Topic: Rise of Mythos / nerf chosen one or we quit

-1 to nerf it cause its not even that powerfull just wait a few months and youll see that skill will be common because more op stuff is comming same with aurora now ppl think she brokens the game sadly she has some counters but in the future some card dont have counters if any

 
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Topic: Rise of Mythos / Farewell Wyndy & Aurora Veloxia

well if ppl in other servers couldnt beat her its just because bad draws imo also gring and velin are a must in that scheme but anyways i dont see anyone complaining about the change of the card sems better maybe without the going throug units thing

 
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Topic: Rise of Mythos / Farewell Wyndy & Aurora Veloxia

Originally posted by AmirM56:
Originally posted by Seravy2:
Originally posted by jooe15:
Originally posted by Seravy2:

Aurora should give the following buff :
+4 or 5 movement, moves through enemy units, moves back after attacking, cannot be affected by other positive effects until the end of turn.

That way you can’t put more than one (or two) units in a lane, and you can’t make Calista or anything else hit for 100+. It’ll retain its original intended functionality of doing damage to opponents when playing units, but without the combo potential of instant win decks.

… so then people will place one, remove it and place another. Still way to damn powerful. Possibly +2 movement will work, or only effecting 2 or 3 random ally units.

Does not work that way. Aurora has to be in play when you place units otherwise no effect. Replacing her with another Aurora after summoning has no additional effect.
Even if it did buff twice (I guess people not playing KaL can’t know how she works), the buff including “no other positive effects” would still prevent the second one from working.
The movement restriction is just there for additional safety, the no buff part is enough to solve most of the issue.

Originally posted by Seravy2:

Aurora should give the following buff :
+4 or 5 movement, moves through enemy units, moves back after attacking, cannot be affected by other positive effects until the end of turn.

That way you can’t put more than one (or two) units in a lane, and you can’t make Calista or anything else hit for 100+. It’ll retain its original intended functionality of doing damage to opponents when playing units, but without the combo potential of instant win decks.

+99

I actually like your idea, and they should change feather step to:all other newly summoned friendly creatures gain +4 movement, moves through enemy units, moves back after attacking, cannot be affected by other positive effects until the end of turn. this definitely solve the problem of callista and some other multiple attack sylvi unit. so she still strong for a dragon queen, but not over powerred and can be negated with Annie the dragon king.
I hope gamefuse can do this.

glad to see at least hope she should be released with that change imo

 
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Topic: Rise of Mythos / Most Servers got 1 Box, some got 2, why?

2 legs that could be fodder one day i also want my 2nd box pls plox

 
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Topic: Rise of Mythos / Farewell Wyndy & Aurora Veloxia

armagedon its 7 cd tough not sure if you cant build enogh defense also velin and gring are a must vs aurora either cull or arma you cant kill everything unless somehow arma crits every unit another thing its that very soon maybe they will release a counter for it to balance i guess

 
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Topic: Rise of Mythos / Farewell Wyndy & Aurora Veloxia

Originally posted by jooe15:
Originally posted by Seravy2:

Aurora should give the following buff :
+4 or 5 movement, moves through enemy units, moves back after attacking, cannot be affected by other positive effects until the end of turn.

That way you can’t put more than one (or two) units in a lane, and you can’t make Calista or anything else hit for 100+. It’ll retain its original intended functionality of doing damage to opponents when playing units, but without the combo potential of instant win decks.

… so then people will place one, remove it and place another. Still way to damn powerful. Possibly +2 movement will work, or only effecting 2 or 3 random ally units.

seriously dude we have mifzuna and loki and voidstep stop complaining already … i think its a great change

 
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Topic: Rise of Mythos / Farewell Wyndy & Aurora Veloxia

any mod willing to answer this post tough? Mmh could be helpfull to send me the mail or a method to ask the main guys behind this update thanks

 
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Topic: Rise of Mythos / Farewell Wyndy & Aurora Veloxia

well since nobody right now its bothered with aurora change /nerf merry christmas everyone

 
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Topic: Rise of Mythos / Farewell Wyndy & Aurora Veloxia

true but some ppl just keep complaining about her instead giving posible solutions anything is fine as long she is in the game

 
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Topic: Rise of Mythos / Farewell Wyndy & Aurora Veloxia

aurora is way better imo evn not playable in pvp or skill changed btw sure you will focus on removing annie only? Lols

 
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Topic: Rise of Mythos / Booster Bonanza! Time for you to decide the card you want!

neferata its a bit too much maybe merath or grimm maybe mifzuna so everyone can start rush joking

 
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Topic: Rise of Mythos / Gag card?

If the card damage is magic velin kills it if psy well gringeisth does then

 
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Topic: Rise of Mythos / Farewell Wyndy & Aurora Veloxia

swift dead slowing hand its really anoying specially with pan/nuwa combo also refuge lasts 4turns and has mastery from epic anyways if you manage to get set or annie while those 4 turns before aurora set jp is built well i doubt the aurora team will have a lot of removals when they actually carry like 6 buff in their 15 cards deck who knows but idoubt they can remove everything from the defense specially on top matches when you see karma or op defense stuff like that unless aurora team has pet or velin in their spike deck? really…

 
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Topic: Rise of Mythos / Farewell Wyndy & Aurora Veloxia

as long girng its on the map /sanc /velin in case arma tough well if aurora is not released the problem will remain with a lot of comming cards that not necesarily need aurora to get in front of the enemy hero also if right now we have very litle ways to counter her skill i bet soon they make an almost fool prof counter for that strat just like how pugilists deal with wolfs imo there the option to make her non pvp card too

 
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Topic: Rise of Mythos / Booster Bonanza! Time for you to decide the card you want!

Originally posted by RaidenCyborg:
Originally posted by janpanter:
Originally posted by RaidenCyborg:
Originally posted by GaaraROM:

100k silver for a random tarot pack, this way there is currently a possibility of getting 7 different cards, Legendary and godlike, since these cards are only obtainable by paying .

Does even exist something like a Tarot Pack?

yes if u open 12/12 tiles u get a tarot pack of the current tarot card, i ask that if we use 100k silver that we get 1 of those randomly

Would be Amazing but it will maybe only stay a Wish like my own Wish in that game having finally The Death The Tarot Card XIII

+1 id like the world in my deck or death luls

 
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Topic: Rise of Mythos / The Awesome cards in 1.6

wrong aurora doesnt kill you the buffed fenris /callista or whatever did it

 
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Topic: Rise of Mythos / Farewell Wyndy & Aurora Veloxia

well again as long as shes released am ok with the changes also the ppl in gs only play power or rush anyways mmh also if some ppl still want annie well id like to see both in rep 50 but thats too mcuh i guess

 
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Topic: Rise of Mythos / Farewell Wyndy & Aurora Veloxia

assuming ppl always draws aurora in their 3 first turns even with 15 cards deck its 1of 3 anyways not only refuges can counter aurora also am just trying to give solutions for the pvp thing changing her skill its ok i guess or making her no playable in pvp too i just dont want to see every op card after this one being removed from the game

 
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Topic: Rise of Mythos / Farewell Wyndy & Aurora Veloxia

Well if they did once they could do it again removing a card from the game its not fair for collector it also means that future game breaking stuff will be removed well in case you didnt knew the people in the top are always in a race of who gets the 1st place regardless of their deck btw rush was and still is most of the time in the top decks changing their minds wont be the cause of loss credibility this way people will know for sure that devs actually care for balancing the game not just take the easiest solution anyways copy paste coding? for starters most of the ppl assume stuff like that well sadly thats wrong i bet most of the code its on chinesse thats way they have some of the bad translations also nobody knows to what extend they can change how a card behaves i hope they are testing it because if you dont know your game whos in charge then? back to the topic almost 1 month and they can do that 5 or even less lines of code i mean the chinese not game fuse since it sems they have almost the control of this game it sems but then again if shes released a lot of stuff will be faster and easier for a lot of ppl let aurora join please

 
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Topic: Rise of Mythos / Farewell Wyndy & Aurora Veloxia

well the point of the game its to be played dont see a problem getting both veloxia and annie in rep shop even making her unable to be used in pvp with a skill wont make the game load time longer youre not the only one with info regarding programing anyways also never said sucuby are boring just making faster a boss its a bonus for aurora also i dont run rush ever vs ppl know your facts lute i just see her very useful in some bosses and tower evem map nerf or not she is usefull what is boring its to wait and see ppl complaining about everything in the game trying to remove her really? Shes just the first whats next not releasing the next one because its imortal or something like that? thats not the path of a collecting card game imo

 
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Topic: Rise of Mythos / Farewell Wyndy & Aurora Veloxia

no because shes broken in pvp doesnt mean we shouldnt be able to use her outside like in bosses