Recent posts by qlordz on Kongregate

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Topic: Anti-Idle: The Game / Tier 6 Skill discussion

Originally posted by Draconi:

I suppose this is the time I come and share things I found in the code, including the SD score formula. But nope, not doing it.

edit: stop removing my death threats.

don’t worry, there are many such secrets.

 
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Topic: Anti-Idle: The Game / Boy has it been fun(Inb4 NOT ANOTHER ONE!)

yawn
kbai

 
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Topic: Anti-Idle: The Game / The Older Anti-Idle

I remember before there was loot. You automatically got 100% of all of the loot though!

 
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Topic: Anti-Idle: The Game / Secret Dungeon Could Always Be Worse...

2500 attack puts you at par with Chaos gear/fiend glaive’s attack. If you have enough attack you could 1-hit CHAOS even with nightmare potion, how would it never make up for that time?

 
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Topic: Anti-Idle: The Game / How to get infinitive button

I’m pretty sure this person just never found the “repair button” button

 
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Topic: Anti-Idle: The Game / "A few balancing changes are made."

Originally posted by Almandaragal:

uh huh. That’s how math works? You forget about the base 100% exp. 25% of 100 is the same as 25% of 10, but 175/200 is way more significant than 107.5/110. It matters more for higher level players because the percentage of exp that they gain from their armor bonuses is a higher percentage of their total exp, that’s even ignoring learner/ring/etc. It matters more for high level players, and doesn’t effect low levels much.

Yes, your point that it’s 25% of the extra armor exp is still true, but that isn’t the entirety of exp.

 
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Topic: Anti-Idle: The Game / The secret dungeon - guide

Originally posted by wecl0me12:
Originally posted by duudez:

what level/ stuff would you need to beat this with and w/o AC pot

im using my limited sorce of int if your wonderin why im on….(30min-1h)

You will have to get everything perfect to beat CHAOS without AC.
I’m level 7987, 1,628,100 hp, about 275 average damage, 50% ignore defense, 90%+872517 damage resist, 49% chance of 313% critical damage, 60% boss damage from pendant, ??? invisible ally. I can barely defeat him with anti-curse.

you’re doing it wrong

 
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Topic: Anti-Idle: The Game / @Tukkun: SD Balance proposal

but then again…what are pixels and CM good for once you can kill CHAOS anyway?

 
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Topic: Anti-Idle: The Game / Secret Dungeon Bonus Features!

favorite part: tukkun listens to Tool

 
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Topic: Anti-Idle: The Game / Juggernaut Set Complete: Strongest armor possible

Originally posted by MarkDey:

Isn’t that bonus just to knockback distance, not damage?

nope, it’s a 1.5 multiplier to damage

 
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Topic: Anti-Idle: The Game / Juggernaut Set Complete: Strongest armor possible

Originally posted by Jojhy:
Originally posted by wercooler:
Originally posted by bobertlyer:

Does the Glaive of Smiting have an attack value?

0 attack but it multiplies your damage by 3.5

So a single armor piece with 10 armor attack rocks yield 750 attack? sounds insane O.O

yawn, multiply by 3.5? try 4.5, it adds 350% to your already 100% damage.
which means a single level 10 armor attack enhancer yields 90 attack, or a single piece of armor gives 900 attack. Maybe 990 if you’re CRAZY AND USE ONLY LEVEL 9 MYSTERY ROCKS.
That’s why you get zero attack on it to start with.

 
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Topic: Anti-Idle: The Game / Secret Dungeon; A guide to getting to CHAOS asap!

Originally posted by Almandaragal:
I don’t know if there are any other considerations below 6 chests, or if 24 minutes left is merely fastest requirement. However, if the whole 6 chests, 24 minutes IS the most harsh of stipulations, then doing this 1 chest thing could be a likely viable strategy, because unless one is really screwed with the final room setup, 6 minutes is definitely possible, assuming one can kill Chaos/CHAOS in about 4 minutes with their setup.

Yeah, the 6 chests opened/24 minutes left is with everything else cleared. All bosses, all normal mobs, everything done other than 4 chests opened. At which point you need to have 24 minutes remaining upon beating CHAOS.
Same goes for the rest, basically each chest you open nets you 3 more minutes to beat CHAOS, if you’ve done everything else.

the actual score function is final score = [(regular rooms defeated)* 3 + (boss rooms defeated)* 10] * [(time left)/180 + (number of chests opened)]*[.2 if you used anti-curse] + 1000. It would be possible without finishing all other rooms, but the time you need left goes up quickly.

 
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Topic: Anti-Idle: The Game / Juggernaut Set Complete: Strongest armor possible

The rank matters, I created an ideal unfused HG set for farming CHAOS to get the chaos set, it’s just all +atk rocks and +atk bonuses, except you need to put 1 +speed on the smiting glaive also. you can get up to 6/7ths of what the fused chaos set does.
Both are way better than anything PD or crimson could ever get, unless you have a weapon with 4000 attack

 
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Topic: Anti-Idle: The Game / Juggernaut Set Complete: Strongest armor possible

So true facts:
1. I suck at counting zeroes, those should be billions
2. I accidentally put armor attack rocks as +10 attack to start with. Now correct
3. Weapon should have boss damage on it: including this, ? IA and boss damage pendant, you get up to 367 billion damage with SKB
Yeah, it’s still just as ridiculous, but now you can’t 1-hit EVERYTHING. Sorry.

ideal set: ALL ATTACK. Except shoes, shoes get 10 crit rocks each. bonuses are atk/atk/atk/mastery. Hat’s still for health
Damage hat gets 4 crit rocks/6 atk rocks, attack bonus

 
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Topic: Anti-Idle: The Game / Juggernaut Set Complete: Strongest armor possible

https://docs.google.com/spreadsheet/ccc?key=0Ag5BGokU09W2dGwxczBVZmpLb19mbi1pSUZFVVFnbUE

have fun! I’m not sure how much sense it’ll make to someone not me, all you need to edit is the amount of what kinds of rocks and bonuses, the rest is programmed in.

Also another note: to actually get Chaos armor, you gotta be ridiculous. As in clearing the entire dungeon w/:
6 opened chests, having 24 minutes left
7 opened chests, having 21 minutes left
8 chests, 18 minutes
9 chests, 15 minutes
10 chests, 12 minutes left

so I’m considering making a set like this with holy glory armor, because that is ridiculous and I will never ever be able to do it, and I never completed the other juggernaut set

400; are you able to get close to any of those with your current setup?

 
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Topic: Anti-Idle: The Game / Juggernaut Set Complete: Strongest armor possible

Yep, based on level 13, I didn’t factor in the 14th level after fusing though. It might be slightly better? I’m sure 5 attack won’t make much of a difference

 
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Topic: Anti-Idle: The Game / Juggernaut Set Complete: Strongest armor possible

Originally posted by ToonBoon:
Originally posted by Hykgs:

qlordz, this could apply to the HG Armor and their weapon part too ? (if i record right, there was a “something glaive” or anything like this for the HG Armor)

HG doesn’t have the crazy good base critdmg%, so the balance between attack and crit rocks on the armor will shift towards more crit rocks.

actually, it lacks the innate attack speed and double hit chance, otherwise they have basically the same stats. You’d want to put some attack speed rocks in lieu of armor attacks to get up to 25 [or you could put the rocks on your glaive, because what else are you gonna put there]. The main problem is being 2 ranks lower. I’d say using the exact same setup outside of speed would still be ideal probably, haven’t run the numbers.

 
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Topic: Anti-Idle: The Game / Juggernaut Set Complete: Strongest armor possible

Alright, what I’ve come up with [assuming all level 10 enhancers, no mystery rocks]:

Fiend Glaive: you want 4 crit chance enhancers and [possibly] 6 speed enhancers, the double hit chance somehow actually makes a difference. Dexterity is also cool, if you’re working at a lower level, maybe health if you want that? doesn’t really matter
just put on the 4 crit chance enhancers then go crazy
should get mastery bonus

Armors are more confusing: but you should see my post on page 3 for those HERE

Originally posted by qlordz:

so yeah. Good luck with that one.

And some sidenotes:
chaos scoring, how’s it work?
final score = [(regular rooms defeated)* 3 + (boss rooms defeated)* 10] * [(time left) / 180 + (number of chests opened]*[.2 if you used anti-curse] + 1000
if you have score above 2600, you get either a +2 armor or attack unique enhancer, at a max of 1 per day, and also chaos armor
above 2400, you get a random chaos armor
above 2200, you get a random +1 unique enhancer, max of 1 per day , and also random dark angel armor
above 2000, you get random dark angel armor
above 1700, level 9 mystery rock
above 1200, level 8 mystery rock

assuming both the hat and gloves to have damage resist, this only gives 75% damage resist. one defense+ on the glaive pushes it up to 77%, if you need more just replace one of the crit damage bonuses with damage resist. It’ll still give 24 trillion base damage/63 trillion with SKB

Edit: tukkun fixed the bug I just said, lolnvm, I was working with the version from yesterday.

 
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Topic: Anti-Idle: The Game / Juggernaut Set Complete: Strongest armor possible

Originally posted by fourhundred:

Decompiling the swf, knowing how programming works, and then a lot of spreadsheets!

Do you want a set for sheer damage, to deal the most damage, or something more similar to shinki’s juggernaut set, with defense or health or damage resist/somehow built in as best as I can figure out?

[EDIT] also, what IA you use matters, want anything specific built in? I’m defaulting to BoD, but I’m thinking dungeon mob 35 could be interesting too

[EDIT THE SECOND]
I’m getting an average attack power of ~5 trillion for (unupgraded basic attack), or 92 trillion for SKB. That’s reasonable, right?
Sleeping for now, will post comprehensive formulas/spreadsheets/combinations of enhancers tomorrow

 
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Topic: Anti-Idle: The Game / Juggernaut Set Complete: Strongest armor possible

Originally posted by fourhundred:

I’m really interested in seeing the damage potential of Fiend Glaive.

if we have stats on Chaos armor, I can figure out the best way to do it/how crazy that’d be

 
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Topic: Anti-Idle: The Game / Anti-Best Accomplishment of the day-Ninth "Winner" Announced: gordond. (Now on page 76, because the true fail is how little code a post can take before breaking.)

Originally posted by wercooler:

lets bumb this!

and i’m not even rank 250 yet. :(

the fail is that you’re using internet explorer, right?

 
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Topic: Anti-Idle: The Game / The secret dungeon - guide

Originally posted by dragonroost:

Who wants to kill Chaos when you can kill Shinki? ;)

wait what, where how

 
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Topic: Anti-Idle: The Game / Admin in the mirror is not as fascist as she may appear

I de-nominate shinki, aurian left, uhhh who is shadyknight

draconi for mod!

 
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Topic: Anti-Idle: The Game / Playing AI offline?

wait…what doesn’t work?

 
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Topic: Anti-Idle: The Game / FCG Level 6 Killer Showdown!

What this thread lacks: knowledge of statistics.
With your sample sizes and results, the decks could easily be perfectly equal. Lolgoodluck.