Recent posts by troublemaker83 on Kongregate

Flag Post

Topic: Forge of Gods / Suggestions

Originally posted by Blekasek:

It would be great idea if we had two switch-able teams. So that we didn’t have to change the whole team if we want to fight pvp after farming exp for creatures. Just switching between teams A and B.

This is a great idea – a farming team and a pvp team!

 
Flag Post

Topic: Forge of Gods / Bugs

Originally posted by pepe8717:

50 energy (100 minutes!) for nothing:

This isn’t a bug – just a massive inconvenience. But, I do know how you feel…

http://prntscr.com/6vqjcu

Players spend enough time farming elites to make the strongest possible units for their squads – last thing we need are the eggs/toads/leeches to take forever to be farmed too.

::EDIT::
http://prntscr.com/6vs1lb

Another example of a complete waste of 50 energy…

 
Flag Post

Topic: Forge of Gods / Bugs

http://prntscr.com/6v44bi

Can somebody explain to me how a player has 6 warlords – without calling it hacking? Because I can’t…

 
Flag Post

Topic: Forge of Gods / Suggestions

Suggestions
1: In rewards, have the newest rewards at the top – not the bottom.
2: When deleting a friend – a confirm option. No telling how many friends have been accidentally deleted while intending to give them energy.

 
Flag Post

Topic: Forge of Gods / Bugs

http://prntscr.com/6ucc2r

Here, a rank 32 player has attacked me – no big deal. My issue arises with what happens not long after when he attacks again.

http://prntscr.com/6ucc4f

Now, he has gained 29 ranks rather quickly – with a squad that’s exactly the same as his rank 32 squad (save for his WL who has evolved). Not even his grade 7, lv 1, Great Hurricane Lord increased any…

Yes, the 3rd attack is him too – all creature lvs the same as his second attack.

Don’t know if he’s hacking or just exploiting a bug – either way, something needs to be done to resolve this issue.

 
Flag Post

Topic: Forge of Gods / Suggestions

Here’s a thought: a day, or two, before an update – post the proposed changes that are going to be made here in the forum. This way, when changes are made that completely alter how players play the game – we have time to make changes to our squads, or gather mats for evos, etc.

 
Flag Post

Topic: Forge of Gods / Bugs

http://prntscr.com/6pbnpv

Is this something new? Am I missing how a player a level lower than I am can have another unit in a location I haven’t even unlocked yet?

 
Flag Post

Topic: Forge of Gods / Bugs

http://prntscr.com/6nmjy6

Wild Flower and Young Cactus are both grade II elites (so, technically, grade III?), yet wild flower has a max level of 25 and young cactus level 15? I didn’t notice this difference till after I leveled both and saw them side by side. If I’m wrong here and this is correct – let me know, otherwise, can this be fixed?

ID: vqtwzl

 
Flag Post

Topic: Forge of Gods / [with fixed ratings, not that big of an issue anymore] New pvp system / cheaters

My random enemy and my 5 revenge enemies – all the same person. And I can’t come close to beating him … haven’t been able to do any pvp (save for random “you’re being attacked” pop-ups – then, rarely, I can fight somebody) since the update. Not that it really matters atm, since rankings are broken (both pvp and campaign).

 
Flag Post

Topic: Forge of Gods / Bugs

Game dc any time I try to fuse…

In my daily pvp rankings, I can only see myself – and my score doesn’t update with my wins (I’m forever alone and at 0 points).

ID: vqtwzl

 
Flag Post

Topic: Forge of Gods / Problems with latest update

I was already grinding for days for 1 elite (not that I actually collected any of the elites that dropped); however, with the new (lowered) elite drop rates – I doubt I’ll ever get a naturally dropped elite … let alone, enough to evolve an actually maximized unit.

Not sure how pvp was improved – can’t fight anybody now (in pvp section or rankings). And the 1 person who does show up on my list has spent a good bit of money making a team I can’t come close to beating.

With 1 update, this game has become practically impossible to be successful at if you’re not going to spend a lot of money – I’m out.

 
Flag Post

Topic: Forge of Gods / Not getting guaranteed III rank from Crypt

People, relax a little – it’s a bug, not an actual scam (at least, that’s what I choose to believe till proven otherwise). The devs have shown themselves to fairly compensate for issues that arise due to their bugs – give them some time to fix it and get back to us on the matter.

 
Flag Post

Topic: Forge of Gods / Suggestions

Put a scroll bar (or something) in the army menu – it’s so annoying trying to scroll left/right with current setup.

 
Flag Post

Topic: Forge of Gods / Not getting guaranteed III rank from Crypt

I, and many others it seems, have fallen prey to this “1 III guaranteed” scheme – only to receive 5 IIs. Post in bugs (a screenshot might help your case) and hope the devs take notice.

 
Flag Post

Topic: Forge of Gods / Bugs

http://prntscr.com/6k0l1g

As you can see from the screenshot – I did not receive my “1 III guaranteed”.

ID: vqtwzl

 
Flag Post

Topic: Forge of Gods / Add Friends (ID ingame)

vqtwzl

 
Flag Post

Topic: Ground War: Tanks / Fix the Matchmaking

Originally posted by Stratos:

I’m just going to leave this here:
http://imgur.com/lZGzT7u

Teams are the cause of your issue – not the match making itself. This is a legitimate match – a simple tier 5/6/7 setup. Just so happens, the team you’re on screwed yourself … if neither side had a team, then yes, it would be considered unfair; however, both sides have a team within the normal match making parameters – so a fair matchup.

If you don’t like having matches like this, either make teams of all the same tier or be on teams of 2 or 3 tanks (so situations like this can’t happen).

 
Flag Post

Topic: Ground War: Tanks / Fix the Matchmaking

Originally posted by mel3211:

Its kinda JOKE. Made today arround 100 battles. From those 100 … 65 was +2 tier, 25 battles +1 tier and just 10 battles had highest tier tank. Wanted to get the German tree up and played a lot Pz III whats tier IV med. With pest gun hes pen is 67mm. Tier VI meds and even tier V heavys have all arround higher armor then Pz III pen. So it doesnt matter you shoot front, side or rear armor …. NO PEN ANYWAYS. Its not fast enough to be scout … havent figured out how to be scout here, but havent tryed out lights also. So its stupid to play tank you cant do dam and a lot cases will be killed with 1 shot. It shows how balanced the tanks realy are and how “good” MM is working.

Everybody’s out to deal as much damage as possible – but that’s selfish. You’re part of a team – the point of each match is to win … not for you to deal as much damage as possible. You can be helpful to your team and deal no damage at all – be the eyes for your TDs/heavies so they can destroy the enemy without being injured/killed themselves … or you can shoot out the enemy tracks [usual anti-TD tactic] so that your teammate(s) [who can penetrate] can get the kill(s). You’ll gain experience for both of those actions.

Yes, being able to deal damage is very beneficial to your team – but when you’re unable to do that, you have to think about other ways you can help your team. The starter gun for the KV3 is HORRIBLE – with it, I rarely penetrated any tank … but because of my health and armor, I acted as the distraction so that others on my team could kill the enemy. I got a lot of grief from my teammates for lack of damage, but we still won – and that’s what matters.

As for the PzIII specifically, it is fast enough to be a scout (mine had a max speed of around 55 km/h) – but the trick to being a good scout: Do not stop moving. If you stop, you will die – make sure you’re always around cover (just in case), but keep moving. When you see an enemy, fire on the move – don’t stop to aim. With a little practice, you’ll get good at this – hopefully, you’ll hit their tracks and they can’t follow you … but your team will know where they are and can kill him.

 
Flag Post

Topic: Ground War: Tanks / provide proof that there are hackers/cheaters in the game

Originally posted by kudamon:
Originally posted by troublemaker83:
Originally posted by Sangraure:

I may have an explanation for those thinking we obviously hack when we “hit through rocks”.

Several times I shot the head of a tank hidden behind low rocks. And, curiously, almost all times, I got the message “ennemy tracks destroyed”. Which is fairly stupid, and the ennemy can’t think anything else than WTF, still a cheater !!

I’ve been killed twice by players I considered to be cheating – 1, an invisible heavy that was roughly 10 meters directly ahead of me (in a wide open field – nowhere for him to be hiding or behind cover); 2, a medium that was directly on the other side of a hill on the map with the frozen river running diagonally through the center of it.

It was on the NE base side, I was just outside the ridge line (and he was inside – not on top of the hill) – there was a large hill/mountain (whatever you want to call it) directly between us when he killed me. There was no possible line of sight between him and myself – after he killed me, I looked at the view from his tank … solid hill/mountain in front of him. There was no “barely shooting some edge of my tank” possibility – only thing I can reasonably conclude was some from of cheating.

actually, there is a way to shoot tanks even though you are lets say out of range or can’t be seen because of the weather.

1) if your aiming time reaches to zero, just zoom in and move it left to right, you will notices the words “easy to penetrate”, “hard to penetrate”…….etc. also if you bought the accessory where it increase your sight range and the weather doesn’t lower your sight at all, they will have the advantage.

p.s as long as your tracks is expose even for 1 CM, they still can try their luck to shoot you as well.

I don’t think you’re completely understanding what I’m trying to convey – I was not exposed at all; we were on completely opposite sides of a large hill/small mountain. From his POV, all you could see was the hill/mountain – from my POV, all I could see was hill/mountain. There was no ‘even 1 CM’ of me exposed – there was no way for a ‘easy/hard to penetrate’ to appear … there was a solid obstacle, which stretched well beyond all sides of our tanks (to either side and above), between us.

As for the ‘easy/hard to penetrate’, yes I know about this – the tank has to be within your view range but not showing due to weather/mostly obscured/normal game delay in showing tanks/etc. I pay close attention to this while sniping – it has been a trick, till now, I’ve kept to myself. The only way (that I know of at least) to hit targets you can’t see.

 
Flag Post

Topic: Ground War: Tanks / game chat

Originally posted by GeorgeE3:

How do you chat in the game with typed messages? I can get the chat window to come up by typing “chat window”, but can’t seem to get into box with mouse pointer to type the message. Do I need to hit an additional key?

Press ‘enter’ → type your message → press ‘enter’ … now you can successfully chatt in game. But this will only allow you to chat with your team – if you want to chat with everybody (both teams), do this: Press ‘enter’ → hit ‘tab’ (should say ‘all’) → type your message → press ‘enter’ … YAY!

Also, a quick and easy shortcut for the annoying “attack”, “follow me”, etc commands – press ‘Z’ (without pressing ‘enter’ first) → select your command … if you spam during a match and I’m on your side, I will yell at you!

That is all :)

 
Flag Post

Topic: Ground War: Tanks / provide proof that there are hackers/cheaters in the game

Originally posted by Sangraure:

I may have an explanation for those thinking we obviously hack when we “hit through rocks”.

Several times I shot the head of a tank hidden behind low rocks. And, curiously, almost all times, I got the message “ennemy tracks destroyed”. Which is fairly stupid, and the ennemy can’t think anything else than WTF, still a cheater !!

I’ve been killed twice by players I considered to be cheating – 1, an invisible heavy that was roughly 10 meters directly ahead of me (in a wide open field – nowhere for him to be hiding or behind cover); 2, a medium that was directly on the other side of a hill on the map with the frozen river running diagonally through the center of it.

It was on the NE base side, I was just outside the ridge line (and he was inside – not on top of the hill) – there was a large hill/mountain (whatever you want to call it) directly between us when he killed me. There was no possible line of sight between him and myself – after he killed me, I looked at the view from his tank … solid hill/mountain in front of him. There was no “barely shooting some edge of my tank” possibility – only thing I can reasonably conclude was some from of cheating.

 
Flag Post

Topic: Ground War: Tanks / Fix the Matchmaking

Originally posted by shivakali:

actually troublemaker83 you are wrong. i’ve been in matches playing against tiers 3 higher then mine.

Was that because the other side had a team with the higher tank 3 tiers higher? Or were you on a team with higher tier tanks and your team joined a match above your natural tier restrictions?

Because, from my experiences – the only way for there to be more than a 2 tier difference between the low tier tanks and the high tier tanks is due to a team composition on either side.

 
Flag Post

Topic: Ground War: Tanks / Fix the Matchmaking

The matchmaking in this game is a simple: A maximum of +/- 2 tiers of your tank. If you choose a tier 5 tank, you have the chance of playing with anything from tier 3 to tier 7; however, people in teams can drag lower (or higher) tier tanks into your match. Ignoring those instances, there’s never more than a 2 tier difference between low tier and high tier in a match.

Only real exception, tiers 1 and 2 tanks only ever play against other tier 1 and 2 tanks … unless they team up with higher tier tanks, then they will be dragged into a higher tiered match.

Now, as to how individual teams are chosen – I have no clue. I don’t know if teams are randomly selected or based on your fighting capacity or first queued/first play or something else.

 
Flag Post

Topic: Ground War: Tanks / provide proof that there are hackers/cheaters in the game

Originally posted by Directors_Cut:

kudamon should reach my niveau before he starts talking about tactic and skill

I know the difference between tactic and abusing faulty game mechanics. Just because something is possible doesn´t mean it should be allowed.

The Aimbotuser will always say “skill”
The buguser and glitcher will always say “tactic”

As long as they don´t punish those poeple or fix their stuff a lot of people will think it´s an allowed “feature”. Sad world!
Using high ground was never a problem for me, just the obvious map glitch…not and never

Using aimbots/bugs/glitches are not ‘skills’ or ‘tactics’ – they’re cheats. Working your way up a mountain side is not a glitch – hiding inside buildings, with no normal means in, on Caen/Berlin/Moscow/etc. is glitching.

How is driving your tank on any clear and open patch a glitch or cheating? What’s the difference between working my tank up the hillside in Aqqaqir different than taking the far west side of Green Mountain? Nothing.

Hiding your tank inside completely closed off buildings, in which you need to exploit a bug to enter – that’s glitching.

 
Flag Post

Topic: Ground War: Tanks / provide proof that there are hackers/cheaters in the game

Originally posted by Directors_Cut:

You can abuse even the most faulty map parts just by driving up obliquely. That´s what im talking about. A lot of hills and mountains (mountain, think about that word) can be abused for hard advantage. I really don´t want to check each round if there are cheater/lowgamer/abuser or what ever you wanna call it, just to be sure you can play fair. Besides, im not a friend of “glitch or get glitched”, that´s an issue and need to be fixed.

But after all, i would bet my a s s there will be no fix in the future, Devs are just to busy to put their heads out of the sling. Wargaming is coming for them!

Working your way up a hill/mountain for an advantage isn’t cheating/lowgaming/abusing; nor is it glitching – it’s called “strategy”. Just because we’re in tanks doesn’t mean we have to fight on a level playing field – we can use height to our advantage … even if the path isn’t immediately obvious.