Recent posts by zlamz on Kongregate

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Topic: Galaxy Online / Tesla bp and recipes

Cruiser2:Increase all damage by 70% Deals 30% penetration damage Deals an 300% additional damage to light armor Every shield module negates 90additional points of damage
Recipe:3Erotes 3Strickingsword 15Nicolas 20Spinner 25Duke

I guess the days of Indie 2 are numbered.

 
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Topic: Galaxy Online / Prepare to Team Up as Space Raiders!

IGG, got a suggestion for this feature: remove it, immediately, and let’s just forget it ever occured to anyone it’d be a good idea. You happy, us happy.

 
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Topic: Galaxy Online / Shielding tactics.

Borntolose: I mean that the enemies in i1-i30 do not have any weapon technology. Their lasers do not pierce, their ballistics do not scatter (except for commander abilities), and, of course, their ballistics do not have the important penultimate techs Victory Rush & Range Extension that, in combination, make ballistics so powerful. Without those, while firing every round, they just do not do enough total damage to cause significant trouble for your negator shields.

 
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Topic: Galaxy Online / Shielding tactics.

Basically, negation is (almost) always better than pure shield-HP. Imagine your ship receives 100 damage per hit. An Energy Shield Booster module will cover for 300 damage or 3 such hits. If you place one of each negator (PSS, HS, SMS, DS), you’ll cover an average of more than 30 damage per module, per hit, regardless of attack type. It’s easy to see that, after 10 hits, a ship with negators will be better off. Considering that a ship in an outer slot will take 3 hits for each attack coming from the side(s) it’s facing, and that you’ll be outnumbered and focus-fired at in higher instances, negators are definitely the way to go.

But it doesn’t stop at that. You have to use negators efficiently and also consider the ship’s armor type. The armor modifies all damage to the ship, regardless of whether shields are on. So, for example, if you have a high-defense chrome ship, such as a Howler, you should throw in many DS and SMS to compensate for chrome armor’s high sensitivity to explosive and magnetic damage. But you’ll find you don’t need any HS or PSS at all, since your armor and ship defense already absorb a big part of the corresponding damage types. So much so, that the DS/SMS combo is in fact equally or even more efficient against heat/kinetics as it is against the damage types it’s supposed to protect from.

Things change a bit with ships that rely on agility instead of defense. Esp. with frigs, you’ll also want to consider the steering of weapons that deal different damage types. So a nano armor frigate might benefit from heat shields, even though it only gets 75% heat damage. That’s because its agility will not be effective against high-steering directional heat weapons (unless you have a commander with very high dodge).

Another thing that you should know about instances is that, even in i30, the weapons are untech’ed. And untech’ed ballistics without Range Ext./Victory Rush are just weak. So you can go easy with the PSS, esp. with high-agility ships that will outmaneuver kinetic SB damage.

Shield-HP comes back into play in later instances, because there are ships that reflect a huge amount of damage back to the attacker. This damage doesn’t get negated, it just gets taken from shield/structure HP directly. So you might need some Energy Shield Boosters after all, esp. on ships that have very low base shield-HP. Later on, EOS makes ESBs almost completely obsolete, except for glass cannons and some high-level ships that happen to have ultra-low shields.

See this wiki article for armor types & resistances: http://galaxyonlineii.wikia.com/wiki/Armor_Types
See this page for Ursa Major’s leading supplier of high-tech well-constructed ships: http://tinyurl.com/zlamz

 
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Topic: Galaxy Online / Harvest Huma BP

Kalkara, ugh, the knowledge came only after the event concluded and the prize got awarded. In retrospect, that was also the best strategy for IGG, since fewer ppl would’ve spent 2K Mall Points on a ship that, while having some nifty abilities, is stat-wise a generation apart from Dullahan.

 
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Topic: Galaxy Online / Flagships for sale!

Hi! I’m offering the best* starting flagship, GForce Dreadnaught, for sale. Accepting orders for up to level VII at the moment. Your choice of configuration. Ballistic (BloodyMary) and directional (Tomahawk) versions available.

Have a look at my brochure: http://tinyurl.com/GF-Dread

 
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Topic: Galaxy Online / Rating lies

Yeah, I think there are a lot of people who silently agree with korkoran7. I’m one of them and the game has a permanent 1/5 rating because of that. Arguments, shmarguments, it’s just plain wrong, and everyone who lets themselves get bribed, knows this.

 
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Topic: Galaxy Online / Best weapon for instance

You can beat everything with dirs, but if you want to do it earlier and faster, use ball. Faster instances = efficient farming. Once you have VR+Range ext., ball is far better than dirs for instances (or PvP for that matter). Some special strategies with SB/Missiles work well but begin exploring them after you’ve tech’d ball, IMHO.

 
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Topic: Kongregate Multiplayer Games / [Immortal Empire]Can't get past login screen

Would be really nice to have an in-game dialog box appear ~15 minutes before shutdown. I noticed the warning in the status bar only after it went offline and I guess I lost some progress. A similar dialog box would also help when players try to fire up the game while it’s down.

 
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Topic: Swords & Potions / XP concerns

Edgebee just panicking and contradicting itself b/c of the mass exodus. Why was an EDIT needed in the first place? Now it’s 15% of suggested value? As in: “as of the latest correction of our stupid update”?.. because hours earlier it was not 15%! I’m inclined not to believe the 10%-thing either — not because of my anecdotal evidence… but because there is a HUGE player base, writing guides, wikis, discoursing on the forum… and no one had noticed unexplainable extremely large reductions in XP per day (we suggest all the time, most of the time)? Come on…

 
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Topic: Swords & Potions / Aug 11 Game Changes Summary

Originally posted by genealogist:

don’t cry, it will all be over soon.

also, can I get a confirmation that this was the state of affairs before the update? After all, I think the only difference is that we’re shown the numbers now…

I’m pretty sure there was no XP punishment for failed suggestions before the update. I was trying to work out the formula for XP gain (before the update) and it was always equal to Sales minus something, with that something being less than wages & guild fee combined. Now you can have 0 XP gain with 50K sales (e.g. if you, like me, suggested Gungnir for a Deathbringer… boom -57K). Seems Edgebee was just too embarrassed to mention this change in the notification.

 
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Topic: Swords & Potions / Aug 11 Game Changes Summary

Here’s a copy of the August 11 changes to the game which Edgebee, in their infinite wisdom, chose to display in a window that doesn’t pause the game.

Added:

  • Display up to date guild daily fee
  • Display guild coop bonus in guild window
  • New information window at game start

Changes:

  • A craftsman now gains incremental experience the longer it works on something
  • More effective Thug missions
  • Removed level restrictions for crafting items

Fixes:

  • Minor fixes
 
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Topic: Swords & Potions / Suggestions: Swords & Potions

Originally posted by SFFan:

cant believe no one else has said this but i want nicer customers

there negative insults really hurt my feelings =’(

friendlier customers please!

Yeah, an Engineer told me last evening that my haggling disgusts him! Couldn’t sleep that night. Please, families of Tomagar, teach your hero offspring some manners!

 
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Topic: Swords & Potions / [GHC] Guild of the Holy Carp thread

Some general S&P tips from the GHC lore:

1. Don’t spam low-level items unnecessarily. This will only lower your sales later, when browsing customers pick cheap items you don’t want to sell instead of ones that actually bring revenue.

2. Don’t contribute to sorc & carp work areas of other members of your guild unless specifically instructed. These crafters are usually underworked and efficiency improvements might actually be detrimental: e.g. you’ll have to spam more vials of mana to level up your sorceress (you get EXP per hour, yet will produce more potions for the same amount of hours). The huge bottleneck for production is blacksmith, as he participates in almost all good recipes. Upgrade him first and tailor next.

3. If a message in your Inbox appears only partially and does not have a scroll bar, click on another message that is long enough to have a scroll bar. Scroll up in that message and return to the original one to see it in whole.

 
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Topic: Swords & Potions / [GHC] Guild of the Holy Carp thread

This thread is for general discussion & posting of guild rules. Diplomacy and operations are not to be discussed publicly.

The [GHC] Guild of the Holy Carp is a Top 50 guild (currently ranked 27th) focused on Mutual defense and Fair points trading. It was created to worship the Holy Carp and as of now has 10 devoted Carpentarians. GHC is for advanced players: to lead them into the endgame and beyond, to stand united until the Coming of the Terrible great Fishing rod, all the while helping with builds and providing protection from those unhappy with us for whatever valid reasons.

Guild rules

1. Mutual defense

GHC members are expected to play hard, vandalize, intimidate, and steal, as any honest, hard-working shop-owner should. An attack on any of us, however, will be considered an attack on the guild and retaliated in full force.

2. Fair points trading

Everyone shall distribute points equally between all other members whose improvements require the corresponding resource. Contributions should be in chunks of 1K whenever possible. In other words, you can donate 1K to someone again, only after you have contributed 1K to all others needing the same resource.

Note: If you get way ahead of the others, this arrangement may become unsuitable for you. At that point, you can graduate from GHC and look for another guild (while staying with us for protection, if you wish). If the others get way ahead of you, you will be asked to leave.

3. Breaks/inactivity policy

We aim to be a stable community where we can trust & count on each other. Carpentarians are not going to be kicked because they had to go somewhere for the weekend or similar. GHC is a hardcore guild, however, so these breaks will have to be very limited. If you’re going to be absent for more than 24h, please send a guild mail noting when you leave and when you expect to come back. Contributions to you will be halted while you’re gone.

If, on the other hand, you’re going to be less active (<2 game-weeks/day) for a longer period of time, there’s no way we can accomodate for it that is fair to both you and the guild. You’ll have to leave but will be given priority, should you wish to rejoin later.
_____________________
This post will be updated with current rules & info. Space below is for guild discussion.

 
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Topic: Swords & Potions / Looking For A Guild?

The [GHC] Guild of the Holy carp is looking for two more devoted carpentarians.

Requirements: very active (2+ game-weeks/day); your carpenter should be at least level 45

Fee is at 120 (will be kept below 200 for now).

Please read the Guild rules before applying!

May the Carp be with you!

 
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Topic: Swords & Potions / [GHC] Guild of the Holy carp recruiting

The Holy carp is still looking for four more members. As of now, there are six of us, very active (2-4+ game weeks/day), and our carpenters (levels 40-60) eagerly await to hammer at your improvements. Guild fee is at 75 (will jump to 100+ when we are full).

 
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Topic: Swords & Potions / Looking For A Guild?

The [GHC] Guild of the Holy carp is recruiting active intermediate players with carpenter level 40+.

There are four of us at the moment but we would like to expand to ~10-11 members. The guild fee will be kept well below 200 gold for the time being.

Please have a look at our Rules before applying (by in-game message).

 
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Topic: Swords & Potions / [GHC] Guild of the Holy carp recruiting

After my days in the oh-so-bothersome “1k sorc for 1k carp, any1 pls?” free market, and some time in a guild that was not quite what I was looking for as an active player, the Holy carp appeared to me in a visionary dream. It told me to form a new guild, a guild devoted to worship and prayer to the Holy carp: brothers and sisters, united in the quest for the Three Pillars of virtue. And they be: Mutual defense, Carp points, and Riches.

And so, the [GHC] Guild of the Holy carp is recruiting intermediate players with carpenters level 40+. To lead them into the endgame and beyond, to stand united until the Coming of the Terrible great Fishing rod. All the while helping with builds and providing protection from those unhappy with any of us for whatever valid reasons.

And thus spake the Holy carp to me about the first two Pillars (for the secrets and principles of the Third and Ultimate Pillar are to be discovered and experienced by everyone within themselves).

1. Mutual defense

GHC members are expected to play hard, vandalize, intimidate, and steal, as any honest, hard-working shop-owner should. An attack on any of us, however, will be considered an attack on the guild and retaliated in full force.

2. Fair points trading

Everyone shall distribute points equally between all other members whose improvements require the corresponding resource. Contributions should be in chunks of 1K whenever possible. In other words, you can donate 1K to someone again, only after you have contributed 1K to all others needing the same resource.

NB: In any active guild, sorc and BS points are a non-issue. Tail points come slower but you get them, eventually. So the rule will be most strictly enforced for carp points.

If you get way ahead of the others, this arrangement may become unsuitable for you. At that point, you can graduate from GHC and look for an endgame guild (while staying with us for protection, if you wish). If the others get way ahead of you, you will be asked to leave, (hopefully) on good terms.

Requirements

- Very active, playing two (or more) game-weeks per day more often than not
- Carpenter level 40+
- Maintaining a thug in relation with your earnings (who you are willing to lend to the purposes of the Holy carp, should the need arise)
- Guild fee will be kept below 200 gold at first but is expected to rise as we progress

Applicants, please send shop details in an in-game message (or post of your revelations & praise for the Holy carp in here).

 
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Topic: Swords & Potions / Crafting time question (solved)

Originally posted by Kalabin:

That means…the whole efficiency modifier is pointless as they could have just upped the requirements instead of causing a confusion but who am I to judge?

Thanks for the research, I appreciate it, too. Having the duo/trio efficiency modifier this way really seems mostly pointless for any given values, but if you look at the level-up dynamics, it does seem to have a good thing to it: dramatic decreases in work times will not only occur at 25, 50, 75, etc. but also at intermediate points.

 
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Topic: Swords & Potions / NEDM - The guild for people more attractive than you.

I apologize for the late reply but it took me a while to (a) recover from the shock of finding a piece of coherent text in a Kong forum post not written by me and (b) fulfill all of the expected & desired attributes. Getting all shops was straightforward but certain others like Not a virgin required some time, preparation and personal sacrifice (well, that’s what she said). Now, I personally believe I am the ideal candidate for NEDM because, uhm, such as, and the Iraq. I also include my favorite poem: as a footnote since it wouldn’t fit your word limit1.


1
The dead swans lay in the stagnant pool.
They lay. They rotted. They turned around occasionally.
Bits of flesh dropped off them from time to time
And sank into the pool’s mire.
They also smelt a great deal.

 
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Topic: Swords & Potions / Looking For A Guild?

Looking for a guild.

 
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Topic: Swords & Potions / Looking For A Guild?

I’d appreciate an invite.

 
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Topic: Swords & Potions / New Guild, the "Modest" Merchants

I’d appreciate an invite, too; thanks.