lightbringer96
467 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)
Old to New

Rule 403: Obtainable Commander + assault/structure. Defeat commander to win. Both cards can’t be from the same race. Commander’s jam is disabled.
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lightbringer96
467 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)
Dont need to kill fangs!

Rule 402: Commons gain +1 attack and +2 HP. Uncommons gain +1 attack and HP.
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lightbringer96
467 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)

Rule 395b: Cards play as if they were under Friendly Fire battleground effect. No structures.
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lightbringer96
467 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)

Rule 391:Everyone has Vyander, Freddie, Dementia, Yurich or Attalia as a commander (Depends on your card). Kill commander to win.
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lightbringer96
467 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)

Rule 389: Promotional cards only. Upgraded promos are allowed.
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lightbringer96
467 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)
(insert “orbo is cool thing here”)

Rule 388: Only cards buyable with gold are allowed. Upgraded cards count too. (So, gold-HW packs and some rewards)
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lightbringer96
467 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)
this should work because of supply

Rule 387: A unit gains ‘Summon Sunspear on play’ at the end of its skill list, which replaces any instance of summon. Kill Sunspear to win.
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lightbringer96
467 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)

Rule 375: To counter you must stall the card indefinitely (no one ever wins). Fear doesn’t work.
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lightbringer96
467 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)

Rule 371: Only cards with one skill allowed.
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lightbringer96
467 posts
|
Topic: Tyrant /
Advanced counter cards game (squabble edition)
I be crashin this party!

Rule 370: If the card has 0 wait it gains blitz… If it has 1 hp it gains refresh
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lightbringer96
467 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)

Rule 368: Ignore timer. Defender attacks first. No need to kill summoned assault/structure to win.
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lightbringer96
467 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)

Rule 368: Ignore timer, Defender attacks first.
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lightbringer96
467 posts
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Topic: Tyrant /
Post your own card ideas here.....
Originally posted by didgogns:
Teh Swarm
Legendary Bloodthirsty Assault
5/5/4
Summon Razogoth Reborn
Summon Egg Infector on attacked
Summon Heaving Mass on death
give this game about half a year and this will be under powered.
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lightbringer96
467 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)
+ Time Surge!!
Rule 363: Play an assault, and choose one of these special effects to work with it: Time Surge, Invigorate, Quicksilver, Clone Project.
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lightbringer96
467 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)
With pleasure!

Rule 361: Play a structure and an assault on the same turn. All structures played on board gains the skill “Wall”, and gets hit by enemy assault’s attack damage first, protecting your assault from damage until death. Strike still targets the enemy assault, as other skills that targets only assaults. Regenerate procs only once for assault or structure. Kill the enemy assault to win.
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lightbringer96
467 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)
You really need to stop attacking my wall.

Rule 361: Play a structure and an assault on the same turn. All structures played on board gains the skill “Wall”, and gets hit by enemy assault’s attack damage first, protecting your assault from damage until death. Strike still targets the enemy assault, as other skills that targets only assaults. Regenerate procs only once for assault or structure. Kill the enemy assault to win.
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lightbringer96
467 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)
Faster jam!

Rule 338: Use only cards that were on Vault since last 7 days – http://tyrant.40in.net/kg/vaulttracker.php . If there’s no counter, use any card.
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lightbringer96
467 posts
|
Topic: Tyrant /
Advanced counter cards game (squabble edition)

Rule 338: Use only cards that were on Vault since last 7 days – http://tyrant.40in.net/kg/vaulttracker.php . If there’s no counter, use any card.
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lightbringer96
467 posts
|
Topic: Tyrant /
Advanced counter cards game (squabble edition)

Rule 338: Use only cards that were on Vault since last 7 days – http://tyrant.40in.net/kg/vaulttracker.php . If there’s no counter, use any card.
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lightbringer96
467 posts
|
Topic: Tyrant /
Advanced counter cards game (squabble edition)

Rule 338: Use only cards that were on Vault since last 7 days – http://tyrant.40in.net/kg/vaulttracker.php . If there’s no counter, use any card.
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lightbringer96
467 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)
Can’t strike this!

Rule 338: Use only cards that were on Vault since last 7 days – http://tyrant.40in.net/kg/vaulttracker.php . If there’s no counter, use any card.
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lightbringer96
467 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)

Rule 355-1:All units enter the battlefield with chaos. No counter, evade, flying, refresh and regen. If dead-end, cleanse works and/or add cleanse commander.
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lightbringer96
467 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)

Rule 351: All activation skills become on attacked.
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lightbringer96
467 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)
Try not to kill yourself!

Rule 351: All activation skills become on attacked.
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lightbringer96
467 posts
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Topic: Tyrant /
Advanced counter cards game (squabble edition)

Rally 1
Rule 346: Both players have a commander with 1HP. Your commander can have Strike 1, Rally 1, Heal 1 or Weaken 1 as skill: choose one. Kill the opposite commander to win. Fear cards and upgraded Hornet Drones aren’t allowed. If you play with Summon, all skills that can be directed to any card in the board are directed to the card in the top-left.
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