Topic: Art / Blank_64's Animations and 3D
Not quite a tank, though when finished it will have treads…
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15 hours ago ago
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Topic: Art / Blank_64's Animations and 3D Not quite a tank, though when finished it will have treads… |
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16 hours ago ago
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Topic: Art / Blank_64's Animations and 3D Sorry, i don’t do banners…(i hate using photoshop unless necessary) its probably easier to just go to Reaper Graphics or Dragon Art to get one… |
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16 hours ago ago
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Topic: Art / Blank_64's Animations and 3D Here’s the latest pic of my big 3d model project. (this time in vector) |
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Nov 30, 2008
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Topic: Art / Blank_64's Animations and 3D a reflex based platformer is probably the best way to describe it… its almost done, i just need to fix one glitch then get music. |
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Nov 30, 2008
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nvm
- EDIT -
VV Exactly what i meant VV
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Nov 29, 2008
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Topic: Art / Blank_64's Animations and 3D
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Nov 29, 2008
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Topic: Collaborations / AS2 programmer looking for team ^ lol ^ |
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Nov 28, 2008
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Topic: Games / Melee weapons in 2d shooter games... In games like thing-thing, the use of melee weapons is limited to one, basic swing. The thing i’m wondering is can any of you think of a better way to control the melee weapons in mouse aimed 2d shooters? |
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Nov 25, 2008
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Topic: Art / Blank_64's Animations and 3D opinions? and, chances are i wont be posting too much more in the next while as i have my big 3d project going on and im starting another game. |
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Nov 24, 2008
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Topic: Art / Blank_64's Animations and 3D a cannon that’s part of my latest 3d model |
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Nov 23, 2008
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Topic: Art / Blank_64's Animations and 3D Still, i’m not too into the whole graphic team / group thing… just seems that all posts in them get engulfed in less than a day, too many people… though if i ever decide to join one, ill consider all of them. |
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Nov 23, 2008
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Topic: Art / Blank_64's Animations and 3D sorry, i dont have pdn, and am too lazy to download it… i barely even use photoshop… |
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Nov 23, 2008
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Topic: Art / Blank_64's Animations and 3D nah, at the moment requested work doesn’t appeal to me… possibly later once im done a few bigger projects, but ill never end up doing avatars or banners, just not my style… and also, its not anything from star wars |
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Nov 22, 2008
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Topic: Art / Blank_64's Animations and 3D here’s the beginning of my newest 3d model… I bet no-one can guess what its from… |
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Nov 18, 2008
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Topic: Art / Blank_64's Animations and 3D meh, takes practice, i need to try to do an actually detailed 3d animation though… |
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Nov 18, 2008
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Topic: Art / Blank_64's Animations and 3D engine? i use flash and swift3d if thats what your asking |
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Nov 18, 2008
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Topic: Art / Blank_64's Animations and 3D Nope, not a font, drawn by hand (a doodle during science class, where all my best flash ideas come from) then drawn in flash, imported to swift3d and rendered… got my inspiration from the letters in the exodus logo |
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Nov 18, 2008
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Topic: Art / Blank_64's Animations and 3D an older version of the logo… |
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Nov 18, 2008
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Topic: Art / Blank_64's Animations and 3D here’s another sci fi dude from a while back |
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Nov 18, 2008
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Topic: Art / Blank_64's Animations and 3D Here is my logo |
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Nov 16, 2008
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Topic: Music / WHOS BETTER MetallicA or Iron Maiden? both great, somewhat hard to compare due to differances in style (nwobhm vs thrash) but iron maiden is better because of their consistantly great albums (blaze era aside) |
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Nov 1, 2008
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Topic: Programming / overlapping help did you make sure that the ships on a higher layer? |
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Oct 31, 2008
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Topic: Music / You like Metal? umm ^ He’s probably looking for power metal and some thrash (possibly classic)… |
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Oct 31, 2008
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Topic: Music / Your Favourite Lead Singer Of All Time jorn lande |
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Oct 4, 2008
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Topic: Programming / Flash cs4! i really hate the properties bar on the side, and the fact that i need to resize it to a smaller view when going to library, i hate the tabs on top of the timeline and stage, that way you lose space when moving timeline to the top. and i dont care for the fact that to use any new fetures (excluding tween renos) you need to be using as3 (or do it in a seperate doc, change each frame to a key frame, then copy/paste…) |