Recent posts by Anthonyk747 on Kongregate

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Topic: Idle Online Universe: Discussion, Feedback, and Suggestions / Suggestions Thread: September

Another Minor Suggestion:

  • When manually doing the Pet Arena, when we say “No”, take us back to the Pet Arena, not the main adventure level.
 
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Topic: Idle Online Universe: Discussion, Feedback, and Suggestions / Suggestions Thread: September

Minor Suggestion:

  • Add some sort of counting figure to the Woodcutting section menu. That way we can know exactly what level tree we’re on, because counting 19 in a row can, surprisingly, be fairly difficult at times.
 
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Topic: Idle Online Universe: Discussion, Feedback, and Suggestions / Suggestions Thread: September

I think you should require a minimum of 10% damage capability in order to be “carried” through challenges. This will help add the “challenge” back into “challenges” and will help balance the game much more.

 
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Topic: Idle Online Universe: Discussion, Feedback, and Suggestions / Suggestions Thread: September

OK. Here’s a few suggestions, minor, but worthy.

  • I just recently bought the upgrade for the 19th Tree for Woodcutting. I noticed that it only cost 12,000k gold. That is significantly DIRT CHEAP at my current status. So, I think the purchasing of the higher level Tree’s (15+) should have their gold cost upgraded significantly. This way it’ll be in-line with the status of the current woodchopper. Especially, when my Auto Base Damage upgrade costs 525kk gold, but I buy 3-5 of those per day! Just to be clear, I’m level 215 in the game.
  • This may be a minor suggestion, but this is a crucial one. I recommend moving the Click Upgrades sort order. Simply move Regen Speed and Max Mana/Stamina to the 2nd page, and ensure that the primary upgrades (Attack Speed, Crit Chance, Crit Multiplier, Base Damage, Double Attack) remain on the front/1st page. This ensures that no one forgets to upgrade their Double Attack, because it’s always in the back and extremely easy to forget. Also, if you can, could you place a blank slot on the 1st page, forcing the 2 upgrades (Regen Speed and Max Mana/Stamina) both to the 2nd page/back. This will help create less forgetfulness and maintain a small level of neat organization.

I think that’s it for now.

 
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Topic: Idle Online Universe: Discussion, Feedback, and Suggestions / Suggestions Thread: September

I have an idea that may work out good for f2p players and p2p players.

Ya know how those resets have been free and the f2p players use them so often that they probably should remain free? Easy fix!

Simply limit each reset to 5 per day. It will always refresh back to 5 after the 12 PM EDT Server Reset. This should be enough resets to allow an f2p player to do what they need done, while also allowing those really nit-picky people to spend some extra AP on doing so a few more times.

 
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Topic: Idle Online Universe: Discussion, Feedback, and Suggestions / Suggestions Thread: September

I have a question. Why is it that you do NOT require to be in a guild to use your Guild Upgrades, but you DO require to be in a guild to purchase them or view them!? Let’s say that you happen to have 52 GXP left after you were kicked out of your guild, but you can’t spend them because you don’t have access to the Upgrades section.

I think this is an obvious, rhetorical question and should’ve already been in the game.

 
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Topic: Idle Online Universe: Discussion, Feedback, and Suggestions / Ultimate IOU Optimizer - by Nano Destiny

Your optimizer is great, but your challenge calculations are completely wrong.

Somehow you’re assuming that I have an extra 1mil CD that I don’t have (tested it to be sure). You’re also assuming that it’s even possible (which it’s not) to achieve 3 times use of abilities during a single battle, because even with trophies and ascension points this is never possible. You also do not even track trophies on your spreadsheet!

So, I only use it for your optimizer, and only sometimes.

Also, I’m having an issue with the amount of RAM requirement that this thing claims to require – it’s memory leaking somehow. It’ll go from 250 MB to 1.5 GB of required RAM before shutting itself down.

 
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Topic: Idle Online Universe: Discussion, Feedback, and Suggestions / Suggestions Thread: September

I wish the system for tracking money would change to a much more simplistic system. Why do you have to show 1,000 Thousands or 1,000 Millions!? Why can’t you just show 1 Million, 1 Billion, 1 Trillion, etc.!?

 
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Topic: Idle Online Universe: Discussion, Feedback, and Suggestions / Suggestions Thread: September

I feel like the event should have the ability to speed up game play. Most, if not all, Defense and Tower Defense games, nowadays, have this option in at least 2x speed. This will allow Level 20 and Level 25 to go much faster – for those that can afford the FPS drop, that is.

However, while we’re at that, why is the FPS capped at 30!? Standard for games is 60. I realize that this is a Flash Player Game, but clearly this event proves that 60 FPS is needed.

 
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Topic: Idle Online Universe: Discussion, Feedback, and Suggestions / Suggestions Thread: Aug 17 - 31

Challenges

On Duo and Group, I get it. Having to complete all the prior bosses allows each individual their own progress, and actually has to allow for teamwork. However, Solo has absolutely, 100% no logical reasoning for why we should have to re-beat and re-complete the bosses that we’ve already beaten. So, my suggestion is to implement a “Skip Feature” to allow Solo Challenges to be redone in an attempt to beat that boss which could not be beaten, but skipping every other boss before-hand! Because, let’s be honest, it’s pointless to have to fight the prior bosses – no exp, no gold, no Challenge Points, nothing is gained, at all. It’s just time wasted. It’s not even Idle Time wasted, because if it was, then I wouldn’t care about skipping them.

 
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Topic: Tyrant Unleashed: General / [SIM] Tyrant Unleashed Optimizer

http://www.kongregate.com/forums/2468-general/topics/527896-mk-pantheon-raid-spoiler

XMLs please! :D

 
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Topic: Idle Online Universe: Discussion, Feedback, and Suggestions / Suggestions Thread: Aug 10 - Aug 16

Small Suggestion

If you guys could have a Max Skill button for Ascension Points, that would be excellent. I grow tired of running into the error: “Uh-oh! You’ve already reached the max limit for this skill!”

 
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Topic: Idle Online Universe: Discussion, Feedback, and Suggestions / Patch... soon?

Originally posted by chadam666:

The thing about projects are they take way more time then you would logically think.

I once was working on a small project for a game that I thought was going to take less than one hour. Six hours later I was still working on it. I ended up working on the task for an entire day.

Ever since that moment I completely understand what anyone in any line of work goes through when dealing with deadlines, especially in the video game industry.

My point is 9 or 10 days is like a blink of an eye in the world of creative development. Especially if you don’t have a million dollar team to disperse the work.

Yeah, I gotcha, but there are ways around that, such as, using a template for the code or just continuing off of another project. I’m not saying it’s going to be easy or fast, but I do believe that it would be worth it once they get it down completely.

 
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Topic: Idle Online Universe: Discussion, Feedback, and Suggestions / Patch... soon?

Originally posted by MoeBringerOfDoom:

I doubt there will ever be a consistent method of patching. The dev(s) can try, but that’s a lot of pressure on them considering how many things can go wrong. The bigger this game gets the harder it becomes so the longer it takes.

Well, what if they do it in a closed-loop cycle? Basically, you do 3 bug fixes, you pass it onto the team/area for testing, then you close that patch as a stable release with the intention of releasing it on the same day of the week. After that is done, you can move onto another patch, so and so forth, repeating the process and reducing stress for the dev team, while increasing consistency of releases.

 
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Topic: Idle Online Universe: Discussion, Feedback, and Suggestions / Patch... soon?

The security issues was NOT with the game, it was with the DDOS of their new servers – apparently, the servers don’t have DDOS protection.

 
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Topic: Idle Online Universe: Discussion, Feedback, and Suggestions / Patch... soon?

Originally posted by Tranic:

U have to refresh page to get to latest patch. if u dont ur still playing the older unfixed version of the game hence the reason u may not be seeing the fixes

Last patch was August 4th. I think your brain might be lagging a bit, bro. http://www.kongregate.com/forums/11061-news/topics/504939-patchnotes#posts-9530482

 
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Topic: Idle Online Universe: Discussion, Feedback, and Suggestions / Patch... soon?

Originally posted by HollowedHearts:

Since this is a non-hacked, stable, server side saving game; The dev has to make sure the patches don’t imbalance the game. If he were to mess up and put through a patch that players found out how to exploit and get unfair gains, then that will ruin the leaderboards. Keep this in mind, the leaderboards for this game are somehow not hacked(like EVERY SINGLE almost other idle games leaderboards are), so keeping them clean is a definite concern.

I get the security concern and I’m fine with that, but is there any way at all that we can expect a consistent and reliable means of patch releasing in the future? For example, if you refine your process for checking for exploits, then it may be much easier to release patch versions out on a more consistent schedule. It just that I keep reporting tons of items per day, and I keep getting the response back: “We’ve already fixed this in the new patch, but thanks for reporting it!”

With your new support system, releasing consistent patches would reduce the number of repeat messages that keep getting reported for the same bugs/glitches that have already been fixed.

Also, just to be clear, I’m not complaining, I’m trying to improve your process, is all. I like the game and like to help out where I can.

 
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Topic: Idle Online Universe: Discussion, Feedback, and Suggestions / Patch... soon?

So, it’s been 9 days, almost 10 since the last patch was released. I’d say we’re overdue for a patch, and I’d really like it if you released patches on a continuous, weekly basis. That way it would be consistent, expected, and anticipated.

 
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Topic: Idle Online Universe: Discussion, Feedback, and Suggestions / Suggestions Thread: Aug 3 - Aug 9

since it tied with guild progression, i dont think they will change the stone income in anytime soon, maybe crystal upgrade is doable

I wasn’t proposing a marketplace available to all players – only an in-game conversion, directly game-to-player, not player-to-player. Considering that, on some level, you can already do this with ascension points, I see no problem with it.

 
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Topic: Idle Online Universe: Discussion, Feedback, and Suggestions / Suggestions Thread: Aug 3 - Aug 9

Scheduled Maintenance/Patch Releases

I think you guys should make a constant, consistent scheduled release of Patches and Scheduled Maintenance. So, for example, you could do a Weekly Patch Release on Friday, at 7:00 PM EST. Then, you could also do a Monthly Maintenance for Server Maintenance, which would shut down the game, on August 17th, 1:00 AM EST.

It would really help to give players an idea for when they’re to expect new content and fixes to be done. While also giving your developer(s) proper time to manage their schedule.

 
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Topic: Idle Online Universe: Discussion, Feedback, and Suggestions / Suggestions Thread: Aug 3 - Aug 9

Mining Upgrades

  • Pick Upgrade: Change the pick metal type (stone, bronze, tin, iron, copper, steel, titanium, etc.) as a means of a more effective digging technique and destroying each block much faster.
    Requirements: Must complete a set of Zones and must finish that last zone. Also, must pay up an excess amount of Stone, relative to the tier in question.
    Scale: +1 Damage Done per Tier of Pick Upgrade.
  • Crystal Connection: Increase the amount of crystals acquired after a zone completion.
    Requirements: Must complete a set of Zones and must finish that last zone. Also, must pay up an excess amount of Stone, relative to the tier in question.
    Scale: +1 Crystal per zone completion, per upgrade.
  • Conversion: The ability to convert Stone for Wood, at the marketplace.
    Requirements: Must reach a specific zone level.
    Scale: No scale, simply allow the ability to do so.

Woodcutting Upgrades

  • Conversion: The ability to convert Wood for Stone, at the marketplace.
    Requirements: Must reach a specific tree level.
    Scale: No scale, simply allow the ability to do so.
 
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Topic: Tyrant Unleashed: General / [Dev] PvP Update

  1. What are the new type of resource that we can acquire called? My guild claims that they are called: “Crowns”, but I see no evidence of any claim by a Dev.
  2. What rewards are we expecting for Levels 21-25??
  3. Will we still take losses, while offline, and being attacked?
  4. What’s the point of gaining BR past 100k, if you gain nothing else from it?
 
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Topic: Idle Online Universe: Support / [Chests] Daily Chest Not Possible to 5 and Hourly Chests Repeat Bug

  1. Daily Chest keeps resetting at 3 for me, despite the fact that I login twice a day, every single day, for 9 days straight now. So, if you counted right, it has reset on me 3 times in a ROW!
  2. Hourly Chest, after the final chest for the day has been given, will re-appear as “Claim!” after completing a Challenge successfully – even so much as Rats! Duo Bronze will trigger it at times.
 
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Topic: Idle Online Universe: Discussion, Feedback, and Suggestions / Suggestions Thread: Aug 3 - Aug 9

OK. So, the DPS Meter works good at 5 minutes tracking, but currently there’s some difficulties presented with Challenges.

  1. You only display someone’s level when they join or post a group. You also only have that as a restriction for joining. However, someone’s level has NOTHING to do with their DPS or Base Damage – both, of which, are what really affects the outcome of the game.
  2. Even though people display their Active Clicking DPS, there’s no way to know whether that was given at 5 seconds or 5 minutes, as we cannot tell whether someone is lying or not. So, maybe, there could be an in-game tracker of sorts that reports this to the Group Joining of Challenges and always have it track at 5 minutes, in the background.
  3. On top of DPS, I think that Base Damage should be reported and provided as a public display number when Group Joining of Challenges. It’s the one number that never changes no matter what.

Challenges is quite competitive and highly sought after. Improving this system would dramatically improve the enjoyment of the game.

 
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Topic: Tyrant Unleashed: General / [Dev] August 2015 Roadmap

Please, no 9 days war, again. It burned me and everybody else out. 5-6 days max, please.