Recent posts by Anthonyk747 on Kongregate

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Topic: Tyrant Unleashed: General / Very hard to read card duplicates

Originally posted by YWNM:

I’ve suggested before that they use the same icon as the delay timer but in a different place and in a different color. The only issue I see is if someone has 10+ of something, which would require 2 digits that might not fit inside the circle. Then you just make the circle into an oval.

A temporary fix is better than no fix. Also, what’s wrong with Squares or Rectangles!?

 
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Topic: Tyrant Unleashed: General / [to devs]MM totaly screwed

I have a question of curiosity. How may of you +1’ers/people that don’t like the new changes are considered “p2w” / whales / dolphins!? Just curious…

 
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Topic: Tyrant Unleashed: General / [To Devs] Brawl MM Changed, What About Top Tier Rankings!?

Originally posted by Syrialia:
Originally posted by Beerblog:
Originally posted by Fictitious:

Legacy reward packs

Legacy rewards packs would require a complete rebuild, as the only players they wouldn’t be sp for would be those 10,000ish or below. And if the packs replace their usual rewards, it will just make it that much harder for those players to advance.

Feeling wise, I would place Legacy Vindi at 1750 or 750, Legacy Legend at 8750 or 12500, and Legacy Epic at 17500.

I like the 750 or 1750 idea, but I think the others are too much of a stretch and may cause some level of imbalance in the game due to too many low-level rewards.

 
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Topic: Tyrant Unleashed: General / [To Devs] Brawl MM Changed, What About Top Tier Rankings!?

So, even though the player-based is currently a 50:50 on whether or not the new Matchmaking is better or worse, there is something else that needs to be considered: Top-Tier Rankings. It is a significant difference for players that end up in the top-tier, for every win or loss affects them majorly, and for every bit of energy lost, they stand not to make Top 200, but rather make Top 500.

My proposal is what people have been talking about all along, but with some form of logic involved.

Here’s the current system in place:

Rank 1-50000
Rank 1-25000
Rank 1-20000
Rank 1-15000
Rank 1-10000
Rank 1-7500
Rank 1-5000
Rank 1-3500
Rank 1-2500 <- here is where the problem starts. Why a 3500, but not a 1750?
Rank 1-1000
Rank 1-500
Rank 1-200
Rank 1-100
Rank 1-50
Rank 1-10
Rank 1-3

Here’s what I’m proposing:

Rank 1-50000
Rank 1-25000
Rank 1-20000
Rank 1-15000
Rank 1-10000
Rank 1-7500
Rank 1-5000
Rank 1-3500
Rank 1-2500
Rank 1-1750
Rank 1-1000
Rank 1-750
Rank 1-500
Rank 1-350
Rank 1-200
Rank 1-100
Rank 1-50
Rank 1-10
Rank 1-3

This should be much more even. The rewards are up to you, but I strongly feel that these extra, middle rankings should be implemented to provide maximum fairness and minimal worry.

 
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Topic: Tyrant Unleashed: General / Things the devs done RIGHT in 2015

Yeah, +1! I am definitely loving a lot of the positive changes they’ve made lately! Keep up the good work so far devs.

Also, #11. New Brawl Matchmaking. It’s working out excellently for my ranking stability, the lack of stress and strain on my schedule, and the lack of worry of ending up in the wrong place or missing out on energy due to real-life taking over.

 
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Topic: Tyrant Unleashed: General / Very hard to read card duplicates

Originally posted by ManimalG:

Actually they can add a background to the number like a black box.if you have a fixed background behind every number indicator,you won’t have the problem

+1 to that idea!

 
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Topic: Tyrant Unleashed: General / [to devs]MM totaly screwed

-1

I really like the new MM changes! For once devs got something done right! I haven’t been moving ridiculously from dumping and my schedule has a LOT more free time and less worry and stress over a game! On top of that, but ever since End of Day 2, my Rank movement has been quite stable – hovering around Rank 2k!

 
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Topic: Tyrant Unleashed: General / [SIM] Tyrant Unleashed Optimizer

Andor9, do you happen to have any plans in the future to allow GPU Acceleration for this program? That would significantly reduce the time it would take to successfully run a simulation or series of simulations using Batch Files. Or, perhaps, do you know anybody that has the programming knowledge to implement this?

 
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Topic: Tyrant Unleashed: General / [To Devs] Small Fix - Not Allowed to Remove All Cards from Active Decks

So, before, we didn’t have an Active and a Defense deck, but now we do. So, for those with an Active and a Defense deck available, I highly recommend that you allow us a small fix, which is to remove ALL cards from our Active Deck, while our Defense Deck is active. This will allow for a much easier process when we have to swap our cards out for the Daily Achievements, The Event Missions, The Raids, The Guild War, etc.

Like I said, it’s a small fix, but it can go a long way towards leisure and convenience.

 
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Topic: Tyrant Unleashed: General / [To Devs] Daily Timer

It sounds too complicated!

Because then they’d have to make a timer for when the next series of quests going to be released (which seems to be 1 hour or so after the prior quests have completed or failed). Then, they have to find a way to monetize with War Bonds for it to be revealed. Then, they have to account for any time that the server is down for and apologize to the players for the timer being incorrect. Then, if the server is down, they have to manually go in and take 3 whole minutes to fix the timer, and they probably have to pay someone to do it.

It just doesn’t sound feasible to me!

 
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Topic: Tyrant Unleashed: General / [SIM] Tyrant Unleashed Optimizer

Hey Andor, just making a suggestion here, but is there anyway you can code in the ability to run fund using a Nexus Core!?

Like, either keep Fund the way it is, but use “NC1” as Nexus Core (1) being funded and run it vs. commanders, or create a whole new fund specifically for Nexus Cores.

If not, we can still do it manually, but with there being like 30+ Commanders, nowadays, a fund option would be more interesting.

 
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Topic: Tyrant Unleashed: General / [Dev] June 2015 Roadmap

Originally posted by Anthonyk747:

So,

  1. No one answered my question about the minimum required mission completion for attending Campaigns.
  2. Why is the new Side Mission not Green, but instead Grey!? I thought it was just default for Side Missions to be Green.

Nvm! They changed the new Side Missions to green!

 
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Topic: Tyrant Unleashed: General / [SIM] Tyrant Unleashed Optimizer

Thanks Andor for all your hard work and for making the SimpleUI even more Simple! Woot!

 
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Topic: Tyrant Unleashed: General / [Dev] June 2015 Roadmap

So,

  1. No one answered my question about the minimum required mission completion for attending Campaigns.
  2. Why is the new Side Mission not Green, but instead Grey!? I thought it was just default for Side Missions to be Green.
 
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Topic: Tyrant Unleashed: General / [SIM] Tyrant Unleashed Optimizer

Originally posted by IX_Moktj_XI:

hey guys quick question.
Everything is working with customdecks only the defense decks doesnt work for me. If i type DDD i get "error: failed to resolve custom deck #226 “DDD” then some jiberish : invalid hash character.
can someone tell me what im doing wrong?
Thanks

I believe that the command line got changed. Deiro changed it to “DefDeck250k” and whatnot, but I changed mine back.

Paste this under the 250k DD:

DD250k: /^DefDecks250k\d\d$/
DDD: /^(DefDecks200k|DefDecks250k)\d\d$/

And this under 200k DD:

DD200k: /^DefDecks200k\d\d$/

 
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Topic: Tyrant Unleashed: General / [Dev] June 2015 Roadmap

Originally posted by neevit:
Originally posted by LoveLessNHK:
Originally posted by Anthonyk747:

Can someone on an official capacity answer my valid question?

Will the new, upcoming Campaign require a minimum mission completion of Mission 106 or Mission 118!?

That’s a very good question. I kind of hope it’s 118. 106 does not match as a qualification at all, 118 is better.

By completion do you mean 10/10 cause lets be honest its hard to 10/10 without OL >_>

By completion, I mean the exact same criteria for what was required to even view the other prior conquests (which was beating Mission 106 at least once). So, no, I don’t mean 10/10, unless the devs want to change it to 10/10… But that’s what I’m asking.

 
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Topic: Tyrant Unleashed: General / [SIM] Tyrant Unleashed Optimizer

Hey, it’s me, again. So, here’s another comment on how to make the SimpleUI even more Simple!

Similar to “PVP / Mission”, we could have a “Guildwar / Conquest” (as I think that’s what is most similar to Conquest), unless you feel that Conquest would need more items added to it….

Originally posted by Fett0001:
Originally posted by erem55:

you gotta keep your ownedcards file up to date, is all :)

You have to keep it up to date by following a standard that is not documented. That’s an issue that should be resolved.

I’m confused by this. How is it not documented? It should be: “ownedcards_template” in the same folder.

 
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Topic: Tyrant Unleashed: General / [Dev] June 2015 Roadmap

Can someone on an official capacity answer my valid question?

Will the new, upcoming Campaign require a minimum mission completion of Mission 106 or Mission 118!?

 
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Topic: Tyrant Unleashed: General / [SIM] Tyrant Unleashed Optimizer

Originally posted by Enfy:
Originally posted by epsilon22:

My deck isnt that good :)
When i use Gore Typhon-11 it says : Failed to resolve deck.
the xml are updated.

The .xml is defined as Gore Typhon Raid. So you would need to type “Gore Typhon Raid-11”.

Thanks, as well, as this was throwing me off when I updated the XMLs previously with 2.9.0 and it took “Gore Typhon-11”.

 
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Topic: Tyrant Unleashed: General / [SIM] Tyrant Unleashed Optimizer

So, you can do what you want, but I feel like with the new awesome drop-downs, we can add more simplicity to the Simple UI. For example, instead of just having “PVP” as the option to run Missions with, what if you made it an easier choice for people newer to TUO and made it an option to select “Missions” as a choice? You could probably just redirect it to do “PVP”, but if people choose “Missions”, then they’ll know that they’re doing it right and feel safer about their results!

Just a suggestion…

 
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Topic: Tyrant Unleashed: General / [SIM] Tyrant Unleashed Optimizer

Originally posted by andor9:

v2.9.0

  • Add new skill Venom.
  • Fix fund field in simple UI. FYI, leave the field blank or 0 to disable fund.

Thanks, but don’t you think it’d make more sense that the Fund Option be set at 0 by Default?

 
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Topic: Tyrant Unleashed: General / [SIM] Tyrant Unleashed Optimizer

TUO 2.8.2 Fund Option isn’t working at all! I entered in “1100” and it gave me an optimized deck vs. Razgoth Mutant-10, using Nexor-5, Eupnoi, Ezamit Serene, Philistine, Baughe (3).

I have in my inventory/ownedcards.txt file Lowbrow-1, Lowbrow-5, Eupnoi-1 (3), and several other materials for excellent upgrades, but it refused to use ANY of that “SP” towards upgrades!

Windows 7 64-bit SP1. If that helps.

 
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Topic: Tyrant Unleashed: General / [To Devs; Bug Report] Cannot kick certain, specific people out of the guild due to an Error Message!

Originally posted by TyrantShiva:

Hi Anthonyk747,

As long as those members still have prizes to claim, you will be unable to kick them from the guild. If they have claimed their prizes, you should be able to kick them no problem. After the reward window closes, you’ll be able to kick and choose whoever you wish.

Thanks!

Originally posted by Kowoshira:

I like when the game give you a very clear justification why you can’t do something but for whatever reason people think it’s a bug lmao

It wasn’t clear enough. Could’ve just said “They still haven’t collected their rewards!” and that would’ve been fine for me.

 
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Topic: Tyrant Unleashed: General / [To Devs; Bug Report] Cannot kick certain, specific people out of the guild due to an Error Message!

I recently began cleansing my guild of its inactive actives (basically, active people that don’t participate in the events). So, I tallied up the raid and made my judgement call based on the amount of points, increases, logins, etc. Anyways, I just kicked 12 out of 14 people that were supposed to be kicked, but for SOME REASON the game is absolutely refusing to LET ME kick those 2 last people.

The game claims that I cannot kick them due to there being an Active Raid Event currently going on – so, I refreshed my game, cleared my cache, and tried again, again, and again. It will NOT work under any circumstances! The worse part, is that it’s ONLY these 2 members; so, it’s like the game is totally rigging these 2 members membership permissions.

The 2 members’ names are: “tiagolll” and “jennychoi1994”.

The name of this picture is time-stamped with today’s date and US Eastern Time Zone.
capture_001_14042015_112200

EDIT
Work Arounds That I’ve Tried:

  • I tried promoting them to Officer, then Demoting them, then Kicking them, but still has the same result.
 
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Topic: Tyrant Unleashed: General / [Dev] April 2015 Roadmap

Originally posted by Obsidianx1:

Is there any way that we can have the times wheb the events are to start

For both Tyrant and Tyrant Unleashed, it has been my experience that they commonly release new content, new patches, and new events around 1pm EST (GMT -5).