Recent posts by Anthonyk747 on Kongregate

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Topic: Tyrant Unleashed: General / [To Devs; Bug Report] Cannot kick certain, specific people out of the guild due to an Error Message!

Originally posted by TyrantShiva:

Hi Anthonyk747,

As long as those members still have prizes to claim, you will be unable to kick them from the guild. If they have claimed their prizes, you should be able to kick them no problem. After the reward window closes, you’ll be able to kick and choose whoever you wish.

Thanks!

Originally posted by Kowoshira:

I like when the game give you a very clear justification why you can’t do something but for whatever reason people think it’s a bug lmao

It wasn’t clear enough. Could’ve just said “They still haven’t collected their rewards!” and that would’ve been fine for me.

 
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Topic: Tyrant Unleashed: General / [To Devs; Bug Report] Cannot kick certain, specific people out of the guild due to an Error Message!

I recently began cleansing my guild of its inactive actives (basically, active people that don’t participate in the events). So, I tallied up the raid and made my judgement call based on the amount of points, increases, logins, etc. Anyways, I just kicked 12 out of 14 people that were supposed to be kicked, but for SOME REASON the game is absolutely refusing to LET ME kick those 2 last people.

The game claims that I cannot kick them due to there being an Active Raid Event currently going on – so, I refreshed my game, cleared my cache, and tried again, again, and again. It will NOT work under any circumstances! The worse part, is that it’s ONLY these 2 members; so, it’s like the game is totally rigging these 2 members membership permissions.

The 2 members’ names are: “tiagolll” and “jennychoi1994”.

The name of this picture is time-stamped with today’s date and US Eastern Time Zone.
capture_001_14042015_112200

EDIT
Work Arounds That I’ve Tried:

  • I tried promoting them to Officer, then Demoting them, then Kicking them, but still has the same result.
 
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Topic: Tyrant Unleashed: General / [Dev] April 2015 Roadmap

Originally posted by Obsidianx1:

Is there any way that we can have the times wheb the events are to start

For both Tyrant and Tyrant Unleashed, it has been my experience that they commonly release new content, new patches, and new events around 1pm EST (GMT -5).

 
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Topic: Tyrant Unleashed: General / [Zorbo is Rigged] Did anybody notice the jam rig it had!?

You all can joke all you want, but I had this happen with a 100% ratio. So, you go ahead and explain that!

 
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Topic: Tyrant Unleashed: General / [Zorbo is Rigged] Did anybody notice the jam rig it had!?

OK, I use Baughe spam to win all of my battles. Zorbo was rigged for their jam!!! I have Philistine, Baughe (3), Ezamit, and Gorrus – and I prefer to use them in that order.

My Baughes and Gorrus were NEVER ONCE EVER jammed!!!!!!!!!!!! Instead, my Ezamit and Philistine were jammed every single battle, with not a single other card getting jammed.

Did anybody notice this oddity!?

 
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Topic: Tyrant Unleashed: General / [Conquest Bug] Cards that we still own disappear randomly on 5min update!

Originally posted by manesero:
Originally posted by Anthonyk747:

So, I was just fighting (and I’ve been doing this a few days now, but just now noticed it more closely when it went slower) and I had Brood Nest, because we were top 100 for that region, but I didn’t have Seismic Beacon, even though we were top 100 for that region, so I figured it would come on the update. Well, Seismic Beacon came on the update, but Broad Nest disappeared, yet we’re still top 100 on Broad Nest. So, now I’m fighting with Seismic Beacon, but WITHOUT Broad Nest, and we had them both at top 100 during the update!

You should really fix this bug for the next Conquest! Heck, it should’ve been fixed before release…

very likely a delay in the posting of scores.
Anyone in the rank 90-100 is at risk of losing top 100 in that area by some last minute attack.

Yeah, but we were at Rank 82 of Broad Nest when we “lost the structure card”, despite being ranked Top 100 for it.

 
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Topic: Tyrant Unleashed: General / [Conquest Bug] Cards that we still own disappear randomly on 5min update!

So, I was just fighting (and I’ve been doing this a few days now, but just now noticed it more closely when it went slower) and I had Brood Nest, because we were top 100 for that region, but I didn’t have Seismic Beacon, even though we were top 100 for that region, so I figured it would come on the update. Well, Seismic Beacon came on the update, but Broad Nest disappeared, yet we’re still top 100 on Broad Nest. So, now I’m fighting with Seismic Beacon, but WITHOUT Broad Nest, and we had them both at top 100 during the update!

You should really fix this bug for the next Conquest! Heck, it should’ve been fixed before release…

 
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Topic: Tyrant Unleashed: General / [SIM] Tyrant Unleashed Optimizer

Nvm.

 
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Topic: Tyrant Unleashed: General / [SIM] Tyrant Unleashed Optimizer

Well, it works. Thanks for your help. Apparently, my ownedcards.txt had to be edited, as well, because it was assuming that my cards were max level, when they were in fact lvl 1. Didn’t realize that.

Now, to just figure how to Battle, rather than Surge my bosses, and to figure out how to get TUO 2.5.1 working on any level, because it STILL isn’t.

 
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Topic: Tyrant Unleashed: General / [SIM] Tyrant Unleashed Optimizer

Originally posted by 2Legend2:

@Anthonyk747, the settings for Miasma Mutant are:

Enemy Deck(s): Miasma Mutant-X
where you have to replace X with a value from 1-10. if you do not add -X, the tuo will assume you want to sim for the max level.
Mode: PVP
it has to be PVP, when fighting mutants you always go first, like in PvP.
Order: Ordered
if you chose random the sim will assume you want to fight on auto
Operation: Climb
this way the tuo will look in your ownedcards.txt file for better cards

If your cards are weak and you start from zero, the tuo cannot find other cards that can improve your deck. Therefore start off light first with Miasma Mutant-1 and see what is the best deck you can come up with.

I already knew all of that except for the last paragraph. Except, for me, the Bosses start first, so maybe that’s a TU bug!? Trying now.

 
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Topic: Tyrant Unleashed: General / [SIM] Tyrant Unleashed Optimizer

Originally posted by 2Legend2:

@Anthonyk747, chances are your syntax is not right (so you have to post a pic of your settings on the interface), based on the screenshot, you are either using brawl or campaign mode on miasma, which is incorrect.

EDIT: you have to use climb, PvP, Ordered and over 100k iterations. But is better if you post a screenshot with your settings as something is completely wrong with the data you get out from the sim.

Pvp assumes that a Battle takes place, which indicates that the Player Takes the First Turn, but for Boss Fights and Higher Missions, then the Boss Goes First, which means that a Surge has to take place; thus, I use Brawl. Thus, my result should be 110% even more secured, because Surge is tougher to beat than a Battle is.

Here’s my interface settings, as far as I know. Everything else, except for “ownedcards.txt” is default settings.

And yes, my XML has been updated.

P.S. Running “PVP” but keeping everything the same, nullifies the Climb request. The result is 0 and it does NOT attempt to find a better deck.

 
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Topic: Tyrant Unleashed: General / [SIM] Tyrant Unleashed Optimizer

Correction: 2.5.0 is also not working properly.

I just ran Miasma Mutant (Level 1) on Climb, Brawl, Random, 10k Iterations, and 4 Threads.

The result was 100% win chance, with a score of 62.5536.

Facing that mission with those cards resulted in 2 losses IN A ROW!

 

Topic: Tyrant Unleashed: General / [SIM] Tyrant Unleashed Optimizer

This post has been removed by an administrator or moderator
 
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Topic: Tyrant Unleashed: General / [SIM] Tyrant Unleashed Optimizer

Um, not sure how to debug this stuff, but TUO 2.5.1 will not work on Windows 7 – Period. 2.4.3 worked perfectly fine, but 2.5.1 doesn’t work at all. It won’t run Mission #95, it won’t run Mission #1, it won’t run anything!!!

 
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Topic: Tyrant Unleashed: General / [To Devs] Card Marketplace with Salvage Point Currency

Well, it was still worth the shot, I guess.

 
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Topic: Tyrant Unleashed: General / [To Devs] Card Marketplace with Salvage Point Currency

Originally posted by manesero:

I’d be excited to see this exploited w/ a bazillion alts buying box card epics and placing them for sale to be bought on the cheap.

They already have restrictions on alts. So, that’s kind of already in place.

Originally posted by Kowoshira:

Market, exchange and all that stuff have been proposed since TU exist.

It will NEVER be implented. We got a topic like yours every month now. I don’t mean to be rude I’m just informing you so you don’t get disapointed.

Yeah, I hear ya, but maybe if the devs see enough attention or a well-thought out idea, then they’ll bite. My idea actually MAKES THEM MONEY! So, it’s not like they should be complaining…

Originally posted by 0HeerYue0:

Id like that :=)id actly spend money with this idea

See? Devs make money.

 
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Topic: Tyrant Unleashed: General / [To Devs] Card Marketplace with Salvage Point Currency

This is primarily aimed as a pitch to the devs, but I also welcome commentary from players, as well, because this will only work and only be feasible if the players want it.

First off, finding an active guild (from what I hear) is quite difficult. Why is this? Are players getting bored? Are they running into a wall? Is the game play too easy or too hard?

Secondly, I’ve noticed something very, very common with the members of my guild. A lot of my members would try for weeks on-end to get a specific card or ANY card that pertains to their setup. These people end up saving tons of Salvage Points and/or have cards they aren’t enough to make a deck, or aren’t feasible for their current deck.

So, my pitch is to create a marketplace that exchanges multiple currencies and allows the direct exchange of a 1-for-1 equal card exchange.

Currencies

  • Gold
  • Salvage Points
  • War Bonds

1-for-1 Exchanges

  • Legendary Unfused = Legendary Unfused
  • Legendary Dual-Fused = Legendary Dual-Fused
  • Legendary Dual-Fused = Legendary Unfused x2
  • Legendary Quad-Fused = Legendary Quad-Fused
  • Legendary Quad-Fused = Legendary Dual-Fused x2
  • Legendary Quad-Fused = Legendary Unfused x 4

Now, like any other marketplace, there should checks and balances, along with fees and taxes.

Minimum and maximum cost would vary based on the Card Rarity and the number of cards placed on the market. Cost is waived for inter-guild marketing/trading.

It should cost 1 War Bond per card that is placed on the marketplace. This will keep the devs happy, and it’ll make sure that [most] crappy cards don’t get placed up on the marketplace.

If the devs really wanted to get greedy, then it could cost 1 War Bond per Common, 2 War Bonds per Rare, 3 War Bonds per Epic, 5 War Bonds per Legendary, and 10 War Bonds per Vindicator.

There should also be a 5% cut for the currency being requested for the trade. So, if I request 150,000 Gold for a Legendary, then I should get 95% of that back to me.

There should also be a limit, such as, a max of 1 million gold requested per card, a max of 100 War Bonds requested per card, and a max of 300 Salvage Points requested per card.

All in all, this should sum up to a decent marketplace, with proper restrictions, and place appropriate values on the cards in question.

 
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Topic: Tyrant Unleashed: General / [Dev] February 2015 Roadmap

Originally posted by Voluntaryist:
Originally posted by Anthonyk747:

Since there’s fewer missions, how do we know when to expect the new missions? My guild members have already completed all of the event missions up to lvl 10 and completed Mammon Sire lvl 10, 50 times. Could you [devs] by chance release the information on when we can expect the next set of missions throughout the month? That’d be great!

Always Thursdays

Hope so.

 
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Topic: Tyrant Unleashed: General / [Dev] February 2015 Roadmap

Since there’s fewer missions, how do we know when to expect the new missions? My guild members have already completed all of the event missions up to lvl 10 and completed Mammon Sire lvl 10, 50 times. Could you [devs] by chance release the information on when we can expect the next set of missions throughout the month? That’d be great!

 
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Topic: Tyrant Unleashed: General / [Dev] February 2015 Roadmap

Metamorphosis sounds like a much better BGE to go up against. Would really test Rainbow Decks and decks with Legion in them.

 
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Topic: Tyrant Unleashed: General / [Dev] February 2015 Roadmap

Originally posted by xxxxWolf:

Because noone uses ezamit and dreamhaunter, huh?

2 cards don’t make an entire deck.

 
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Topic: Tyrant Unleashed: General / [Dev] February 2015 Roadmap

Wow, because so many people use Corrosive…

 
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Topic: Tyrant Unleashed: General / [Dev] February 2015 Roadmap

Originally posted by naratic:

I tend to agree that we need to know the BGE for the upcoming war sometime soon. Most guilds with any fighting chance sim for best results to choose fortress cards, and that is impossible without a BGE. Simming also takes some time, so it’s not something that can be done on Thursday unless you have no life other than this game. If this is intentional, just let us know THAT in advance as well.

You will find that people react better to knowing first than finding out through experience later….Then again, I would think that should have been figured out quite some time ago.

+1! Where’s the guild support for this game?! Tyrant had better guild functionality than this game, and now we get less reaction time for the Guild Wars!? This is going down hill.

 
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Topic: Tyrant Unleashed: General / [Dev] February 2015 Roadmap

Come on devs! Release that BGE of the guild war already! My guild needs to know what cards to vote for prior to the release of the guild war!

 
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Topic: Tyrant Unleashed: General / [SIM] Tyrant Unleashed Optimizer

I have a question of curiosity. Let’s say that a raid configuration has 11.3 million possibilities. Is there anyway to have TUO find that number for that specific deck, and then run that number of sims on it to ensure the best possible scenario outcome of a test deck for it? That way, you’re not running 10,000 sims against a deck that has 11.3 million possible outcomes. I’d rather just run 11.3 million possible outcomes and do it as a climb.