Recent posts by darkChaos23 on Kongregate

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Topic: Realm Grinder / List of base Merc builds

Originally posted by why_amihere:

Were you thinking it was time for an alternative to Cialis that doesn’t require Lightning Strike? It’s technically not quite as effective but does a very similar thing without all the side effects (like getting annoyed while you wait for a Pyramid hit). You can guess what the name’s going to be… Start requirements are different for R14+


Range : R12/13, ~100Nod/e62 gems or more (higher at R14), works as soon as ZenStrike stops working well. Might require some time in a Foreplay build to increase clicks enough to play

Characteristics: Build that relies on Grand Balance producing about 10% of what Lightning Strike would achieve on a target hit. Note that some multipliers are hindered to decrease annoyance factor during production phase. Skip building Deep Mines, Stone Pillars and Farms.


Combo Strike
Grand Balance

Tier 1 Upgrades
Druid (1,1): Druidic Vocabulary
Goblin (1,1): Strong Currency
Dwarf (1,3): Mining Prodigies
Dwarf (1,1): Dwarven Ale // Angel (1,2): Angelic Determination if over 32h

Tier 2 Upgrades
Titan (2,3): Cyclopean Strength
Faceless (2,3): Overgrowth
Faceless (2,1): Gold Synthesis
Druid (2,2): Bardic Knowledge

Tier 3 Upgrades
Elf (3,2): Elven Luck
Drow (3,3): Blade Dance
Elf (3,3): Ancient Clicking Arts
Dwarf (3,1): Battlehammers

Harlequin Bonus : 343%/512%

Bloodline: Angel

1. Set up, but avoid building Deep Mines, Stone Pillars and Farms
2. Excavate a ton until you have 38+ mana/s (theoretically 40, but there seems to be 1s lag between autocasts)
3. Combo Strike for several hours
4. Switch to production phase (cast Call to Arms at max mana, wait 10s, cast Grand Balance, wait 4s, cast Combo Strike, Gem Grinder and Call to Arms again as soon as you can) while autoclicking 30/s

Tested and i’m getting about 10% more production if i use farms instead, it also gives some extra max mana and boosts CTA and GB, farms are okay…

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Topic: Kongregate Multiplayer Games / [Lucadian Chronicles] Campaign Review of new patch

the +1 def is a moot point, rob basically knock backs the golem at some point in the fight.

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Topic: Kongregate Multiplayer Games / [Lucadian Chronicles] Changes

4/16/2015 Server Update

Mechanics Changes

Poison Tokens – when a hero with Poison Tokens on them is defeated the tokens move to the closest allied hero.

Poison Tokens – The number of Poison Tokens removed at the start of round will never be greater than the current hp of the hero they are on.

Healing Tokens – The number of Healing Tokens removed at the start of round will never be greater than the amount required to heal a hero to full. (Healing tokens can now sit unused on a full-health hero until needed)

Card Changes

Carrier – When defeated now puts 2 poison tokens on enemies and 1 on allies. (Used to be 2)

Herad – MP required to cast is now 10 (8 when evolved), down from 12 (10)

Druid – At start of round puts a healing token on each ally. When evolved puts an additional healing token on each plant. (Used to not use healing tokens and heal only plants). Attack raised by 1.

Mechanical Golem / Catapult – Now have one higher defense.

Corpse Eater – Attack /defense both increased by 1.

Field Engineer – TP ability now costs 20 (down from 30) and remove 1 -1/-1 token from each allied machine instead of all tokens.

Haunter / Vengeful Spirit – Both are now “Undead” class.

Aether Knight – Now gives 2 MP a round to allies instead of raising Magic Power by 2.

Spell Fork – Now costs 3 (down from 4) but the second cast is done with 1/2 Magic Power.

Janika – Defense is now 2 (up from 1)

Berserkr – Old TP ability removed. New ability is to take an extra turn at 30 TP. Defense reduced by 1.

Reaper – Now can only do lethal damage to members of enemy team. Threshold lowered to 7 or below. (Used to be 9 or below). One
less attack power.

Blessed Meek – In addition to putting 1/1 tokens on each cost 1 hero now also raises HP of those heroes by 3. Cost now 3. (From 2)

Heavy Soldier – Now does 1 bonus damage to white/green heroes.

Fire Bomb – Whenever Fire Bomb takes damage now gains half that damage as HP. Fully evolved magic power now 19. (Down from 23)

Bowman – Now does 2 bonus damage to slow targets.

Beast Tamer – Now all animals on team gain 1 attack and adjacent animals another 1. (Used to be +2 to all, regardless of position)

Soulstealer Litch – Magic Power now ranges from from 5-7 evolved. (Used to be 6-8)

Poison Beast – Now starts with Shield 1 and one less defense, gains defense on first evolve.

Aether Shaper – Was replaced with Master Mimic!

Other Changes

Silver leagues now have higher rewards.

Bug Fixes

Abilities that prevent incoming damage now also prevent the on-hit effects of that damage. (For example if a hero dodges the Bowman’s slowing shot they won’t get slowed.)

Spells cast via Spell Fork now correctly count as spells for Clockwork Wurm and Aether Knight. (Previously the second spell cast did not trigger their abilities)

Fixed a bug where Berskerkr and Ironwood Golem counted as missing all HP when brought back to life by Uneasy Sleep, giving them bonus attack/defense even though their health was full.

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Topic: Kongregate Multiplayer Games / [Dawn of Darkness] 3m silver missing? Post here

Didn’t get 3m silver, s3 e-mailed them but nothing happened as of yet

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Topic: Cloudstone / Moroi guild, new and accepting members of all levels!

level 22 applied

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Topic: Wartune / Problem with Knights

Also massive bias in that wall of text, do you own an archer and a mage? From what i see you don’t and are just merely speculating with bias based on your low level knight.

Mages have innately horrid hp which tend to make them die easily to archers. As an archer i pump up my mdef and beat mages quite often, knights on the other hand give me a rather hard time, even if i were to switch to pdef.

Knights tend to level their seal level really high because compared to most other classes, they actually gain rage using seal so i end up being stunned 2-3 rounds, this is proper way of building your knight.

Building rage waste turns, if you play a mage you have to do your thing quick because you start to run out of rage quite quickly and within 5-6 turns have nothing left but lightning bolt, heals have a 45s cd iirc, so again you can’t heal every 3 turn.

Okay for archers, sure their multishot is 100% crit but they get 0, absolutely zero rage gain from that skill, the only skill that lets them gain rage is arrow strike, i’m 58 have 2k crit stat and i still fail to crit on arrow strike more than half the time easily, thats losing more than half the time, not to mention the large amount of eq and even an astral dedicated to dropping crit rate?

Every class have their proper way of being played and built, i suggest you QQ less and read up more on guides on how to build your character.

Seriously this is nothing more than a lowbie’s QQ thread, i bet none of the knights complaining have even a single level above 50.

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Topic: Wartune / Problem with Knights

Any action that knights take will give them rage, basically using seal, normal attack, or even runes will give them rage, if you want to complain about WW’s rage cost try playing an archer , you’ll be constantly praying that your arrow strike crits so you can do a lunatic in round 3 instead of 4 (normally if it takes 4 rounds to aoe its probably too late)

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Topic: Wartune / Troop Calculator

Would appreciate a kyanite cost function as well, so we know when to add troop hp and when to add troop count


Topic: Wartune / Players try to log in while maintenance and fight WB

This post has been removed by an administrator or moderator
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Topic: Kongregate Multiplayer Games / [Legacy of Heroes] Draft Reports - Official

Originally posted by Rexhurne:

Kong ID: Rexhurne

Did a draft around 8 hours ago and after discarting 2 cards i didn’t get the 100% critical buff. Unfortunetly i don’t have the draft ID :/

Card itself isn’t working that way, after discarding two cards it crits itself…

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Topic: Kongregate Multiplayer Games / [Legacy of Heroes] Bug Reports - Official

The MB is randomly turning my deck into duplicates of momentos and events i have and depleting at will, its supposedly a visual bug that should have no effect on the game(evident from not being able to play 3 cards a turn from on the bubble x2 or x3), but i have died several times because of this bug because i run a rather small deck.

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Topic: Epic War Saga / Hacker Report

Is it possible hidden6018 purely did questing and didn’t pursue arena fights, or that he spent his BP on CoT?

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Topic: Epic War Saga / how to get valkyrie fast

i think you can outright get valkyries via achievement gold

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Topic: Epic War Saga / Questions? Ask here! ( game tips )

Beating 8-6 without 5 khronos shields, can it be done? If so how?

I know they have a very specific utility but i’d like to know if there is an alternative method to doing it rather than farming 6.5m gold for something you’d use once and then put away for a long period of time

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Topic: Epic War Saga / Suggestion and Ideas

Why do we have to reload the game at every refresh, some of us have pretty bad connections, sitting around for 5-10 minute everytime there’s a disconnection to reload isn’t very amusing

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Topic: Epic War Saga / Hacker Report

Originally posted by sethzack:

LOL! why are some of you reporting people just because the have 1 or more galaxy swords!!!!! seriously, you dont even give good reasons..

heres an example I saw.

“blahblah has a galaxy sword!”

This seems more like you hatin on people that have better things than you!

^ obviously has not tried to get a galaxy sword before

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Topic: Time World / Feedback and Suggestions

Expand friends list, and/or show last login date for friend

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Topic: Time World / WoH Tournaments: Bad Implementation

2 v 2 and 3 v 3, 20 and 10 matches respectively…really?

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Topic: Legacy of a Thousand Suns / Can I return Swooping Dragon please? OR Why XID is better.

how can you talk about ship power and ignore the power house of ship power anita?

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Topic: Legacy of a Thousand Suns / BTR delivery service !!!

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Topic: Tyrant: General Tyrant Discussion / Tactical Infiltrator-Based deck?

Originally posted by ArcanisX:
Originally posted by AzurePizza:

try 4 card deck instead , Thadius , 3x tactical 1x mortar bunker

Results of test:
Team fear wins 937 times, team Pumm Pool wins 63 times

wonder how that’s happening (nonzero score for pummpool, i mean)…

Turn 1 Drac Queen
Turn 2 Tact Infiltrator
Turn 3 Valefar
Turn 4 Tact Infiltrator
Turn 5 (irrelevant)
Turn 6 Tact Infiltrator (1st TI activates, weaken 1 + rally 2 Draco 7 hp)
Turn 7 Drac Queen activates kills 1 Tactical infiltrator
Turn 8 Mortar Bunker (2nd TIactivates, draco 5 hp)
Turn 9 Drac Queen Rallies Valefar, game over

Well actually any variation of mortar bunker played last vs any creature from pumpool deck 1st drop

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Topic: Tyrant: General Tyrant Discussion / Make A Broken Card


Siege 2

Poison 1

Counter 2

Action card strike all 2

Counter 2

6/4 structure
Strike 4

9 hp
Weaken all 1

6/3 structure
Weaken 2
Heal all BT 2

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Topic: Tyrant: General Tyrant Discussion / Strike versus Siege

Point is, many sources of heal, 0 sources of repair, any siege done is permanent, any strike done can be repaired.

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Topic: Tyrant: General Tyrant Discussion / Borrowed concept - Fusion cards

Originally posted by SJBecker21:
Originally posted by zgods:
Originally posted by gamesmaster99:
Originally posted by SJBecker21:
Originally posted by gamesmaster99:


= Swarm Impaler

4 wait. 4/10/ENF3/LEE3/Siege 1/FUSION/Rare

Originally posted by gamesmaster99:

Havent seen any STRUCTURE FUSIONS yet.


= Communications Encampment

3 wait. 10 health. Jam/Wall/Rally all 1/FUSION/Uncommon

Apparently u can’t do math, First one is 5 wait, Second one is 5 wait

1. And apparently you’re a kid who doesn’t know his grammar very well, you only need to use a capital letter after a full stop unless it’s a important place (like a capital city) or a person… and it isn’t “u” it’s you.

2. Another thing you failed to point out:

The fact that my first fusion’s wait time was correctly added proving I can do math.

Good job kid, thanks for wasting my time, but it was fun countering your childish and asinine comment.

It is very ironic when you are trying to sound intelligent, but instead prove yourself to be an obnoxious moron. Please do not criticize others about grammar when your first sentence is a frag spliced onto a sentence sliced onto a frag. Its also incorrect use of the imperative, which is in present progressive. Silly elementary kids try to show off their rhetoric, but instead mock not only themselves but also the English language as a whole. There only one word to describe you — DUMBASS

Number one, I wasn’t trying to prove his grammar wrong. Number two, I can speak perfectly good English. Number three, no one asked for your input. Number four, Im gonna be a 16 year old senior, (chew on that). Number five, This is the internet, We can type, talk, or think in horrible grammar and its not supposed to matter. I was merely pointing out that his ELEMENTARY (as you used it) Math, was entirely and completely wrong; And now that I just typed an entire paragraph with hardly any mistakes in it (there may be a couple). You my friend are very wrong.

I’m confused about the order of this quote pyramid…

It goes gamesmaster99 > SJBecker21 > gamesmaster99 > zgods > SJBecker21?

Why is SJBecker responding negatively to zgods when zgods was responding negatively to gamesmaster who was responding negatively to SJBecker21?

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Topic: Tyrant: General Tyrant Discussion / Best Legendaries?

There has never been a single good deck with mystic obelisk

/end rant

That being said

1. Ragnarok
2. Goliath
3. Nimbus
4. Omega
5. Valefar

As far as utility of helios goes, mono imperial has a huge weakness to weaken from the lack of proper rally/evade muscle cards, a single ragnarok + dracorex can stall most imperial decks to a standstill. While helios alone is a good card, it doesn’t make a good deck.

I wouldn’t call apex a worst since it doesn’t detract from the functionality of the deck unlike a certain obelisk i mentioned.