Recent posts by jlt314 on Kongregate

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Topic: Rise of Mythos / Can't choose realm

the developers merged the server lists, which apparently crashed the loader on FF :(

 
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Topic: Dawn of the Dragons / Any Ukrainian/Russian Guild?

there is a half-Russian guild “Moscow Kremlin” :)

 
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Topic: Dawn of the Dragons / Bugs

inflicting FS, AP=FS/2 or OS damage or soloing guild raids outright doesn’t properly show the progress for the in-game AP achievements

 
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Topic: Legacy of a Thousand Suns / So, what's the deal with raid scripts not working?

recent Kong maintenance messed all userscripts up.
update doomscript to .22 :)

 
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Topic: Dawn of the Dragons / Improving Raid Catcher

while some players might benefit from sol’s ideas, those would IMHO likely leave after badges anyway. a flood of Horgs isn’t entirely what the game needs ;)
for the entire issue of new and low-level players tagging raids, one simple mechanic would suffice: a filter by FS / OS value or by first loot tier value.

 
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Topic: Dawn of the Dragons / Moscow Kremlin

легион “New Lions” – мощнее БД, но с некоторыми ограничениями генералов и войск. Махаон туда не лезет, например.
на 25-26к силы легиона потянет, может и выше. стоит 10плането-монеток, для легиона это ИМХО недорого.

 
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Topic: The Grinns Tale / Scripts in Grinns Tale

Originally posted by tdunkley:

If you have problems with the script not finding the image files, double check your quality settings on the flash player, make sure they are high or low depending on which script your using. Medium will always return “image not found”.

on some systems, tGT starts on medium quality by default and may switch back to medium upon reload (e.g. after disconnection) – always check quality!

 
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Topic: The Grinns Tale / Pramin reward in Daily Quest

same – once found 10 pramin. has never happened again since introduction of daily quests, so I’d guess a low single-digit % chance, if not lower

 

Topic: Kongregate / 'See muted persons' list

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Topic: Dawn of the Dragons / Bugs

in Z3.3 on H difficulty, the boss Gravlock is locked for me in spite of having all items and having completed all subquests of the area.
Z10.2, Z10.3 and Z10.4 are locked on H difficulty in spite of having completed Z10 on N difficulty already

 
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Topic: Legacy of a Thousand Suns / LotS Guide for DotD Players

general notes:
ship = legion; officers = generals; crew = troops. the same attack to defence deal as in DotD: 1 att is worth 4 def.
PvP: Galaxy Dome “GD” = colosseum. same team building rules, but lesser percentages. note that GD has limited passes per day and costs 5 stamina to fight.

while the Wahsh alliance raid is very similar to Rhal, there is to my knowledge no ship (legion) with a useful bonus on it.
also on a general note LoTS ships rarely have power bonuses against specific raids, while tactics do.

 

Topic: Wild West Town / Awesome WWT script

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Topic: Legacy of a Thousand Suns / Doomcat's and SReject's scripts to make raid links readable in chat

This post has been removed by an administrator or moderator
 

Topic: Legacy of a Thousand Suns / Doomcat's and SReject's scripts to make raid links readable in chat

This post has been removed by an administrator or moderator
 
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Topic: Dawn of the Dragons / SReject's DotD Stuff

thanks a lot, steve – the list of seen raids with filters is really useful

 
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Topic: Dawn of the Dragons / SReject's DotD Stuff

thanx a lot, this makes chat readable :)
it would be nice if the script supported /seenraids and /raid for DotD, as is does for LoTS :)

 
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Topic: Kongregate Multiplayer Games / [Redshift] Ramblings of a gamer

+1 to all suggestions by OP and WarPorcus – the game really needs an overhaul.
I’d suggest a fleet-wide kill log for both sides, so that a) people know who to hunt and b) people know who to say thanks to for being KoS with some other fleet.

 
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Topic: Legacy of a Thousand Suns / Raid URLs

Telemachus normal, 20M HP, just started:
http://5thplanetgames-origin.cdnetworks.net/lots_live/action_type=raidhelp&raid_id=1991652&difficulty=1&raid_boss=telemachus&hash=O4h3r8oeBF

 
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Topic: Kongregate Multiplayer Games / [Redshift] Official: Bugs and Glitches

game stops loading at “Scene Loader postinit” on Firefox 9.0.1, Iron 16.0.950.0 and Opera 11.60 with Flash up-to-date.

 
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Topic: Elements / v1.26 Step-by-Step Walkthrough to Getting the Elements Badges!

the malignant cells will clog up your field, preventing you from playing anything more powerful or more useful. a single rain of fire, a single thunderstorm (or whatever the air “1 damage to all creatures” card’s name was) or an early otyugh/scarabs will make short work of malignant cells spam. time-delaying or freezing them will also work. so this can only work in the unlikely event that your opponent has no permanent shields, no crowd control, no freezing and no devouring creatures. in that case, anything else is as likely to work.

 
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Topic: Kongregate / Multilingual Modfriends, Ahoy!

looks like whoever owns the modfriends hasn’t bothered to update them for some time :(

 
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Topic: Serious Discussion / Spam ;D

carry: nothing, as don’t have the needed paperwork to carry any firearms or blades in europe.
although given the latest developments regarding criminality, starting the paperwork to legally carry either firearms or anything with a blade begins to sound really tempting.
<offtopic> there are already areas in Berlin and Köln where the “coppers” don’t walk and people either move out or arm themselves </offtopic>

 
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Topic: Elements / Step-by-step walkthrough to getting the Elements badges!

worked for getting the hard badge like a charm, on the second attempt.
first one was Rainbow playing shrieker rush. a few steals and I was served :(
second one was Miracle. PU-copied a blessed Jade Dragon from him twice, then chained shields. he had 4 FFQs, spammed his own area full of fireflies and was unable to play cards off, so unable to draw more miracles. after second miracle I added 4 phase dragons and an immortal (had to have one more card, no lobotomizer, didn’t start out with this guide) and had him in 4 more turns.

 
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Topic: Elements / Annoying Decks:How To Counter(Submit your own way,too)

I’d suggest fire shield / fire buckler to counter those vampires, adrenaline or not. thorn shield also works, but a bit slower.
graboids/shriekers: try fire shield, and/or antimatter. the antimatter / liquid shadow deck should counter any creature rush nicely.

Rain of Fire is very powerful due to AoE effect. it’s not OP, as it doesn’t hit burrowed and ethereal creatures. fire shield and thorn shield are technically the only way to get rid of those.

Miracle isn’t that OP – it’s an expensive heal.

now Hope is OP – it can not be destroyed/stolen and combined with photons / rays-of-light / fireflies / luciferase / white nymph becomes rather nasty. countered with momentum (or late-game chimera), as any shield.

 
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Topic: Elements / Ideas for Elements CCG (Destructive criticism will be ignored)

Life: folk or maybe a wedding march
Death: I’d suggest some sort of funeral march
Light: choral or gregorian
Darkness: black metal
Air: classical
Earth: see above, rock
Fire: shaman hymns
Water: ambient / syringe
Entropy: I’d suggest white noise
Gravity: see above, heavy metal
Time: none(plain tempo beat)
Aether: either trance or silence (nothing changes)

other ideas:
as claimed here already:
1. re-deal button. available only on first turn, deals 6 cards instead of 7. that would at least mitigate the 0 pillars and 0 creatures starting hands.

2. new spells:
Shake the Continent: 4-5 earth quanta, forcibly unburrows all burrowed creatures.
upgrades to Shake the Planet: 6-7 earth quanta, forcibly unburrows all burrowed creatures and deals 3 damage to them

Crazyness: 4-5 entropy quanta, unburrows burrowed creatures with 50% chance
upgrades to Madness: 5-6 entropy quanta, unburrows creatures with 80-90% chance

Tolerance: 6-7 time quanta, removes poison from all creatures
upgrades to Resistance: 9-10 time quanta, removes poison from all creatures and heals them for 3-4 points

Cursed Family: 7 death quanta, poisons all identical creatures on the field, surpasses ethereal and burrowed
upgrades to Cursed Kindred: 13 death quanta, affects all creatures of the kind in play AND in deck