Recent posts by gigaplay on Kongregate

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Topic: Kongregate / Unity Games

Why isn’t the Unity web plugin supported on Kongregate yet?

As in www.unity3d.com.

Well?

Huh?

 
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Topic: Kongregate / kongregate theme

When does Kongregate 2.0 go live, Greg?

 
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Topic: Kongregate / Kongregate Labs

Now that I’ve actually submitted a game to Kongregate and had a chance to hear back from several people with great suggestions, I’m even more convinced that this could be a very valuable place to get feedback on games in progress. Having this “Lab” or “Dev” or whateveryouwannacallit thing on Kongregate will rock.

 
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Topic: Kongregate / The Future of Shockwave Games

I agree. Flash is easy to use, super-flexible, its player is ubiquitous, ActionScript is a great ECMA implementation, and so on. Director, on the other hand, is going to need a heck of an upgrade to start winning people over. Still, Adobe (unlike Macromedia) is a pretty smart company, so they must have something cooking. It’ll be a fun year to watch.

[To IndyFlashArcade] Regarding the reverse-engineering of Director object files, it’s much easier with Flash since Macromedia made the Flash player “open” years ago to encourage 3rd-party use. They got what they wanted, but at the price of making it relatively “easy” to make good Flash decompilers – just do a Google (ie. http://www.apple.com/downloads/macosx/imaging_3d/gordonflashdecompiler.html). Director, on the other hand, has always been closed. Plus, it does some obfuscation, script and symbol table deletion, etc. to make it even harder. The result, there are currently no working decompilers for Director 10 projects.

 
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Topic: Kongregate / The Future of Shockwave Games

Flash is okay for some kinds of games, but it does have that “open player” problem. I don’t think you’re ever going to see AA or AAA titles done in a format that can be so easily reverse-engineered.

And the idea of authoring once then deploying to PC’s, consoles, PDA’s, phones and the web makes Director look sweeter than sweet.

 
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Topic: Kongregate / The Future of Shockwave Games

Seeing as the Kongregators are planning to start accepting Director/Shockwave content, I thought I’d share this little blurb that appeared on Adobe.com recently:

Director is a market-leading product with a loyal and substantial user base. Adobe will continue to invest in Director and develop new releases targeting current and future innovations in multimedia development. Future versions will be rebranded as “Adobe Director.” Adobe plans to make Director the preferred environment for games creation and to increase the use of Shockwave Player on computers, consoles, and mobile devices. Adobe maintains a dedicated engineering team devoted to the ongoing development of Director.

 
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Topic: Kongregate / Kongregate Labs

Excellent! I’m glad to see that there is shared interest in this sort of thing.

Now, if only the Head Kongregators feel the same way … ;-)

 
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Topic: Kongregate / Kongregate Labs

I apologize in advance if this has already been suggested and as well for the multi-post, since I wasn’t sure where to properly place this.

Anyway, I think it would be great if there were a “Lab” area in Kongregate for incomplete games, alpha’s, concept/mechanic demos, toys, kernels and so on.

I think this would be a nice way to continue to support this sort of important content/work, yet would keep it separate from the completed games. I think this content would draw many people to Kongregate (both to show and see it), including developers who need feedback on early ideas, experimental/art folks, students/newbvies, etc.

I think content in this Lab area should be allowed to draw ad revenue, but should not be part of the monthly contests, unless there are special Lab contests.

What do you think?

 
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Topic: Kongregate / Suggestions

I apologize in advance if this has already been suggested.

I think it would be great if there were a “Lab” area in Kongregate for incomplete games, alpha’s, concept/mechanic demos, toys, kernels and so on.

I think this would be a nice way to continue to support this sort of important content/work, yet would keep it separate from the completed games. I think this content would draw many people to Kongregate (both to show and see it), including developers who need feedback on early ideas, experimental/art folks, students/newbvies, etc.

I think content in this Lab area should be allowed to draw ad revenue, but should not be part of the monthly contests, unless there are special Lab contests.

What do you think?

 
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Topic: Kongregate / Non-Flash Games

Cool! Thanks, Emily. Just for that, I think I’ll go start an awesome Unity-authored game! ;-)

 
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Topic: Kongregate / Non-Flash Games

Sounds great, Emily. I guess sticking to in-browser games is a good idea. I would suggest though that you consider opening up to include any known safe and widely-recognized plug-in. One reason in particular being that some really awesome 3D games are being developed using plugins like Unity and VirTools. Shockwave would be a big step ahead, but kick-butt online 3D games would be even better.

 
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Topic: Kongregate / Non-Flash Games

So, when are you guys going to open up Kongregate to non-Flash games? ;-)

I had heard, way back when, that you were planning to include Shockwave soon. Any date on that yet?

And how about other formats, ie. stand-alone applications, Unity web players, etc?