Recent posts by Ichthyic on Kongregate

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Topic: Card Hunter / mulitiplayer timer

not really, but I’ll report back if it happens again.

 
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Topic: Card Hunter / adjustments to abilities

some of the abilities, I think, are poorly assigned as “rare”.

example:

subtle parry is rare, while regular parry is common.

thus, you get legendary level 8 shields with subtle parry, which is far worse than standard parry.

there are lots of examples like this. I hope the devs will take another look at how abilities are assigned to various rarity classes.

no adjustments need be made on items, mind, just on what abilities are assigned to what class.

specific example:

Granwick’s shield.

leve 8 legendary shield.

has surging block, and two subtle parries. wtf?

compare to:

heavy dueler shield, which is only a common item, and has two REGULAR parries, and a bash.

this is just one example, I recall several, and I’m only up to level 10.

 
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Topic: Card Hunter / mulitiplayer timer

It did on one turn (ai played slow)… then the clock kept rolling on my next two turns, shorting out on the second, after about 5 seconds :P

 
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Topic: Card Hunter / save the trees

yup, that’s the only way I can figure out, but his minions move so fast. I’ll try a couple times a day until i just luck out on it I guess.

 
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Topic: Card Hunter / mulitiplayer timer

also. I have had it hang when dealing me cards (league play).

 
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Topic: Card Hunter / mulitiplayer timer

the multiplayer timer is broken when fighting against the computer.

it doesn’t matter how fast you finish your turns, the timer still says you didn’t finish in time sometimes, and gives you an automatic defeat.

it’s happened to me twice now.

 
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Topic: Card Hunter / save the trees

I can’t figure out why sometimes I can’t use a melee attack (the 10 power bash) when I’m standing right next to a target, and the preview shows it’s a legit target?

 
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Topic: Card Hunter / save the trees

does anyone have advice on how to do the “save the trees” special adventure?

I’m stumped.

 
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Topic: Card Hunter / [GUIDE] Shops, selling items, chests and moar

Originally posted by Bandreus:

I asked Flaxative (who is the community manager for CH and part of the dev team). He told me you unlock the ability to sell equipment after you complete a level 7 adventure, so that’s it.

You can also increase your renown by playing Multiplayer, so that’s probably what happened I suppose

that is indeed exactly what happened.

 
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Topic: Card Hunter / [GUIDE] Shops, selling items, chests and moar

I figured out what was going on. you have to complete an adventure AFTER you reach renown 7 for the resale store to trigger on the map.

even reloading the game did not trigger it. only triggered after I completed the first level of another adventure I had started.

 
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Topic: Card Hunter / [GUIDE] Shops, selling items, chests and moar

" You unlock the ability to sell usable items once you hit a Renown equal to 7."

I have a Renown of 7, and still am unable to sell useable items.

 
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Topic: Rise of Champions / Bugs

I hit level 11 during my last battle in an arena match, and the tutorial for gems blocked my getting any rewards for the arena match.

edit: nevermind, I see the rewards show up if i go back to the arena tab.

 
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Topic: Kongregate Multiplayer Games / [Mark of Darkness] ending

ending was… rather anticlimactic to say the least.

just another random boss.

game has a decent concept design, but really needs to be fleshed out; especially wrt to enemies.

enemies ONLY do minor melee damage. that’s IT.

what about having some do ranged damage?

How about bosses having some area effect attacks?

yeah, this needs a lot of work still before it can be called a “premium” game in any sense of the word.

still, shows promise. Keep working on it. In the meantime, if you want to make more money, I highly suggest you lower your prices by at least 50%, if not 75%.

I find it hard to believe someone is going to pay good money to get something in this game that is not even remotely needed.

make your tickets/keys cost 2 kongbucks each, and maybe you might get a few more takers, but again, even at that rate… the items you can get are simply unneeded.

 
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Topic: Kongregate Multiplayer Games / [Mark of Darkness] Giant Agramor

Just to be clear, since the text gets obscured by the notification you completed the quest, is Agramor in the toxic hills area the last enemy? I don’t see a way out of that area.

edit:

nevermind, I see it was a “teleport home” thing.

 
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Topic: Kongregate Multiplayer Games / [Mark of Darkness] Would a bigger screen size be possible?

if you are running Firefox, grab the “Flash Resizer” add on, which allows you to stretch the window to any size you want. works fine on this game.

but… this game does have some minor visual artifacts that appear sometimes after you resize the screen; some sort of seams show up like squares. not that irritating though. It’s worth it to have the bigger visuals.

 
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Topic: Kongregate Multiplayer Games / [Mark of Darkness] Warrior Class

nope, like the OP said, there needs to be diversification in the skill tree. just adding a neutral skill tree would be great; skills that all classes can use.

and yes, monsters need to be buffed up more in the later stages, and maybe add more with different kinds of attacks; some ranged, some area effect, some elemental, etc.

another thing that might be cool is to add traps, so you have to watch where you step.

if you just follow the game right along, most of the gear you can easily get seems a bit overpowered for the things you face (like the light/dark gear you get about midway through).

 
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Topic: Kongregate Multiplayer Games / [Mark of Darkness] Archer attack glitching badly

only problem I have had with archer is that there is some poor seaming that happens near “stairs” where if you try to fire past, or even near, stairs the arrow inevitably hits the stairs instead of what you were aiming at.

THAT has become quite irritating. often no way to avoid it when you are in a small area with a stairway up/down. Frankly though, since the stairway has to have a “presence” or else you couldn’t jump up or down it, I can’t really see how to avoid it. Maybe make the hitbox for stairs a bit smaller?

oh, and remove hitboxes entirely from things like towers that are really just decorations.

 
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Topic: KingsRoad / LV40-45 sets impossible to get,and more

i m not against premium stuff, but.. here everything s like premium stuff
The prices are so high, it s prohibitive.. here too; it s all or nothing.. so many go nothing.

totally agree 100%

this game was ridiculous when it started, and it’s only gotten worse.

worst business model I have ever seen for a freemium game.

gave them over a month to see what they would do with it…. and it just gets worse instead of better. Highly regret the money I did spend on it.

done.

 
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Topic: KingsRoad / game is too expensive

If you can’t enjoy the game freely then maybe its not for you .

LOL

that was the point of the post.

I don’t enjoy the game in its free mode, very few can. I suppose you also enjoy the high pressure sales pitches all the time as well?

do you like watching ads on TV instead of the shows too?

 
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Topic: KingsRoad / I THINK THERE SHOULD BE PVP

too complicated with the way this game is set up.

it’s a fail model no matter how you look at it. Don’t waste your breath asking for PvP.

 
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Topic: KingsRoad / jewel system is even worse!

I didn’t think it was even possible, but the lastest patch has made jewels even MORE WORTHLESS.

I had a basic jewel, upgraded to level 3… did 1.2% fire damage.

upgraded to level 4…

now does .58% fire damage!

whee!

I just can’t grasp the logic behind the people who make this game.

it’s like they live on a different planet, with different math.

too bad.

 
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Topic: KingsRoad / Level Scaling Makes an Otherwise Great Game ... "ok"

This game cos a lot, it need some money to be played properly… but is one of the best game i played on Kong and is worth a bit of cash.

no, it really isn’t. Just how much money HAVE you spent now? be honest, and compare it to a standard game you would have bought say, even 5 years ago.

for someone who spends sooooo much time posting various complaints all around the forum for this game, are you sure you can’t think of a better way to spend money on games?

really?

your arguments are rather pathetic.

 
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Topic: KingsRoad / Coins are little bit useless.

When you gain the ability to forge Epic and Legendary items the gold will flow away in no time.

that’s a stupid thing to say to someone who might have not even finished the first normal maps yet.

unless you pay a literal arm and leg, you would have to play for weeks to get to the point where you can make legendary items.

until then, it would be quite nice say, if you could at least buy minor potions in the consumables shop for gold.

 
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Topic: KingsRoad / Level Scaling Makes an Otherwise Great Game ... "ok"

Rumble games is a business designed to make a game the players enjoy.

no, Rumble games is a money grabbing, whale baiting, game destroying example of what the pay to play industry is doing to online games.

not that they are the only ones. just the latest in a long line of them.

spits on “freemium” game model

anyone who doesn’t see the damage the freemium model has done to gaming is either very young, very naive, or is a shill for the freemium industry itself.

I used to make games. This model is killing the last of the great game makers.

 
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Topic: KingsRoad / Bug Thread

Originally posted by ddsw1b:

Thunderbolt currency only stacks to 20, which is ridiculous since you need 50 to do anything. If this was intentional, then you devs need to rethink your lives

lol. exactly.

this is the worst business model I have ever seen for an online game. I truly hope this is not what is in store for the future, as it will make me abandon online gaming entirely.