Recent posts by Ichthyic on Kongregate

Flag Post

Topic: Rise of Champions / Bugs

I hit level 11 during my last battle in an arena match, and the tutorial for gems blocked my getting any rewards for the arena match.

edit: nevermind, I see the rewards show up if i go back to the arena tab.

 
Flag Post

Topic: Mark Of Darkness / ending

ending was… rather anticlimactic to say the least.

just another random boss.

game has a decent concept design, but really needs to be fleshed out; especially wrt to enemies.

enemies ONLY do minor melee damage. that’s IT.

what about having some do ranged damage?

How about bosses having some area effect attacks?

yeah, this needs a lot of work still before it can be called a “premium” game in any sense of the word.

still, shows promise. Keep working on it. In the meantime, if you want to make more money, I highly suggest you lower your prices by at least 50%, if not 75%.

I find it hard to believe someone is going to pay good money to get something in this game that is not even remotely needed.

make your tickets/keys cost 2 kongbucks each, and maybe you might get a few more takers, but again, even at that rate… the items you can get are simply unneeded.

 
Flag Post

Topic: Mark Of Darkness / Giant Agramor

Just to be clear, since the text gets obscured by the notification you completed the quest, is Agramor in the toxic hills area the last enemy? I don’t see a way out of that area.

edit:

nevermind, I see it was a “teleport home” thing.

 
Flag Post

Topic: Mark Of Darkness / Would a bigger screen size be possible?

if you are running Firefox, grab the “Flash Resizer” add on, which allows you to stretch the window to any size you want. works fine on this game.

but… this game does have some minor visual artifacts that appear sometimes after you resize the screen; some sort of seams show up like squares. not that irritating though. It’s worth it to have the bigger visuals.

 
Flag Post

Topic: Mark Of Darkness / Warrior Class

nope, like the OP said, there needs to be diversification in the skill tree. just adding a neutral skill tree would be great; skills that all classes can use.

and yes, monsters need to be buffed up more in the later stages, and maybe add more with different kinds of attacks; some ranged, some area effect, some elemental, etc.

another thing that might be cool is to add traps, so you have to watch where you step.

if you just follow the game right along, most of the gear you can easily get seems a bit overpowered for the things you face (like the light/dark gear you get about midway through).

 
Flag Post

Topic: Mark Of Darkness / Archer attack glitching badly

only problem I have had with archer is that there is some poor seaming that happens near “stairs” where if you try to fire past, or even near, stairs the arrow inevitably hits the stairs instead of what you were aiming at.

THAT has become quite irritating. often no way to avoid it when you are in a small area with a stairway up/down. Frankly though, since the stairway has to have a “presence” or else you couldn’t jump up or down it, I can’t really see how to avoid it. Maybe make the hitbox for stairs a bit smaller?

oh, and remove hitboxes entirely from things like towers that are really just decorations.

 
Flag Post

Topic: KingsRoad / LV40-45 sets impossible to get,and more

i m not against premium stuff, but.. here everything s like premium stuff
The prices are so high, it s prohibitive.. here too; it s all or nothing.. so many go nothing.

totally agree 100%

this game was ridiculous when it started, and it’s only gotten worse.

worst business model I have ever seen for a freemium game.

gave them over a month to see what they would do with it…. and it just gets worse instead of better. Highly regret the money I did spend on it.

done.

 
Flag Post

Topic: KingsRoad / game is too expensive

If you can’t enjoy the game freely then maybe its not for you .

LOL

that was the point of the post.

I don’t enjoy the game in its free mode, very few can. I suppose you also enjoy the high pressure sales pitches all the time as well?

do you like watching ads on TV instead of the shows too?

 
Flag Post

Topic: KingsRoad / I THINK THERE SHOULD BE PVP

too complicated with the way this game is set up.

it’s a fail model no matter how you look at it. Don’t waste your breath asking for PvP.

 
Flag Post

Topic: KingsRoad / jewel system is even worse!

I didn’t think it was even possible, but the lastest patch has made jewels even MORE WORTHLESS.

I had a basic jewel, upgraded to level 3… did 1.2% fire damage.

upgraded to level 4…

now does .58% fire damage!

whee!

I just can’t grasp the logic behind the people who make this game.

it’s like they live on a different planet, with different math.

too bad.

 
Flag Post

Topic: KingsRoad / Level Scaling Makes an Otherwise Great Game ... "ok"

This game cos a lot, it need some money to be played properly… but is one of the best game i played on Kong and is worth a bit of cash.

no, it really isn’t. Just how much money HAVE you spent now? be honest, and compare it to a standard game you would have bought say, even 5 years ago.

for someone who spends sooooo much time posting various complaints all around the forum for this game, are you sure you can’t think of a better way to spend money on games?

really?

your arguments are rather pathetic.

 
Flag Post

Topic: KingsRoad / Coins are little bit useless.

When you gain the ability to forge Epic and Legendary items the gold will flow away in no time.

that’s a stupid thing to say to someone who might have not even finished the first normal maps yet.

unless you pay a literal arm and leg, you would have to play for weeks to get to the point where you can make legendary items.

until then, it would be quite nice say, if you could at least buy minor potions in the consumables shop for gold.

 
Flag Post

Topic: KingsRoad / Level Scaling Makes an Otherwise Great Game ... "ok"

Rumble games is a business designed to make a game the players enjoy.

no, Rumble games is a money grabbing, whale baiting, game destroying example of what the pay to play industry is doing to online games.

not that they are the only ones. just the latest in a long line of them.

spits on “freemium” game model

anyone who doesn’t see the damage the freemium model has done to gaming is either very young, very naive, or is a shill for the freemium industry itself.

I used to make games. This model is killing the last of the great game makers.

 
Flag Post

Topic: KingsRoad / Bug Thread

Originally posted by ddsw1b:

Thunderbolt currency only stacks to 20, which is ridiculous since you need 50 to do anything. If this was intentional, then you devs need to rethink your lives

lol. exactly.

this is the worst business model I have ever seen for an online game. I truly hope this is not what is in store for the future, as it will make me abandon online gaming entirely.

 
Flag Post

Topic: KingsRoad / KingsRoad Release Notes 2/25/14 -- “Enchanting Updates Edition”

You can now add sockets to existing gear!

…for an astronomical price.

 
Flag Post

Topic: KingsRoad / game is too expensive

yup. One thing I give it… it’s made me miss my old days of playing Diablo II. which was free. and better.

 
Flag Post

Topic: KingsRoad / One more skill slot

with this many skills, it simply needs a better way to organize quick slots entirely. maybe rotating bars of quick slots, or even gasp letting the user program in which keys to hotkey items and skills to?

 
Flag Post

Topic: KingsRoad / game is too expensive

oooh, new feature added…

“I can change or add sockets to your item”

hey, sounds great! says I.

how much?

“400.00”

headdesk

LOL 4 actual dollars… just to put a socket or change a socket in a piece of gear???

 
Flag Post

Topic: War of Omens / clever planning?

yes. better. thanks for the tip.

still think blue is too short on resources. either make another card like embezzle, make embezzle last longer, or just have a card that actually generates resources. I’m always running short, even using upgraded cards, and the most expensive is only 8 (hemlock).

 
Flag Post

Topic: War of Omens / clever planning?

but it actually doesn’t work like that in practice. metris cards, even if they say “destroy after use” are not. they simply cycle back into your deck like any other card.

otherwise, of course, you would be out of cards to play in no time flat.

so, either the description is wrong, or the mechanic is wrong. again, I’ve played both with and without this card, and notice no appreciable difference other than it takes up a slot in my deck.

I’ll try what you said about keeping a ducat in hand, but with how short on resources blue always is, that in and of itself has a penalty.

 
Flag Post

Topic: War of Omens / Blue faction can be unfun

I’ve been working to put together a good blue deck all week. tried two different heroes, every different recommended combination, and compared them to the standard stategies with listrata or any red hero.

blue is actually by far the weakest of the 3 factions. by far.

it’s not only irritating to play against… it’s just plain irritating to play.

the main problem is resource generation, which blue is absolutely terrible at. even if you have cards designed to steal reources (embezzle, burglar, etc.), these are always timed cards, and if you focus on these, then your damage output goes way down. the other factions can simply outlast you.

if you focus on ally stealing, this is easily defeated by the opponent simply avoiding playing allies one at a time.

poison is too slow on offense and so easily countered as to be a joke. Poison should avoid interception, period.

I guess my point is, don’t whinge about blue being overpowered. Irritating? sure. overpowered? not hardly. It actually needs the most work out of all the factions to balance.

I’d start with some way for blue to reliably generate resources in at least some small fashion.

 
Flag Post

Topic: War of Omens / clever planning?

AFAICT, this card is supposed to make the next card that is destroyed, not be, and make it appear in your hand?

because in my experience, it only does that once out of every half dozen times you use it. I don’t notice any increase in card draws, with or without using this card.

what i have noticed, is that if you use it before you use seduce, and there are no opponents to seduce, you get double the skulls (4 instead of two), but even then, the seduce card does not come to the top of the deck, or appear in your hand.

I cannot fathom the value of this card. Is anyone using it to good effect, and if so, how?

 
Flag Post

Topic: War of Omens / Share your deck

Originally posted by PrinceLKlar:

Vespitole with Captain Listrata
Serf
Militia
Mercenary
Embargo
Courtly Intrigue
Masquerade Ball
Spice Route
Trade Company
Merchant Guild
Synod

Stay calm, don’t die, wait for the windfall….

you really need 2 merchant guild cards for this strategy to work reliably. if it doesn’t come up as drawable early, you’re screwed.

don’t get me wrong, this is a fine deck, it’s just an expensive one at first, and if merchant guild doesn’t come up until later, half the strategy is wasted.

 
Flag Post

Topic: War of Omens / Release Notes - 2/23/14

wrong. Red gets plenty of resources to support itself. in fact, this is whey the devs tried to raise the costs of mostly red cards, and lower the costs of green cards.

I get that you like to play red, but your logic fails.

let me put it to you this way:

with a blue deck that mimics the exact deck the ai at journeyman level uses, you will only win 1 out of 5 battles with red. why? because they can out last you with random resources, and blue can’t really take proper advantage of that, even by stealing cards. And the main way red outlasts, is by playing and then sacrificing cards that give a resource on play, not just on turn. like i said, this is the ONLY problem with red.

I know, I spent several hours today testing it out.

 
Flag Post

Topic: War of Omens / Blue faction can be unfun

the cards the AI blue has are simply better than the ones I have for my blue deck. overwhelmingly so, and I have a few rare blues even.

seriously, once you get a couple of blue heroes and say 15 blue cards to play with, try it out.

it’s not easy at all, and a guaranteed lose against most red decks.

takes a terrible amount of time and effort to build blue up to a playable level. then it’s good, but it’s a pita before that.