Topic: Game Programming / Kongregate API integration
Ye, I know, I was just joking about the pointers. I worked a while back on a project in .NET, so I know a bit about this kind of protected environment (although I guess flash is even more separated from the machine host it runs on). I was just trying to point out that it’s hard to change from a mindset where I was working all the time with memory management in mind and pointers/allocations/deallocations all over the place to a more clean and high level environment. Also a big issue for me is that being new to the platform is that I don’t know the common performance pitfalls, what I am allowed to do and what I am not allowed to do in order to get a smooth performance out of it.