Recent posts by BillyTheSnowman on Kongregate

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Topic: Wartune / [Guide] Patch 1.5: Part I

can`t log in after update…fix it

 
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Topic: Wartune / [Announcement] Report Stuck Loading - "7/16" Issues

same problem for me….really annoying

 
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Topic: Tyrant: General Tyrant Discussion / [SPOILER] New Worldship cards! Pictures and Stats: No need to click links!

DEV

“Legion – Triggered – Before your cards Activate each turn, for each adjacent Assault card of the same type as this, this gains health and if this card is active, gains attack until end of turn.”

 
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Topic: Tyrant: General Tyrant Discussion / [To devs] Nerf Occupation Mission Energy/Repeat Requirements.

I do not agree at all, finishing missions in just a couple of days is boring, keep it as it is plz

 
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Topic: Tyrant: General Tyrant Discussion / [Dev] Occupation delay, Nexus for Gold

Make Purity, Blight, Phobos, Phobos Aftermath 50k also plz.

 
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Topic: Tyrant: General Tyrant Discussion / [Dev] Consortium call

I vote for Obama…YES WE CAN!!!

 
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Topic: Tyrant: General Tyrant Discussion / [Reclutamento] ITALIAN

lol you actually made a research on me…wow …you really must have no life at all..

 
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Topic: Tyrant: General Tyrant Discussion / [Reclutamento] ITALIAN

great alt sharing…superb efficiency

 
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Topic: Tyrant: General Tyrant Discussion / [Spoiler] New energy upgrades REVELAVED [sic]

when?

 
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Topic: Tyrant: General Tyrant Discussion / [Dev] Possible changes

if that means replaing Event Points with shards no thanks…but yes for energy upgrade

 
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Topic: Tyrant: General Tyrant Discussion / [Spoilers] New cards incoming.

the new tiamat version looks worse lol

 
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Topic: Tyrant: General Tyrant Discussion / [Dev] Simplifying Components

Originally posted by grimxxx:
Originally posted by SeanDougherty86:

To keep currencies worth something, I propose that the following needs to be done.
- There should be more items that we want to purchase than we will ever have the resources to purchase
- The things that we want to purchase need to be actually good (I’m not talking about introducing more realm traversers for 90k gold)
- Currency needs to have a reasonable price index (you get what you pay for).

The game should consist of 3 currencies:

Gold – Earned as it is currently earned
+1, well said.
Tokens – Earned as it (and various components) are currently earned
Warbonds – Earned/Purchased as it is currently earned.

Gold

There should be a ton of cards purchasable with gold. The gold cost should actually reflect how good the cards are.

It is important that there be more things that people want to purchase with gold than they will ever be able to attain.

Homeworld, Purity, Blight, and Nexus should all be purchasable for $60,000
Cards from Homeworld, Purity, Blight, and Nexus should be purchasable from the vault for $100,000 or 20 WB

Token

The following packs should have the following cost:
Terminus – 70 Tokens / A rare from Terminus from the vault costs 100 Tokens
Awakening – 60 Tokens / A rare from Awakening from the vault costs 90 Tokens
Aftermath – 50 Tokens / A rare from Aftermath in the vault costs 80 Tokens
Phobos – 40 Tokens / A rare from Phobos in the vault costs 70 Tokens

When the next pack is released, reduce the token cost of each of the above by 10, and the new pack will cost 70 tokens. Adjust Phobos so that it costs $60,000 gold

Upgrades

Varioius upgrades need to be introduced. Some purchasable with WB, some with gold, and some with tokens
- We need more energy upgrades for players in excess of level 100
o Level 125 – 250k gold +25 energy
o Level 150 – 300k gold +25 energy
o Level 175 – 350k gold +25 energy
o Level 200 – 400k gold +25 energy
o Level 225 – 675k gold + 25 energy
o Etc.

Vault
No uncommon cards in vault – All 8 cards will be rares. Uncommons are easy enough to attain with tokens/gold in my proposed situation. I doubt anyone ever buys the uncommons anyways.

Factions
The gold and experience rewards in faction and raid stuff is a joke. This needs to be reworked.
I propose, for example, that factions reward gold and experience based on a calculated formula involving the following components:
- Your level
- Your opponents Level
- Surge / Fight / Conquest

+1 to this. best suggestion I’ve heard in a long time.

 
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Topic: Tyrant: General Tyrant Discussion / [DEV] Tyrant Down

Hack Raid

 
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Topic: Tyrant: General Tyrant Discussion / [Poll] Will DEV give us 25WB for server downtime?

doubt it,but certainly would appreciate it

 
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Topic: Tyrant: General Tyrant Discussion / [Dev] Poll - Buffs vs. Upgrades

upgrade…buff will destory seal tour

 
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Topic: Tyrant: General Tyrant Discussion / [Dev] Poll - Buffs vs. Upgrades

New tournament Rewards?

 
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Topic: Tyrant: General Tyrant Discussion / [To the Devs] Please be smart about the "buffing"

Originally posted by Golden119:

Making buffs cost conquest tokens is totally ridiculous. Making buffs cost just about anything else (except WBs) would probably be fine for about 90% of people.

Choose wisely Devs!

Originally posted by Golden119:

Making buffs cost conquest tokens is totally ridiculous. Making buffs cost just about anything else (except WBs) would probably be fine for about 90% of people.

Choose wisely Devs!

They never said they would either……it will be gold for buff and not the other way around…don`t let yourself get fooled by some kong troll.

We will start testing craft system today….hopefully it will be available in gameplay shortly after…

 
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Topic: Tyrant: General Tyrant Discussion / [To the Devs] Please be smart about the "buffing"

<unit> <id>106</id> <name>Tremor Wyrm</name> <picture>wyrmunit.jpg</picture> <attack>3</attack> <health>2</health> <cost>4</cost> <unique>1</unique> <upgraded_card>830</upgraded_card> <rarity>3</rarity> <gold_cost>10000</gold_cost> <skill /> <skill /> <type>4</type> <set>1</set> </unit> <unit> <id>830</id> <name>Tremor Wyrm</name> <picture>wyrmunit.jpg</picture> <attack>3</attack> <health>7</health> <cost>4</cost> <unique>1</unique> <base_card>106</base_card> <rarity>3</rarity> <gold_cost>10000</gold_cost>

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
<skill />
<skill />
<type>4</type>
<set>5002</set>

</unit>
 
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Topic: Tyrant: General Tyrant Discussion / [Spoiler] Buffed Card

Pip and myself are part of the meta test group…I can confirm sealed tourneys won`t be affected. There will be some kind of updating/crafting system to get the newer upgraded cards

 
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Topic: Tyrant: General Tyrant Discussion / [Spoiler] Buffed Card

sealed tourneys won`t be affected by this update….you can only use crated cards in standard..

 
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Topic: Tyrant: General Tyrant Discussion / [Dev] D:

Kraken needs som serious buff….as it is …it reminds me of Magicarp…just splashing around

 
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Topic: Legacy of a Thousand Suns / Raid URLs

Colonel – normal – Fresh

http://www.kongregate.com/games/5thPlanetGames/legacy-of-a-thousand-suns?kv_action_type=raidhelp&amp;kv_raid_id=2238708&amp;kv_difficulty=1&amp;kv_raid_boss=colonel&amp;kv_hash=24expq5D94

 
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Topic: Legacy of a Thousand Suns / Raid URLs

tele – normal

http://www.kongregate.com/games/5thPlanetGames/legacy-of-a-thousand-suns?kv_action_type=raidhelp&amp;kv_raid_id=2110513&amp;kv_difficulty=1&amp;kv_raid_boss=telemachus&amp;kv_hash=xdPI44SH24

 
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Topic: Legacy of a Thousand Suns / Raid URLs

Tele – Normal,a bit behind

http://www.kongregate.com/games/5thPlanetGames/legacy-of-a-thousand-suns?kv_action_type=raidhelp&amp;kv_raid_id=2110513&amp;kv_difficulty=1&amp;kv_raid_boss=telemachus&amp;kv_hash=xdPI44SH24

 
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Topic: Tyrant: General Tyrant Discussion / Evaluate Decks (game simulator)

is there a tutorial somewhere to the Evaluate Deck program?