Topic: Game Programming /
GiTD [#32] Voting finished! [imp2]
Thiefer O’Greedy – imp2
I like the use of the theme in this game. Collecting items is the point of the levels but actually serves a gameplay purpose. Making the gems so they make your character jump lower changes how you need to play through the levels. The clever bit of this game is how the levels are setup so that it is both possible to get all gems and coins and none of the gems and coins.
I did find a bug in that when you collect a gem instead of that gem type lighting up at the top the first gem in the series lights up. In most levels you collect them in the same order so it is fine but in the one level you collect them out of order and it shows.
The Proper Care and Feeding of your Demons – Elyzius
Interesting start to the game. The graphics are very cleanly done and most of the UI looks professional. Navigating your way to look at your Demons and back to a fight is pretty confusing, though. Once the match starts things go a bit down hill. The matches seem to mostly be about placing your pieces and hoping you get a seriously long chain. The game also seems to bug out sometimes and cause your creatures to attack on the other players turn. For that matter telling the difference between your turn and the other players turn can be quite the hassle unless you are watching the boxes around the player icons. Having some sort of pop up over the center of the playing board for a second that shows the current players name might go far to fix that.
The primary issue I have with this game is that while it covers the theme as you have to collect the Demons to fight with it is secondary to the gameplay of the game.
Mr. Collecter – VBCPP
Not really a game but amusing anyways. I liked how different items to be collected worked differently and you got me to actually smile when I played as the Rock and I couldn’t move an inch.
Cat Burglar – gobologna
I like the graphics on the game but it really does not feel stealthy at all. You walk or sneak along and pick up the cats then wait around for a bit and go back to the chimney. The little yarn ball does not seem to serve a major purpose as it does not make getting the cats any easier. It’s sole purpose seems to be to distract the eerily perceptive old lady. Somehow instead of looking around the house she shows up and follows you around, even when you are hiding in the darkness and she can not possibly see you.
The disguises bit is really strange, partially because you lose when you have one left and get spotted and partially because you drop a cat that you can not pick back up until it wears off. I did eventually clear the game after making a huge ruckus at the bottom of the stairs then using the shadows to hide and the yarn ball to distract the old lady. It was far more interesting to play that way than it was to slowly creep and wait for the “noise” to settle down.
I did have a bug happen somehow where my player started going behind the couch/door pictures. I also discovered that you get a really nifty floating animation if you jump while pressing right underneath the stairs.
Collectron – I_love_you_lots
For all that this game has very little content to work with it is still quite endearing to me. This is because of the fluid animation and controls that work really well. I like the stick to the ceiling effect you have going and I think it could be used to great effect, esp if you forced the player to use the mechanic where you can get back up to the ceiling if you press up again after dropping no more than one square away. This would be easy by providing spikes or something else that kills the player underneath and a collection item one square down.
This game also has the smoothest climbing capability I’ve seen when going up those zipper style stairs. You can simply hold up and press left and right and the auto-jump lets you fly up them. After playing far too many games with a long climb back up after a mistake this is greatly appreciated.
As per the thing with the scrolling happening to the right when the player falls down I could see it working well if you worked out a page turn animation for when you switch screens, almost like you were moving from page to page in a book.
All in all, I’m really disappointed there is no more content in this game.
TheCollector – Sushin
This game is rather interesting. It’s one of the rare (if not only) serious HTML5 entries into the competition. As such it does HTML5 a great justice as it’s got really fluid animation and things work great. It does have an issue if the game runs for too long where the animation ends up running seconds per frame instead of frames per second but that might be a flaw with the Constructor engine, not your game.
Gameplay wise things work pretty good though some of the weapons could use some tweaking, the machine pistol in particular. It fires through ammo extremely fast and unless you are standing next to the enemy does not do too much. Problem is standing next to enemies is a death sentence so the gun ends up being useless. The fragmentation pistol, on the other hand, takes one bullet per shot and has a decent reach making it a much better weapon to use.
The primary problem I have with the game, after the difficulty, is the fact that it barely fits the theme. Yes, you are supposed to go collect some disks and you can collect more ammo as you go but that is all. There is a collection of weapons you can pick up but as you have to drop old ones to get new ones this doesn’t really feel like collecting. Maybe there is more to the game after you get the diskettes but I never even got a single one, let alone all three. I might have done it if the game had a pause but I’m far too busy with babysitting to be able to do it all in one shot.
BodyBagger – nutter666
I like the way this game has shaped up as I’ve been playing it at each installment. So far from the top of the list this is the most complete of all of the games, though it does appear you can not actually install every piece in the monster. I still got the good ending with 4/5 parts installed so I’m assuming you already knew about this.
I really like how the moon in the background tells the time. In fact I’m a little disppointed that there is a timer counting down as the moon does a good job. It would actually work just a bit better, imo, if there was a fade in as the moon came up and a fade out as the moon went down instead of a running timer. I think that would help accentuate the moon in the background enough that people would recognize it as the timer.
My only real complaint, besides not being able to collect all the parts needed, is that it ends up being tedious to just collect parts over and over again for seven total minutes. Some sort of powerups to help with collection might reduce some of the tedium involved.
Hunting Sim – Kewry
I can’t tell if this game works or not. At first I had no idea that I could scroll the text around and so the fact that the last few lines of text do not scroll the window left me utterly baffled as to where I was getting any money from. When I moved up from the first zone to the second it would say “Find Elephant” then I’d beat up and kill a Duck/Chicken while the Elephant attacked me and the battle would end when the Duck/Chicken died. Looking back now I see a battle right as I changed zones where I killed a Elephant with the first hit, a chicken with the second and a duck with a third so I guess you can fight more than one enemy at once.
Leveling using the Spa is not clear at all. Do we actually get to sell the chicken heads and stuff we loot from fights or are they just tossed out? It kind of looks like we take the item back to town to sell but it’s hardly clear. Then there is “Solsund gets noticed before ambushing Chicken. Chicken dodges and hits Solsund for 6.66 damage!”. I’m assuming somewhere there I attacked and then the chicken dodged but that was hardly clear.
I can barely even see where the theme fits here. Maybe it’s just collecting wins from the rare fights vs a Pheasant, Deer and Huge Elephant.
Klecter – BadEgg
I like this little game. It’s got a great frame rate and smooth animation. The controls felt a bit floaty to me until I realized that the controls were fine but that I was not adjusting for the fact that the orbs behind me took time to catch up. This actually improves the game as you have to account for the orbs when ducking and dodging between all the heads as they’ll snatch any orbs they touch right out of the air. In fact, digging deeper the player touching the enemy does not do a thing to lose the orbs. I managed to run through an enemy but dodge just after and get one of the orbs following me to just barely miss him and I got to keep it.
The game is a bit shallow and being able to just wait around and stack up all the enemies to kill at the last second makes the cheap tactic the best tactic for a high score. The biggest complain I would have about this game is the fact that while it does fit the theme it’s not really a wonderful fit for the theme as all you do is drag little items to the safe box. I’m normally looking for something a bit more clever than this but I can’t knock it as it does fit and you do have to actually get the items into the box to get the full points.
Photo Collection – RussPuppy
As I said at first this game asks for both mouse buttons at once which my laptop can not do without an external mouse but I don’t remember any of my old laptops having that problem so it’s not a huge deal. Simply making it possible to toggle zoom mode instead of hold would cover it.
I like the concept behind the game, even if the implementation needs some work. It would be very nice to have mouse based controls like most FPS games instead of using Q/E to turn (or at least have the option) and that include the ability to aim up/down especially when zoomed in and framing a shot.
As others have said it would also be nice to have some special things to take photographs of. The ghost/UFO are part of it but there needs to be more.
Otherwise it’s a decently clever usage of the theme and yet another very nice example of HTML5 games working really well.
Forest of Death – FadiLoutF
I’m impressed with this game. It has a lot more going for it than I expected from a 10-day Unity game. I really like the use of the background sounds in order to give it a creepy vibe. I also like how the items you search for glow but not enough that you do not still have to search around just a little bit. The way the enemies do not simply line up in a straight line and attack you one at a time is nice too.
It has it’s problems though. Apparently if you die and load from the previous checkpoint the game removes all the ammo from your two guns and but leaves your grenades alone. It is also still too easy, even with the zombies being sped up so you can’t simply run away the whole time.
The game does a decent job with the collection mechanic, mainly because what you collect actually matters in a way that does not need explanation though it would be nice if there were a bit more too it than that.
Survival in the Wild – MrHasuu
This game was the only one to make me laugh. The sheer absurdidty of running around eating these food items after a helicopter crash, riding a giant hot dog and watching roast chickens bobbing the sea was too much. I’m saddened I was not able to get to any sort of ending as I was looking forward to getting past the hallucinations and finding out just what it all was that I ate when I thought I was eating, esp the hot dog. I was ready to find out that I ate a whole boat.
The controls are decent but the food needs a better “Eat” detection, especially the strawberries and Lollipops. This game used the collection theme very well as well because while I had to collect all this food it served a direct purpose, keeping my ever starving person from dying.
Edit under the wire
In the end I went for Klecter from BadEgg for 1st place and Thiefer O’Greedy from imp2 for 2nd place. These were the two that felt enough like full games and fit the theme in a non-token way. Survival in the Wild gets mad points for making me laugh multiple times while playing and nutter666 would have had 1st for all the wonderful work that went into his game, if only it wasn’t so tedious to play it fully through.