Recent posts by Silverfire on Kongregate

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Topic: Zeus Age / We need more information to solve it

I can add another link to the puzzle, it was day 7, thusly free Frigga, and although it shows frigga as a party member, no interactions are possible, you can give exp potions and the like, but when you close the screen, it treats frigga still as a level 1, no equip.

 
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Topic: Zeus Age / We need more information to solve it

Question. I’ve heard that there’s a difference of version numbers between what’s on kongregate, and what’s on mobile/facebook (1.3.0 vs 1.3.5). Would that have anything to do with it, like the storage servers are organized differently in the later version or the like?

 
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Topic: Zeus Age / About lost heroes

1. Silverfire 1000000075
2. Silverfire 1000000075
3. All heroes gone.

 
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Topic: Zeus Age / Fixed version of Zeus Age

All heroes missing, like lots of others :<

 
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Topic: Kongregate Multiplayer Games / [WinterForts Cycle] A new Cycle Begins

Hmm, varied rules per week? I like it!

 
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Topic: Kongregate Multiplayer Games / [WinterForts Cycle] Suggestions

Well #2 isn’t a problem now that i’ve went into a house, the trophies are seperate, but non-house still needs to be able to target non-house, and I saw a bigger issue, It’s not fun to be locked out if someone attacks you when dc’d due to time, and vice versa, it sucks not having targets because they are online.

 
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Topic: Kongregate Multiplayer Games / [WinterForts Cycle] Suggestions

There’s one problem with that first line Zak… I haven’t chosen a house, and I attack everything, which leads to a problem, I could easily be a kingmaker for second, reguardless of what house I joined, and I can’t be targeted, due to no house, which brings up two issues.

1. Have a shield to attack those that have no house yet. I get so many targets because I was lazy and didn’t choose, and get to examine all the defenses of everyone else, not having to worry about my own, because it costs 15 gems to hit me.

2. You can’t get trophies without a house. This links off to 1, and being a kingmaker.

 
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Topic: Shadow of Kingdoms / Official Bug Report Thread

Not a bug, but a suggestion, let us rename our heroes, after all there’s tons of death knights out there on the boards, all named Brooklyn. I’d rather have some more variety. :P

 
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Topic: Little Bandits Web / Unit Promotion Questions

I can’t be sure immediately volpe, but I think it is just two people with the same name (level doesn’t matter, rank might) which is a whole lot better than it used to be. (And back then max level was 20*stars)

 
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Topic: Little Bandits Web / Unit Promotion Questions

You know, that’s a question I don’t have an answer to, but a guess states it wouldn’t have much of an effect, due to the fact that you used to have 2 units both level maxed.

 
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Topic: Little Bandits Web / Bugs

Not a bug as much as a unupdated notice, but lots of chapter 3 maps are marked wrong for the favored target nowadays since they are filled with explorer types.

 
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Topic: Little Bandits Web / Current examination of the land

Having restarted and been back through some of the levels, I have some opinions, thought and potential issues to examine.

1. Levels vs buildings. – So far, town 24, possibly could be 25 if a bit less lazy, but the balance between level/copper/buildings seems to be decent, I haven’t ever really felt like I’ve been crushed beneath a weight on being short of copper to be able to continue upgrading the town. That might change later, but also might not, depending on if the hotel is required, but I can’t see it being an extreme problem.

2. Heroes – The reset let me just restart the game, and having a vastly worse roll on the early heroes has changed a lot, since i’m having to either outlevel a bit or bring in map specific backup, which isn’t all bad. Although I would say the odds of rolling a higher level hero out of an emerald/ruby seem to be maybe a bit too low, especially considering how it was before the patch.

3. Water – Always the biggest complaint, and potentially the hardest to balance, because the timer being too long pisses people off, but the timer being too short invites botting. There was a valid thought in the chatroom though, maybe if there isn’t an encounter on a space (and isn’t a ?), the water to move to that space is refunded, or the timer for the next water is reduced by a large amount. Maybe also have the chance of finding canteens/waterskins on ? paths, which can have 2-3 water, so you might get lucky. Or if needed, a double generation system – where up to x, it generates at a normal pace, and up to x*2 it generates at 1/2 or 1/3rd pace. It’s one of the balancing things, where people able to keep track of things get more value, but other people don’t fall too far behind in relations to levels if/when there is actual active pvp in the future.

4. Wanted – I feel there is still some problems with the wanted, because from what i’ve seen, it takes the average of your three highest members, and adds/subtracts levels dependent on how far you are on the battle chain. It is one of those things that you feel like you stand little chance due to balance/imbalance, where if you had an imbalanced team, like I did before resetting, (level 98/80/60) everyone would be crushed.

5. Treasures – Just a general notice that there’s been some issues with treasure chests being picked up, but they aren’t openend upon map completion.

 
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Topic: Little Bandits Web / Little Bandits 0.25.0 Released!

If I may ask to have a full account wipe to start back at the very start to be able to compare the new system to the old. It is having disonnance having all these levels, but being held up by the levels of town hall and lab. I can’t make an opinion on the new setup from the position I’m in.

 
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Topic: Might & Magic Heroes Online: Troubleshooting and Feedback / error 503

You can add me into the Error 503 issues, since i just beat chapter 1, tried going to falcon’s reach, then the massive load time, and 503.

 
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Topic: Might & Magic Heroes Online: Troubleshooting and Feedback / Load times

After I restarted (again) it finally let me through)

 
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Topic: Might & Magic Heroes Online: Troubleshooting and Feedback / Load times

In one word. Nope. Still froze.

 
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Topic: Might & Magic Heroes Online: Troubleshooting and Feedback / Load times

That really doesn’t help me that much because I have no clue on where to travel to in the first place, since my character – Ranadin – is a level 2 cleric that had only defeated the first battle, and I can’t really delete, recreate, and try again, because I did do that, and it froze up at the same point, when the portal was clicked, it froze on loading. When i reloaded after it froze, i can’t move, and it doesn’t let me do anything with said portal. The quest log reads Talk to Rhianwen.

 
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Topic: Might & Magic Heroes Online: Troubleshooting and Feedback / Load times

My account is still bricked, i can’t get through the portal, or even move when i load, since i clicked on the portal the last day, and had to close because the loading froze.
34.0.5 firefox
18.0.0.160 flash

 
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Topic: Might & Magic Heroes Online: Troubleshooting and Feedback / Load times

Using Firefox, this game is completely unplayable, with the massive load times in the game. It’s currently been 8 minutes and it still has not loaded the next scene from going into the portal after you win the very first combat.

 
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Topic: Little Bandits Web / Wanted, and the current flaws

I’d like to add a 4th flaw to this. Damage variance. I feel the damage formula is flawed slightly, where i would guess level is playing a part into it, where even a level 85 means all level 80’s are worthless. I’d like to see the max % multiplier reduced, and the minimum % multiplier increased, so instead of it being of a person that heavily outlevels another, The lower level has a minimum damage value it’ll always do, and the upper level won’t always one shot everything it targets.

 
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Topic: Little Bandits Web / Wanted, and the current flaws

I feel there are a few base mechanic flaws with how wanted works currently.

1. Targets – It seems to save targets randomly from the previous week, because i’ve been getting two teams with the same player, one is 80/80/78, one is 62/80/57, obviously I go for the weaker because it is a better use of time.

2. Time – Mechanically you can get 170 attacks tops in a season, (168-1 for the hours, and 3 bounty ticket holdup) which makes a max total score of 680. The top rank had used an average 16 tickets a day for the entire season, which makes victory more of (Who can grind longer) versus who has the better team.

3. Rewards. Currently, unless you are getting first, there isn’t as much incentive to go past 50 for the multiple diamonds. And as two states, to get first, you have to schedule your days around it in 3 hour bursts.

I don’t have answers for these problems but I know they are problems of themselves, and should be looked at.

 
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Topic: Little Bandits Web / Bounty Season X

Yes, just reload, and there they are.

 
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Topic: Little Bandits Web / Bounty Season X

The end of the season is 13 minutes away, there, thusly…

May 19 Hitboard – The Ten Most Wanted.
Zak 25 – 382
raylis – 284
Muad80 – 262
Z__Y – 257
Mentorias89 – 207
CWHH – 206
kirbopher – 204
alliofnee – 186
Jclan17 – 186
Silverfire – 163

 
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Topic: Little Bandits Web / Bugs

Amusing little bug that I found after getting buckfoot, and finding out buckfoot’s damage is dependent on slot 1 of your team. slots are saved between battles, thusly my marauder began the battle flat on his back, instead of the new deputy i’m leveling (and was flat on his back) A revive fixed the problem, but that’s just a minor error.

 
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Topic: Little Bandits Web / Bounty Season X

Rewards weren’t sent out, and the board didn’t reset to 0 when the season did either. And since might as well, put up what the list reads.

Season ending May 12.
1-10
Xlide 186
kirbopher 136
Riclamin 135
lostrophet 123
42nd_hitchhiker 122
alliofnee 119
Silverfire 118
taratonga 111
ctghost 110
Primovento 108