Recent posts by Silverfire on Kongregate

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Topic: Little Bandits Web / Unit Promotion Questions

I can’t be sure immediately volpe, but I think it is just two people with the same name (level doesn’t matter, rank might) which is a whole lot better than it used to be. (And back then max level was 20*stars)

 
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Topic: Little Bandits Web / Unit Promotion Questions

You know, that’s a question I don’t have an answer to, but a guess states it wouldn’t have much of an effect, due to the fact that you used to have 2 units both level maxed.

 
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Topic: Little Bandits Web / Bugs

Not a bug as much as a unupdated notice, but lots of chapter 3 maps are marked wrong for the favored target nowadays since they are filled with explorer types.

 
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Topic: Little Bandits Web / Current examination of the land

Having restarted and been back through some of the levels, I have some opinions, thought and potential issues to examine.

1. Levels vs buildings. – So far, town 24, possibly could be 25 if a bit less lazy, but the balance between level/copper/buildings seems to be decent, I haven’t ever really felt like I’ve been crushed beneath a weight on being short of copper to be able to continue upgrading the town. That might change later, but also might not, depending on if the hotel is required, but I can’t see it being an extreme problem.

2. Heroes – The reset let me just restart the game, and having a vastly worse roll on the early heroes has changed a lot, since i’m having to either outlevel a bit or bring in map specific backup, which isn’t all bad. Although I would say the odds of rolling a higher level hero out of an emerald/ruby seem to be maybe a bit too low, especially considering how it was before the patch.

3. Water – Always the biggest complaint, and potentially the hardest to balance, because the timer being too long pisses people off, but the timer being too short invites botting. There was a valid thought in the chatroom though, maybe if there isn’t an encounter on a space (and isn’t a ?), the water to move to that space is refunded, or the timer for the next water is reduced by a large amount. Maybe also have the chance of finding canteens/waterskins on ? paths, which can have 2-3 water, so you might get lucky. Or if needed, a double generation system – where up to x, it generates at a normal pace, and up to x*2 it generates at 1/2 or 1/3rd pace. It’s one of the balancing things, where people able to keep track of things get more value, but other people don’t fall too far behind in relations to levels if/when there is actual active pvp in the future.

4. Wanted – I feel there is still some problems with the wanted, because from what i’ve seen, it takes the average of your three highest members, and adds/subtracts levels dependent on how far you are on the battle chain. It is one of those things that you feel like you stand little chance due to balance/imbalance, where if you had an imbalanced team, like I did before resetting, (level 98/80/60) everyone would be crushed.

5. Treasures – Just a general notice that there’s been some issues with treasure chests being picked up, but they aren’t openend upon map completion.

 
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Topic: Little Bandits Web / Little Bandits 0.25.0 Released!

If I may ask to have a full account wipe to start back at the very start to be able to compare the new system to the old. It is having disonnance having all these levels, but being held up by the levels of town hall and lab. I can’t make an opinion on the new setup from the position I’m in.

 
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Topic: Might & Magic Heroes Online: Troubleshooting and Feedback / error 503

You can add me into the Error 503 issues, since i just beat chapter 1, tried going to falcon’s reach, then the massive load time, and 503.

 
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Topic: Might & Magic Heroes Online: Troubleshooting and Feedback / Load times

After I restarted (again) it finally let me through)

 
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Topic: Might & Magic Heroes Online: Troubleshooting and Feedback / Load times

In one word. Nope. Still froze.

 
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Topic: Might & Magic Heroes Online: Troubleshooting and Feedback / Load times

That really doesn’t help me that much because I have no clue on where to travel to in the first place, since my character – Ranadin – is a level 2 cleric that had only defeated the first battle, and I can’t really delete, recreate, and try again, because I did do that, and it froze up at the same point, when the portal was clicked, it froze on loading. When i reloaded after it froze, i can’t move, and it doesn’t let me do anything with said portal. The quest log reads Talk to Rhianwen.

 
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Topic: Might & Magic Heroes Online: Troubleshooting and Feedback / Load times

My account is still bricked, i can’t get through the portal, or even move when i load, since i clicked on the portal the last day, and had to close because the loading froze.
34.0.5 firefox
18.0.0.160 flash

 
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Topic: Might & Magic Heroes Online: Troubleshooting and Feedback / Load times

Using Firefox, this game is completely unplayable, with the massive load times in the game. It’s currently been 8 minutes and it still has not loaded the next scene from going into the portal after you win the very first combat.

 
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Topic: Little Bandits Web / Wanted, and the current flaws

I’d like to add a 4th flaw to this. Damage variance. I feel the damage formula is flawed slightly, where i would guess level is playing a part into it, where even a level 85 means all level 80’s are worthless. I’d like to see the max % multiplier reduced, and the minimum % multiplier increased, so instead of it being of a person that heavily outlevels another, The lower level has a minimum damage value it’ll always do, and the upper level won’t always one shot everything it targets.

 
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Topic: Little Bandits Web / Wanted, and the current flaws

I feel there are a few base mechanic flaws with how wanted works currently.

1. Targets – It seems to save targets randomly from the previous week, because i’ve been getting two teams with the same player, one is 80/80/78, one is 62/80/57, obviously I go for the weaker because it is a better use of time.

2. Time – Mechanically you can get 170 attacks tops in a season, (168-1 for the hours, and 3 bounty ticket holdup) which makes a max total score of 680. The top rank had used an average 16 tickets a day for the entire season, which makes victory more of (Who can grind longer) versus who has the better team.

3. Rewards. Currently, unless you are getting first, there isn’t as much incentive to go past 50 for the multiple diamonds. And as two states, to get first, you have to schedule your days around it in 3 hour bursts.

I don’t have answers for these problems but I know they are problems of themselves, and should be looked at.

 
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Topic: Little Bandits Web / Bounty Season X

Yes, just reload, and there they are.

 
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Topic: Little Bandits Web / Bounty Season X

The end of the season is 13 minutes away, there, thusly…

May 19 Hitboard – The Ten Most Wanted.
Zak 25 – 382
raylis – 284
Muad80 – 262
Z__Y – 257
Mentorias89 – 207
CWHH – 206
kirbopher – 204
alliofnee – 186
Jclan17 – 186
Silverfire – 163

 
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Topic: Little Bandits Web / Bugs

Amusing little bug that I found after getting buckfoot, and finding out buckfoot’s damage is dependent on slot 1 of your team. slots are saved between battles, thusly my marauder began the battle flat on his back, instead of the new deputy i’m leveling (and was flat on his back) A revive fixed the problem, but that’s just a minor error.

 
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Topic: Little Bandits Web / Bounty Season X

Rewards weren’t sent out, and the board didn’t reset to 0 when the season did either. And since might as well, put up what the list reads.

Season ending May 12.
1-10
Xlide 186
kirbopher 136
Riclamin 135
lostrophet 123
42nd_hitchhiker 122
alliofnee 119
Silverfire 118
taratonga 111
ctghost 110
Primovento 108

 
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Topic: Little Bandits Web / Bugs

I just had a bug where i went from Politics of Survival to the bounty office, and Weston decided to follow me for a laugh, it made the fight stupid easy (4v3, and he can perpetually confuse a target)

 
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Topic: Little Bandits Web / Energy System Debate

In a variation to hitchhiker’s #1 idea, Maybe have it lower, but have a boost per zone, per difficulty, so you get +x water max on novice, and repeat for adept and veteran. I would say, leave the level up water to stay as it is, +10 per level up, BUT allow that water boost to go over your maximum, because it feels bad to be at 95% and either be watching the game like a hawk, or come back later, and waste the value of the town level up.

 
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Topic: Little Bandits Web / Bugs

Bug the second : for some reason when my hideout for the thieves and scoundrels finished, it finished straight at rank 3 rather than rank 1.

 
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Topic: Little Bandits Web / Bugs

Account bug – My account is treating my completed Office as non existant, no buttons appear at the spot, it gives the description of the last building i looked at when clicked, and it won’t let me upgrade my Law based characters after I reloaded the game, It’s an odd situation since i have one guy upgraded partly, but can’t finish upgrading him to 2/2/2.

 
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Topic: Lionheart Tactics: Events / events no longer active

User id 2557368, didn’t know there were issues, lost 6000 coins on a great stones pack.

 
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Topic: Card Hunter / Card draws in M. Manticore 1

The only answer to that is click faster. Remember, that goblin isn’t the best card player around, and only has draw 1. So at the moment you bypass the door, you’ll be discarding two cards a turn (auto move card and either second move or block), and there’s a lot of garbage in the deck. I went through 22 out of the 30 cards and had 12 seconds left out of the 30. (just recompleted it) I can see the game luck hosing you due to that door armor though on the map.

 
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Topic: Card Hunter / How would u use your gold?

Don’t always trust what you hear, after all, it’s about making a well balanced deck for the hero, not just having the most powerful weapons. You can even find some decent uncommons depending on the situation (if you have to work with handicap cards, i like using the Buckled boots) Also you have to consider power cost, and what you need. Maybe you want to have some anti-block cards in your deck. You could get the double major token Legendary shieldripper, or if you want to be more surgical, use the bellowing helm (uncommon no tokens) for a few war crys. Do you want the vampire blade to go with your priest, or are you running a draw engine healer? Maybe you are going to run an inferno mage, who just burns the field wherever he steps…

There’s lots of valid item choices, and specialization in them is what you need to consider, and in that determine what type of cards you need then look at what’s offered.

 
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Topic: Card Hunter / Toughness

Mikeuel333, you must mean Resistant hide, which isn’t as much of a problem as you think. Only mages can wear it, you can only have one copy of it in your deck, due to it only being on robes, and with mages also having the most ways to get rid of armor, (Melt armor and it’s variants, perplexing ray styled cards, acid pools), it’s not exactly the most dangerous of situations.