Recent posts by Silverfire on Kongregate

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Topic: Siege / Upgrades-Discussion

Takes a while to consider everything haven’t considered defenses yet.

On the agressive part, the biggest kicker i think was Pupil Giocoliere, that reduction in cost moved it from expensive to very high value.

On the fury funnel it wasn’t suppost to take a spell and explode. That was more of a bug than anything.

 
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Topic: Siege / Feedback and Suggestions

That and the Sever’s gut one minion effect is targeted before it fires, but happens after it fires, so you can slowplay minions to take all those 5 damage hits.

 
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Topic: Siege / Feedback and Suggestions

What support did you choose Alexiares? I made it through the sever without needing any tier 2 cards, remember, you don’t need to kill it, just outlast it.

 
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Topic: Siege / Bugs

Yeah, don’t cast too quickly, sometimes it causes fubar situations, both Animas and main_gi’s problems come from the same problem. I’ve had the same problem happen with multiple cards of various types before where it either locks the playing field, or eats the mana, but doesn’t play the card.

 
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Topic: Siege / Restrictions are bad for this game.

testuser, that’s for balance purposes, if a new player runs into someone that bought tier 3 cards, let’s say their defense is 2 vengeful keeps, and an ironclad bastion. 55 points.

Nobody that didn’t already have tier 2-3 cards would be able to fight that. lets say a new player randomly thought, let’s click this level 1-3, it shouldn’t be that bad, and ran into that. They’d be pissed off due to picking an impossible fight.

 
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Topic: Siege / Updates from developers

One thing i’d like to see, is removal of exp gain on loss with equivelent reduction of exp to gain next level. It kind of sucks to gain exp for a loss because you don’t get any value from said exp, just less gold from what your effective level is, and more people from higher levels can target you.

 
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Topic: Siege / Defense designs and issues

Unfortunately green and red don’t really have those options that you use, looks like i got a lot of cards to upgrade.

 
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Topic: Siege / Defense designs and issues

there isn’t a tower in the first row. you misread the post i made… although i did just find towers in the front row. Strange.

 
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Topic: Siege / Defense designs and issues

I think strategically we’ve ran into a bit of a roadblock, I can’t figure out a valid answer for the most prevelant defense deck I’ve seen outside of having the most offensive cards nerfed.

I’m certain the majority post 8 have seen the design. Two 1/3 towers, Two 1/3 cooldown 1 headhunter towers, a 2/6 cooldown 1 tower, a garish blockade with 4 or 5 hp. and a combination of either two Assault enchantments, Titan’s Sneers, or a combination of both.

I’m at an impasse on what kind of attack deck would be able to pierce through that defense, for dealing 15 damage by turn 2 is a very tall order. You could potentially do it with a miracle draw but I don’t think getting the completely perfect hand to defeat one of the cheapest defenses to make is a valid answer.

 
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Topic: Zeus Age / We need more information to solve it

I can add another link to the puzzle, it was day 7, thusly free Frigga, and although it shows frigga as a party member, no interactions are possible, you can give exp potions and the like, but when you close the screen, it treats frigga still as a level 1, no equip.

 
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Topic: Zeus Age / We need more information to solve it

Question. I’ve heard that there’s a difference of version numbers between what’s on kongregate, and what’s on mobile/facebook (1.3.0 vs 1.3.5). Would that have anything to do with it, like the storage servers are organized differently in the later version or the like?

 
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Topic: Zeus Age / About lost heroes

1. Silverfire 1000000075
2. Silverfire 1000000075
3. All heroes gone.

 
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Topic: Zeus Age / Fixed version of Zeus Age

All heroes missing, like lots of others :<

 
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Topic: Kongregate Multiplayer Games / [WinterForts Cycle] A new Cycle Begins

Hmm, varied rules per week? I like it!

 
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Topic: Kongregate Multiplayer Games / [WinterForts Cycle] Suggestions

Well #2 isn’t a problem now that i’ve went into a house, the trophies are seperate, but non-house still needs to be able to target non-house, and I saw a bigger issue, It’s not fun to be locked out if someone attacks you when dc’d due to time, and vice versa, it sucks not having targets because they are online.

 
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Topic: Kongregate Multiplayer Games / [WinterForts Cycle] Suggestions

There’s one problem with that first line Zak… I haven’t chosen a house, and I attack everything, which leads to a problem, I could easily be a kingmaker for second, reguardless of what house I joined, and I can’t be targeted, due to no house, which brings up two issues.

1. Have a shield to attack those that have no house yet. I get so many targets because I was lazy and didn’t choose, and get to examine all the defenses of everyone else, not having to worry about my own, because it costs 15 gems to hit me.

2. You can’t get trophies without a house. This links off to 1, and being a kingmaker.

 
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Topic: Kongregate Multiplayer Games / [Shadow of Kingdoms] Official Bug Report Thread

Not a bug, but a suggestion, let us rename our heroes, after all there’s tons of death knights out there on the boards, all named Brooklyn. I’d rather have some more variety. :P

 
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Topic: Little Bandits / Unit Promotion Questions

I can’t be sure immediately volpe, but I think it is just two people with the same name (level doesn’t matter, rank might) which is a whole lot better than it used to be. (And back then max level was 20*stars)

 
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Topic: Little Bandits / Unit Promotion Questions

You know, that’s a question I don’t have an answer to, but a guess states it wouldn’t have much of an effect, due to the fact that you used to have 2 units both level maxed.

 
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Topic: Little Bandits / Bugs

Not a bug as much as a unupdated notice, but lots of chapter 3 maps are marked wrong for the favored target nowadays since they are filled with explorer types.

 
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Topic: Little Bandits / Current examination of the land

Having restarted and been back through some of the levels, I have some opinions, thought and potential issues to examine.

1. Levels vs buildings. – So far, town 24, possibly could be 25 if a bit less lazy, but the balance between level/copper/buildings seems to be decent, I haven’t ever really felt like I’ve been crushed beneath a weight on being short of copper to be able to continue upgrading the town. That might change later, but also might not, depending on if the hotel is required, but I can’t see it being an extreme problem.

2. Heroes – The reset let me just restart the game, and having a vastly worse roll on the early heroes has changed a lot, since i’m having to either outlevel a bit or bring in map specific backup, which isn’t all bad. Although I would say the odds of rolling a higher level hero out of an emerald/ruby seem to be maybe a bit too low, especially considering how it was before the patch.

3. Water – Always the biggest complaint, and potentially the hardest to balance, because the timer being too long pisses people off, but the timer being too short invites botting. There was a valid thought in the chatroom though, maybe if there isn’t an encounter on a space (and isn’t a ?), the water to move to that space is refunded, or the timer for the next water is reduced by a large amount. Maybe also have the chance of finding canteens/waterskins on ? paths, which can have 2-3 water, so you might get lucky. Or if needed, a double generation system – where up to x, it generates at a normal pace, and up to x*2 it generates at 1/2 or 1/3rd pace. It’s one of the balancing things, where people able to keep track of things get more value, but other people don’t fall too far behind in relations to levels if/when there is actual active pvp in the future.

4. Wanted – I feel there is still some problems with the wanted, because from what i’ve seen, it takes the average of your three highest members, and adds/subtracts levels dependent on how far you are on the battle chain. It is one of those things that you feel like you stand little chance due to balance/imbalance, where if you had an imbalanced team, like I did before resetting, (level 98/80/60) everyone would be crushed.

5. Treasures – Just a general notice that there’s been some issues with treasure chests being picked up, but they aren’t openend upon map completion.

 
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Topic: Little Bandits / Little Bandits 0.25.0 Released!

If I may ask to have a full account wipe to start back at the very start to be able to compare the new system to the old. It is having disonnance having all these levels, but being held up by the levels of town hall and lab. I can’t make an opinion on the new setup from the position I’m in.

 
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Topic: Kongregate Multiplayer Games / [Might & Magic Heroes Online] error 503

You can add me into the Error 503 issues, since i just beat chapter 1, tried going to falcon’s reach, then the massive load time, and 503.

 
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Topic: Kongregate Multiplayer Games / [Might & Magic Heroes Online] Load times

After I restarted (again) it finally let me through)

 
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Topic: Kongregate Multiplayer Games / [Might & Magic Heroes Online] Load times

In one word. Nope. Still froze.