Recent posts by Silverfire on Kongregate

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Topic: Little Warlock / Halloween Contest - Ends October 16, 8 p.m CST

Pumpkin patch
Autumn Tower
On activate – create rolling pumpkin in summon zone

Rolling Pumpkin
Medium movement, slow attack, Low damage

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Topic: Inferno Legend / Bug Report

Deleted, realized the situation, but it really doesn’t explain it well that 8 for raiding and 8 for opening the instance.

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Topic: Peacefree Tactical Warfare / Do You Use Rush or Aid?

1. Rush is something that’s on cooldown whenever I can, used everywhere from claiming and stripmining (searching) early, to getting that military barracks up in the midgame, to researching later on.

Aid only usually gets remembered when the game tells me that soldiers are starving (again).

2. Rush is something that needs to be used, but I figure there could be some changes to it, for it’s a click sink more than anything. Maybe make rush a toggle effect, where rush starts at 2 hours, and can be upgraded, where it toggles on “Target spot has boosted productivity for up to x hours.” And when rush maxes out or the objective is finished, it goes on cooldown for a minimum of 1 hour, and a maximum of x hours where x is the amount of time it used.

3. As said on aid, by the time you level it up, you don’t need it. It’s only really useful in the way early days or if your panicking due to being on the cusp of starvation in the next day or two. It’s just not nearly as interesting, and doesn’t seem like something that’d be eminiently researchable. “How to get funding past red tape 101.” If rush was click bait, this is twice as bad for not half as much reliability “Hello, this is the army, i’m sorry, we can’t come to the phone right now, if you would leave your name, rank, requisition form, and…”

In my opinion, I think it needs a rework, maybe something to actually rely more on the mechanics other than hit button, hope to hit what you need, get terrible value bonuses from starports and training (when you possibly don’t need it anymore)

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Topic: Peacefree Tactical Warfare / Wishlist / Feature Suggestions

A few minor things.

1. The submenu system (g). Have it pull the menu on top if your are in one of the auto collector actions of the menu, rather than close it.

2. music/sound sliders, versus on/off.

3. Start missions paused, so you can scour the area, to see what your dealing with versus having to hit pause and start at 0:10.

But overall, I think is rather good.

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Topic: Inferno Legend / cant recharge

juliooz, this game seems to like triggering popup blockers on clicking recharge, make sure yours is off.

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Topic: War of Omens / The Unified Card Ideas topic

Let us use this thread for various ideas for the decks. I’m certain everyone has ideas, some good, some bad.

Rebirth – 4-6 gold – uncommon/scarce rarity. Destroy weakest ally in play, restock bank.

This card would completely remove an ally in play from the game and give you a bank restock. It suits the design of the deck, of sacrifice to return other cards, in this, it gives you the chance to buy other cards.

Operations (cards that exist to change your actual situation, remember, the plans usually don’t last beyond the first encounter with the enemy)
Desperate Measures – 4-6 gold – scarce rarity. Empty your bank, for each card emptied, restock bank. Destroy after use.

This card lets metris in a harsh situation try for the ultimate situation, discard your bank, and hope your repulls can get the bank refilled to what you need. (I’m on the fence to potentially let the card add +1 restock to count itsself when bought)

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Topic: War of Omens / [Guide] Everything that is often asked about this game

The bank only shows 4 cards at a time, not 5.

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Topic: War of Omens / Opinions and feedback

Heroes are found in packs Kalther, including the Metris that are the blue cards you haven’t gotten yet.

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Topic: War of Omens / Beginners FAQ

You can only see the cards of the faction your hero is currently Neferet.

Further knowledge -

Any cards that say Draw a X requires you to have that card in the deck for that to work. Rat catcher won’t pull an ally if you don’t have anything besides rat catchers, and scrivener won’t draw if all your rituals are on the field.

The 10 cards you build your deck out of aren’t in your starting deck, that is your bank, which shows you what cards you’ll be able to purchase for your deck.

You draw 3 cards a turn normally. The maximum amount of cards you can draw up to at end of turn is 4, and the starting deck is 10 coins.

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Topic: Nightbanes / Bug Reports

HEszkimo, I dare you to play lycanthrope cards against him and see how well he uses that ability. (Not a bug)


Topic: Nightbanes / *deleted*

This post has been removed by an administrator or moderator
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Topic: Nightbanes / [Dev] December 7th - PvP Season II announced

Escaflownecz, that’s the dumbest idea i’ve read, there’s a difference between nerfing something and making it completely unplayable.

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Topic: Nightbanes / I need help with Zlatan

I always liked having multiple chitineous exoskeletons against him, sure he eventually will slap down a ripperjoe to eat them, but the innoculation those give can win the battle.

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Topic: Nightbanes / Epic cards in Nightbanes

I can’t agree with that sentiment Valimont due to the existance of both the Insane clown and Sinister Witch. The insane clown is a rare like the lunatic, has jinx like the lunatic, but is a 3 blood 2/6 with lifebane versus what is pretty much a 3/5, and there isn’t a weapon slot on the clown.

Then there’s Sinister witch vs Vicious witch. They do about the same thing – weapon slot, incite beast (very specific) vs chance of jinx anything, flying, Curse 1, but for some reason, the vicious witch is a 1/5 vs the sinister witch being a 1/4. They are even from the same set. but the ultimate toolbox creature (huntress) without support can only one shot one of them.

You brought up power versus utility yourself in the thread. With so much utility in being a fast 2 drop, why do they have so much raw stats and power?

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Topic: Nightbanes / Epic cards in Nightbanes

While we are talking about nerfs, I got a few for you.

1. Nerf the King’s blade. The fact is 3 damage is an extremely powerful base to a card in the first place. When you add onto it enrage all and a summon, you can lose an entire game with just the single fact that it gets field control and you can’t play any fast activation creatures due to that extra field control the free creature gives. You might think a 1/2 isn’t worth anything, but when you don’t have anything active on the field, that 1/2 means he will always have field advantage with that existing right after a huge beatstick that is making sure you can’t put anything on the field. Even if you destroy the king’s blade very next turn, you just gave up complete tempo in doing that, so he has a potential 3 creature advantage at minimum on you (which requires orbital strike levels of removal)

2. Vicious witch (And on the line, powerful 2 cost jinx creatures) – There is a very huge disparity between Vicious and Sinister witch, one is extremely useless outside of a very specialized deck (and even then, there isn’t enough high blood beasts to make you want it much over a signet) and the other is used all the time. Now the big question is why does the sinister witch statted completely weaker than the Vicious witch. I could also bring up the Escaped lunatic on this situation, If they get field control there’s a decent chance you will never get field control back.

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Topic: Nightbanes / Raven Staff

I’m guessing you questin is not does it work on corrupted creatures, but why can i only put it on corrupted creatures (check below the attack/life of a creature) If it can wield weapons there’s crossed swords below the attack, if it can wear armor there’s a shield symbol below the life.

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Topic: Nightbanes / [To Dev] About Mount

In chat this morning, Alithia brought up the fact that mounts are going to be buffed with fairly strong “On death” abilities.

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Topic: Nightbanes / Guide to Beating Arthur for F2P or P2P - up to 75% Win Rate! 60% for F2P!

Sir Valimont, I’d like to suggest Will’o’wisp as a valid replacement for underworld bodyguard, due to the flying giving it a fair chance that it can last longer than the bodyguard when dealing with swarms.

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Topic: Nightbanes / Bashing your head against Arthur

From what I can see, I’d say rising sun daisho, vials, and a bunch of 2 blood equip creatures that are non/physical. any creatures you got that aren’t 2 drops better have toughness or resilience. Heal all could also be handy.

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Topic: Nightbanes / Bashing your head against Arthur

Well, raato, first thing we should do is figure out what cards the deck has, add that to his passive, and then work from there.

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Topic: Nightbanes / NERF

Sir valimont, toughness means nothing to a ninja, it has execute for a reason. What you’d need is blur, a well placed werecat makes a ninja bored.

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Topic: Nightbanes / Bug Reports

Replicatable error – X-Bane abilities in tandem with direct damage abilities.

For some reason, when a unit uses a direct damage ability like berserk, hail of bullets, etc, it considers itsself the primary target, so if it has an xbane ability, (The most obvious being roy’s razors with lifebane and berserk) it boosts the berserk/rain of bullets/etc by the bane damage amount. A good example is giving roy’s razors (although you potentially could also use a tanto) and instead of being a chance of 2 damage berserk, and a 1 damage rain of bullets, it will have a 4 damage berserk and 3 damage rain. I would expect giving tanto to hitman would force a 2 damage rain of bullets.

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Topic: Nightbanes / UPDATED:Guide to gameplay:Tips,Tricks and a whole lot of theory

I’d like to bring up a further factor on equipment – Focus on equipment that deals with the more annoying defensive abilities. My current top armor is using spiked bladed, for backlash with a minor heal on a unit can completely ruin someone’s day. For Attack gear, I prefer items like Sudden death, Interception, Toxin Injector, and the Wand of Necrotic Energies. Items that negate effects, and aren’t class specific.

This also brings up dealing with them.. You’ll want a few monsters designated for artifact/equipment destruction. Spells that destroy equipment are decent, but usually by the time you can play them, it’s too late, and board control has been burnt. Artifacts are the same way, if enough damage artifacts hit the field, it doesn’t matter what you play, you’ll never get out of it in time even if you are packing decompose spells.

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Topic: Nightbanes / A few days left for the Halloween event

speaking from where i am in the thing, I gave up on getting down the entire line, but I did make sure to get a full set of nibblers right now. The rodents are possibly the most reliable artifact destruction a new player will ever get for a long time.

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Topic: Nightbanes / Issue reguarding the music/sfx of the game

I’ve noticed having music/sfx running can cause the game to lock up when you go to play a card after 7-8 matches, and random slowdowns after 4-5.