Recent posts by 42nd_hitchhiker on Kongregate

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avatar for 42nd_hitchhiker 42nd_hitchhiker 38 posts
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Topic: Kongregate / Anniversary Giveaway

I’ve been here since April 1st, 2010, so it’s been almost three years. Three years on this website. This website’s loaded with so many games, if I get bored with one, i just move on to other games on this place, and enjoy myself with this community longer.

Let’s see if I can get to Lvl 42 before my 3rd year anniversary. I doubt it at the rate I do the badges nowadays, but it’s something to work towards.

 
avatar for 42nd_hitchhiker 42nd_hitchhiker 38 posts
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Topic: Realm of the Mad God / 2 Ent Ancients?!

Lemme explain things. All Ent Ancients are the same, it’s an type of an evaluation boss. If you damage it a specific amount, it’ll change phases based on how many players are nearby. The easiest phase is when it simply mutters to itself about trying to hear you, the harder ones have more and more nature sprites and minions appearing. Also, the Ent minions spawned by the sprites can drop the tinctures of dex, and the nature sprites themselves have a low chance to drop a Quiver of Thunder.

Buffing a mob refers to overdamaging evaluation bosses (Ent, Lich, and Ghost King), and sending them into their hardest phases to get rid of the lower levels if any showed up.

 
avatar for 42nd_hitchhiker 42nd_hitchhiker 38 posts
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Topic: Realm of the Mad God / Your Biggest Ragequit Moment

My biggest ragequit was doing a Davy Jones with an 1/8 archer, max defense, Doom bow, ETC, and I was shotgunned. I had like 1 second to nexus, and I didn’t do it in that point, I felt like a moron for hours afterwards. Then I moved on and got a rouge.

 
avatar for 42nd_hitchhiker 42nd_hitchhiker 38 posts
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Topic: ShellShock Live 2 / [Unofficial] Ideas for weapons?

Independence Day
This, is simply a new version of Satellite, but with two twists. This weapon’s based off the movie concept, and one little laser destroys entire towns, so this one has an large explosion range similar to an EE bomb also destroying the land, dealing 50 damage, and spreading 20 napalm out in a random spread all over the crater, burning whatever landed in there for a further 20-50 damage.

Carnival
A brand new weapon, and quite a flashy one at that. It fires an airstrike similar to Pinata’s but smaller, and upon triggering, it sends out 3 weaker fireworks, and drops 2 pinata side by side. To finish it all off, it also drops a rainbow from the sky in a special airstrike, this rainbow retains the same range, but it doesn’t damage land, similar to a ghost bomb. The firework particles do 4-6 damage each, based on the level, the pinatas still do 8 damage per, it’s not like the spread’s any good, and the rainbow will do 35 damage instead of the usual 50, so altogether, it can deal around 70-100 damage to one target.

 
avatar for 42nd_hitchhiker 42nd_hitchhiker 38 posts
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Topic: ShellShock Live 2 / [Unofficial] Ideas for weapons?

Some more ideas that I’ve pulled out of the hat, most are oriented towards strategy.

Defensive Barrier
This isn’t an offensive weapon, it does 0 damage to the target, and 50 on the player. This behaves a bit like wall, alebit without the damage, and if a shot hits the wall, it vanishes, like it went off screen. The reasoning for this weapon, is like a gamble, you can throw away 50 of your life, and bet that the nuke the lvl 50’s shooting at you will hit where the barrier went. It’s like paying a premium on insurance, to try and prevent the bigger damage. The only drawback to this barrier, is that it goes away after one turn, as it triggers a harmless earthquake. One thing to note, is this will be a slightly rarer weapon to get in-game, and it’ll be exclusive to allshot matches due to it’s self-injury nature, and how it relies on anticipating what the other person’s doing.

Trench
This weapon is designed to throw up a small wall in front of the destination, and put the other end in a hole. It’s like a wall, and a driller right next to the wall, dealing 40 damage, and if you’re lucky, throwing them into a pit. The hole will be determined by the side you fire from, so it always faces towards the center. If you shoot it on yourself, you’ll be moved into the pit, and the wall will pop up in front of you. It’s pretty good for setting up a grenade afterwards if they’re on a hill.

Spike
This is simply a wall in sniper form, it’s much harder to control, and it’s an extremely narrow pillar created afterwards. The damage is about 40-80 (Range based) and the pillar’s slightly taller than a wall. One key thing to note, is this pillar, if the tank moves close enough to it, can be shot through.

Chasm
This weapon, is akin to a localized earthquake. Upon impact, it’ll create a hole with the range of a Phantom, and litter the inside with random spikes and juts, making the life of whoever wound up in there harder. The damage is only 30, as the range is reasonable, and it makes following up with grenades and airstrikes much easier.

Breeze
A special weapon that affects the weather of the game, forcing the next turn to be 1-5 wind, in either direction.The wind change only lasts 1 turn, or 1 tank shot. The shot behaves like a Plasma grenade and sticks to a tank, dealing 35 damage, then it vanishes, forcing the wind to change. This weapon only shows up if wind is enabled in the match. (Basically, there are 2 forms of No Wind, the default one disables the breeze-gale weapons, other one allows for them to work, and it’ll always be enabled on the other wind levels)

Squall
Another weapon similar to breeze, it does 55 damage instead, and forces the wind to become 6-10 for 1 turn.

Gale
The final version of the Breeze weapons, it does 75 damage, and forces the wind to 11-15 for 1 turn again.

Lucky 7s
Upon landing, this weapon releases 7 sparkling shots into the air, akin to a fountain. The game will randomly decide what each one will do, along with the damage. Some possible effects include bouncing up, then slamming down like a slammer for 10-40 dmg, acting like a normal shot with 10-25 dmg, nothing (0 dmg, duh), exploding like a fireworks (20-40 dmg) and burning the ground (10-30 dmg). It’s pretty much random, and combines almost every weapon possibility together, aside from the more explosive weapons. One thing to note is the spread is pretty erratic, so it’s possible to get as low as 10 dmg, to as high as 150.

 
avatar for 42nd_hitchhiker 42nd_hitchhiker 38 posts
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Topic: ShellShock Live 2 / ..WTH KChamp

I’m allready a lvl 50 on the offical SSL2 website, and i would actually like to transfer that work over to Kong, would be nice to see that option, but for now, I’ll bide my time with the nuke on SSL2’s website, then transfer over.

 
avatar for 42nd_hitchhiker 42nd_hitchhiker 38 posts
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Topic: ShellShock Live 2 / [Unofficial] Ideas for weapons?

Tempest
An air-strike esque weapon, which upon activating, will fire Rain, Hail, and Lightning at the same time, similarly to 2012, with the lightning dealing the usual 30 dmg, the Hail doing half damage (Four per), and the rain behaving as normal (Rain barely does anything anyway). This weapon’s designed to be terrible on hills, and much better on flat ground. Damage range from 40-70

Acellerators
Fires out ten shots in a fashion similar to Instant Replay, but the catch is, each shot moves slowly, and picks up speed as it travels, It’s quite risky if the enemy moves around too much. Damage: 40-100 (4-10 dmg per shot, based on range)

Forest Fire
Upon landing, this shot creates 4 palms (The same way a double breaker works), and each palm breaks, exploding into flames before it hits the ground, releasing 3-5 flames in the way a cactus would break. Each flame would deal 3 damage at lvl 1, so altogether, the weapon would deal about 40-50 damage on flat ground, more if they’re near the purple barrier (Who even hides there?)

Insane One
This one’s a fountain, but it behaves like wild one, with a large spread. Upon hitting the ground, it’ll release 6 smaller versions of itself in a random spread, then those six will do the exact same thing, releasing six more shells into the sky. Each shell will do 6 damage, and since 36 pellets end up flying in the air, and Wild one has ~10 dmg per allready, it’s about the same as wild one, just more erratic. The overall damage would be, if you’re lucky, 60 damage per tank.

Radioactive Spill
This weapon looks like an Oil drum, and when it lands it causes an ugly green gloop to spread out on the terrain. each of the 12 gloop does burn damage, 5 damage per, and burns 4 times. Each time it burns, it also eats at the land, so this acid essentially digs through the land, carving a hole inside it. The final result would look like a sinkhole, and the overall damage would be about 40-60 per tank, since 3 of the flames would hit one tank in general. The range of the gloop is also identical to the sinkhole.

 
avatar for 42nd_hitchhiker 42nd_hitchhiker 38 posts
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Topic: Realm of the Mad God / My necro died and i hade amulet

The curse is still annoying as hell, i’ve died 3 times with cursed ammies, only 3, and each time, I turned zombie. One key thing I note, i was in a dungeon.

 
avatar for 42nd_hitchhiker 42nd_hitchhiker 38 posts
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Topic: Realm of the Mad God / FOUND HACKER!

Um, lemme sum up what went on rather recently.

A group of hackers managed to get into the codes, and essentially make themselves Admins in-game, so they began to use a spawn command to get items that weren’t added into the game, such as the Admin sword, T13/14 gear, Strike amulets, and stuff that simply didn’t exist. The solution to this wasn’t very pretty, as it involved removing the items, and replacing it with the “Art Block” which can’t be traded, and it’s permanent ATM, the character with them can’t die, nor can they equip anything there. The hackers pretty much made tons of items, dropped it, sold it, ETC, so the economy was ruined yet again, and several accounts have been ruined by these hacked items.

It’s possible the person simply grabbed the item off the ground, or traded for it, several people got involved in this stuff by just grabbing the items. The hack’s already been resolved, so don’t worry about it too much.

 
avatar for 42nd_hitchhiker 42nd_hitchhiker 38 posts
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Topic: Realm of the Mad God / Your worst ROTMG regrets

Originally posted by askd:
Originally posted by rickyxxy:
Originally posted by Zorro327:
Originally posted by Dytht:

My Regret: Changing the Nexus Escape key to Y instead of R (I always have it at R). After that I went to the Godlands and then got surrounded by a group of gods. Then I pressed R thinking it was the Nexus Escape key..

R.I.P my Priest.

“E” is the best escape key. Because it stands for escape, it is impossible to get confused.

Yep… I have it bound to my nexus key as well, and i also sometimes accadentally press it. Oh well. The more safe you are the better!

Try ‘F’, f means FLEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEe

I just put my hotkey to nexus at Q, it’s next to my WASD control, and I can simply hit the Quit button if i have issues

 
avatar for 42nd_hitchhiker 42nd_hitchhiker 38 posts
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Topic: Monsters' Den Chronicles / == DESCRIBE YOUR TACTIC ==

Mine’s geared around survival, and waiting the enemy out.

Warrior- Champion: Massive Tank, i’ve given him enough armor to shrug off most attacks, and I’m gearing him with enchants for regen/resistance, he’s based off self-regeneration so he’s healing constantly.

Equips: Anything that attacts attention, Bits and shambles of Rare armor (I haven’t gotten to grouping them), Stalwart Protector, and Matyr ring: He heals for about 80 PER second, and rarely takes more than 20 DMG from the enemy attacks.

Clerc- Confessor : He’s based off healing, and being a tank overall. I’ve focused his skill points into INT for healing, and he’s geared out with Shatterstorm and Doomwarden, giving him about 100 retalation DMG, and if he heals himself, he’s set for 150 HP right there. He’s just based off tanking, and deaing counterattacks that never miss. He’s also focused on being immune to negative effects, so he can tank alone after everyone else dies off before him.

Equips: Shatterstorm, Doomwarden, Matyr’s Signet, Random bits and armor

Rouge- Assassin: He’s all about the damage, and focuses on bleeding the enemy to death, while recovering his own HP. I commonly use sneak to give him a massive buff for the 3 in the back attack, and he’s pretty quick, useful for removing the back line power, and he’s useful on his own for dealing some retaliation and offense damage. He’s also there to help drain some power if needed, but that doesn’t have much of a role, it’s a passive effect.

Equips: Bloodletter, Bladeturner, Random bits and gear

Mage- Conjourer: This is the backbone of my offense, he’s geared for poisoning the enemy, and dealing massive DoT. Since he attacks before everything else, before the 1 second mark, the poison hits for 33 DMG almost instantly after his attack, adding to a more destructive and rapid death. Against some enemies, like bosses, his poison isn’t useful, so he can use his Electrocute skill.

Equips: Blightreaper, Tesseract, Mystic’s Turban, random bits.

Most of my party have random armor, I’m still hunting down good armor to use for my units, and I’m focused on specializing each one in their own way.

 
avatar for 42nd_hitchhiker 42nd_hitchhiker 38 posts
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Topic: Monsters' Den Chronicles / == FAVE WEAPON ==

I’ve been more of a fan of the poison, my Conjurer has a BlightReaper, for 33 poison damage per second, and I’ve focused my meele units with items to focus on regenerating their power, my Warrior’s the damage sponge, and the Priest is focused on counter-attacks with his DoomWarden shield and Shatterstorm: He does about 100 Retailation dmg so far, and I’m working on increasing that damage to massive amounts.

I’m considering swapping around, but the poison does the job and drains all the foes that I run into, and the shadow of the Conjuror also matains poison, so I can give every enemy a run for their money.

 
avatar for 42nd_hitchhiker 42nd_hitchhiker 38 posts
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Topic: Monsters' Den Chronicles / Party

1 Clerc (Defensive/Healing/Retailation), One Warrior (Defensive Damage Sponge), one Assassin (Pure damage and bleed), and an Conjuror (Poison, and damage)

 
avatar for 42nd_hitchhiker 42nd_hitchhiker 38 posts
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Topic: General Gaming / Monsters Den Chronicles

Is there an cap to the anivil, or is it level based when it comes to determining if the anivil can be used on the item? I have a Tier 8 staff (Bought from Shop) equipped on a lvl 21 mage. Does the level of the character affect the maximum tier of the item, or is there a cap somewhere?

 
avatar for 42nd_hitchhiker 42nd_hitchhiker 38 posts
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Topic: Game Programming / Multiple Languge Programing?

I’m curious, I haven’t made a game yet, but is it possible to produce flash games with parts that are Flash, and other parts that are C++, like a function call to a different file written in a diff programing language?

Just curious about wether it’s possible to use more than one programing language in one game, or if it has to be all flash. I just want to know more about it before I choose the languages to learn more about. Thanks.

 
avatar for 42nd_hitchhiker 42nd_hitchhiker 38 posts
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Topic: Realm of the Mad God / Best Classes?

My personal favorite has to be assassin. I can dodge several shots by just running around the enemies, and the poison special is perfect for hit/run tatics, and killing enemies slowly, but surely.
Honestly, i hate the close range classes, like paladin and knight, but i prefer a mid range. I do like archer class, since those are great for crowd control however, since arrows pierce through everything.

 
avatar for 42nd_hitchhiker 42nd_hitchhiker 38 posts
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Topic: Off-topic / buying kreds with gamestop card

I’m having this same problem with one of my gift cards, so i need help with this. What is System 32 anyway?

 
avatar for 42nd_hitchhiker 42nd_hitchhiker 38 posts
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Topic: General Gaming / I need help on Epic Battle Fantasy 3

ok, where do i find the rest of the stuff for the 3rd and 4th last quests? They’re the only ones i have left oddly.

 
avatar for 42nd_hitchhiker 42nd_hitchhiker 38 posts
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Topic: Everybody Edits / everybody edits 0.6.x vandalism

I’ve done a lot of helping with boss levels. i simply enter them, then if i get the code, i help out all the time. However, there’ll allways be hackers. why not make an hack free version, or make it so that no one else can input pass if room creator has an lock to prevent more people with pass.

 
avatar for 42nd_hitchhiker 42nd_hitchhiker 38 posts
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Topic: Platform Racing 2 / Why are people hating pr3 beta?

PR3 doesn’t really feel right to me honestly. What i think Jiggmin should have done is keep the graphic layout of PR2, and have it look more like PR2, but add all these new features as well, but the weapons feel akward. How do i know if i’m holding a super jump or tele? in PR2, it’s very easy to discern the items. I do like how the level editor allows you to use several different items, even to the point of adjusting how often the special modes activate. that’s the strong point of PR3, but not strong enough to make me prefer it over PR2. if the other features appealed to me more though…

 
avatar for 42nd_hitchhiker 42nd_hitchhiker 38 posts
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Topic: Platform Racing 2 / PR1 vs PR2 vs PR3

I say PR2 all the way. PR3 feels a little off to me, so i never eally got into that one.

 
avatar for 42nd_hitchhiker 42nd_hitchhiker 38 posts
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Topic: General Gaming / Bloons Tower Defence 5

I don’t really have the time to read through this, but i’ll add a few towers and enemies.

Spike Bloon- it’s similar to the lead bloon in the way it needs several hits to destroy the outer layer. this one takes 25 hits, but when it pops, it sends 10 spikes out in a circle, and those spikes pop other bloons. the spikes can peirce 10 bloons.

Black Hole Bloon- a highly dangerous bloon, if you pop it, it creates a black hole, and it will suck in other bloons, and the weakest tower in the area. If you do have Monkey aces that drop pineapples, the pinapple will be sucked into the black hole instead of a tower.

Star Burst Cannon- an special cannon which shoots one large shell. if it doesnt’ hit anything for a second, the shell will explode, and send out 10 fragments in a circular shape. These fragments randomly explode or peirce through enemies when it makes contact. The peirce is as strong as the monkey Aces darts. It is very expensive, about 7 times an sun god’s value when maxed out. Upgrades are as follows- 1- Larger Range- makes it so it can attack farther bloons, the range increase here is large, makign it’s range cover almost the whole map. 2- Faster firing- shoots 2 times faster, making it more lethal 3- Super Frags- it makes it so one second after the fragments are sent out, those fragments break up into 2 peices, and those frags will make an interesting shape. 4- The Upgrade- This upgrade is ridicoulsy expensive, but worth it. It increases it’s firing rate to that of an normal super monkey, makes it so that some shards may freze enemies, some shards may put corrosive glue on enemies, and some shards may transform into a tempest somehow.

 
avatar for 42nd_hitchhiker 42nd_hitchhiker 38 posts
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Topic: General Gaming / Bloons Tower Defence 4

i’m currently workign on geting to round 100. it’s getting a tad hard at round 95, what with all the huge things that have 4 MOABs. i forget their name. only my tempest monkeys and dart stormers are keeping me alive.

Also, i have like 602 thousand cash.

 
avatar for 42nd_hitchhiker 42nd_hitchhiker 38 posts
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Topic: General Gaming / Bubble Tanks Arena

i’ve made some annoying enemies, and based an arena around it. the enemies are as small as they come, being mere dots. even star burst is useless for the most part, since they are sooo small. I had to use 6 seeking missiles, and that’s how i can make it a tad easier.

 
avatar for 42nd_hitchhiker 42nd_hitchhiker 38 posts
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Topic: General Gaming / Hexcelle Combos! (Screenshots)

why doesn’t someone make a huge feone gun thing with around 10, then implode it and watch the fireworks fly?