Recent posts by Crazyross on Kongregate

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Topic: Realm Grinder / [Minor Feature Requests]

On the chain spell for drow, once you have the achievement for 100 castings in a row, have the tool tip show your passive bonus too once it is unlocked.

In the trophies tab, can you add a % unlocked by the unlocked/total number?

A “buy all upgrades” button in the upgrade section – does not include gem, ruby or reincarnation power, nor any faction coin upgrades.

A “to next” listing for any over time/buildings assistant upgrades (such as animal companions – how long til I get my next assistant).

A “Time til next casting” listing for all spells (if that is applicable).

If you have both “Speed Run” and “Head Start” trophies, when you buy head start, unlock speed run for purchase.

 
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Topic: Idling to Rule the Gods / [Suggestion] Use max creation count when creating ingredants regardless of the slider value

The rough formula for the needed ingredients is
number made needs the following ingredients = base ingredients (for making 1 of them) * (1.00 (1st) + .95 (2nd) + .90 (3rd) + .85 (4th) + .80 (5th) + .75 (6th) + .70 (7th) + .65 (8th) + .60 (9th) + .55 (10th) + .50 (11th and any after that also use this multiplier))

So 10 needs roughly 77.5% of making that item 10x with a creation/cycle of 1. 11/cycle needs roughly 82.5% of making it 11 times @ 1/cycle.

Increasing the multiplier also increases the creation speed by 5% per increase, so if you make 2/cycle then you have 105% the creations speed added to whatever your normal creation speed is (from what I can tell).

Note: This is from my experience and may not be totally correct. You cannot get the cost of making them down to 0, but after 10 the cost of each is 1/2 what you need to make 1 of them.

 
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Topic: Idling to Rule the Gods / Future Updates

A Might upgrade for divinity generated from killing monsters would be nice. That would restrict when it becomes available time-wise and would allow people who idle longer to get greater benefits from killing monsters along with providing a couple more might levels each run if you choose to increase it.

A Clone Reserve purchasable would be nice too, basically it is limited to a % of your current total clones that you can make. What the reserve would do is when you create clones it would first fill your active clones then the reserve, then when a clone is killed while fighting a monster or one of the UBs, a clone is removed from the reserve rather than you creating a clone right then (may not work with the planet, up to you). When the reserve is empty then you make more clones to fill it before stopping. This would allow players with the creation multiplier not to make a 5+ clones when you only have 1 open spot and waste the 4 that you do not need.

A GP purchasable to reduce the number of clones to 1 cap all skills by x amount. Doesn’t change when you unlock the skill, but it would allow players who want to idle a way to reduce the total number of clones needed to cap a skill. And to keep it pertinent after 1 capping a skill it make the value of filling the bar increase by .1% or something like that, maybe some kind of growth formula that increases depending on the duration of the run (similar to interest for a bank account) or increases the value depending on the number of kills you have for that monster.

A way to turn off the Unleash Might button after fighting gods. I’ve had a couple times where I want to adjust the number of clones fighting monsters, after beating the current god I wanted to beat using that button, and had to readjust it each time the numbers go down. Maybe allow us to click that button to turn it off when done with it?

 
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Topic: Idling to Rule the Gods / Future Updates

What about a toggle to put the achievement in the top bar (like you have the mouseover) in either the big area or in the top left corner?

 
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Topic: Idling to Rule the Gods / Future Updates

A couple ideas:

1. A button for the Skills and physical tabs: “Cap All”. Basically does what it says, it caps all skills you currently have available, if you have enough clones either idle or if the total number of clones needed to black bar the skill is less than the current clones working on it. (located on the bar for the “Skill”, “Level”, “Clones” titles and above the “+”, “-” and “Cap”)
2. A button/overlay screen in the Create Tab (Under “More Info”) for an auto-purchase option, replaces the buy and create with a switch. (might have it GP locked)
3. A GP purchasable modifier for Divinity only created by killing monsters (2% per 5 GP, only works once the divinity generator has been created or active after a certain period of time, basically themed as you throwing the bodies of the monsters into the generator or something) OR some kind of increasing multiplier based on the amount of time since you last reset.
4. A “Fight all Gods” button in the Gods Tab, basically click it and it automatically starts you fighting each god going down the list til you die, could be GP locked. (located next to “Unleash Might” or on the opposite side)
5. Right click on the minus for building and training or for anything else with clones, sets the value to either 1 or to 0.
6. An “Add All” button in the “add item” button for the divinity generator, which starts from low or high, could be GP locked. (Could be next to “Add” in the title bar)
7. Hero Image option to automatically add the image changes to reappear as you last had them once unlocked.
8. An option to “Automatically Cap” skills and physical tabs as you progress to them for the “Improved Next At” GP Purchasable (pulls from your current idle clones)
9. Something to automatically allocate your unused GP for the bonuses (% boxes next to the bars?)

When you have an active challenge, reset the Red for the rebirth multipliers to the beginning (Mine stayed red for a couple resets when I rebirthed, even after refreshing)

 
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Topic: AdVenture Capitalist: Developer / Optimum Strategy - Lead Designer Thoughts

A small suggestion, either give us a benefit of babysitting our investments (RL, you may check investments periodically [1/day, 1/week, 1/month] but not every second, unless you are PAID for doing that. Check around, the people who usually spend the most time checking investments are being paid to do so.) such as 105% of off-line activity (1 click per minute or so would be the thing to look at, but currently we lose 50% of our investments from bad math in-game while online, so that would need to be fixed first.) or else being back the click thing on the businesses.

The reason most buy in increments of 100 or 10 is that the benefits appear at those points. If there was a buy 333 or 777 button many would probably use that button and use increments of 333 or 777. Click Efficiency.

Suggestions:
Another thing you might consider is bulk buying. For investments, when you buy in bulk you usually get some % back from that purchase. IE: buy 1 business you pay 100% of the price, buy 10 business and you pay 97.5% and buying 100 means paying 95%.
Making the button change colors would be another nice benefit: grey when able to buy no businesses, orange when able to buy between 1 and the button -1 and green when you can buy the full amount.

Another option would be to have some kind of increase in profit if your current money total is less than your total ever money total, that would increase the inclination to spend the money rather than let it sit to spend in one bundle.

 
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Topic: RobotPet / Suggestions for upcoming updates

Show original and skill bonuses in the side bar so we know what effect(s) we have from skills.

IE: Health: 200*1.09=218

EDIT: Stars from levels should provide some benefit, like each is worth 1 scrap on level up, or they increase the level of dropped items or something.

 
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Topic: AdVenture Capitalist: General / Does Hippo really listen?

Something that you might take from Clicker Heroes for the buying. Make the buy button have 2 color sets. Set 1 is when you can buy exactly the number that matches with the multibuy button… the 2nd set is when you can purchase, but not actually get the exact multibuy option. IE: 10x is selected: button is grey when you cannot afford anything, yellow when you can buy between 1 and 9 and green when you can purchase 10 or more.

 
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Topic: Idling to Rule the Gods / Welcome!

Couple suggestions:
1. Make previous achievements show a different color than black, maybe orange to show that you got them in the past but not right now.
2. Show formulas for the total clones.
3. Have the number/sec thing update every 30 seconds or so.

 
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Topic: Legacy of a Thousand Suns / Bugs!

I cannot summon personal medium raids, but i can summon small, large and colossal. (have personal available but haven’t gotten any summon orbs.)

IGN: Chaos

 
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Topic: Dream World / Official Bug Reports Thread (new)

cant access marsh because the notice to access said marsh is covered and there isnt a way to make it go away….

 
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Topic: Kongregate Multiplayer Games / [Clash of the Dragons] Suggestions

either make it easier to open new classes and have multiple classes or else let us sell the items that we cant or wont be able to use.

 
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Topic: Legacy of a Thousand Suns / Suggestions and Improvements

all raids have a use all, i dont like hitting the 1x 4 times, i would rather use all in one button push.

 
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Topic: Swords & Potions / Looking For A Guild?

lvl 13, all characters around 10-13

 
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Topic: Chronicles of Herenvale / Suggestions

a use all when raiding, basically use all stamina or energy in one go instead of having to wait for it to reset to reattack.

 
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Topic: Chronicles of Herenvale / Suggestions

in the profile menu i would like a popup with what the stats of the weapon that the mouse is over to show. i dont like having to guess which is the better weapon every time i want to change weapons or equipment.

 
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Topic: General Gaming / [Cursed Treasure: Don't Touch My Gems!] Most hated tower

im level 32. missing one brilliant level.
the towers each have their own niche.
crypts on high ground with the fear does really good. and fully upgraded they can usually take a ninja 90+% out at their highest level.
fire temples are very good at the beginning with weakening. they make killing any enemy easy.
orc towers have been going bastilla, beginning of the level they can take most things out with one hit. and pirates dont dodge them far as i can tell. all the way up they throw 3 projectiles at once.
the other towers i havent done much with.

 
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Topic: General Gaming / FlashTrek: Broken Mirror 2

its finished? then where is it? any sites got it?