Recent posts by masonjar13 on Kongregate

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Topic: Kongregate / Kongregate+ 2015 - A "Stylish" redesign!

The dotted white line doesn’t match with the home page and game pages. Looks great on forum and profile pages, though.

 
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Topic: Kongregate / Kongregate+ 2015 - A "Stylish" redesign!

Originally posted by HopShot:
Originally posted by qwertyuiopazs:

The search button next to search forums is not aligned. It’s a bit too big.

Would you mind providing a screenshot? It’s aligned on my end (1920×1080)

For further reference, on my end, both on 1920×1080 and 1366×768, the alignment is correct. It might be due to the loading issue.

 
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Topic: Kongregate / Kongregate+ 2015 - A "Stylish" redesign!

Simple gradient graphics are always pleasing to look at. My only complaint is that the lack of explicit post content separation makes it a little hard to follow. I don’t really use the forums, but I always support clearly worthy fellow developers.

Edit: You obviously changed a lot more than just that (oops). You fixed the user-bar, and gave a bit of space up there. That bit of space makes all the difference; when they changed to the new carousel, it felt extremely cramped. The general lack of sharp corners makes it look much more fluid. Fantastic work.

It is strange though how it doesn’t show correctly until you reload the site a couple times, isn’t it..?

 
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Topic: Wartune / Wartune Standalone Re-Post

Originally posted by highwild:

masonjar13 do you have any plans to design a client to use different rendering engines like webkit (chrome is faster) for example? maybe a chance to re-design it to give us the opportunity to switch rendering cores?

The most I’ll do from this point is add encryption to it or fix it if it breaks. I should have made that more clear in my previous post, sorry. I don’t play anymore and don’t have time to implement anything else. I’m also not running a core directly, just using IE’s COM (InternetExplorer.Application) interface; it would need a drastic overhaul to run through anything else. Unless I’m going to get paid, I can’t afford the time.

 
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Topic: Wartune / Wartune Standalone Re-Post

Originally posted by KS23:I’ve put a lot of money into my toon over the past couple years and am not comfortable giving another person access to my login credentials.

Irrelative. Nothing gets sent over any servers; the URL is kept local and only used via IE to load it. As for security, I suggested adding encryption, which I can still do, but I haven’t as of now (no one was interested). As of now, if someone had access to your computer and knew where to look, yes, they would be able to get the URL. Others have used it with no issues. In terms of trust, well that’s up to you. I’m definitely one of the best programmers at my college, professors included. Feel free to follow the link and go to my profile there, I’m very active and a long-time user.

I definitely agree in terms of security; I don’t use 3rd party software unless I’ve dissected it completely or trust the coder. But, as I said from the beginning, I’m not looking to advertise it, it’s not like I’m making any money from it. I just want to let the users know it’s there for them to use if they choose to. That’s all this post was, to let them know it’s still available, and I can always update it if someone asks.

 
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Topic: Wartune / Wartune Standalone Re-Post

Originally posted by tekka77:

I think R2 and Kong don’t like you tinkering with the client.

The client code is 100% mine, didn’t actually mess with anything. As someone on the linked thread posted, it appears an AV I’ve never heard of gave it a warning/threat detection, an AV that apparently has a record of being unfriendly with unsigned code, could possibly be another reason for the removal.

I don’t play anymore, I just want users to know it’s still available for them if they want it.

 
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Topic: Wartune / Wartune Standalone Re-Post

I noticed my OP for my standalone was removed, so I made another thread here: http://www.autohotkey.com/board/topic/120143-wartune-standalone/

Feel free to comment/share/download from there, it won’t be going anywhere. I think I made the directions clearer this time as well.

 
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Topic: Wartune / Playermade Wartune Client

Originally posted by TheSlayer5586:

I have tried so many things, but I cannot get your direct link to work, keeps downloading and saying it cant find the program to open it with….any suggestions?

Besides reading the first post, not really. It’s compressed via LZMA2, which isn’t supported among most archive managers. Try downloading 7-zip and extracting it.

 
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Topic: Wartune / It's time to go

I’ve known this was a worthless game from the beginning, hence why I never spent any real money. I never give money to those who don’t deserve it. I’ve only stuck around because I have nothing better to do, which will change in the near future anyway. But if you’re quitting, there’s no point in hanging around. I can find better time-wasters.

Good luck to you, Conan.

 
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Topic: Wartune / Playermade Wartune Client

I don’t see a COM interface for Maxthon. To be of any use, I’ll have to have a method to interact with it via code, where I can automate things. If you could find any information on that I’d appreciate a link, but I don’t have time to go searching too much myself.

 
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Topic: Wartune / Playermade Wartune Client

In regards to having an official client:

1) I’d choose some random guy who’s never coded in his life to make one vs. R2. I’m sure the Kongregate staff could make a good client, but they don’t really support the use of clients.

2) People seem to have the misinterpretation that clients will reduce lag. It may reduce dependencies, but all that will really do is use less RAM (and possibly network usage), which if you have enough anyway, won’t affect the game at all (I’m not talking about how the game lags itself with over-use of RAM, which would still happen in a client). I say may, because I can’t say what browsers people are using and if they have any extensions. Having a lot of extensions going on an active browser window could surely slow it down, but if you’re going vanilla, there wouldn’t be much difference.

Bottom line for lag: if the code isn’t optimal, you can always brute-force through it with hardware. That’s what I do, anyway.
Why I used IE: it has a COM interface and is guaranteed to be on all Windows computers. The only other option I had was to make my own browser.. No, thank you. If anyone knows of another browser that has a COM similar to IE, and can be redistributed without legal issues, I’ll gladly take a look. May make it cleaner, but still won’t reduce the lag you’re having with the current version.

 
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Topic: Wartune / Playermade Wartune Client

There will be no updates until further notice. That is, this project is discontinued and I will only update if it becomes unusable.
Thanks.

 
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Topic: Wartune / Playermade Wartune Client

IMPORTANT UPDATE!

The last update had a memory leak of sorts. The update I put up just a few hours ago fixed that. I also added manual re-sizing.

 
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Topic: Wartune / Playermade Wartune Client

Thank you squiglylon! I will not be able to make a Mac version, since it’s based of IE (is there IE for Mac?) and it’s written using the Windows API. I’ve also never used Mac :P There is a small chance I may be able to get it onto Linux though.

 
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Topic: Wartune / Playermade Wartune Client

Added a quick update. Only change is that I implemented a fix for the “flashing” bug. Should occur less often, but I can’t fix it 100%, since it’s a computer-side loading bug. If it does occur, just click the “Fix” button.

 
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Topic: Wartune / Playermade Wartune Client

Planning a few updates, let me know what you think.

  1. String encryption + archive encryption for links (seed is generated and saved locally; if seed is lost, the file can’t be accessed and link will have to be put in again)
  2. Support for multiple links
    • Generate shortcuts for each link, at the user’s discretion, so it will start on whatever link the shortcut is associated with
  3. Add wilds coord saver (it’s a little app I wrote prior to this)
    • Saves the coords that you’re currently looking at into a list which can be hidden/shown, added to, and destroyed (deletes entire list)
  4. Support for in-game battle key remaps (?)
    • Numpad 1-5 for skills 1-5, 7 for HS, 8 for first rune, 9 for second rune, 0 for sylph, and – to toggle on/off.
 
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Topic: Wartune / Playermade Wartune Client

Thank you, I’m glad you enjoy it! If I ever get some free-time, I have an update in mind for it. As for the known bug, it would really help if people could post detailed descriptions of their environment when it happens and what a possible aspect could have changed when it’s not present. As detailed as you can be :) You may also PM me the details if you don’t feel comfortable posting them in the thread here. Thanks!

 
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Topic: Wartune / Playermade Wartune Client

@PHEN0M, please refer to the original post, where I’ll keep a list of known bugs.

As far as I know this client should work for any platform, as long as you put in the relative URL, which I would assume is similar to that of Kong’s.

 
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Topic: Wartune / Playermade Wartune Client

@PHEN0M, are you really sure that it’s actually deleting the cache? If it is, check your IE settings. To answer your question, no, it does not (directly). It uses whatever IE settings you have, so if you have it set to do that, then it will do that.

 
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Topic: Wartune / Playermade Wartune Client

Small update. Cleaned the code, custom size is now saved cross-session.

 
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Topic: Wartune / Playermade Wartune Client

@SirPhilly, nothing I can do for you then, sorry. That’s a problem specific to your system, not the client, and I can’t debug a computer I don’t have access to.

@KS23, the keyword I see there is “have,” that word doesn’t fit in that statement. Simply, they could allow downloadable content and keep it available on the site, thus there is no need for it. Like this client, it’s just about preference. I see no problem with them having both, except it creates less work for them and potentially the developers.

 
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Topic: Wartune / Playermade Wartune Client

It doesn’t install anything, it runs as a single-file. As for why it shut down, could be a number of things, even a memory read/write access violation that got around the fail-safes, who knows. Regarding the program itself, specifically the code, it doesn’t cause any system instability. You may try again, at your own discretion. Is your computer known to have problems like this?

 
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Topic: Wartune / Playermade Wartune Client

@PHEN0M, that would be on your end, not mine. Works great over here :) Remember, I didn’t promise that it would be faster, just that it’s more likely to be.

I’ll also explain what a “cache” is, as most people don’t seem to understand. A cache of data is the data that is stored on the hard disk to be used for future sessions of a program. In this case, the first time, or few times, would be a little slow, as it has to re-build the cache. It has nothing to do with RAM.

@SirPhilly, I can’t fix what you don’t specify. What actually happened, in detail?

@AK105FSBReaper, that’s not exactly pertinent to this topic.

 
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Topic: Wartune / Playermade Wartune Client

Sorry about that, that was my fault. Now it actually does force the top-left into view. I’ve also added a new entry to the view, where you can change the size to anything you want. Until I can clean it, I’m not putting in any hotkeys, although I’ll make note of that.

Edit: nevermind, it’s broken again. One sec..

All fixed and uploaded.

 
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Topic: Wartune / Playermade Wartune Client

@Green, well said. My apologies for assuming you had tested it. And, as far as anti-virus, I would suggest Malwarebytes; it has a very active community and definitions are updated daily.

I’m fairly well-known in my circles, but that doesn’t reach here. If you (whom it may concern) want to know more about myself, relative to my programming, feel free to PM me.

@deShad, that was fixed in the update (forces the top-left into view), please download the new version.

Also, please don’t rely on the files version info, it’s static. I’m honestly far too lazy/busy to be constantly updating it. At the moment, I’m just trying to get it working for the majority, then I need to THOROUGHLY clean the code, which may take a while. From there, I’ll make updates as needed. And no, I will not be releasing the code.