Darkkenia
51 posts
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Topic: Magic Pets: Guild Battles /
Killing Pets
Incubation can be cancelled though.
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Darkkenia
51 posts
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Topic: Magic Pets: Guild Battles /
Team hall training time reduction not working
Ruby reduction on healing doesn’t entirely seem to work either. 6,9k cost, I have 7k, tells me I need 200 more.
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Darkkenia
51 posts
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Topic: Age of Titans /
Mother’s Day: Pick a bag & Win Lucky!
Bag number four (4)
In game name is TransSexual,
ID is 314860
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Darkkenia
51 posts
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Topic: Age of Titans /
"Already in dungeon"
Originally posted by IGG_Games:
Yeah, we send 500 vouchers to character TransSexual last week already. :)
Then I must’ve spent it already. Just didn’t remember having it I suppose. Thank you anyway!
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Darkkenia
51 posts
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Topic: Age of Titans /
"Already in dungeon"
Thank you for telling me. That should keep me from losing runs in the future.
Furthermore, the 3 allowed daily entries returned to me at a later time.
Just to clarify, my character’s name is “TransSexual”, 314860.
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Darkkenia
51 posts
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Topic: Age of Titans /
"Already in dungeon"
Today, I lost 3 daily Nile runs for no actual reason at all.
After starting Death Void (at the wrong level, but whatever), I quit after the first round because it didn’t work out well. Then, standing near Kilos at the Valley of Kings, I tried to join the Nile dungeon… It said I was already in dungeon, so I tried again. The same occured. Now, they both took an attempt away from my daily three. In desperation, I left the party the game always makes and tried again. Then, I got a nice little “You’ve reached the daily limit” message.
This sucks.
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Darkkenia
51 posts
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Topic: Age of Titans /
A Noble Steed - Ride Mount 0/1
There should be a skill on your action bar; it looks swirly blue with a black horse in the middle. It’s for manually activating the mount.
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Darkkenia
51 posts
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Topic: Age of Titans /
League Battle/Summon Souls quests
Both of these quests require you to do something that has a daily limit, forcing the player to wait out an ENTIRE day in case that limit is already reached. This severely impacts enjoyability. Please allow these quests to be completed if the player already reached the cap.
Thank you in advance.
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Darkkenia
51 posts
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Topic: Age of Titans /
Summoning Souls Reimbursement..
Giggles~
I know the feeling though, happened with me also, but I just left it as it was.
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Darkkenia
51 posts
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Topic: Galaxy Online /
Lost MP?
Originally posted by IGG_Games:
@zamroc8
Could you please submit your issue to us via Live Support and we’ll check it for you soon.
GOII Live Support Link: http://livechat.browsergame.com/livesupport2/livesupport.php?id=45
zamroc8 was making a joke, IGG.
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Darkkenia
51 posts
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Topic: Galaxy Online /
Coming Maintenance
Originally posted by anharu:
600/20=30*10=300=5
Any math teacher would shake their head at you.
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Darkkenia
51 posts
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Topic: Sword & Magic /
Book & Instruction (Bob's guide to the game)
Bob. There aren’t enough ponies in this guide. You should fix.
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Darkkenia
51 posts
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Darkkenia
51 posts
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Darkkenia
51 posts
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Topic: Galaxy Online /
Galaxy Championships & Champions' Mall Introduction
Originally posted by fgdhdrfsd:
or have them listen to our ideas
BLASPHEMY!
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Darkkenia
51 posts
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Darkkenia
51 posts
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Topic: Kongregate Multiplayer Games /
[Heavens] First Turn Advantage
This suggestion is quite a step in the right direction, but in turn would lead to little third party programs selecting the best possible, resulting in those users always getting the first turn – It’s too easy to cheat with it.
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Darkkenia
51 posts
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Topic: Kongregate Multiplayer Games /
[Heavens] Buggiest game ever? Probably.
Originally posted by elvisguitar:
Ment*
Meant*
Don’t correct someone incorrectly.
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Darkkenia
51 posts
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Darkkenia
51 posts
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Darkkenia
51 posts
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Darkkenia
51 posts
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Topic: Galaxy Online /
Chewing a bit on ChibiNias fleet...
Lamento informá-lo, mas a sua inteligência é inferior.
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Darkkenia
51 posts
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Topic: Galaxy Online /
Missile vs Ship-based Weapons
It appears my missiles don’t shoot when not required, even if it’s a giant stack of missiles ( 800 enemies take way more he-3 to kill than 53, even though the same pile of weapons is firing ) leading to plenty of efficiency along with the fact the damage spreads much more.
Well researched weapon types need more he-3 efficiency comparing.
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Darkkenia
51 posts
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Topic: Galaxy Online /
Bug Reports
Originally posted by imsellingyou:
When running an instance, your ships are included in the fallen ship section.
The fallen ships section shows how many each ship type killed. If it says [YourShipNameHere] – 2600 , that ship type has destroyed 2600 enemy ships. It’s just worded bad, not a bug.
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Darkkenia
51 posts
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Topic: Galaxy Online /
Missile vs Ship-based Weapons
They’re both great. Scattering of missiles is 26% or 14% +80% damage (Effectively 25.2%) based on the durability of your own fleet and the enemy (Not counting final tech). Because this is often on 8 additional targets, missile weapons effectively do ~300% total damage. Well built missile ships can shred enemy targets fairly easy, but are also quite a lot easier to defend against, especially since reduction of damage on main target also reduces the effective scatter damage.
Ship based, on the other hand, hammer hard on the enemy every single shot, but due to lack of scatter, severely weakened stacks still require a full turn to kill, but still are more likely to remove a full stack entirely.
In my opinion it’s more important which you like to use more
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