Recent posts by smath23 on Kongregate

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Topic: Tyrant / [Constest] No Odin no cry

I had several Odins back in the day… sold all but 1. Then the card upgrades came out >_<

 
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Topic: Tyrant / Suggestions

modify the card sorting interface so that users can distinguish between abilities like “rally 2” versus “rally xeno 2”.

This would make deck building easier because users can find cards (especially those among different factions) that work well together… as of right now, aside from knowing the specifics of all one’s cards off the top of one’s head, the only way to guarantee that you’re looking at cards that work well together is to filter on a faction (like all imperial).

If you want find a good “rally all card” to work with your augment card, there’s no way to to look specifically for “rally” over “rally raider”.

If nothing else, this might get players to experiment more with deck design rather than just copy a deck from a website.

 
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Topic: Dungeon Overlord / The Imperial Propogandist. [POLL]

your poll refers to He/Him as opposed to the publication itself. Is the point of the poll to comment on gmd? If that’s the case I think we could come up with some more entertaining polls…

 
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Topic: Dungeon Overlord / The Imperial Propagandist - Issue #3

^^thanks for copying the whole damn thing in your reply so that everyone has to scroll down the entire page to see your 1 sentence.

 
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Topic: Dungeon Overlord / Sildegil

we need to accept that you can’t civilize a rabid dog… all you can do is put the dog down for the benefit of everyone

 
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Topic: Dungeon Overlord / Suggestions thread

Global buffs with cooldowns would be cool. I know a lot of people would like a global: Shock Warlocks (or at least dungeon wide) option. But this can be taken further. You could research an ability that speeds up goblin surveys or speeds up raiding party travel times. This wouldn’t be something that you could use constantly, but something that you can log-in and activate from time to time to take advantage of. The mechanism for this could be a button on the right panel or it could be a piece of furniture (like a monument) that gets activated. While we’re at it, there could buffs to combat damage or resource collection rate as well.

Ideally these things wouldn’t drastically change the mechanics of the game, but provide additional efficiency to several areas of the game in a much less annoying fashion than hunting down and shocking warlocks, and could give people additional ways to upgrade/specialize their dungeons
 
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Topic: Dungeon Overlord / [Official] Dungeon Overlord™ Progressive Room Upgrade Discussion

For players just starting or players whose main dungeons are relatively low (mid lvl rooms) the more gradual approach seems fine. The more advanced players who are used to being able to take a large sum of resources and power level an additional dungeon up from scratch are finding that this gradual approach is hampering their ability to develop new dungeons and to react globally in a dynamic manner (being able to abandon and occupy new dungeons for tactical reasons).

It has already been suggested, but what about being able to level a room up multiple levels concurrently? If you have the resources and tiles, click a button that says “Upgrade Room to Level: ____” where they can upgrade a room from 1 to 11 or 1 to 16. This way, people’s concerns about having to log in every hour to get the next room level are addressed.

Finally, if we are expected to level up rooms much more frequently, wouldn’t it make sense to allow for multiple upgrades simultaneously. The alternative is a lot more waiting around, and for what reason?

 
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Topic: Dungeon Overlord / Pitch fork time.

just fix the pricing and the game is good again.

“The amount of Resources it takes to get to Level 21, will be similar to what it took, previously, to get the maximum Level of 5.”

instead of similar, make the price exactly the same or as close as possible. problem solved.

 
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Topic: Dungeon Overlord / Suggestions thread

I suggest tweaking the daily rewards so that every so many logins (i suggest ~14 consecutive days) the daily reward is a small amount of dragon marks. From a marketing perspective, the amount that you give out could be paltry, but in return you are ensuring that many players log in every day and you are getting them accustomed to relying on these marks for things like boosts or transmutes. If players who have not purchased any DM’s see how useful they are, it may persuade some to take the plunge and purchase them.

I do not have the specific numbers to determine if it will prove to be profitable in the long run, but this type of marketing strategy has been employed elsewhere. There is already a small amount of strife between the players to make regular purchases and those who don’t. It is my opinion that a small tweak to the daily rewards will blur the distinction between these two groups of players strengthening the community as a whole.