Recent posts by hri1 on Kongregate

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Topic: Realm Grinder / Lore Artefacts Guide

Originally posted by greedho:
Originally posted by hri1:

I meant the new Artifact Excavator (IIRC) upgrade that you unlock at 100 excavations or something. I was near the end of my reincarnation when the update came out, so I guess I didn’t pay attention to the cost, assuming it was buyable at or before 1 Dc gems. Maybe that upgrade is unrelated, I don’t know. I’ll be able to take a better look at it when my gem count gets high enough (10^9 times what I have should be about enough).

IIRC you need E34 coins and 100 excavations for the upgrade I think ? it is written somewhere. but yes, you have to think about this before searching the new artefacts :)

Well crap. I’m now at E132 coins and 175 excavations and I haven’t seen it pop up in this reincarnation.

 
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Topic: Realm Grinder / Lore Artefacts Guide

Originally posted by dimoutsoZ:

I think that the Faiy 100 is bugged for me….i ve got more than 5k farms but i cant get it…then i thought it was smt like an error in code or smt and i shouldnt surpass 5k farms or it bugs…so i got it to lik 4900..but still cant get it….so is it bugged or am i misssing smt?
Edit: i finally got it…i couldnt get it at 4999 with 100 excavations but got it at exactly 5k.I tried 10 exc nothing..then again 10 and got it…welp whatever….

The chance is (number of Farms / 5000)%. At 5000 farms, it’s a 1% chance, so 10 excavations only has about a 9.6% chance of discovering it.

 
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Topic: Realm Grinder / Lore Artefacts Guide

Originally posted by greedho:
Originally posted by hri1:
Originally posted by daemonik92:
Originally posted by hri1:

Lucky Clover
Excavation: more than 100
Chance to get: ((highest number of consistent Elven Luck – 1) * 50) %

Am I misunderstanding this? It’s a 1% chance to get an Elven Luck. To have a 50% chance at the artifact, you’d need two in a row. For an arbitrary click, there’s a 1% chance that the previous click was an Elven Luck and a 1% chance that this click is an Elven Luck. So a 0.01% chance per click for two in a row. Therefore, after N clicks, the probability of the artifact being 50% is 1 – 0.9999^N. After 100000 clicks, this is basically guaranteed. Even 50000 clicks is over 99%. I’m sitting at nearly 150000 clicks this game and still nothing.

First of all, I’d recommend you to input your export save string here
And check tab “Miscellaneous”. You can find there info on your Consecutive Elven Lucks. If it’s not 2 then you can consider yourself REALLY unlucky.
If it’s 2 or higher… Then I don’t really know. It works as intended.

Thanks, I somehow must not have noticed that the results had multiple tabs when I checked it out once. I do have 3 in a row, so my bet’s on the upgrade for these to work being expensive.

Are you talking about upgrades to the elven luck chance ? afaik, there are 2 “upgrades”, but not visible in upgrade tab :
- S175 research
- Elven Challenge 4

I meant the new Artifact Excavator (IIRC) upgrade that you unlock at 100 excavations or something. I was near the end of my reincarnation when the update came out, so I guess I didn’t pay attention to the cost, assuming it was buyable at or before 1 Dc gems. Maybe that upgrade is unrelated, I don’t know. I’ll be able to take a better look at it when my gem count gets high enough (10^9 times what I have should be about enough).

 
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Topic: Realm Grinder / Lore Artefacts Guide

Originally posted by daemonik92:
Originally posted by hri1:

Lucky Clover
Excavation: more than 100
Chance to get: ((highest number of consistent Elven Luck – 1) * 50) %

Am I misunderstanding this? It’s a 1% chance to get an Elven Luck. To have a 50% chance at the artifact, you’d need two in a row. For an arbitrary click, there’s a 1% chance that the previous click was an Elven Luck and a 1% chance that this click is an Elven Luck. So a 0.01% chance per click for two in a row. Therefore, after N clicks, the probability of the artifact being 50% is 1 – 0.9999^N. After 100000 clicks, this is basically guaranteed. Even 50000 clicks is over 99%. I’m sitting at nearly 150000 clicks this game and still nothing.

First of all, I’d recommend you to input your export save string here
And check tab “Miscellaneous”. You can find there info on your Consecutive Elven Lucks. If it’s not 2 then you can consider yourself REALLY unlucky.
If it’s 2 or higher… Then I don’t really know. It works as intended.

Thanks, I somehow must not have noticed that the results had multiple tabs when I checked it out once. I do have 3 in a row, so my bet’s on the upgrade for these to work being expensive.

 
Flag Post

Topic: Realm Grinder / Lore Artefacts Guide

Originally posted by hri1:

Lucky Clover
Excavation: more than 100
Chance to get: ((highest number of consistent Elven Luck – 1) * 50) %

Am I misunderstanding this? It’s a 1% chance to get an Elven Luck. To have a 50% chance at the artifact, you’d need two in a row. For an arbitrary click, there’s a 1% chance that the previous click was an Elven Luck and a 1% chance that this click is an Elven Luck. So a 0.01% chance per click for two in a row. Therefore, after N clicks, the probability of the artifact being 50% is 1 – 0.9999^N. After 100000 clicks, this is basically guaranteed. Even 50000 clicks is over 99%. I’m sitting at nearly 150000 clicks this game and still nothing.

Actually, I just realized I don’t have the upgrade purchased this reincarnation. I either didn’t look at how much it costs or forgot, from last reincarnation when I had all of my excavations used up. I don’t see that upgrade on the wiki yet, so I guess I’ll try again whenever I can afford that, or wait for the chance boost.

 
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Topic: Realm Grinder / Lore Artefacts Guide

Originally posted by greedho:
Originally posted by hri1:

Lucky Clover
Excavation: more than 100
Chance to get: ((highest number of consistent Elven Luck – 1) * 50) %

Am I misunderstanding this? It’s a 1% chance to get an Elven Luck. To have a 50% chance at the artifact, you’d need two in a row. For an arbitrary click, there’s a 1% chance that the previous click was an Elven Luck and a 1% chance that this click is an Elven Luck. So a 0.01% chance per click for two in a row. Therefore, after N clicks, the probability of the artifact being 50% is 1 – 0.9999^N. After 100000 clicks, this is basically guaranteed. Even 50000 clicks is over 99%. I’m sitting at nearly 150000 clicks this game and still nothing.

1% chance elven luck mean a 2-Streak once every 10000 clicks, not 100K . quite easy to achieve between spell upgrade and bloodline.

Add some effects improving this 1% chance (like research), and I got my artefact in only one excavation of a quick elven run.

0.01% is 1/10000. But it’s like rolling a die. If you want to roll a 1, you’re not guaranteed to do that after 6 rolls. The chance is 1 – (5/6)^#rolls. Similarly, 10000 clicks at a 1/10000 chance per click is an overall chance of about 63%. I was using 100000 as an example of a number of clicks that is below what I have and still gives a near-guaranteed chance.

 
Flag Post

Topic: Realm Grinder / Lore Artefacts Guide

Lucky Clover
Excavation: more than 100
Chance to get: ((highest number of consistent Elven Luck – 1) * 50) %

Am I misunderstanding this? It’s a 1% chance to get an Elven Luck. To have a 50% chance at the artifact, you’d need two in a row. For an arbitrary click, there’s a 1% chance that the previous click was an Elven Luck and a 1% chance that this click is an Elven Luck. So a 0.01% chance per click for two in a row. Therefore, after N clicks, the probability of the artifact being 50% is 1 – 0.9999^N. After 100000 clicks, this is basically guaranteed. Even 50000 clicks is over 99%. I’m sitting at nearly 150000 clicks this game and still nothing.

 
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Topic: AdVenture Capitalist: General / Want to play on chrome?

If you do this, then I hope for your sake that whatever all you use NPAPI for is fixed by September when it’s gone for good. I imagine AC will be by then.

 
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Topic: AdVenture Capitalist: General / Er...upgrades??

On the Kongregate, the fastest way I’ve found is going to the moon and back, so you have that to look forward to. On Android, going to my list of recent apps and clicking back on AC. Either way, it takes seconds to get them to show up, so it’s not a big issue.

 
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Topic: AdVenture Capitalist: General / HyperHippo

Because it’s a minor design issue that probably has the lowest priority of anything on their list. I hope you realize there are so many better things to work on with their limited resources than redesigning the UI to fix this small issue.

 
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Topic: AdVenture Capitalist: General / Gift Boxes

I’ve had 5 gold bars and a 1h time warp.

 
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Topic: AdVenture Capitalist: General / Isn't micromanagement useless late game?

Originally posted by Jlocke4815:
Originally posted by Noxivius:
Originally posted by kyybooty:

correct me if i’m wrong but I have 100+ duodecillion AI and I never use micromanagement..what’s the point of it?

As others have said MicroManagement is INSANELY powerful at seems to be at every possible stage of the game. Players are making hundreds of times their all time earning from before MM within hours with the new system. Honestly it’s so powerful I strongly believe it needs to be toned down as it has destroyed any form of comparison between players. Great feature in terms of breaking up the painfully slow late game, for all purposes NOT relating to competition it’s awesome. But it’s ridiculously powerful, I can’t imagine anything short of trying to make a joke that would lead you to call it useless.

I don’t see it being that powerful for me. I guess if you push at it for hours, but I definitely don’t have time for that. I’ve played around with it for 20 minutes and I didn’t think much of it. All I thought of it was it’d be neat if I had an auto clicker capable of holding long clicks for 2 seconds etc. lol

It’s really not hard to make one that would (seriously like a few minutes from scratch). I’d rather give them positive feedback on their idea of managers for the micromanaging, though.

 
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Topic: General Gaming / The "What was that game called?" Thread

Originally posted by wecl0me12:
Originally posted by hri1:

gladiator castle wars

After almost ten years, I finally get to play it again! Thank you very much! The title threw me off because my memory (which is usually pretty bad anyway) told me it was close to Shadow of the Warrior, but then again, my brain was combining the two in the first place.

 
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Topic: General Gaming / The "What was that game called?" Thread

I remember playing two similar games a long time ago (most likely closer to 10 years than 5). The first was Sinjid: Shadow of the Warrior, which is copyrighted 2004-2005, but I can’t remember the second. I think I played both on addictinggames, but it seems Sinjid is gone from there now, so…

Take the first screen of Sinjid, but imagine instead that there’s someone selling equipment (weapons and armour, which I think had different body parts), and maybe someone who heals you. Take out the door at the bottom, but instead of the top leading to another wandering area, it goes straight to a battle. Once you defeat the enemies, you exit back to the first room. Each time this happens, the equipment guy gets different stock, so you have to take advantage of when you have enough coins and he has the right equipment. The money itself must either come from enemy loot or beating a wave. I can’t remember anything about obtaining money, but I’m leaning towards loot bags. Anyway, once you clear something like 20 waves, I think you have some way of restarting the whole thing with better equipment than last time.

As for the battles, it has a style where you can move in any direction with the arrows or whatever and attack as you do. No waiting for anything, just move and slash. I think there were sometimes a couple pillars you could jump onto to fight on as well. And finally, as far as the name goes, I’m pretty sure it was similar to the “Shadow of the Warrior” one, possibly involving “samurai”? Anyone remember this pretty awesome game?

 
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Topic: Kongregate / Where are Kongregate save files located?

Originally posted by y0ttabyte:

Flash Player has recently changed where it saves your data, at least if you are using Google Chrome.

On Windows 7 the new location is now: C:\Users\<user>\AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\<random>\chat.kongregate.com

Thank you, I remember reading that, but I completely forgot about it and everywhere has the old location. Nice name, by the way. Few people actually know what that is.

 
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Topic: General Gaming / The "What was that game called?" Thread

I remember playing two similar games a long time ago (most likely closer to 10 years than 5). The first was Sinjid: Shadow of the Warrior, which is copyrighted 2004-2005, but I can’t remember the second. I think I played both on addictinggames, but it seems Sinjid is gone from there now, so…

Take the first screen of Sinjid, but imagine instead that there’s someone selling equipment (weapons and armour, which I think had different body parts), and maybe someone who heals you. Take out the door at the bottom, but instead of the top leading to another wandering area, it goes straight to a battle. Once you defeat the enemies, you exit back to the first room. Each time this happens, the equipment guy gets different stock, so you have to take advantage of when you have enough coins and he has the right equipment. The money itself must either come from enemy loot or beating a wave. I can’t remember anything about obtaining money, but I’m leaning towards loot bags. Anyway, once you clear something like 20 waves, I think you have some way of restarting the whole thing with better equipment than last time.

As for the battles, it has a style where you can move in any direction with the arrows or whatever and attack as you do. No waiting for anything, just move and slash. I think there were sometimes a couple pillars you could jump onto to fight on as well. And finally, as far as the name goes, I’m pretty sure it was similar to the “Shadow of the Warrior” one, possibly involving “samurai”? Anyone remember this pretty awesome game?

 
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Topic: Stencyl / How do you make 2-player?

Actually I just have to point out from past experience that 2P controls on the same keyboard doesn’t end up working all that great. WASD/space and arrow keys will sometimes clash, causing one person’s input to not be received at all, unless an anti-ghosting keyboard is used. The reason the average user’s keyboard isn’t is that it really jacks up the cost to implement. This article was a good read when I was having problems with conflicting controls for a splitscreen game I made for a school presentation.

As for the question:
If you are referring to one keyboard, it’s not hard at all. I’m not too familiar with flash, but basically just choose controls for each player and implement input procedures for double the number of keys as you normally would. On the other hand, if you’re after a 2P-over-the-Internet game, you’ll have to do some specific research, as that can be pretty tricky to get right.

If you are running into problems with conflicting controls, keyboard controls for one person and mouse for the other work perfectly if both make sense in the game.

 
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Topic: Technical Support / Pillage the Village Unplayable

Okay, I’ll try that, thanks. I might’ve zoomed it out once before to fit two games/chats side by side. Kongregate isn’t always the best at remembering when you zoom it back in either :p

Edit: Works great now, thank you very much :)
This has to be the only game I’ve seen that cares about the zoom level O_o

 
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Topic: Technical Support / Pillage the Village Unplayable

Forgot about cache, thanks. I’m saving another browser for after other suggestions. I killed IE and don’t really want to install/uninstall firefox right away. All the other games I’ve played work fine.

Edit: Clearing cache didn’t work :/

http://i44.tinypic.com/be60hw.png – window within game window
http://i41.tinypic.com/11vs7eh.png – invisible villager

Guess it’s a different browser for me, not sure what I used way back when I played this, but it is just Kongregate’s version, not xgen’s.

Edit: Firefox runs it on Kongregate perfectly. This is reminding me of programming :/


The window in a window is caused by Kongregate’s game window in Chrome being too big. Firefox’s is the size of the window in the window. Any way to fix that? Both say 550×400 for the game+chat in the source code, even though firefox’s is obviously smaller >.>


Actually, looking closer it starts smaller in Chrome and then resizes.

 
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Topic: Technical Support / Pillage the Village Unplayable

Problem Solved

I went to go finish up Pillage the Village after not playing it in years, but to my surprise it is now unplayable. The loading bar goes to 100% (“Loading: 100%”) too quickly, and there is no sound loading bar. Next, a box of some sort appears halfway off the right side of the screen. When the window changes, only the middle (most of it) changes; the outside border stays the same. Upon clicking Play, the villager turns invisible after half a second and it is impossible to pick the villager up.

I’m running chrome, latest version of flash player, I tried restarting the computer (and browser), and the same thing happened when I ran it in Incognito mode (no extensions).

This game works perfectly on the xgenstudios website.

 
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Topic: Dream World / Official Suggestions Thread

Originally posted by kingasofnow:

Treasure Chest opens! Inside you find:

A BLUE crystal! You need X more to complete the set. I would like not having to view my collection every time I get a crystal just to see if I completed a set. Would love if it said when the set was complete.

+1 to that

 
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Topic: Dream World / Did Kingk run out of Ideas?

Having reached level 76 today, I was later exploring on lower enemies due to not having much time and came across a possessed demon boss.

The odd thing about this was, for starters, it was called “Demon H1N1”. Now if anyone remembers the swine flu, that’s what it was renamed to.

The second odd thing was the selection of attacks. “Demon H1N1 hit you with flu virus for 5k damage points” “Demon H1N1 hit you with global epidemic for 11k damage points”

Does anyone else find this funny/a bit lacking in the originality department?

 
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Topic: Dream World / Official Suggestions Thread

^I definitely +1 that

I’m sure someone’s said it somewhere, but let us set our own hotkeys. Pressing ‘a’ one energy then ‘]’ the next is annoying when my other hand’s on the mouse.

Also, why don’t you check that the well/beggar box has sufficient input? It’s happened to me where I’ve had ’a’s in it and it still lets me throw in aaaaaaa coins (nothing happened). Better yet, only accept keystrokes of numbers. Don’t show letters etc, or let us use stuff like “8m” meaning 8 million.

EDIT: just remembered mystery boxes are kind of messed up too. If you open one and it’s a fairy dust, then click another in your inventory right after, that one’s a fairy dust too. I’ve had 5 in a row more than once, so I’m pretty sure it’s a glitch in the coding.

 
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Topic: Technical Support / Some Games Won't Work in House

I like running chrome a lot more which automatically updates flash player, but the firefox version doesn’t seem to matter.

 
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Topic: Technical Support / Some Games Won't Work in House

They very well should be. Looks like they are.