Recent posts by hri1 on Kongregate

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Topic: AdVenture Capitalist / Isn't micromanagement useless late game?

Originally posted by Jlocke4815:
Originally posted by Noxivius:
Originally posted by kyybooty:

correct me if i’m wrong but I have 100+ duodecillion AI and I never use micromanagement..what’s the point of it?

As others have said MicroManagement is INSANELY powerful at seems to be at every possible stage of the game. Players are making hundreds of times their all time earning from before MM within hours with the new system. Honestly it’s so powerful I strongly believe it needs to be toned down as it has destroyed any form of comparison between players. Great feature in terms of breaking up the painfully slow late game, for all purposes NOT relating to competition it’s awesome. But it’s ridiculously powerful, I can’t imagine anything short of trying to make a joke that would lead you to call it useless.

I don’t see it being that powerful for me. I guess if you push at it for hours, but I definitely don’t have time for that. I’ve played around with it for 20 minutes and I didn’t think much of it. All I thought of it was it’d be neat if I had an auto clicker capable of holding long clicks for 2 seconds etc. lol

It’s really not hard to make one that would (seriously like a few minutes from scratch). I’d rather give them positive feedback on their idea of managers for the micromanaging, though.

 
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Topic: General Gaming / The "What was that game called?" Thread

Originally posted by wecl0me12:
Originally posted by hri1:

gladiator castle wars

After almost ten years, I finally get to play it again! Thank you very much! The title threw me off because my memory (which is usually pretty bad anyway) told me it was close to Shadow of the Warrior, but then again, my brain was combining the two in the first place.

 
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Topic: General Gaming / The "What was that game called?" Thread

I remember playing two similar games a long time ago (most likely closer to 10 years than 5). The first was Sinjid: Shadow of the Warrior, which is copyrighted 2004-2005, but I can’t remember the second. I think I played both on addictinggames, but it seems Sinjid is gone from there now, so…

Take the first screen of Sinjid, but imagine instead that there’s someone selling equipment (weapons and armour, which I think had different body parts), and maybe someone who heals you. Take out the door at the bottom, but instead of the top leading to another wandering area, it goes straight to a battle. Once you defeat the enemies, you exit back to the first room. Each time this happens, the equipment guy gets different stock, so you have to take advantage of when you have enough coins and he has the right equipment. The money itself must either come from enemy loot or beating a wave. I can’t remember anything about obtaining money, but I’m leaning towards loot bags. Anyway, once you clear something like 20 waves, I think you have some way of restarting the whole thing with better equipment than last time.

As for the battles, it has a style where you can move in any direction with the arrows or whatever and attack as you do. No waiting for anything, just move and slash. I think there were sometimes a couple pillars you could jump onto to fight on as well. And finally, as far as the name goes, I’m pretty sure it was similar to the “Shadow of the Warrior” one, possibly involving “samurai”? Anyone remember this pretty awesome game?

 
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Topic: Kongregate / Where are Kongregate save files located?

Originally posted by y0ttabyte:

Flash Player has recently changed where it saves your data, at least if you are using Google Chrome.

On Windows 7 the new location is now: C:\Users\<user>\AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\<random>\chat.kongregate.com

Thank you, I remember reading that, but I completely forgot about it and everywhere has the old location. Nice name, by the way. Few people actually know what that is.

 
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Topic: General Gaming / The "What was that game called?" Thread

I remember playing two similar games a long time ago (most likely closer to 10 years than 5). The first was Sinjid: Shadow of the Warrior, which is copyrighted 2004-2005, but I can’t remember the second. I think I played both on addictinggames, but it seems Sinjid is gone from there now, so…

Take the first screen of Sinjid, but imagine instead that there’s someone selling equipment (weapons and armour, which I think had different body parts), and maybe someone who heals you. Take out the door at the bottom, but instead of the top leading to another wandering area, it goes straight to a battle. Once you defeat the enemies, you exit back to the first room. Each time this happens, the equipment guy gets different stock, so you have to take advantage of when you have enough coins and he has the right equipment. The money itself must either come from enemy loot or beating a wave. I can’t remember anything about obtaining money, but I’m leaning towards loot bags. Anyway, once you clear something like 20 waves, I think you have some way of restarting the whole thing with better equipment than last time.

As for the battles, it has a style where you can move in any direction with the arrows or whatever and attack as you do. No waiting for anything, just move and slash. I think there were sometimes a couple pillars you could jump onto to fight on as well. And finally, as far as the name goes, I’m pretty sure it was similar to the “Shadow of the Warrior” one, possibly involving “samurai”? Anyone remember this pretty awesome game?

 
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Topic: Stencyl / How do you make 2-player?

Actually I just have to point out from past experience that 2P controls on the same keyboard doesn’t end up working all that great. WASD/space and arrow keys will sometimes clash, causing one person’s input to not be received at all, unless an anti-ghosting keyboard is used. The reason the average user’s keyboard isn’t is that it really jacks up the cost to implement. This article was a good read when I was having problems with conflicting controls for a splitscreen game I made for a school presentation.

As for the question:
If you are referring to one keyboard, it’s not hard at all. I’m not too familiar with flash, but basically just choose controls for each player and implement input procedures for double the number of keys as you normally would. On the other hand, if you’re after a 2P-over-the-Internet game, you’ll have to do some specific research, as that can be pretty tricky to get right.

If you are running into problems with conflicting controls, keyboard controls for one person and mouse for the other work perfectly if both make sense in the game.

 
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Topic: Technical Support / Pillage the Village Unplayable

Okay, I’ll try that, thanks. I might’ve zoomed it out once before to fit two games/chats side by side. Kongregate isn’t always the best at remembering when you zoom it back in either :p

Edit: Works great now, thank you very much :)
This has to be the only game I’ve seen that cares about the zoom level O_o

 
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Topic: Technical Support / Pillage the Village Unplayable

Forgot about cache, thanks. I’m saving another browser for after other suggestions. I killed IE and don’t really want to install/uninstall firefox right away. All the other games I’ve played work fine.

Edit: Clearing cache didn’t work :/

http://i44.tinypic.com/be60hw.png – window within game window
http://i41.tinypic.com/11vs7eh.png – invisible villager

Guess it’s a different browser for me, not sure what I used way back when I played this, but it is just Kongregate’s version, not xgen’s.

Edit: Firefox runs it on Kongregate perfectly. This is reminding me of programming :/


The window in a window is caused by Kongregate’s game window in Chrome being too big. Firefox’s is the size of the window in the window. Any way to fix that? Both say 550×400 for the game+chat in the source code, even though firefox’s is obviously smaller >.>


Actually, looking closer it starts smaller in Chrome and then resizes.

 
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Topic: Technical Support / Pillage the Village Unplayable

Problem Solved

I went to go finish up Pillage the Village after not playing it in years, but to my surprise it is now unplayable. The loading bar goes to 100% (“Loading: 100%”) too quickly, and there is no sound loading bar. Next, a box of some sort appears halfway off the right side of the screen. When the window changes, only the middle (most of it) changes; the outside border stays the same. Upon clicking Play, the villager turns invisible after half a second and it is impossible to pick the villager up.

I’m running chrome, latest version of flash player, I tried restarting the computer (and browser), and the same thing happened when I ran it in Incognito mode (no extensions).

This game works perfectly on the xgenstudios website.

 
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Topic: Dream World / Official Suggestions Thread

Originally posted by kingasofnow:

Treasure Chest opens! Inside you find:

A BLUE crystal! You need X more to complete the set. I would like not having to view my collection every time I get a crystal just to see if I completed a set. Would love if it said when the set was complete.

+1 to that

 
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Topic: Dream World / Did Kingk run out of Ideas?

Having reached level 76 today, I was later exploring on lower enemies due to not having much time and came across a possessed demon boss.

The odd thing about this was, for starters, it was called “Demon H1N1”. Now if anyone remembers the swine flu, that’s what it was renamed to.

The second odd thing was the selection of attacks. “Demon H1N1 hit you with flu virus for 5k damage points” “Demon H1N1 hit you with global epidemic for 11k damage points”

Does anyone else find this funny/a bit lacking in the originality department?

 
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Topic: Dream World / Official Suggestions Thread

^I definitely +1 that

I’m sure someone’s said it somewhere, but let us set our own hotkeys. Pressing ‘a’ one energy then ‘]’ the next is annoying when my other hand’s on the mouse.

Also, why don’t you check that the well/beggar box has sufficient input? It’s happened to me where I’ve had ’a’s in it and it still lets me throw in aaaaaaa coins (nothing happened). Better yet, only accept keystrokes of numbers. Don’t show letters etc, or let us use stuff like “8m” meaning 8 million.

EDIT: just remembered mystery boxes are kind of messed up too. If you open one and it’s a fairy dust, then click another in your inventory right after, that one’s a fairy dust too. I’ve had 5 in a row more than once, so I’m pretty sure it’s a glitch in the coding.

 
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Topic: Technical Support / Some Games Won't Work in House

I like running chrome a lot more which automatically updates flash player, but the firefox version doesn’t seem to matter.

 
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Topic: Technical Support / Some Games Won't Work in House

They very well should be. Looks like they are.

 
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Topic: Technical Support / Some Games Won't Work in House

I’ll try to find some :)

Days of Monsters:
More Games button works.
Credits works and the screen comes up
New Game works, but then gets stuck on a turquoise screen.

Castaway Island TD:
I start a new game, enter my name, but no difficulty buttons work.

 
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Topic: Technical Support / Some Games Won't Work in House

Everywhere else I play, all of the games work fine, but for the last while when we had 1 (messed up) computer here, some games would be black screens, some would load, but not respond when I click any buttons, or even respond for things like achievements buttons, but not for the play button, or work perfectly.

I looked over it thinking that it might just be the computer, which never ceases to amaze me at how many times it can fail. That is…until we got another one that actually works.

The only problem is the same games do the same things for that computer too. This leads me to believe it has something to do with the house’s internet connection or that both of these computers somehow have the same problem.

EDIT: forgot to mention this is with both FF and chrome, I refuse to use IE

Any thoughts?

 
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Topic: Game Programming / Stolen Game

Originally posted by CuriousGaming:

And implement Kongregate’s API before you submit. It’s very difficult to implement the API without the source code, so it is a convincing way of demonstrating you are the original developer.

Also, +10% revenue.

Just wanted to point out that’s what a decompiler is for.

 
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Topic: Kongregate Multiplayer Games / [Runescape] Runescape Badges?

Oh, membership, that’s right… And yeah it would be past impossible for the time, it’s just the actual waves that would be a good impossible challenge tbh. I have no clue what a good impossible badge for f2p would be, maybe total level idk

 
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Topic: Kongregate Multiplayer Games / [Runescape] Runescape Badges?

True, and this game has so much potential. I’m not too sure, but one badge could be getting a firecape. In my opinion, getting the levels and doing the waves is about right for maybe a bit past impossible.

 
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Topic: General Gaming / The "What was that game called?" Thread

Originally posted by deathby:

Okay i have one that hopefully you can help me with. It was a strategy online game, im not sure if it was on kongregate, if so i cannot find it for the life of me. Anyway, you where a travelling merchant selling and buying goods to different towns on the world map. You had “ships” for the cargo, the bigger the ship the better/more cago you could carry. On the map screen it showed how the different towns where selling things for you to make a profit, buy more gear etc.

Was just wondering if some kind soul could tell me what it was called :)

I know this is on Kongregate, I just saw it not too long ago again. I’m going to try to find it.
EDIT: Found it :) http://www.kongregate.com/games/ArmorGames/frontier

 
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Topic: Kongregate / Kongregate's Got Talent

Tass wins, end of contest.

 
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Topic: Kongregate Multiplayer Games / [Runescape] Thoughts on facebook login?

I personally don’t use facebook and hate how when there was a crash facebook was the first to know. They didn’t even have anything on the front page even temporarily.

 
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Topic: Kongregate Multiplayer Games / [Runescape] Helpful Bookmarks

I’ve recently just started getting into Javascript (haven’t really bothered to do much with website programming yet) and there are some useful things you can do with bookmarks.

The basis for this comes from this spectacular bookmark I found. Either drag this code to your bookmark bar or enter it as the URL of the bookmark:
javascript:var%20s%20=%20document.createElement(‘script’);s.type=‘text/javascript’;document.body.appendChild(s);s.src=‘http://erkie.github.com/asteroids.min.js&#8217;;void(0);

This bookmark is great! You can fly around the page shooting stuff and seeing the page reformat itself, and it’s entirely in javascript!

Now, getting to my two current ones…

1. Effigy drop rate calculator:
Simply click it (doesn’t open a new page or change the current one) when you know the combat level of the monster you want to check (assuming it drops them) and enter the combat level. It will pop out a rounded “1 in x” chance. The formula comes from the wiki.
javascript:void(function getEffigyRate(level){var rate=Math.round(11018254*Math.pow(level,-1.9469123));alert("The drop rate is 1 in “rate”.“)}) (prompt(”Enter the level of the monster:"))

2. RsWiki Page Opener:
Type in the title of the article and it will open in a separate tab. For example, I type in “Nex” and it opens a new tab of the RsWiki article for Nex.
javascript:void (function openWiki (page) {window.open (“http://www.runescape.wikia.com/wiki/&#8221;+page)}) (prompt (“Enter term:”))

My favour to ask from you guys is to give me ideas for helpful little bookmarks. One thing I’m thinking of is a way to see what my overall chance for an effigy from a task is, and another maybe a combat calculator. These really don’t take long to make at all, it’s just a matter of getting around to it.

For anyone wondering how my two work, I’ll explain if you want me to.

 
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Topic: Kongregate Multiplayer Games / [Runescape] Easy money making

Step 1: Nuke the bots.
Step 2: Frost Dragons :)

Staking is actually a pretty good way if you know how to do it. I’m no good at it, but I hear people making a lot of money off of that every day (hundreds of millions per stake sometimes).

 
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Topic: Kongregate Multiplayer Games / [Runescape] Runescape Badges?

Now before you don’t read this and flame me, I know how the badge system works. My question is: If Jagex did decide to add Kongregate API to allow badges, do you think you would ever put some on?

Lots of people hate Runescape, but then again lots of people hate whole genres of games. The thing about RS is that there are so many possibilities.

If this has already been answered then I’m sorry for wasting people’s time.