Recent posts by DragonArcherZ on Kongregate

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Topic: Rise of Champions / @Tomat- Suck it!

Not much to say tomato, when in the last 24 hours, you’ve lost four times to me. :)

 
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Topic: Rise of Champions / RoC Study: Profit Margin of Basic Expeditions

Originally posted by burranndonnnn:

Sweet, thanks for doing research like this DAZ, you productive member of society, you.
I’d suggest you go to 30 or 50 or something, rather than.. 28 though lol.

Looking forward to more.

Stacking more expeditions allows the result to be clarified, but after doing this many I found the average wasn’t variating too much, so I slacked…otherwise doing 400 would be optimal :P

 
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Topic: Rise of Champions / [Guild] Hellbound Recruiting

What do we offer?

* A high level perk
* An active and friendly community
* A competitive atmosphere
* Build Advice & Brawl Strategies
* Technical Game Knowledge & Optimisations
* …and more! So come join us.

What’s not to love? ;) Come join us today!

 
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Topic: Rise of Champions / Guild recruitment

Hellbound

Hellbound is recruiting active+loyal players for a fun and ambitious guild. If interested, read thread for app format. Offering: Build advice, brawl strats, active community and more: come join us!

 
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Topic: Rise of Champions / 9/12 Balance feedback

Rifa…just no.

 
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Topic: Rise of Champions / [Guild Recruiting] Slayers

Boomboomx calmed down. Should be more respectable in future though.

 
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Topic: Rise of Champions / RoC Study: Profit Margin of Basic Expeditions

RoC Study: Profit Margin of Basic Expeditions

All tests done at level 20.

Statement: Basic Expeditions make a net profit.
Test: How much exactly do basic expeditions make on average?

50, 225, 200

475/400 = 1.1875 * 100 = 118.75% of investment (18.75% profit).

268, 144, 32

444/400 = 1.11 * 100 = 111% of investment (11% profit).

215, 238, 70

523/400 = 1.3075 * 100 = 130.75% of investment (30.75% profit).

372, 144, 49

565/400 = 1.4125 * 100 = 141.25% of investment (41.25% profit).

180, 81, 42

303/400 = 0.7575 * 100 = 75.75% of investment (24.25% loss).

300, 506, 140

946/400 = 2.365 * 100 = 236.5% of investment (136.5% profit).

288, 792, 36

1116/400 = 2.79 * 100 = 279% of investment (179% profit).

46, 330, 185

561/400 = 1.4025 * 100 = 140.25% of investment (40.25% profit).

39, 75, 65

179/400 = 0.4475 * 100 = 44.75% of investment (55.25% loss).

91, 91, 40

222/400 = 0.555 * 100 = 55.5% of investment (44.5% loss).

156, 285, 190

631/400 = 1.5775 * 100 = 157.75% of investment (57.75% profit).

350, 238, 175

763/400 = 1.9075 * 100 = 190.75% of investment (90.75% profit).

220, 37, 200

457/400 = 1.1425 * 100 = 114.25% of investment (14.25% profit).

54, 163, 200

417/400 = 1.0425 * 100 = 104.25% of investment (4.25% profit).

98, 30, 200

328/400 = 0.82 * 100 = 82% of investment (18% loss).

60, 29, 116

205/400 = 0.5125 * 100 = 51.25% of investment (48.75% loss).

175, 154, 46

375/400 = 0.9375 * 100 = 93.75% of investment (6.25% loss).

190, 143, 260

593/400 = 1.4825 * 100 = 148.25% of investment (48.25% profit).

185, 213, 105

503/400 = 1.2575 * 100 = 125.75% of investment (25.75% profit).

55, 675, 263

993/400 = 2.4825 * 100 = 248.25% of investment (148.25% profit).

77, 33, 240

350/400 = 0.875 * 100 = 87.5% of investment (12.5% loss).

96, 75, 31

202/400 = 0.505 * 100 = 50.5% of investment (49.5% loss).

102, 268, 185

555/400 = 1.3875 * 100 = 138.75% of investment (38.75% profit).

234, 33, 38

305/400 = 0.7625 * 100 = 76.25% of investment (23.75% loss).

222, 522, 47

791/400 = 1.9775 * 100 = 197.75% of investment (97.75% profit).

149, 241, 210

600/400 = 1.5 * 100 = 150% of investment (50% profit).

306, 221, 180

707/400 = 1.7675 * 100 = 176.75% of investment (76.65% profit).

42, 58, 270

370/400 = 0.925 * 100 = 92.5% of investment (7.5% loss). 

28 Expeditions


Average Profit: 36.39821429
∴ : Every basic expedition, you are making 145 gold. Every 30 mins, you will be making 437 gold.


Courtesy of everyone who contributed expos to this.

 
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Topic: Rise of Champions / 9/12 Balance feedback

Since headshot was recently nerfed more than me at my nephews nerf gun party, the extra stun resist seems like overkill.

This. Sentence. Lmaooo

 
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Topic: Rise of Champions / 9/12 Balance feedback

I will do my 3 numbers soon. I’m still getting a handle on the game.

BUT:

1) Have Rogue’s damage output be determined by Strength rather than Agility (or a weighted combination of both), since as of right now, Rogues are the only classes that can effectively dump all of their stat points into Agility (with an occasional point in willpower). Mages need to spread out between agility, magic, and occasionally willpower, while Warriors need Strength, Agility, and Constitution.

Strength gives almost 1.5x the damage agility does per point. How long have you played? ._.


Originally posted by Turtle_King:

Speed caps:Make it where per level each class has a hard speed cap no matter how high the stat. (To end speed abuse)

Single style:this is both 2 and 3! Allow duels between 2 characters from the players parties to 1v1 duel. Add more PVE quests and and missions.

I have kept this short and sweet,and hope my feedback is of use.

> Balance feedback. Not suggestions.


aka please. read. the title. balance update, not suggestions.


 
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Topic: Tyrant: General Tyrant Discussion / [Apocalypse Missions 2: Electric Boogaloo]

 
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Topic: Forum Games / The List(current round: Shows covered on TVLine’s Fall Premiere Spoilers)

Zombies took my daughter

 
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Topic: Rise of Champions / [Guild] Hellbound Recruiting

Why should you invite me? I got boobies, ain’t that reason enough? kthxbye

Tits or GTFO. :)

Originally posted by nhk513:

Lone Archangel going Hellbound. If that isn’t biblical, I don’t know what is…

kong4745707

Just cause you’re badass.

 
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Topic: Rise of Champions / [Guild] Hellbound Recruiting

Bump!

 
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Topic: Rise of Champions / REMOVE enemy scouting on loading screen?

EDIT: I’m not so sure. It’s a daunting prospect and is very difficult for newer players (and newer level 20s) to get the game with this disadvantage, as well.

 
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Topic: Rise of Champions / [Official] ~Craig's Crew Guild Thread~

Hmm, I wonder how FrozenPorch is co-leader even though he’s not actually in the guild… :P

 
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Topic: Rise of Champions / Skill Suggestions

Who said it’s purely for the purpose of tanking a 300 hp rogue? That implies that it can’t tank for anything else.

I mean, theoretically, you could drop 600 hp mages in the frontline so that they tank melee comps and put wars in backline, to keep them taking less direct damage (so not negated by that altruism effect) – mages hit backrow and so on.

 
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Topic: Rise of Champions / Show off!

Link [Thunderstorm Quadriple Kill]

 
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Topic: Rise of Champions / [Guild Recruiting] Blakes Minions

Boomboomx isn’t even blakes anymore.

 
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Topic: Rise of Champions / [Guild] Hellbound Recruiting

I’ll check these applications out tomorrow and accept / decline. If you want to get in, you can wait 8 hours :P.

Gonna sleep. Btw, DodgeNDive, you missed something.

 
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Topic: Rise of Champions / Skill Suggestions

A lot of these are on crack…

Freezing Wind v Hell Cry…
Gift Of Titan + Equips, have fun smacking through 600-700 hp regen…
King’s Guard + Battle Hardened, good luck with 15% more HP, + the old buffs, and resistances with the other elemental resist…

Also, rifa you need to specify things like “Lasts 5 seconds”. And please, stop spamming 5 posts at a time. Stay classy.

etc.


Altruism

Class: Warrior
Level Req: 8
Energy Cost: 20
Target: Single-Ally [Not Self]
Effect: When X ally who is under effect of altruism takes damage, 100% of damage is reverted to warrior who has cast altriusm. Warrior takes 25% less damage from the attack. Ability lasts 5 seconds or until Warrior’s HP falls below 20%.


Judgment

Class: Warrior / Mage
Level Req: 16
Energy Cost: 65
Target: Single Target
Effect: The character slams the sword/staff onto the ground, dealing X damage to a single character. The X value is the total number of counter points on that character multiplied by 3. If that character is within 5% HP of dying, kill it instantly and regenerate full stamina/mana.

e.g. A character is hit by furious slashes, dropping 150 bleed onto the warrior. Judgement, is then used, dealing 450 damage.


Forthcoming

Class: D-Rogue
Level Req: 18 ~ 20
Energy Cost: 80
Target: Single Target
Effect: Deal normal damage (x). Slow is inflicted to -(30-40?)%, Poison is equivalent to 1.5x, Bleed is equivalent to 6×.

“You shall die slowly, painfully, and on the brink of death, will the Pale Rider come.”

The concept behind this one is that you get shut down slowly, but as a warrior, a bandage wound can save you from the major damage and stop you succumbing, while for a rogue, the slow-acting venom will allow a few moves to be made before the forthcoming.

e.g. 50 damage hit, -30% speed, 75 poison, 300 bleed.


True Aim

Class: Archer (A-Rogue)
Level Req: 6
Energy Cost: 50
Target: Single Target
Effect: Deals 100% normal damage, all resistances are ignored.

Straight up huge tank-killing damage. For balance, more dmg can be added, or energy adjusted. I feel like rogue archers right now need something for their lower levels, there’s no good skills at the moment there.

 
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Topic: Rise of Champions / Iron Regiment Recruiting

Epic, if you’re more active you’ll also get more members..

 
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Topic: Rise of Champions / [Guild] Hellbound Recruiting

Originally posted by killers58:

IM a lvl 14 and looking for 1 of the best guilds because i wanna be famos

Originally posted by killers58:

cAN I JOIN

> Guys, example of how NOT to apply to a guild.

 
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Topic: Rise of Champions / Show off!

Link [Ice Spike Finish]

Frozen, do you want finishers? Do you want intense battles? Or just, whatever looks badass.

 
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Topic: Rise of Champions / [Guild Recruiting] Slayers

Just for reference, I am not in Slayers, I am in Hellbound, that was a chat message I posted that Boomboomx took.

 
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Topic: Rise of Champions / Show off!

Link [Hectic Brawl]

Link [Shock Finish]