Recent posts by DragonArcherZ on Kongregate

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Topic: Rise of Champions / [Guild] Hellbound Recruiting

Originally posted by LastJedi0:

lvl : 17
ID: kong747028
Donations: If i make money i give it to the guild ;)
Quote: “Did you know? Roaming Golem got changed to be in frontrow so you could see its hp!”
Why?: Why not? :D And need an guild which is active and other help others.. and so on, the typical perfect guild ^^

That userID doesn’t exist.

 
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Topic: Rise of Champions / Guild recruitment

Originally posted by DragonArcherZ:

Hellbound

Hellbound is recruiting active+loyal players for a fun and ambitious guild. If interested, read thread for app format. Offering: Build advice, brawl strats, active community and more: come join us!

 
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Topic: Rise of Champions / [Guild Recruiting] Slayers

What about the old thread?

 
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Topic: Rise of Champions / RoC Study: Profit Margin of Basic Expeditions

Just cause I have some time to burn, what would you guys want to see for another RoC Study/Statistics thread?

 
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Topic: Kongregate / [Special Event] Kongregate Live with YAYitsAndrew! Sept 25th

Originally posted by MmeBunneh:

Creator of Bloody Fun Day? Oh my gosh I’m already in love this bun is joining in. Aww yeah, looking forward to this.

And Battalion!

 
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Topic: Rise of Champions / [Guild] Hellbound Recruiting

Still recruiting. :)

 
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Topic: Rise of Champions / 9/12 Balance feedback

2. Diminishing returns.
Make speed square root or logarithm of agility or something similar, so there will be optimal point where putting more points into speed instead of magic/strength would reduce damage output per turn.

Already exists.

3. Reduce speed gain from agility.
If agility only gave 1/10 of current speed gain it would be much less attractive. This of course wouldn’t solve “need speed bonus on every single piece of gear” problem, so it’s far from being optimal solution.

Still gives first turn adv. Besides, there are con builds. It’d only be a small reduction, not 1/10.

 
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Topic: Rise of Champions / Make Events Drop Mastery Points 100%

Events already take a significant amount of time to grind, do not give skulls, essence/gold (from items being sold), and are actually stopping people from PvPing because they’re event farming. 5 events is already enough, but making it an average of 10 is frustrating, especially when you’ve finished a long event and there’s no reward.

So yeah. Make it 100%.

It also allows someone to feasibly get 5 mystery points everyday without buying tickets – one every 4 hour means 6 every day.

 
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Topic: Rise of Champions / Combat Mastery In-Depth Guide

Thank you. Can’t +0.25, didn’t get the thread as one I can add a point to, sorry.

 
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Topic: Rise of Champions / [Guild] Hellbound Recruiting

Still recruiting active players. Come join us!

 
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Topic: Rise of Champions / @Tomat- Suck it!

Originally posted by Zumato:
Originally posted by DragonArcherZ:

Not much to say tomato, when in the last 24 hours, you’ve lost four times to me. :)

You fought my AI 3/4 times, not sure why, but it wasn’t me.

Well you get beaten anyway because you lose two mages without a move ;)

 
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Topic: Rise of Champions / @Tomat- Suck it!

Not much to say tomato, when in the last 24 hours, you’ve lost four times to me. :)

 
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Topic: Rise of Champions / RoC Study: Profit Margin of Basic Expeditions

Originally posted by burranndonnnn:

Sweet, thanks for doing research like this DAZ, you productive member of society, you.
I’d suggest you go to 30 or 50 or something, rather than.. 28 though lol.

Looking forward to more.

Stacking more expeditions allows the result to be clarified, but after doing this many I found the average wasn’t variating too much, so I slacked…otherwise doing 400 would be optimal :P

 
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Topic: Rise of Champions / [Guild] Hellbound Recruiting

What do we offer?

* A high level perk
* An active and friendly community
* A competitive atmosphere
* Build Advice & Brawl Strategies
* Technical Game Knowledge & Optimisations
* …and more! So come join us.

What’s not to love? ;) Come join us today!

 
Flag Post

Topic: Rise of Champions / Guild recruitment

Hellbound

Hellbound is recruiting active+loyal players for a fun and ambitious guild. If interested, read thread for app format. Offering: Build advice, brawl strats, active community and more: come join us!

 
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Topic: Rise of Champions / 9/12 Balance feedback

Rifa…just no.

 
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Topic: Rise of Champions / [Recruiting] Slayers

Boomboomx calmed down. Should be more respectable in future though.

@Bottom

You told me to remove it cause your guild’s respectability, but you forgot to remove your own…anyway, idc if you copy, but I care about you spouting lies. And you do not have build advice or brawl strats. I’ve talked to members.

 
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Topic: Rise of Champions / RoC Study: Profit Margin of Basic Expeditions

RoC Study: Profit Margin of Basic Expeditions

All tests done at level 20.

Statement: Basic Expeditions make a net profit.
Test: How much exactly do basic expeditions make on average?

50, 225, 200

475/400 = 1.1875 * 100 = 118.75% of investment (18.75% profit).

268, 144, 32

444/400 = 1.11 * 100 = 111% of investment (11% profit).

215, 238, 70

523/400 = 1.3075 * 100 = 130.75% of investment (30.75% profit).

372, 144, 49

565/400 = 1.4125 * 100 = 141.25% of investment (41.25% profit).

180, 81, 42

303/400 = 0.7575 * 100 = 75.75% of investment (24.25% loss).

300, 506, 140

946/400 = 2.365 * 100 = 236.5% of investment (136.5% profit).

288, 792, 36

1116/400 = 2.79 * 100 = 279% of investment (179% profit).

46, 330, 185

561/400 = 1.4025 * 100 = 140.25% of investment (40.25% profit).

39, 75, 65

179/400 = 0.4475 * 100 = 44.75% of investment (55.25% loss).

91, 91, 40

222/400 = 0.555 * 100 = 55.5% of investment (44.5% loss).

156, 285, 190

631/400 = 1.5775 * 100 = 157.75% of investment (57.75% profit).

350, 238, 175

763/400 = 1.9075 * 100 = 190.75% of investment (90.75% profit).

220, 37, 200

457/400 = 1.1425 * 100 = 114.25% of investment (14.25% profit).

54, 163, 200

417/400 = 1.0425 * 100 = 104.25% of investment (4.25% profit).

98, 30, 200

328/400 = 0.82 * 100 = 82% of investment (18% loss).

60, 29, 116

205/400 = 0.5125 * 100 = 51.25% of investment (48.75% loss).

175, 154, 46

375/400 = 0.9375 * 100 = 93.75% of investment (6.25% loss).

190, 143, 260

593/400 = 1.4825 * 100 = 148.25% of investment (48.25% profit).

185, 213, 105

503/400 = 1.2575 * 100 = 125.75% of investment (25.75% profit).

55, 675, 263

993/400 = 2.4825 * 100 = 248.25% of investment (148.25% profit).

77, 33, 240

350/400 = 0.875 * 100 = 87.5% of investment (12.5% loss).

96, 75, 31

202/400 = 0.505 * 100 = 50.5% of investment (49.5% loss).

102, 268, 185

555/400 = 1.3875 * 100 = 138.75% of investment (38.75% profit).

234, 33, 38

305/400 = 0.7625 * 100 = 76.25% of investment (23.75% loss).

222, 522, 47

791/400 = 1.9775 * 100 = 197.75% of investment (97.75% profit).

149, 241, 210

600/400 = 1.5 * 100 = 150% of investment (50% profit).

306, 221, 180

707/400 = 1.7675 * 100 = 176.75% of investment (76.65% profit).

42, 58, 270

370/400 = 0.925 * 100 = 92.5% of investment (7.5% loss). 

28 Expeditions


Average Profit: 36.39821429
∴ : Every basic expedition, you are making 145 gold. Every 30 mins, you will be making 437 gold.


Courtesy of everyone who contributed expos to this.

 
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Topic: Rise of Champions / 9/12 Balance feedback

Since headshot was recently nerfed more than me at my nephews nerf gun party, the extra stun resist seems like overkill.

This. Sentence. Lmaooo

 
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Topic: Rise of Champions / 9/12 Balance feedback

I will do my 3 numbers soon. I’m still getting a handle on the game.

BUT:

1) Have Rogue’s damage output be determined by Strength rather than Agility (or a weighted combination of both), since as of right now, Rogues are the only classes that can effectively dump all of their stat points into Agility (with an occasional point in willpower). Mages need to spread out between agility, magic, and occasionally willpower, while Warriors need Strength, Agility, and Constitution.

Strength gives almost 1.5x the damage agility does per point. How long have you played? ._.


Originally posted by Turtle_King:

Speed caps:Make it where per level each class has a hard speed cap no matter how high the stat. (To end speed abuse)

Single style:this is both 2 and 3! Allow duels between 2 characters from the players parties to 1v1 duel. Add more PVE quests and and missions.

I have kept this short and sweet,and hope my feedback is of use.

> Balance feedback. Not suggestions.


aka please. read. the title. balance update, not suggestions.


 
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Topic: Tyrant: General Tyrant Discussion / [Apocalypse Missions][Spoilers Inside] Pip will be a reward?!

 
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Topic: Forum Games / The List(current round: Official Kong tournament winners)

Zombies took my daughter

 
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Topic: Rise of Champions / [Guild] Hellbound Recruiting

Why should you invite me? I got boobies, ain’t that reason enough? kthxbye

Tits or GTFO. :)

Originally posted by nhk513:

Lone Archangel going Hellbound. If that isn’t biblical, I don’t know what is…

kong4745707

Just cause you’re badass.

 
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Topic: Rise of Champions / [Guild] Hellbound Recruiting

Bump!

 
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Topic: Rise of Champions / REMOVE enemy scouting on loading screen?

EDIT: I’m not so sure. It’s a daunting prospect and is very difficult for newer players (and newer level 20s) to get the game with this disadvantage, as well.