Recent posts by DragonArcherZ on Kongregate

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Topic: Rise of Champions / Skill Suggestions

Originally posted by rifathossain:
Originally posted by DragonArcherZ:
Originally posted by rifathossain:
Originally posted by DragonArcherZ:

Yeah, but 900~ dmg straight up is craploads, esp. for a PvP game.

At this moment mages and rogues have the most damage and warriors are the most helpless.Do you think it’s fair? Even if warriors will be able to deal 900 damage I don’t think they will become unstoppable because they can still get stunned by mages and besides warriors can kill warriors.Right now most people are using 2 rogues and 2 mages and before the patch most of them used to use 2 warriors and 2 rogues and if Murderer comes then most of them will use 2 warriors and 2 mages again.The fact is that PVP will never get balanced and if FrozenTorch makes Murderer for warriors then the developer will also make other deadly skills for other classes as well which can be proved to be great against Murderer.

RRMM gets beaten by a lot of things, actually.

You may try to beat slash by using 2 warriors and 2 mages.

Well Midg3333 beats him.

 
Flag Post

Topic: Rise of Champions / Skill Suggestions

Originally posted by rifathossain:
Originally posted by DragonArcherZ:

Yeah, but 900~ dmg straight up is craploads, esp. for a PvP game.

At this moment mages and rogues have the most damage and warriors are the most helpless.Do you think it’s fair? Even if warriors will be able to deal 900 damage I don’t think they will become unstoppable because they can still get stunned by mages and besides warriors can kill warriors.Right now most people are using 2 rogues and 2 mages and before the patch most of them used to use 2 warriors and 2 rogues and if Murderer comes then most of them will use 2 warriors and 2 mages again.The fact is that PVP will never get balanced and if FrozenTorch makes Murderer for warriors then the developer will also make other deadly skills for other classes as well which can be proved to be great against Murderer.

RRMM gets beaten by a lot of things, actually.

 
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Topic: Rise of Champions / Bugs

[17:9:33] [B] loadEffects complete
[17:9:38] [MMOe] verifyBattleLoadedPercent: 60
[17:9:49] [MMOe] verifyBattleLoadedPercent: 78
[17:9:55] [MMOe] engineDebug: Prepping Battle
[17:9:55] [MMOe] verifyBattleLoadedPercent: 89
[17:9:58] [B] loadCharacters complete
[17:9:58] [B] loadStage complete
[17:9:59] [MMOe] verifyBattleLoadedPercent: 100
[17:9:59] [MMOe] engineDebug: BattleType: PvP
[17:9:59] [MMOe] engineDebug: Status Updated
[17:9:59] [MMOe] engineDebug: PlayerCount: 1, isAIBattle: False
[17:10:15] [MMOe] engineDebug: kong9606223 Joined Battle Room
[17:10:15] [MMOe] engineDebug: Added guild perk 10002 to fgds
[17:10:15] [MMOe] engineDebug: Added guild perk 10002 to Shield
[17:10:15] [MMOe] engineDebug: Added guild perk 10002 to Sword
[17:10:15] [MMOe] engineDebug: Added guild perk 10002 to Arzt
[17:10:16] [MMOe] engineBattleLoadProgress: 12
[17:10:20] [MMOe] engineBattleLoadProgress: 32
[17:10:23] [MMOe] engineBattleLoadProgress: 51
[17:10:30] [MMOe] engineBattleLoadProgress: 71
[17:10:38] [MMOe] engineBattleLoadProgress: 88
[17:10:41] [MMOe] engineBattleLoadProgress: 100
[17:12:44] [MMOe] engineDebug: User disconnected from Battle Server [kong9606223]
[17:12:44] [MMOe] engineDebug: kong9606223 quit battle
[17:12:44] [MMOe] engineDebug: Setting player to AI

Frozen in loading screen in PvP. Both players full load.

 
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Topic: Rise of Champions / [Guild] Hellbound Recruiting

Originally posted by Slash0630:

ALL HAIL THE TOMATO!

Go away HoH, Hellbound ftw >.>

 
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Topic: Rise of Champions / mage advice?

No, Rev. Max currently is like, Tomato, on lv 6 gems, and he shouldn’t be doing that huge dmg over you. Probably didn’t build well?

Originally posted by nhk513:

can someone give me a hint how to spec my mages?

lvl 20, supreme nether/all attributes gear with some hp/manasteal, lvl 5 gems in weapon and armor, lightning/ice skills up to gifts, condemn, gamble, attributes 35 agi/44magic.

yet most mages I meet have up to 150% of my hp/mana WHILE doing 200% dmg AND acting first…

If you have all nether, are you using nether skills?

 
Flag Post

Topic: Rise of Champions / Skill Suggestions

Yeah, but 900~ dmg straight up is craploads, esp. for a PvP game.

 
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Topic: Rise of Champions / ~RoC World Records / Braggers Page~ Show off your best gear/screenshots here!

Originally posted by burranndonnnn:

Sorry for the late update, been dealing with some personal issues. Ill try to update at the very latest every two days. Keep on breaking those records guys, and Ill take more suggestions for new categories… nothing silly like damage for every skill though, nor … ‘most spawns in brawl’ thats also pretty lame lol.

Tomato, Burrann, Slash, 4xd, Yog, let’s stall the game by killing a pylon each side and spamming our crap there, then ending it at 4k spawns! .

 
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Topic: Tyrant: General Tyrant Discussion / [Player's Pack][Closed Until 9/9/14] Create-A-Reward-Card!

Originally posted by PsychoRaito:

I’m against the name.

I wonder why.

 
Flag Post

Topic: Rise of Champions / Suggestions

Originally posted by asyataka:

Current flaws of PvP system:

- outcome of the battle is predetermined (i can predict it for 90% battles after 1-2 first moves, and can predict it for about 80% battles just from scouting information);
- too few opponents (50%-100% of the battles – same opponent);

Looking for any suggestions …

Get more people to play the game = more opponents.
Outcome predetermined = the game is sort of RPS right now, but meta comes and goes and realistically in strong players, that outcome won’t be immediately drawn. I don’t see this as a huge problem.

 
Flag Post

Topic: Rise of Champions / Skill Suggestions

Originally posted by rifathossain:

Murderer
Class: Warrior
Energy Cost: 70
Target: Single
Effect: Hit a enemy with a damage equal to warrior’s 50% HP

Tank wars would become freaking cray.

Also rifa, please put your skills into one post at a time, and not spam 9 in a row :/

 
Flag Post

Topic: Rise of Champions / Suggestions

Streaks

Streaks currently work as how many times you win in a row, and get successively harder per win and easier for a loss. What does this mean? After your first streak, it becomes harder and harder to top that as it is not resetting. Along with that, there is no point of keeping a streak. Theoretically there’s nothing wrong with losing a few intentional games to drop difficulty, providing faster farm and an easier-to-keep streak for bragging rights.

If we consider keeping this streak idea, then it should be more like this:

  1. Streaks will mean something. This could be in the form of rewards at set checkpoints, i.e. “Get 5 AI Streak” – Supreme Chest, “Get 10 AI Streak” – Daily Spin, “Get 20 AI Streak” – Epic Chest, “Get 40 AI Streak” – Leg Chest or something like that.
  2. When a streak is ended, difficulty is immediately reset to a standard level.

This gives the player a want to get a higher streak because it’ll give them better items. A leg chest is always good because we’re looking at a relatively high chance of getting a legendary compared to other chests, and everyone wants good equips. To provide this system longevity, instead of that you could just say “After e.g. 20 AI Streak, every 5 successive wins earns another chest.”

Rewards could also subtly increase as difficulty increases, but that’s sort of obsolete when considered with this streak system.

 
Flag Post

Topic: Rise of Champions / Suggestions

Originally posted by fuzzytomatokevin:

Voidblast and Netherblades should really inflict poison instead of bleed. As of right now, they’re pretty much useless; the bleed DoT is far too low to appropriate their usage over Fireball and Shock, which inflict only marginally less damage, cost less than Voidblast, and have much more useful secondary effects. By substituting bleed with poison, it would make these skills much more interesting and give them a niche.

Gotta remember voidblast has no 15% insulate against it.

Just wish Void had a proper path, if Conform and Annihilate existed nether could be decent.

 
Flag Post

Topic: Rise of Champions / Skill Suggestions

Originally posted by Lollerthere:

Seismic Hurl

Class: Warrior
Level Req: 10-20
Energy Cost: 50
Target: Ranged Single-target attack
Effect: Hit an enemy (can also hit back row) for 75 damage.

Description: Stab your sword deep into the ground, causing tremors. Swing your sword forward, a stone is hurled with massive power.

Yes please. WW v WM needs to not be decided by the first 2 turns (if war is going to survive, it won’t die due to melee resist + heal), and there’s a range of situations where e.g. low hp mage/archer, the energy cost is worth the low dmg ranged.

 
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Topic: Rise of Champions / Skill Suggestions

I’ve always felt like rogue needs an actual slow skill.

Cripple

Class: Rogue
Level Req: 6-10~
Energy Cost: 30
Target: Single-Target Attack
Effect: Deals 100% damage of normal attack, inflicts -10% speed and 10% of dmg bleed for 3 seconds.

e.g. 80 damage = -10% spd, 8 bleed [for 30 energy]

Sadistic Blow

Class: Rogue
Level Req: 8-12~
Energy Cost: 40
Target: Single-Target Attack
Effect: Deals 150% damage of normal attack. If target was hit by cripple in the last 3 seconds, add -30% spd for 6 seconds and 75% of dmg bleed.

e.g. 120 dmg (normal), -30% spd and 90 bleed. (cripple).

So the goal is, cripple is just a setup that gives a 3 second window to hit with serious damage and speed drop (augmenting the second attack, unlocked 2 lvls after the last one). Can be stopped via stun bludgeons and so on. Notice cripple has a much shorter effect time than cripple.

 
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Topic: Tyrant: General Tyrant Discussion / [Player's Pack][Closed Until 9/9/14] Create-A-Reward-Card!

Those variations will have enough power to breach e.g. Rat Catchers with a bit of leeway weaken applied on them, and deal enough dmg to deal dmg to…well, walls and other stuff without being attacked. With enough stat balancing of base attack v rallied attack, I think we can get to an equilibrium.

 
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Topic: Rise of Champions / ~RoC World Records / Braggers Page~ Show off your best gear/screenshots here!

Originally posted by Boomboomx:
Originally posted by DragonArcherZ:

Zomato got 269 highest score and 37 kills.

Screenshot?

I don’t have it, ask 4XD/Tomato/Ducky/Slash

 
Flag Post

Topic: Rise of Champions / Suggestions

Originally posted by mediumspiny:

I agree with aluisio011.

Since the update, I haven’t had a single PvP against another player My AI streak is up to 15. Plus I haven’t received a single skull. I know that I can turn on “Force PvP” in the options, but I worry how often I will get a match. Before the update I was often waiting 10-15 minutes for a match. Now, if other players are automatically matched against the AI, will I ever get a match? Maybe it will be more often because I am waiting and, as soon as another player of my rank tries to start a battle, they will find me. We will see.

Edit: I turned on “Force PvP”. The wait for a PvP fight is about the same as ever.

You earn skulls vs AI. You’re capped.

 
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Topic: Rise of Champions / ~RoC World Records / Braggers Page~ Show off your best gear/screenshots here!

Zomato got 269 highest score and 37 kills.

 
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Topic: Tyrant: General Tyrant Discussion / [Player's Pack][Closed Until 9/9/14] Create-A-Reward-Card!

Buffed. Obviously being in a Xeno deck can waste a lot of the Heal Xeno, and same with the Rally Xeno (no more swipe).

Doesn’t like molecule converter, for some reason..

 
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Topic: Rise of Champions / [Guild] Hellbound Recruiting

Still recruiting guys, a strong, active and fun community with a drive for #1.

 
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Topic: Rise of Champions / Guild recruitment

Hellbound

Hellbound is recruiting dedicated, committed players for a fun and ambitious community. If you’re interested, apply by reading the front post of the thread above. Thanks guys! ^^

 
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Topic: Rise of Champions / [Guild] Heaven or Hell Recruitment Thread

Let’s not advertise on each other’s threads >.>

 
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Topic: Tyrant: General Tyrant Discussion / [Player's Pack][Closed Until 9/9/14] Create-A-Reward-Card!

Originally posted by PsychoRaito:

Very creative design, even though it may not look like it. It punishes Flurry and Swipe users while still being vulnerable to Phase, Sunder and Disease.

I may have quit Tyrant for a long time but I still understand the mechanics :P
(Since March/April 2011 unto a couple months ago)

 
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Topic: Tyrant: General Tyrant Discussion / [Player's Pack][Closed Until 9/9/14] Create-A-Reward-Card!

Explores righteousness at its truest - “I’m going down, but not without a fight”, which is expressed in the valor and the simply crazy amount of damage able to be dealt – could also be Xeno, couldn’t decide.

Tank hits, counter with a 8 swipe. Heal and protect help the ability kick in for more hits, esp. against say, GC decks.

Theory is that it “evades” out of enemy skills and casts a huge weaken on everything.

[Maybe -1 Atk]

Generic rally, fast offense and can allow a swing of momentum for the rest of your deck.

Mmph. Night guys.

 
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Topic: Rise of Champions / Bugs

[23:19:17] [MMOe] engineDebug: Skill selected: 14 on Destiny [ID: 3]
[23:19:18] [MMOe] engineDebug: AI TURN
[23:19:18] [MMOe] engineDebug: Skill selected: 2 on Eternity [ID: 1]
[23:19:19] [MMOe] engineDebug: AI TURN
[23:19:19] [MMOe] engineDebug: Skill selected: 2 on Eternity [ID: 1]
[23:19:20] [MMOe] engineDebug: AI TURN
[23:19:20] [MMOe] engineDebug: Skill selected: 2 on Eternity [ID: 1]
[23:19:21] [MMOe] engineDebug: AI TURN
[23:19:21] [MMOe] engineDebug: Skill selected: 14 on Destiny [ID: 3]
[23:19:22] [MMOe] engineDebug: AI TURN
[23:19:22] [MMOe] engineDebug: Skill selected: 2 on Eternity [ID: 1]
[23:19:25] [MMOe] engineDebug: AI TURN
[23:19:25] [MMOe] engineDebug: Skill selected: 2 on Eternity [ID: 1]
[23:19:26] [MMOe] engineDebug: AI TURN
[23:19:26] [MMOe] engineDebug: Skill selected: 2 on Eternity [ID: 1]
[23:19:27] [MMOe] engineDebug: AI TURN
[23:19:27] [MMOe] engineDebug: Skill selected: 2 on Eternity [ID: 1]
[23:19:28] [MMOe] engineDebug: AI TURN
[23:19:28] [MMOe] engineDebug: Skill selected: 2 on Eternity [ID: 1]
[23:19:29] [MMOe] engineDebug: AI TURN
[23:19:29] [MMOe] engineDebug: Skill selected: 2 on Eternity [ID: 1]
[23:19:30] [MMOe] engineDebug: AI TURN
[23:19:30] [MMOe] engineDebug: Skill selected: 2 on Eternity [ID: 1]
[23:19:31] [MMOe] engineDebug: AI TURN
[23:19:31] [MMOe] engineDebug: Skill selected: 2 on Eternity [ID: 1]

Froze against AI when they were on 0 timer. Had to refresh.