Recent posts by DragonArcherZ on Kongregate

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Topic: Tyrant: General Tyrant Discussion / Byeeee GW

Originally posted by ladolcevita:
Originally posted by OgreSean:
Originally posted by BadMisterFrosty:

To the Mod who keeps modding my posts, not trying to cause a problem, just responding to unabated attacks on my former faction and countering them with logic. It would be nice to know why my posts keep getting modded, can you at least send me a PM about this issue. I am fine with you modding this post after I get a response from you, or I can delete it once I get a response.

Mods will remove anything now even if nothing is bad is said #ModsKilledTheForums

the only difference from before is that i can now read the hidden drama :D

Actually, anyone can read hidden drama. Inexperience with the site, yo.

 
Flag Post

Topic: Rise of Champions / Bugs

Bug. Looking carefully at the item numbers, one of them isn’t “removed/sold”.

Basically, I’m selling items in chest which isn’t being removed.

[21:58:37] [MMOe] engineDebug: [B] enemies health above very low ratio – skipping
[21:58:37] [MMOe] engineDebug: [B] Buffs > 0.2 – attack lowest health
[21:58:37] [MMOe] engineDebug: getLowestHealth: Destiny(id:3) hp = 0.744444444444444 (469 / 630)
[21:58:37] [MMOe] engineDebug: Skill selected: 14 on Destiny [ID: 3]
[21:58:37] [MMOe] engineDebug: DoSkill 14 at Target 3
[21:58:37] [MMOe] engineDebug: ActiveChar: kong315856-3
[21:58:37] [MMOe] doSkill: Reaper 6 5 0 0 125 4 965 338
[21:58:37] © doResults: 4
[21:58:40] © finishSkill: kong315856-1
[21:58:40] © setNextTurn: 4
[21:58:40] © active: kong1286600-0 200
[21:58:41] © doResults: 3
[21:58:49] © finishSkill: kong1286600-0
[21:58:49] © setNextTurn: 3
[21:58:49] © active: kong315856-3 200
[21:58:53] [MMOe] verifyDoSkill: 116 0
[21:58:54] [MMOe] engineDebug: DoSkill 116 at Target 0
[21:58:54] [MMOe] engineDebug: ActiveChar: kong315856-1
[21:58:54] [MMOe] doSkill: Shock 6 3 0 0 125 4 965 338
[21:58:54] © doResults: 3
[21:58:57] © finishSkill: kong315856-3
[21:58:57] © setNextTurn: 3
[21:58:57] © active: kong315856-1 200
[21:59:1] [MMOe] verifyDoSkill: 116 0
[21:59:2] [MMOe] engineDebug: DoSkill 116 at Target 0
[21:59:2] [MMOe] engineDebug: CheckForWinner – Battle Over
[21:59:2] [MMOe] engineDebug: Attempt Track Progress: gain skulls
[21:59:2] [MMOe] engineDebug: Attempt Track Progress: win single matches
[21:59:2] [MMOe] engineDebug: Attempt Track Progress: fight single matches
[21:59:2] [MMOe] engineDebug: Characters Survived: 2 of 4
[21:59:2] [MMOe] engineDebug: Winner.
[21:59:2] [MMOe] doSkill: Shock 6 4 kong315856 3025 125 4 965 339
[21:59:2] © doResults: 2
[21:59:2] © winner: kong315856
[21:59:2] [MMOe] engineUpdateGuildXP: 21 3606592 6000000
[21:59:2] [MMOe] engineAccountUpdated
[21:59:3] [MMOe] engineDebug: Scheduled Battle Disconnect
[21:59:3] [MMOe] engineDebug: [MMO] Disconnected from Battle Room
[21:59:5] © finishSkill: kong315856-1
[21:59:5] MATCH FINISHED: kong315856 kong315856
[21:59:8] [MMOe] engineUpdateGuildMember: kong5164056
[21:59:10] loadGameOverScreen: kong315856 true 3025
[21:59:10] [Analytics] Stats: single match win level Level 20 NaN
[21:59:10] [Analytics] Stats: single match win composition MMRR 20
[21:59:10] [Analytics] Stats: battle win composition MMRR 20
[21:59:10] [Analytics] Stats: battle time Level 20 83
[21:59:13] [MMOe] engineUpdateGuildXP: 21 3607538 6000000
[21:59:17] [MMOe] verifyPlunder
[21:59:17] [Main] WAITING: Plundering…
[21:59:17] [MMOe] enginePlunder: false
[21:59:18] [Main] unloadCombatHandler IMMEDIATE
[21:59:18] [Main] finishCombatHandler: false false true
[21:59:18] [Main] loadHome
[21:59:18] [B] init
[21:59:18] [B] loadParticles complete
[21:59:19] [B] loadEffects complete
[21:59:22] [B] loadCharacters complete
[21:59:22] [Home] panelLoaded: false false
[21:59:22] [MMOe] verifyGetWarRewards
[21:59:22] [Main] WAITING: Checking rewards…
[21:59:22] [MMOe] verifyGetRewards
[21:59:22] [Main] WAITING: Checking rewards…
[21:59:22] [MMOe] verifyGetTickets
[21:59:22] [MMO] kongSubmit
[21:59:22] [B] loadStage complete
[21:59:23] [MMOe] engineDebug: Received GetWarRewards packet
[21:59:23] [MMOe] engineGetWarRewards null 0 1 0 0 true true
[21:59:23] [MMOe] engineDebug: Received getRewards packet
[21:59:23] [MMOe] engineDebug: Reward incoming
[21:59:23] [MMOe] engineDebug: getRewards: Type=battleWonAI Level=20
[21:59:23] [MMOe] engineDebug: Attempt Track Progress: loot items
[21:59:23] [MMOe] engineDebug: Attempt Track Progress: gain shards
[21:59:23] [MMOe] engineDebug: Attempt Track Progress: have shards
[21:59:23] [MMOe] engineDebug: Available tickets to give: 1
[21:59:24] [MMOe] engineGetRewards [object Object],[object Object],[object Object] 0 2 5 0 0 0 null
[21:59:30] [MMOe] verifySellItem 10486
[21:59:31] [MMOe] engineDebug: Attempt Track Progress: gain gold
[21:59:31] [MMOe] engineDebug: Attempt Track Progress: have gold
[21:59:31] [MMOe] engineDebug: Attempt Track Progress: sell items
[21:59:31] [MMOe] verifySellItem 10487
[21:59:31] [MMOe] engineError: -1 Please wait for your last action to complete
[21:59:31] [MMOe] verifySellItem 10488
[21:59:31] [MMOe] engineRemoveSoldItem 10486 30 0
[21:59:31] [PartyInfo] removeItem: 10486
[21:59:31] [MMOe] engineDebug: Attempt Track Progress: gain gold
[21:59:31] [MMOe] engineDebug: Attempt Track Progress: have gold
[21:59:31] [MMOe] engineDebug: Attempt Track Progress: sell items
[21:59:32] [MMOe] engineRemoveSoldItem 10488 180 0
[21:59:32] [PartyInfo] removeItem: 10488
[21:59:32] [MMOe] verifyGetTasks
[21:59:32] [MMOe] verifyCheckSurvey
[21:59:32] [MMOe] verifyCheckWeeklyRewards
[21:59:32] [MMOe] verifyTimeUntilWar
[21:59:32] [MMOe] engineGetTasks: 68369 8
[21:59:32] [MMOe] engineDebug: CheckSurvey…
[21:59:32] [MMOe] engineCheckWeeklyRewards: false 0
[21:59:32] [MMOe] engineTimeUntilWar: false 3569
[21:59:56] [Main] timeHandler TICKET_REGEN reset
[21:59:56] [MMOe] verifyGetTickets
[21:59:56] [MMOe] engineDebug: Available tickets to give: 1

 
Flag Post

Topic: Rise of Champions / Obelisk balance discussion.

I find them fine, but that might just be me.

 
Flag Post

Topic: Rise of Champions / Looking for a guild to contribute 500 gold to

Just ask in chat. I’ll offer if I see you.

 
Flag Post

Topic: Rise of Champions / [Guild] Hellbound Recruiting

Thanks for all the apps guys, I’ve taken some and I’ll try to see you in chat next time I’m on (as well as those that I am going to take in.)

Cheers, DAZ

 
Flag Post

Topic: Tyrant: General Tyrant Discussion / What card exemplifies Tyrant

Dracorex. King in the first era, king again as Dracorex Evolved. Come full circle.

 
Flag Post

Topic: Rise of Champions / New Game Mode: FREE BRAWL [Skill-based]

Too tangential, would rather focus on the essence of the game etc.

Told brandon this stuff.

EDIT: Basically, I’m not against it, but I’m not demanding it is necessary (a huge ‘for’). I just don’t see why this is important or should be a priority to a small dev team of 3.

 
Flag Post

Topic: Rise of Champions / daily task change

80 kills can easily be done in 1 hour. Unless you’re suggesting daily tasks should take like, 30 minutes (pretty sure daily task is meant to encourage playing more..)

 
Flag Post

Topic: Rise of Champions / ~RoC World Records / Braggers Page~ 4xd Edition

Originally posted by FrozenTorch:
Originally posted by RevKich:

Unfortunately can’t post a picture but…

With my regular gear, skill tree, stats, and build composition (RWMM):

I reeled off 220 CONSECUTIVE LOSSES in ONE GAME DAY!

BEAT THAT MASQUERADER!

Confirmed.

#FrozenLayingItDown

 
Flag Post

Topic: Rise of Champions / New Tier System FAQ

Originally posted by burranndonnnn:

Thanks, loving the new update.

Agreed, and tournament looks good for a first version :P

 
Flag Post

Topic: Rise of Champions / [Guild] Hellbound Recruiting

Always recruiting actives!

 
Flag Post

Topic: Rise of Champions / Deep Freeze Skill Balancing Discussion

Think I’d prefer an actual “deep freeze” – the concept is sound, but the numbers aren’t implemented well. What would actually be interesting is if it was balanced well enough to be used on both enemy and ally, but that’s a wishful thought.

 
Flag Post

Topic: Rise of Champions / Deep Freeze Skill Balancing Discussion

Originally posted by asyataka:
Originally posted by DragonArcherZ:

If you’re using 2 skills on 1 character, you’ve effectively wasted two turns of your OWN character, asyataka.

I know. But that’s doesn’t matter if the only way to win is to stop (freeze) last (or just very strong) enemy character. I already pointed at limitited usage of Deep Freeze.

No, but in general, the slow is in no way close enough to match up for wasting your own turns. And also, if they’re strong enough to do craptons, then they don’t have a lot of hp in general. Just saying. I’d rather kill something then slow it down if possible.

 
Flag Post

Topic: Rise of Champions / [Official] ~Craig's Crew Guild Thread~

Don’t watch – it’s a rickroll. I fell for it :/

 
Flag Post

Topic: Rise of Champions / Deep Freeze Skill Balancing Discussion

If you’re using 2 skills on 1 character, you’ve effectively wasted two turns of your OWN character, asyataka. That’s like you’ve been frozen 100% for 2 turns and only done a bit of damage and added resist in return. People are looking at the outcomes and not at what you pay. You do not just pay energy cost, but your turn – which has to be balanced and looked at when comparing stun and slow/fast skills.

e.g. Look at adrenaline. It takes 6 turns to payback including the turn using adrenaline, or 5 turns with adrenaline. If you survive 4 turns with adrenaline, you have had the same amount of turns in the same amount of time BUT one of your turns was adrenaline. Therefore, your rogue has to survive 6 turns (including the use of adrenaline) which…rarely ever happens.

 
Flag Post

Topic: Rise of Champions / Deep Freeze Skill Balancing Discussion

“Why would I use this over ice spike?”

 
Flag Post

Topic: Rise of Champions / Item QoL sugestion

Originally posted by SkiLoo:

Could an option be added to sell automatically all grey/green/blue/purple items for gold?
It could be a switch in options or in Inventory. Also a button in inventory that would sell all of that is fine (so you have to actually click something, but at least it would be 1 click not 50 every few minutes).
It is getting to annoying having to micro manage your inventory after few fights. Only thing I am doing every few minutes is always selling all grey/green/blue/purple not even looking at them.

Originally posted by asyataka:

Nice idea.
But you need gold. I need essence too. An option for auto-salvage green/blue/purple will also be useful.

Agreed.

 
Flag Post

Topic: Rise of Champions / [Guild] Hellbound Recruiting

Originally posted by Kambans:

Level: 13
UserID: kong11538986
Want to join : becuse I wanna see how it is when u are in a gulid , and I want do something more in this game. Not just fighting in single battles . I will get bored of only fighting , and Im never get defated so I wanna find some stronger challangers who could beat me . I grew up very quickly because at this level, I will not be long.

You missed a question.

Just as a notice to all applicants – we are basically full at the moment with no real inactives, so.

 
Flag Post

Topic: Rise of Champions / Skill Suggestions

Upsurge

Class: Warrior
Level Req: 14
Target: Single Target
Energy: 65
Effect: Deals 150% damage and +15% speed for 5 seconds. Deal an additional 50% damage for each “row” of distance.

For example, Row A1 / Row A2 || Row B1 / Row B2 (Self and Enemy Respectively)

An arrow shows an attack.

A2 → B1 = 200% Damage
A2 → B2 = 250% Damage
A1 → B1 = 250% Damage
A1 → B2 = 300% Damage

This skill gives warrior an offensive speed buff, a “counter” to freezing wind while doing damage. The problem with many speed buffs at the moment is that it takes time to pay off. e.g. Adrenaline is +25% speed, so a rogue needs to have 5 turns of adrenaline (to survive 6 turns total inc. the turn casting adrenaline) before it pays back. A rogue rarely survives 6 turns. By functioning as a huge single target damage with an offensive buff, it provides a usable speed buff. Along with this, it’s unique ability of “cavalry” (inspired from HoMaM3!) means a backrow in warrior can actually be more damaging. Its downside is a hefty 65 stamina cost – a warrior naturally has 50, meaning a war has to get 13 willpower for this skill to be usable. With stam steal, this will be a strong starter (250% damage and a speed increase) skill for a backrow warrior.


Bequeath

Class: Warrior
Level Req: 20+ (This is a technically harder to utilise/manoeuvre skill)
Target: Unit in front of this char (in row) – can only be used on a backrow warrior.
Energy: 15
Effect: Gifts his blessed resistances to the character in front. Warrior loses 25% physical resistance and magical resistance and character in front gains 25% physical resistance and 25% magical resistance. Frontal target gains hp of said formula: Willpower * Level * 0.75

A healing effect in exchange for a loss in resistance. This is another skill designed to allow for backrow warriors and frontrow mages and rogues.


Berzerk

Class: Warrior
Level Req: 20+
Target: Self-Target
Energy: 25
Effect: Decrease physical and magical resistance by 25%, increase speed by 50%. All spells energy cost decreases by 25%.

Berzerk Apex

Class: Warrior
Level Req: 20+ (Is joined to Berzerk, and is after it)
Target: Self-Target
Energy: 35
Effect: Decrease physical and magical resistance by 25%, increase speed by 50%. All spells energy cost decreases by 25%. Damage increases by 25%.

Berzerk and Berzerk Apex stack to produce -50% physical and magical resist, but a doubling in speed and -50% energy cost and 25% increase in damage. The increased speed helps to mitigate the problem of a glass cannon and the reduction in energy cost and increase in damage makes this a choice over enrage.


Crucifix

Class: Dagger Rogue
Target: Single-Target
Energy: All
Effect: The rogue slices two wounds in a cross (pale white), like a two attack gut. For every point of energy used in the spell, decrease physical resistance by 1.5%. For a rogue with (11 willpower, 77 stamina), this is -115.5% physical resist, but a rogue with say 15 willpower (105 stamina) will easily drop -157.5% physical resist. This effect only lasts for 2 seconds.
ves
Slashface is 40 energy for -40% physical resist. This offers a higher ratio 1.5:1 per energy for a smaller timespan, as well as doing slightly more upfront damage. This emphasises a dagger rogue, which is currently underused, and gives it a powerful burst skill.

 
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Topic: Tyrant Unleashed: General / A Tier List For All F2P Card Fusions And Tips For New Players

Originally posted by Unuoctium:

Here’s a sample of how I edited the code such that the post looked the way it does

- insert “br /” between sections
- hit return twice after subsection titles (eg, s class or a class)
- begin every bullet points with “li” and end every bullet point with “/li”
— multiple instances of “li” without “/li” will create appropriately indented bullets
- generally leave the rest of the code alone

Also note that in my post, “” and “” are swapped to more intuitively indicate its dependancy on mono accompaniment (“” does better, Aegis. “**” needs mono, zh)

This works, but is a horribly inefficient way of fixing a “textile break” (that’s what it’s referred to). More than likely Kyotosomo used too many dashes (after a set amount, the whole post’s formatting will break). In essence, revise your formatting and do some research.

Use less “-” and try it again. I’ve used
once or twice (in my earlier years on Kongregate) but since learnt.

Originally posted by XKyotosomoX:

Hmm still not working, hopefully I can get support’s help.

I’m here as support.

 
Flag Post

Topic: Rise of Champions / Guild recruitment

Hellbound

Hellbound is recruiting active+loyal players for a fun and ambitious guild. If interested, read thread for app format. Offering: Build advice, brawl strats, active community and more: come join us!

 
Flag Post

Topic: Rise of Champions / Aura mutation

Originally posted by rifathossain:

The debuffs of mutations should be removed and buffs of mutations should be changed for every class. Since mutations are hard to get and it requires fragments to evolve they should not have any debuffs.

Fuck that. I want an even net balance, maybe even a very, very slight negative net result, because optimising your “good stats” in exchange for “bad stats” means a lot.

e.g. I would take 5% damage in exchange for 7.5% poison resistance easily.

 
Flag Post

Topic: Tyrant Unleashed: General / [Game] The RISE

Originally posted by rccommando:

Commander – Halcyon Lv.6
Structures – 2x Death Factory
1. Jyack Lv.6
2. Trinity Railshot Lv.6
3. Justice Victorious Lv.6
4. Tempest Citadel Lv.6
5. Valence Eros Lv.6
6. Haven-bearer Lv.6
7. Riot Howitzer Lv.6
8. Serraco Sire Lv.6


Thought I’d try an Imperial deck with lots of damage reduction. Thanks for this game, it seems fun ;)


I do not know what card is “trinity Railshot”. Simmed you without that card, on random.
win%: 15.329 (15329 / 100000)
stall%: 0.275 (275 / 100000)

 
Flag Post

Topic: Rise of Champions / Suggestions

Originally posted by Lollerthere:

Scramble the teams in loading screen for brawl.

 
Flag Post

Topic: Rise of Champions / Skill Suggestions

Originally posted by 4xdblack:

Best suggestion ever…

Melee AoE… Gotta love that right? Would be totally badass.. 10/10 players agree.

Make an actual proposal then, instead of telling everyone.

Also, some of it’s been proposed already.