Recent posts by DragonArcherZ on Kongregate

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Topic: Rise of Champions / [Official] ~The Wicked Guild Page~

Keep going! ~ Hellbound

 
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Topic: Rise of Champions / [Work In Progress] Damage calculations:

Originally posted by Shadawn:

Baited DAZ to post! Yay (heard some stories about you)!

Anyway, perhaps this was changed from your time, or you didn’t notice, but (melee and flat dmg%) are multiplied by elem dmg%. This may give alot of difference in higher CM counts (100 dmg+100 nether do 33% more total dmg than either 200 dmg or 200 nether, even more difference with linear armor).

Yeah, so melee dmg% is one type, elemental dmg% is another type. If you add melee dmg% of one type, that’s additive, if you put the two together, they’re multiplicative.

Also. What stories have they been telling? :P

 
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Topic: Rise of Champions / Hellbound beaten by new upstart guild shock !!!

Yeah and proud you should be. We were once the underdogs, we know the feels. Hope you guys keep growing.

But P.S. you are bragging.

 
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Topic: Rise of Champions / [Official] Nightfall

Looking for upstart guilds – join Nightfall. Although I’m retired now, Sneaky has been a long time top player and I enjoyed his time in Hellbound. However, his goal to increase guild competition is admirable and courageous (and this was once my own when I originally founded HB), so I hope to see you alongside the top in the months ahead.

Also. He has a themed build.

 
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Topic: Rise of Champions / Hellbound beaten by new upstart guild shock !!!

Originally posted by aluisio011:

just to be sure … Isn’t Nightfall older than Hellbound ??

Yeah.

Also, deliver my congratulations to SneakyBear. I know he wanted to stir up guild interaction and I’m glad to see he’s found his way. Enjoyed your stint in Hellbound mate :)

 
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Topic: Rise of Champions / [Poll] Best Players of Each Build/Personality Type!

Most hated player: poisonthewell

maybe i should do this legit lmao

 
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Topic: Rise of Champions / [Work In Progress] Damage calculations:

Originally posted by aluisio011:

Oh, I’m not worried about experiments anymore … did my fair share of them and even stopped playing myself …
I just happened to see the thread and thought I could help some.

Lmaooo aluisio indeed.

Same thing here, former player who’s now retired but I have a few threads up on game stats myself.

You’re overcomplicating hard imo. All you need to know is resists of the same type are additive and resists of different types are multiplicative. Then multiply them all with the base damage of weapon + Magic/Strength/Str+Agi stat for Mage/War/Rogue respectively (Somewhere I have the graphs for those) and damage increases linearly.

 
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Topic: Rise of Champions / [Guild] BMW seeking active recruits!

I wanna join but Toyota…

 
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Topic: Rise of Champions / Join The Red Brotherhood!!!

Originally posted by EpicBeast23:

kong8037686, level 20. I quit playing a month or two back, but I’m back now, and more active than ever. Playing as close to 24/7 as I can. I love bacon, and I used to lead the Iron Regiment guild.

You keep saying this but never grow active >_>

 
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Topic: Rise of Champions / -BADGE HUNTERS- Welcome to Rise of Champions!

As a retired player who played for about 6 or 7 months and founded Hellbound (I only go for running a top guild in games that I really love), this is a pretty damn amazing game. There are some inherent shortfalls which led to my retirement along with a busier schedule, but the game + community far outweighs it.

 
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Topic: Rise of Champions / [Official] ~Craig's Crew Guild Thread~

Originally posted by Dope_Kix:

Some quick photoshop work of one of my rogues for fun :)

Render?

 
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Topic: Rise of Champions / [THE ERUPTION] Hellbound

Would just to mention I’ve passed on leadership to Clement. He’s a cool guy and while I will still be helping out passively (aye bran? ;)), he will be taking a firm hand to continue Hellbound’s rise.

 
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Topic: Rise of Champions / What is Brawl?

Originally posted by jmcclare:

I wrote it so I could just paste a link into Kong Chat instead of re-typing all of that every time someone asked. :P

Never works =(

 
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Topic: Rise of Champions / No Skulls for Story Mode Reward Battles?

Skulls come easy enough tbh.

 
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Topic: Rise of Champions / Subtle Changes Suggestions

Second one is the turn order being trolly. (i.e. It was wrong, and never changed; the algorithm just calculates it wrong occasionally, especially at high speeds.)

 
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Topic: Rise of Champions / Wrath, Guild Open Recruitment

It’s not my alt LOL. Bran, you’ve thought multiple new clans to be my alt now, but do you think I go to such effort to do that lol.

 
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Topic: Rise of Champions / [THE ERUPTION] Hellbound

Just saying, HB is still alive + kicking. We’ve currently got 3 vacancies, so go for it.

 
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Topic: Rise of Champions / Join The Red Brotherhood!!!

Things to know. Hellbound fucking approves.

+1 this.

 
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Topic: Rise of Champions / [Feedback] Balance Update 1/15/15 Share your opinions!

Originally posted by Lollerthere:
Originally posted by DragonArcherZ:

Perhaps make two paths for warrior (new skills):

One that would make it more berserker style with speed
The other with the more traditional warrior basis as others have stated

Similar to how the mage skill tree works (if you want to use it, you kinda need to go down the whole path)

I like this idea, make THREE paths, each leading to stun resist, ranged resist, and magic resist respectively. Just like with the mage paths, only 2 out of 3 final path skills can be taken.

I feel like all classes should have more “legit” choices to split between paths, not “yeah okay out of these 20 skill points, 15 you have to spend here already”

ALTHOUGH you have to be careful with skill trees, because skill trees often prsent the illusion of choice.

 
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Topic: Rise of Champions / KY the botter

Shangalar, there are ways of speeding up AI battles so they don’t take 30 seconds.

 
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Topic: Rise of Champions / [Feedback] Balance Update 1/15/15 Share your opinions!

Perhaps make two paths for warrior (new skills):

One that would make it more berserker style with speed
The other with the more traditional warrior basis as others have stated

Similar to how the mage skill tree works (if you want to use it, you kinda need to go down the whole path)

 
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Topic: Rise of Champions / Demonic v Cryptic Chests

Demonic v Cryptic Chests

> Mutations: Gigantism, Fleeting, Aura
> Best Weapon – Warrior (Boneslasher / 50 DMG)
> Meh~ Weapon (Shadowshot, Cloudshot / 32, 33 DMG)
> Some other useless weps that you’d rather get demonic for

> Mutations: Void Demon, Knight
> Best Weapon – Mage (Void Stave / 59 DMG)
> Best Weapon – (B) Rogue (Void Bow / 34 DMG)
> Best Weapon – (D) Rogue (Void Dagger / 39 DMG)
> Meh~ Weapon – Warrior (Void / 49 DMG)

TL;DR Stop asking the difference between the chests

 
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Topic: Rise of Champions / KY the botter

Originally posted by FrozenTorch:
Originally posted by magicianul2006:

I’ve played many times with Ky_Rider, and he is not botting, he just “quit battle” and automatically an AI will take his place.
When I’ve faced his AI, the same movements are made.

This is what we’ve witnessed. Since he quits so quickly and consistently it appears to be botting, but he is in fact quitting PvP battles.

Uh…why is he quitting PvP battles?

 
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Topic: Rise of Champions / RoC Study: Game Variables, Info and Stats!

@jmcclare Basically all relevant.

 
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Topic: Rise of Champions / [Guild] Twisted Rune

Clem pls I told you to +3 on the quote!