Recent posts by Soul2bond on Kongregate

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Topic: Card Monsters / Alliance Thread

Nightmares one of the top 10 alliance are currently recruiting members
we seek active players who do their AA and swarms as well as posting coments on the billaboard to get to know each other
the main recruiment is to be active but also to have a decent deck i am not asking for deck strengh to be high at all as long as the deck suits you and works for you
anyone who wish to join is welcome to whisper/pm me in either game or the kong chat

best of luck in the game ;)

 
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Topic: Card Monsters / Proposed alliance switcheroo

forcing up a change now to make things intersting…i do wish the AA will be more intersting just like you said wildwest and i think your idea is good
but the way you want to make people blend in one alliance or the other isn’t.
a better thing to do in my opnion is to make a list of all of the top 10 alliance player and deem each ones streangh then suggest/make alliances with equal streangh.

i doubt though this will happen, people don’t like such drastic changes and i doubt that this idea of yours will last… sadly but this is the truth

 
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Topic: Card Monsters / Alliance Thread

Nightmares is still looking for a member if you want to join please send me a pm in game for more information

 
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Topic: Card Monsters / Flawless victory

yes you can bash, as long as none of your monsters got defeated by the enemy’s creatures you will gain a flawless victory, so basiclly you can do a flawless victory even if you sacrifice your monster both on field and in deck

 
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Topic: Card Monsters / The future of CM

the ones who agred on the topic were actually the ones who paid that include Blazze honestly those who wanted lvl4-5 were mainly people with mostly lvl 3 epic decks so please dont go there
and by the way if free players are getting crushed does that mean that we should increase the gap between them even more?! its only an opnion but in my opnion lvl4-5 doesnt make any sense unless you want to pay more money of tokens that is
i can totally see what kevin is getting at here and 100% agree with what he said this might eventually kill the game without realizing it

 
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Topic: Card Monsters / The future of CM

you must be joking new players already face the problems of trying to lvl their rares to lvl 2 or 3 and now you want to make the max reah lvl 4-5?!
you know as well as i do what will happen new players will be discouraged to play this game in the game might eventually die just because some of you have finished grinding to max levels doesnt mean we all had and even if most actually did how do you think a new player will react when he sees almost every single deck he faces with lvl 4-5 creatures?
you cant deny that if this will ever occure it will mainly be suited to the players that actually paid for tokens while the ones who didnt pay will have to grind their ass even more then before in order to get a better deck
honestly i dont see this lvl 4-5 suggestion as an improvment to this game at all

 
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Topic: Card Monsters / Lvl Up vs Buy Boosters

i used to have a turtle for a very long time he is really good on lvl 2 there is no doubt about it
for a beginer such as yourself maybe leveling him will be a good idea however nowdays turtle isn’t as usefull as he used to be in the past because of the new expension.
since you claimed that you have a very low amount of cards i suggest you get more boosters however if you are still using uncommon creatures it would be best to get the expension booster since it contain some pretty nasty monsters which in my opnion are much stronger in general than the ones you will get in master
and by the way chaos helm is not such a bad item at all, in fact its best to have it in the purple color which you were lucky to get

 
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Topic: Card Monsters / gleaming robes

I know many would say no to this right away and I know it’s sort of whining but you all have to agree that edgebee did a huge mistake by creating the live matches point system in which he actually “give away” cards like gleaming robes
Yes I understand that this card has been nerfed to 20 armor but that still doesn’t help.
Robes are still overpowering and almost every single deck in the top players has them (some even barely have a good deck to go in dragon and no doubt cheated)
This card was a mistake to create it in the first place it should be changed again to make players only have ONE gleaming robe in their deck

 
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Topic: Card Monsters / Alliance Thread

Nightmares are recruiting we are rank 8th at the moment and looking for players who do asualts
if you are active and have a good deck please send me a msg in game or post it here

 
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Topic: Card Monsters / System abuse

Originally posted by msr6:

I agree with #1
I also agree with #2 and it needs to be implemented ASAP… there is a way to completely mess up another teams assaults everyday which I don’t want to fully explain or else it will give certain disgruntled alliances some really bad ideas.

  1. would make it so top alliances can’t fight everyday of the week… we already have to wait 8 hours or more to find an opponent due to the wide difference in rankings. I wouldn’t be opposed to a 24 hour window before you can attack the same ally though.
    Don’t see the need for #4.
  2. sounds good, but also give higher rep rewards per fight… 1,000,000 rep is way too hard to get. maybe increase rep rewards by 5 for every 50 rank?

there is a need to number 4 it may seem unneeded at first but thats where you are wrong. many low ranking alliances keep strong players who are inactive and probably wont be coming back. the reason why they keep those strong inactive players is obvious they want to have a strong defence when assualting

 
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Topic: Card Monsters / System abuse

i have been playing this game for some time and i notice some of the players acusing others at “cheating” the game, to be honest i don’t really care about this. however i do think that there are some ways to abuse the current system take assualt for example as allot of people said anyone can actually reach the top 10 by abusing the point system and it is quite easy to do so.
my point in this topic is to give some sugesstions about how to fix this situation if you agree with this or have something to add please post it because as i see it now the assualt point system is currently flawed.

sugesstions:

1.if an alliance leader is inactive for more than 7 days the leadership will be transfered to one of the officers if all the officers themselves are inactive or there are none than the alliance is disbanded(this will prevent “free farming” inactive alliance)

2.alliances can only attack those who are near their ranking basically the way it was before the update was great in my opnion but i will also like to add that weaker alliances can’t attack others who are too strong for them (for example the 27th rank can’t attack one of the top 10 alliances)

3.alliances can’t be attacked by the same one more than twice a week

4.members who are inactive for more than 10 days will be kicked without the leader’s premition.(if they are in vaction or somthing similar they can always contact the leader and ask to come back)

5.this is more optional but the points that are needed in order to increase the level of an alliance could decrease a bit or be changed.

 
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Topic: Card Monsters / Over-/Underpowered Cards Discussion

people here like to talk allot about the colors here. while this does play a great role in the game it is kinda off topic we are talking about certain cards who we think should be changed as i see it there are more underpowered cards then overpowered.
the provoker for example is another card which i think is currently underpowered th reason is basially o one ever use him lets face it his stats are similar to an uncommon monster on all lvls and he is a rare. while he does have relect i think that this skill is kinda useless cause he is a melee and therefor will be probably placed in the center in which this skill doesnt come in handy at all (maybe expect when facing a dwarf).
my point is provoker is weak with this low dmg, medium amount of health and a useless skill in my opnion (unless you have a spear and put him on back row) he aint much worth it that much i think he should at least be able to do more dmg than just 20, or 30 on higher lvls, its just seem so low for a rare monster which is the reason why we dont see him much on other player’s decks

 
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Topic: Card Monsters / Over-/Underpowered Cards Discussion

i totally agree with every word he said there i would also like to add a few more:
underpowered: chaos stick- that epic card is almost the same as the shiny bug except it has a +30 break….pls don’t tell me you actually consider this as an epic card

overpowered:
battle tiara- costs 5 in gray but 3 in yellow…great combo with collector or crocodime and you get a monster with 70 chance and 30 armor from the back row for a very low cost, this card should be lowered the chance 40 is just to much
collector- either increase the power of the crocodime or make this card weaker because at the moment he is more usefull than the crocodime and he is only a common

 
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Topic: Card Monsters / Alliance Thread

Nightmares is recruiting we are the 11th rank alliance and we are searching for players with good decks but most importantly active players that do assualts
if you want to join please pm me

 
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Topic: Card Monsters / Alliances Info

this topic is for alliances that want to introduce themselves. since there has been an increase in the amount of alliances i think it will be fun to know each other alliances so feel free to post here anything about your alliances.
(NOTE: this topic isnt made for alliances to try to recruit others so please if you want to recruit anyone please do so elsewhere)

 
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Topic: Card Monsters / Card Balancing

to be honest out of all the cards here i think they should remove the rabit monster it costs only 2 crystals but it can destroy anyone with almost every single hit, its insane!

 
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Topic: Card Monsters / Swarm Decks/Tips

depends on the swarm dude i haven’t tried the new one yet though but when it comes to turkey or mushroom swarms its actually quite easy

in turkey just make sure you have a strong range unit (like tux shooter) followed by a magic unit that can do 30 dmg or more the one in the front can be anything you want though it would be smart that the one in front would be a tank/healer unit like lapia for example. since all turkey from lvl 1-3 have all 30 hp the magic dealer unit will have no problem killing them all hope it helped ;)
a similar methoed can also be used in the mushroom swarm since around wave 3 they all become metal mush and have 30 hp as well

 
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Topic: Card Monsters / New Player, Just Hit the Forgotten Ruins Needs Help

hey i hope you will be able to past that level as for an advise the people have spoken go buy an advance booster lol
i would also like to mind you to NOT level the commons like percussion they won’t help you in the long run unlike others such as not a rat
also you should save the money for now and not buy crystal(including evo ones) and just conctrate on the boosters
hope this helps :P

 
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Topic: Card Monsters / New Card Ideas

silkfinga just say you want a refund chance in case you bought a master booster and it didnt work out sugessting a card that doesnt even have a point to be created in the first place is useless sorry but i tend to agree with pet here about this idea

 
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Topic: Card Monsters / Should Allied Assaults be changed?

i think that there shouldn’t be a reward per fight however it should have rewards when the assualt ends
for example if one gained 20/20 and he gets a large bonus in gems if his alliance also won the assualt he should also gain a minor bonus
things like that will increase the assualt fight rapidly and in my opnion its better than having a minor reward of xp and gems per battle

 
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Topic: Card Monsters / Bug ? or some changes ?

you can always report about the bug. look at the options when you play the game and scroll down the page it should be there

 
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Topic: Card Monsters / Bug ? or some changes ?

actually the same thing happend to me few days ago when i had to exceed 50
i had my triclops get the obsidian spear(+30 to attack) and it still didn’t work
although i must say that this bug hadn’t apeared the day after when i had to exceed 60 so maybe it is the same in your case?

 
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Topic: Card Monsters / New Card Ideas

hmm nice review about the ideas pet.
i agree the gnome card really is overpowered although you got the idea of frog witch all wrong that card is strong but also costly (4-5 crystal) and her teleport messes things up since the front monster is switched with either one of the monsters in the back row making players to think a bit on when and how to put this monster since its clearly suited for deafence when outnumbered
also note that there is already an epic monster with 30 demoralize and costs less then the frog and has better states

as for the other cards:
fairy- you know dec5952 there is a card very similar to this and its called butterbat it has very similar states exept that butterbat is better because it also has magic attack and costs less

blacksmith/alchemist stone- nice idea! loved it but i think it should cost less then 3

reinforce- very good idea the fact that it can go over max makes me think of many possible ways to abuse this card making it a bit overpowered

alchemy- no offence but no one would have used that card why? because not only you waste having this card in your deck but the effect that this card has is useless you can always scrafice one card and then sarifice another on your second turn and you will gain the same amount of crystals

alter- don’t see the point in this card simply because it can change the whole game imagine a guy with 2 dragon tears and with this card…

anubis- i would really love to see this card in the game ^^

mime- seems a bit useless to me since it depends on the monsters that the enemy has but overall seems balanced even though its very hard to kill i think that it should be an epic

here is another idea of a card:
whip- useable (rare)
cost:3
description: the whip lets you control over your monsters you now can choose which one of your monsters will strike first and can also choose their targets

 
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Topic: Card Monsters / How to retain players

Originally posted by Z__Y:
Originally posted by D1v1der:

I get what you two are saying. The gap between paying and non-payers are getting so wide, the game is broken. However, I don’t think edgebee will change the percentage or cost to get epics. They want that $50 per card payers are spending. The ideal solution is to make non-payers competitive while still keeping the incentive for the payers to spend money. If the expansion does not achieve those goals, you will see people leave the game quick. Imagine, in the expansion, you pay 50k per deck and the drop rate for epic are just as bad as they are now.

getting epics is a bonus but if 70-80% of the rares a person gets are not really that useful… i wonder how many players are still around after opening 5-10 master packs only to use 1-2 rare/epic cards.

which is leading us to why this game won’t retain much players if this situation with the master booster pack continues…
if the game doesn’t give a solution to decrease the gap between payers and non payers people will leave as simple as that
i am not saying that the gap shouldn’t exist but it really needs to be deacresed the gap is just extremly ridculous as are the prices in the game

 
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Topic: Card Monsters / How to retain players

Originally posted by Z__Y:
Originally posted by Soul2bond:

i have to add the frustration that i have from this game right now
i bought 5 master booster and all i got was 5 equipment cards that only one was epic call it rotten luck but it makes me very angry
it probably happens to other players as well and i wouldnt be surprised if they abonden the game

the whole extremly costly booster packs(ALL booster packs) needs to be cheaper if Edgebee wants people to stay
that is at least my opnion

i think many people are getting 1 epic per 10-20 packs. i got 1 acolyte in my 1st 7 master packs. and i got 1 turtle in the last 7 master packs.
want to guess how many rares/ epics i am using in my deck after getting 19-20 rares/epics ? ?

thats not the point!
what i mean is that we mainly buy the master booster pack just to get the random epic/rare card and it costs allot of time or money
if it was a bit cheaper or if there was an option to only buy 1 random rare/epic card for less gems/tokens it would have been great