missingno
506 posts
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Topic: Technical Support /
Filter out incompatible games
I’m on Linux, and it’s kind of annoying clicking through stuff on the front page only to find that it’s Unity or Win/Mac downloads. Can there please be an option to auto-hide anything I can’t play?
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missingno
506 posts
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Topic: Anti-Idle: The Game /
Suggestions!
Since they’re only cosmetic, outfit items should be exempted from the restriction on changing equipment while fighting.
Also, I’d really love to see something to continue increasing your BA stats past the cap. Just make them very expensive endgame upgrades, moreso than Unique Enhancers.
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missingno
506 posts
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Topic: Anti-Idle: The Game /
Biggest Accomplishment of the Day in Anti-Idle

Evidently it’s the all-time high score too. I really don’t know how I did this, I just repeatedly got lucky guesses!
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missingno
506 posts
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Topic: Anti-Idle: The Game /
Level 7 Bestiary o.o
Might as well have them exist, I guess. Doesn’t really matter if nobody gets that high.
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missingno
506 posts
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Topic: Anti-Idle: The Game /
Level 7 Bestiary o.o
Level 7 ought to exist but have the same rewards as 6. Just have it add +1 to your total Bestiary Level.
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missingno
506 posts
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Topic: Anti-Idle: The Game /
MEGATHREAD: Battle Arena
Can Finalized items still have Life Rocks applied to them if they’re timed?
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missingno
506 posts
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Topic: Anti-Idle: The Game /
Celebrate Anti-Idle's 3rd Anniversary with HUGE things!
I never knew I was supposed to keep them. And I guess somehow I must’ve missed one or two, though I have no idea which one.
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missingno
506 posts
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Topic: Anti-Idle: The Game /
Celebrate Anti-Idle's 3rd Anniversary with HUGE things!
Originally posted by Tukkun:
Also, use the code f8Xd9r3o in the Achievements screen text box to claim the final activity gift of 2012 (at least 2 Accessory slots required)!
I only got one accessory from it. What’d I miss?
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missingno
506 posts
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Topic: Anti-Idle: The Game /
What's New With The Triangles?
I managed to get up to 22. 30 sounds doable with the right gear.
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missingno
506 posts
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Topic: Anti-Idle: The Game /
MEGATHREAD: Battle Arena
Corrupted Giant Treeman drops an Enhancer with bonuses that it says you can’t get elsewhere. Not sure if Blind Acc/Eva is among them, but you might as well check.
Anyway, Triangle content is now released. But I can’t find the new monsters other than the one in Triangle Hideout, and the event quests are still grayed out. Help?
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missingno
506 posts
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Topic: Anti-Idle: The Game /
[Guide] How to beat 10c CHAOS HCWM
Wow. Weapon doesn’t really excite me for the low rank, but the armor looks sweet. But what’s the other stuff in your inventory? So many things I haven’t seen before.
edit: Oh, Ultimate Armor. But I also don’t recognize the hat that looks like Chaos’s head (but doesn’t match my Chaos armor) or the purple/white skin in the bottom right. Also, can we get a screenshot of what the full armor set looks like?
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missingno
506 posts
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Topic: Anti-Idle: The Game /
Frequently Asked Questions & Ask stupid questions here!
I think you can still give him the Bacon Sword even if his rank is lower.
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missingno
506 posts
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Topic: Anti-Idle: The Game /
NOTICE: Dominator Gems and Unique Enhancements
Has anyone really been pumping that many uniques into Dominator Gems?
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missingno
506 posts
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Topic: Anti-Idle: The Game /
Where is linux savefile?
Specifically, look under ~/.macromedia/Flash_Player/#SharedObjects/Y3NM5VZT/chat.kongregate.com/antiIdle_file0.sol
The Y3NM5VZT bit might be random, dunno, and change the number in file0 for your other files.
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missingno
506 posts
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Topic: Anti-Idle: The Game /
[Official] Balancing issues
Battle Arena
One thing I’d really love to see WRT stat caps is the ability to keep increasing my stats past those old hard caps that I hit forever ago, even just a little bit. How about +a small amount per ascension? I also really like Unique Enhancers for a long term way to pump stuff up past maximum, and I wish there were ones for more than just attack/defense – though they’d obviously have to be really rare.
Arcade
I still don’t have that damn Survivor achievement, and I’ve given up hope for it.
Stadium
I remember ages ago you mentioned adding hats, and recently while messing with SSF I noticed those are actually partially implemented. Dunno if they’re still planned or scrapped, but I’d say go ahead and finish ’em.
TukkunFCG
Streaks are a massive pain in the ass, especially when the best level 8/9/10 killers still only have a modest chance of winning. Boo luck-based quests.
Awesome Adventures
I’m accumulating energy and refills faster than I can burn through them! I often end up just rapidly clicking Town/Worst Adventure just to quickly dump them all.
Fishing
The ascension perk for accelerated fatigue recovery is way too good. It actually made me use Fishing a lot less now that I don’t feel any need to use up fatigue for the day, so to speak.
Epic Skills
I just want to see that last ? skill see the light of day. How long has that been sitting there again? Too long, what happened?
Mystery Box
I miss Gambler Boxes. Yeah, they were definitely too good for 35k GC, but they’re definitely not worth 500k GC! Now I lack a good source of 2x Coin/EXP cards, which makes me sad.
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missingno
506 posts
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Topic: Anti-Idle: The Game /
New Spooky Crypt Strategy(ies)
My strategy is to get 250, then go do something else because that crap is just way too tedious.
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missingno
506 posts
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Topic: Anti-Idle: The Game /
Endgame Equipment
Huh, I didn’t even know Fiend Glaive was that great – 10 chest CHAOS goes down that easily? I tried it and was getting slightly less damage than my old BRW. Do I need a new armor set with all armor attack rocks?
Sigh, great, gotta start all over on everything I guess. And I won’t get to enjoy weapon unique rocks or high rank bonuses. I hope something better comes along soon, ‘cause I’m not fond of this set’s gimmick or restrictions.
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missingno
506 posts
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Topic: Anti-Idle: The Game /
Endgame Equipment
Hard to say what’s best as of the new update, so I’ll just list everything I think might be noteworthy:
Weapons
Dark/Light Glaive, Epic Fire/Ice/Wind/Earth/Thunder/Water Staff – Rank 500, ranged, +30/40% damage against monsters of the opposing element. Sometimes comes with a free +2 unobtainium. IMO these are probably best for the long term, since they’re the only rank 500 weapons you can stick both Unique Enhancers and Bonus Rocks on. Definitely best for Robacon, that’s for sure!
Dark Ruler – Rank 500, decent reach, comes pre-enhanced but can have unique enhancers. No bonus rocks, but fortunately has EXP already on it. Has a number of odd effects: Increases damage with career level, attacks automatically for more damage than Auto Fight, replaces your MP with a blue bar that fuels its attacks, heals when necessary, has loot magnet effect. Pretty good for idling, make sure you have +MP regen though. Its base attack is low but does more due to the career level boost, so I’m curious to see how good it’d be with unique enhancers.
Dark Glaive – Rank 288, no attack and can’t have attack enhancers. Gives +250% damage and +35% spawn rate when worn along with Chaos armor. Damage actually is very good for the short term, but no uniques is bad for long term. Spawn rate is pretty big though.
Meteoric Weapons – Rank 500 +10 Unobtanium, pre-enhanced to +6 with low stats and no unique enhancers. +30% spawn rate when worn with Meteoric armor. Those stats are pretty ugly, but the highest bonuses in the game and extra spawn rate is kinda nice. If you can successfully idle the highest level zones with it, might as well, but I’m not sure if you can.
Fairy Godmother Wand – Rank 200 +5 Unobtainum, -7 enhancement. +500% potion efficiency and +30% spawn rate when worn with Fairy Godmother armor. Low rank is off-putting, but the bundled unobtainum helps and the -7 adds a lot of room for non-Attack enhancers. The set effect looks pretty nice too.
Armor
Chaos – Rank 288, great stats. Basic gear, see Fiend Glaive for full set bonuses.
Emperor’s Clothes – Rank 500, no stats. Hat is +5, others are +8. Excellent for bonuses, and in the long term uniques will get you defense, but there’s not much room to put other stats on it. I think the hat is worthwhile, skip the others. Fuseable if you want to get a little more out of it or just up the rank of something else (while preserving a set bonus, perhaps?).
Fairy Godmother – Rank 200, -2, very nice stats. Becomes prettier as it levels. They’re timed but can have life rocks, so if you want to use them you’ll have to keep shelling out for Elite Life Rocks. Haven’t actually obtained these post-testing, so if they’ve changed since then do correct me.
Meteoric – Rank 500 with +2 unobtainium included, +6, small stats, no unique enhancers. See the Meteoric weapons.
Elm Armor/Corrupted Elm Armor – Haven’t seen these yet. Any good?
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missingno
506 posts
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Topic: Anti-Idle: The Game /
Chaos Crates chance too low
Thing is about the loot magnets, they’re filling up my inventory far faster than I can burn through them. I’d kinda like to see some other prizes a little more.
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missingno
506 posts
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Topic: Anti-Idle: The Game /
Gifts for everyone!
In case anyone’s having trouble, the first letter needs to be capitalized. I was trying stuff in lowercase for a while.
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missingno
506 posts
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Topic: Anti-Idle: The Game /
Triangle Apocalypse – Open Testing
Originally posted by Aurian:
Could someone explain to me how the whole Abandoned Lab thing works? Call me stupid, but I don’t get it. I get that I click numbers and a thing appears, but it just sits there, spins at times, and when it stops hits me. It’d be nice if someone who gets it could explain it in the most thorough and simplistic way possible.
Also, how did you get to triangle hideout? Is there some sort of trick there too, or is it like a normal area with normal monsters of the kind I actually get how to hit? xD
I’m not entirely sure I get the monsters’ gimmicks, but each of them correspond to a different ???-tier skill, and will always drop a skill book for it. They seem to get tougher each time too – killing them once is hard enough, I can’t imagine maxing their skills. From what I’ve figured out, here’s what they do:
- Elemental Boost: Spins, then attacks when it stops. Since it’s at the edge of the screen, you need a ranged weapon to hit it.
- Master Hunter: Flies up, then pounds the ground for stun and MASSIVE damage. After a few kills you might start getting OHKOd.
- Spirit Shield: Does damage when it spins.
- Legendary Weapon: Swings from the ceiling, dealing damage when it hits you. Can only be hit very briefly at the bottom of its swing, making it really tedious to kill.
- Adrenaline: Fills up red, healing itself when it’s full. Then turns blue and drains, damaging you and taking MP when it empties.
Triangle Hideout is like Spooky Crypt, but much harder. They also drop a rank 500 trinket. No idea how to get in now though – t just let me in right away during the testing, looks like Tukkun added some extra prerequisite.
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missingno
506 posts
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Topic: Anti-Idle: The Game /
[Guide] Battle Arena: Medals (Update (PARTIALLY) to v1,476)
There’s a bunch of Bestiary ones, dunno how high they go (highest I have is rank 300 for 1600 bestiary level).
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missingno
506 posts
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Topic: Anti-Idle: The Game /
Dark Ruler vs Fiend Glaive
Anyone seen the new Dark Glaive weapon? Rank 500, and you’re free to put bonus and unique rocks on it. Sounds to me like this is the new weapon of choice.
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missingno
506 posts
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Topic: Anti-Idle: The Game /
Triangle Apocalypse – Open Testing
Oh, and I can’t clear the quest for upgrading stadium skills when I’m already maxed.
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missingno
506 posts
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