Recent posts by UKNOWYULOST on Kongregate

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Topic: Mud and Blood 2 / unorthodox troops

srry 4 double post, with this i had two flamers at that level till wave 46. (two died previoulsy to an inflitrator :( ) i bought a jeep and a scout. followed by sig and officer.
as soon as i had aromour incoming called in naval arty. killed both sides of the conflict (i had 10tp sitting idle)

 
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Topic: Mud and Blood 2 / unorthodox troops

crate garbbing from the rear until he has 40+ rifle and 3 bands. heroism and morale boosts = around as good as a sniper with 57 rifle and 4 bands. just the range issue.
i once got 4 flamers for a random one.

 
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Topic: Mud and Blood 2 / Mud and Blood- game rules revealed

Rule #628 Germans play Call of duty 4 and use juggernaught evry class

 
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Topic: Mud and Blood 2 / unorthodox troops

really theyve never counted for me. i dunno i may just be lucky

 
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Topic: Mud and Blood 2 / unorthodox troops

tyvm mirodian, im gonna abandon mortars for a sniper centred build, my four starters officer and 2 snipers. maybe give my starters all explosives and let hell break loose XD

but srsy when bazzokas kill you how do you beat tanks?

 
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Topic: Mud and Blood 2 / unorthodox troops

this may sound tupid but a palisade, just in front on his right and left.
gives him only straight ahead to shoot at. also you can get some building behind the palasades too. i find this is the only way to get two bands on a bazzoka.
thx 4 mortar tips gonna try them right now :D

 
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Topic: Mud and Blood 2 / Mud and Blood- game rules revealed

rule #616 : nazis have anti wire underwear and no, we dont have any.

rule # 617 : 2/3 times when youre officer says we’re giving them hell keep it up. there are no nazis. the other time he has a greande 3 seconds away from killing.

 
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Topic: Mud and Blood 2 / unorthodox troops

if you have a palisade in front of a field hq, they dont get naded as much.
especially if you focus/supress fire on any explosive enemies.
and ive been trying to make use of a mortar x2 sig and engineer. any1 got any tips?

 
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Topic: Mud and Blood 2 / Mud and Blood- game rules revealed

rule #613 when you dont have bazookas, but are all infantry flak and panzer blitzes have 9001% chance of occurring after wave 49. (Raised from the 50% chance after wave 39)

rule #614 If it flies your AAA wont shoot it.

 
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Topic: Mud and Blood 2 / unorthodox troops

oh yeah, jeeps are usful for crate grabbing but i used my medic for that. and if he was busy engineer.

 
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Topic: Mud and Blood 2 / unorthodox troops

Originally posted by PowerSplicer:

I agree that gunners are more valuable because past about 30 xp they start really suppressing enemy infantry, and if they have a high enough rifle skill they are efficient killing machines. The only advantage to .50’s seems to be that they do more damage, and aren’t as vulnerable to head on fire (an advantage that is negated when gunners are in bunkers anyway)
What about Jeeps? I find them very useful in the early stages of the battle, but by the time the rest of your troops level up they really aren’t useful

bunker fire is actually only prtecting from explosion, arty etc.
in other forums ppl have been complaining about the no bullet protection. and i’ve had 3 fiftys at 100xp and backed up by an anti tank gun i could leave all my units (sniper,sig,eng,soldierx4 and a medic) at the back with m1s and rifle nades. i had a bunker near by for arty strikes.
also fifties dont count in troop count meaning a wall of them + 2 engineers come up as 2 troops.

 
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Topic: Mud and Blood 2 / Mud and Blood- game rules revealed

Rule #606 If u order concentrated fire with a sniper, he’s gonna stand there for 9 years before shotting the corpse that your squad left.

Rule #607 If you have a squad thats doing well with only gun upgrades, (m1s rifle nades, and nades) then a new recruit will kill them all

Rule #608 9 times out of ten your men on fifty cals will decide that any nazi grenades shockwave. no matter how far away will kill them

 
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Topic: Mud and Blood 2 / unorthodox troops

i think the fiftys are more high risk than gunners, at a higher cost
althiugh they get more rifle up each rank and have a higher possible base (51 rifle mofo)

 
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Topic: Mud and Blood 2 / unorthodox troops

im trying a fifty & engineer base setup
fiftys in trenches with and engineer making solddiers cover. a gunner unit in a bunker behind the fifty works well.
but this has to be on open battlefield or else its hard to keep pinned

 
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Topic: Elements / Tournament

how do we know who we’re playing?

 
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Topic: Elements / Tournament

What date is it on and what time coz idk if it’s on america time or UK time
and if i can enter
i will
Scottishwolf

 
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Topic: Kongregate Multiplayer Games / [Heroes of Gaia] War

maybe a whole lose 3/4 of your castles you lose
(but if you have below 10 like lose 3 castles or something)
idk as i’m pretty new but sounds like an easy way to farm to me and i think this would remove the challnege and the fun

 
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Topic: Sonny 2 / Sonny 3 Suggestions

slasher is not krin he’s a random sonny hater wnating to make us thin we’re not getting a sonny 3

 
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Topic: General Gaming / D-Day Defender

it sucks the infantry can take alot of bullets from a TURRET,the screen was crap(i couldn’t tell the different units till they attacked)
the only + was the cutscenes

 
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Topic: Mud and Blood 2 / Mud & Blood 3 - Things i would like to see.

Originally posted by bigdog88:

it culd be itily and japan thats a good idea
or iraq and alien ppl lol pleas pick one thanks :)

HE HAS ALREADY SAID IN @ THAT IT"S IN MEDEVIL!!!!(did i spell that wrong?)

 
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Topic: Mud and Blood 2 / Mud & Blood 3 - Things i would like to see.

it gonna be a medieval so…. i dunno you get a choice between vikings or other forces that’d be good.

make a kind of warlords map choice theme only like
easy territory: survive 10 waves
medium territory:25 waves
hard:50 waves
Capital:75 waves

boss waves every 10 waves
neutral spawning sturctures e.g a tower like thing put archers/crossbowmen in
hero units like you control a unit on the battlefield (i personally would be an archer :D)
Also would like to see that everytime you have a certain amount of troops you dont get insta-perfect airstriked(arrow volleyed?)
and if u take my territory idea add in a storyline for each faction (maybe multiple endings?
)

 
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Topic: General Gaming / thing thing...5?

they should make it where you join a rebbelion organization against your creators and make a mission=cash=new weapons, eg. kill (company name’s) weapon supplier reward 5000 (and shop is 2nd in command for resisstance)